In a communist society, how would video games look like, considering they likely won't feature private property concepts and currency?
In a communist society, how would video games look like...
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Why not? Dragons don't exist yet a lot of games feature them.
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the medieval fantasy games generally manage to not be feudalist propaganda
It is impossible to say. Maybe you will use labour vouchers or outright money, if the game setting has not developed its productive forces beyond those seen in the present.
For example you see games where you are pretty much a feudal lord, like the Age of Empires games. It doesn't make sense to have a game set in the 2500BC where capitalism or communism is the mode of production, that is, if you want to stay realistic.
No large MMO features private property. Almost any MMORPG is anarchistic, having no taxes, no owners of resources, no private property and no capitalist exploitation.
Any time people try private property, it benefits the richest players (who would have thought) and kills the game because it is unfair to the other players and the rich stay rich without having to play.
I guess all fantasy is feud– oh, beat me to it.
Also stop being retarded mate. Games dont have to reflect reality. You can still have a game with currency in a game, just like we can still have a game set in medieval times and have swordfights even though we have guns.
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How do you know they're not? Maybe modern authoritarians played too much Age of Empires? Ever thought about that?
Capitalism is a good foundation for driving the plot, so many games may still contain it while the outside world does not. Science fiction is a good example of this.
In a communist society there won't be video games because you'll either be in a gulag or in the factory 20 hours a day.
This is true, though games like EVE seem like they come closest to creating a different kind of social relationship which relies heavily on groups, at least from what I've read. I'm talking out of my ass because I haven't played EVE, but I know people join corporations that have larger resources than them, and seem to supply their people with stuff they couldn't get on their own.
This in contrast to your average MMO, where you really do resemble an autonomous actor. Sure, you are in a guild maybe that does raids, and you need others to do the raids to get good gear, but many games to raid-finding now so that you don't even necessarily need a guild. You can just be a single player with very loose need to interact with others or cooperate to advance.
It's funny though, I think relationships of production or roles within the game are something desired by a large part of the hardcore player bases of many of these games. They want to have to rely on people for things and interact because it creates a real social dimension that approximates real life more so than the perfect anarchy of raid-finding, crafting, putting stuff up on the market and doing your dailies. Even something like capitalist property relations is preferable for them than the current system, and I can understand why. They don't have to worry about real life exploitation within the game context, so it just becomes a simulation of politics. You try to rise in the ranks of your organization, you build your own organization etc. It can be engineered to resemble the ideal libertarian model rather than the actual lived capitalism that people suffer under.
Why not? Communism will still have history books, and people will be free to make whatever games they want.
I remember reading about one massive alliance actually freeing some players from what amounted to a labour camp.
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I dont think most people want that though. Having to do another job next to your real job is shit. I dont want to have to be obligated to log into a game i play for fun when i have time left over because people depend on me, and I think lots of people feel the same way. Sure the option might be fun for some, but I will bet 99% of the general mmo playerbase will hate capitalist-like systems. Its new player and non-hardcore player unfriendly and just unfair, it throws the whole "came there by my own hard work" idea out of the window.
you, as a presumed communist, say this without a shred of irony.
I, as a communist, know that capitalism is anything but gaining from your own work. It is the exploitation of others, not the work you did yourself. Socialism is a true meritocracy.
Ey those are pretty good. OC?
Market PvP and in-game politics are the most interesting part of MMOs though. It not like a literal capitalist or feudal simulation.
Do people who don't shoot people in real life shoot people in video games?
We must abolish vidya as a seperate, alienated sphere of life.
video games are about fun and nothing else, everyone having what they need, getting along, and being well off isnt very fun.
for example its silly to say: we live in a capitalist society so saying "we can't have feudal era games anymore set in the medival ages with swordplay even if its more fun because our current economic system functions differently and doesn't have elves and knights and kings"
There wouldn't be videogames in a perfect communist society
Video games are bad and promote the ideal of 'self' and must be banned.
Some people aren't completely devoted to politics, comrade. It would be wise not to alienate them from our cause.
Why should someone get to have fun?
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with an automated factories there will be less people needed, and less time on work
as a result more people will be unemployed and more people on theyr free time
as a result, there will be a bigger entertinement industry
as a result, we will be more enterntined
Like Americans that love WW2 games with Normandy constantly being revisited, we'll have YPG simulators and tankie racing games, made for free and shared among everyone.
You ever think that maybe the psychology of individuals that stay inside isolated from people for long periods of time has more to do with them being authoritarian then why they dedicated time to gaining the habit to keep making villagers and getting early game boar?
They will still be set in capitalist society. Which will be violent. That's why they will be educational and children will laugh at stupid society we used to live in
If one must make a game with currency as a mechanic, thus representing one capitalists system or another, then the devs should just go the extra length to show the class divide as well. Don't need hamfisted metaphors and evil porky archvillains in every one, but just show what I see daily. Old Sikh dude cleaning up trash, rich kids in sports cars, etc. Every day class divide, you know.
In a communist utopia video games will be just small enough to get out of the factory gates. They will be very square as well to ensure this.
Molleindustria asked themselves that very same question and came up with Kosmosis: molleindustria.org
So Homogeneous
They can, and I imagine there'll be a lot of anti-capitalistic games with it in full communist society alongside it, much like how we have lots of games about de ebil gommies :DD today.
Currency is pretty useful for games too since it can allow some method of buying and selling different items in some way. If you played a game and had access to everything in it for free then there'd be no real reason to play. It depends on the game obviously for this, but…
Realistically, games would probably adapt to the economy we have, so games set in the future will easily be communist, as with ones set nowadays. For the past it's different, and for fantasy, whatever.
Examples? I mean I can think of a couple but.
Not him but games today don't really play the muh ebil commiess today that often anymore. But in CoD Black Ops you fight Cubans, Russian gulag guards, Spetnaz, NVA and VC. I'm probably forgetting more, but the entire game you fight communists. I haven't played the rest but I've heard the plot is even more retarded, at least the first was based on the Cold War with some historical revisionism mixed in.
Good, and in global storm you shoot cartel commies who are basically south american trustafarians, like ya'll on this board
trustafarian.
Go buy a Selassie dog and get about your share dealing cause excuse for nothing.
wut
take your meds
Indeed, for I bow to psychiatry.
Are you saying people won't work without profit incentive? :^)
Oh shit, fam! You're youtube famous.
youtube.com
Give the man some respect now.
Your intellectual theories of how its going bto be.
We have a transport infrastructure for a reason.
Why wouldn't they?
there is a high chance that only the ruling elitists can play game
this
Hopefully video games won't exist and people will take on actual pastimes rather than relying on these profit-focused, compartmentalized distractions designed to be safe, contained and short so as to benefit the eight hour, 6 day work week.
Sounds like fucking shit.
Like what, a sport? Book binding? I get that video games right now are pretty toxic because they usually serve as distractions from reality, which competes for time with being engaged in politics, but that seems like it is just in a capitalist context. If you lived in communism or socialism, it really doesn't matter if you just want to kill time with video games. Maybe you're not contributing as much to development as some STEM guy is trying to invent more AI that will do more work, but people aren't trying to get to socialism so that they can feel guilty about not working. They're trying escape suicidal ideation because their lives are so stressful. They want the comfort of being able to work, know they are being treated fairly by the system and that their lives are steadily improving.
Besides, all of the big games aren't short or compartmentalized anymore than anything else. They're massive time sinks. People don't have time to play all of these crazy long games they want to play.
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Fuck that. I don't play video games because I can't achieve the same kind of worldly success when I do, but if I lived in a society where I didn't have to focus on that, then I would totally play video games. Granted, they would be secondary to getting outside and socializing, but I would still play them. Calling video games profit-focused, compartmentalized distractions is like calling movies profit focused compartmentalized distractions. They are like that not because of anything inherent to the mediums themselves, but because they are products of their environment: the capitalist system.
That's interesting. I feel exactly the opposite. I play video-games because I'm an uneducated peon incapable of achieving worldly success in this corrupt society, and refuse to labor for the exclusive benefit of capital. If I was capable of success in life I would not need to seek out a sense of achievement, self improvement, or social interaction in the form of video-games.
video games owuld be so much better if there werent so many god damn shitty ass fucking garbage that only sells because it has a brand
Oh go eat shit Adorno
They'd look like Pac-Man and Tetris because there'd be no incentive to compete and outdo others, and thus nothing would ever improve.
No true Scotsman.
what's the NAP?
Full loot PvP mmo were always populated with cunts who can't differentiate life from vidya, but goddamn, EVE seem to be one of the worst on that front
this. think how many games were ruined by greed, corporate interest, and mass appeal to lowest common denominator
games would be way better
what are you talking about, capitalism is what we need in video games, it's the durn cultural marxists that are the problem
You really are pathetic.
There seem to be two basic types of computer game, segregated by normalfaggotry level: Escapism, which feature things that are impossible or excessively dangerous IRL (high fantasy dungeon crawling, space exploration, zombie survival, etc.), and hobbyism, which revolves around casual and shallow simulation of things normalfags already do IRL (sports, card/boardgames, jobs, housekeeping pets, childcare, arguably contemporary warfare). Other genres, such as grindy MMOs, hardcore sims, and puzzle games, occupy a middle ground between the two.
Presumably the latter type would morph into a facsimile of typical daily life under communism, with a greater emphasis on society and politics over personal success (since worker democracy combined with greater continuing education would probably spur personal development of decisionmaking faculties, and both the benefits and obligations of personal wealth would be disbursed).
Regarding the former, it would similarly shift to mirror the unfulfilled aspirations, fantasies, and nostalgia of communist humanity, but I am unsure whether such things would differ significantly from the present.
The big difference between EVE and other MMOs is that more of the game is based around interacting with other players, its famous ancap economy is only an incidental part of that. I mean, the typical massively "multiplayer" game since UO has degenerated into:
Some value for money compared to non-MMOs is what's wanted, instead of brainless NPC MOBs, we should be fighting other players, building things for other players, and blowing up stuff made by other players, in vast quantities.
As is, "MMOs" now serve primarily as a lazy excuse for developers to coerce players into always-online DRM without actually implementing meaningful online interactions with thousands or millions of other players. Which of course wouldn't be an issue outside capitalism.
You know I always asked this myself.
You are an ancient, you somehow convince 5 shmocks to fight for you cause, who unlike the creeples don't dash mindlessly towards their own doom, against your opposite twin, who does the same and whom you hate very much.
Why don't you give them the equipment they need FREE OF CHARGE?
Why are you CHARGING them for faster resurrection? It's like you can't surpress your inner Porky, even if it would actually benefit you. You are very lucky, that your twin is also a Porky dumbfuck.
Kinda like the OSfrog and the Scorpion. Scorpion kills the OSfrog, while he is carrying him over the river, resulting in both drowning, but the Scorpion just had to act on Scorpion instincts, just like the ancient is acting upon Porky instinct, exploiting his heroes, while they are expected to succeed in the battlefield.
Games are meant to pose a challenge, what better challenge than living in a class struggle? Commie games themselves would be revolutionary acts, shooters, fighters, strategy games, racing games, RPGs would mostly be about overthrowing the bourgeois or combating some counter-revolutionary faggots etc
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