Enemy type you instantly fucking hate

When at least one of these fuckers appears, I know I'm not having fun times anymore.
I don't even know if there is name for this type of enemies, but I swear on me mum if another jap game pulls them out on me, I'm not playing anything japanese for the rest of the fucking life.

Take a ticket, but.

You sound like you had a wheely bad time with them.

There's always a trick to such enemies. If you don't know how to fight them they'll spin circles around you though.

WHEEEEEEEEeEeEeEeEeEeEEEEE

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The ones who latch on you.

Damage sponges.

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What the fuck is with all the template threads propping up in the past few months?

MODS

Yeah, I agree, let's remove all non-mario/zelda mods.
That would be much better.

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A template thread is shit like "Now that the dust has settled", this has nothing to do with it and I suggest you lurk more.

It's only a template thread if I don't like it

How about you bitch about it in one of the template threads?

Little shits like the frogs in Serious Sam. Completely unfun to fight.

Those suicidal drones in Duke Nukem 3D.

Flying drones
They're bulletsponge annoying pieces of shit that constantly dodge your fire and are unsatisfying as all hell to kill


You got your replies, congrats

enrmies that are fast, do little damage but able to stun-lock, and attack in large numbers.

rolly pollies

You play FPS with a controller don't you? Sections requiring vertical aim like that are always refreshing in PC FPS.

really?

These faggots

git gud fagit

Any mosquito-like enemy. No matter the game they're always designed to be fucking annoying. Just like in real life.

FUCK mosquitoes.

Enemies that can push you a good distance with their attacks, especially if they're a minor enemy meaning there's a lot of them. For some reason, getting shoved around is the most fucking infuriating thing for me to deal with.

suck more niggerfaggot dick, lying degenerate homo

git gudder putito

Flying enemies were a mistake.

yes. They're not fun.

BRAVA is actually fun to fight cause you bait him to attack and attack him in recovery time, or outrange him.

How about a mix of a mosquito and a spinning asshole like in OP's?

Behold, the most obnoxious enemy ever for which best strategy is to just avoid it entirely the whole game.

ah fuck i had to forgot the pic

They also make the most headache-inducing sound I've ever heard in a game.

Enemies you can't kill

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It depends. The example you provided is retarded since Mario 64 is primarily a platformer and those enemies are confined to single areas so they can be thought of more as just extra obstacles part of the level itself

I've never understood the problem with cliff racers. Do they start showing up in huge groups as you level? I've only ever had to fight one or two at a time and I killed them pretty easily by just hitting them a few times with my sword.

More enemies you can't kill

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This is what I immediately thought of. Fuck those things.

Gentlemen

maybe you just hate wheels

Evil fuckers, them.

I remember the nuking jellyfish more.

Jumpscare enemies

Actually yes, boss that are mini-games/QTEs/platforming sections that work outside of game's established rule sets are the worst.
Thankfully I can't name any other than Bed off the top of my head, but I'm sure fellow anons could help me out.

Honestly, fuck flying/non-floor-mounted projectile spitters in general.
Primal aspids are just a combo of everything there is to hate about them

Fuck the frog boss fight. I can do everything except for that fucking thing on hard difficulty.

The obvious one is Drakengard 1 and 3's final bosses. Simon Says in the first, rhythm game in the third. The latter is particularly nasty if you try relying on visuals, video related. The only forgiving bit is the relaxed timing on the button presses. One mistake and you start the whole 7-8 minutes over.


They're not an issue if you're breaking the game, but in more balanced play they are a frequent encounter, and necessitate you kill the things because they are relentless in the chase.

Fuck you user. Palenque was awesome. Metroidvania suddenly becomes shmup

Those enemies with armor in Dark Souls 2, also Fencer Sharron, lightly dressed, infinite poise.

Huh, HK does look like a flash game when its in isolation like that.
Anyways only the 3way shot ones caused me any problems and boy did they ever

You best be gettin along now.

Any enemy, including wizards, that paralyze the player. Nothing pisses me off more in an RPG than having an early character who has no answer when a basic enemy takes control away from you entirely for what feels like ten minutes.

Enemies that have a random attack pattern with one attack that has little to no buildup/clue etc


I somehow managed to beat the first one, but 3 is cockblocking me with the utter shit performance, I don't know if I have it in me to beat this fucking thing
I'm seriously considering just using that one thing that allows you to emulate a DS3 through any peripheral connected on your PC and just making an ahk.script to beat it for me

Hi!
I heard you were doing a solo assassin playthrough and I couldn't help but come yonder to wish you good luck! May my presence bring thee good luck and merry happiness in each encounter!

how about enemy types you instantly love?

The game runs like ass but that doesn't tie into that boss fight. All it comes down to is "hit the button a fixed beat count after a ring comes out" so you gotta have rhythm, and be able to cope with tempo changes especially for that last hit. Relying on visuals will not work once you hit Three's part.

Fuck you.

Well I also happen to be shit at rhythm games in general so that doesn't help.

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La-mulana is some overrated piece of shire. is more of a myst game than actual metroidvania.

NO
STOP
GO AWAY

none of you dipshits said enemies that heal or completely heal. faggots

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Cliffracers also had this wonderful side effect in Xbox morrowind of eating up all the framerate if somuch as a single cliffracer was after you.

The Nioh wheelios are a complete non-threat if you invest a single minute in figuring out the combat system dodge the charge then stamina rape them and they will die before being able to get up once

It may not be a template thread, but it's still a case of a (1) and done OP.

I never understood those.
Does anyone else here make threads they don't participate in just to watch other anons fling their opinions at each other?

Just carry an enchanted weapon or go around them, there's very few places you actually have to worry about them. Better yet, carry throwblast, walk up to any wall-like surface, and throw it.

I've played through Dragon's Dogma at least 4 times now and I have never once in any playthrough ever used one single solitary throwblast or dragon spit.

Well now you've got a reason to carry a couple. Throwblasts tear ass against the right enemies, even from level one.

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not NEARLY as bad as those FUCKING WOOD SHIELD NIGGERS

I don't think there is anything more annoying in any other RPG out there

Came here to post this

This faggotry maimed Holla Forums far more than it protected it.

Fuck you faggot, enemies like manhacks and the exploding drones in DN3D are not only obnoxious bullet sponges, they make annoying sounds constantly. They are literally designed to be just annoying. In fact the drone from DN3D is the penultimate example.
How does this make the game better at all? I'd rather fight the fatass motherfuckers with rocket launcher assholes than those any day of the week.

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Manhacks are fragile, and the DN3D shotgun has a reasonable spread so you can use it at medium range. What makes the drones annoying is they come in packs. Also what's your ultimate example?

Your mom, naturally.

Fighting those must wheely suck.

This.

I have a special loathing in my heart for snapjaws from a little known game called Slime World. If you stepped on them they ate you, and many of them were hidden and surprised you if you stepped on them. They made this startling sound too, so you get a fucking jumpscare every fucking time.

I don't know if I'd still hate them since last I played the game I was a preteen, but holy shit those things fucked with me.

That pun kinda stung.

Enemies that blow up after you kill them, dealing unavoidable damage to you.

JUST

Arch-Viles are fine enemies. It's their bad application in certain levels that is the fault of the level designer. Plutonia has a couple of instances where you get trapped with no cover (MAP03) or are used to endlessly respawn shitscanners until you advance to almost the end (MAP15).

Any enemy that can one-shot you but won't give an indication when he's about to do it.


The Vamp Mosquitoes in DCSS are push-overs.


Fuck you

I died once to them in the playthrough, but that's mostly because I didn't respect their damage.
Yeah, I did eventually walk around with throwblasts and firespits just in case so I could deal with them alone, but saying they're not a pain the ass is a blatant lie.
Also, enchanted weaponry barely work in them, if at all. I remember shooting them tirelessly with that one holy bow from the Ur-Dragon and they wouldn`t even flinch. What's funny is how vulnerable to damage they become when they possess something. You need 3 or 4 throwblasts to kill a single one that is alone, but allow him to possess you and more often than not a single throwblast will insta-kill it.

Stop posting shitty Youtube e-celebs.

"Hey player, I heard you were having fun, we can't have that! Bring in the Rail Guns boys! We got one faggot to one-hit-kill!"

tbh i found these guys more fun because they were harder, the increase in difficulty taught me a lot of skills.
It helped me to beat xaero "0" on nightmare difficulty for quake 3 arena that guy was a fucking nigger to beat

No holy bow drops from the ur-dragon. There isn't even a holy enchanted bow in the game. As an assassin it would do you less good anyways; the holy damage is magick, you'd need a higher magic stat or 4x Demon Periapts to get anything out of it.

I'm sorry, did you say you were having fun?

none of these enemies were remotely difficult or annoying
You shouldn't post enemies just because you're shit at the game, there were plenty of other more difficult enemies

I'm sorry but what, none of those are bad
The sergeant might be somewhat annoying on UV -fast in ambush heavy maps, but the minigunner is far worse in every way.
The HECU is rarely seen at shorter range and due to how hitscan operates in HL they're a fucking joke.
Combine ones are the same as HECU but they die faster but you can't LoS cheese them which is not that relevant sicne they die fast.

Come here you fucking faggot!

wtf, my war elephants are gone

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Every time i fight these fucks I lose all my gold. This is the ultimate any fun mechanic.
>always a (((random))) at the city gates
What the fuck do I do?

TAKE THE KNOT

Homing missiles fuckers can be just as bad if not worse.

It's a Metroid-like you dumbfucks.

I mean, the games got way more problems than just dog enemies but it sort of detracts from it.

Arch-Viles go down quick with a couple shotgun blasts. Cyberdemons and Barons of Hell are far more irritating. Bullet sponge enemies are shit in general.

You always need cover when fighting one since the chance to hitstun them with the super shotgun is about a coin toss and requires 3 blasts. Their attack hits like a truck. As I said it's their implementation that makes them awful not the core design.

As for Cybie and Spidey, generally you get the BFG9000 around the time you're intended to face them and its blast field is literally a fan of hitscans. Getting right up in the face of a spider mastermind can kill it in a single hit if you're lucky. Cyberdemon needs more and it's riskier but you can get fairly close to them at least. There's also monster infighting you can sometimes take advantage of. Barons aren't that spongey if you have the rocket launcher (usually you do)


Depends how obnoxious they are. Revenants can be depending on their placement on the map. The NME in Rise of the Triad is cool and scary fast, but totally over the line in Extreme Rise of the Triad.

Instantly make the game shit, sticks are for flying.
They're all bulletsponges that take more than one hit to kill you nigger, not only are they annoying to kill but they're also unsatisfying as all hell when you do.

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Faggot.

>>>/a/

no fun allowed

Ecelebs arent fun

user just posted a reaction image with said eceleb, not like he is trying to discuss her or anything

You haven't played maps that dump a shitton of enemies at you in one spot, then spawn an Archvile there later, when you're far away, so you can't stop him from reviving every last one. Though I also hate Barons, Hell Knights, Cacodemons because they're just Imps with massively inflated HP. They're completely boring enemies that don't do anything special except be a wall of meat.

There's one thing about Archviles that nobody ever points out. Why the FUCK does his flame have to completely obscure your vision when he's charging his attack? I have to get out of his way as FAST AS POSSIBLE, so it would be really nice if I could actually see where the fuck I'm going. Luckily you can easily make the flame transparent with a mod.

It's not really outside the game's genre either. GR3 Project's first game was a shmup, and the first game in the Knightmare series (before Maze of Galious) was also a shmup.

Lava Maws, and Lightning Demons in Diablo 1 fit that bill.

I don't mind them. They're cute.

Fuck this nigger.
It's JUST like the deviljho.
He comes as you're ripping a new one to some piss baby creature, fucks your shit, wastes your time and dung bombs, and by the time you have the gear to fight him, the battle is not that interesting either.

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>>>/tumblr/

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I've never been to tumblr.
I've picked up the term from my gf.

>>>/facebook/

Enjoy your rape charges.

So you're dating tumblr instead? Amazing.

You should seriously ask your gf if she had a posting career at SomethingAwful or ShitRedditSays because that's where that fucking term originated.

Enemies that multiply

Halo's drones are by far the easiest to deal with. Plasma Pistol fucks them royally in every situation (especially in 2 and 3 since you can dual wield them) and they have the added bonus of dropping Flood shredding laser beams.

Go home tumblr, you're drunk

Faggot, you should have stuck to 2d.
And get yourself checked for STD, you might have picked up something else from your tumblrawful 3dpd gf.

Man was it frustrating, every time I try to kill another merc then there is always this rail gun asshole that 1 shots me, because I was to busy killing the other guy. The train section was the worst since the rail gun merc was in another train and only a small spot of him is visible which made it hard to kill him.

I asked her why she went to tumblr and she said memes, lolcows and porn.

OOOOOHHHHHH I HATE THIS SHIT

One thing I cannot fucking stand is stunlocking. It's like I fucked up once and the game rips the controller away from me and gives me a game over. It's like an instakill but with a carrot on a stick giving you a small bit of hope that you'll be able to recover and fight back.

Also, bullet sponges are a massive ball ache, especially if ammo is scarce.

post it

The kind that have some kind of shield you have to break before you can actually damage them.
And ones that have the shield but also teleport somewhere else once you break it and hit them once, making you chase them down and by the time you get to them, the fucking shield is back up.

I dunno, feels like they respawn forever and when you're bogged down already with limited area to move on the platforms and literally bogged down on the swamp they can be rough if you forget about them for a few seconds.
Thank God they're just slow enough to quickshot with bows though.

I'll just say fuck blightown in general,there is no enjoyable part of it.

Only kinda on topic, but gimmick bosses. Cheapskate fucking garbage.

Yeah, that's a pretty fair sentiment. The sooner it's done with, the better.

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By the time you get to yhorm onion knight has been killed by the thief
I'm sorry you had to find out this way

That's bullshit though isn't it? I read somewhere you're supposed to be able to summon him for the fight if you do some weird ass quest order.

tbh it's fun, it's a bit easier than the past games but it's mostly because you get an actual controller this time

You don't summon him, he'll come and join on his own.

What's worse than this is those enemies that don't begin with a shield, but immediately activate one after they've been damaged halfway to death no matter how quickly you attack them or how devastating your first attack.

Yeah I guess I wouldn't be surprised if there's some way to cheese that. Still though, rip

Oh,i must have done the quest order wrong or my game bugged or some shit,damn it.

RIP user Fuck her hard, will ya?

As I said that's the map designer being a dumbass. The meatier Doom enemies aren't if you have the right weapons, and good map designers will ensure challenge appropriate to this. If you've only got a basic shotgun then the Cacodemon should not show up often, and Baron of Hell is to be treated as a mini-boss. A BFG9000 however lets you go pretty wild with the enemy count.

Similarly you don't place enemies in ways that make them impossible to avoid heavy damage (Arch-Viles with no cover, Revenants in straight corridors, hordes of shitscanners in open areas). Unavoidable damage can be done in a game like Doom but only at meaningful levels.

Small, fast, annoying, cowardly dirty sacks of shit that fuck you up real bad if you use slow weapons and hide in the dark.

agreed on the hide in the dark being bullshit,but just preemptively attack with a moving forward attack if you carry something large,that's what i did

And then they begin to heal themselves.

Sure. The problem is mostly NG+ when your heavy weapons don't kill him in one hit anymore.

Isn't Buer supposed to Baal?

skeleton wheel is literally the only time i smiled in DS2

The damage the ones with the blowdarts deal is absolutely heretical.

Special needs children who can't move a little bit sideways.
They're easy health with the bloodbite ring which you would know if you bothered to look at your items instead of following the meta build you got off gamefaqs. Also avoidable with a moderate walking pace.
Every single time I've seen shields there's some quick and easy way around it. Kicking, confusion spell, stun item, slightly different attack… just find it and do it. It's called a challenge.

That's a buttload of implications and gay butthurt.

Enemies that rely on nothing but status effects are pretty fucking annoying, specially if it's something like Charm.

There is very little worse than hitting with an attack that by all rights should be a one hit kill that gets stopped midway through their health going down because of a trigger like that. It's just straight up getting cheated out of a kill.

Just goes to show, dogged determination isn't always the best answer. Thinking outside the box is good too.
I do wish the fight wasn't absolutely trivial with the sword though. Not a bad idea, but a botched execution.

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these fast, parasitic, human-headed cyborg dogs from Quake 2

Just because it's a mouth part doesn't mean you bite with it, nigger.

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Using fire or flame based attacks tend to work. The main problems is that they tend to be good at infiltrating. Basically, if anyone on your team has a better idea than you about getting shekels, put them under suspicion.

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he's too busy dying his 3dp's hair and ingesting soy to do anything right

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ayy

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Well, does he get her pregnant?

Thanks for confirming MHW apologists are fucking idiots.

The fact that this is a 8MB gif hurts me more than that disgusting comic.

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here (You) go

I love this webm

Did you fags even play DaS?
Bed of chaos you just walked left and right and attacked its weak point.
That's it, what is even
what would you fucking fireball?

There is nothing inherently wrong with the Bed of Chaos, gimick bosses have been a thing in rpg's for years.

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What are you doing to stop the kike administration?

It would be possible moving over to a different board that is not owned by the cake jew but nobody gives a fuck about smaller boards here see: /3d/, /svidya/, /lv/, /scurv/ and /vm/ which have almost no posters. /agdg/ and Holla Forums for example have only a handful of anons.

The Soviet Military in Hotline Miami 2 is, definitely, the quirkiest faction in the game. Their code seems to be so quirky, in fact, that they can't be made compatible with any other characters' maps in the editor, including H.M. Hammerin's, so some editors make due with re-skinning Colombians or Gang Members.

They are also a pain in the ass to fight. Although, the inability to pick up their weapons and being restricted to your own weapons in adherence to the rules of warfare is an intriguing concept: you carry a meager amount of ammo with you and you get an even more paltry amount of ammo whenever you find a supply crate.

The weapons you can take along with you are also gay. Both machine guns, great and small, are useless spitfire bullet hoses that are likely to prematurely ejaculate all of your ammo before you can get at the last Tito on the screen (unlike the giga niggas, they can shoot you), so, when you get to the ammo crate, guess what? You only get ten rounds of ammo for your gun. That's 1/3 of a STANAG magazine, what kind of retard quartermaster keeps half-empty magazines in a crate? The Sniper Rifle gives you the handy ability to look further but it has a slow fire rate and the flamethrower is overrated because it doesn't hit anybody at point blank range, can't penetrate windows, and awards only 400 points for kills. The shotgun is the best weapon: it's best for long range, puts down heavies in one shot, easy to conserve ammo with, awards 600 points per kill, and it's also satisfying to use as it has nice meaty sound effects to it and can sometimes blow off a leg.

I call the heavies "Titos" because it's plausible that the Soviet soldiers you fight in these levels aren't tanned Russians at all but Native Hawaiian quislings who got conscripted into the soviet military after they took over their state some years prior and the war depicted in the game is a US invasion of the Island. The sheds some new light on the Henchman and his murder in Execution. He's tan because he's a Lava Lamp and, after the war, he went on to work for the Russian mob and the fans were so vicious in killing him because they thought of him as a traitor. After putting up with his friends' shit in Casualties, however, I'd say he had it coming.

You mad?
You couldn't get a gf from tumblr or any other place so it's OK to be jealous.

I heard that when I saw the pic and instantly became mad.

Every monster with that AI pattern are a pain in the neck. Pelt you with spells at range, or slap you silly with their double attacks in close combat.
Still the worst are those infernal spit dogs.

Enemies that are sludgy, take little damage and worst of all very unsatisfying to kill.

Kleers are the only thing that give me trouble in SS:SE, fuck them and fuck these cunts that can stun you mid-roll.

They're also designed to summon hostile players to come kill you.

user, I have a hard time even qualifying this as a burn. I hope your girlfriend is hot because she's turning your brain into vomit.

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and the gene worm was such a disappointing final boss

Is this just a fucked up fever dream I had once or did the cliff racers have a hydra quality to em that completely broke them game?

Chariot spam the cocksuckers

Wew, that shit belongs in the weird enemies thread. Wtf am I even seeing?

"Grab that conspicuously placed power up, did ya?"

Cliff Racer spawn proedure is that a Cliff Racer will spawn every time the player enters a spawning ground, no matter if they encounter the Cliff Racer or not, so they just stack up more and more and more until you eventually encounter The Swarm.
No crushing heads with a boulder here.

Trails in the Sky series had way too many of these, usually in the middle of a dungeon guarding a good item, death explosions with huge radiuses and damage, pretty much unavoidable.

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F U C K those things and by extension any "life sapper" enemies


these guys fucking suck. they are like MG nests in the towers. also fuck MG nests especially in WW2 games

FUCK enemies with knockdown above all others.

I don't wanna post anymore.

Floating head enemies. Not beholder-types mind you, I fucking love beholder enemies. It just comes off as fucking lazy to have a floating head as an enemy though.

I also fucking hate enemies that have dash moves. That may be somewhat hypocritical, seeing as I put a lot of those into my Doom mods.

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El Abominacion

These faggots, and the frogs.


Replayed Morrowind recently. For the first few hours I was thinking "why did I hate cliffracers so much? they're not that bad".
A few hours later I had to stop playing to keep myself from breaking the screen.

the i can see you from 100000000000000000000000000km away but you cant see me enemy

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Has that ever existed?

DoomRL has the Agony Elemental, which spawns Pain Elementals, which spawn Lost Souls.

Just when you think the doom community can't get crazier.

the doom community is an ancient and powerful force. their insanity was assured day 1. they are wonderful.

There are replicating enemies in some roguelikes.


The final Doom 2 boss can spawn Pain Elementals as well.


It makes a pretty hot roguelike. Someone also attempted to mod the DoomRL weapons into Doom, haven't personally tried it because it needs an old GZDoom.

Half life combat is shit in general.
but the end of OF was just wrong.

kamikaze are great.
And the frogs are trivial with melee weps.

Absolutely 100% FUCK kleers. They are also very unsatisfying to kill due to the lack of blood spray.

Speaking of rollie pollies, anyone got any of the rolly polly games by Osamu Sato? They say they are hard to find, even to just emulate.

Spiders robots. Always fucking suck. They are boring, cliche, and obnoxious.

Yeah, and people praise old gearbox.

SARS does it in Ebola-chan's game.

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For me, the worst about them is that their back step has like a million iframes and covers a stupid amount of terrain and their chimp out dash attack will chase you all the way to Dark Souls 1.
On the subject of DaS3:

As much as I love the Souls games, they go full retard at times. It's very easy to make a difficult enemy: just give it a shitload of HP and poise, have it do stupid amounts of damage with moves that are fast, track well and have hitboxes that clearly exceed the attack animation.

On other games, I hate the NO FUN ALLOWED enemies in DMC and Bayonetta. The types you can't combo and are just there to shit on your fun and they're not even hard. DMC3 has two good examples - the Dullahans that you can only hit from behind and those flying squid shits that are only vulnerable when you turn your back on them.
And now that I'm thinking of DMC3, fuck the Fallen. Wall phasing pieces of shit.

Enemies that rot/burn/rust/corrode/destroy your shit. There are a few in e.g. NetHack. Although there are ways to protect yourself, they're still annoying

Fuck those things to death, seriously. Too many rooms on Very Hard / DMD just run with the philosophy of

Man these fuckers are so boring to kill.

You're like thirteen years behind on that, cakeboy.

test

At least it's possible to dodge homing missiles, because they're visible projectiles with travel time and you often either have room to maneuver and evade them or you can back up quickly and take cover behind a wall. It's not invisible hitscan "take 50 points of damage as soon as you round a corner" bullshit.

Would you prefer to find out an Archvile is roasting you the moment the explosion hits, because you didnt't hear the burning over the sound of 17 Revenants, instead?

M8 kamikazes are great. You get long notice, and you can use them to kill other enemies in their blast with clever positioning. They are also hilarious.
Conversely, FUCK the kleers with a rusty rake.

Succubi (especially the snow witches) also are in that category. I was 8 years old when I played this for the first time and the only thing that redeemed them in my mind were the **single pixel* tits

enemies in turn based rpgs who have ressurection and use to it ress their partner, who is a fucking giant HP pool tank or super annoying CC/debuffer enemy

DS2 is objectively trash because of that run up to the ancient dragon fight, y'know the one where the door closes EVERY TIME YOU RESPAWN so they fucking force you to fight the enemies.