Amateur Gamedev General ~ /agdg/ + /vm/

"Never not refactoring" edition

Resources
>>>/agdg/
>>>/vm/

Links
>Wiki: 8agdg.wikidot.com/
>Beginner's guide: >>>/agdg/29080

Events

Please contribute to the wiki if you can!

Other urls found in this thread:

blender.org/forum/viewtopic.php?t=7209
gist.githubusercontent.com/alessonforposterity/832da4fab11e10609dad/raw/258df12378399919ae088ba8731a7571d9c2c947/drgn.txt
hastebin.com/ogixajafaq.cs
store.steampowered.com/app/351150/DRAGON_A_Game_About_a_Dragon/
danfessler.com/blog/hd-index-painting-in-photoshop
dimbulbgames.itch.io/where-the-water-tastes-like-wine
picosong.com/wka3E/
web.archive.org/web/20180305072545/https://8ch.net/v/res/14431253.html
msdn.microsoft.com/en-us/library/bb359438(v=vs.110).aspx
msdn.microsoft.com/en-us/library/x0b5b5bc(v=vs.110).aspx
theoi.com/greek-mythology/fabulous-tribes.html
lua.org/pil/13.4.1.html
docs.godotengine.org/en/latest/classes/class_quat.html#class-quat
store.steampowered.com/app/759800/Everyday_Lite/
8agdg.wikidot.com/anonymous-horror-team
docs.godotengine.org/en/3.0/getting_started/step_by_step/intro_to_the_editor_interface.html
merriam-webster.com/dictionary/Lolita
youtube.com/watch?v=u49T7LysBsk&t=17s
procjam.com/resources/
reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/
en.wikipedia.org/wiki/Gabriel_graph
en.wikipedia.org/wiki/Relative_neighborhood_graph
cloud.blender.org/p/creature-factory-2/56041520044a2a00caa7b06c
en.wikipedia.org/wiki/Eternal_September
hastebin.com/jojunadupe.cs
twitter.com/SFWRedditVideos

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I'm making an FPS, and I'm confused about aiming the gun model. Ideally, the gun is aimed directly at whatever is in the center of the screen, yet that could be something far away or really close by, meaning the gun should actually be rotating a bit to change what it's pointed at. Right? I think MGS4 and MGSV deal with this issue in the TPS camera perspective, but I don't think I've seen other games actually rotate the gun. Do most FPS games just shoot the hitscan from the screen center and ignore that the gun model is aiming off target? Or what, what's the usual solution?

If the pedantic faggots duplicate /agdg/ threads when the previous thread is on page 12, what makes you think they'll be fine with page 11?

Sorry, I started doing gamedev a month ago. I'm not used to the sacred shitposter dogma of /agdg/.

Well, the mate who made it hadn't posted in the thread beforehand, so I'll chalk it up to cuckchan refugees.

The gun model is for show.

this applies to all reoccuring threads. Whatever happened to telling redditers to lurk more?

Still working on my animation manager.

Is there any way in Unity to return all the names of every single State Machine in the animator?
Something like pic related, but so that I can do it automatically on startup

...

I've locked the older thread. OP, in the future remember the rules

shhh
nobody's gonna check

Gun model is 100% for show, same for tracer effects. Most of the time it's just hitscans.

I think TF2 actually had projectiles, namely the Soldier's Rocket Launcher, being shot from an angle and still manage to always reach the center of where the screen is pointing at regardless of distance, but the player's viewmodel never changes despite the projectile having dynamic angling depending on distance.

What i haven't seen yet is a modern FPS actually having the gun model be at the center of the screen, doom-like, outside of ADS. I'm guessing showcasing gunporn and good aesthetics is the point of the viewmodel but it's never realistic compared to how you're supposed to be carrying and aiming the weapon.

thanks, also gas yourself

Are people here against a cycle for some reason?

POST A BEFORE AND AFTER PICTURE OF YOU CALLING THAT DOG A GOOD BOY NOW!

no reason to have this constantly on the front page. It also helps keep newfriends out, like

And how exactly does this benefit anyone? Being unable to post in the old thread just means this one will get to bumplock faster, while providing no benefit considering it couldn't be bumped anymore anyway.
People have received bans multiple times for doing this, it's explicitly stated in the rules that you have to wait until page 13, he was explicitly told that he had to wait until page 13, and frankly he's shown that he's not from here. "Lurk 2 years" is not a meme, give the fag a timeout.

Also it's harder to archive a cycled thread

There are different ways it's handled. Sometimes the bullets come out of the barrel at an angle, sometimes it comes out of the face and the gun is just for show, sometimes the bullets come straight out of the barrel. It all depends on what you want.

If you have been here for only a month, why the hell would you be so willing to jump the gun and start the thread when there are anons way more suited and experienced to do just that?


oh. You wanted your question answered.

I'll oblige
usually static position of the gun that has no actual influence on where the bullets go. Bullets go to where the center of the screen it. That's usually it.

But there's always the ARMA/Insurgency method if you want realism. There were also games that had the crosshair move on-screen to represent where the gun is pointing, while it remains static.That is rare because it isn't exactly fun


and that's why I'll never accept cyclic /agdg/ threads

Made a custom dialogue system.
Then I took the time to make it slightly modular–now all of the dialogue portraits and boxes are handled by just one simple function, so I can change who's talking to who on the fly.
All that's left is to have the text typed on screen bit by bit, like a proper VN dialogue system. Right now it just kind of appears instantly, which isn't that bad, but… I guess having text appear bit by bit feels better.

I like the dialogue box, but at the same time it feels like I can spiff it up a bit. But at the same time, maybe simpler is better? The focus should be on the text and what people are saying, rather than flashy nonsense.

Dialogue box looks good, but it contrast a bit with the rest of the environment

Thanks for the answers. I guess I'll focus on other mechanics before deciding if I want the guns to rotate.

Haven't been using Blender for long enough, and google isn't giving me any solutions (probably searching wrong).
What the fuck is this.
I made a cube, scaled it, then rotated it a bit and it left this remnant. Can't select it in any way, it's not verts or edges or anything. What did I do. I most likely accidentally pressed some keyboard combination, but how do I unfuck it.

Should I bump up the pixel size, make it a bit more angular? Or is it the gradient on the background?

At least blender works for you, I am going to have to fix this shit sooner or later.

I'd scale it up, maybe change the black border to something less strong

First glance, it looks like you clicked on these too many times, since dragging down opens extra viewports, but the right side makes it look way more broken.

Good ol' Jedi Knight 2… That aiming practically forced you to use the lightsaber.


I remember marrying that method with the classic R6 reticule growth. Good times.


blender.org/forum/viewtopic.php?t=7209

Boot up Half Life and look at how that does the weapon movement.


I'd also speed up the lerping a lil bit but that's just me

user, you need to up your game. The first three words that game to mind worked: "blender dashed box"

Sorry, bro. I won't be touching that project in the coming year or two. I'll likely be modifying the bob, not removing it tho. I WAS in the middle of a second rewrite so that was planned anyway. It was mainly to show that OP user a way of doing things.

Should've checked IDs

Bless you, user.
guess my english isn't as good as I thought. kept calling it "wireframe box"

anyway, just to show the full extent of the somewhat silly way the gun acts/acted, here's various movement speeds and the bob associated with them. I completely agree with the rotation point suggestion, I just couldn't get it to work well with the laser pointer

No… that's just how it is at startup. Very flickery, sometimes has trippy colors, overall a big mess. I'm going to guess it's either Blender's fault, or AMDGPU or Mesa. It used to be worse a few months ago so I guess they're fixing it.

but I was happy with the ADS


damn, that's rough. Did you try any of the earlier versions?

I guess if you're going for something realistic having bob with any movement is probably what you want.

this guy made a few thousand dollars
gist.githubusercontent.com/alessonforposterity/832da4fab11e10609dad/raw/258df12378399919ae088ba8731a7571d9c2c947/drgn.txt

if (kbState.IsKeyUp(Keys.J) && (jumpVal == 21 || clawVal == 21 || breathVal == 21 || confVal == 21 || swlVal == 21 || swrVal == 21 || leftVal == 21 || rightVal == 21 || upVal == 21 || downVal == 21)) { if (jumpVal == 21 && jumpTrue == true) { jumpTrue = false; } if (clawVal == 21 && clawTrue == true) { clawTrue = false; } if (breathVal == 21 && breathTrue == true) { breathTrue = false; } if (confVal == 21 && confTrue == true) { confTrue = false; } if (swlVal == 21 && swlTrue == true) { swlTrue = false; } if (swrVal == 21 && swrTrue == true) { swrTrue = false; } if (leftVal == 21 && leftTrue == true) { leftTrue = false; } if (rightVal == 21 && rightTrue == true) { rightTrue = false; } if (upVal == 21 && upTrue == true) { upTrue = false; } if (downVal == 21 && downTrue == true) { downTrue = false; } }

...

Jesus fuck, this is worse than my old game maker scripts.

I admire his dedication, though, making an entire game in xna without learning what an array is must have been a lot of work

This looks like something I'd write. And I don't mean that in a good way.
I'm amazed people are getting paid for this.

nevermind, I came across the horrors of "all bool"
hastebin.com/ogixajafaq.cs

What in the shit is that?

And that?

Is this one of those threads again?

Why do C# fags use so many bools and variables? Jesus Christ

I swear you could condense this whole thing to a couple of uint32_t's with bitflags and making some of this shit into arrays.

I like this shit, I have to read students' bad code all week for my job, but it's extra entertaining to see this kind of shit hit production.

I FINALLY got mip-mapped textures working in Vulkan.

The anisotropic filtering is broken right now and I still have to fix that, but this is going well

...

store.steampowered.com/app/351150/DRAGON_A_Game_About_a_Dragon/

the median and average playtime is a little under 3 minutes, so that would explain it

I don't get the Tom and Jerry joke

will we ever eradicate the indian menace?

The amount of work needed to load a texture into VRAM formatted correctly. The smallest Jerry is OpenGL which is really simple, then the larger Jerry is for loading a Vulkan texture without any mipmaps. The largest Jerry is for loading a mipmapped texture into Vulkan.

That's what I was assuming, but it seems like you could make a more natural mipmap joke out of that image

Yeah, I should try remaking it some time

Checked and further good luck with the engine, it's looking good

let's just be glad he's not posting image macros

You know what's real fucked?

^ this shit he keeps doing only assigns the last variable.

God damn it, I overestimated. I guessed around 1200-1500. Looking at it, it certainly makes sense, just doesn't look it in-game.
I'll have to go back and optimize it a bit, remove some of the things with too much detail. I know I won't be able to get it to that low a level while liking it, but I can certainly keep it under 1200… I hope. especially since I'm modeling a room instead of a full level

What do

Depending on what you're going for, going for brighter colors might help. The current color choice strike me as almost AAA-game-esque.

I like it actually, it's its own style

I'd prefer to use a commonly used palette if possible, but it's not a big deal.
Compare with say, this, which has a lot more color depth and contrast. Looking at mine, it looks like dotty pixelshit and doesn't scale larger very well

There's still a greater variety of colors in there than in yours palette. The green is far more saturated and rich, and the browns alternate between lighter and darker, making it seem uneven, like real dirt.

I dunno man that one looks extremely bland
Don't fall for the "pixelshit" meme, there's a reason why people that can't afford artists use it. If it works, it works.

Jeez, makes me feel good about my fuckin coding.

copy from the mac daddy

...

Maybe I'll just figure out a palette that isn't what indie memes use, eg a full 256 color palette, or just not bother with them at all. I mostly like it because of consistency's sake though

Right, I thought I had lost this but I apparently didn't

danfessler.com/blog/hd-index-painting-in-photoshop

This is a pretty amazing guide to make good pixel art without actually knowing what you're doing by using Photoshop and patterns

...

Check if this is disabled, that shows if the object is selectable

Finished with the hands for now, im going to make shape keys next

show me the hand from multiple angles without the armature

quality assurance

Quick question: People hate FPS hitscan enemies because it eliminates the added depth of avoiding projectiles through movement, but bullets can't be that slow. Does that mean FPS must necessarily be set in fantasy scenarios? How do you make a cool FPS with supersonic enemy bullets?

add a mechanic which allows the player prevent hitscan weapons

Imagine the fireball spawns stationary for a second, points at the player's location, then half a second later, moves forward the player at like 5 screens/sec

It's a game, friend. I don't like hitscan much at all - I think it's carving out depth that can come as a result of projectile drop, velocity and all that. In some games, the projectiles are slow enough to dodge, which also adds depth.


Story serves gameplay, not the other way around.

Dune-style personal shields that perfectly block anything going too fast. Small arms adapted to the new meta by firing slow but powerful energy bullets. Sniper rifles emit a visible particle effect along the firing path before firing a beam with an opposed charge.

I even made sure the nails extrude a tiny bit

A player character who moves faster than the speed of sound, obviously.
Increasing player movement speed, reducing enemy accuracy, reducing hitscan damage, or taking Doom's route of mixing in several hitscan enemies among crowds of projectile-firing enemies can help.

It's your game. They can be as slow as you want.

missing the tissue that sits around the nail, protecting it. Apparently it's called paronychium. It doesn't look right without it. Keep in mind, I'm the hand-fetishist user from last thread so wear autism protective gear when considering my critique.

That can be achieved with normal maps and bump maps, no need to add more polygons for that small detail, although if nails are that important they should be made with a separate mesh.

From personal experience, normals and bump maps do not do a good enough job conveying features like this. They often get fucked ingame when they're compressed. That's why in western games hands look like shit very often.

How about a game where you have to pay attention to the enemy shooting animation and dodge when it looks like they're aimed at you and about to pull the trigger (maybe with sound queues too)? This way it can still be hitscan, but you still get to dodge. The dodge mechanic could be based on how predictably you're moving, so any movement mechanic can serve as a dodge mechanic– reversing, crouching/diving, maybe jumping.

well that would mean the player would have to only fight an amount of enemies of which he can keep his eyes on otherwise that kinda thing is entirely pointless

fuck off with your hand fetishism already, it's gotten old

Well why doesn't that apply to Doom-style enemies with projectiles? I think because the player can memorize the fakes/dodges for projectiles that they can't even see on screen (again with help of audio queues). If you know that there's a "medium speed legs shooting enemy" behind you and you hear him yell or cock his hammer or whatever, then you just jump at the right time. If the guy who usually aims for headshots is behind you, same thing, just crouch at the right time. There could be an enemy who usually leads his shot, one who usually aims behind, etc.
It'd be suited to a Western theme, because it is pretty whimsical. Or ham it up like Equilibrium.

Can you stop being so negative? Your posts in this thread so far have been calling people redditors, shitting on someone else's code, and now this shit. If you wanna be a mindless autist please stay contained on 4chan.

dimbulbgames.itch.io/where-the-water-tastes-like-wine

well it comes down to the level of control a player has over his character, Doom indeed has a mixture of hitscan and slow projectiles but however doom guy moves at such speeds and has enough weaponry to deal with decent sized groups separated from larger sized groups, not to mention maps are designed in such a way which allow for space and blocking more or less alot of the time. like if you look at devils dagger it does exactly what you've said but also only hands the player small groups of enemies that can build up if the player doesn't deal with them, I've yet to get far enough to see if hitscan enemies or not though.

he's clearly from pol, why else is he posting totally offtopic videos of indian guys

I'd imagine more the cuckchan push on here by the "alt-right" which has reduced the quality of the whole site by alot since that bloody American election

I wish imageboards attracted less edgelords.


A lot of people on imageboards live by "us vs them" mentality - and folks who browse Reddit, Tumblr etc. are automatically the "them" camp despite the fact that an overwhelming majority of people who use both websites aren't autistic liberals; It's just that the vocal minority makes the whole website look bad in both cases.

it's because those people are very much still young or very much still basic but anyone can still get caught up in that kinda attitude if they let it happen

Devil Daggers doesn't have hitscan enemies, yeah. I guess if the question is, "how do we add depth to hitscan shooting for the sake of realism," you really just have to go some other route. However, if you just want to add depth to a hitscan weapon for the sake of fun, I like my idea, and I'd steal it for myself if I wasn't working on a different FPS concept. But the kind of movement mechanics needed would be pretty acrobatic, not very weighty or momentum-based, so not realistic.
One other thing, say there's a guy who aims for your head and a guy who aims for your legs, and you can't dodge both at the same time. Then they'd just be stuck on a different rhythm for their shooting animations so you can avoid both at the same time.

reddit can be a useful aggregator on a number of topics

dodging based on timing done via rhythm doesn't seem like a bad idea although it done in a fps could be kinda iffy

It absolutely is. Oftentimes better because despite what a lot of people believe, harsh moderation on topics like science and history to delete offtopic shit can result in extremely productive conversation.

That only says that he browses Holla Forums. Are you new to this site or something?


Even if people on Reddit agreed with me about some issue or the other, I still wouldn't want to post with them. It's not about the stance, but rather the attitude and style of posting that the voting system creates. You can't keep your websites free of them by engaging them- only total intolerance will stop them from changing the existing culture.

Yeah, when you put it that way, I guess there's the question of why you don't boil it down into a Crypt of the Necrodancer type thing. However, I think looseness of mechanics allows for more emergence and player expression, and I wasn't thinking of making everything rhythm based. Just preventing clashes between enemy types.

would you have one enemy check to see if another enemy is firing when he is?

Mind elaborating? What style of posting? Free of whom? Stop who from changing what existing culture?

meant for you

The simplest way to put it is such:
Remember the exodus?
Remember that most of the people here once posted there. Halfchan was this website at one point. Try going there and tell me that Neogaf and Reddit hasn't crippled that place. Try telling me that it didn't change.

Reddit comes from a place of "if i don't like this, i shouldn't think too hard about it, and i shouldn't try to argue about it, i should just downvote and make it go away". Censorship of opposing opinions is at the core of that website's design, and ingrained in the minds of it's userbase as a necessity, a great thing for everyone. People of that nature coming to a website whose sole premise is "freedom of speech on any given subject" will result in an obvious clash, and, much like the Eternal September, the small userbase of this site could never hold out against an endless influx of users.

It's why that "Refugees welcome" picture angers me so deeply - it, if taken as a mere joke and not something far scarier, will lead this place from what it is to "Todd Howard isn't that bad, guys!".

The upvote-downvote system where unpopular posts are hidden means that people who are used to that format of discussion won't ever try and say things that they think are unpopular. This snowballs into a situation where everybody thinks, or pretends to think, in almost the exact same way, because unpopular opinions slowly get filtered out when people who don't think like the majority consistently have their posts hidden. So, you are talking to people who have been trained by this format to not post what they think if it might be controversial, and also people who think that if they don't agree with you, then your post should be less prominent.

The existing culture is the cultures that you can find on sites like this one, and other sites, that don't use such a format. By having a site full of people who post in accordance with that format, the culture is changed to a culture that you will find on reddit, or hacker news, because most of the people there are just used to those ideas. I want to stop posters from reddit from posting on here because it will create such a situation where the discussion will be more similar to the kinds of discussions that I can find on /r/gamedev or /r/programming, which I don't want to take any part in.

If you want to see an example of the kind of effect that reddit immigrants have, 4chan in general or Holla Forums Holla Forums are both great examples of how posting quality can be ruined by an influx of those users. I know it's more complicated than that but that is the general reason that they are so poor.

I'm guessing you're mark considering that last point.

that kinda mentality is abit retarded because it was a response to the cuckchan shills going after nintendo, they used wojack because him and pepe very easily lead on retarded teenaged normalfags that inhabit cuckchan. but they fucked up in thinking that Holla Forums had the same inhabitants, rather we have super autists as such as your self who are still very easy to lead but only under different means

Maybe just put clashing attack types into different categories, have those technically run on timers but not be transparent to the player.

It sounds to me like you're a victim of confirmation bias. Freedom of speech is a principle, sure, but if you start going on about how niggers are scum of the earth on a public podium, people will show you the door because they simply don't agree with you. In my honest opinion, 4chan got crippled not by the crowd that browsed it, but by it's own reputation. It simply became cool to browse 4chan, and thus it became vanilla as fuck. Sure, the events of the Exodus have exacerbated the situation but frankly speaking not by a lot.


I wouldn't say so. From my personal experience, you get downvoted if you're impolite, belligerent or sound retarded. Of course, it depends on the subreddit. Crowds wildly differ from sub to sub - which is something often see people misunderstand around here - you literally have Holla Forums tier communities on Reddit, and certain communities, like /r/chemicalreactiongifs are a great source of learning completely unadulterated by politics or personal opinion. It's literally just people posting gifs/webms of cool looking chemical reactions and people discussing the reaction that occurs, often explaining it. Of course, you don't treat that website as a tight circle of friends. It's a public forum. It's got a different feel, different content and different purpose - that's why I come here. This place feels like I'm having a beer with a bunch of friends and acquaintances, without anyone keeping track of what you said, except in context. It's relaxed.

Except when people screencap your autistic spergouts that haunt you forever. God.


I think that's confirmation bias, too. Idiots don't only come from popular websites. I think "Reddit culture" is a misnomer - these people are really just normalfags that don't exactly get how things are handled on imageboards, or are just average Joe's who by definition are absolutely bland, by-the-book and get offended at things they assume they're "supposed to" be offended by. These people don't think, they're basically sleepwalking and will continue to do so until they die of old age.


Again, depends on the sub. It's not homogeneous. I often get the highest score by posting a contrarian, logic-driven point that gets a fuckton of discussion.

picosong.com/wka3E/
Thoughts?

Anyone who is unfortunate enough to have to work with Indians will have a burning passion for them. They're an atrocious race that is going to shit all over the world, including the internet, until there's nothing left unmolested.

Whatever happened to week long bans for not lurking more?

Depends on the game you're working on. It sounds solid, but maybe a little archaic (I wouldn't go as far as to say generic), I feel like I've heard this soundtrack in a game before. To consolidate the point, I'd say it technically is extremely solid - but the general feel of the track could use some work to differentiate it from similar music.


They still happen on Holla Forums and such. "Lurk more" is a generic statement prone to abuse by the mods. I'd much rather people get lampooned and laughed at by the posters themselves.

I always imagine a save room as a safe, calm break from the action. This sounds more mysterious, like you're trying to solve a puzzle of some kind.
And personally, I'm not fond of short simple loops like this. Seems like a melody should have kicked in there somewhere.

wouldn't every attack be clashing?


I don't really like the drum in it, everything else is alright but this is muh opinions

capping this for anyone who actually doubts we have active redditers

you realize that alot of people came here from reddit due to GG right? this isn't like cuckchan where it's cool to stamp out reddit. over here it's cool to stamp out cuckchan instead

What the fuck are you on about? Are you Rottenhuman?
Fuck off.

And you're one of them, aren't you?

He's not.

half the reason why GG even happened was due to shadow banning that happen with five guys and fries, the other half was the utter shut down on cuckchan too.


wait I got this. it takes one to know one

You sure it doesn't take dubs to know quints?

excellent quints

Jesus fucking Christ G.G became a stain on the board the second redditors became involved.
You fags turned it into Channology 2.0 with your stupid MUH P.R bullshit.
You don't deserve your quints.

Who's "you"? Reddit? You do know it's not a hivemind, right? Sounds an awful lot like you're chalking up what a bunch of people did to a single entity that doesn't even exist, not in a cohesive manner anyway.

>100 posts of reddit praise and shitflinging, both sides have no place in the gamedev thread and reddit has no place this site at all

Okay then, fuck this shit.
I'm taking my gamedev privately and if this thread/board somehow manages to get worse in that time, I'm not sticking around

nice tantrum

nice freudian slip, Holla Forums

Every board on reddit is a hivemind. That's how they work. The only type of person who would willingly put up with that nonsense are subhuman, which you've already admitted to being.

this place was irredeemable the moment we stopped bullying people, all of the good programmers or yesdevs leave because this place is unable to provide any sort of assistance for something that's not as basic as "which direction to fire bullet??".

reddit was involved from the start and it became muh pr when it was almost coopted by MRAs after going nowhere when jim was right

seriously this thread is getting derailed. Can we just talk about our games again? Anyone have some progress to post?

Are you autistic? Most subs on Reddit that I've seen are in perpetual state of shitflinging and conflict that rivals this fuckin place.


You're right, user. Let's talk vidya. I personally had a problem concerning circlestrafing - any idea how I can can keep the mechanics that circlestrafing provides yet stop the acceleration that makes bhop possible? My character is physics - based, which means I'd like to maintain velocity that comes from outside the character. That makes velocity capping a little tricky.

Everything is a tantrum to you aspies.

I'm behind schedule and got things to do, so I'm going to have to leave it to someone else to flood this thread with gore to drive out the reddit scum.

...

Oh fuck off it started on imageboards and the second reddit was involved it turned to shit.


Reddit is incapable of arguments; hell they're incapable of being smug.

And here we finally are, we've got some degenerate self-admitted reddit crossposter calling me autistic for calling reddit a hive mind. All you've done in this thread is defend that shithole. You willingly surround yourself with mindless drones who can't function without a voting system to filter acceptable or non-offensive opinions for them, and then come here and wonder why everyone is so "edgy"

Stop derailing the thread. Talk vidya. Everyone knows you autists hate everything that you don't personally use, no need to keep going on about it.

Vidya from here on out.

...

you got me

do you even know what started five guys and fries saga?

goddamn you're a faggot.

Your game will be shit just like everything else your kind produces.

Don't take it personally, it just seemed appropriate for the situation at hand.

...

I don't think you understand- I'm not at all talking about "normies". I'm talking about you. I don't want to post on the same website as people like you.

I don't want to post on a website where people think that casual racisim is reasonably off limits and should have your posts deleted.

I don't want to post on a website where sensitive faggots can say that I am being "toxic" or "rude" and hide my posts from everybody else.

Yes you can write contrarian things on reddit- but only if it's something that a signifigant part of the userbase agrees or sympathizes with, and as long as it's not one of those "off limit opinions" that you think should be deleted immediately. And when you write your contrarian post you have to be very careful and thoughtful- unlike everybody else, who writes thoughtless posts agreeing with the majority, because they know they don't have to justify their views to anyone.

Please, leave this website and go back to posting on reddit. We don't want you here. Your ideas about how discussions should work and your tolerance of the reddit format are exactly how reddit culture "poisons the well" and ruins a lot of good websites.


do you know him? There is only one /agdg/ user we know who both has a reddit account and has had his spergouts immortalized in screencaps that anons post on these threads.

GG was and awalys will be pure cancer because redditors got involved and thought they were welcome on imageboards. I had to stop using imageboards for several months just because of how reddit absolutely destroyed Holla Forums during GG.

(checked)
Thank you very much for this post, fellow nodev. You more or less summed up everything wrong with reddit and redditors infesting this site perfectly.
A good TLDR;
Fuck off, you have your own website and we only have this shithole.
THIS SHITHOLE IS OURS, YOU HAVE MANY TO GO BACK TO

Yes I know me and I have already both admitted my own faggotry during those spergouts and have been doing my best to be generally pleasant since. Also, low hanging fruit but

Now come on, talk about vidya. Post screencaps of my autism in LOL threads but don't derail this one. It happened too many times now.

the best time on this site was during GG in it's prime, there was a real sense of companionship and drive, to leave out people who were apart of it purely out of sense of hatred of the place they came from is retarded, after all didn't you also come from cuckchan? should I hate you because you left there with like alot of people from here. they left reddit too because talking about zoey quin got their accounts shadow banned, how is that different?

he didn't leave reddit, he openly admits that he's crossposting


after hotpockets nuke this thread, please don't come back. You still have reddit. Gamedevs are inherently completey faggots and this is the only place that's actually tolerable.

HAHAHAH FAGGOT

Yeah, in it's prime, before reddit invaded it. There is a vast difference between being from 2014 cuckchan and 2018 cuckchan.


Exactly. He has literally thousands of sites that will suck him and his shitty rust-clones dick. Why in the fuck does he post here? What is in it for him?

Funny, I'm having this exact problem. I'm putting together the physics for my FPS movement, and I just feel kind of stupid doing a
if velocity > max_speed
velocity = max_speed
type thing. There's got to be a better way, right? Like with friction and shit, or logarithmic functions?

I'm not really defending that, just correcting revisionist tards


cept reddit came during the 2014 period and possible again with the fappening afterwards

And they were told to fuck off.

oh that totally means they did, just like you should

Let me break it down for you.
Humans like rewards, and dislike being punished.
On reddit upvotes are rewards and downvotes are punishments. Because you can only see the aggregate votes it either feels like everyone is upvoting you or everyone is downvoting you. The reward/punishment is binary.
People like to fit in. If there is a general mood about something then people who are unsure will follow the crowd. That means something that has a lot of upvotes gets more, and something that has a lot of downvotes gets fewer. Every community is susceptible to this, but it's accelerated on Reddit and disconnected from actually having a conversation.
People can express that they like or dislike something by upvoting or downvoting it. Disagreement would preferably be an actual discussion with arguments, but in this case it can be condensed into a downvote. If someone does actually post that they disagree and theres a back and forth whoever is in the majority opinion will be showered with upvotes and the person in the minority opinion will be downvoted. People coming in and looking at it will then automatically think that the person with downvotes is wrong and the person with upvotes is correct, regardless of the quality of argumentation. Once again, every community is susceptible to this, but it's accelerated on Reddit. Also on an image board you have to post to disagree, which means someone can respond and tell you directly that name calling isn't an argument.
Things with a low score are burred and things with a high score are brought higher. That means that people who don't read every comment, which is pretty much everyone on the larger subreddits, will only really see the things the majority opinion agrees with. See the above about wanting to fit in.
As a general rule on reddit, positivity is rewarded and negativity is punished, except for negativity against a sanctioned group at which point negativity is rewarded. This gives a Pleasantville like attitude to the way they act. It doesn't feel genuine. Everyone is nice, everything is perfect. People are saying what they are saying "for the camera" so to speak. They're playing to their audience. All criticism is filtered through a million compliments and "good jobs". People come to expect that and will post poor quality content and anticipate praise see above spoilers before you go "but this community does this too, only reversed". This gives a "me" attitude to the place. People are invested in the self rather than content directly. All this together results in the worship of certain community individuals, who then become near untouchable to criticism from the general subreddit population.

On the creative forums where people share things they've made I've given calm, well researched, well formulated, and direct criticism, bookended by compliments, and still been told politely to fuck off because "I shouldn't judge the way they want to do something." One time this happened I was telling someone how the fictional military rifle they created wouldn't work, another time I was telling someone how their character needed actual flaws to be interesting, another time I was telling someone they had aimed for a utopia and hit a dystopia. That happened pretty much any time I offered any form of criticism, no matter how polite or well formed it was. It was either ignored (and thus buried, as is the way of reddit), I got a "I'll consider that moving forward but I'm not changing it" which I might add, happened once, or I was told to go away. Very rarely someone would actually accept and internalize criticism when they weren't directly asking for it, and it was either on a very small subreddit or because their work was so bad everyone was telling them. If you search I'm sure you can find exceptions to the rule, but you don't have to search to find examples of the above, and it get's worse on larger subreddits.
The above feeds into another point. Criticism gets buried, unless it's directed at the right groups. There is a cycle on reddit that follows from this
This happens all the time, but the process can be accelerated and the cycle broken if someone sufficiently high on the "reddit love" ladder criticizes that thing, that thing fucks up, or problems are categorically proven to be present in it.

t. recovering redditor

Does that answer your question?

...

Don't get me started on how the average commenter seems to run on markov chains.

This is rottenredditor

I am from the in-group, that you clearly haven't joined. I'm not about to start shitting on people who stopped using reddit in 2013 or something, or redditors who actually understand the meaning of "lurk more" and are trying to become a part of this culture, instead of bringing reddit culture over to this site. See

The difference here is that you've identified yourself as part of the cancer, and you continue to defend it.


Kind of thought so, honestly I don't know how you do it but you have some kind of natural talent for derailing threads on this site. I don't even think it has anything to do with your reputation, just that people here naturally don't like you and your posts. It would be pretty impressive if you were trolling. Personally I don't really have such a grudge on you anymore

that happened here and on cuckchan all the time

...

Maybe you shouldn't keep acting like a sperg. If people couldn't recognize you by your consistent redditor tier faggotry then you wouldn't get this response.

Hey, it's not too late to make this your last post!

?

How does admitting to things I said being stupid, admitting that I was being a dick and saying that I regret behaving the way I did during those times make me a faggot? I hope I catch people I personally talked shit to around soon, to apologize. Like Sigma dev.


I explained why. This place is tight, communication here feels much more personal and generally speaking I value the opinion of people on here much more than those who don't. People here are much more thorough, and they know what they like. I appreciate the critique they provide. Things are more relaxed and it feels comfier.


I use friction to fix strafeboosting on the ground, but i'm still having problems fixing players breaking speed limit when jumping. It's weird. Things I've tried so far feel poor. I actually remember reading Quake source code and seeing a fix to bhopping that was commented out by the devs, with a note saying that it "feels bad".


I can see how this can happen. What you're saying has some credibility, especially on brainwashed political subs. I guess it just depends on the average character of the poster on individual subs, since I see that happen less on scientific ones.


I don't know, man. I'm amazed myself. I used to laugh at lolcows and now I guess I'm the lolcow. I just hope I can become a yesdev and redeem my faggotry by listing /agdg/ as a group of collaborators in the credits.

It's pretty silly but being ostracized like this on here upset me more than I thought it would. I didn't even think I cared but I guess I felt a general atmosphere of "friendship" or whatever. It's dumb.


I'm trying, user. I'm honest to god trying.

Hey, it's not too late to make ==this== your last post! I'm too optimistic

no you assume I am because clearly only people who defend X thing are X thing and not that you're an idiot saying stupid shit he doesn't know what he's talking about that has somehow lumped both his arguments together

Stop making posts like you're on a fucking blog. Redeem yourself by making on topic posts without your ego anywhere near them, no one gives a fuck that you're sad about being loud redditor scum

Please this is one of the last few good threads on Holla Forums.

stop giving him (You)s

I've been, in every /agdg/ thread since. I'm saying things that are relevant while we're on topic, but also to post something along the lines of an apology for things I feel I did wrong. I wanna cauterize this shit and just move on, so next time I post something from my game I don't derail the fucking thread.

the bread is already dead, the mods are removing posts and I'm surprised they haven't just removed it entirely. reddit won't voluntarily leave, so I'm not sure what else to do besides bully him relentlessly until he doesn't want to be here anymore.

WHAT THE FUCK IS AN APOLOGY IF YOU CONTINUE TO ACT THE EXACT SAME WAY?

I am aware. It happens on a lot of platforms, but it's faster and worse on reddit. I'm sure if the BBS I visit wasn't a ghost town it would happen there too.

I know you have, because I've had on-topic conversations with you. I've also called you a fag in overwatch threads. I'm also the one who found and posted your reddit account. How do you continue to be such an egotistical outspoken piece of shit?

I've been doing my best to avoid getting carried away shitposting. I'm not gonna apologize for my opinions, but I will apologize for the general format. Things that bother me in particular is that one time I started a fight with Sigma for no reason.


which is why I'm posting in /agdg/. Since I started, I've learned animation, C++ and have been making some progress. I'm working on my shit every day and learn every day, still.

ok, sorry for encouraging him everyone, but, I will just say that, even though we have been mean to each other over I honestly don't mind you any more because of reading these posts and also that it's been a literal year so I don't have strong feelings about you anymore. It makes sense why you keep coming back and I would probably keep coming back if I were you too

you should be encouraging him to either neck himself or not come back. If you leave because of an influx of redditers I want you to remember this time you encouraged the biggest sperg to stay.

you think all of those people are the same person? fuck off already tbh


I could swear it's easier to get cuckchan to rally like that if you pose things from a negative stand point but I'd say the issue is that reddit sure is like that but it's a pool within pools, but cuckchan is one big shitting hole where you just spam the opinion you want repeated and some fucker will pick up on it.

I'm really glad, man. How's your devving going?


I never went to kindergarten so maybe I missed some vital step of not being an asshole.

All those green'd out quotes. Shit why do I always miss the train wrecks.

God you talk like a twelve year old trying to get in the pants of a twenty year old girl on faceberg.

Ika pls

I'm right cos I say am right. sorry just copying you after all that's the only thing lurkers should do.

I'll sell you the archive for $0.50

some guy came in after not knowing what the argument was about and just spammed the thread to get people to stop

You didn't miss much, it was just a guy dumping an image folder.

You've gone from reddit to Feral Pheonix pretty fast.

I pirated your thread, faggot.

I'm sensing a projection, what could it mean? "I'm totally lacking in self awareness" nope not a clue

I haven't been paying attention to IDs but you type like such a goddamn homosexual it's impossible not to notice you. lurk more

We can go all night, mate, but it won't change the fact that you're reddit and act it and I am not.

it's amazing how much they redditers stand out. Must be a side effect of their hive mind.

i can't keep up with these layers of irony.

enjoy it, fuck boy


is this a "everything I don't like is reddit" reading hour or maybe it'd blow your fucking mind if I told you I came back in the day like the best of them

What did he mean by this?

could be a language barrier

Rottenhuman's done this song and dance before.


I think it's broken. It's started spitting out generic "I-I'm not reddit y-you are" catchphrases even though it's already admitted to it.

I mean what he did by this


hell you're the one who didn't have an argument other then "I'm right cos I say I am" so you backed your self up with "you're reddit" and has none nothing to really bolster that other then your typical shitposting. if you wanted a higher quality argument maybe you should actually have some points to begin with rather then defaulting to cuckchan methods tbh

Si no fuera por lo chilango uno pensaría que me sacaron del norte o algo así

Really though, what's it going to take for you to leave and stay leave?

I'm pretty sure you're right about this but that's not what I'm arguing. Sorry for being so unclear.
I'm saying the experience of the cycle itself is worse. On Holla Forums a post in a thread can get you dogpiled but you won't get buried because posts are organized chronologically. If you make a thread and that get saged to death or ignored, it will still take a while before it's really gone. Posts on reddit in any moderately sized subreddit are lost in a sea of content in 24 hours, and if people don't like them only a handful of people see them.

Nigger what is YOUR argument? You're just shitting up another thread like you always do and proclaiming that allowing redditor shitheads to flood us and destroy our culture is a-okay because "lol why would I lurk?".
WHY ARE YOU EVEN HERE?

is this the famous rustfag I keep hearing about, or is that a separate sperg?

nah I'm both Rustfag and rottenredditor.

stop shitting up the thread and maybe the site on the whole if you act like you've done here everyplace else.


ah right that makes alot more sense


first off, who do you think I am.
second off, that's not my argument, maybe actually read my posts and then kill your self.
thirdly, stop with this jewish accusing others of what you're doing shite it's easy to spot and just embarrassing all over.
fourthly, you're of the gay.

How about you learn to speak some goddamn English, and then get back to me? I've said it before, and I'll say it as many times as I need to; Redditers need to be bullied until they either kill themselves or fuck off.

Okay, maybe I am being soft or whatever but I just wanted him to know that I don't have a grudge on him anymore. That's all.


I have Vulkan doing texture filtering correctly, it took me some three painful days of following an example program to get it working. This means that I can go back to working on the BSP compiler which STILL isn't done.

Any way maybe you can listen to me and all of the other anons on the thread and not make me regret being nice to you for once. This whole derailment is from you and 68f180 testing the waters with your reddit acceptance shit and rightfully getting shit on by everyone. Maybe if you want to be at the very least tolerated you can read the posts we've made and think about what everyone is trying to tell you. These defense mechanisms that anons have, which have correctly outed you, are born out of experience and necessity. Otherwise, we would still have 4chan to post on.


dont rearchive this again today please, here you go:
web.archive.org/web/20180305072545/https://8ch.net/v/res/14431253.html


seperate guy, I don't know if they know each other

I think you're Rustfag and Rottenredditor.


The one and the only. His achievements are beyond mortal comprehension. It is fucking hard to gain a reputation on an ==anonymous imageboard== yet somehow here we are.

take that as a no then

...

Hello I heard yandev 2 was here

we have a thing called IDs you know, you have make them into have a colour to stand out as well so you don't make a fool out of your self for yelling "samefag" all the time

I dunno, man. I have my opinions, and I'm not gonna apologize or censor them. I'm gonna try not to be too autistic about them, though. That's for sure.

You have samefagged multiple times regardless of I.D's.

you can admit you're wrong you know, digging this hole is kinda not helping you what so ever

Again, what is it going to take for you leave? Are you really this much of an attention whore, or do you really not care that you're completely unwanted?

Wrong how?

I don't understand why he doesn't just stop posting.

see

...

because what you think =/= what is fact
you think I'm 667af5, when actually do you really think someone who has admitted to being the person people thought he was, really samefag as someone else? stop being dumb any time

Then congrats, you are equally retarded and hell you might even be moreso.

Maybe a good way to explain it is, why do you keep coming back? If you could get the same kind of community out of reddit, I bet you would leave and have no reason to come here and get bullied. But this kind of community, and the kinds of posters here, the thing we have, just doesn't exist on reddit. And that's not because of the people on here, but because this is the kind of community that the imageboard format creates and the reddit format destroys. And so when people come onto the board and talk about accepting redditors here, there isn't any sympathy because we aren't just expressing an opinion, but rather defending our community and stopping it from becoming what we hate. I don't think that you will ever get accepted here until you realize that the same reason you keep posting is the same reason everyone wants you to stop- there isn't a kind of middle ground where it can be acceptable to be from reddit culture, with the same kind of community that this place has. 4chan is a perfect example.

I know that I wont just change your mind in one paragraph. But that's really all I have to say about it anymore I guess. Nobody can stop you from expressing yourself- we'll just have this thread again. But I hope you'll think about it.

well the moment you can prove what shit you say is the moment you'll stop being wrong. take a guess when that'll happen

There are a few people who see no problem with somebody making both /r/dank_meme threads and our threads. There's no way they aren't either this guy samefagging or other redditers.

whenever you start talking about reddit aliens polluting the culture, a few spammers and a couple of (1) posters start showing up trying to shut down the thread. I've seen this happen on Holla Forums too. It's probably goons or a dedicated group of redditors.

i had the same issue (random garbage displayed in blender window and flickering), also on AMDGPU
what fixed it for me was setting the Window Draw Method to Triple Buffer (under Preferences -> System)

Did cuckchan /agdg/ go down or something?

Close, a few very dedicated redditers thought that it would be okay to admit to crossposting.

I know right? I'd usually be happy for an /agdg/ thread to have fast posting but this is ridiculous.

Oh I'm not talking about accepting the kind of redditor 8ch thinks all redditors are. I'm more talking about the fact that not all people who browse Reddit are the same.

this

I never said I crossposted, I just admitted I use reddit as an aggregator on a number of subjects.

idiots thought that one person admiting to crossposting meant that what I was saying which is that GG had reddit from the start were not only making the same points but were the same person. utterly so cuckchan is here

so does literally everyone else but u dont see them telling each other about it

Are you literally incapable of learning? You're repeating the exact same shit you were at the start of this.


not talking about you, I'm talking about the crossposter who keeps defending redditers as unique individuals who deserve the benefit of the doubt rather than the mindless, imageboard ruining lemmings they are

You are literally our stereotype of a redditor brought to life, rotten.
So we should kick you out immediately by your own words?

Sounds an awful lot like "don't ask don't tell" to me.

I mean, I'm demonstrably not. I'm not a liberal, I don't believe in social justice etc.

if u browse reddit, and don't post there ur fine.
if u post on reddit, ur a redditor.
if u post here about posting on reddit, ur a faggot.

...

You can make anything sound bad by paraphrasing.

Look, I know that you think that you are an exception, but you aren't. You do hold the views from reddit that we find abhorrent. You are the redditor that 8ch wants to keep far away. See

Sure you might think differently from another redditor. But both of you will share the core reddit values that we want to defend ourselves against. So really, the difference between you and others from reddit is irrelevant. If you really were an exception you would have integrated into this community just fine. But I've known your presence for a year and you have yet to do that.


It's not even about politics. Do you think that we are any more accepting of fags from the_donald? You have to realize that the difference between an user and a redditor runs much deeper than being a leftist or not.

you've done nothing wrong as far as I can tell this thread, don't let your self be thrown under bus when reddit hasn't been a problem on the site for a very long time now, the last issue of crossposters utterly shitting up the site was cuckchan and so far they're dying down

half of your posts are reddit, and the other half is you defending reddit. You are not wanted here.

and this faggot is nearly as bad, he's been constantly reassuring our redditer that he's done absolutely nothing wrong despiste acting like a massive tumor who has to go

Absolutely no self awareness. This is the shit right here that killed Holla Forums, do you see it?
It's not about the liberalism it's about the braindead flouride-tier behaviour you engage in.
You act like a slightly more refined Chris-Chan at best.

Redditors are fags because they act like reddit you dumb shit. Act like user or don't come at all.

I didn't start this dumpster fire but I'd be damned if I'm not going to end it

And what views would that be?


Elaborate on how I act like a slightly more refined Chris-Chan.

It's hard to start a dumpster fire when it's the place your mother threw you on prom night.
Have you considered the fact that you are a foreign invader encroaching on another culture whilst failing to integrate?

He says right here all you need to know in a sentence.
Act like user or fuck off to reddit.

Again explains it. This is what we really care about- not if you're a leftist or not.

Don't know what this meant.


When in Rome do as romans do. Redditors that want to hang around need to lurk moar first.

ENOUGH OF THIS CRAP, BACK TO NODEVVING

I was contracted to produce two android tablets to be embedded in the walls of a small aquarium that will run a children's game to quiz them at the end of their tour. I optimized the hell of the project and have gotten chinese 14" IPS tablets with RK3399 processors and 2GB RAM, but I haven't started the game development and I'm now 15 days away from the deadline. I'm using Actionscript 3.0 through adobe AIR and Starling engine (essentially mobile devving for flash faggots that haven't migrated to new standards). I'm starting to freak out.

forgot concept pic.

Yeah but what he said does not coincide with my opinions or beliefs.

What do the games have to be? Just basic slideshows more or less?
What needs to be done?

You can do it, user! It kind of sounds like you haven't managed your time that well, but i'm sure that you can crunch it out.


Really? Because that's what I was getting out of your post . (by the way check the ID, I am the same user who posted that reply)

I started to explain this to you, but decided against it. You've already shown that you're incapable of learning. Just leave.

...

Well then what you're getting out of what I said is not what I meant when I wrote it, be it your fault or mine. My point was essentially that different websites serve different purposes and just because on different websites you have to act differently based on the ruleset doesn't mean that you're suddenly a different kind of person for using it.


Now I'm just thinking that you don't even know what you were gonna say, user. Get to your point.


Again, saying I'm autistic does not tell me anything. I'm genuinely asking what it is about my beliefs that you think is fundamentally incompatible and I'm not really getting the answer.

You've been given an answer over and over again.
Certain websites attract certain people depending on their format and style. Reddit attracts, and aids in the creation of, more Redditors.
You act exactly like our stereotypes now fuck off.

Even down to your mannerisms, you're a redditer. For some reason you think that you're perfectly immune to the cancer, without realizing that you've always been it. There's no fixing you. I'm only posting now to encourage other anons to bully you back to where you came from.

The oak one day says to the reed:
—You have a good right to blame the nature of things:
A wren for you is a heavy thing to bear.
The slightest wind which is likely
To wrinkle the face of the water
Compels you to bow your head—
While my brow, like Mount Caucasus,
Not satisfied with catching the rays of the sun,
Resists the effort of the tempest.
All for you is north wind, all seems to me soft breeze.
Still, if you had been born in the protection of the foliage
The surrounding of which I cover,
I would defend you from the storm.
But you come to be most often
On the wet edges of the kingdoms of the wind.
Nature seems to me quite unjust to you.
—Your compassion, answered the shrub,
Arises from a kind nature; but leave off this care.
The winds are less fearful to me than to you.
I bend and do not break. You have until now
Against their frightening blows
Stood up without bending your back;
But look out for what can be. —As the reed said these words,
From the edge of the horizon furiously comes to them
The most terrible of the progeny
Which the North has till then contained within it.
The tree holds up well; the reed bends.
The wind doubles its trying;
And does so well that it uproots
That, the head of which was neighbor to the sky,
And the feet of which touched the empire of the dead.

A memory game >Choose the protected species in this grid of sprites
A sea cleanup game >Swipe the trash away, but don't kill the crittes!
A fishing game >Fish the adults not the young or the protected species
A simple questionaire
And two others I forgot about.

Not too complicated.


I've just been extremely lazy but thanks for the encouragement. Seriously, thank you.

...

Why do you keep giving me non-answers? What particular beliefs and opinions do you think are incompatible with imageboards? Give me a straight answer.

Set deadlines. Keep a schedule. You can do it, I believe in you.

I'll do it just to share the result with you magnificent faggots.

I think you can do it, lad. 15 days is a lot for flash-shit; I mean Yo-Noid 2 was made in that much time.
Ganbate!


It's the way you behave, nigger.
Lurk, see how anons behave, compare to yourself.

What about the way I behave?

This is why we tell you fags to lurk moar. It is not something you understand simply by being told as it is a fundamental way of being.
It takes, at minimum, a year to join the dick-unity of an imageboard community.

You can't even figure out on your own how you act like a redditer. The only reason that we can even maintain the board is because we vastly outnumber you cunts, and we'd really appreciate it if you'd just leave.

Okay, I've been browsing this website since the 4chan Exodus. Now what?


Alright, so I failed to extract a conclusive, solid, concrete answer. I guess from this point on I'll just be assuming that you yourself don't really know what it is, beyond a gut-feel.

Hey, I mean I gave it a shot, right?

Bullshit.

No, it's not, though.

If we look at that post you wrote it says that,
And, this is how we're hearing you:

Jesus fucking christ, read what you've just written. Every single line you write oozes reddit. It's obvious to all of us, yet not to you, and that's why you'll always be bullied.

No, my point was that you can say whatever you want, you just shouldn't expect people to want to listen to you if it's something known to be widely taboo. If they don't want to, they'll ban you. Websites aren't a form of government, they aren't obligated to tolerate what they don't like. I'm not advocating for censorship - there's a difference between that, and what owners of a website do.


So, adjectives are Reddit now?

You literally quoted an xkcd comic, almost verbatim, in a post about free speech and how reddit totally isn't a hive mind. Go back to reddit. Stay there.

who here has the highest karma on reddit? don't be shy.

You say you aren't, but then you're writing post after post in acceptance of it. How is a mod/site owner deleting posts he doesn't like not censorship? Yes, the owner can do these things. That doesn't make it not censorship.

Trying to replicate an RPG Maker/visual novel style text typing-out sequence where it appears on screen really quickly.
Not quite as fast as I want it to be, but it suffices for now.

Next up, hitting a button causes text to autocomplete. And different sounds for starting/continuing/finishing dialogue.

user was shown the door for this post

The difference here is between a government suppressing free speech and an owner of a website doing so. He owns that website, he has a right to do whatever he wants on his own website. That's fair enough. However, I appreciate Holla Forums for not doing so. That's one of the biggest reasons why I like this website, so I use it. There's nothing to "accept" about this - different people do different things, and manage their websites differently. Different places for different things.


I don't know what's so difficult to understand about my point. You keep mashing things I say together to make it out as though I believe in total censorship and think everything should be censored. That's not my point and it is not what I believe.


That's a pretty good summary. I wasn't quoting the comic, but I don't see how what was said in the it is wrong. Nobody owes it to you to listen to what you have to say.

Please leave.

*how what was said in it is wrong

No, nobody even implied that, you goddamn kike. I'm impressed that you can straight up lie like that while there's a text record of everything.

then what are you implying?

It should be obvious. You're saying that removing speech that you find offensive isn't censorship. You are perfectly describing a form of censorship, yet somehow deluded yourself into believing it's not.

I mean if you want to call it censorship, you can go ahead and believe that. I think there's a difference between suppressing an opinion and enforcing rules and guidelines.

And this is a great example of why we don't want you here. Really, why are you still here? You've been told by a dozen people that you don't belong. We don't want you. You're hated. What exactly is it going to take to get you to leave?

i'm not saying there's anything wrong with being a redditor, but you seem to be lost.

Because I like it here. What's so hard to understand about that? For someone who's advocating for unquestionable free speech, you sure do seem to want a person with a different opinion to leave.

meant for (45)
SAGE

So this is the power of autism..

I'll assume you misstyped. I'll go back to talking about my game when we've successfully removed the tumor.

look harder

Websites are exactly like a form of government, and by using a website you are condoning their system by supporting them. The question isn't what the site owner can and cant do, but rather are you OK with how the site owner treats you?


It's literally what censorship is. Saying that there is some kind of exception for website owners is just doublethink.

I think that now are you starting to understand the fundamental difference between you and the rest of us? Why you're still an outsider, even after having posted here for over a year?

Because you are derailing a thread.

you're too stupid to tell the difference between letting someone talk, and explaining why they're a fucking retard who should leave, and deleting their posts before banning them. Neck yourself.

If I don't like a website or I'm not okay with the way the website is run, I can always just not visit the website. It's not so easy with a government. You're comparing apples to oranges here.


I have attempted to stop this conversation specifically for the purpose of not derailing it at least twice. People continued to to post on the topic. I'm not going to not reply.

Why don't you just get a moderator to stop it for you, you fucking faggot?

And, you continue to visit reddit. So, by your own words, you are OK with the censorship on reddit and OK with the format that reddit uses.

What are you trying to say?

It doesn't bother me because I don't go to Reddit to sperg out about taboo things. I come here for that purpose.

Oh for fucks sake. Aesop's fables are easy enough for children to understand.

STOP
FIGHTING
Adapt to your setting
Bend to the wind


This is why people here have said you have autism.
When you enter a community, you should be able to tell just by observing them for long enough how you need to act in order to fit in. If the community gets angry at you, it's on you to figure out what you did wrong, not for the people in the community to present their thesis to you like you're a peer review board.
This has been the case for Internet communities since usenet was just accessible to college students. This has been the case for communities in general since man was stabbing mammoths with pointy sticks. You aren't going to change that, and thinking that standing up to the community you're trying to be a part of is going to change that makes the people here think you lack basic human social skills.
Let me tell you something I am ashamed to admit, I came from reddit. I was on reddit for almost 4 years before I nuked my account. For about two years I was posting to both reddit and to Holla Forums. And yet I was never called a redditor. I was never told to go back to reddit. I lurked, and learned how things worked. There were times I would get too passionate and be called a sperg or post low quality content, but I never acted like a redditor in the eyes of the community.

You're a piece of clay. You can either allow yourself to be molded into a shape that fits, or you can jump into the fire early and harden into something that will never fit.


You've chosen to jump into the fire.
Each community has ways in which it uses words, and social definitions that may differ slightly from other communities or differ from dictionary. For an extreme example see "Racism = Prejudiced + Power". I know you don't hold that opinion, it's just being used to illustrate a point.
On Holla Forums the social definition of censorship is the suppression of free expression. Moderation is censorship, enforcing rules and guidelines that results in posts being deleted is censorship, and so on.
Your definition of a word differs from the community definition. Not only that, it's one of the most precious, key, and influential words here. It's a vertebrae that makes up the backbone of this communities speech. And you're definition doesn't line up.
Do you know what this tells me?
You
Don't
Belong
Here

I feel bad for the people that posted progress.

I'm hope next thread wont fall to such an awful fate.

And this is why we don't want you here. We come here for all our ranges of discussion, while you are here just to sperg out about taboo things. That is all you're contributing to this community, like a guest who invites himself over to a house, makes a mess, and then leaves for reddit while everyone else who lives there has to clean up after him. That's what you and all of the other crossposters are to us.

SHUT THE FUCK UP IF YOU AREN'T TALKING ABOUT GAME DEV YOU GODDAMN NIGGERS. YOU FUCKS ARE LITERALLY THE BLACKEST FUCKING NIGGER MONKEYS EVER TO POST. FUCK OFF TO REDDIT IMMEDIATELY AND STOP SHITTING UP AGDG.

So be a cuck, stick my face in the mud and try really hard not to stand out? That's pathetic in principle. I don't agree with that.


Now you just took what I said and twisted it. The point was that if I want completely free conversation, I'd come here instead of Reddit. I come here to discuss amateur gamedev. I come to Holla Forums as a whole to talk about games and topics concerning them that are best fit to discuss here.


I agree, hopefully it won't end up like this.

You didn't answer my question. What is it going to take to get you to leave?

You're gonna have to track me down and kill me, user.

I guess reddit DOES in a way ruin the threads, amirite?

what really impressives me is that even the reddit hivemind acknowledges you as an insufferable autist

And I don't have to kill you, I just have to wait for your "military grade depression" to kick in. Throw yourself off a building.

Man, you really are obsessed with me, aren't you?

Not as obsessed as your girlfriend is with her unwanted thoughts.

Have fun creeping, user.

Does your girlfriend use reddit too? I can't wait to find her.

I don't know man, you tell me.

You know what's odd? No matter where I look, you simply aren't wanted. It's not just that you're a redditer who won't leave, you're just completely unlikable.

cool

You guys might have forgotten but this was supposed to be an /agdg/ thread

indeed

What's one thread? We can save all the others by driving redditers out.

You cannot drive me out, bud. Might as well give up now and stop shitting up the thread.

Does your girlfriend still play WoW? Is it okay if I ask her?

You don't need my permission to do anything, user.

...

I reported both of you. Just fucking stop.

Mark please clean this fucking thread up

good

its not even textured yet dude

...

refresh

THANKS, COBALT.

the fuck shitstorm did I miss?


fuck, just straight up delete this shit
thread was doomed when newfag started it

I missed most of that, and thank fuck. Thought that shit wouldn't have lasted as long as it did.
Anyhoo, ended up optimizing my mesh from 802 tris to 642 before sleeping. Let's just say I learned not to be retarded with subdivisions, but holy fuck, optimizing tris, is as addicting as cocaine so far. exactly the new dopamine rush i needed nowadays.
Will post pictures once I finish the full room.

I'm personally tired of seeing walls of broken reply links. If I wanted someone to run in front of me and pick and choose what is or is not fit for me to read I would just go to reddit. Frankly it's time we stop trying to cover up the cesspit this place has become with over zealous moderation and let the shit pile get so high we can't just sit around being complacent anymore. By that I mean gas mark race war now

To be fair, user, the shit was off topic and pushed what's normally a medium-to-slow thread past the bump limit in a matter of hours.

Not really a shitstorm from what I've seen. Just a thread gradually derailing, but nothing worth talking about.
Let's carry on, shall we?
I won't let something like this get in the way of my good mood. I finally have a team member to help me.

Yeah I didn't mean to weigh in on this specific example, just in general.

Not bad, user. 50/50 partners or are you the big guy?

I'm Debug Logging a string, what does it mean when (UnityEngine.AnimatorState) is written right next to it?

Does it mean it's not a string?

Nevermind apparently it's part of the string itself wtf

big guy

That's really cool. I'd like to work in a team sometime, but the odds of someone having the same autism as you and a relevant skill are low. Its harder to make the creative compromises needed in group efforts when the only driving it is creativity.

Are you paying him, or is he just happy to be along for the ride?

We are now 70 posts below thr bump limit, wow

Anybody got any idea why this
int currentHash = animator.GetCurrentAnimatorStateInfo(0).fullPathHash; Animations.animationList.Find(x => x.Hash.Contains(currentHash));

Gives me this error?
No overload for method `Find' takes `1' arguments

I'm using it exactly as its explained in msdn

Because you are passing more than one argument, user.

Why bother with LINQ and lambda expressions when you can just store your animations in a dictionary or hashset and find them in O(log n) time with Contains?

I have a surprise sort of cobbled together for 8chanmania XX and I really need someone who is familiar with garbage coding to help me make it work properly. Anyone up to helping?

Which one is the other?
How do I make this work?


Because I've got no idea how that shit works

No, the problem isn't that you pass more than one argument. It says none of the implementations of Find() take only one argument. Look up that Find function's documentation and see what you need to pass.

I have, the code is literally copied from this page
msdn.microsoft.com/en-us/library/bb359438(v=vs.110).aspx

Console.WriteLine("\nFind: Part where name contains \"seat\": {0}", parts.Find(x => x.PartName.Contains("seat")));

Oh yeah you're right, that was weird phrasing. It wants more arguments.

I don't know man. Did you link the wrong page? I'd assume you meant this one:
msdn.microsoft.com/en-us/library/x0b5b5bc(v=vs.110).aspx
I honestly don't know shit about this predicate stuff, but as far as I can gather in their example
effectively turns into
because that's how their Part class is set up, so maybe you messed up in the implementation of your Hash class?>>14435180

Criminal scum will not be tolerated

What are the most active community hubs for Godot devs? Is the disagreement really the best place to get your question answered?

D*scord.

nope, I want this thread ded,
its a shame that actual gamedevs got buried in the midst of it


and yeah, are you paying him or how is this arrangement

I was luck enough to have some people help me in the past, in my completely open-source project
one in particular was essential to dig in into some stuff I had no clue how to work with

we were discussing this on the thread the other day, about how to make community projects work
and having very clear object and guidance is essential to it, giving them clear pointers on how they should be doing whatever they want to do
basically you still end up spending quite a lot of effort just trying to convey that goal, but still worth it when you're able achieve something greater

ew lad….
there is their forum, their Q&A, their reddit,
but definitely the best place to find other real devs there aren't cancer is on their irc channel

What the hell is disagreement?

Time to go back to wherever you came from, newfag.

good to see they're working on banterlord

see

it's a filter.


I don't have a D*scord account, but the Godot channel seems really active. I'd make an account just to use it. The Godot IRC on the other hand seemed totally silent when I checked it out, admittedly briefly.
I'm pretty impatient, so slow forums and Q&As aren't well suited for me. Though I guess when you're doing gamedev and you hit a snag, you can ask a question about it and then just work on a different part of the game until you get an answer.

Perflat!

My friend I think the upper back (shoulder level) is also kinda flat. Upper spine should have more of a curve to it.

Nice way to kill any discussion by pulling the newfag card, have done it too.

different style bro, here my proportions reference

I can't get anything from forums or d*scords. That's where shitters go to hang out, and unless you're asking from the perspective of software development you aren't likely to get a decent answer.

...

In my project Memoirs of Magic, all projectiles are non hitscan, including bullet projectiles. They still work pretty well even when super fast.

so was morrowind's UI decent or am I imagining things?

Slider keyshape done, now need to make the bones follow the nipples in unity

What discussion? You asked a stupid question and got the correct answer; that it's a wordfilter and that you're a newfag

Looks nice, but in between 0.95 and 0.5 it looks weirdly flat. Like she has cylindrical implants under the skin instead of proper tits.

yeah, im trying to fix that, maybe i will have to split this in two stages

Projectiles should come out the centre of the screen

The short version is this:
Our families are friends so I knew him for a long while, although we never hung out or anything. I knew that he was a CS student, so I reached out to him because I need someone who can do the programming for me.
I'm a programmer myself, but (precisely because of the lack of help) taught myself how to 3D model, texture, do basic sound design, etc. The problem is that I can't do everything at once. I'm basically overwhelmed at this point. I'm way behind on my reading schedule (reading lots of books that are relevant to the subjects I want the story to be about), and while I'm modelling, no programming is getting done and vice versa. So I don't want him to do work that I can't do myself, but to take over a part of the work so I can focus on something else.

Anyway, I talked to him half a year ago and he was interested, but we came to the conclusion that he should focus on getting his master's degree first, because things have been rough for him in that department (got sick at the wrong time and couldn't make the deadline). Fast forward half a year to last week. We talked again and his degree isn't much closer, due to some grade-A fuckery going on in the company he works for part time. He's basically writing his master's thesis on the stuff he does there. He needs them for his thesis and it seems like they're willing to exploit that. Basically there are talks about making him an offer that will make them lots of money and cost him lots of time. He also isn't that fond of that job (it's IOT shit) and is really interested in doing gamedev.
So our arrangement is something like this: By the end of the next semester he'll have his master's degree and I'll have my bachelor's degree (also CS). While we're still students we'll work together. In about 6 months we'll decide if it's worth to continue pursuing that, based on where we'll stand.

Alright, this is a really, really long shot, but there's not much documentation and I can't find anything online. I'm using moonscript to allow for user modding in C#. Every mod is contained in its own script, and the engine itself passes them all events. Now, there's a lot of default boiletplate (most objects will have a location, hitbox, health, etc) but I want all this to be changed.

How do I use one Lua script as the default for another? The Lua scripts aren't divided into objects, they're literally sandboxed scripts.

aside from the fact that everyone who can help me is dead, I like how this is going

What do you mean by 'default for another'?

Essentially one script copying all of their functions, word for word, but only if they don't already exist. Turns out Lua just lets me declare functions and variables, and they make the previous set invisible, so I can just unleash my inner pajeet, build a stack of parents, and then run their Lua code for each one

Just mapping for another game and trying out "bent" teleporters. On one side the visibility isn't so great.

Is the term you are looking for object inheritance?
Or do you mean the equivalent of a #include in Lua?

No, I figured out a cheap way around it thanks to how lua works, though.

A while back we had a thread on making a collaboration mod going on and one of the ideas was to make a nation mod for dominions 5. The idea we came up was the headless men or Blemmyae being the leaders of a alliance of other weird races, mainly those featured here:
theoi.com/greek-mythology/fabulous-tribes.html
Anyway I went back into it and made some just a little more stuff. Mainly just adding a infantry type for the headless men, weilding a bone club and shield. Trying to decide between these 2 types of shields. Based on this drawing. Also going to post the other Blemmyae I made.

Anyone else interesting in doing something like this?

What you did works exactly because of how Lua is configured to replicate inheritance with metatables and default callers

So it's all intended behavior? It's probably still slow as shit, I can already tell user created content is going to be the main bottleneck.

Lua itself is slow as shit. Unless you compile your code to LuaJIT. I looked at some performance comparisons between languages, and soft-typed dynamic languages ended up being something like 20 times slower than a C variant.

Also, this is what you're doing, no?
lua.org/pil/13.4.1.html

I'm not too worried about the actual speed of the Lua, since user mods will be more about content than behavior (although they can do both). The main issue is that simply communicating with the Lua VM takes a lot of resources.

pls rate.

I'd take that peasant girl like the manly man I am / 10.

nice.

This isn't fully a gamedev question, but I've been wanting to get into 3D modeling for years but every time I download Blender and read some guides I'm completely lost.
Are there any decent books I can pirate or tutorials I can watch so I can figure out what I'm doing?

just watch video tutorials (make sure they show keypresses) until you get the basic hang of it. also if you stop using blender for more than a week you'll forget all of it, guaranteed. good luck!

You might just be dumb
No, jokes aside, video tutorials seem to be better for this sort of thing, it's a visual art.
I started a bit over a week ago and got the hang of it fairly quickly. I watched this guy. Voice is pretty annoying but he does explain stuff well enough, for me, anyway. I did have to skip back at times to hear the key bindings. I never watched past the beginner series, though, I just did it on my own and learned as I went. Googled things in my limited knowledge of the terminology, learned how to subdivide, knife and then how to optimize tris afterwards. I pretty much learn something new every day.

This got posted in another thread, but it's pretty on topic here.

Okay explain to me why this isn't working please.
Sorry if it's amateur shit but it seems like it should be working… R-right?

The error I'm getting is:
"Invalid get index 'Name' (on base: 'Dictionary')"

Pic 2 is the dictionary pic1 is referencing.

I honestly do not believe this person exists.

Fucking hell nevermind my retardation.
Of fucking course I saw the issue the second I post it.

The numbers in the dictionary used to be what "Name" was before changed shit about, turns out "Pyro" was the only one I done it for.

I should note I'm not a native English speaker, my native language is Afrikaans

I suggest you read your error message again. Then look at your second image.

In other news my motivation is at an all time low and I hate everything and have accomplished nothing with months of work and will continue to do so. It's a fool's errand

see

Thanks anyway m8

Well of course she doesn't. Women can't code.


The majority of /agdg/ is slavs, including me. Technically, English is my third language, since I learned Russian earlier than it, even if I'm better at English nowadays. You have no excuse. Rise above your niggerness, with determination, you can do it.

first monster.

More accurate version here Because if you're letting people know you're a girl in a fucking /agdg/ thread you're probably an attention hungry cockslut

Tried to improve it, I think i thought of some good ones but not enough for a whole image

So I have a slight problem. I'm trying to create a camera that orbits the player, which works, but there's a small issue where the camera will spin farther away from the player as it rotates. The code I have is pretty simple; but it's probably not the best solution. I could use a clamp and just clamp the camera at a specific distance from the point of rotation, but maybe there's a more elegant solution?

Are there any female gamedevs? I remember reading about a women who developed a ton of popular Atari games (I think). I'm sure there are some women doing gamedev related things as diversity hires for EA or some shit.

But Anita will never tell you that though.

I wish.
I'd make a patreon and sit on my ass playing vidya while other people do shit for me if I was.


I keked.


Looking it up, there's a few.
Dona Bailey co-created Centipede, and Carol Shaw worked on River Raid and Super Breakout.
I don't tend to focus on this stuff so I only really know Yoko Shimomura off the top of my head.

What do you mean?

There's been a whole ton in Japan, for decades now.
None of them make a huge fuss about how special they are, though.

Amy Hennig did writing and creative direction for the Uncharted series. At one point being the lead writer and creative director.

You got it all wrong.

A better example of Amy Hennig's work is probably the Legacy of Kain games. She kept triggering the left by claiming she never experienced any sexism in the gaming industry, only to get fired (by a male, no less) for not being politically correct enough, enabling Naughty Dog to go full poz for The Last of Us.

Looks menacing. Will it also have a smug attack animation?

But she's not real and she's hundreds of years old.

Anime loli has never been an age thing.

Don't forget its also a bloodsucking predator.

The loli or the monster?

I think he's talking about game development

One is a horrific, maneating beast to whom truth has no meaning and the other is a frog.

ill make u my grill bby

I have a simple third-person camera setup like this:
CameraYaw and CameraPitch are in the same position (the point you want the camera to rotate around), and the camera is offset the z-axis. Then I just rotate the CameraYaw on the y-axis and the CameraPitch on the x-axis.
This code uses the mouse to control the camera:
func _input(ev): if ev is InputEventMouseMotion: get_node("CameraYaw").rotate_y(-ev.relative.x * MOUSE_SENS_Y) # keep the camera pitch if get_node("CameraYaw/CameraPitch").rotation.x - ev.relative.y * MOUSE_SENS_X < PI/2 and get_node("CameraYaw/CameraPitch").rotation.x - ev.relative.y * MOUSE_SENS_X > -PI/2: get_node("CameraYaw/CameraPitch").rotate_x(-ev.relative.y * MOUSE_SENS_X)

at least now I'm a better programmer.

If you were a girl, consider everything else that would happen in your life and if you were to tread into vidya in the first place.

I worry about this shit sometimes, but in Godot it seems basically pointless. All the base classes are full of state that you directly modify in methods anyway, might as well just put all your state in class variables and then call methods purely for the side effects. That way you can, E.G., put all your player inputs in the same method instead of having to have a bunch of different input methods or returning inputs in an array (very brittle).

...

Folks, let me show you the secret sauce. This is some code I slapped into the 3D platformer demo for a 3rd person camera. I'm sure you can figure out how to get your cameras working like this. Just use the Quats.

This is way better than my method, thanks. Quats are something I still haven't wrapped my head around completely.

I don't know how you enginefags do it

You gotta stomp the ground before looking for stones to make the foundation before adding dirt to level it before cutting the wood to make the beams before even thinking about the walls nevermind the roof.

The documentation for Quaternions got an update recently, it makes a bit more sense:
docs.godotengine.org/en/latest/classes/class_quat.html#class-quat
Remember, Quats are just matrices, all the rules for matrices you learn in linear algebra apply.

What are you making specifically? Getting stuff on the screen the first time shouldn't take too long as long as you just focus on that point and then work on whatever else you were doing after.

I like to graph my progress since it is a lot harder to see it from the outside. That is a good motivator for me.

Apparently godot 2.1 doesn't have an interpolate_with() function for 3D transforms, looks like I'll have to change some stuff slightly for this to work. Thanks for the info though, I hadn't looked into using quats.

Just use set_transform.

I'm trying to build my entire game with modding in mind from the start. Just about every game I've seen that supports scripting/modding is convoluted or horribly documented, and more difficult than actually programming. So far I'm still setting the entire system up, along with a few test components. One of my main goals to keep it as simple as possible to add new content.

Every user script is in a sandboxed environment, and they can subscribe to engine events, which cache the proper function and call them when needed. It basically maps to one game object. Ideally, the script/modder won't even need to know when an object is being loaded/unloaded, because the persistent variables will be serialized/deserialized automatically.

function HookLoad() RegisterBehavior("HEALTH"); RegisterBehavior("INTERACTABLE");endfunction HookDamage(hit) local dmg = hit.dmg; if (hit.type == "FIRE") then dmg = 0; -- Don't take damage from fire if (components.FIRE ~= nil) then RegisterBehavior("FIRE"); -- But we can still catch on fire end end vars.health = vars.health - dmg; return vars.health;end
I'm trying to make everything as modular as possible. Virtually anything in the game would be able to catch on fire, for example. It's probably overkill.

So, what language are the mods in? What language is the main engine in? And what API's and platforms is the engine using?

It kind of looks like you are writing this mod system first instead of writing code to draw something on the screen. Maybe write some code to get a triangle up first and then integrate that with your modding system. This does look pretty interesting although I think that you should get something on the screen just to get that confidence up, I don't think you should defocus on the extensibility at all while writing any thing though, you are right about how you have to design every single component with this system in mind, from the ground up, to do it right.

I'm using Lua for the modding and C# for the actual engine. I was considering using Unity, since the gameobject/compoent stuff is already built in.

C# sounds like a kind of odd choice for writing an engine but in the end it has a lot more to do with what you're making, what are the kinds of goals you have? Will it be 2D, 3D?

A highly moddable unity game sounds interesting but it kind of begs the question: why don't I download unity at this point? Since, it sounds like the kind of thing you want to do is on the engine level, and not on top of the engine. But, I don't really know.

Mind explaining, user? I haven't started writing my engine yet, but that's what I was planning to use. What would you recommend instead?

ArnoldC

I don't personally use C# myself so, you will have to take this with a grain of salt, but, it just doesn't seem to be the kind of language that makes it convenient to do the kinds of programming that you will be doing when writing an engine.

In general all of the API's that I am using when writing my engine are written in C, basically everything in the operating system, and the graphics API's that I am using are also written in and designed around C/C++ programming. So, it seems like it is much more convenient and natural to be writing in the language that these systems are designed around. When you write an engine your code is much more low level and so your program will be somewhat of a foreigner surrounded by a C world it has to interact with through abstraction layers / bindings.

And, I in general don't really like garbage collection, but especially in a game engine garbage collection is a pretty bad idea. Since, the code has to be rather fast, and you should be aware of all of your memory allocations. Running your VM and managed language over a C++ base like in Unity of course doesn't ruin performance, but when the game is written in a managed language to its core, you get minecraft-tier performance.

I would say that any compiled language that can properly interface with the C API's that are the building blocks of all our game engines would do fine, probably C++ would be the best option if you want to have a lot of data structures and niceties that you are used too from C# while still having the expressive power necessary to do everything easily.

Granted a lot of this advice only applies if you want to write some ambitious engine that is going to push your target hardware pretty hard, or something like a fully 3D engine, if you just want to make a 2D platformer then I don't think C# could hold you back.

is C# like a trendy Java? Is it compiled at runtime?

lots of people say it's nicer than Java, but I don't think you can call anything as Windows-bound as C# "trendy." Kotlin is more what I'd call trendy Java.

It's essentially a nicer version of Java.

It's not Windows-bound though. Only the .net runtime is, which is the standard implementation. Mono is an open source, cross platform one.

I didn't say it's Windows-only. All I meant is that much of the popular C# ecosystem still is, or is poorly ported.

As a follow up.


After texturing and fooling around with shaders.

>I'm one of them

Holy shit,congratulations,what's your game?

post gaem

this, post gamu.

Sorry I was playing a game just then.
I'm the isometric western dev. Haven't posted in a few months because I've mostly been busy with class and art dev.
Also, the category I got nominated in is for game concepts without a prototype, so it's the most ideaguy category on there. Still, pretty surprised I made it to the top 3.

that might be the laziest thing i've ever heard.

...

Don't post that bullshit again until you got an award for making an actual game.

it is, active with brainded cancer
the q&a honestly is the best place to ask questions, where as even though it has a bunch of cancer questions like pic related
there is some people who browse there with actual knowledge and capacity

why its the best then?
because your question is saved and marked with answers (or not answered), it doesn't get lost in the drivel that goes on in disagreement
and that's how it goes in gamedev, don't expect your questions to get answered quickly unless they are extremely generic, rundown questions

the irc are the best for that, and should be quieter indeed, you shouldn't go there to shitpost,
just ask away and see if anyone takes the bait, and specially better when you want to know something specific to the innards of the engine
as some of the devs also hang out there, but of course don't go asking bullshit you haven't put any effort in figuring it out yourself

Tha category is mostly aimed at students. There's one category with prototypes as well, but I figured my old build from a year ago wasn't good enough.


Ok, sorry chief.

That better be one golden fucking idea, mate.
What is it?

nah, the problem there is that it grows horizontally, where as it axis should more diagonal
realistic breasts are more like bags that hang down, their upper surface holding them straight, while the lower half bagging down and giving curve
cm3d2 actually had that same problem, where tits mostly look like implants, I had to use the tweaker to get pic related results

Don't worry about it.

Within the context of the the thread and the educational nature of the post, does this count as an artistic nude that need no spoiler?

isometric western dev lives! I'm glad

Well technically anything lewd can be considered artistic depending on how open minded you are.

I might marry this girl

well, I don't fucking know
I usually always forget to spoilers newds, but I get away with it by not posting offensive shit
I thought the thread was over 300, so sorry about that

Don't worry about it,only a faggot would consider it "just smut" and not art.

Godot's tileset function is crap. There are some tools for external map making right? What do you guys use?

Regardless of smuttiness, it's tough on nofappers.

I have extreme doubts anybody would get off to just a pair of non animated tits.

You'd be surprised. When you're wrestling with your own lust and self-control you can get very concupiscent. I've lost weeks of mastery on the stupidest nudes.

Do it faggot
sage for off topic

Why would you not fap? It's unhealthy not to cum at least once every couple days, most people do it daily.

I've seen conflicting things on whether or not it's healthy to do so,nothing from official doctors or medical experts.

look at this baby.

Who's the father.

me

Congrats,i hope you aren't black.

Gamedev couples are cute
Pic related is Mashedpotato Samurai's wife. Who's done the UI design for his games for the last 2 decades

Get out normalfags quit blogging.

my girlfriend has been begging me to add a culinary system to my game since I've stated working on it. I decided it taps into my "comfort bar" idea that dictates how fast your character's health regenerates fairly well. Speaking of which, anyone got any idea how to generalize and bring a simplified version of "cooking" into a game? Create a system that rewards "good" recipes (that actually sound like they'd taste good) and punishes cooking poorly? I was thinking of doing a system of interactions like those huge rock-paper-scissors signs but I'm just not quite sure. You guys got any ideas?


having a girlfriend doesn't make you a normalfag. Look at fuckin Lovecraft.

How the FUCK does a rock beat a tree.

wew

Landslide?

do u know how to cook IRL?

stone axe

I usually only bake and prepare meat. Steaks, etc. Everything else I don't have much expertise in.

*bake sweets and pastries and such

I can't quite pin the word for "flour-based baked goods" in English, sorry

nofap is dumb, speaking of experience in both /fit/ and sexual regards
it doesn't help shit, and it only makes it worse if you're struggling and crawling the walls
what is actually bad is fapping and porn addiction, where you end up spending too much energy and motivation with it

so the ideal way to counter this is focusing on other things, like work and expending energy with /fit/ exercises
that way, you can get through the day without even thinking about it, and feeling more vitalized for the next day
still don't hold back on doing it every 3~6 days, avoid porn too and let it come naturally,
and if you have somebody to have sex with, the relation will be much better


one of the best culinary system I've ever seen is in the Project Zomboid game
but it requires a mental state statuses to the character to justify it, good food well done, makes you happier/satisfied for longer
while shit meals do not help or may even make it worse, whilst depression and fear being factors in game

well, learn to cook IRL and you'll see what makes cooking interesting.

I understand the general basis to what cooking is all about. However, cooking in a game cannot be as complex as it is in real life - real life isn't fun when ported 1:1 into a game.


Can you actually prepare food in the game? If so, how is it done?

maybe you should watch some recipes videos and wonder how to make it gameplay.

I mean that's what I'll have to do if inspiration doesn't hit me spontaneously. I'm asking here in hopes of there being an ideaguy with an idea just like that on the tip of his tongue.

well, you said you lack any real cooking experience, maybe you should watch some cooking videos, or some of those master chef tv action shows to see how to make cooking exciting.

Ask the guy who's making the model with the boob slider, he's an expert on simple cooking systems :^)

I said I lacked expertise. Doesn't mean I can't do it, or don't understand the general premise. I've been cooking since I was a kid. My point is adapting a real world thing into a game and making it fun. That's not very easy to do, hence why I'm fishing for ideas that someone might already have.

cooking isn't fun though

mmmaybe a Breath of the Wild thing? Mix ingredients at random and see what fun dishes come out. Ingredients' health benefits would add (maybe synergize in the right combinations, which BotW missed) and some ingredients can give special status effects.

Cooking is awesome. The boring part is the logistics of getting the ingredients and deciding just what to prepare (maybe also the cutting).

Now the thing is - to be comfy, it has to make sense. Mixing oranges, steak and oatmeal shouldn't make a good meal. I'm trying to come up with a set of attributes that can be given to various ingredients that will organically produce "natural" sounding dishes but I can't quite get there.


It can be.

A simple way of handling that would be to have a main ingredient and then secondary ingredients that influence the result. A really simple example would be just to modify the result and give a bonus or penalty depending on how well they go together.

t. soyboy

Seems like this will spiral out of control extremely quickly, considering that it'd require hardcoding for every ingredient to match.

The dumbest possible solution is just that you have a pair ranking for every single pair of ingredients, and to find out how good of an idea a recipe is you take the average of all ingredient pair rankings of any two pairs of ingredients in your dish. Would probably work aside from being a massive pain in the ass to set up.

Don't bring that garbage in here.

ironically what says
i hate cooking, but the cooked meat in my local supermarket is always stuffed with soy

Well at some level you're going to need information on what ingredients go together. If you don't want to handle that then just have an end result that requires specific ingredients and don't allow and custom mixing.

more like a parsed .txt!
No matter what you choose to do, if you want a cooking mechanic with degrees of success/failure you will need a database of ingredient compatibility.

I will tweak it in Unity using the Nipple bone to orient it diagonally, will be much easier than making several shape keys for different size stages

Loli -> Adult in key shapes
Problem is that the armature does not follow this change, so i will have to modify it manually in Unity

I suppose it could work. I'm gonna look into it, see if it's feasible. However… I was just reading up on the way flavor is categorized and it seems to me that I might just be able to abstract this.

Surely there's a method to what makes food taste good, right? What if it's a combination of something along the lines of picrelated?

...

Also I can't believe I'm recommending BotW, but maybe you should emulate it to get an idea of what they did. For instance, meat + any vegetable mix gets you the same dish.

That sounds like squandered potential in a game that revolves around sandbox. I doubt people who like roleplaying would be satisfied with that.

I sense that Everyday: Life 2.0 is on the horizon

That pic makes me worry you'll get autistic about it. It doesn't have to be that complicated, though it's starting to sound like you have no clue about cooking in general, which is a risky thing. You can't make a mechanic simulator without knowing about cars.

I don`t mind if you take a few ideas from mine, but right now its not as fun as i want, so i will reform it when i remake it on the final game making it more dynamic and even more detailed
store.steampowered.com/app/759800/Everyday_Lite/


Its simple, if you use the sample recipes :^)

I do understand cooking in general. The point is - my intuitive understanding of it won't help much in breaking it down into strict categories. I won't necessarily get too autistic about it, I just really want to be able to add as many ingredients as I want, give them stats, and then not worry too much about individual interactions because the system will just work.


I'm gonna take a look, user. Thanks for letting me grab ideas.

just have some recipes and put ingredients in diferent categories like meat, fuit, veggies, grain, diary and then if you have diferent ingredients that have common cathegories then it works.

but then also the NPC has some preferences, like they like more fruit or a certain type of meat, so the effect of that dish is better or worse.

like some NPC becomes sick with chocolate.
jesus christ, have some imagination.

I have plenty, it's just that ideas alone don't carry systems. There needs to be a concrete, robust model to mount this on, otherwise it's gonna be a big fat headache.

It is indeed barely above shittiness. I was just talking about the cooking which is mediocre but the most advanced example I know of is the best example of n indepth cooking system I know but it looks really complicated. You don't want to intimidate your player, either.


Figure out what stats the cooking is going to affect. Is it only health? Then do it BotW style by finding recipes online that combine your ingredients and have those as good mixes.

is just cooking, don't be a retard.
don't overthink shit.
make a prototype first.

Im aware how scary my system is on the demo game, i will make sure to introduce it very slowly in the final game
Starting with Skewers and campfires, slowly add Raw preparation, Pot, Frying pan, Oven and finally the Steamer and the Fermenting Jar much later in the game

I don't think you understand the level of pajeet we're dealing with here. Anyone have that screencap of cookinganon's code?

I have a "comfort" bar that dictates how fast player health regenerates using calories and hydration as "fuel" for that. Several things go into the comfort bar, including how closely the ambient temperature matches your "desired" temperature and the kind of food you eat. The latter bit isn't very clear yet - I was thinking of implementing a "craving" system that would encourage the player to store various kinds of foods, as consuming the right one during a craving for that food would yield a comfort and calorie bonus.

I get what you're trying to say but no.

I already said im changing the system to Script-based for ease of modding each recipe archetype will be a script
No bully!

You've really made something special, user, you should be proud. I feel ashamed that I always assumed you were making some sex slave trainer whenever I saw your screenshots around.


Database may not have been the best term. A 2 dimensional matrix is all you need, check the pic.

just make some prototype and make tests.
you can spend hours ideaguying the pefect design but nobody will make sure people will enjoy it.

Yeah actually I'm with this guy, make a prototype before thinking everything through. We will all give you different takes that won't correspond to whatever you have in mind.

Makes all that bullying worth it in the end, doesn't it? You should post the whole thing now.

fair enough. I just gotta pick something before I code it, you know? I can't just make a prototype out of nothing. There has to be a basic principle.

you don't need to make a cooking game with hundreds of ingredients, retard.

Start simple: make an ingredient class with 2 properties, calories and water content. You can add more shit later. Make a list of possible ingredient combinations and assign whatever "deliciousness" values to each.

And you don't need to be so snarky about me trying to be careful and jot everything down on my GDD before puking up code.


Got that much already. Just trying to think of how to handle the "make cooking fun" bit.

I would change it even without the bullying, i just wanted to make it playable fast

maybe you need to read a little on what makes a game fun, it seems you don't have a clue about it.

there's a book called "A theory of fun"

I have this, although I'm fairly sure he already improved upon this bit. Plus he has his brother as a dedicated programmer now.

what happened to the user doing this game btw? it was supposed to be a horror game right?

Wonder what it says. I always understood fun as the effort to achieve a goal that's rewarding in small ways.

It was a group of anons working on a RE-styled horror game yeah, and like most user-led projects it just died out due to people being busy and disappearing I think.

Sometimes simple, but strong feedback can be fun
Like a game where killing monsters have a satisfying chopping sound and juicy animations, can be very fun but these get boring fast if the gameplay is not deep enough

It was a team of people. Here's what the wiki has.
8agdg.wikidot.com/anonymous-horror-team

Oh shit i has been ages since i updated my wiki page, thank you to the user who did the recent updates

Oh, okay.

That's the Blizzard conundrum: They get the little things right (how units move and die in SC2) but the greater game is shit (esports garbage).

A matrix wouldn't be a bad solution; it might become a bit unmanageable though. Also it probably won't scale very well if there are multiple methods and ways to combine ingredients. "Combining" ingredients could be anything; he'd likely need multiple matrices for different methods of combination (e.g. stewing meat and pepper is +2, while frying is +1 (and what about cooking time?)) Anyway, I'm sure he'll come up with a robust system to handle this shit. Also that pic reminds me of game-theory.

No you wouldn't have, you goddamn liar. I distinctly remember you arguing that your precious cooking formulas couldn't be represented as data.

I need help, I am going crazy with this fucking code. Here's what it should do:
Squash a 3D polygon into a plane, do some 2D code on it, revert it back to 3D
I am not even trying to use the result of the 2D code yet, I am still trying to go from 2D and back to 3D without fucking up where things should be. There gotta be a small retarded bug somewhere that should be obvious, but I can't fucking find it, here goes the relevant code:
public static List Planify3Dto2DPoints2(Vector3[] points, Vector3 centroid, Plane ply, out Vector3[] oldHeights) { var pz = ply.normal.z; var px = ply.normal.x; var py = ply.normal.y; Plane plx = new Plane(new Vector3(pz, px, py), 0); Plane plz = new Plane(new Vector3(py, pz, px), 0); oldHeights = new Vector3[points.Length]; List m_points = new List(); int i = 0; foreach (Vector3 v3 in points) { Vector3 v4 = v3 - centroid; float x = plx.GetDistanceToPoint(v4); float z = plz.GetDistanceToPoint(v4); float y = ply.GetDistanceToPoint(v4); m_points.Add(new Vector2(x, z)); oldHeights[i++] = new Vector3(x, z, y); } return m_points; } public static List Spacefy2Dto3DPoints(Vector2[] points, Vector3 centroid, Plane ply, Vector3[] oldHeights = null) { List m_points = new List(); var pn = new Vector3(ply.normal.x, ply.normal.y, ply.normal.z); for (int i = 0; i < points.Length; i++) { Vector3 mp = MoveInPlane(ply, points[i]); if (oldHeights != null) { mp += pn * oldHeights[i].z;//AverageOf3ClosestHeight(points[i], oldHeights); not needed yet, but working fine, it's weighted average } mp += centroid; m_points.Add(mp); } return m_points; } private static Vector3 MoveInPlane(Plane plane, Vector2 vector2) { var z = plane.normal.z; var x = plane.normal.x; var y = plane.normal.y; return new Vector3(z, x, y) * vector2.x + new Vector3(y, z, x) * vector2.y; }

OBS:
The centroid is 'the sum of all points divided by the amount of points', and should actually be named 'center'
The centroid and the plane are the same on both functions.
The plane passes through (0,0,0)
In pic related, black is the original, yellow is my attempt to restore it after going through 2D. It does works sometimes, but I couldn't figure out why, the X and Z of the plane normal are not the same on the second picture
Plane normals are always normalized (vector of length 1)

yeah you can,
its a survival zombie game (one of the firsts though)

the first thing is finding supplies, carrying and stashing them, in fact there is even a item durability, in which food will spoil if left unrefrigerated
you can chop pieces of meat or veggies, mix them up and even add sauces, I've had this game forever and they really nailed the cooking,
coming from someone who really cooks well a lot in real life, and its one of the most satisfying cooking in any game I've ever seen
you should really try the game, fetch a pirate to try it out

agree with you there,
going out to buy the stuff is indeed the most annoying part, specially if you're going to be picky about good ingredients
but its worth, and even then is one of the most satisfying things you can DIY
and not to mention the benefits to your wallet and /fit/ well being

for fuk sake user,
it got me wanting to play the game some more, so here is some footage to show it off a bit
I don't know why it was so choppy, during the play it was fine, perhaps recording directly to vp9 is not so fast

< being stupid
sorry I'm sleepy

(checked)
But no really, if someone is shitting up the thread, report it. Make sure to mention it's /agdg/.

they aren't banning people who admit to being reddit crosspoters on sight, they could not care less about threads being shit up

I've eaten plenty of bullshit bans here. (on Holla Forums, not this thread).

So I guess I'll just post on /agdg/ from now on, instead of this poorly-moderated place

...

Nah, that sounds pretty reasonable to me, as long as it isn't taken to extremes. There are some games that make enemy AI infallible, they will never miss their target, and they can pull off some impossible shit. I think the harder difficulties for the Killzone games were kind of like this. If you weren't autistic as fuck about abusing the AI's tactics you would get rekt regularly and often; to the point where it wasn't that fun. Also, I should stress that there's a difference between AI that reacts fairly and is still difficult, and one that is an impossible to predict hawkeye murderbot 9000.

...

if you want to get answers, you should bring up the fact that C# is superior to C++ in nearly every way.

Good old Cunningham's Law.

Why not copy the two components into a new array of vector2 and then after you are done apply that back into your 3d data, instead of doing this whole thing about checking distance to a point. Literally just copy the x,z points into your vector2 array and then copy them back when you are done.

don't worry, when I'll find time, both mods and games will all be on one page.

user why are you squashing the polygon into 2d in the first place? Can't you make the changes in 3d?

That's not the point, his game is a completely new game made in the DooM engine, not a mod. Hexen, Heretic, and for instance MoM are not mods either, just like games made in UE4 are not Unreal mods.

good point. Gonna fix. Sorry if it hurt you.

I'm not Terminus, my ID isn't even blue.

well, I'd have to have ID colors on for that. Well, sorry Terminus.

I (from another computer) am going to use a result of a operation in 2D, not the original polygon, therefore I need a working method of transforming the 2D in 3D, and what better test than the original polygon?
If I can't convert it to 2D and back, I can't convert the 2D result in 3D

I want to use polygon deflation algorithm on it, and it does not work with 3D

sage for double posting

That's why I am saying to convert it into 2D by simply removing one of the components and adding it back when the transformation is done

can't be done, the 3D polygon could become self intersecting if I just assume a 0,1,0 plane, where it could very well work nicely in a 0.2,0.9,0.1 plane.

If you have a projection angle/orientation, you can move the newly created vertex towards in it's opposite until it hits the original polygon's plane.

...

Sorry I didn't see that post, explaining what exactly you are doing, but, wouldn't it be reasonable to just calculate the vertex normals and then add the vertex normals (multiplied up by some factor depending on how big you want the padding to be) to the vertices to generate the new mesh?

Maybe I am not explaining it all the way in this post but you can get the face normal by doing a cross product or something, and then since multiple faces share one vertex you take the average of every face that shares this vertex to get the vertex normal. This then ensures that your new vertices are definitely surrounding your old ones, instead of something like scaling the model up.

I have already two 'working' methods of shrinking the polygon to create a 'border' zone between polygons, however, they are ugly as all hell, due to using simplistic solutions like what you suggested.


You mean rotating the polygon so it aligns with 0,1,0 plane and then discard/save the y coordinate to convert/revert it from 2D/3D?
I have tried before and couldn't get it working, not even sure why. Similarly with the current situation, I just couldn't get it working

I am not good at maths


Interestingly
float x = plx.GetDistanceToPoint(v4); float z = plz.GetDistanceToPoint(v4); float y = ply.GetDistanceToPoint(v4);
is wrong, I tested converting it back immediately and it would return a wrong result.
removing x * plx.Normal from v4 before extracting the z coordinate reduced the error, but didn't remove it

I'm afraid that conception was my best. Good luck.

You've made two critical mistakes there.
1) If you're working per triangle, you wouldn't do a projection, because that would skew it. What happens because of the distortion is seen in pink. Instead you would take its plane (fyi: the big reason for why computer graphics work with triangles is because they always form a plane) and undo its transformation (in this case resetting the orientation would be enough).
Assuming that you have a z-up coordinate system in your drawing, you wouldn't project the triangle onto the xy plane, but rotate it so that it aligns with it.
2) See the red parts. You shrink all vertices, so for your triangle you get three points. Those points all lie within the initial triangle. If you do that for all triangles separately, your surface will "break apart" along its edges. After you're done, you'll then have to translate the triangles in such a manner that the vertices of the triangles overlap again in the same way they did before.

In regards to point 1, there's something else worth pointing out: A lot of linear algebra becomes simpler for convex polygons, and triangles always are. Deflating or inflating a triangle is the same as scaling it, so you don't even need to bother with projections or their plane to begin with.
However, you don't even need to bother with that.

We have a winner. That's how you do it in 3D. You move each vertex along its normal.


See above.

Update:
The problem is that the closest point pA of A in plane p is not actually on the plane.
Both Unity's function and some other taken from stackoverflow gives the same wrong answer.
Now I have to figure out why a point on plane is not on the plane

I'm feeling like a regex wizard right now


but for some reason I can't get a matching to occur
anyone understands lists comprehension in python?
like

Not if you have complex terrain, or cubes that have to be distinctly lit or textured differently

improved boob slider, now i just need to smooth the flat version

Forgot the video

The more I read through Godot's docs and think about implementing a turn-based RPG in this, the more I wish data driven engines were popular. Implementing reusable skills for characters and enemies would be much simpler in another engine that isn't obsessed with everything being a scene or node.

If you can code I think you can make your game logic independent of godot's stuff and just use the engine for rendering/input and such.

for this to not be the case the mesh has to be discontinuous.

If I were as productive in the last months as I have been the last couple of days, I could have gotten so much shit done.
The PSU of my devrig died and it won't be repaired for another couple of days. So what did I do? I learned Python and started developing an addon that makes unwrapping faster in Blender. That way I can safe time once I get my machine back. Shit works better than expected and I think I'll post a link in the next thread. There's still a small thing left to do.

noice user,
it just looks weird on the extremes, but those are fringe cases


you can, and its pretty easy too
for one you could just make reusable scene pieces, where you instance wherever needed
second, scripts, scenes, and basically everything else (?) can be instance and/or extended from something else (read inheritance)
in that regard godot is very heavily geared towards OOP

I for one am doing a json data based game, where everything is mostly soft coded (which is redundant considering its godot)
they just need to be loaded and create the object/nodes they're suppose to represent

Reusable skills such as what? Sword attacks? Magic attacks? Please be more specific. You can probably accomplish what you want using a single Node type Node with some enums (for shit like status effects) and an internal data class or Dictionary.

That's pretty trivial to do in Unity
I assume it's the same in Godot, it just didn't click for you

Shape keys sure are wonderful

Having a shitload of nodes for skills like suggested works, it's just a bit ugly to have a fucking character skill be part of an inheritance tree and likely isn't great for performance either.

Anybody here do the concept art thing,or they just head straight into making it?

I wish I could draw.

I didn't say create a shitload of nodes. What I mean is, have one Node called "Skills" or something, give it an internal data class called Skill, and then have a bunch of members for the Skills class that are instances of Skill. The enums could be for status effects or shit like that, though that depends on whether you allow multiple status effects or whatever. So it'd be like

Just got Godot downloaded and installed. WTF am I thinking
Reading this, does anyone have a better starting place for Godot? docs.godotengine.org/en/3.0/getting_started/step_by_step/intro_to_the_editor_interface.html

Of course, here's a sample form my portfolio.

You can see the evil being steps out of frame, conceptually signalling it's wickedness. This is the kind of high-IQ content you can expect from me, if you meet my in-office amenities and salary expectations.

Depends on your level as a programmer. Generally I recommend:
1. Have a game idea. If you don't have a goal to work on, you won't know where to start.
2. get the demo projects off github and mess around in them (edit stuff, investigate the layout, source code, etc) – just be aware that these demos are NOT really well-organized or well-written and are basically just quick proof-of-concept hacks.
3. watch some youtube tutorials, ignore the ones that don't interest you.
4. Just start making your game and google shit every time you're lost.

Unless you set up a separate Node for each player, enemy, and weapon containing only their dedicated skills, that would quickly scale badly and you'd be loading an assload of unrelated boss and enemy-specific skills into memory every time you open up the skill menu to heal or enter combat.

It's why I decided to make my own engine. Unity's bloated, Unreal is made by money-hungry chinks and Godot is not only hard to get into for someone with little 3D experience, but still forces you to use indent-based bullshit, won't let you pass it up entirely for probably a long time and, frankly, I might as well sit down, take my time and learn a valuable skill while I'm at it instead of waiting for someone to make their program fit my desires.

That almost looks like me
Almost

Yeah, ok, that's sounds about right. I've got a concept, I'll start poking around at demos. Any recommended Godot specific JewTube channels or videos? Hooktube welcome
Alternatively, anyone got any good reading for procedurally built game maps? It'd be nice to have a jumping off point rather than having to entirely reinvent the wheel.

Godot is here to stay for me, I was using Unreal until I found out about Tencent, Unity until I couldn't stand it any longer, and here I am with Godot. I don't have the programming chops to write my own engine, I'm more the right brained artist type. At least I plan on sticking to 2D, though.

Have the Skills node as a singleton, give access to the skills through a dictionary with string keys, just store your player/enemy skills as a bunch of strings and get the data from the Skills singleton when you need it.

KidsCanCode, GDQuest, Jeremy Bullock, whatever you find that seems good on Youtube.

There are a few projects like that in Godot, google it and you can probably find some source code. If not, look up proc gen in Unity and try to bring over the algorithms.

Don't remind me of this, user. I don't want to give them money, but I can't switch. I already migrated from Unity to Unreal, so I know how much time is wasted by an engine swap. I can't to this a second time.

does anyone have a good source for reference images?
I want to sculpt cute girls but i dont know where to get good designs to pretty much rip off.

Alright, we're on page 10, that means it's time for a new thread

With the shitshow that this thread was? Don't even joke about it, user.

(checked)
I use my loli sister

...

It's like you're gay or something.

Actually implementing DACRT is hard, so I never make progress.

You just keep doing it

I don't even have any 3D lolis in my life, my family somehow keeps popping out boys only.

Stop looking at used up Staceys, user. You'll discover a whole new world.

An unfortunate life you lead.

...

There is no child in the first world that isn't a spoiled fucking brat growing up with technology it is too retarded to understand.
With parents who don't care for it because they fucked young and just had it, so they look for role models in other places and then they stumble across dumblr and are lost forever.

Lolis aren't real. Stop conflating children to imageboard slang.
Fuck.

First reddit apologism, now 3d loli lust. /agdg/ has the weirdest derailments.

(checked)
You're right, RL loli is for headpats.


Oh yeah, I sure love me some imageboard slang that's shorthand for a word invented more than 50 years ago. Imageboards sure were great back then.
merriam-webster.com/dictionary/Lolita

I don't know if you can really call it that, the only person defending it also openly crossposts from there

Unfortunately that's mostly true. Good parenting still exists, but it's mostly rare, since both parents work in the vast majority of cases, so the kid is raised by phones and jewtubers. Doesn't help that single mothers are so fucking common nowadays, too.
Same scenario here, where I was mostly raised by a single mother and now my sister is too. Of course that raising doesn't involve actual parenting, so I've tried my best to help her not grow up to be as big of a fuckup as I am. Taught her to do math, recommend vidya to her, look after the jewtube shit that she watches and block the retarded nonsense.. Sadly couldn't save her from Autismcraft, but at least she's taken an interest in redstone and stuff. she also likes headpats
Sadly I'll be moving out soon, so god knows how she'll turn out. I can only hope though. She's a smart kid.


At least this time it's far beyond the bump limit.

I'd make a new AGDG thread, but the last time I did I got rect() and the thread was removed.

if you make it now I think mark really will sperg out again

Just fucking wait until this one's on page 13, and use the thread template (and don't forget to replace the bits between curly brackets like that one user that one time), use an /agdg/ image as the first picture, and think of a fun edition.
Being a good OP is not hard, just don't be stupid.

I'll make it, don't worry I have only ruined two /agdg/ threads before with my OP's and it was twice in a row, too

I learned my mistake after one, and didn't make another thread for three months after.

Does anyone use the irc channel? I've been on it a few times and it's usually just 6-7 people idling. I would have thought there would be more traffic for sure.

of course, we're on the official /agdg/ d𝑖scord!

I received a 2 hour ban and there was not a single on-topic post because of my OP and how bad my previous thread was

I have no regrets

How the fuck did disagreement get so big, anyway? It seemingly popped up overnight, and everyone was suddenly shilling for it en-masse.
I used it for a bit, way before the whole "we are for nigger rights, guyse" thing. Even if it wasn't a massive botnet, the "role" system and the fucking focus on emojis struck me as something Reddit would make. Couldn't bloody stand it.

Their entire marketing strategy has been to shill it on reddit and get redditors to peer pressure each other into using it

I probably would stop using it but it killed a lot of IRC channels that I would have used instead, really it's done a lot of near-irreversible damage because of that

Procedural stuff, in case anyone is also interested:
youtube.com/watch?v=u49T7LysBsk&t=17s
procjam.com/resources/
reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/
en.wikipedia.org/wiki/Gabriel_graph
en.wikipedia.org/wiki/Relative_neighborhood_graph
This is far, far too much for me to bite off at get-go, so I'm going to waaay simplify my plans into something do-able for an initial goal. I'll go back for a v2 with what I learned from this scratch game.
Also, anyone else here so anti-social even hanging out in the Principia disagreementia is too much socializing?

I closed that in less than a second after hearing that guy's voice. What the hell is that?

Ivan Skodje, I guess the guy had a serious testicle related incident as a child, left him in a permanent state of low-T, which affected his voice development. honest answer: how the ever loving fuck would I know, mate?!

lmao

His point is that lolis are 2D and whatever you're referring to in real life (children?) are not and can't be lolis.

this kind of person disgusts me. This is part of the reason why there isn't a single decent youtube tutorial, everyone has AHDH and needs to stupid jokes or gimmicks to keep their attention. if you actually want to learn it, the material itself is interesting, and 'teachers' trying to tell jokes just pisses me off

Because their major competition is skype, one of the largest software shitshows of our time

I'm still mad

The people behind it tried the same shit before and got sued in Cali for stealing people's data and selling it.
They just learned from their mistakes and hide it better now behind neat features that retards love so much.

I couldn't even get it to start on windows 7 for whatever reason. You'd think a program owned by microshaft would be compatible with their own OS

Fuck Skype, fuck M$, fuck them trying to get every person in the world on Windows 10. Fucking hate them so much I honestly might consider releasing any kusoge I come up with as Linux only.

...

new fags alert


yes read the fucking documentation, I've read that shit so many times I've probably know it by head
and that's if you already have some decent programming and coffee design experience


inheritance tree is not the same as node tree
you could object be some kind of node with a custom class and exported attributes for example (to edit them easily on the editor)
in my case I have separated object class and their visual node representation in game, but there isn't really a necessity to

And my point is that he's wrong.

is this your first thread, champ?

this, the node trees are composition

make it
and also wait for fucking page 14

Works on my machine™.
On the other hand, the android port is a shitshow of it's own special kind.

which is?


i migrated from godot 2 to 3 and almost killed my momentum, i can't imagine having do that kind of bullshit engine to engine.


depends on what you want to achieve:
better topology?
download sculpts or photogrammetry and remesh/bake them for use in games
just want to sculpt?
download ripped models and reproduce the higher detail hinted in the textures
also remember that not every detail comes from sculpting some detail comes from texturing
cloud.blender.org/p/creature-factory-2/56041520044a2a00caa7b06c

I'm curious, what aspects were challenging?

literally what happened with this very same thread?
and this newfaggotry about loli and head patting
is there a exodus going on or something?

I tried, but gave up, gonna sitck with godot2 till the end, just hope they support it well
but basically:

…何?!

We've had a huge influx of cuckchanners for some reason.
There was this horrible SCP sperg who came here announcing himself a literal refuge after cuckchan nuked his threads.
Then there was this DDOS, too.
The catalog keeps growing generals out of fucking nowhere daily.
I have no idea where we're headed currently.

Gee, these topics never come up whenever shinobudev posts, this is truly the first time this has ever happened. Whatever will we do about this influx of things that have never been discussed here before?
I haven't used any other form of "social media" (if you can call imageboards that) than Holla Forums since the original exodus. We can discuss semi-off-topic shit after we hit bumplimit, no need to whine about it.

It's the same in every online community. Start fresh, new OC, new community, lack of shills, lack of tards, good times. Then it starts to leak, first the OC is exported but then it is only a matter of time until the people at the end of the human centipede learn where the 3rd hand memes are coming from and start influxing the community. There is a tipping point where the newbs aren't properly told to lurk moar and the human centipede inverses itself. Again. And the OC creators fuck off to a new site/thing.
See: en.wikipedia.org/wiki/Eternal_September
We're headed to the same churn we always are, and 8ch seems to be in the 3rd of the 4th and final movement. We're at about damn max for shills, tards, etc. But the problem with the Web3.0 is, where the fuck do we go? This is more or less the last bastion of free speech on the web.

Progress
This shit should be the last hard thing about this map editor.
Fucking finally it's over
To make a new Edge Processor, just make a new class that extends EdgeProcessor and toss anywhere in the project. The reflection tools will find it and enable you to select it.
GeometryProcessors are the same, but there is only one for now, so there is no point of even showing it. It is the thing that is making the white mesh though.


Next is making this shit be able to deal with multiple polygons if you make the borders too big.

the kingdom come generals concern me a bit, with all of those cocksucking faggots making excuses for dozens of game breaking bugs and design flaws. It's the sort of hivemind retardation that's usually contained on reddit

What kind of maps are you going to make with that?

I'd love to see somebody start the internet from scratch and access is really complicated like back in the day so tech illiterate retards stay the fuck away.


I've read a few of those and it's uncanny.
It's either the apologists or people sucking the dev's dick for being "based" for not having niggers in his game.
We're already at the point in time where that is an achievement in itself. Some sad days lie ahead of video games.

I can see a return of private, competing networks a la CompuServ and the like.

The unwrapping operator I wrote doesn't center the result. What happens when you unwrap a triangle that's at (1000, 0, 0) is that its UV's will be offset by 1000 units, too.
After that, I need to do some refactoring. I have a couple of routines that use the same code. I will put all of this code in a dedicated utility module. Wouldn't want to post any pajeet-level code here, after all.
And then there's a wiki that needs to be written, so users know how yo use the operators I wrote.
On a side note:
I'm surprised at how quickly I picked up Python. I spent like an hour or so learning it, then two days fucking around with Blender's Python interpreter to learn the API a bit and then I wrote the plugin. I prefer C-like languages though. Not a fan of dynamically typed languages, at all.
The worst part about going from Unity to Unreal is that they are really similar on a surface level. However, in reality their workflow and APIs are really different. As a result there were a lot of things I thought I already knew how to do, which turned out to be the wrong way.

Glad to know you got it. Did you get the dev rush?

Speaking of Kingdom Come, but related to this thread more, how would anons here make a good open world game? Because "Good open world game" seems to me to be an oxymoron.

all of them

I got an answer in stack overflow
It was how I was getting the perpendicular planes

since i was going to use the opportunity to rewrite a lot of the old code i didn't even try to use the exporter like the other guy.
not all of the code had to be rewritten and being the two practically the same engine i copy pasted lots of it so it was the standard refactoring bullshit.

There's still some dopamine in that achievement. Nothing beats the rush of getting something to work after you've been headbashing your keyboard for days.

Design-wise, or development-wise? A solo dev or small team can't produce enough content to fill up an open world game, and the big studios continually fuck it up. An open world game can't be good if it's empty. So, either way, you're fucked. So I guess step one would be to make a highly successful game, and then start hiring people for your open world one :^)

It's just the current hip new chat program, a new one pops up every few years or so and all the transient faggots flood to it.
They keep telling me that irc is obsolete and that its time to move on, but they said the same thing when msn was the new hotness, so I'm inclined to ignore them. It'll die soon enough and they'll all start shilling the next big thing.

this is genuinely the worst feeling because i can't get over the ages of frustration when something like this happens to me

the reason disagreement is popular is the combination of the ease of use of skype and the functionality of something like mumble/ts3
it's mumble for the retarded, and i can't escape it

Been way the fuck too many years since I've done this shit. Didn't realize how much I missed making sprites.


Style it after Dark Souls and Super Metroid with a dash of Majora's Mask. You CAN go anywhere if you're good enough and have mastered everything your character can do, but a new player will be organically funneled down a specific path that gradually teaches them the ropes.

There's a sequence, the player can be rewarded for breaking it, and if they're stubborn and git gud, they can climb whatever mountain they feel like, but only the most determined will be able to do whatever they feel like initially.

Godot seems well thought out so far. I like the idea of nodes, tree, and scenes, that actually makes some sense to me.

I'm going to put all of my points into strength and punch them

disagreement has two features I actually enjoyed:
Embeded webms, images and a searchable chatlog that lets you see posts while you were away. The chatlog isn't even that big a deal because I can have have a bot or something grab messages for me on an irc channel if I really care that much. Embeded media is really nice though, it'd be nice to build that kind of functionality into an irc client. Apart from that the emotes are fucking cancer.


He raises the pitch on his voice for some reason, like Extra Credits. It's fucking retarded.


Honestly the documentation is lacking in a few areas and wasn't very helpful for me when I started out. I didn't understand exactly how transforms worked and how things interacted in local/global space, and it really helped me out to just tinker with the various transform functions and write my own notes.

I really want to get off the modern web; shit's just terrible. You can escape most of the modern web with various protocols like ipfs or i2p, but then your still stuck using physical hardware owned by ISP's. I'd like to get in on some kind of meshnet that doesn't rely on existing internet infrastructure, but nothing like that currently exists outside of radio-based ones (they're terrible and hindered by geography) and satellite (have to buy specialized hardware and deal with satellite latency; not to mention if the satellite gets damaged you're fucked).

dat butt

it always works perfectly if you don't get hit

Who runs godotengine.org? Why are they showcasing mobile trash and a hundred incomplete or abandoned games? our graveyard puts it to shame

they're working on a new showcase.

Elona+ is a great open world game

Gotta learn to enjoy the challenge! This is but another game, one with real stakes and real achievements, and beating it gives you money.

I need a good way for users to arrange and export sprite sheets, for me to import at run time. Was hoping there was a decent free tool to set those up so that I could just handle importing them. Any ideas?

I have a handy spritesheet importer class that I made for C#.
hastebin.com/jojunadupe.cs

For example, if you had pic related, and you wanted the green door animation, you'd call it with CreateFrames(16, 4, 256, 0, 32, 32, 32, 32).

we in dere boiz

You know that i'm gonna lewd that if i can.

you definitely make insightful and worthwhile posts that contribute greatly to the overall quality of the board

Y-y-you too

Hopping ghosts are a great choice, I bet you're a fan of Hsien-Ko

n-no, definitely not
certainly didn't slip any references to her in there, not at all

Still a good choice, jiangshi are fucking awesome.

Thanks, but I can import sprites. I was looking for a decent (and free) tool to allow users to edit or pack them, along with a Lua file describing it.

No worries.
Someone else can probably learn from it then

...

Where in graphics programming are imaging numbers used ? Because I have never seen a single one in all of my time doing graphics programming.

Video games are imaginary, doofus.

big if true

You can represent any 2D vector as a complex number and visa versa, so any of the math used with complex numbers for things like rotating can be used to do the same with vectors.
Quaternions are like imaginary numbers only they extend complex numbers into 3 dimensions instead of 2, so if you've used quaternions you've used imaginary numbers of a sort.

t. nodev

So are your life acomplishments

One day. i'll get back to work.


I know your pain.

today is this day

You're not impressing anyone with this.
Embedded is your next challenge.
Simpler than you think, and fun to accomplish.

I fucking wish but i replace my uncle at the job. One of his balls turned purple.

TO day, is the day

Thanks but no thanks, user. I've got a project in mind already. I know it doesn't impress, it wasn't meant to

I felt like sharing.

Good luck in your endeavors!

I need the explicit help with of the python out here,
I have piece of gimpfu script that someone was talented and willing to write for me

def generate_image(image, drawable, dataPath, filt): for (dirpath, dirnames, filenames) in os.walk(dataPath): # get all file names files = [] for binFile in [f for f in filenames if f.endswith('.bin') and f.startswith(filt)]: with open(os.path.join(dirpath, binFile), 'rb') as data: content = data.read() fileLen = len(content) (x, y, z, nameAndGarbage) = struct.unpack('8x3i22x' + str(fileLen - 42) + 's', content) match = re.search('(.*?)PART', nameAndGarbage) imageName = '' if match != None: imageName = match.group(1).decode('sjis') # decode for non standard characters else: continue files.append((imageName, x, y, z)) if files: def Name(item): return item[0] def XKey(item): return int(item[1]) def YKey(item): return int(item[2]) def ZMinuxKey(item): return -int(item[3]) #minx = XKey(min(files, key=XKey)) #miny = YKey(min(files, key=YKey)) layerCount = 0 group = None files = list(set(files)) #files = list(files) files.sort(key=ZMinuxKey) for (minusZ, groupedFiles) in itertools.groupby(files, key=ZMinuxKey): groupname = str(-minusZ) group = pdb.gimp_image_get_layer_by_name(image, groupname) if group == None: group = pdb.gimp_layer_group_new(image) # create group #pdb.gimp_item_set_name(group, groupname) group.name = groupname # z pdb.gimp_image_insert_layer(image, group, None, layerCount) #image.add_layer(group, -minusZ) groupLayerCount = 0 groupedFilesList = list(groupedFiles) groupedFilesList.sort(key=Name) #pdb.gimp_message('group %s' % (groupname) ) for (img, x, y, z) in groupedFilesList: #pdb.gimp_message ("image %s position %s:%s" % (img, int(x), int(y))) imgname = None if img.endswith('.png'): imgname = img else: imgname = img + '.png' findlayer = pdb.gimp_image_get_layer_by_name(image, imgname) if findlayer != None: pdb.gimp_message(imgname+' already exists in image in group '+pdb.gimp_item_get_parent(findlayer).name+' ('+group.name+')') else: imgpath = os.path.join(dirpath, imgname.encode('utf8')) if not os.path.exists(imgpath): pdb.gimp_message(imgname+' path not found') else: layer = pdb.gimp_file_load_layer(image, imgpath) pdb.gimp_image_insert_layer(image, layer, group, 0) layer.translate(int(x) , int(y)) groupLayerCount = groupLayerCount + 1 layerCount = layerCount + 1 if drawable.name == 'Background': pdb.gimp_image_remove_layer(image, drawable) pdb.gimp_image_resize_to_layers(image) pdb.gimp_displays_flush()

in summary, it reads from weirdly coded .bin files that contain meta information about corresponding images its a ripped game

the problem code is in this part
files = list(set(files))files.sort(key=ZMinuxKey)
supposedly 'files' is a list with tuples for each image, and its supposed to be sorted by its 'z' key (or item[3])
but it does not sort, apparently its already ordered in some way, but some other come out of place

the other problem would be
for (minusZ, groupedFiles) in itertools.groupby(files, key=ZMinuxKey):
which could also be at fault here, but I have no clue how these abstract gooey python shit works
supposedly it should group 'files' by items with the same 'z' key, but apparently not working either

It doesn't have to! Getting out of your ass and starting to work on the dream is the hardest step. You go, user.

So if I have a render target at like (100,100,512,512) that is my clickable game area, and everything else is UI or fluff, I can poll the coordinates of the UI no problem. But within the game window itself, I keep getting confused about how I know which tile I clicked on, especially if I have a camera that's just kinda panning between tiles and whatnot

どうも。

頑張ります!

gosh

Very fucking productive afternoon

RPGdev user,

Moving to Godot 3. Downloaded the program and started reading documentation, it doesn't appear much different from Unreal. The issue of god objects in Unreal is much more obvious to me now that it has been pointed out to me (Object -> Actor, Actor handles lighting, collision, drawing, etc.). So far I'm only at the "Hello World!" phase, been setting up the editor. Already ran into a crash or two, need a new computer ASAP. I'm not gonna shit can my mod though, I'm gonna keep it around because I still love the Unreal engine. It just has a lot of bullshit that I have to work around. Also I'm gonna rip the textures and use them until I can learn how to make my own.

tell me about it
I literally spent the afternoon almost punching my PC and throwing it out of the window because of how inconsistent my issue with was

ps: turned out my problem was with that first fucking 'for' loop, and I didn't pay attention to it, fuck python

What?

HEY NERDS