So, we're all familiar with the attempts of SJW's to co-opt gaming. We've seen how they infiltrate the press, infiltrate localization companies, control the narrative, and even discourage games from coming to the West.
Though we're all familiar with the ideological side of this, there's another, more sinister side as to WHY this is all happening, and what the overall purpose is.
After reading several reports written by SJW ludologists, It's become blatantly clear that besides ideology, SJW's wants to subvert the actual movement of capital in the market of video games. They want to redefine what is success and what is failure. Concepts such as Feminism, Diversity, and Inclusion are merely vectors for that goal.
The realization of this comes from this thread over at /8diamonds/, which went on to look at the many cancers eating away at gaming
>>>/8diamonds/2734
Though many of you, I'm sure, don't particularly care for gaming, I still believe that is important for everyone to be on the same page int terms of what they're doing, how they're doing it, and why. Really, it's like what's happening in Europe on a smaller scale.
Bear with me, this is going to be long and I'll probably have to make multiple posts.
This is the site I found the reports I read. I read mostly from the 2013-2015 issues. Several of them pertained to the topic of examining gaming, gamers, and game design through a "Queer Lens", and expressed the desire to "Queer Gaming Design".
Just so this OP doesn't run on to along, I'll start getting into the meat of things in another post, as it's a lot to explain