Attached: ECAA7953-58FA-4A09-9E27-A5080935F74D.jpg (689x445, 68.46K)
ITT: Bad game design
Nathan Garcia
Other urls found in this thread:
youtube.com
twitter.com
Connor Morgan
>>640231789If Castlevania is bad design then Metroid is the worst design by that same logic
Zachary Robinson
>inverts a castle>zoomers can't adapt and get filteredbased IGA
Austin Peterson
>>640231789still waiting for you to post an example
Joshua Ward
is this the kali yuga type of "bad" where it is actually good but under assault by demonic entities
Henry Richardson
>>640231789
Camden Richardson
>>640232150>sideways gemsyou have to play the level sideways or something?
Carson Lee
>>640231789Nah, the inverted castle is kino.
Connor Peterson
>>/thread
Zachary Hughes
>>640236097Uhhh… TotK is rightfully shat in for being a lazy DLC.
Justin Reed
>>640231789OP here, sorry I meant Based instead of Bad but my s and e keys are faulty
Jaxson Morgan
>>640231937Metroid actually has thought put into how you progress. Castlevania just has you go to random points on the map with no real thought for how the areas should connect.
Levi Lewis
>>640231789
Christian Mitchell
Warp mazes. No game is improved by having them.
Robert Reyes
>>640236260The underground is the same as the surface just flipped, and 999/1000 ppl say the underground is the best new edition
Nicholas Sanders
>>640236486cope seethe dilate ywnbaw
Lincoln Green
>>640236394>Metroid actually has thought put into how you progressFalse. Most Metroid games will have you bombing every tile until a path shows up.
Brody Johnson
>>640236394Wrong.
Zachary Williams
>>640231789I'll start
James Brown
>>640231789At least the reverse castle has a large amount of new enemies, and the loot finally gets interesting.
Owen Reed
>>6402369231. Super Metroid is the only good metroid game ever2. Figuring out where to bomb and what to bomb with is fun in Super metroid because of how progression through the map feels ever expanding, and how satisfying opening shortcuts is, in the other metroid games it just feels more thoughtless and routine, maybe somebody can elaborate on this for me but idk
Hudson Young
>>640236970what's wrong? looks like a masterpiece of macro world design to me
Oliver Anderson
>>640236923Incorrect. It's always obvious where you need to bomb. Ironically, the only bullshit wall in Super Metroid is the one in Ridley that isn't even bombable and you're just supposed to walk through it.
Jayden Nguyen
>>640236486>soulsbornerino game shits the bed halfway throughdamn no way
Matthew Green
>>640237246Yeah it's obvious if you have a guide like you did.
Brody Reyes
>>640237439You should unironically get your eyes tested, there are obvious tells for most bombable walls and some Metroid games even give you a powerup that lets you see the bombable walls.
Ryder Williams
literally all of it
Andrew Wright
>>640231937no he is right. When I played the inverted castle for the first time I was bored to death... The game is overall pretty bad.
Nathaniel Martinez
>>640236970this game is so miserable. The most overhyped shit I ever played. It's really hard to say which game I like less. sotn or hollow knight. But I think I dislike hollow knight even more because of the absolutely uninspired braindead shit talentless hack game dev design "souls like".Hollow knight is truly made by dumb people for dumb people
Jordan Ramirez
>>640231789Bloodstained: Ritual of the Night was far from perfect but I thought Invert was brilliant. Took a flaw from SotN and turned it into a cool ability.
Jason Fisher
>>640236560People like it because it has an actual atmosphere and feels hostile. Also there aren't korok seeds and shrines everywhere which is refreshing.Obviously the shameless enemy recycling weighs it down, but you can say that about the entire game.
Charles Harris
>>640236970This game should have stayed a metroidvania. Literally everything wrong with this game stems from its approach to a souls-like formula
Camden Ross
>>640239232Phantasy Star died with 4. Ever since it became an MMO it's been shit.
Justin Hill
>>640236970The greatest metroidvania map ever.>>640240773Pure projection.>>640240935Honestly have no idea what you're specifically referring to. Please elaborate.
Jason Davis
Noah Morgan
Jaxson Adams
>>640236394The only weird thing is how Bat Sovl makes high Jump completely redundant besides the latter being faster.
William Hughes
>Game built entirely around mapping shit>Can't map the final dungeon cause there's so much shit in it you hit the hard icon cap>the shit that has to be mapped is downright vital to get anywhere in therewho thought claret hollows was a good idea
Henry Lopez
>>640240935Hollow knight is not a souls-like and anyone who says so is a retard. They utilized like 2 mechanics popularized by darks souls and thats it (corpse runback, and saves respawning enemies). Those mechanics alone do not make a game a souls-like. The combat is literally nothing alike
Dominic Ortiz
>>640241712dark souls is when game hard
Grayson Wright
>>640231789Inverted Castle is unironically great though?>here's another castle which you can explore in whatever order you want because you already have all required exploration abilities
Noah Jenkins
>>640236970Hollow knights map design is literally the best part of the game, what the shit are you talking about. There's always more than 1 way to find a special move, so there a ton of different routes you can take through the game. Most metroidvanias are just "find the next required item to progress"
Liam Ramirez
>>640237128>accuses games carrying on an element from the original of being thoughtless and routine>himself can't finish the thought, being thoughtless and routine many such cases
Eli Jones
Caleb Cook
>>640231789doing the castle a second time is padding
Nicholas Foster
>>640231789>>640236097youtube.com
Robert Flores
>>640242332I havent played either of these games, but the map on the left looks way more fun to explore. Navigation, memory, and spacial awareness are honest to god skills, and this is just as much of a "get good" issue as anything else.
Nathan Jenkins
>>640242925play the games before opening your axe wound of a mouth
Austin Morales
>>640236970this game was such shit. ofc it was shilled on Holla Forums
Julian Howard
>>640242968Dont have to see when i can clearly see a retard who can't cant navigate for shit
Sebastian Reyes
god damn i fucking love sotn
Oliver Scott
>>640243084navigated just fine around your mother last night, faggot.
Leo Rivera
>>640242332the left is still better than 90% of game maps
James Taylor
>>640241350
Julian Robinson
>>640241350SotN had the same thing.
Henry Baker
>>640236486Holy shit this. I've been playing BB recently and this location is literal AIDS in a level form
Grayson Carter
>>640242332>maze likeResident Evil maps are the most basic shit ever
Robert Johnson
>>640240935THIS, i am happy some people finally started to realize that SOULS LIKE, its the cancer that killed the metroidvania and metroid-like, what works on 3D, doesnt work on 2D.
Cameron Adams
>>640231789Back in the day, it was a cool idea that I hadn't seen before. I didn't give any thought then to how lazy it was to just reuse the same map.
Grayson Watson
>>640231789But this is peak smt
Jaxon Russell
>>640245574Lmao thought it was eridanus nvmAnyway, that castle is SOUL incarnate
Christian Young
When the castle inverted, all kid gloves were taken off
Alexander Adams
>>640231789>filtered by the flipped castle>in 2020 (+3) ADThe ultimate zoomer exposer.
Austin Wood
>>640231937You're a fucking retard, quality matters and the inverted castle is shit, Alucard's movement clearly was not crafted around it, you have to constantly transform into mist to navigate it because it's terrible for platforming and no fun.The initial castle itself has a lot of wasted space too.