What an empty statement.
Impressive Software
Sorry user, we're adults, not fanboys, this isn't a contest. Even if we compare first party PS2 titles with first party Gamecube titles it's just no contest.
Yes what do game developers know anyway?
Actual numbers don't lie. You're downright ignoring reality here. I don't deny he was having trouble getting shit to work on the Gamecube but I'm skeptical it was really because the hardware was incapable. If reality wasn't in complete contrast to what he was asserting I'd be inclined to believe him but obviously we're not getting the whole story. Anecdotes are by nature arguments by assertion.
gno. That shit is the worst modelling program I have ever used.
Hahaha!!! Oh man, oh man, I thought I remembered how retarded consolebabbies were back then, but this is like trying to claim a Radeon 7500 outclassed a GeForce 4Ti!
the only thing i don't know with geany is to use it as an actual IDE
Retroarch, I guess. The scope is big, but it works really nice.
The portability of it is also pretty impressive.
LibRetro is a very good, but not revolutionary, idea. RetroArch, on the other hand, is an abomination that somehow manages to bring the worst of Smart TV (and badly retrofitted touchscreen) UIs to the PC, in a broken format that still requires fiddling with hidden .cfg files for any but the most trivial features. And, worst of all, for a type of software (emulators) where perfectly good GUIs to configure the entire thing have been standard since the earliest days of ZNES, even for complex multi-system emulators like MAME and MESS. On top of this, they managed to invent fuckups from out of thin air, like the entire concept of the RetroPad, and their retarded library pathing system.
RetroArch should be purged from existence and replaced with an actual LibRetro frontend suitable for a WIMP environment.
There are alternative frontends, though (phoenix and minir). Honestly, I can live with XMB, but the bugs have to go. Also, per-core/per-game config is horrible to handle.