The Atlus conspiracy

Let's finally talk about the elephant in the room.
Atlus seems to have had some kind of purge in the 00s, its most prominent 90's names having left the company.
They claim Kaneko is still there, but he hasn't been doing his job at all, and no one's been able to confirm his presence at Atlus for a long time now.
I used to suspect Kaneko was somehow physically incapacitated and unable to draw anymore, but didn't want to go public with it. Well, the manga cover illustration he released last year obviously ruled that out. So the question remains: Why is Kaneko making no art for Atlus anymore? As far as we can tell, he may not even be there.
Masuko and Satomi have also left Atlus, and nowadays work with FuRyu on the Caligula IP.
Hashino, Soejima and Meguro are the biggest names currently at Atlus (not counting Kaneko, as explained above). They are pretty much celebrities of modern JRPGs, although they've been around for quite some time and are among the few who survived the purge. Tsuchiya is still around too, but not as well known.

Of course, the strangest case of all is Cozy Okada, founding director of the MegaTen franchise and one of Atlus' founding members. The official story is that he left the company because SMT NINE and SMT III Nocturne failed to sell.
Now, on the surface, this already makes little to no sense. Why would a founder let a couple recent failures completely abandon a company of over 15 (at the time) years of success under his leadership?
But with more context, it makes even less sense: He did not even direct the commercially failed games in question. He was credited as Producer on them. Now this is where it gets interesting. Take a look at Ishida's statements from an interview:
"At our company, the director takes on a lot of tasks normally handled by a producer. The director has to think about how to market the game, negotiate for money with the company, manage production costs, and lots of other little details about the production."
Nocturne was clearly Hashino's fuckup far more than Okada's. Let's pretend to take the official story seriously for a second: If Okada was really so desperate not to fail, and decided the SMT III project would be the final straw for him, why would he entrust Hashino to direct it in the first place? Why bet literally everything on him? I know Maken X was a successful precedent, but that alone wouldn't cut it. Hashino's success at Atlus up to that point was nowhere near Okada's.
Personally, I'm convinced that someone behind the curtains had leverage over Okada and wanted him gone. No matter how you look at it, the responsibility of failure wasn't his to take, and I highly doubt it was his decision to step down from directing in the first place, knowing the games he directed were Atlus' best-sellers on record. So this wasn't about the money. It must have been something personal.
I know Okada attempted to hop on the mobile gaming gravy train out of frustration, but he could have done that without leaving Atlus. The official story is bullshit no matter how you look at it. There's more to this than we're told.

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archive.is/OT5bw
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That sounds pretty compelling to me, OP.

The Persona series, and Atlus themselves by extension, is a human trafficking vector for the JAV industry and Yakuza. I have no proof of this but it is the truth.

Shut the fuck up, OP has 5 paragraphs of proof right there

...

Nothing about OP's post really gives concrete proof of possible Human Trafficking, only that there was a purge of 90s Employees and Okada in particular being forced out under suspicious circumstances and Kaneko being MIA.

Problem with the nip vidya industry is, it's really hush-hush with corporate politics behind the scenes, either something happened during the time Sega bought them out of their debt-laden President who owes the Yakuza a lot of yen or it's personal reasons, think there was a few talks like that on 2ch.

Kaneko still works for Atlus, but only so he can't work for anybody else.

Another interesting thing to note is that Cozy Okada's name supposedly appeared on some Japanese list of tax-evaders last year. As far as I know, it's not 100% confirmed. I hope it's not true.


The sad part is there's no real proof that Kaneko's actually doing any work. He's credited for some story concepts as of late, but that might just be another lie for all we know.
Point is, if he can still draw (which he can), why doesn't he do it for Atlus anymore?
I know he said he wants to give the younger artist generation some room, but that doesn't explain quitting entirely.

Why the fuck all most anime nobunagas look the same and nothing like his actual self?

My assumption is that Dracula with Chrostopher Lee was a hit in japan. Japan never had vampires, so they thought he resembles "demon king".
So eventually Christopher Lee because both image of Dracula in video games and popular culture, AND image of Oda Nobunaga.

That's very interesting theory.

You're a very interesting story!~

Hell I'd believe it. After seeing all the SMT remakes that phase out kaneko's art I could see these decision being made out of corporate animosity

Kaneko doesn't do more work for Atlus because he gets paid every time they use his designs anyway.

Salty suit fuckers are a dime a dozen.

But then Sony ended up funding Cozy's PSP monster game Jewel Summoner, spent a lot of money on it and it ended up bombing since it played and looked like bargain-bin shovelware along with garbage music, the money that went into it did not come out of the product.

I personally think Cozy was just too autistic for the stockholders wanting to make a good game and wasn't hard enough production-wise for the suits to deal with him anymore, ultimately it's their own fault for bothering to go public in the first place, the suits eat away all the competent employees just to wring out the most money possible out of their invested stock holdings before cashing out and letting the company collapse.

They have some kind of deep personal hatred against SJ protagonist's cheekbones. It's uncanny.

It's more so they can sell you the original as DLC, as they did with Radiant Historia.

I'm more worried by the shift of thematic tone. I will admit that I haven't read much into the people behind the SMT/Persona games, but this is the observation of a 'secondary' fan. I personally liked the 'edge' of the SMT games, since it gave the game's stories some weight. P3 had that to a lesser extent, but it was still really well made. All of those stories felt like there really was a risk of failure and the consequences would be dire. Some playable characters would permanently die due to the story progressing, too.

From the theme of "the world is inevitably fucked" to "happy fun time murder mystery" was really jarring for me. I held out hope that P4 would go for more "mature" themes since high-school has been done to death already. Catherine showed that a mature setting out of high-school could be done. Then it was more of the same with P5 again. You finally nailed down how to make human characters have meaningful dialogue and personality and then you put them in these wacky storylines with no "realistic" angle, no meaningful story and with annoying fucking mascot characters. It was bullshit anime-cliches before, but by P4/5, they really embraced it. I know it makes them money, but I feel like something genuine was lost by abandoning the edge.

With you on that
Look at the shitshow that was #FE. Modern day Atlus is busy rehashing their old successes and shoehorning shitty waifus and taking a big dump on the original art. I wouldn't be surprised if we got an SMT3 remake on switch with models like Persona 5 and a new waifu character for some retarded True Human ending.

You can only kill God so many times before the shock value wears off.

Well, Sega owns Atlus, and Sega is run by Yakuza. In fact, the Ryu Ga Gatoku series is propaganda from Sega’s Yakuza bosses to make people more accepting of former and current Yakuza.

I'm also going to hate that atlus is going to miss the point of Golden Channel. A story that revolves around adult themes(kinda, catherine could have technically taken place in a high school), but then make a catherine 2 because all they heard was "people like catherine". Just surface level statistics and understanding of the audience gives us games like SMT:IVA
Everything we can say in this thread is basically
ATLUS IS GONNA FUCK UP SMT

It's like they just shoehorned that in SMT:IVA as a final boss because what your friends tell you to do instead of an ideological conflict of existance like dagda states

Atlus should just accept their fate and make a demon dating sim.

3 was filled to the brim with cliches and softened writing as well. You can tell the change happened sometime midproduction because the game has a very schizophrenic tone.

They are already making dating sims instead of dungeon crawlers for degenerate faggots like you.

The original art is great, why are they fucking with it so hard? And more to the point, why is this getting so common everywhere?


The shock value for me was never punching God in the face. It was the journey and the sacrifices made to get there that made those games stick out in my mind. Nocturne put all this immense pressure on you to decide on what to do without drowning you in meaningless "choice" gestures and keeping things somewhat vague, which was great.


I won't deny that. The characters were shallow cliches, but I think it was to see if they could pull a game concept like that off in the first place. Since the cliches were already there, it was easy to make a game without sacrificing too much time on characters. P4 showed us how much they improved with writing characters. It shows that they were confident in their writing ability if they could jump from P3's cardboard characters straight to relatively complex characters like P4's Kanji.

Was Inhert the most advanced orbital frame?
It was certainly the most fun to play as in VS mode

...

I like how when I played ZOE2 I didn't even know Inhert was designed by Kaneko, but the style was so distinct and off-colour from the rest of the game I almost immediately recognized it as being "SMT".

Which reminds me

I'm just sad that friendly collaborations like this aren't possible anymore.

wew lad.

People are just sick of getting kiked, too much effort to build up a reputation in a company just to get fucked over by corporate bullshit.

They already did with SMTIV. But at least SMTV will be a lot nicer to look at and run on a better engine, even if the gameplay is still fucked up.

One thing I will say is that some of the HD demon models are so true to their original illustrations, it's almost 100% certain Kaneko himself supervised them. They adapt some of the finer details the previous-gen models didn't (and probably couldn't).

Don't really have anything to add besides Persona is plebtier bullshit made for the lowest rung weeb scum of the Earth and it only gets a free pass everywhere because of waifufaggotry, but OP might be on to something.
Also anyone else really wish they made Golden Playhouse into a series?

its entirely possible, but it does sound stupid at first glance

They're pretty open about it compared to say jews.

...

+1

The longer I watch that slide, the madder I get.
As for Persona, it's a victim of nu-Atlus as much as SMT. Though admittedly Persona was designed with a more conventional audience in mind from the start, it was originally done very tastefully, with great talent and no life-sim bullshit.


One of the things I respect most about SMT, no matter how low it has fallen, is the fact it's the biggest (if not the only) video game franchise to unapologetically criticize Judaism, even to this day.

Calm down, autismo. It was a joke.

Only early Xeno series comes anywhere close.

I know and honestly should iterate that P1 and P2 feel like completely different franchises to me compared to what came after them so I commonly make the mistake of using Persona as a blanket term.

Yeah, the Persona name was sadly ruined by Hashino's lazy, shallow and forced life-sim game design that disgusts even most of the casuals, and appeals mostly to degenerates.
To anyone looking for a proper MegaTen with a social flavor, Imagine was the infinitely better choice. Atlus probably realized this and forced Cave to "shut it down".

Well, it is interesting to note that all the Persona games up till three still had the Shin Megami Tensai suffix. It was four that officially dropped it.

Not true. Persona 1 was Megami Ibunroko: Persona in Japan.

Not a single Japanese release of Persona used SMT on it's cover whatsoever. That was an American marketing meme.

What's that? It's a book about the old persona games? Have full scan please? if it have stuff like that interview rest must be neat!

Here's proof by the way.

Oh, that's an interview from the "Persona Digital Collection". It was made back before P2, but it recently surfaced on the internet and got translated.
The pages you saw were 3 and 4. Now here are pages 1, 2, 5 and 6.
It's a great read.

This is all very interesting, does anyone have any good resource on people developing smt games(on which game does every member start working and when they leave), other than wikipedia?

1. Kaneko's artwork is being phased out because Soejima's is much more popular and accessible, and much of Persona's success is owed to his art style and aesthetic. The new artist working on mainline SMT looks more like Soejima than Kaneko.
2. Stepping down due to the failure of your product to meet expectations is not a rare occurence in Japanese business and is completely believable.

This thread is nothing but wild speculation. Atlus is merely changing with the times, as all companies do.

one could compare the end game credits for the games.

can someone put these together into a pdf?

Masuko's always been freelance though.
Caligula 2 when

His work in Super Robot Wars Alpha 3 was great.

The japanese industry and the (unironically) glorious Yakuza operate in the ways of "if someone with power or influence does not like you, you will be fired or even killed", which is a good thing. It prevents employees to grow as assholes that harm the companies and the industry itself, as it happens frequently in the west with all the leftist pandering idiots.
If there was a purge, it is because some idiot became a bother to someone with power and influence, and that should never be done in an organized and fully functional industry.

Fuck off Kiryu.

Nobody gets fired in Japan, they put you in a locker until you leave of your own volition.

No one has harmed the industry more than the hacks who have let a once great company become a dating sim vendor.
Cozy needs to come back and cure this cancer.

Honestly, I don't mind the life sim elements of Persona 3-5 in and of themselves. Social Links and skill acquisition are bloated, but that's a problem of implementation rather than something inherent in the idea of having life sim elements. The tonal problems with Persona 3-5 are because of the writing and the overall style they decided to transition to. I could see a game more like Persona 1 or 2 in terms of tone and style working with life sim elements.

I don't want to start a new thread so I'll ask here. When does Strange Journey gets good? So far I made it past the mall and it's been quite a bore. The music fucking sucks too. I thought I'd like the game since I really liked SMT1, 2, Nocturne and P1, but god it's dull.

The main problem with the series' change in direction is that Hashino one day simply decided "Let's adopt the terrible VN calendar formula to bloat playtime and appeal to otaku", and sadly it's been that way ever since.
Nowadays the closest we have to traditional Persona games is Q, and probably Q2.
You've got a point about life sim elements. Certain ones can indeed be a great benefit to RPGs, as long as they're done well and in moderation. Many good old-school RPGs have some, just to take a break from all the combat and dungeon crawling. Some of the classic MegaTen and Persona games have had casino minigames. You could say Persona 2 even had farming, in the form of lottery tickets.


Strange Journey has some of the best dungeon designs in the series, but the combat is average at best. If you feel it's too much a chore, I suggest playing a different MegaTen and maybe coming back to SJ later.

I still want to know the "Unusual Circumstances" That led to Persona 2 Eternal Punishment PSP not getting released outside of Japan. I wonder if the fact that Index went bankrupt 4 months later had anything to do with it.
Everyone assumes that it wasn't released because it supposedly wouldn't have made enough money to justify localizing it, but that doesn't sound unusual at all to me-that's probably the most normal and logical reason *not* to localize a game.

What do both of these have in common? That's right, the Etrian team, the only competent group left at Atlus.

Probably pure laziness, as they could just rerelease the PSX version at basically no cost.

That all sell well, which is the goal of the owners of the industry.
Don't like it? Move to Japan with a large group and start buying games that are not like the dating sims. Can't do it? Deal with it then.

Sadly, this is true. Inferior products have a wider appeal in this day and age.
Japanese gamers used to have better taste in the 90s, as proven by Cozy's success.


Now that you mention it, that's an interesting point.

Thank you! So it's only 6 pages?


Seconding this request.


Exactly. Make no mistake, hashino only added that cancer to appeal to otaku and unfortunately he was right it worked. Worked so well he decided to keep it as long as he was in charge. And obviously you can't have a amazing, complex storyline with a game (aka Batsu and tsumi) that have such elements since they really break the immersion and force the player to do its bidding. "Oh you wanna advance the storyline? Too bad you need to rest/whatever for at least 2 months, feeling each day." "Phew we just defeated that shadow and almost died! Now I can worry about not doing bed on my test tomorrow…" and other things like that are part of Persona ever since 3. The story had to be something more simpler, more easy to follow or the players would be lost when it was time to continue the story after the time spend on links. And that's why every persona after 3 have a story that sucks ass and all have massive flaws even in the characters.

Really, a dog and a robot…that can summon a persona? Marie? Need I to say more?

Granted it's not like the games never had good moments or something…heck I think Morgana for ex was a good mascot character as far as mascot characters are concerned. But even 5 have problems in its story, though it is better than 3 and 4 IF you ignore story is pretty much "hey I hate what you're doing me and our friends will fucking brainwash you!".

Now that Hashino left, I hope they will put someone that won't treat the gamer as a retarded otaku that just wants to be with his waifu and try to work on a jrpg with a better story and characters. Maybe even hire satomi to work on the series again? In the PSP port of Batsu he made sure to add stuff in case he returned so he would have something to work from right away. I know it's a long shot but it's what I'm hoping for but given OP's obversations and all…I know it's unlikely.

It is not just worse taste.
It is worse customers.
Japanese let women become customers, and as anything related to women, the industry is now shit, as women can't play a good game with their deformed brains via estrogen.


The otaku always bought the games, user.
Other people stopped buying the games, but the otaku kept buying them.
OF COURSE the company will pander to their customers.
Blame it on the japanese normalfags that stopped buying games to waste their money on fads.

The interview itself was only 6 pages, yes. But it was part of a digital databook that contained a lot more things.

One of the biggest problems with modern Atlus in general is that their philosophy for every remake/remaster is "Here's a shoehorned-in original character and an extra dungeon, enjoy". It's become embarrassingly predictable and consistent, like they're trying to make it the company signature now. In hindsight, I'm certainly glad they didn't force some out-of-place OC into P1's semi-remake on the PSP.

I'm looking forward to Rin. Catherine was missing the delusional 2d waifu route, rightfully being the polar opposite the literal semen demon. Wonder what Astaroth will say about it.

What if she's a trap like the promotional materials imply?

I doubt it. Body language goes a long way, no dude needs to examine a guy's dick with his face right on top of it to tell it's a dick and then act all surprised about it. She's an angel and doesn't have genitalia. Plus the promotional material has Vincent on her head, making it pretty apparent that it's not a sexual attraction unlike with C/Katherine where he's on their tits and ass.

if it is a trap I win either way

lol why do you people even give a shit, the Persona games are way better than most or all of the SMT games in almost every way

Well, she'll be interesting either way. It's true that the two original girls were too close to 3DPD for my tastes.

tell me more

Story, characters, setting all of these are usually better in Persona games when comparing them to that generations SMT counterpart

Atlus believes that japs are ancient jews, done.
Link: archive.is/OT5bw

You do realize the plot of 4A is the aryan gods (Mitra, Odin, Krishna/Vishnu, Dagda) teaming up to defeat Jew God, right?

Yamai is pretty redpiled and good with mythology. It's just very unfortunate that his game design philosophy is trash.
Ideally, Atlus should keep him on SMT's team as a writer, and hand the game design work to one of the EO guys.


You got it.

good old 90's japan where CP was legal

1998 was 42 years ago OP
How long should people work for? Is there just no release from this?

42 years ago?

Well they dont even serve the same purpose so your point is null.

They also had no law against showing Hitler in their video games, but apparently they do now. What the fuck happened?
I heard people say the law is against portrayal of historical figures in general, but that's obviously false because Goemon/Yoshitsune/Masakado are still showing up uncensored. And then there's also Code Name STEAM with Lincoln.

bump

Fucking end yourself.

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Jews happened.
Kill them, and everything improves.

This really is beginning to seem like the case.

Did you know that there are Yakuza who specialize in making murders look like suicide? I only ever found that out when reading up on some background info about some Jap movie that was overtly critical of Yakuza and basically called them a bunch of pussies so the director committed suicide but it was actually murder.

The reason I bring this up is because in overall Asian values there is a very important concept of Face. Keeping up appearances is more important for your reputation then doing the right thing most of the time because the right thing to do isn't actually the right thing to do that's the wrong thing to do because you lost Face doing it so the right thing to do is to do the wrong thing and keep Face doing it even if it doesn't actually do anything or will even lead to worse outcomes. Now this just sounds like a more flowery way of saying your reputation but where it starts to deviate is what would cause a loss of reputation, one of the things that cause a loss of Face is compromising the group, the company, Your People whether that be simply fucking things up and putting them in a bad position or simply embarrassing them. Combined with the more buglike group mentality where sticking to the group is more important then not compromising your own personal values you have a perfect recipe where just firing a guy outright is simply not an option.
So if you want to fire somebody you basically drive him out by treating him like complete shit. Then when he quits you can simply say he took responsibility for his own failings even if that's bullshit. Pointing to a past failure he had done is merely just an excuse.

Damn.
R.I.P., STEVEN.


OP here. You shouldn't make such lazy bumps. They'll make my thread look bad.


I'm pretty sure that's one of the most common practices to cover up murder in any part of the world.

Yeah, that's pretty much what I suspect happened to Okada.

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LEARN TO SPACE YOUR PARAGRAPHS
This is an imageboard, not a novel, which is why we don't have indentation. To make up for this and to make reading a random user's post speedier (thus making it easier to check quality and substance quickly) we utilize double spacing between paragraphs.

Stop being so skittish because anons pointed out the idiotic meme spacing. That's not the same as double-spacing your paragraphs, even if it's just a couple sentences, and keeping each paragraph to its subject before starting a new one for the next.

English 01, user. Write your crap better so it doesn't look like word vomit. Tired of seeing this nonsense flood the boards.

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Wait, Stephen hawking died?

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Which, again, is the right thing to do.
Nobody wants to be humiliated by the deeds of a lowlife that go all out to embarrass the whole team just because of his individual thoughts on some matter, or his genuine incompetence to deal with some situation.

begone reddit

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Your asinine text lumps aside, you make some interesting points. However doesn't Japan conflate "director" and "producer" all the time? It's almost essentially the same position half the hour even when there's two different guys for the credits.
Still, it makes you wonder why Atlus has bled so many faces and where Kaneko's gone.

Also consider that Kaneko is said to have had more influence in the company than we used to think, even being quite happy with all the alterations made to the Persona series (or just happy with all the money). I wonder if the guy isn't working as much because he isn't asked to or because he doesn't have to, depending on what kind of contract deal he's got going for his art always being used in every SMT and Persona title.


Why are you sad? Guy's better off dead than living like that and waiting for the inevitable.
Besides his last grand contribution was String Theory, the most unscientific bunch of nonsense concocted by a brilliant mind. Not that big a loss.

You must be one of the cool kids

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Actually, post Saturn era they've been pretty damn good. Besides, it makes sense for easterners to assimilate their ideas to Gnosticism, since it's already an eastern ideology protruding into the west.

wow this is one hell of a conspiracy theory.

I could actually believe that one of the people would've stepped down because of SMT NINE since it was a project that was bigger in scope then what was delivered. Also it was a failure in sales, so much so that the collectors edition of the game was sold for under the regular edition of the game.

Most of the video game companies have ties to the Yakuza even in today's standards. You have to remember that most of the groups are national companies and that is the reason onto why the Police cannot just arrest them. They still bring on money to the Japanese economy, even if it's basically drug,human slavery, jav and uncensored porn sales.
And most of the Yakuza has ties to Chinese Korean mafia and the North Koreans that basically produces and sells meth plus weapon sales that sometimes comes from China or Russia.
But the Yakuza don't really do allot of violence as they did before, there are questionable suicides that don't makes sense.

Gnosticism tumbled out the busted belly of a proto-gnostic sect which branched off of Christianity - or as it was known back then, "The Way" - and used Jesus as a springboard to a cultic "secret knowledge" understanding.

It's one of the earliest branch-offs along with the Judaizers who kept ranting at Gentiles that they needed to get mutilated to be saved. Gnostics conflated certain Greek philosophies and Aristotelian concepts of Forms and such with what Jesus was said to have taught, ultimately believing that physical matter was evil, that the "God" who made physical matter was also evil, and so Jesus was not ever physical. Then you get into the emanations, the origin of Yahweh and how he's somehow an evil emanation because the unnamed god's cloning process or spirit gas forms got more impure along the way until there came a being which made matter, etc. It's asinine. It's the most ridiculous nonsense this side of Mormonism.

Although what you're more likely to find today is definitely more akin to a really watered down and washed out Hinduism, Gnosticism isn't really from the East at all, unless you count the MidEast as East, or around there. Point is it's not like Gnosticism was originally Asian or something, at least not from what I recall. Certainly not from ancient Nips or Chinese

It always bugged me and pissed me off that Atlus started getting a hard-on for gnosticism and raped SMT lore with that trash SMT4A (though SMT4 was already a bastardization of the series, last decent mainline SMT was Strange Journey despite introducing tranny Lucifer and pointless Mastema). I mean not only does it take the Dante's Inferno theme of proper SMT and turn it into a Nip's misunderstanding of gnosticism but it also makes that fruity kid with the femboi cut the new YHVH? Get that hell outta here.
Worst thing to happen to the series.

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t. demiurge

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Gnosticism predates Christianity by centuries. It's pseudo-Hinduism mixing with Hermeticisms.

Twenty years later, we're still in high school.

Why do people constantly go on Holla Forums to shill against Holla Forums?

Because they can't shill against a board that someone's already on. They see Holla Forums as a major politicizer of other boards that they can't attack on their turf, they think they're wholly responsible for things like Gamergate being propogated on Holla Forums and thus try to attack Holla Forums's supposed connection to Holla Forums through demoralization tactics disguised as Holla Forums-posting when there's no actual connection between the boards outside of shitposting.

They cannot conceive of the fact that movements or organized outrages like that can be started by complete grassroots reasons, and think Holla Forums's responsible since they're political and cross-post. They use 4chan as a testing ground for meme generation and try to move to here when they don't actually understand that 4chan is their own people rebelling from the inside in secret, using an "edgy" place to voice concerns and frustrations with their own kind outside of places like Reddit and Tumblr or whatever those communists use.

In other words, they're doing this because they're retarded.

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Some ideas of Gnosis barely predate Christianity, but Gnosticism itself is Christian in origin. Also, there was no religious contact with India at that time, and the development of Hinduism as we know it today (coincidentally) also dates from about the same time as Christianity.


Because Holla Forums is a modcucked circlejerk right now, and the tiniest deviation from hivemind consensus will be met with instant hotpocketeering. It's a miracle imageboards don't support shadowbans yet, I'm sure it would be de rigueur on Holla Forums & /a/.

That’s no explanation why you shove Holla Forums shit into my face, niggerkike

I can see why they didn't want you.

Nice job outting yourself reddit, get the fuck out. Your fucking sentence isn't a paragraph, it doesn't look good, and is not better for reading. I hope this is bait.

Rejoice!
A shitty lunatic died.


A very small price to pay to have their society free from kike supremacy in their media.

I miss old Atlus so much.

You might be onto something, maybe email a journalist (actual not video game) through a vpn and see if anything comes of it.

Good point. I'm sure someone who knows Japanese will be able to dig up a lot more than I can.
Japanese web browsing is way out of my league. All I can do is machine-translate simple sentences that I find when I already know where to look, or when I get lucky.
Speaking of, I once happened to find a Suda 51 interview where he said he loved old MegaTen, and praised Kaneko and Okada for their work. (archive.fo/RBeuG) So I suppose someone can try to contact him on twitter and ask him if he might know what happened to them. But even if he does know, I highly doubt he'll spill anything that isn't already public.


Most of us do.
Too bad new Atlus don't.

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