Time for an incredibly weird thread

RPG dialogue noises.
Which sound the most appealing?
Which is grating on your ears?
I like ace attorney's pipipipipipi (embed related)
I need to find a really pleasing blip for a development of mine. and taking any and all suggestions

Other urls found in this thread:

youtu.be/LTWwd2YBByc?t=95
youtu.be/I4jLjGIHyKk?t=1418
files.catbox.moe/0qf55c.7z
twitter.com/AnonBabble

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"blblblblblblblblblblblblbl" is nice and satisfying to the ears. Not too high pitched, not too weird and goofy, but simple and reflective of rolling typography.

saving this for something else I may use later so thank you

Whats a good example of this? I've been trying to find blblblbl but I can't think of a good source

there's a few variants, some are heavier sounding big mega man legends/2 is a good example. youtu.be/LTWwd2YBByc?t=95

That's pretty perfect, now if only I could isolate that sound

Secret of the Stars isn't very good, but it has really nice menu confirms and dialogue noises.

This is my text message tone. I wanted to get the stalker message sound, but I couldn't find it in a good quality.
Also, OP, Fire Emblem's blips are pretty easy on the ears.

there's a few more good sounds like the yakuza text roll. it varies between characters, shifting pitch Otherwise maintains a "tdtdtdtdtdtdtdtdtd" youtu.be/I4jLjGIHyKk?t=1418

Turning it around what are the worst/most annoying sounds? I vote 'kxkxkxkxkx' and 'tststststststs'

I played this one RPG - can't remember the name - but it sounded like "wowowowowowow"

"dndndndndndndndndn" high pitched. something you'd hear out of a gameboy.

Nostalgiafags will protest, but personally I found a solid 2/3rds of the voices in Banjo Kazooie to be very annoying.

Golden Sun/Mario Golf Advance Tour/Mario Tennis Advance is a classic.

I think they're charming, but some of the mumbles they've chosen are horrendous. Banjo is good sounding.

Paper Mario TTYD's always felt oddly satisfying to me.
Also I've been trying to make a game with Ace Attorney style text with pauses, beeps, effects and such. It doesn't seem like much until you try to replicate it. Crazy stuff

I'd imagine you'd need a ticker for it, that prints one letter every time it ticks (or less than one, you could have variable speeds doing that), and pauses would just skip the next tick, or delay it somehow.
Effects are a bit harder, true, but not undoable.
I spent a while messing around with someone's textbox engine in Game Maker that worked exactly like that, and depending on what language you're using, it'd just involve string manipulation. Encounter a certain character special character, like a hashtag or an underscore? Do the special thing.

I liked LBP's stuff.

I always wonder: Is there an RPG that uses the sound of stuffing hitting a table for dialogue?
Like they just tap random things on a table, things like robots get metal tables, ghosts glass, and tap something that just kinda fits. Like if you're talking to a bar owner its mugs on wood.

I'd rather text auto-display with no sound.

I like the way they do it in Shining Force, where they have different pitches depending on the character.

I really like banjo-speak and blips for RPG text
some do hybrid and make a "blip voice" for each character undertale did this which works pretty well

I remember a lot of rpgs doing a blip voice though. I like it, I feel likes its a good way to give a character who doesn't speak a bit of character.

The sounds from Soulblader; which IIRC are also in the other SFC Quintet games. I think I might just fire that game up just to hear the sounds now.

Dragon Quest has been doing it for decades.

I prefer Okami's word mumbling sound

ASMR is creepy though

Second Golden Sun. Oddly satisfying.

Have you tried the file extractor program? You could find the sound effect there maybe.

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Here's the .ogg's straight from the game: files.catbox.moe/0qf55c.7z

not him but thanks for these

I like Animal Crossings method of reading each letter out or whatever Golden Sun is meant to be the best.
Honorable mentions to Final Fantasy.

Cut off your ears and cut out your vocal cords. Holy shit, is your favorite song Rebecca Black’s Friday?

Finally someone says it. I even wish that they had proper (meaning cartoony) text to speech capabilities for full words.

This better not be dolphin porn or bandit earrape

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Delete this, you sick fuck

Animal Crossing's method is my favourite. It keeps things vague and cartoon-y, allows easy translation, and still somewhat sounds like they're saying the words they're speaking.


Even though I played the shit out of Tooie, even as a kid I found a lot of the sounds to be annoying/obnoxious.


I quite liked Undertale's method of doing it. The sounds for description dialogue, narration, and lesser NPC text was pleasing to the ear, and the "voices" the major NPCs had was a nice touch that lent a lot of personality and pacing to the dialogue, despite it just being short little audio blips and not actual speech.

Yooka Laylee was way more grating, most of the characters go something like "NYEEH NYEEH NYEEH".

That isn't dolphin porn, that's a gun for ants.

Not an RPG, but I really like Don't Starve instrument like sounds, and that each character have it's own.

That sounds pretty dope, but I don't really know of any game that does something like that. I'd love to try and implement something like that in a game.

add me up for golden sun, Mia's sounds were always cute for me.

Undertale had some pretty good bips and bops, they even had individual sound fonts for each character that made them unique.