Yeah.
The first placed I wandered into after spawning in for the test-run was the spider dungeon. I walked in to find the adventurer in the front being attacked by an elemental spider. He pulled out his axe, but was already dead by the time he drew it.
I pulled out my dagger and charged. One power attack was all it took to take out the spider. The sprint and power attack was enough to deplete my stamina at level one.
I took the dead guys axe, and proceeded to make my way through the dungeon, hiding behind walls and shit. If it wasn't for potions of healing, I would have been toast - one blast of poison was enough to kill, and I didn't start the game with a heal because of my choosing to random this shit up. Repeated use of kiting and charging attacks, plus dodging to the side, eventually got me past the room with the spiders, and on to the end boss.
The two big ass spiders? Not a fucking chance at Level 1.
Outside, I wander about, and found a Forsworn camp that had a goblin in it for some reason. Arrows were fucking deadly - about 90% in one go. The same worked the other way around. Once, after multiple attempts, I was able to acquire a bow, things went the other way around. With a sneak crit, I was able to take out pretty much anything with one shot to the head.
I'll probably need to get the Community Uncapper set up, though, before I return to the game and attempt a playthrough. Increased damage means increased skill raise, which means increased level-up rate, which means that by the end of my three-dungeon test run, I was Level 9 or some shit.
After that I just had fun with TGM, TCL, and increased movement speed, tormenting NPCs, clearing out towns, and trying to see if I could break the game. I did not succeed, and, after concluding myself to be a better developer than Todd Howard, left it untouched.
It has since been two months.