There's a lot of consumer dissatisfaction in the entertainment industry, especially the animation industry, and it seems like it's hit the zenith of cuckery and contempt for the audience.
A lot of people think that it's all because of greedy kikes who only care about the bottom line and are willing to give marxists a platform to evangelize their dogma to young children. They couldn't care less about quality. But have you ever thought about turning the chessboard in your mind to see the game from the executives' perspective? Have you ever thought about how they see the game they're playing. If you have, you'll realize all the problems with the entertainment industry have less to do with the people in charge, and moreso with the incentives they're presented with.
We know there is something wrong with the entertainment industry, because a lot of people are dissatisfied with the lack of good entertainment, as well as high levels of executive meddling. But why do executives make so many shitty decisions all the time? Because their only concern is to maximize profit. But their interests sometimes aligns with the creators concerns of making good works.
In their early years, the animation industry was incentivised to let creators create great content, so they could get established in the market. Had they produced crap, no one would've watched them. It wouldn't have made any business sense for the executives to mistreat their creators and consumers because they had much to lose in that stage of business life. But then the execs realized that having high budgets for their works was a waste of money, since most of the profit from their shows came from merchandise and advertising. The shows themselves weren't very profitable on the business model they were on. And the industry slowly turned into sludge.
Despite how shitty movies and video games have gotten over the years, at least, for the most part, they still look good, have decent (voice) acting, music and character design. But why is that? Because the games and movies themselves are extremely profitable. They don't rely on merchandise nor advertising to compensate for their lack of profit. They use the transactional model and sell them directly to the consumers, and they sell like hotcakes, even if it's just the fanboys buying them. As a result, the execs raise budgets significantly, and they give their devs/creators some degree of creative freedom. Why the fuck would animation execs do the same with cartoons, which don't have that lucrative of a business model? Even Netflix cartoons like Voltron don't have high budgets. You think Dreamworks with all the money they have would finance it a high budget, and yet they don't because its not profitable to them. They don't make money from people directly buying the show like they do with video games and movies. Instead Netflix is built on this model where shows can't maximize their profits, and it ends up financing garbage people don't want to watch with their profits. Overall, it's a crappy model.
What I propose is that we have cartoons make money like video games and movies do, by selling them directly to the consumers, a TVOD model. That way they'll be profitable, and the executives wouldn't be incentivised to give their shows low budgets, it would also ease executive meddling. But as long as the executives lack incentive to let creators create, we're just going to get bullshit over and over again.