Lockpicking in Vidya

Has any game done lockpicking right?

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I just assume the characters are raking it or something.

The Dark Mod essentially has you listen to the innards of the lock, but still works on pressing the button at the right time.

I liked Oblivion's lockpicking.
It wasn't implemented very well since I mastered it and could unlock anything at level one, but the actual minigame isn't bad.

Percentage chance to succeed, lock jammed upon failure. Save before attempting, reload if fail.

Splinter Cell chaos theory has a cool mini game where you actually pressed on each tumbler, but I forget the specifics.

I still can't lockpick for shit in Oblivion

rng is really a bad feature.

Thief 1 and 2 were pretty decent, you have two lockpicks and you have to choose the correct one to progress in the lock, like triangle pick then square pick then triangle pick again. Since you have to hold it a bit of time and there's no penalty for picking the wrong one, knowing in advance what picks you need can save you time in opening doors before guards show up or you can just get away from the lock and continue unlocking it after you get another clear position at it.

DEADBOLT probably has the best implementation I've seen so far.