Wolfram Alpha Is Making It Extremely Easy for Students to Cheat - koolkidsklub.tech

I blogspammed all over ur mums face

savage

Thanks.

Using this is a bad idea in a STEM degree is a very bad idea.
They grind you through so much math that you'll eventually get detected as a fraud and fucked.
It will cheese you through Calc 1 and Calc 2, but god help you after that.

someone should start >>>/techblog/ , just like there's >>>/polblog/ .


Not that it applies to this thread but filtering out irrelevant information is completely necessary, so deleting spam is crucial.

just put in a filter you fucking spastic

Transcendental chess is a chess variant invented in 1978 by Maxwell Lawrence.[1] Chess960 (Fischer Random Chess) is similar but has fewer starting positions. In transcendental chess the beginning positions of the pieces on the back row are randomly determined, with the one restriction that the bishops be on opposite-colored squares. There are 8,294,400 such positions in total. In Chess960 there are 960 possible starting positions, but that is because the king must be located between the rooks and both sides must have the same starting position. In transcendental chess there is no such rule so the position of one side can be any of 42 × 6!/22 = 2880. There is no castling. On the first turn a player, instead of making a move, can transpose any of two pieces on the back row.

In Chess960 the back rows are mirror images, but in transcendental chess the setup of black and white is different 2879 out of every 2880 times (there being a 1-in-2880 chance that both sides will draw the same setup). This can create inequalities in the position. One way to equalize these inequalities is to play a couplet: the players play two games, one each as white and as black. To win the couplet, a player must win at least one game and draw or win the other. The other way to equalize the opening positions is Auction transcendental chess, in which each player bids to give his or her opponent extra opening moves in order to play the side of the board he or she wants.[2]

In orthodox chess, innovations in opening play are increasingly hard to come by, with most good players having processed an extensive catalogue of opening moves—novelties tend to occur later in the game. Transcendental chess offers opening complexity and novelty immediately because every game starts in a dense and unfamiliar position.

In Kung-Fu Chess, any player can move any of his available pieces at any given moment. Technically speaking, a player can only order one move of an available piece at a time, and the order is executed immediately. After a piece was moved, it is delayed (being unable to move) for a short constant and predefined amount of time before it can be moved again. The movement of the pieces from one position to another is not immediate but also has its own short duration, leading to a typical situation where many pieces on the board are on a move in the same time. Timing is a crucial aspect of the game, as a minimal fragment of time can make a difference between a piece being captured and a piece dodging the foe's movement. Hence physical speed and reflexes are a required skill for the game, beside the theoretical and mental skills required, which include the ability to develop fast tactics and strategies in accordance with the dynamic changes in the board's state of affair.

Although the theoretical rules are basically the same as in standard chess, the "real-time" aspect involved in this chess variant (in fact, this series of chess variants based on the same principle) leads to essential differences between the traditional chess and Kung-Fu Chess. The most major difference is the implication of threats upon the king. Since no player is bound to one move at a time, having one's king threatened does not deprive the player from avoiding the situation in composite ways, differing the obvious one-turn resorts. Therefore, checks, in the regular sense, do not exist in Kung-Fu Chess, nor a piece can be technically fixed to its current position due to a threat. For the same reason, checkmate in the regular sense, cannot be achieved. The game ends when one's king being practically captured, and loses the match. Victory can also be achieved by the resignation of the opponent player. Due to similar reasons, stalemate is also impossible situation in Kung-Fu Chess. A draw however can be achieved when accepted by a player after his opponent offered it.

The Doctrine of Necessity is the basis on which extra-legal actions by state actors, which are designed to restore order, are found to be constitutional. The maxim on which the doctrine is based originated in the writings of the medieval jurist Henry de Bracton, and similar justifications for this kind of extra-legal action have been advanced by more recent legal authorities, including William Blackstone.

In modern times, the doctrine was first used in a controversial 1954 judgment in which Pakistani Chief Justice Muhammad Munir validated the extra-constitutional use of emergency powers by Governor General, Ghulam Mohammad.[1] In his judgment, the Chief Justice cited Bracton's maxim, 'that which is otherwise not lawful is made lawful by necessity', thereby providing the label that would come to be attached to the judgment and the doctrine that it was establishing.

The Doctrine of Necessity has since been applied in a number of Commonwealth countries, and in 2010 was invoked to justify extra-legal actions in Nigeria.

Transmanche Ferries was formed after the previous operator of this route, P&O Stena Line, decided to concentrate on that company's primary route of Dover - Calais. The last P&O Stena vessel on the route, the Stena Cambria, undertook her last sailing on 31 January 1998. No vessel replaced the Stena Cambria service until a high speed passenger service was instituted by Hoverspeed using SuperSeaCat Two in April 1999, however this service ended in 2004.

Despite the Hoverspeed passenger service, a conventional passenger-vehicle freight service was desired for the Dieppe - Newhaven route. Compiled of public bodies, including the General Council of Seine-Maritime, the towns of Dieppe and Fécamp as well as three Chambers of Commerce, Transmanche Ferries re-opened the route early in 2001 with the chartered Sardinia Vera. In 2006, the Seine-Maritime ran a concession to find a tender to run the Transmanche Services and in December 2006, LD Lines won the tender to run the service and LD Lines then consequently took over the services with the Transmanche Ferries brand which was eventually dissolved into LD Lines although the two newbuilds, Cote D'Albatre and Seven Sisters remained in their original Transmanche Ferries livery even up until this day when they run their services with the Transmanche livery instead of a different livery. In 2012 shortly after SeaFrance went into liquidation, LD Lines and DFDS started a joint service between Dover and Calais which was soon to be brought under the name of New Channel Company A/S or known as DFDS Seaways France which included the Newhaven-Dieppe, Portsmouth-Le Havre, Dover-Calais and the Dover-Dunkerque which was then all transferred over to DFDS even up to this day. By the end of 2014, DFDS and Seine-Maritime reached an agreement to continue running the service into 2015 with 2 vessels once the Seven Sisters is released from the Le Havre service in Late 2014. This will enable a third daily crossing in each direction during the summer months.