Fixing the Animation Industry with Economics

There's a lot of consumer dissatisfaction in the entertainment industry, especially the animation industry, and it seems like it's hit the zenith of cuckery and contempt for the audience.

A lot of people think that it's all because of greedy kikes who only care about the bottom line and are willing to give marxists a platform to evangelize their dogma to young children. They couldn't care less about quality. But have you ever thought about turning the chessboard in your mind to see the game from the executives' perspective? Have you ever thought about how they see the game they're playing. If you have, you'll realize all the problems with the entertainment industry have less to do with the people in charge, and moreso with the incentives they're presented with.

We know there is something wrong with the entertainment industry, because a lot of people are dissatisfied with the lack of good entertainment, as well as high levels of executive meddling. But why do executives make so many shitty decisions all the time? Because their only concern is to maximize profit. But their interests sometimes aligns with the creators concerns of making good works.

In their early years, the animation industry was incentivised to let creators create great content, so they could get established in the market. Had they produced crap, no one would've watched them. It wouldn't have made any business sense for the executives to mistreat their creators and consumers because they had much to lose in that stage of business life. But then the execs realized that having high budgets for their works was a waste of money, since most of the profit from their shows came from merchandise and advertising. The shows themselves weren't very profitable on the business model they were on. And the industry slowly turned into sludge.

Despite how shitty movies and video games have gotten over the years, at least, for the most part, they still look good, have decent (voice) acting, music and character design. But why is that? Because the games and movies themselves are extremely profitable. They don't rely on merchandise nor advertising to compensate for their lack of profit. They use the transactional model and sell them directly to the consumers, and they sell like hotcakes, even if it's just the fanboys buying them. As a result, the execs raise budgets significantly, and they give their devs/creators some degree of creative freedom. Why the fuck would animation execs do the same with cartoons, which don't have that lucrative of a business model? Even Netflix cartoons like Voltron don't have high budgets. You think Dreamworks with all the money they have would finance it a high budget, and yet they don't because its not profitable to them. They don't make money from people directly buying the show like they do with video games and movies. Instead Netflix is built on this model where shows can't maximize their profits, and it ends up financing garbage people don't want to watch with their profits. Overall, it's a crappy model.

What I propose is that we have cartoons make money like video games and movies do, by selling them directly to the consumers, a TVOD model. That way they'll be profitable, and the executives wouldn't be incentivised to give their shows low budgets, it would also ease executive meddling. But as long as the executives lack incentive to let creators create, we're just going to get bullshit over and over again.

You forgot that it's current era and everything is shit because of the forced agendas which would be there regardless of industry economics as this is what creators themselves want to pander, because they are virtue signalling fedora tipping faggots.

No retards is shit because cartoon girls are ugly, duh.

DUDE LMAO

I know this triggers a lot of people here, which is why I omitted it, but another major problem that would dethrone the sjws is abolishing copyright. Why do many entertainment companies give them soap boxes in their works? Because they're big enough to take a financial hit, and most of the time, it's inconsequential. The execs are always going to pander to the vocal minority if it means losing nothing.

By abolishing copyright, competition for fan loyalty would drive official and unofficial creators alike to produce high-quality content. Different groups of creators would specialize in their own alternate universes that would succeed or fail based on their ability to satisfy fans. Most importantly, we’d all be able to decide for ourselves which works we treat as canon and which we abandon to the garbage masher of history.

The free market of entertainment — one that’s creative, innovative, and prosperous — is one without IP protectionism. When we embrace genuine competition in ideas instead of competition through legal privilege.

You will have a really hard battle to abolish copyright. Idiots out there still think copyright protects creators.

For a second, I was expecting someone to call me a commie. Glad to know that people here are waking up to the truth about copyright.

Yes, abolishing copyright is a pipe dream. However, we don't have to abolish it. All we need is to find an area where IP laws are non-existent. This may sound radical, but there are projects in the works have the potential to circumvent copyright entirely. One such project is seasteading. Which, isn't as far fetched as you think. They just struck a deal with French Polynesia and will be starting construction by the end of the year. And while I don't foresee the first seastead to be IP-free, future seasteads may be. And the best part is, studios wouldn't have to be on the seasteads to take advantage of the lack of copyright. They can just have a distributor sell their works online.

KEEPING copyright means the government is granting you a protection on your production, meaning the government controls it.
copyright is not only government control of the means of production, but also publishing control over IDEAS THEMSELVES which is a flagrant violation of the right to free speech and free press.

yeah… NO. Good animation is difficult and time-consuming but the money is with the executives. Think they would relinquish control? It's not a charity…


Just make copyright ten years from first broadcast. That should be enough to make moneys for it. None of this life + 70 years bullcrap.

>Because the games and movies themselves are extremely profitable. They don't rely on merchandise nor advertising to compensate for their lack of profit.
I'm curious what video games and movies you're referring to. Indie movies and games on Steam?

The VOD model sounds nice but there's no easy way to cut out the middlemen involved in cartoon production. The average consumer doesn't care how they watch their shit as long as its simple, and most creators don't have the time and acumen to pitch stuff directly to said consumers.


It triggers people because abolishing copyright sounds like an impractical solution that, at worst, would just empower the same corporations and SJWs to fuck around with other people's hard work and kill any incentive to actually innovate.