Recently reinstalled and I've been playing through the FM's on the charts that are regularly posted here. I've probably played some of them before but I won't know until I get to them.
Thoughts so far:
Fun little romp, the level design favors the visual over the gameplay, fairly short, loved that you ended the mission by throwing the damsel on your bed.
Loved the first level, fantastic town gameplay, well designed with a couple of good but not overly complex puzzles, visually well done. The second level was meh at first, good to be in a new environment but I was playing on expert and had knocked everyone on the map out and still couldn't quite reach the loot goal, LOTS of running back and forth. Dropped.
Loved this one, great level design, an actual plot, changing gameplay. Also the creator was later hired by Arkane to work on DMoMM. Unfortunately we now come to:
Hated it. It's dropped for now, I may attempt it again in the future but I'm in no mood right now. Badly designed puzzles/frobbables, unclear objectives. Felt like it increased the scope from Cistern in exchange for a large decrease in the quality of design.
Hated it. I got the joke but it just wasn't fun to play at all.
Loved the first mission except for some stupid shit with the front door. Dropped on the second because it turned into a generic mansion crawl.
It's a shame there was never a part 2 for this, at least I can't find one. Loved it. Loved the visual design, loved the gameplay flow, loved the enemy placement, loved the objectives and loved the tool usage. My only real criticism is there was very little verticality, something I've general come to expect from thief levels.
This one isn't on the charts which I'm certain are out of date, but was very popular on the codex and ttlg. The first mission in Chalice is an incredible map which makes great use of NewDark's LOD support, the gameplay flow throughout the mission is fantastic with lots of missable nooks, crannies and apartments to keep you looking up and down. The latter quarter of the mission in a sewer I just rushed though because fuck sewers who thinks they're ever acceptable. The second mission is astonishingly beautiful but plays like complete trash.
Cragscleft from 1, escaping with basso on your back and the relief felt when you see the sky is a great feeling. Life of the Party for 2, it blew my mind when I first played it and it just kept going.
It's not terrible, as mentioned above they did have a popular Thief FM creator on the time, at that point they may have had two in fact. It's main problems are the console enforced loading screens, which aren't nearly as bad as thief 3, and that you are basically a superpowered god. It's best played challenging yourself to ghost through. It's worth getting on sale if it's under £10.