pt. 3
DPS classes:
Soldier is really fucking OP. His healing is way too good, and his bombs can one shot Tracers. He's generally the best answer to an annoying Tracer, and is great on both offense and defense. I feel like he's definitely going to get nerfed. Also
Pharah is a solid class. She has great maneuverability and her ulti is really powerful. Her rockets don't have any splash damage, though? So, you're basically playing direct hit soldier with the base jumper. Beware of snipers and Bastions while in the air.
I think McCree might be more of a pick class, but he can't really snipe because his revolver has fall off damage. He's really deadly at close range, and the flash bangs are fucking annoying. I think he's a good character, but maybe a bit underwhelming in comparison to the other classes. High noon gives me PTSD, tho (despite being so easy to counter).
Junkrat is a solid class, as well. I think he's going to get nerfed, though. Those bombs do way too much damage for their own good. His ulti is very underwhelming, and can be stopped easily. It's nice that it goes through shields, though. Good to counter Reinhardt if you can get it off on him, but he can still hammer it away.
Other classes:
The dwarf guy is really fucking powerful, and could definitely be considered a DPS class. He has double the damage output when you take his sentry into consideration, and does massive damage with his primary weapon. My friend (a plat highlander engie main) was going ham with him when we were playing, and always getting most damage/most kills and usually play of the game, although I think our team was just shit. He definitely has potential to be a good character.
Mei is just really fucking annoying. I hate that she has two panic buttons when she gets herself into a stupid position and can usually escape unscathed. Will probably get nerfed, but eh. Good. Fuck this class for being so fucking annoying. Her ulti is probably one of the best in the game (also suspicious considering it's named after the company…) Will definitely see a lot of use in competitive play if she stays as is.
Bastion is only a threat when there's more than one working with a Reinhardt and a Tobblerone. Really annoying on Anubis, which is just a shitty map in general. He can be played against easily, but I think it's bullshit that he always gets play of the game regardless of if his team won or lost. Has a great ulti, too.
Symmetra is definitely powerful on offense or defense. Her teleport ulti is extremely useful. Pair her with a Tobblerone, and you can give your players and extra 100 health. Mini sentries are really annoying too, considering she can have 6.
Overwatch really favors playing on the point. I think that's why the points are all really BIG and usually in houses/closed off areas. I hate the timer on KOTH maps, though. It goes by way too fast. You absolutely HAVE to have someone on the point at all times, or they're going to cap it and you're going to lose.
The map design is really shitty, too. In most cases, there's only a couple, or just one way to go through. It's not fun trying to break through a choke point guarded by a Tobblerone/Bastion/Reinhardt, with no viable/alternative ways to try and flank them.
This game also REQUIRES teamwork and coordination. Pushes really are nothing more than group up and use your ults on the point, which is a lot more than some random fucking retard can accomplish, even if you ask him nicely. It's an extremely easy game where most of the classes only require you to walk forward to be useful. It fucking baffles me that people can be bad at this game. You also can NOT carry a bad team, no matter how hard you try. If most of your players are shit, you're going to lose. I think it's more of a moba than an FPS in that regard.
All in all, I really like this game because I get to play with my friends again, and we're all on even ground. It's something new, and looks nice. I'm hyped for competitive.