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Post games, computer and otherwise, which Holla Forumslacks would enjoy, learn from or just get a kick out of playing.

Overindulging is degenerate, be it videogames or anything else. Unwinding every now and then is not. Sometimes you need to reward yourself with some fun. Better to do it in a way that is somewhat constructive.

Other urls found in this thread:

en.wikipedia.org/wiki/Colditz_Cock
google.es/search?q=wehrschach rules
twitter.com/NSFWRedditGif

Tropico 3 is a video game developed by Haemimont Games and published by Kalypso Media. Like the previous games in the series, Tropico 3 is a construction and management simulation game (as well as a political simulation game) with heavy emphasis on city building. As a sequel to Tropico, the game attempts to return to the roots of the series, which puts the player into the shoes of "El Presidente" – a dictator governing over an island banana republic.

Players begin having seized power of the Caribbean island country of Tropico, where they rule as "El Presidente". The game has a campaign with 15 different missions with varying objectives.
As "El Presidente", the player's main duties include managing development on the island, by ordering construction of various resources, industry and service buildings, and determining how these buildings operate. The player can also issue several different "edicts" to influence the island, such as new laws, policies, and diplomatic actions.
There are seven different political factions on the island (communists, capitalists, militarists, environmentalists, nationalists, religious faction and intellectuals) each with various demands, such as constructing a specific building and issuing a specific edict. Due to the game's Cold War setting, the player will have to manage relations with both the United States and the USSR, who will provide the player with yearly financial aid. Higher relations with a superpower will mean more aid and the possibility of an alliance, low relations will mean less aid and the danger of invasion by that superpower.
Other features include a time line editor that allows you to create your own fictitious historical events or enter real ones, custom avatar, political speeches, wide range of editing and modification functions, mission generator for random map creation, variety of online-functions such as high scores or visiting islands belonging to other players and a Latin soundtrack.[5]
The game has a variety of humor elements including running satirical commentary by fictional radio station Tropico News Today, and subtle touches such as liaisons between priests and cabaret girls. The "loading" and "saving" screens have quotes from various dictators, leaders, politicians, and revolutionaries such as Che Guevara, Fidel Castro, Vladimir Lenin, Karl Marx, John F. Kennedy, Dwight Eisenhower, Augusto Pinochet, Nikita Khrushchev, Leon Trotsky, Mobutu Sese Seko, Todor Zhivkov, Vladimir Putin, Muammar Gaddafi, and Mahmoud Ahmadinejad.

Whatcha sliding?

Papers, Please: A Dystopian Document Thriller is a puzzle video game created by indie game developer Lucas Pope, developed and published through his company, 3909. The game was released on August 8, 2013, for Microsoft Windows and OS X, for Linux on February 12, 2014, and for the iPad on December 12, 2014. A port for the PlayStation Vita was announced in August 2014.
Papers, Please has the player take the role of a border crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, who has been and continues to be at political hostilities with its neighboring countries. As the officer, the player must review each immigrant and returning citizen's passports and other supporting paperwork against a list of ever-increasing rules using a number of tools and guides, allowing in only those with the proper paperwork, rejecting those without all proper forms, and at times detaining those with falsified information. The player is rewarded in their daily salary for how many people they have processed correctly in that day, while being fined for making mistakes; the salary is used to help provide shelter, food, and health for the player's in-game family. In some cases, the player will be presented with moral decisions, such as approving entry of a pleading spouse of a citizen despite the lack of proper paperwork, knowing this will affect their salary. In addition to a story mode which follows several scripted events that occur within Arstotzka, the game includes an endless mode that challenges the player to process as many immigrants as possible.
Pope came upon the idea of passport-checking as a gameplay mechanic after witnessing the behavior of immigration officers through his own international travels. He coupled this with a narrative inspired by spy thriller films, having the immigration officer be one to challenge spies trying to move in or out of countries with fake travel documents. He was able to build on principles and concepts from some of his earlier games, including his The Republia Times from which he also borrowed the setting of Arstotzka from. Pope publicly shared details of the game's development from its onset, leading to high interest in the title and encouraging him to put more effort into the title; though he initially planned to only spend a few weeks, Pope ended up spending about nine months on the title.
Papers, Please was positively received on its release, and it has come to be seen as an example of an empathy game and a demonstration of video games as an art form. The game was recognized with various awards and nominations from the Independent Games Festival, Game Developers Choice Awards, and BAFTA Video Games Awards, and was named by Wired and The New Yorker as one of the top games of 2013. Pope reported that by 2016, more than 1.8 million copies of the title had been sold.

The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious country of Arstotzka in the year 1982.[1] At the timeframe of the game, Arstotzka has recently ended a six-year long war with a neighboring country, and political tensions between them and other nearby countries remain high.

At the end of each in-game day, the player earns money based on how many people have been processed (5 credits for each individual correctly processed) and bribes collected, less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. The player must also make certain not to earn too much money, lest they be reported and have all the money they had accumulated thus far confiscated by the government. As relations between Arstotzka and nearby countries deteriorate, sometimes due to terrorist attacks, new sets of rules are gradually added, based on the game's story, such as denying entry to citizens of specific countries or demanding new types of documentation. The player may be challenged with moral dilemmas as the game progresses, such as allowing the supposed spouse of an immigrant through despite lacking complete papers at the risk of accepting a terrorist into the country. The game uses a mix of randomly generated entrants and special encounters. Randomly generated entrants are created using templates.
A mysterious organization known as EZIC also appears, with several of its members appearing at the checkpoint, giving the inspector orders to help bring down the government and establish a new one; the player can choose whether to help this organization or not, letting their members through to assassinate certain powerful individuals the organization deems too corrupt to live and even personally killing two high-ranking officials for the organization.
The game has a scripted story mode with twenty possible endings depending on the player's actions, as well as an unlockable, randomized endless-play mode.

An anchored thread and some crap thread about argentina being "white", according to the catalog.

In Dark Heresy, the players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. Depending on the type of mission, the gameplay can involve investigation, combat, intrigue, or a number of other genres. Therefore, the Game Master can tailor his campaign to suit his player group. As the players work for an Inquisitor, most missions involve rooting out heresies or matters relating to them, but the breadth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, dealing with alien threats or eliminating rogue psykers.

This is a RTS where its a bout a alternative WW2, in which Hitler was assasinated, but that doesnt stop Germany and they even conquer most of England. The German faction here is posted as normal and traditionalist, so no evil german shit. But because Nazies are bad, in a bunch of missions, the German protagonists start couping the nathzees, and kick them of power.

Thats OK, because its still based Germany (Non-cucked), and because that permits to make a ceasefire with the Allies to try to defeat the surprisse assault of the Soviets (The true bad guys of the game, and Real life as always). I only played the German campaing, so I dont know about the Allies history.

The RTS is simple but it had cool units for the factions: Elephant tanks, mechas, combat dirigibles, Maus, super hughe soviet tanks…and much more.

Escape from Colditz is a strategy card and dice-based board game produced by Gibsons Games and first released in 1973. It was licensed to Parker Brothers in the US in the mid-1970s. The game was devised by successful escaper Pat Reid, based on the prisoner-of-war camp (Oflag IV-C) at Colditz Castle in Germany during World War II.

From two to six players may take part in the game, one of which must always be the Germans; the others choose to be one of five nationalities (Allies) represented by different coloured playing pieces. Each Allied player has a number of prisoners under their control.
Historically, during the war, the guards were always outnumbered by the prisoners, and there were no American POWs until very late in the war. The order of movement begins with the player to the German player's left and proceeds clockwise about the table. The Germans always move last in the sequence. Once one round is over, play repeats at the German player's left and continues until the game is over.
The playing pieces are moved by the score on the throw of two dice. Doubles allow the player to an additional throw. No player is required to use any or all moves and the movement allowance can be split between two or more of his pieces. They cannot be saved for later turns or transferred to other players.
In order to escape, each prisoner must first obtain an "escape kit", composed of food, disguise, compass and forged papers by visiting various rooms in the castle or by using 'Opportunity Cards'. Once collected, this kit is not lost or expended.
Other equipment or materials must also be obtained in order for a player to make a successful escape attempt: wire cutters; lengths of rope; forged passes; and keys. These are gained, like the escape kit, by visiting rooms or using Opportunity Cards. Unlike the escape kit, these cards can be confiscated at certain times by the German player and once used are expended and placed back in the pile.
Opportunity cards (taken from a shuffled pile) are gained on a roll of 3, 7 or 11 (not counting rerolls due to double throws). These present the player with additional opportunities for escape. Some cards allow 'free' equipment to be gained (without visiting the rooms required). Additional cards allow players to use one of the three tunnels shown on the map, hide escape equipment to avoid confiscation, steal the Staff Car, move to safe hideaways, escape solitary or avoid being shot during an escape attempt. Players may keep their opportunity cards secret or secretly show each other their hands in order to assist each other's escapes.

I always have fun roleplaying the German guard. The way we play it on my group, which I have redpilled over the years, I will only speak German, the Americans English, etc, an we will spout the most cheesy, movie like lines. Sie werden nie Deutschland lebend verlassen!

Eugenics Simulator: The Game.

Ah Colditz….does this include the bed-sheet and oatmeal cured glider escape?
Never happened, holocaust tier propaganda.
Some faggots tried to recreate this and took all sorts of liberties to make it work on a "documentary" the worst part of it was they destroyed the building the process and were very incensed when the overseers of the building refused to let them blow a hole in the top floor.

Fallout Shelter is the name, for those living under an Alpine rock.

There are a few things you can do with the rejects, niggers and such. Send them to the wilderness unequipped, work them to death by constant rushing (has a increasing chance of setting the room on fire or making critters appear), or put them in the front line to deal with raider attacks while the most Aryan train, study, work and breed.

Also educative and fun is spotting the crypto kikes by their surnames and names.

Dorf fort is the only game I've played for the past few years.

If I remember correctly, there was a glider built, but it was never used, the camp was liberated shortly after it was finished.

where can i learn wehrschach?

Here, I was right. Yes, I know, (((Wikipedia))).
en.wikipedia.org/wiki/Colditz_Cock

Is Toady every going to give it multithreading capability?
The pathing and temperature calculations kill my CPU.

there was nothing but a photograph…. sorry but this is Allied propaganda.

So this piece of shit gets a pass but self-improvement, art and literature threads do not?

google.es/search?q=wehrschach rules

There is a free Android app.

Neber played a Tropico game. Should I play 3 over the most recent ones?

My guess is that it really was built, and the guards knew or found out about it and let it happen, maybe even subtly suggested it.

The way I see it, it was totally impractical (they would have to remove A FUCKING STONE WALL to get it out WITHOUT COLLAPSING THE CEILING on top of it or having shrapnel
shred the fabric wings).

But it gave a bunch of bored prisoners a way to burn time away and feel like they were sticking it to the man while actually achieving nothing of value. Idle hands are the devil's plaything, after all.

I hope you had a nice day OP.

Yes, definitely. T3 or 4. The earlier ones suffer from age, and the requirements for 5 are insane and it does not bring much new to the table. But you can watch a couple YouTube videos and make up your mind.

Also the music in T3 is better than in 4, which is all instrumental. However you can just replace one file and get the T3 music in 4.

Why yes, I did.

neat
thanks user

Why should "fun" be allowed? It's delusion, bread and circuses.

You must have such a fulfilling life without that pesky fun getting in the way.
Seriously nigger, what kind of person argues against fun?

Hitler confirms Dorf Fort is the only thing worth playing.
It's a shame that keeping your frame rate up is a challenege in of itself.
One thing I discovered is that for trade goods, you can actually make your dwarves stack the. infinitely in their trade workshop, so you don't have to make yuge stockpiles which in turn are the biggest source of lag.
I just stack all my craft shops in Z levels directly under the trade depot, so dorfs can bring goods for trade extremely quickly.

Hitler confirms Dorf Fort is the only thing worth playing.
It's a shame that keeping your frame rate up is a challenege in of itself.
One thing I discovered is that for trade goods, you can actually make your dwarves stack the. infinitely in their trade workshop, so you don't have to make yuge stockpiles which in turn are the biggest source of lag.
I just stack all my craft shops in Z levels directly under the trade depot, so dorfs can bring goods for trade extremely quickly.

Didn't mean to double post, everychan is still buggy as shit.

Kraft durch Freude (German for Strength through Joy, abbreviated KdF) was a large state-operated leisure organization in Nazi Germany.[1] It was a part of the German Labour Front (Deutsche Arbeitsfront, DAF), the national German labour organization at that time. Set up as a tool to promote the advantages of National Socialism to the people, it soon became the world's largest tourism operator of the 1930s.[2]
KdF was supposed to bridge the class divide by making middle-class leisure activities available to the masses. This was underscored by having cruises with passengers of mixed classes and having them, regardless of social status, draw lots for allocation of cabins.
Another less ideological goal was to boost the German economy by stimulating the tourist industry out of its slump from the 1920s. It was quite successful up until the outbreak of World War II. By 1934, over two million Germans had participated on a KdF trip; by 1939 the reported numbers lay around 25 million people. The organization essentially collapsed in 1939, and several projects, such as the massive Prora holiday resort, were never completed.

Starting in 1933, KdF provided affordable leisure activities such as concerts, plays, libraries, day trips and holidays. Large ships, such as Wilhelm Gustloff, were built specifically for KdF cruises. They rewarded workers with taking them and their families to the movies, to parks, keep-fit clubs, hiking, sporting activities, film shows and concerts. Borrowing from the Italian fascist organization Dopolavoro "After Work", but extending its influence into the workplace as well, KdF rapidly developed a wide range of activities, and quickly grew into one of Nazi Germany's largest organizations. The official statistics showed that in 1934, 2.3 million people took KdF holidays. By 1938, this figure rose to 10.3 million.
Two weeks after the Annexation, when SS-Gruppenführer Josef Bürckel became Reichskommissar für die Wiedervereinigung as well as Gauleiter, the first five trains with some 2,000 Austrian workers left for Passau, where they were ceremonially welcomed. While Bürckel announced that he did not expect all KdF travelers to return as National Socialists, he did expect them to look him in the eyes and say, "I tried hard to understand you."
At the outbreak of war, holiday travel was stopped. Until then KdF had sold more than 45 million package tours and excursions. By 1939, it had over 7,000 paid employees and 135,000 voluntary workers, organized into divisions covering such areas as sport, education, and tourism, with wardens in every factory and workshop employing more than 20 people.
The National Socialists sought to attract tourists from abroad, a task performed by Hermann Esser, one of the Ministry of Public Enlightenment and Propaganda's (German: Ministerium für Volksaufklärung und Propaganda) secretaries. A series of multilingual and colorful brochures, titled "Deutschland", advertised Germany as a peaceful, idyllic, and progressive country, on one occasion even portraying the ministry's boss, Joseph Goebbels, grinning in an unlikely photo series of the Cologne carnival.
KdF was awarded the 1939 Olympic Cup by the International Olympic Committee.

Good enough for natsoc Germany, good enough for me.

Someone who knows that entertainment of any sort has been dipped and soaked in Judaism, and that spending significant amounts of time on such entertainment will leave you soft and susceptible.

From Hitler's table talk. And I don't care if it was altered or falsified, good points are good points no matter who makes them.

Despite all the taxes, there's a lot of money left. Even the average man doesn't succeed in spending what he earns. He spends more money on cinemas, theatres and concerts than he used to, and he saves money into the bargain. One can't deprive people of distractions; they need them, and that's why I cannot reduce the activity of the theatres and studios. The best relaxation is that provided by the theatre and the cinema. We have working days that far exceed eight hours, and we shan't be able to change that immediately after the war.

Victoria 2 with HPM mod for some 1800s nostalgia, or Victoria 2 with NWO for a very grim view of the future.

I had an NWO game recently where I restored pretty much all of Großdeutschland's borders, put the black white red flag up, banned nonwhite immigration, and basically made it into a workers' paradise for Germans; short workdays, zero unemployment, free education, citizen salary, govt paid childcare, etc. My borders were patrolled by over a million autonomous AI tactical drones and my sovereignty guaranteed by my stock of nuclear ICBMs and SLBMs; the population was 93% German, 7% Czech, and all the poles were expelled from Prussia and the land resettled with Germans.

And yet, Sweden and Norway were about half Somali. In fact in some provinces Somali was the majority culture. And there was nothing I could do to stop or fix this. Just watch as their native population declined and the Somalis kept flooding in.

My people were saved, but our brothers were already doomed. It was bittersweet.

Or to make it short: Work hard, party hard.

All work and no play…

Enjoy going insane from being wound like an eight day clock 24/7 I guess?

Did the peasants and serfs of the past go insane?

two of the best games ever made

Ok buddy, whatever you say.

sorry part 2 is actually 100 times better.. Get Uncharted Waters: New Horizons.. skip part 1

The serfs definitely didn't. We live in dark times, to survive we must not show weakness.

If you have a modern gaming PC, then I guess 5 is worth it, if just for the eye candy.

We're not serfs you retarded cretin.

So you're a descendant of nobility or the aristocracy?

I played a great deal of strategy and management games. I've also led guilds in MMOs. Perhaps it wasn't the most direct route, but I've used the experience to help me in positions where I direct parts of companies at the executive level.

I do digging for Holla Forums here and there, and that has also helped me quite a bit. I know an organization inside and out within weeks of joining. I can easily identify SJWs and other subversive groups that are up to no good and crush them before they get a chance to cause trouble. You never really know how something might help you in the end. If you cannot gain experience because you lack resources or training, then a simulation or online activity might provide enough to get you started.

Do you really not know what the word 'serf' means?

Are you just playing dumb or really this stupid?

Don't try to provide a productive rationale for fun, it legitimizes the idiotic notion that everything you do must be "productive" and that fun for its own sake is wrong.

in excess it is, particularly if it keeps you from succeeding.
And, if you have multiple sources of entertainment available, why not choose the most wholesome?

There's no real reason to entertain yourself at all. In those fleeting moments of "enjoyment", the Jew is hard at work corrupting, subverting, tricking and destroying all he can.

Also, look into the history of "games" and "playing". It's literally always simulations of situations where experience is useful. Like we are hard wired to find those rewarding. heh.

But that's a whole different issue.

Because that's not the purpose of fun? Who the fuck gets home after a long day at work and instead of deciding "ah, time to relax" decides "BEEP BOOP HOW TO USE MY NEXT WAKING MOMENT FOR MAXIMUM PRODUCTIVITY BOOP BEEP"

I've played 4 and 5.
4 is better programmed and 5 has some new mechanics

We all are as a mater of fact.
The number of ancestors grows exponentially as you go back in your family tree, but the number of people alive back then decreases. Some degree of inbreeding is inevitable, you do not even have to go that far back. Remember, all it takes is one ancestor. Another matter is genetics, someone may be your ancestor without sharing a single trace of DNA with you, it's diluted out like in homeopathy.

Can some user provide the apk the paid version? The free version doesn't work on an debotnetized android.

...

I can relax watching a nature documentary or a celebrity talk show (well, I can't, but you get the picture).

What exactly is wrong with nature documentaries?

:^)

...

Gary Grigsby's War in the East.

Must have for Holla Forumsaks.

Jotun