So I'm just now playing Star Fox 64 and having a blast...

So I'm just now playing Star Fox 64 and having a blast. It has me interested in Zero and now that it has been out a couple of days could you guys give me the pros and cons of the game? Needless to say the reviews can't be trusted especially with journalists so salty over current events.

So what are your thoughts on the game and is it worth the entrance fee?

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It's better and harder than 64 and the tilt aiming makes it the smoothest controlling Starfox game yet.

This can only end poorly.

You'll get pretty much people like endlessly singing the game's praises, and other people calling that guy a Nintendrone and saying it's shit. Just watch footage and make up your own mind.

You'll also get people who know what kind of shitposter you are.

And what kind is that, pray tell?

"Better" is entirely subjective, and it's definitely not harder by any stretch of the definition. In fact, once you get over the learning curve of the motion controls you realize the game's actually easier because you can fire independently of how you move (unlike every other Star Fox game, where you have to physically aim your ship). This means you never have to risk being in line of fire in order to attack in Zero.

I've noticed those who are fervently defending Zero just say cryptic shit like "it's good" or "it's better than 64" without ever explaining themselves. Meanwhile, anyone who has played the game for themselves can see there are numerous problems besides the shitty forced controls that reviewers are bitching about.


If you've played 64, you've already played the definitive version. Playing it so close to Zero is a terrible idea because you WILL see what a downgrade the new one is. Everyone who ever gave a shit about the future of the series knew from the first E3 reveal that this game was going to be underwhelming, but thanks to recent controversies the hardcore fans are adamantly defending this game out of spite of the journos who they think were spiting Nintendo.

Yes, we know reviewers are shit at vidya, but there's more wrong with SFZ than some dumb motion controls. It's sad too, because if this game doesn't sell well Nintendo probably isn't going to make a new Star Fox for another decade, but they sure as hell shouldn't be rewarded for pushing this half-baked rehash out.

After playing this game for a while, I agree with most of your points. I think people like it a lot because it's the closest thing we have gotten to a decent starfox since 64. There are multiple problems with the game, but it can be pretty fun at times. It's just that the fun is kind of spread out and short lived. I would like to see another Star Fox game, but they really should put in more effort than this.

In a nutshell, the game is fun, but disappointingly lacking in content.

Pic unrelated.

How's the 3ds remake and assault then? I have heard about the issues you're talking about which really sucks. I could definitely see where the lack of stages could hurt the replay value.

It's better than 64 because it requires more skill to play and beat high scores and has arguably more replay value thanks to the new medal system. It also has better Arwing flying and Landmaster controls than 64 and both feel less clunky.


That's objectively wrong because you are even at more risk when you're trying to shoot a target sideways when there's targets shooting at you from the front. Not to mention if you can hit them, they can hit you, so you're always in the line of fire.

Also thanks to the better replayability the number of levels is forgiven, and a majority of the levels are Arwing gameplay, so I don't know where you're pulling the "and a very few of them are Arwing gameplay". And the Gyrowing levels aren't slow, maybe try gitting gud at them and speeding through them like I did.

Multiplayer has ever been the focus of a Starfox game either, and it wouldn't work with the control scheme.

Also what are you talking about? The music and voice acting are great. You're pulling shit out of your ass.


Except it isn't a downgrade.


Speak for yourself, faggot.


Or, you know, it's actually a good game.


You're using that word wrong.

I came for the Star Fox Porn.

Then leave and find it yourself, you newfag.

Don't play it, it's probably the worst game Nintendo have released in years and the worst game Shiggy has ever made, you shouldn't ever feel like you are wrestling with the controls and you will do that a lot in Star Fox Zero, you will probably get used to the controls eventually but the game lacks the charm of Star Fox 64 so there isn't really anything making you want to playthrough multiple times other then feeling like you got your money's worth.

Visually the game is a mess, many of the enemy ships look like they ripped the models directly from Star Fox 64 and retextured them although some of the boss ships as well as the Great Fox look excellent visually in both asset quality and have nice designs. The radio screens for the main characters all look very good but there are too few frames for animations and the characters lips don't properly sync to their voices, we've been able to render these in real time for years, this should never have been an issue and there is no charm to be had from these low quality renders, on top of this many of the enemies have poor quality radio screens and some of them look no different from their N64 counterparts.

The Voice acting is fine, I think they got Star Wolf right, he's a good balance between sounding like a ruffian but with just enough charm to make him comparable to the Star Fox 64 Wolf. There aren't as many memorable lines as in Star Fox 64, and I probably haven't unlocked all the

The Gyrowing doesn't at all suit Star Fox, it should have never have been included.

At times I feel there are some good design deicisions, the alt for for the Landmaster regenerates it's boost as soon as as you transform, you can fly it infinitely if you drop from high enough, you can perform a barrel roll from from flicking the camera stick from side to side. They are really light on good game decisions so that's all I could think of, with Platinum working on the title I honestly expected longer levels with more stages and boss battles akin to Wonderful 101, with a chase scene a core scene and a comeback scene then followed up with a killer finisher and boss bantz, you don't get this.

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RIP in peace, Star Fox.

shiiieeeet.
Wonder how the U.S sales are going to look like. Even though this game wasn't as great as I was expecting, I don't want the series to die.

No. :3

*yiffs you*

Good thing most people who have actually played the game haven't ever had that problem.


As someone who actually has been ripping the models from this game: You're so full of fucking shit. The models have way more tris than any 64 or Gamecube game and the texture resolutions are way higher. Granted a lot of the visuals are actually pulled off by the lighting engine they use which makes these things pop out nicely.


Now this is fucking autism. Who gives a fucking shit? Why do you need real time rendering for the fucking communications boxes?

I swear you fags are just looking for reasons to hate on a game.


How is that bad? That's in the top 5 of weekly sales in Japan.

Try shoving disinformation down other people's throats.

Honestly the game seems so cheap that It probably turned a profit on those sales.


Good so the models just look ugly and aren't just ripped from Star Fox 64 with new textures, at least they aren't completely lazy.

The controls are shit, within general combat it's fine, actually it's great, augmenting aim with motion controls is great and I wish more games did this shit, but for bosses when you have to strafe and aim is retarded, it's not fun to wrestle with the aim on the WiiU pad and dodge on the main screen, Shiggy has always been with simple controls and complex gameplay, this is the fucking opposite of what he's stood for, it's complex controls and simple gameplay, why would I want this. I hope he retires within a year, he was great but he's way past his prime.

OK Polygon, we get it. You didn't want the game to succeed because the whore and the cuck got fired from Nintendo. No need to go this far to shill.

You must really be derriere devastated because of the whole Maria Mint getting fired thing.

huh?

I agree with your points, I don't think it's a bad game but it feels like a rush job.

But they don't.


Are you dumb or something? Why do you need to aim with the Wii U pad? You have a target reticle on the TV too, just tilt aim and adjust to that. Most of the bosses can be beaten easily without even looking at the gamepad, and even looking at the gamepad is natural.


How is tilt aiming complex? Tell me, because it's more intuitive than the controls of 64 or any other Star Fox game, and it sure is an improvement over similar games that desynch movement and aiming controls, like Kid Icarus Uprising. It's not complex at all unless you really suck at moving your wrists.

Another thing, the textures are really ugly.

But they aren't.

Ok

I can't really enjoy this game for more than an hour at a time. It gets really stale. It's a fun hour but after that I just go play something else. I expected more from this, to be honest. It's like a short burst of fun and then you get bored. I have no idea if I'll get 50 hours out of it.

Star Fox Guard is an interesting idea. I like those types of games on my phone, and SFG adds a lot of depth. But there's no motion controls and you have to aim with the stick.

One thing that bothers me the most is that the two games aren't the types of games you can lay on the couch and hang out with. You have to at least be sitting with the gamepad easy to see. If I want to sit in a chair and play games I'll just do it on my computer.

The localization isn't shitted up with memes. There's a lot of references to star fox 64 (sometimes just taking entire lines) and references to historical things or quotes that have been around for a long time. At the very least I haven't seen any bullshit like doge.

My honest opinion is that Star Fox Zero fits somewhere between Assault and 64, with 64 being better.

Which makes some stages look muddy sometimes.

Rush job is probably the best description of the game.


Did you not pay all the bosses, you need to strafe and aim to beat the boss at the end of the fast level because his vulnerable points are only active while he's shooting his spinning lazer.


You are implying way too hard

I'm not talking about tilt aiming tilt aiming is good, I'm talking about split aiming having to simultaneously control your ships direction while moving the controller sideways to aim at shit off screen, it's retarded and should never have been done, at most it should have been tilt aiming requiring the player to act fast to hit all the targets will working on dodging enemy attacks to maximize score.


I really like the way the the auxillary cameras in Guard have a small refresh rate, it's a really nice visual detail.

Why would I pay my boss :^)

But yes I did, it's not hard to strafe at all, ZL lock exists and it's better than how Starfox 2 handled the same boss.


Which is intuitive and matches Star Fox gameplay perfectly, unless you're shit at keeping track of enemy targets.


But it is that.

Guess I'll go ahead and bump for this.

Any discussion on Nintendo titles is partly muddled in politics due to 24/7 console warrior mode in here.
According to Holla Forums, there is no proof that Holla Forums doesn't have a Nintendo bias thus there is one.
Polygon's review on this game is mostly about how it is the Wii U rather the game itself.

Yeah, I see that. Looks like I'll have to wait a bit longer and ask again when the game isn't so fresh. It really bites that it's so difficult to find accurate information on a games quality now of days. After watching some footage of the 3ds remake I think I'm going to pick that up tomorrow and just wait on Zero.

Assault varies because of the way gameplay is so different between levels

There are three scrolling levels in the game, the first level, the 5th level, and the 10th level. All of them play like Star Fox 64, although they are a bit more restrictive in how far you can fly up and down and side to side, and except for the last level, enemy placement isn't challenging to fight against.

The on foot levels have always been the most critical part of the game. While it's okay as a TPS, it plays very primitively and doesn't flow well. Combine this with mediocre weapon selection and repetitive objectives (every on foot level, sans Fichina, is "destroy X number of hatchers/teleporters while also not letting the skies get overrun by enemies") and terrible level design and the on foot levels are pretty bad, with their only saving grace being how multiplayer handles on foot action.

Another problem with Assault is that during the all range mode missions where you get to pilot an Arwing it's pretty lack luster. Enemy AI is nearly non-existent, your allies, unlike in 64, are scripted and don't have their own AI (I watched Falco fly in the same circle occasionally shooting at nothing in one level) and they only act up at specific scripted events where they have enemies chasing them, but they never need any help otherwise, unlike in 64 where they freely engage and are engaged by enemies.

Wing riding was a welcome surprise and a fun part of the only two levels it make it in. Namco shows its arcade shooter roots visibly in these portions of levels, however due to the only usable and valid weapon being the plasma machinegun these levels are basically hold down A and aim, with the real point of the levels being to keep your score combo going.

And speaking of the score combo meter it's something that should have stayed in Starfox games, as it was a neat way to get additional points and to keep the pressure on the player. Zero especially would benefit more from it.

But yeah, Assault is okay, it's not awful but it left me with wanting more (which probably was the case because there are plenty of rumors of the game having development scrapped and rebooted mid-way through and there are hints of one extra level being scrapped in the Titania multiplayer map)


64 3D is a pretty faithful remake of 64. You won't hate it.

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Jeez, it sounds like was right. It seems like such a simple formula but I guess it has yet to be done again, even with the new game messing it up a bit from the sounds of things. Still, I watched some gameplay and Zero does look like fun, just not 64 dollars fun.

I'll get it at some point but for now I guess I'm sticking with the original and passing up the rest. Sucks that such a great game couldn't get the love it deserved.

user what? I was talking about Assault, not Zero.

And Zero doesn't mess up anything with the formula, it actually improves it.

nah, I was just commenting on Zero. Your post and watching a little on Assault has me passing it up like Adventures. It just doesn't look like my cup of tea.

How much of this would be down to the fact that fucking nobody owns a Wii U?

That's understandable. The only real place Assault shines is the 2-4 player multiplayer. Too bad while they planned to have online, or at least LAN play with Assault, they cut it late into development. If they kept it in it would have probably given the game a bit more longevity, especially if people were able to either play it through something like Warppipe today or use Dolphin emulation to play against each other.

Probably most of it, considering the one game that was a place above it and sold about 200 more units was a Vita game about anime girls shooting each other with airshit guns. And we all know how small the Vita market share is.

I dunno about you but hosting a netplay Assault multiplayer match on Dolphin with Holla Forums sounds like fun

"Rush job" when this game was delayed from last year into this year is the exact opposite of rush job behaviour. God your arguments are shitty.

8ch.net/pol/res/5744141.html

Holla Forumsedditors never cease to amaze with how new they are

The tilt aiming is terrible, I find myself constantly needing to press the joystick in to keep it even remotely pointing in the direction my hands are facing.

Still works either way.

What do you have? Parkinsons disease? Pressing a button is not a straining effort.

M8, I want to play a game, not engage in excercise of juggling the controls.

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Linking like you did is a good way to get dismissed as a newfag and ensure any discussion you attempt will be mired by more shitposting than usual.
I personally don't give a shit, but there are a lot of anons who will go full autist about it.

SF64 was my childhood over here. Played it every morning the summer before HS.

Zero isn't a total disappointment, but it sure won't blow you away either. Having said that, isn't anywhere near as bad as the cheap shit Nintendo pulled with the franchise post-64 (which I just disregard.)

Stop. Your embarrassing yourself.

Nice try retard.

It is the "Holla Forums is Nintendogaf because people aren't shitting on Iwata 24/7, like any Nintendo game, make Nintendo stickies (because I don't know what is the point of stickies) and I don't really understand why NeoGaf is actually shit.

It is the same people who make unpopular opinion threads.

There's very few arwing segments, and even the non-arwing segments are often not even action segments. Level 3 is a slow-ass stealth mission with zero enemies where you dangle a little robot around and have him putter into holes for 20 minutes. It's the most mind-numbingly boring shit.
I don't even know how they fuck up Star Fox so often.

WHAT STAR FOX NEEDS IN ORDER TO BE STAR FOX
1. ARWINGS
2. GOFAST
3. SHITLOADS OF ENEMIES
That's fucking it.

Also the tilt controls are fucking garbage and there's no excuse for having them in the game. None whatsoever. Every single instance where they're "needed", they could just as easily accommodate proper analog controls. Instead they disable at least one aiming axis deliberately so you're forced to use the tilt.
It's forced waggle all over again, only this time you have to wave an entire fucking tablet around like a retard.

Trying to look between two screens while playing is just infuriating. The only way I could salvage this game is by hitting the - button and playing the entire fucking game in cockpit view, disregarding the tablet screen entirely.

It's not ideal, but it was better than the alternative.

bullet girls 2 is outselling starfox in japan

Nah, Bullet Girls 2 sold 17224 copies, vs. Zero's 25249 total sales (keep in mind it's split up into two separate packages, one with Starfox Guard and one without).

Of note is the fact that Starfox 64 3D sold around 32k in its first week in Japan (which itself is a far cry from the 76k that Starfox 64 sold in its first week, again in Japan), but that was back when there were only a handful of games available for the 3DS (the 3DS itself had only been out for 5 months in Japan by the time the game was released).

Nice job lying about the game retard. You use the motion controls to separately aim which requires little tilts of the controller to do so. Which can be done easily while in your lap.

I bet you thought you actually had to stand up to swing the wii remote like a bat instead of just flicking your wrist which reads exactly the same.

Also you can use a friend to control the ship with a separate pro controller while you aim freely with the Wii-U pad.

Next time you argue about a game at least know what the fuck your talking about.

You are literally retarded.

But the game has most of that; Namely going fast and shitload of enemies. The tilt controls are pretty okay, and that Gyrowing Mission gets an Arwing variation of it later on.

The only thing that matters is that the new starfox is selling like utter shit adn everyone thinks that it's garbage, ensuring that nintendrones on Holla Forums will have less and less games to play.
I will literally only be happy until they have nothing left to play anymore and all they do all day is replay the same shitty games from 50 years ago until the day they die.
Nintendrones destroyed halfchan Holla Forums and need to die a horrible death and have everything they love be shat upon forever.

Agreed Sony Holla Forums forever!

if there is one thing zero is best at, it's making it easy as fuck to spot people who haven't touched a starfox game.

[spoiler]I miss rumble packs dreamcast one a best[/spoilers]

Also this is probably the strongest selling of a Starfox game in Japan since 64. Japanese sales of Starfox games have slipped heavily, at least according to Miyamoto

mtv.com/news/2460085/mario-creator-talks-disappointment-with-star-fox/

Only in the west Starfox games have held a somewhat steady sales level.

How about you try gitting gud and speed running it?

Also guess what: Zero delivers on all three things you listed.


They aren't garbage and they fit Star Fox perfectly and they work great if you aren't a retard who can't adapt or die.


Yes you are a retard if you're waving a tablet around when all you need to do is slightly move your wrists.

Is Holla Forums still stuck?

This is why I fucking hate Nintendo. They always have to be different.

Just let me use a normal controller and you can put that second screen in your ass.

Ah well maybe the wiiU emulator will fix this in a few years.

Nope


Cry more, retard. The Wii U gamepad is great and better than that cancer of a controller known as the DS4.

note to self never post on painkillers.

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That's the point: You don't either.

Yeah, you're actually proving my point, also sage isn't a downvote, reddit.

If you don't want to bump a shit thread don't post in it, newfriend :^)

k, enjoy the filter :^)

Same for me with 64, but moreso because it's an arcade style game.

Let this be a lesson to them that this is what happens when you pander to nostalgiafags.

I really wanted to like this game. It has a lot going for it, but I can't adjust to the motion controls. I figured I'd adapt after a few levels like in Kid Icarus Uprising, but so far it hasn't happened. Even disregarding the motion controls, something feels off about the controls. Using the right analogue stick to boost, break, tilt and barrel roll feels really clunky. Maybe I'm missing something obvious, but I can't seem to find a way to assign those functions to the shoulder buttons and the shooting to the A and B buttons.
But when it comes to motion controls, if it's so imprecise you have to dedicate one of the main buttons to resetting your aim, maybe you should rethink your choice for the controls.

Oh and I fucking hate the Gyrowing. Who thought it was a good idea? Even Assault-style ground missions would be preferable. Hell, I'd rather take Command-style levels ovver that shit.

Not trying to kick up shit, but I ended up playing it at a friends and I gotta say, I loved it. Maybe it's because I played a lot of "the World Ends With You," but I didn't have any issues with the controls. After fighting the first boss and figuring out you could enter it I was sold, ended up ordering it right after.

I think the only complaint I have is that it looks to have a lot less levels so it's probably going to be a lot shorter.

Honestly if you ever want to get someone who has never played a game to play one and actually become decent, Starfox Zero is fucking perfect with its co-op.

However the lack of content is fucking frustrating.

I hate myself for saying this, but maybe they've got DLC planned or something?

So you're a casual who can't git gud?

Replay-ability is the main content. Getting medals and beating high scores, much like most Platinum titles.

Nice one, genius

Even still, the amount of levels is pretty weak when compared to the original. They do seem a lot bigger though so they may have thought that was an alright trade off, but personally I'd like more variety. That's really my only complaint though.

Yeaaaahhh, but it feels a little shallow compared to 64 because they skimped on the alternate paths. With a couple exceptions most of the alternate path levels are just mini-levels where all you do is fulfill a single objective, and there's no alternate path of any sort for the last three levels.

What was the post?

Fag calling anybody who disagreed with him a shill

Did you really need to bump an hours old thread just to ask that?

Give it to me strait, guys.

Are the cutscenes in game graphics, or puppets?

Speaking of multiplayer, did anyone even like Star Fox 64's multiplayer?

While never got to play anything more than 2 players the levels always seemed kind of empty and lacking obstacles for you to truly fly and take cover around.

I did manage to unlock the Landmaster obtain all medals on easy path but can't remember if I used in multiplayer all not. Never unlocked the on foot mode obtain all medals on hard path. and considering the lack of YouTube footage of that, I assume most others didn't either.

While I never played Assault, that multiplayer always looked really fun, considering the amount of options available for it. Sucks, they can't have tacked that on to this game.

Nintendo treehouse your marketing attempts are getting really shallow.

In game graphics… though I almost wish they would have done something with the puppets.

If I was marketing this I wouldn't say a negative thing or downplay the lack of levels or content. Plus, the treehouse is a disgusting group of faggots who disrespect games and the people who make them to further their social bullshit they are told to believe by popular twitter figureheads.

How do you feel they would accomplish this? Have it so that your aimer automatically centers while having to hold a button down to tilt the controller when you want to drive a different direction you're firing?

I'm sure that's what a lot of people said when the modern controller was first introduced or fighting games with combos started appearing in the market.

Really the biggest problems would be the lack of content. The level design on later levels leaves something to be desired.

The controls aren't difficult to get used to especially when you turn most of the gimmicks off. I found myself aiming with the tilt without having to look away from the screen.

Overall, I think it's worth picking up but perhaps not at a full blown 60 bucks for most people. I believe the Amazon Prime discount should still be effective so look into that.

I think most reviewers favor games that don't really need to learn in other words games that play like other games. That is why Generic FPS and Generic TPS' are so heavily praised.

Yep, my friend has prime so I was able to get it for 47 dollars.

Most journalists also aren't any good at games so they miss a lot of the meat. Hell, I remember watching some people from IGN and Gameinformer play Devils Third. The whole time they played it like a cover based shooter and would get destroyed. I didn't even know it had any action game mechanics until watching some random youtuber play it. I'm not surprised in the slightest they couldn't get used to the controls.

tLoU sounds like a checklist features and BS1 was designed for the mentally handicapped.

and all at a silky smooth 18-20 frames per second.

10/10 GOTY.

Is there an expert difficulty in the game?