Total War thread

No Total War thread?

Let's fix that. ToB looks pretty darn interesting.

And jesus christ, that last line gives me some NatSoc vibes, I'm a monarchist but damn.

Other urls found in this thread:

store.steampowered.com/app/502520/Ultimate_General_Civil_War/
twcenter.net/forums/showthread.php?543806-CA-Modding-Summit/page30
twitter.com/SFWRedditImages

I abhor the art style. It looks like a Tumblr comic.

Really?

This looks like a tumblr comic?

Unless you mean this, and I don't agree either, it looks early medieval wood arts.

Exactly that. I'm no expert on Viking Age Insular art (believe it or not) but I have never seen real life examples that look like that. When I think British medieval art I think of Bayeux.

Really? Though to be fair, this is older than Bayeux.

The vikings were making super deformed style before everyone else.

Creativity deserves freedom of expression.

A little fix.

Daily reminder

There's an easy opening here devs.

Unfortunately, it's not easy to make Total War clones.

26 women actually. Missed one in the left middle.

Make that 27; another in the very back around left/center

TW gets a buttload of money to dev and they also have name recognition as well, on top of it being a fairly niche genre in the first place

store.steampowered.com/app/502520/Ultimate_General_Civil_War/
Some do try.

Yeah we know.


Its actually easy, but releasing something polished is where its hard because CA get concessions on their bugs, so as a new developer you have to work even harder, its unfair and its why most don't compete because unless the game comes out flawless no ones buying it. See King Arthur, See Crusaders: Thy Kingdom Come, See Imperial Glory. The only one of these devs that actually succeeded was Black Sun and CA killed them and are now raping their corpse. No one wants to end up like that.

Jesus Christ. That is a lot of size for such an old game.

Wasn't that made by Darth, the turbo autist that got buttblasted because CA didn't want to hire him for his spergy ass mods?

No, he got assmad that CA never gave him a modding award- said they were mad that he had to fix their games and didn't want to admit he was better than them.

twcenter.net/forums/showthread.php?543806-CA-Modding-Summit/page30
Link to the thread where he declares his retirement

The last truly good Total War game was Napoopean (Fall of the Samurai was ok in coop though). Reminder than Medieval 2 has a diplomacy bug in vanilla that you can easily fix.

Oh please, Fall of Samurai > Napoopan.

I still think Warhammer are the best, battle-wise due to the variety.

Empire/Napoopan gets boring pretty quick when every factions are the same with different stats.

You clearly haven't even played Empire.

Yes, I have, the only variation is the indian faction and the turk/egyptian factions, but that's far from enough.

Rome 1, Medieval 2, Rome 2 & Attila and Warhammer still have the most variety faction.

Total War is fucked. They're working on 5 projects all at once, and the lack of QA or actual effort shows. Add on the fact that you can expect each and every one of these new releases to have at least another $60 in DLC is pathetic.

Even Rome II just had a paid expansion released for it, and guess what? They literally just released TODAY a $10 Faction DLC for 4 YEAR OLD ROME II. (Which is probably why this thread was made to begin with)

Sega and Creative Assembly can rightfully go fuck themselves.

Both types of Indian (street-shitting and casino) have entirely distinct playstyles from every other nation along with the Russians and yes the Turks. The Spanish have a different playstyle (mostly reliant on skrimishers rather than line infantry) from every remaining European nation. In fact even the remaining Western powers have minor differences (e.g. Austria's significantly larger line infantry regiments, unique higher-tech units, heavy variants in light cavalry, variations in naval power).
That's also ignoring the actually meaningful technology tree that leads to huge variation in army makeup over time instead of tiny 1-3% differences in stats or the 'same unit but with overpowered toggleable ability' syndrome that plagues every post-Napoopean game. Unlike Medieval 2 that tech system is very easy to advance in a divergent manner from other factions too so you can have fags shoot off up one tree.
Well sure it's pretty great and factions have reasonably distinct play no arguments there. If you try multiplayer battles most of the factions are viable assuming you use a reasonable ruleset (e.g. CWB) and it's far and away the best multiplayer battle game in the series as a result.
Honestly if you don't fix the diplomacy and pikemen bugs the game falls significantly short of its potential, particularly when you consider that the hard gating of later-tier units behind certain buildings or province sizes also means any competent player has actually won the game before most of the fun units are available (enjoy fighting most of the decisive battles with basic fucking militia or maybe tier 1 horsemen). Much as I like Medieval 2 vanilla is a fucking shitfest that Kingdoms only half fixed and people ignore its flaws due to age.
Held back by being made in engines that can barely handle melee combat and by having arcadey 'every unit has activatable abilities' combat instead of relying on actual tactics. Actually the latter is a much more fundamental issue than the former despite how much anons like to focus on the engine only.

They've been jewing people for DLC and breaking promises at least as far back as Empire, hell they promised a coop campaign on release over a year post-release they patched a versus-only campaign mode with only auto-resolve if the other player wasn't involved in the battle and still charge you for unit packs today. Also Empire was beyond broken on release and Shogun 2's multiplayer had an interesting early bug where it would try and spawn you with land units in naval battles or vice-versa and crash the game. Sega/CA don't deserve your money.

but I say remain true though, the majority of Empire follow the same templates with different stats making them different (some focus on line, some focus on skirmisher, some focus on cavalry…), some even look the same. The orientals and indians play different but they aren't enough to make a difference.

You just cannot compete with classical, antiquity and fantasy in term of weaponry variant and play styles.

The new Rome 2 DLC looks like total shit, but I disagree that Total War DLC/expansions are totally worthless.

Attila's special abilities actually do not decide battles, it only augments the situation. Warhammer on the other hand seems awfully lack of special abilities for a Warhammer one.

So I do disagree.

And physics and shit are back in Warhammer, man.

Off-topic derailing bait does not.

Paid CA Shill is right, Pirate all their shit. Tell your friends to pirate their shit. Pirate everything. Fuck this industry.

So I actually tried a game and turns take fucking forever. I guess it is a truly bloated as fuck mod. What am I suppose to play then?

Stainless Steel 2 and Third Age Total War DaC are simply the best Med 2 mods.

Call of Warhammer is good but also super buggy compared to the official games.

Eat shit.

But what if I want to play in the Rome period?

Roma Surrectum 3. If you're willing to downgrade to Rome Total War.

Does it matter which .exe I am using? By the default it seems to pick the Alexander one. Are there any differences?
Also I can't really play the game. When trying to change the city or the end turn (or anything around the end the screen at the bottom right) I exit the game's window. It seems like it is because I have two monitors and the mouse somehow is counted as being outside of it. So I basically can't play the game. But it seems like I was able to sort of fix this thanks to some cursor lock program, so all seems fine.

Didn't the updates to Rome for steam end up breaking a lot of the mods?

This one was updated in 2016.
Though I am not using steam anyway, it is a pirated version. Doesn't even seem to be a steam version, maybe, because it doesn't have the steam DRM. But maybe it is just DRM free on steam anyway? Though I doubt it. I had to use the steam guide to install it as it didn't work otherwise.

Why are these threads always started with shilling about the newest Total War game?

(((You))) are trying way too hard to fit in.

Because some attention given to your product is better than none.
As an aside note, I'm playing as Spain in Med2 for the first time and it's pretty alright. Having the Moors right next door means you can expand easily without pissing off the pope, and the spanish roster has a bit of everything. Unfortunately France allied with the Moors for some reason, as did Portugal. It's going to be a fun game.

ToB is not newest dawg.

Been shitposting on the steam forum for the last week. CA is fucking up hard, as usual.

Fuck cucks like this in particular. Playing without mods is heresy.

I wish they spent more attention with Total War Arena. Feels really slapped together. Think its mainly because they are trying to make the next 5 year's Total War games, this year. Video game companies need to either have a laize fair relationship between executives and game developers or downsize a fuck ton. Who am I kidding. Normies will eat up Call of Duty MW 10 when it comes out and it will sell 30 million copies.

There is less CoD coming out than TW this year.

Truly a sign of the times.

Let's talk about the true problem of Total War.
The AI. It fucking sucks, it sucked all the way back from Rome(possibly even Shogun, I haven't played it) and it continues to suck all the way to Warhammer. What the fuck is CA doing?
And while I'm at it let's talk about the second thing Total War is suffering from. Where did the assassin and spy animations go?

total war is duplos
paradox is technic

Anyone not dogshit at multiplayer (asking too much of Holla Forums, I know) know if Warhammer's multi battles are worth getting the game over? Never played a TW game but after watching some high-level game recordings, it's a lot less simplistic than I thought (thought individual models/animations would be illusion, not engine calculations; also didn't think projectiles would be physical), with fairly high skill ceiling of micro without hitting hand-destroying gookclick levels.
Hesitant to pay so steep of a merchant's toll, though. Is there anything that really spoils it? I know there's the odd cheeser in quick play but fuck quick play.

Only for custom maps and with some friends.

Even if it wasn't like viking art (which it is), how the fuck does it look "tumblr" to you?

I get some of them (aiming for the general) that makes it not so much fun, but they complain about "boxing" troops for example, which is fucking retarded because it's a legitimate strategy.

Attached: abstract_disgust.jpg (854x859, 178.62K)

*kiketube

So the Steam Punks release of Total Warhammer 2 doesn’t have the grand campaign. Will it tide me over until there’s a decent sale on steam? 10% off doesn’t really do much for a 64 dollar game.

… never mind, I’ll wait for a huge sale or something.