Elder Scrolls Modding

Are there any mods that would makes Skyrim's world more static and loots not leveled?

I tried out Requiem but it doesn't play well at all with other mods and that's a big no for me.

Also TES Modding thread. Post what you're trying to get working and your chars.

Other urls found in this thread:

trainwiz.tumblr.com/post/118060638214/a-comprehensive-list-of-all-my-tes-mods
nexusmods.com/skyrim/mods/34842/?.
nexusmods.com/oblivion/mods/45249/?tab=2&navtag=http://www.nexusmods.com/oblivion/ajax/modfiles/?id=45249&pUp=1
tesgeneral.com/#!oblivion-guide/c1pnd
lmgtfy.com/?q=oblivion modding guide
nexusmods.com/skyrim/mods/67306/?t
mega.nz/#!TNYQAJaY!obcdlCZ9N8CwJMeQ1pNdrtJ5duG-y_OH4ui4VG_OkUs
forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/
loverslab.com/topic/61293-help-test-fix-for-save-game-string-table-overflow/?p=1542999),
nexusmods.com/skyrim/mods/27119/?),
twitter.com/SFWRedditGifs

Try tesgeneral.com
Sounds like you want ERSO mods and morrowloot
Take it from someone who spent many many hours modding, the game is not that fun to keep stable, it turns from a 4-6/10 game to a 7/10 game

I got Morrowloot for a shortwhile, it only changes the items which is fine. I might reinstall it.

Erso doesnt seem to be available on Nexus. How is it? What does it do?

I visit tesgeneral sometimes to see whats fun I got some mods that they recommend. And I know the feels. But once you got it running stable it feels so good.

this.

Heh I never get bored or pillaging and raping, and getting raped and a qt

Hello, I would like some RPG with my video game, thanks.

Sounds like this is your type of modded game then
ERSO is on the first page of google, its a modular…mod that has different functions such as setting level ranges for areas.
Now that I think about it wasnt sure if it did add static placement for loot, either way check it out

Also listen to this guy if you want lewd playthroughs>>9295673

I've modded oblivion so much back then. It can only go so far with scripts though.


Thanks user, will check ERSO out

I've tried majority of them though. Well the old ones back then at least. I might go back to OB if there's any new interesting ones.

Also, anyone has experience with Requiem might help point out the issue? I don't know what else to try out.

I'm getting crashes when I save, althought it's not all the time. It's happens about 35% of the time. 50% if I use quicksave.

Why are you using Requiem if you want to install other mods?

It feels like Morrowind again.

Dude, if you want Morrowind, play fucking Morrowind.

I'll ask you again: why are you using Requiem if you want to install other mods?

Or wait for Enderal. That's the only reason to keep Skyrim installed

Play Nehrim in the mean while, that shit is so fucking good.

bullshit, you get bandits right outside of whiterun casting fireballs that one shot you.

man fuck the balancing there, the author talks all about how much better the balance is but instead of making it fair he just made it complete bullshit.

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Nigga I do, but sometimes I gotta rape and pillage shit.

Morrowind is something I go back when I want to just sit back relax and play it vanilla

Skyrim for the graphics and mods.


I don't know man. It's just… fuck.


Just checked it out, looks neat. Also completely forgot about Nehrim. Should probably check it out again.


Isn't that just in the begining? They're still pretty easy to kill if you dodge and parry their attacks.

Why do people favour this so much?
All it does is that every playthrough begins with going to where you know the best weapons and armor are and getting them at lvl1 making the rest of the game even more piss easy.

Not defending daedra-armored-bandits, but the unpredictability of loot or tying it up with quests like the daedra ones keeps the game far more interesting than "there's an Ebony Greatsword in this crate behind the house of this faggot". Every playtrough would see you getting the sword to use it or to sell for some quick cash.

Y'all niggas need more RNGesus in your life.

oblivion was good at one time but the game has aged like fuckin milk. morrowind aged way better.


this happens every time i play skyrim

You really showed me, user.

It's just a depressing realisation is all…

Maybe you should think things through next time so you aren't so depressed.

Fuck that shit. Das gay maen.


Hm, not quite. I feel that a good static world maintains balance in that the rare and powerful items, while the location is known, acquiring it is going to a huge challenge if you were to rush it from level 1.

RNG does sound fun but it would be hell to script it in.

Not modding related but this thread is the only up TES thread now. I want to ask a question about Morrowind

Does this game acknowledge the race you're playing? I played Oblivion and Skyrim, and in both race only changes starting stats(in Skyrim it doesn't even do that) and gives you a few abilities, except for really rare situations your race doesn't change anything. In Morrowind I know that you can't wear shoes as beast races, but I'm also looking for social situations. In Skyrim, as a High Elf you can join Stormcloaks ffs. In Oblivion, there was a woman that hated Argonians, she even had an Argonian as a slave, but when the player is an Argonian, she simply says she doesn't like you or something like that and then you can continue doing quests with her IIRC. These things don't make sense

For example, Khajit are known for being thieves, when I'm playing a Khajit I want people to be careful near me, have prejudices against me. I want to be driven off of a town until I prove I'm trustful for example.

If the base game doesn't have anything like that, is there a mod that adds this?

Not really. The thing with Morrowind is that you're an outsider. Dunmer hate outsiders no matter their race, meaning Bethesda successfully avoided having to write different dialogue for different races. Instead they opted to have everyone bully you for being an outsider.

There are some bandits that will let you go if you're female and there's a male exclusive romance quest line.


Just hang yourself.

Are you implying Skyrim is more of an RPG than Oblivion?

i remember someone making reference to being a dunmer like "we know you're a dunmer but you're still an outsider"

I'm not implying. I'm saying Oblivion is an RPG as much as DOOM is oldschool fps. The only reason someone would claim they like for that is because they're retarded or pretending to have "oldskool taste".

And I'm saying Oblivion is a thousand times the RPG Skyrim is, which you have so pointedly ignored. 1% RPG is still more than 0%.

Skyrim core mechanics are so fucked it's unsalvageable as a game. Just get sex mods (they have better quests than the main game) and some fun graphics weapons/armor/ items etc and just fuck around till you're bored.

Not RPG is better than utter shit RPG.

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You're wrong if you think Oblivion can be modded into a good RPG. Just stop. If you want to defend Oblivion out of all shitstains of the last decade, talk about porn mods.

I never said "good", nigger. Go be mad at shit someone else didn't say.

If you are the same race as NPC you are talking to, his/her disposition will be 5 points higher than usual. That's all.

Then your argument wasn't that Oblivion can be made into a good RPG? Just… mods?
kek

Good job pleb.

What about a combination of static item spawns and random item generation? Skyrim already has world spawns draw from leveled lists for particular items, like how a given iron sword on the ground might level to glass later or something. So how about the items levels are set at game start, so that sword might spawn as iron and stay iron or spawn as glass and stay glass? That way you don't know where the ebony sword of anus slaying spawns, but you don't have to level up to 60 to see it spawn on every bandit either. Essentially it'd be creating a new set of "static" areas every playthrough.

I switched from SPERG to Ordinator for my last nightblade. It seems decent overall, but the Lockpicking beartrap perks are more trouble than they're worth. The beartrap gets set up directly underneath you, and it tends to go off immediately and kill you. (The mod creator removed the Light Feet perk completely, so there's no way to prevent it.)

I also tried out the Forgotten City quest mod. The time travel mechanic is nifty, but there were several plot holes that never got filled, although that might be because I didn't complete the entire quest before getting kicked out of the past. Also, it has an openly gay NPC who's openly gay solely for the sake of being an openly gay NPC.

Tell the mod author that, he updates Ordinator all the time and he might be able to fix that.

Not fully getting what you're saying, but..


Is already in vanilla right? When I played from level one, items on weapon racks were shit tier and stay shit tier even once I reaached level 81. But when in a new playthrough I cheated to immediately become level 20 and weapons became "anus slaying" tier.

Anyone know any obscure but golden quest mods?

DROPPED
R
O
P
P
E
D

Fucken stormcloaks, don't you wan't to rape that ass and assert dominance?

A Cyrodiil cyborg from the future killed two thousand years ago can't be a stormcloak.

Not too obscure, but anything by trainwiz is 10/10
trainwiz.tumblr.com/post/118060638214/a-comprehensive-list-of-all-my-tes-mods


This is a new bit of lore i havent heard of before. Please do go on.

Wait what?

Only "cyborg" I know is this dude

Where is her asshole? Does she shit from her vagina?

Probably this.

manna
manna removes the need and the ability to lay waste, thats why there are no bathrooms in skyrim.
this explanation may not be lore friendly.

I have a question that doesn't exactly concern modding. My old save started to unfailingly crash several minutes after I loaded it, no matter where I went or what I did. So I made a new one. Is there a way, dev console or otherwise, to get my character up to the same level that the game will treat naturally, without spending hours of playing through the same low level content? I'm just afraid using a console command will somehow make the game freak out in some way or another, especially in some way that isn't immediately noticeable.


There's a bathroom in at least one place in Skyrim. That bandit mine/forge real close to the start of the game has a bucket that's obviously meant to be used as a toilet.

He means Pelinial.

Use "Player.advskill [skill] [number of EXP]

It adds EXP to skill so you level up "naturally"

Thanks.

I replayed it recently and it's honestly worse than modded skyrim. Modding oblivion is a load of work and most of the mods are floaty pieces of shit that don't work, or are just poorly made. Skyrim is better. But that's not saying fuck all.

It's not that hard? Its just dump files into data folder.

General question any good combat mods?

That's probably because you've been loading autosaves. For some asinine reason, autosaves don't stop all scripts before they save, so when you load an autosave you'll have scripts starting up halfway through their code and doing fuck knows what because they haven't been properly initialized. You need to disable all autosaving, and use an autosave manager like nexusmods.com/skyrim/mods/34842/?. Just set it to make hard saves (manual or incremental, whichever you prefer), and then only load hard saves. This one even binds hard-save to a hotkey, so you can avoid using quicksaves.
Vanilla Skyrim does use scripts, so you'll still want to do this even if you're running no other mods. Obviously you'll run into fewer problems if you're not using a lot of mods with scripts, but even vanilla saves will become unplayable over long periods of time.

Not a single one.

Trainwiz you faggot.

Why is it, after all this time I've been modding Skyrim, I just know learn about this?

you don't really need to add that shit to the plugins notepad.

No. You need OBSE, Wirebash, A shitload of other shit, and you need more scripts than you can think of, half of the mods won't mention which ones you need, and to top it off there's a general guarantee that you'll find incompatibilities that your mod manager won't find or sort out.

With Skyrim, you still need some bullshit, but even NMM can manage your shit well enough for it to work.

It autoadds it in.


The hell you talking about? You just need OBSE, Oblivion Mod Manager and just dump it in. If your mod's not working right then you close the plugin to find out what issue there is. And that is if you wanted to do it manually.

Skyrim isn't much different expect the whole installation process can be done simple with NMM. Even then you need shit like SKSE.

Pelinal is more or less a bloody spirit of retribution transfigured from the Red Diamond (what would be fashioned into the Amulet of Kings) into a metal monster. People tend to whittle this down to him being a cyborg.

No, you need Wyrebash for alot of mods withthe way they are structured. It makes it a pain in the ass to use. That, and again, as i'll re-iterate: Half the mods won't work and the other half are shit.

Can you name the mods that needs wyrebash? Because when I moded OB I didn't need it. And I modded a lot of stuff

anything that modifies leveled lists or the same container needs a bashed patch so they don't overwrite each other. A bashed patch merges all modifications into one and is loaded at the bottom of the load order.

Cobl, for a start. The patches, for another. Again, I'm not going back to look at it, I've deleted that wasteful piece of shit when the mods refused to work after a week of trying to fix it.

Isn't Wyre Bash also a mod manager? If so then it won't be that far off from skyrim in terms of requirement then right?

Yes it is, but only wrye bash merges leveled lists and stuff.

its the best mod manager

iirc, when you speak to dreamers, if you aren't dunmer, their disposition towards you will drop if you choose certain topics

it took some doing but mixing these mods with the Tetrachromatic ENB has the game finally feeling like the barbarian fantasy game I always wanted.

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I wanted the difficulty of Dark Souls… but it turns out that it doesn't lend itself well to the gameplay of Skyrim at all which is why it's disabled. Now it plays something like a more open Blade of Darkness.

Here's my cancer.

goddamn son, you practically remade the game though that's basically what you have to do to squeeze the fun out. Gonna have to try a few of those out.

I found the best magic mod for oblivion. It makes it possible to do full mage mode by making destruction useful and giving you more magic per level.
nexusmods.com/oblivion/mods/45249/?tab=2&navtag=http://www.nexusmods.com/oblivion/ajax/modfiles/?id=45249&pUp=1

I tried supreme magicka but it didn't help much.

Has anyone done midas magic for oblivion? It seems like a lot of work just to get some spells. By the time I get to the point to experiment with the mod I'll have beaten and be done with the game.

Essentially, yes.

I've worked with most of the mods there before, but I haven't been able to test out the composite yet. I got it working, did some crash-tests to ensure it would work (and that my computer would handle it), and then turned it off so I could work on a few back-logged games.

Honestly though, I don't think all of the mods are going to work with each other. I'm not going to know how well the patched leveled lists and so on worked until they go about.

Still, I look forward to it. I flew myself over to a Nordic ruin to hunt down Draugr, and just using the lists available at Level 1, things were a lot more interesting. Instead of Draugr, Draugr, and Draugr, there were at least six variants of Draugr with different abilities wandering about.

It's not the type of game for everyone, though. I don't like slow, methodical battles - I like the OSR style of games where one hit can very easily mean one kill, at least until you start getting to the higher levels.

I like the fire effect on that last pic. Is that a mod? Fire looks larger than what dragons in my game.

Also why are you using UFO? It's buggy as hell, use EFE instead. Also what's a barbarian fantasy without rape user, go get yourself Sexlab.


I'd do anything to make Skyrims combat for engaging.


How's deadly combat by the way? Is it somewhat like those where you can kill enemies fast AND get killed fast too?

Yeah.

The first placed I wandered into after spawning in for the test-run was the spider dungeon. I walked in to find the adventurer in the front being attacked by an elemental spider. He pulled out his axe, but was already dead by the time he drew it.

I pulled out my dagger and charged. One power attack was all it took to take out the spider. The sprint and power attack was enough to deplete my stamina at level one.

I took the dead guys axe, and proceeded to make my way through the dungeon, hiding behind walls and shit. If it wasn't for potions of healing, I would have been toast - one blast of poison was enough to kill, and I didn't start the game with a heal because of my choosing to random this shit up. Repeated use of kiting and charging attacks, plus dodging to the side, eventually got me past the room with the spiders, and on to the end boss.

The two big ass spiders? Not a fucking chance at Level 1.

Outside, I wander about, and found a Forsworn camp that had a goblin in it for some reason. Arrows were fucking deadly - about 90% in one go. The same worked the other way around. Once, after multiple attempts, I was able to acquire a bow, things went the other way around. With a sneak crit, I was able to take out pretty much anything with one shot to the head.

I'll probably need to get the Community Uncapper set up, though, before I return to the game and attempt a playthrough. Increased damage means increased skill raise, which means increased level-up rate, which means that by the end of my three-dungeon test run, I was Level 9 or some shit.

After that I just had fun with TGM, TCL, and increased movement speed, tormenting NPCs, clearing out towns, and trying to see if I could break the game. I did not succeed, and, after concluding myself to be a better developer than Todd Howard, left it untouched.

It has since been two months.

EFE?

Also, Sexlab is such a pain to get working correctly through mod organizer. Between getting it working with the various models and physics I just get burnt out and there aren't to many videos on the subject sadly.

...

Nice, will try it now because I've been wanting something that has a bit more realistic damage model than being a damage sponge.


Estensible Follower Framework. Sorry I misstyped.

Really? I got no problems with it though. I usually download the Framework then using NMM to "add mod from file". Once it's(and any other module) installed, I run the FNIS generator, otherwise the animations won't work. After that it's smooth sailing for me.


Is that your char? what the fuck is going on?

The best magic overhaul for Oblivion is LAME 1.7. It's pretty much what vanilla should have been, and feels much more like high level magic in Morrowind and Daggerfall.

gotcha, downloading and replacing ufo now.

and maybe I'll try again, because you are right, the sexual part of the barbarian fantasy is completely missing and it is noticeable.

sd+ glitched the fuck out

Don't forget theres a bunch more modules for SL. Aside from rape there needs to be wenches.


I tried downloading it back then, it made my game crash a few times. Though I never really delved deep it fixing it.

no crashes here, but it definitely wasnt working properly.

Which Mod Manager should I use? I see you guys are using Mod Organiser. Why is that? I'm still using NMM

So who else Frostfall in here?

Stop.
Stop that.

...

But why

I used it since the beginning and stuck with it because I was used to it. It got too slow for me so I'm thinking of switching.


I do

The best Elder Scrolls game is Daggerfall.

It's worst mod manager. All of it's features are poorly implemented copies of other managers and it has fucked over the nexus' own servers a couple of times because of how shit it is.

Don't. Slow and will fuck over at one point, making shit crash not because of the mods you use but because of NMM.

I had this problem too with New Vegas. Mod Organizer is the fastest and least shitty of them all.

Well, I'm using Mod Manager for New Vegas now, also fine shit.

Its no different from manual installs of mods into the skyrim directory, and if it fucks up then you have to manually figure out what files in the game data directory you have to remove
Whereas something like mod organizer leaves the game directory untouched, making room for many different mod setups and being less…clunky I guess the word would be
Theres a better explanation of the tesgeneral website comparing the different programs

I've been looking for a pre-modded copy of Oblivion with the extra areas like the Jungles and stuff and some visual mods

Does anyone have something like that uploaded somewhere?

So I migrated to Mod Organiser, the issue now is that mods are not showing up in LOOT and TES5Edit

If you don't mod it yourself, you don't deserve to play it, nigger.

Add LOOT and TES5Edit to the list of executable and run them through MO.

Got it, many tanks

Why's that?

Anyway, I had a pre-modded copy that I uploaded to Megaupload back in the day to share with fellow anons but we all know how that went

I'd like to share in what others might think is a good fit for the game this time around

Believe it or not I don't think that my taste is impeccable

Anyone got the big greentext from a while back about being formed of the wrong godhead?

Because you don't pick up the knowledge you need to mod Bethesda games. If someone just hands you a modded game, then you're not gonna have any idea how to fix it if something goes wrong, or how to tweak its options, or even what it's compatible with if you want to add more mods.
It's lazy, it's disgusting, and fuck you for making me spell this out to you.

I downloaded two pre-modded Oblivions. Both didn't have any file that explains the mod they had, because of this reason alone they're not worth it. Seriously, modding it yourself is pretty much always better

I'm gonna agree with this dude here. It's better to learn it yourself. It will help you a lot in the longrun. It's not that hard.

Holy shit, how autistic are you?

Yeah, I have zero problems modding it myself, if anyone has any suggestions for mods they particularly like, mention it and I'll compile a list for future use

I know how, was just trying to save some time before going to work

If anyone has any recommended mods I'll add them to the list of what I'm going to get

More than you can imagine.
Never challenge me like that again, unless you want another textual thrashing.

You deserve every CTD you get, faggot.

notions of social engineering boy o3o

You, I like

So, anyone have any must have mods that I should put on the list

I can't imagine that there isn't already a list/infographic of recommended mods somewhere

Seriously. Fuck NMM. The fact they started pushing it in borderline alpha state just so Nexus could compete with other sites' mod managers and Steam was a fucking nightmare. The normalfags who made Skyrim their first game to mod would complain that the mod was broken but it was just NMM being a piece of shit and corrupting installs. Getting them to switch to a different manager was impossible.

I think /tesg/ had a website which lists recommended mod for TES games, I'll see if I can find the link wait a second

tesgeneral.com/#!oblivion-guide/c1pnd

lmgtfy.com/?q=oblivion modding guide

There's a sticky on >>>/tes/ for that. It takes around fifty mods just for the list to get out of basic quality of life fixing Bethesda's fuck-ups territory.

I never even used NMM because of how annoying it was. I used to just use straight-up installs. Hell, I kept a heavily modded Oblivion playthrough stable for over 100 hours back in the day just by learning shit.

The problem was uninstalling shit. Mod Organizer makes that much easier, which is why I use it.

Yeah, that's what I remember

Same reason I asked about a pre-modded copy

Oh well, guess I'll just have to start modding it myself as soon as I get back from the daily grind of life

Perhaps what is needed is less pre-modded installations and more large assemblies of mods like the Unofficial Patch series each Bethesda game gets. I think Wrye once gave a speech on this topic, actually.

That would make far too much sense

I don't see why modders don't get together and make compilations that blend well together

Well, y'know, too many people are stupid.

The only thing modders love more than jerking themselves off is bitching at other modders.

Drama. Intellectual property. All the fun stuff that's a prerequisite of the paid modding mentality.

After GeneratingFNIS I'm getting crashes. I'm not sure why. Could anyone help? Here's the message I got.

I found it more fun to mod skyrim and oblivion than actually play it

I have to agree, I learned so much about coding and shit just from making Oblivion not crash.

There's this one large group of modders that's been working on what they claim to be a DLC-sized mod that's going to function more as an expansion pack than anything else.

It was supposed to come out a very, very long time ago, and is still being worked upon. Modders, unfortunately, don't really understand how difficult game design really is.

Neither does Bethesda, which is why they keep using Gamebryo.

Did you include FNIS.esp in the load order?

Just wanted to thank you for recommending EFF. It's WAY better than UFO.

i still want it. I think playing a mainly vanilla fantasy RPG with only mods to improve visuals, make it rain all the time and other comfy stuff while riding around on some sick-ass heavy metal motorcycle would be so cool

Why just settle for a normal motorcycle?
nexusmods.com/skyrim/mods/67306/?t

Skyrim is totally unsalvageable, I've fucking tried so many times. You're wasting your time, you'll get bored in half the time it took you to install the mods.

...

Are there no good MH armor mods? I just want to run around the place in some Zinogre gear.

Yes. But I fixed the issue. Turns out that save had someone bound and gaged in it from before the move.


No prob.


I looked around, doesn't seem like it. Mostly weapon mods.

I tune out all WIPs, especially those made around the time modding tools are first released. So many wide-eyed new modders set out to work on huge projects and get burnt out when they realize it's going to take 1+ years of wrestling with GameBryo.

Any CBBE Body which works with HDT that is more inline with the CBBE Slim? All body that works with hdt have fucking massive tits

I'm also getting this shit happening even though I have XP32 skeleton for HDT PE and HDT HDT Breast And Butt Physics installed.

Ayy, so there's this expansion called Wyrmstooth somewhere out there. Supposed to be something like Falskaar from what I can gather. But the creator recently blackholed his entire internet presence for some reason, and deleted all his mods.

Anybody on here know where I can find a mirror? I tried to dig something up with google, but the mods on reddit are going full shut it down mode on people posting mirrors.

What a faggot. Have a folder full of whale porn for your trouble.

mega.nz/#!TNYQAJaY!obcdlCZ9N8CwJMeQ1pNdrtJ5duG-y_OH4ui4VG_OkUs

That's some damn good whale porn m8.

Falskaar is Shit isnt it.


He disappeared? Why the fuck?

Also, check the whale porn. Was not dissapointed. It's god tier.

Also ignore this post. I just got it to work. I had to reinstall the everything and reinstall it in a specific order.

I thought the voice acting for Falskaar was horrendous, but besides that, thought it was 7/10 would play again. And yeah, he removed almost all traces of himself from the internet. The only thing still left is some shit on pastebin and scribd. All the major stuff like Faceberg, Nexus mods, Tumblr, etc, has been scrubbed something like 10 days ago.

...

Didn't say I don't have have low standards. And being drunk helps.

Alas cuck/vg/ found its way here.

heyyy boyyys :3

I'm gonna give this thread 100%

What good sexlab mods should I get?

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I dunno man, the fact that you could still make spells and had attributes went a long way.

Once you mod out level scaling and get something to make magic more interesting it really isn't that bad of an RPG, and in some ways plays better than Morrowind, specifically on the modded magic side of things

Still haven't found anything that lets me play as a mountain jumping wizard straight outta crackdown/SR4 like the jump spell in Morrowind though.

Played Nehrim years ago. Still remember being amazed just much better of a game it was compared to Oblivion, and the fuckers did it for free.

Like we waited for Andoran? I want to believe.

Enderal's set to come out this year I believe. You won't have to wait that long.

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I bet you don't even know about strings either. Don't worry though, the issue was only discovered this March or so. It's the latest and greatest in game-killing bugs.
forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/

Strings are essentially variables and script properties, and if you've got more than 65,535 of them active when you save the game that save is toast and will never ever load because Bethesda is a shit. No seriously, that's the only reason. When Skyrim loads a save, it counts the number of strings and stores that number in the StrCount field, and Bethesda made the StrCount field 16 bit even though the game itself can handle way more than that. If you go over 65,535 strings in-game, you won't CTD or get any errors at all, but all the saves you make from then on will be fucked. To put that into context, the vanilla game + DLCs + legendary edition patch + skyui = over 28,000 strings. Nearly half of the field is consumed with a vanilla + bugfixes setup and that's a completely new game, right after character creation.

Will your saves suddenly stop working? Maybe. As you play the game, your StrCount will go up and down as stuff is turned on and off, and probably plateau at some number plus or minus whatever depending on your mod setup. The problem is, you can't tell at the start of the game when or where that will be, and maybe that plateau is above 65535, and maybe you only hit that plateau after 100 hours.

How do you fix this? You don't, not yet. LoversLab is testing a patch that works around the issue (loverslab.com/topic/61293-help-test-fix-for-save-game-string-table-overflow/?p=1542999), but it won't fix saves that are already fucked, and maybe it'll blow up your computer because it's a beta. Right now the best you can really do is download the ESS save file editor (nexusmods.com/skyrim/mods/27119/?), check how close to the doom number you are (expand global data table 3 -> click on papyrus -> look at the number next to strings), and uninstall some mods if you're above 64,000 or so. The Nexus Mod Forums link I posted at the start of this post has a list of mods with very high string counts, so prioritize removing those if you're too high.

Whenever I think Bethesda can't be more incompetent, I'm proven wrong yet again.