I saw it a few hours ago
It's very anno, but not as much anno as I would have liked. Wish they also went darker/bleaker with it. Not that it's not dark/bleak, and it takes itself more seriously then even the heisei films, but I wish they would have gone even further, like Giant God Warrior levels (which this does remind me of quite a bit though) or cloverfield levels.
A lot of the criticisms people have of too much political talking is actually somewhat well founded, even compared to other godzilla films there's a lot of it, but there's enough scenes of city destruction/godzilla intermixed that I don't think in the end it detracts too much. Also, bureaucracy and politics seems to be a major theme in the film, though since i'm not Japanese some of the message there flies over my head, and some character moviations were lost on me as a result on that and I think some translation issues
I wish the start of the film had a little more buildup, because it's litterally just "oh shit godzilla" like 20 seconds in, but then what felt like the next 30 minutes took took long to get going and wasn't very interesting. If they had just cut out like a solid 15 minutes there and re-placed that time to later in the film and devoted it to more Godzilla destroying stuff with a sea of flames in the background it would have been better because as I said it needed a bit more of that anyways.
Definitely the coolest version of his atomic breath ever. I love that it's just a giant gas stove plume that he can focus into a beam or widen into a flamethhower, but I also feel like the beam spam segments weren't as hype as they should have been. Maybe it's because I was spoiled on them?
The camerawork was very good, not very typical toho. It has lots of "interactive" shots, like seeing things from the perspective of a security camera or from a laptop webcam, which are cool, but like with the tone I wish they went even further with that.
The CG is a mixed bag
When it looks good, it looks fucking amazing the lighting and surface detail as well as the sense of weight looks almost like it's an actual suit or physical prop, which is great, since that's where CG usually falls short, but as it's CG it also doesn't have the con of practical effects where they look unogranic/the scale being off. It's like the best parts of CG and a suit put together with none of the drawbacks. Almost all the CG shots of military equipment look great and indusihable from the real thing and most of the faraway shots of Godzilla in his final form look this good. The CG explosions look great and I hope all toho godzilla films moving foward use those because the miniature gunpowder charges/smoke they used in older films get BTFO here.
Sadly, when the CG looks bad, it looks fucking awful. A lot of the close up shots on godzilla have extremely blurry textures or bump/normal/parallax maps (whatever they use) which remind me of 80's/90's CG. The blood looks awful. I'm not sure why the level of quality the the CG is so polarized that it looks amazing sometimes and so bad other times. Were some shots by a really good VFX studio and some by another and they didn't share assets?
Overall, it's pretty good, especially as a sort of reimagining of the original 54 film through a modern lense, but it's not SO good that it's amazing, and it's sort of at this spot where while it's good, but not amazing, so it makes me wishing it was better that much more painful.