C++ or Java

Which is better java or c ++, to make mobile applications and video games.

also

c++ = better, java = easier, op = gay.

java because of ability to be used on many platforms with ease.
C++ because performance of handling memory manegement and not having a huge overhead of garbage collection. Also you can inline assembly to speed up certain parts.

But both of these are fucking botnets.
Use rust for video games, you avoid the garbage collection of java and yet retain the memory speed of c++. You also don't have to worry about learning how to manage memory for your targeted platforms because rust won't cause errors based off of memory. It would be unwise to use rust for mobile apps because you would have to compile for a great many platforms and their gui systems which would be a pain in the ass even if you used something like QT.

Research just a little bit before being an idiot

HolyC you heathen fuckin clown nigger

C++ botnet wth

I'd rather kill myself. Good thing all games need is being performant and not having potential RCE vulnerabilities if it's online, and the first one is more about designing a good system rather than muh C++. I mean, Minecraft gets slowdowns not because it was coded in Java, but because it was coded by Notch. There are ways and ways to optimize Java and any GC language, and one of them is pooling via factories and never calling new, which I am sure Minecraft doesn't do. Is Java gonna be enough for a triple A game? Probably not, but it's not like you will ever write a AAA all alone by yourself.

What I am trying to say is, just use whatever for 2D, and anything not interpreted for 3D. I'm looking into Nim for gamedevving right now, and it seems like a sane option for everything but the most batshit engines.

...

You fucking kike. Nobody gives a shit about the security of games. Memory safety has everything to do with performance you dipshit. If I load *insert video buffer here* and transfer it to an opengl context via an llvm intermediatary languaged inlined I don't want any fucking memory leaks being compensated for by the gpu in performance loss.
Plus most making games nowadays are indie devs and pajeet triple AAA's. So it's better they have a language hold their hand instead of fucking up all over the place because C++ let's them.

I guess Holla Forums is right when they say these people can't into memes.