Doomed Launch Trailer

I HURT MYSELF TODAY
its the shitty video that was leaked last month

Other urls found in this thread:

xonotic.org/
warsow.gg/
openarena.ws
alephone.lhowon.org/
etlegacy.com/
bzflag.org/
nquake.com/
freedoom.github.io/
redeclipse.net/
assault.cubers.net/
sauerbraten.org/
unvanquished.net/
rq3.com/
smokin-guns.org/
youtube.com/watch?v=BWQQBtWSNJw
youtube.com/watch?v=Z6VpX-feA2M
soundcloud.com/jimquisition/podquisition-episode-77-radiohead#t=43:16
pastebin.com/cpjZmazY
icculus.org/twilight/darkplaces/
vogons.org/viewtopic.php?f=24&t=45309
youtube.com/watch?v=CINopJp2R0U
twitter.com/SFWRedditGifs

Finally I was waiting for a new Halo game for ages. This is gonna be so epic xD!!!

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Still looks fun

Looks as fun as every other shooter in the last ten years.

So, not at all.

What the fuck, how is this worse than Overwatch and Battleborn?! Bethesda why?!!

Pretty much.

I need to see more actual gameplay before coming to a conclusion, but that doesn't bode all that well. At least it probably won't be worse than Doom 3, due to that trailer implying a bigger emphasis on hell-ish settings, that's… something.

Its all over jewtube

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I dunno man. That multiplayer beta bored the shit out of me

>>>/reddit/

Shooters are dead. Accept it. It will come back someday, like with 2D platformers now, just be patient.

>>9236222
There's even a thread still up with some.

Oh I'm sorry, did my picture upset you user

Bethesda sure knows how to market their stuff to the normalfags.

Those feminine Arch-viles are kinda hot, though…

But the 2D platformers of today are shit

At least perverts will draw Doom porno I can post in nuDoom shill threads.

I meant singleplayer gameplay.
Theres a shitton of it on the Tubes.
its shit


Back to your shitty you go
>>>/reddit/

Guoh pls

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i might buy it when its 10€ budget

why did they even make this when wads exist?

what a pathetic attempt at a reboot, it's laughable

I am never, ever, going to buy or pirate this game.

this might be cool if i didn't know the gameplay was shit

this is every game ever

Its so hard to listen to doom music knowing that people are only enjoying it because of nuDooM. It makes me want to throw up everytime i listen to e1m1 now.

Why not just wait?


Have you seen the video where they talk about the secrets in the game? There's a "hidden" lever in every level (the one they show is right out in the open) that opens up a secret room that has a portion of one the levels from classic Doom, where all the textures are ripped straight out of Doom, but the enemies are Doom 4 counterparts. Then the full version of that level is unlocked from the menu.

It would be one thing if they hid something like that in one level as an easter egg (even though they already did the same thing is RAGE) but this is in EVERY LEVEL and they gave it away before launch just to pander to people's nostalgia.

Those are revenants :^)

It could be worse.

Im not sure i would call that a cacodemon.

cool

So giving them boobs, vag, and enticing feminine curves is fine but hair is where you draw the line? Really? This is clearly for faps and bald ain't sexy.

Its the dragon face clashing with the hair. Dragon face implies furry, and it doesnt make sense for furries to have hair.

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AAAAAAAAAA


hdoom demo 8 never ever

Better.

I don't know. It's just RobotJoe, he's crazy.

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Classic Doom is better

Tell that to the normalfags

Doom as a whole is dead to me now.

He should do more.

It's not even brutal, it looks cartoony as shit.

NO DUDE LOOK AT ALL THE BLOOD AND GUTS AND SHIT WOAAAH SO FUCKING BRUTAL HE JUST RIPPED THAT DEMON APART RIP AND TEAR HUGE GUTS LOL

Yeah, that one is pretty cool. I think you just can't lose the scary factor for DOOM fanart. It just doesn't work if they're not at least a bit demonic.

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Someone needs to update this

It doesn't make sense for the really monster-ish ones to have hair, sure. But on a very humanoid biped with four fingers and a thumb, not to mention human-style boobs and vag, it's close enough to human that no hair would seem bald to me.

It's not so bad.

inb4 accusations of shilling

You're just easily distracted by the flashy shit, game looks like it will get boring within an hour

Duud 200s was a great game

Sure thing fam

Nothing against playing Doom fast, but put that against me playing the original and the speed would seem way less different. I've never even come close to the recommended times. Classic Doom itself would look horribly slower than classic Doom if it were me playing it on the right side.

Plus, in all fairness, was the person playing new Doom even trying to go fast anyway?

Alright, now those are some serious objective problems. I've lost count of how many shooters that have lost me due to all enemies taking too many hits to kill. I'd say that's roughly however many other FPS games I've played since Doom itself.

Yeah but who cares about how much you suck at doom?

Point is, people don't all play it at one speed. Maybe the guy playing new Doom sucks like I do, in which case that comparison proves nothing.

How the hell can one person suck at a modern slow first person shooter?

I guess you don't understand bad marketing when you see it

Doom 3 wasn't a bad game, it just wasn't a doom game at all.

Or he's a shill.

do you think he does it

for free?

Didn't Ratbat once bitch about RobotJoe's plane drawings because they were all just reskinned sharkgirls?

Like any skilled harlot he never goes down on a guy without cash involved.

more plz

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See

Looks quite good

Like she has anything to say, what with those little hands and tentacles she always adds.

That's it. There is only 4 images.

And they're all shit.

How about using the fastest run of E1M1(nine seconds) instead, just to compare how fucking slow and boring Bethesdoom is? The enemies in Bethesdoom look like fucking bulletsponges unless you use the slow, clunky fatalities. It's like a shitty Serious Sam/Painkiller knockoff.

Because the footage in the mp4 I posted is much exciting with 100% kills, 100% secrets and under par time.

God these piss me off so much.

THEY'RE NOT CACODEMONS, CACODEMONS ARE ACTUALLY CUTE AND NOT CHEEKY FACED CUNTS.

sorry but I'v been looking forward to this game since it was announced.
I have no real problem with anything i'v seen or played
the Beta on PC and was decently fun for me.

I'm really interested in the single player and it looks like your the OG Doom guy so that looks neat
My only real complaint is that the glory kills should have needed the berserk pack first.

I'v hear all the points against this game and there are all valid.
This it's not an arena shooter and that really sucks for those who wanted it to be one.

I admit it this game does have allot of halo in it
I have no problem with tons of people not liking this game you have the right to.

but this is as good as I can expect from AAA now a days

again i'm sorry for having shit taste Holla Forums

Stop, dont buy this, instead go and download emulators and roms and play those. There is no reason to buy games made after 2007. If you want to play an arena shooter, some user can drop the copypasta. If you want a good first person shooter, go look up painkiller black and serious sam. Hell, you could even play the older halo games, at least you wont give the publishers money.

Please get the fuck out. The problems with you do not end with bad taste by any means.

I have Painkiller and Serious Sam
I'm actually playing Marathon (1994) right now

How can you even stand the level design in that goddamn apple endorsed train wreck?

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I'm still early on and I like shooting things
so i'm enjoying it so far

All right, just please, i beg you, do not give bethesda your money for this. Besides, there are plenty of good fan made wads that will be better than nuDooM. Look uzp memento mori 1 and 2. They are really good doom wads.

When yo get to the later levels you'll suffer, I bet.

Well, the thing about Nu Doom is that it constantly interrupts you with cutscenes and that bogs the game down and breaks the flow; even if you're impressed by the finishing moves, you'll get tired of them eventually.

Speaking of flow: in order to select weapons (doubtless to accomodate those who play with a controller): the game is paused and you select a weapon from a wheel. It's supposed to be Doom, not Ratched and Klink.

And, just like in Borderlands, you kill a guy and he drops loot exactly like a bandit from Broderbunds. You shoot him: and numbers fly out of him to give you the impression that you're "really" "playing" an "RPG" (also just like in Bioschlock Infinite). Now, if this game is supposed to harken back to the good ol' days: wouldn't it be best not to give these overt reminders of how many bold strides backwards first person shooters have made since Halo?

if you wanted that, why don't you just play one of the thousands of custom maps or mods made for the original Doom games? theres really no shortage on the single player Doom experience.
if you want a 3D Doom, then Quake is the closest thing you can get. theres pretty great custom maps and some custom monsters, although not as many as Doom's community has made.
why bother with AAA stuff? i don't get it.

dropping
these are all free games. not all of them are arena shooters, but all of them are better than playing Doom 4.

Xonotic: great arena FPS. almost every weapon has an alt fire,vehicles and/or turrets on some maps, lots of modes, mutators like the grappling hook and the jetpack, mods, etc. its loads of fun. its a fork of the original Nexuiz and its successor essentially. xonotic.org/
Warsow: cel shaded arena FPS thats similiar to Quake 3's CPMA, has a context sensitive key, when its pressed you will either dash forward, dash up a flight of stairs, walljump, etc. also has a mode inspired by Counter Strike called bomb warsow.gg/
OpenArena: its Quake 3 with assets replaced so it could can be given away for free legally. openarena.ws
Marathon series: the original Marathon games, Marathon Infinity is probably the way to go for online games alephone.lhowon.org/
ET Legacy: its Wolfenstein ET, team based/objective based WWII FPS. etlegacy.com/
BZFlag: its a multiplayer tank FPS inspired by Battlezone, the old arcade game. bzflag.org/
nQuake: free easy to use version of Quake/Quakeworld, you can replace the shareware/free assets with the original assets if you like. nquake.com/
Freedoom: IWAD replacements for Doom.wad and Doom2.wad, use with a Doom engine that you can get for free. compatible with most mods. freedoom.github.io/
Red Eclipse: arena FPS, its newer feeling and different from classic arena FPSes. has stuff like parkour, weapons with alt fire, etc its a fork of Sauerbraten so it has the same in-game map editing capabilities. redeclipse.net/
AssaultCube: fun little FPS thats easy to get into, can run on a Pentium III. assault.cubers.net/
Cube 2: Sauerbraten: its pretty basic but last time i played it there were plenty of people to play with. has the typical modes like instagib, dm, ctf, etc and also in-game map editing. sauerbraten.org/
Unvanquished: FPS/RTS where its ayys vs humans, its still in alpha so don't expect too much, you might be able to find a server maybe. its the fork and successor to Tremulous, most similiar to that game. unvanquished.net/
Reaction Quake 3: Action Quake type of game, but theres 0 servers up as far as i can tell rq3.com/
Smokin' Guns: spaghetti western FPS, mostly dead it seems. it has a bank robbery mode though smokin-guns.org/

now you done fucked up

I remember them saying the 1v1 mode is classic dueling with no-loadouts and weapon pickups. Why they didn't include it at all in the alpha or beta really baffles me

because the 1v1 mode doesnt exist and never will

this is all very similar to the classic games, not that any of you fags would know that. You'd rather judge a game based off of celebrities, company suits, and journalists who can't play any game competently playing on baby mode with a fucking controller.

Classic Doom would look like fucking Myst if these niggers were playing it.

lel Holla Forums

Your argument is invalid considering enemies actually become bullet sponges on the higher tier difficulties.

Regardless, either way I judge the game, it still looks mediocre to me. Even looking at it as a completely different entity, I still see mediocrity, and questionable game design. They fucked up something as intrinsic as ammo pick up, by making ammo universal, and having ammo drop from every monster (other than Former-Humans and Chain-Gunners like in the original).

in original games super shotty cleared out entire room of zombies and imps, and in nudoom you need to shot everything with SSG at point blank to make it work

For what purpose?

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This is the sound that came to mind when I saw that picture.

The stupidest thing about all of this?

They tried to make some deep story/lore shit that is just awful garbage.

But user, what you're suggesting is furshit! You'll actually hear this kind of shit if you talk like that on /monster/.

We need more nuDoom porn to scare away the shills like we did with Evolve. Don't make their job easy. Make it a living hell.

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You're mistaking doom 4 with doom 3

Will D44M even have a console?

yeah, PS4 and XBONE :^)

this guy used the console to turn strafe jumping back on

Shit taste is not a rare trait.

That's not how it works, though.

What you want is spamming, which could be done with anything, really. Wraithposting was pretty much done because of how much Turtlerock found the idea gross and wrong, much in the same vain as Irrational had towards the creepy shit fans were doing with Ken Levine's little goy princess.

Theoretically, you could try to emulate the same thing, but that would require you make porn of the monsters as they are, and not something that could actually appeal to normalfags, much in the same way Wraith porn was done. This would would also mean you'd have to actually make the stuff, and not just regurgitate something from before this game was even announced. Very complicated stuff.

The acceleration is wonky and the ground movement is still shitty, but it's something, at least.

Still gonna play Q3A and classic DOOM instead.

TBH I was looking forward to Doom but then here's what happened

multiplayer is fucked but the only thing I can give the multiplayer the credit for is pick ups like health and well ammo (but I still hate how the ammo is however)

the only thing worthwhile in Doom is probably the single player if that, so at this point I'll just wait for bargain bin prices, won't take too long

What's with that jumping sound? Are his pockets full of quarters or something?

for me it depends on how moddable and fun will be the map editor. if the scripting system is as useful as they have showcased i'll get the game just to mess with it make terry wads

Low forms of life tend to find the sound of small metallic clumps shaking against each other very enjoyable.

VERY NOT COOL


Not cool


Yeah, I know this'll make people mad, but I've wanted this forever. Take practically any FPS and I'm as likely to be switching guns simply because gun A is low and gun B is leaving ammo behind, than wanting to use gun B right then. Seems to me that universal ammo is a good way to avoid infinite ammo while letting you focus on using the gun you want to use for that situation instead of what's currently high on ammo.

the reason in FPS games for different ammo and weapon pickups is area control. by knowing where certain kinds of weapons and ammo spawn you can get ahead by grabbing them first and waiting around the area with the most attractive guns and ammo lying around.

if you add universal ammo they can just nab a rocket launcher and indefinitely attack you with it or never return to that area again since they will always have access to the ammo

While I agree that the multiplayer is trash:

C'mon now

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Holy shit, they're not even subtle

Yeah, but I'm a filthy casual who mostly plays my FPS single player, in which case that resource control scenario doesn't really apply.

But even in the multiplayer scenario, couldn't you just separate the ammo into tiers? Usually guns effectively fit into a set of tiers anyway, in which case each tier could share ammo. That way you're not getting rockets by picking up shotgun shells, but ammo is still relatively flexible.

a lot of shooters already do this, what with the universal "assault rifle ammo" and "shotgun shells" stuff. Hell, even Doom did it to a degree.

Subtle about what, The fact Doom has had garbage multiplayer since Doom 2 introduced super shotgun jousting?

I hope somebody else noticed that all these shit "opinions" begin and/or end with a condescending "sorry".

One day
One day I will take my revenge
they will pay, they will all pay with their fucking lives

Yeah, original Doom had so few ammo types it was practically there already. And if you count Doom II additions, only rockets were used by exactly one gun. So yeah, it was never very bad about that to begin with. It's mostly later shooters that had several more ammo types that made me really want universal ammo. Primarily the Serious Sam games. I'd have been perfectly happy with two ammo types: Universal and cannon balls. Since using the right gun for the situation was so important there, and most weren't absolutely better or worse overall, it really bugged me to have to switch over due to ammo rather than switch because I wanted to use a different gun. The only gun absolutely superior to all was the cannon, so I'd be fine with separating that.

So yeah, I keep coming back to the tier thing. As long as two guns are considered equally overall good, even if it's assault rifles and shotguns, I'd personally prefer to see them use the same ammo, and game design tweaked further in favor of using the right gun for what's happening right then.

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well it's either "sorry"
or
"fuck you I do what I want"

Which one would you prefer so i'll know the next time I don't hate a game

FUCK YOU

Kuroko has some pretty loose vagina to hide a phone there.

Hey look what they will fuck up.


kek

I look forward to pirate this for the campaign.
That way I can fully scream knowing all the flaws by myself.

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I can accept that there is no way to change my mind about not wanting to buy this.

Serious Sam 4 is on it's way bro

Havent heard squat about it

JustMeGabeNewell has dome some good stuff

Yeah, but that guy is utter shit.

are you implying serious sam and painkiller are slow ?

embed related

more like JustMeGayNewell

I've played Doom the way ID did it and Alien Vendetta. Both were great, the later however is hard, way more enemies than normal DOOM and the levels are a bit fucked up… many switches or doors don't have colors, so I didn't know that some switch is actually working and not decoration after i picked up the keycard.

No, I'm saying Bethesdoom looks like a shitty clone of those games. Instead of locking the door and spawning enemies on you, the enemies are the door themselves, and each encounter only contains three monsters at most. It doesn't matter what speed you're going at either, Bethesdoom's level design looks cramped as fuck and if you were fast in it, you'd be bumping into walls and props half the time, and slamming into enemies the other half.

if you need to ask if someone is implying something, then chances are they aren't implying it.

Serious Sam is filled with backpacks that have ammo for all guns… besides, when did you ever run out of ammo in SS game ? I've beaten SS on serious diff. and I almost never had problem with ammo. Propably because I can find it and i don't shot canons at simple grunts….

Allright man. Ehhhh I really wanted DOOM4 to be good, but i'm not gonna lie to myself or others.

BTW. Did any of you play the old Shadow Warrior ? I fucking love this game and it's humor, the Lo Wangs quotes and his accent is pretty funny to me. I was surpriced when almost every review of this game said that it's "slighty" racist. What's up with that ? Maybe it's because I'm polish.

Lo Wang is a stereotype of a asian kung fu master = racist
Duke Nukem is a stereotype of american bad ass action movie star = totaly ok.

You missed the part where you can't be racist against whites.

Still, aloof kung fu master really doesn't seem like a very demeaning towards asians. Old men acting weird is universal, and master martial artists are badass.

people tried to pin Duke even back then, but they didn't use the stereotype angle since that wouldn't really work when the game was made by pretty much all white dudes. they went for the "think of the children!" angle instead.

it isn't about ideological consistency or standards but slinging mud until some of it sticks and they pay you to clean it off.

say the game is shit, fine. You don't need to lie though.

youtube.com/watch?v=BWQQBtWSNJw

youtube.com/watch?v=BWQQBtWSNJw

To be fair, that's their idea of a lot of enemies. Those are basically the "survival mode" rooms and they're like babby-difficulty Serious Sam rooms
How is it that a company with as many resources as Bethesda+id can't manage to even hit the level of quality that Painkiller and Serious Sam achieved over 10 years ago?

That's how it should work. The SSG in DOOM 2 was broken as fuck. It completely fucked the whole weapon balance of the first game. Almost everything about DOOM 2 was shit. I would think that the original being a great game was pure dumb luck if the first QUAKE didn't exist. Or maybe that really was an accident as well.

That's your problem right there. That Target Bargain Bin garbage was never good. A bunch of huge flat rooms with waves of enemies that just run in a strait line at you.

No love for Quake 2-3 user?

youtube.com/watch?v=Z6VpX-feA2M

Try to put some effort into it next time

nope they've done it here too.

Well, the game was considered just a demo for their engine and was sold for half the price of a normal game. Still one of the best FPS games.

Also I'd like to say that Serious Sam and Painkiller are not in the same category as Doom or Duke3D. Doom is a maze with some monsters thrown it, where SS and PainKiller are mostly big arenas with shit ton of monsters.

I understand that some people might find that simplistic and boring, but those games have way more enemies at the same time. The challenge comes from dodging all of their projectiles (or the enemies themselfs, SS has a lot of charging enemies) and shot them back with the best weapon. When I play SS I play it like a shoot em up.

That's also why I think modern FPS aren't like the old games. Modern gamers find old FPS simplistic and prehistoric. You can't hide behind the cover, there's no coop with NPCs, it's not "tactical"

Dodging 'n shooting monsters in Seriou Sam is more tactical than COD will ever be.

Level of quality != "DA BEST EVUR"
It just means that Serious Sam, despite being slow as fuck, is still better than nuDoom. Even with it being over 10 years old and made on whatever budget an Eastern European dev team could afford back then it still manages to be a better game than a rich as fuck publisher can afford to provide


I would personally say Doom = Quake > Quake 3 >>> Quake 2 > Doom 2

Doom 2 has some good levels that could sit in between Q3 and Q2, but overall there's too many "lets try this tedious as fuck level design just to mess with the player" missions


I dunno that something like that invalidates them being in the same overall category, especially if you take Doom 2 into account.

The rest of your post is spot-on, however

You're right, SS and Painkiller don't have a lot in common with Doom. It's closer to robotron than anything.

But you keep referring to them as old school when they are hardly that. Quake 1 and 2 are way closer in gameplay style to Doom than either of those games, while utilizing verticallity better than any of them.

I don't know about you, but I see a lot of Quake 2 when I watch the new Doom. So in a lot of ways that gameplay style seems much closer to " old school" than those arena games. Although the new Doom does seem to have that mixed in with those Gore portals or whatever they're called.

I'm not saying they are very different, but it is different style, some people might like it, others won't. I personally like both. I like a lot of FPS games, I don't really know which is my favorite, but just to list a few

Doom
Quake
Duke3D
Shadow Warrior
Blood
Serious Sam
Painkiller
Half-Life
F.E.A.R
Gunman Chronicles
L4D (even with bots it was fun)
Metro 2033
Mortyr
Nosferatu i don't remember this game very well, but the name just poped to my head
Operation Flashpoint - propably the only war game I liked.
Postal 2
Rise of the triad
Return to the motherfucking castle Wolfenstein —— just remembered this gem, holy fuck. I need to download it now!

Oh snap, I forgot about Unreal and Soldiers of Fortune. Now that is a gory game

left is a rehearsed """speedrun""", wouldn't it be more appropriate to show one of the demos the game plays in the background instead?

you know,. where they run very slow for cinematics and die 30 seconds in on normal

You can compare someone like me who sporadically plays Doom, playing a mission blind, to anyone playing nuDoom and the result is the same
nuDoom is slow and full of pacebreakers

Also the post you quoted mentioned updating it, as in we have "better" footage of nuDoom now

Why must you break my heart user?

better footage with a console controller, sure.

doom has autorun off by default and straferunning was "discovered" a year after release.

please forgive me im in full damage control mode

Quite frankly the biggest problem with that shit was the map makers decided to give everyone the SSG as if it were a starter weapon instead of the shotgun and/or chaingun near a spawn, that I could deal with. Add onto this the fact that the SSG was more of a power weapon that should have been fought over like the BFG, put that into a spawn point instead and you've got yourself a recipe of bullshit DM that everyone still somehow praises.


I'm not sure how the ammo system works, but I think it gives both weapons ammo, the multiplayer can suck it but also I still have some issues with the way that the singleplayer is as well

but back to the multiplayer eh, it had it's potential to be a proper doom game but the developers just wanted a quick buck for the normalfags that only play CoD/Halo and all that other shit that sucks the life out of FPS

Also the announcer should have been a demon or something, the current one sounds like a hobo that got a offer for a burger and wonders where it is

All I can find is this…

(checked)
The beta doesn't even have a key for running, and the Shift key is press-to-talk for VOIP by default. There could still be a sprint in singleplayer, but why would they leave it out?


Nice taste, user.

Review copies won't be given out until after the game is released

soundcloud.com/jimquisition/podquisition-episode-77-radiohead#t=43:16

Always a good sign.

Pfff haha. It's like admiting your game is shit.

Which is why I dropped it. Going to Doom 2 from 1 is not pretty. Though to be fair, if they could even match the quality of Doom, let alone surpass it, they would have done the impossible.

The guy you replied to considered Quake equal to Doom, and I consider Quake to be actually better than Doom. I don't think it's hard to do better, it's just that everyone stopped trying to make Doom/Quake style levels.

On the subject of Quake, is there a zdoom equivalent of it and if so, where?

Don't think I ever played a Quake that was on the PC.

There are various source ports, but the one that is recommended for a singleplayer experience that's faithful to the original is Quakespasm. Here's a guide

pastebin.com/cpjZmazY

Thanks, friend.

icculus.org/twilight/darkplaces/

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Heh.

It should be noted that Quakespasm supports WAV and FLAC as well, so you can have the soundtrack at CD quality if you wish. Also use the -fitz argument if you want to play the demos on startup.

If Quakespasm is Quake's ZDoom then I guess you could say Winquake is Quake's Chocolate Doom. It has software rendering, just like the original DOS version. Quakespasm only has OpenGL rendering, which came out later and looks a lot different. There's also a fork of it that supports OGG: vogons.org/viewtopic.php?f=24&t=45309
You can change the resolution down to 320x200 too, at least in windowed mode.

Quakespasm's OpenGL rendering is enormously different from the official GLQuake. It's actually pretty faithful to the software look, and after a couple of minor console tweaks the only real difference is the insanely high resolution you can play in without slowdown.

Incidentally, I gained an enormous amount of respect for Carmack after booting up Quake 4 for the first time. The game itself is extremely disappointing, but the fact that idtech 4 runs on my hand-me-down potato at full speed with everything maxed out is very satisfying.

Oh, you're right. There's a lot of console settings I didn't realize were there. It looks a lot better without that blurry texture filtering.

Good news, everyone!

I might get some time off tomorrow to begin work on that proper Reznor version I've been (falsely) promising since like april.

I promis it'll be much better than this lazy shit:

zdoom at least tries to maintain vanilla

darkplaces is more like zandronum with fancy default lighting

I play quake on Quakespasm and it's preddy good. I'd like to have the software-look source port too though.. I know there's winQuake, but it doesn't run on linux even with wine.

What particularly do you mean? I think the only effect that the OpenGL ports can't replicate is the wobbly screen effect when underwater.

If you read the pastebin linked here it covers all the console commands necessary to make the textures, particles and animations look like the software renderer.

Works fine for me. You have to run it with the argument "-noipx"

I belive the software mode has the animations of monsters at 10 FPS. Also, the colors are 8bit, not 16/24


I'll try that and let you know.

Like I alluded to, there are console commands to disable the interpolation in Quakespasm.

Are you implying that is good?
That's just shit.

That man is a Prophet

I don't know why people think this works.
If you acknowledge a problem, it doesn't make the problem go away but just stresses it out.
Put it simply : fuck off obvious shill.

Quake is better than doom anyway.

They hinted at E3 that they're also making Quake 5

what

I think one of the presenters mentioned it, but I might be remembering wrong. They also had a backdrop with logos for all their IP's on it and Quake was included.

God, I hope this game just flops so hard that Zenimax dissolves id Software and prevents any further ruin of franchises.

In the meantime…

Is it time to remove ID yet?

Fuck you!

Yeah great, then we could hand Doom over to Machine Games so we can really dig into the psyche of Doom guy. He could even romance a UAC scientist.

Maybe there'll be some stealth sections where you have to hide from the demons holocausting everyone and shit.

Seriously, do you honestly think that anyone at Bethesda would do anything better than what id has done?

Fuck, they would too
And all because faggots who never played Wolf3D or RTCW wont shut up about how OLDSKOOL TNO's Farcry-tier combat is

Well fuck you too.

youtube.com/watch?v=CINopJp2R0U

here you go