It's a truly wonderful feeling, isn't it?
Between the quest markers, the constant mashing O while running around, and the fact you spend more time wandering around empty wastelands than actually doing anything interesting, that's pretty much exactly why I felt this game was more like TES 6 than MH 5.
Preparation is part of skill, especially in MonHun, and you can only bring 5 Flash Bombs and the effect gets diminished each time anyway so they're not something you can solely rely on. Get fucking gud.
If it does, it's going to be the smallest G Rank ever, considering it'd be coming out in less than a year after launch and while the team is multi-tasking on working on it alongside making the PC port.
This is literally the mirror of my experience - I found the blind fellating of World was so strong it was practically shitposting, and now having played it I find the game removes so much that I have to say it is easily the worst mainline entry in the series, and even gives XX a run for it's money.
Rock on brother, you're the most positive thing to happen to these threads in a long time.
We've had a solution for that since Portable 3rd though.
We're aware normalfags exist, but the problem is we don't want them influencing the direction of the series we like. Unfortunately, considering how financially successful World was, Monster Hunter's pretty much dead at this point.
I actually found the open maps to be one of the flaws, as it just draws shit out unnecessarily and makes the load times fucking ridiculous, especially when you consider this is supposed to be better hardware than we've been running on before. And the handful of QoL doesn't make up for the fact that everything is a fucking pushover and that the general design is towards not demanding anything of the player in order to succeed.
Being able to run while healing, restock on items infinitely, teleport around the map freely, break monster aggro instantly, all while not having to worry about not having armor skills because any old mix and match will give you shit with no Minus Skills to worry about isn't a "catastrophic change for the worse?"
Not to mention every map is covered in gather points for Herbs, which not only no longer require Blue Mushrooms to upgrade into Potions, but with the new system auto convert into Potions as soon as they're picked up, even mid-battle.