Someone explain to me the purpose of snipers please

Someone explain to me the purpose of snipers please.
No matter what game it is they're fucking never fun to deal with since its either they hit all the time every time or constantly miss. The fuck do they add to any game they're in?
At most its satisfying to get behind them but that can't be their only purpose.

They exist in real life, so

Their purpose is to make stupid cunts like you drop dead before they can distract from the real fight.

What about the ones who can't hit shit?

In theory they allow a player to threaten guarded areas from a relatively safe position, softening up defenses and forcing enemies to stay in certain areas.

The ones in vidya would generally be closer to Designated Marksmen.

Real answer:
Snipers serve two possible functions depending on whether the opponents know where they're at or not.
If the opponents doesn't know where the sniper is hanging out they're a sneak attacker that can eliminate a high value target.
If the opponents do know where the sniper is hanging out they serve an area denial function locking down their sight range like a rook or bishop in a game of chess.

DMR >>>>>>>>>>> Sniper

More games need SKS

Because we all know how closely vidya emulates real life

Well least I know the reason.
Though still snipers feel like a pretty shitty way of doing it, making an area of 'Probability of instant death' or sneak attacks without any real risk.

You reminded me how fun it was to snipe headshots from 2km away with bulletdrop in BFBC2. Just find a good isolated point away from the battle where no one can disturb you and then start lining them up. May not be the most efficient tactic, but I kept playing that game for almost that alone.

It's funny how in Insurgency an SKS was way more useful than a sniper rifle because if the guy you are shooting at was moving you would never fucking hit him before he got out of your view due to how long it takes to work the bolt. Not to mention in that game automatic and semi-auto guns don't have the video game problem of shooting a guy five times and he turns around and no scopes you to death.

Well, from a game design perspective, git
gud

Snipers and Healbots are the two biggest cancers in modern day shooters.

So that you have some variety in gameplay

I hate faggots in games like counter strike who think because they got a few lucky kills against brain dead people with the AWP they're a god.

ive been playing a lot of team fortress 2 recently and have learned that aggressiveness is very strong against snipers. i feel like tf2 is the only game its REALLY balanced in as it rewards aggressiveness but people would need to know how to deal with it

Is having one of the lowest health pools and being one of the slowest classes in the game not a risk?

can hold routes and points fine
penalizes enemies who have bad positioning
usually counters support classes that are pocketing other classes

a good sniper is a sniper that keeps moving to exploit the other team's blind spots on their defenses, not a camper that stays at the same position all the time

You're playing the wrong games then. Good games make snipers a fun fight.

You used a tf2 image and you seriously don't know? It's as if there was some class in tf2 that is hard to reach but extremely valuable to the other team, if only you could just kill that certain class from a distance.

ASS

Their purpose is to spin around before aiming

Begone blue thot

I wonder this myself, OP. Snipers have the highest skill ceiling in whatever game they're in; however, you must consider the following: What if it's not the fault of the sniper that a game is ruined, but a fault of the map/map maker?

Think of it this way. I will use TF2 as an example because I understand it the most and the sniper in it has a really high skill ceiling and is capable, in certain situations, of absolutely pushing the enemy team's shit in if they're that good. Obviously a sniper will want to watch over a very vacant area, or have a high-up position relative to the map. This gives them the best coverage and allows them to pick off enemies without much threat. When a map is poorly designed - lets say the map has a huge courtyard/no man's land that is mandatory to pass through in order to complete the objective. The sniper will clearly reign supreme in that map, and I can safely say the map is poorly designed for that reason. The map maker must take into account the pros and cons of each class and balance the map's structure around that. I think a good example of good map design is 2Fort. Why, you may ask? I shall explain.
Obviously, the first thing I must remark is that the map is entirely symmetrical, with a few minute exceptions. This makes each team equal and have the same chances of winning (Unless of course you take the gay theorist route and say that red has an advantage, much like how white has an advantage over black in Chess, but that's a psychological phenomenon and is unrelated at best)
Another great thing about 2fort is that the courtyard with the bridge gives snipers a great position, but there are enough countermeasures in the map to ensure that the sniper does not reign supreme. One such countermeasure is the roof over the bridge, which supplies ample coverage from snipers. Also, the sewer system beneath the bridge and each respective fort is another countermeasure to snipers - but wait, not so fast. The sewer pipe sections are good areas for snipers as well, as you're sure to have noticed if you're astute. Well, that may be true, but these sniping areas are far away from eachother, and the sewer section in particular is close-spaced, leaving little room for snipers to run away from an oncoming scout who may be shooting at the sniper in an attempt to keep them from getting hit. This is a good example of a map which gives power to each class individually and makes each useful, but not too useful, such as in doublecross or (possibly) in mountain lab.

To make middle schoolers feel cool without being skilled or putting too much effort in.

You can also shoot at snipers even from long-range with any gun in 2fort with ease. It makes them flinch and throws off their aim for a good couple of shots, which is more than enough to save your ass. It is always a good idea to make passing shots at snipers. TF2 handled snipers really well, only offset by the fact that the nature of the sniper is inherently fucking annoying.

Nigger speak not welcome here Jamal

We have like 10+ words to describe loose women, duckspeak isn't actual speak


Reason why Sniper is OP in TF2 is because weapons that aren't explosive use hitscan. It comes down to just tracking as you don't need to lead shots unless you or the enemy is lagging

The reason people dislike overwatch is because of faggots like you.

Were you really so upset that you used sage to show disapproval despite posting an on topic post? What a faggot you are.

Well, actually, it's mostly due to overwatch basically being made to cash in on the "totally real" and "significant" competitive 6v6 community that TF2 had and they totally didn't have to sign every jewtuber they could get their hands on to shill their game because they just really really wanted to play overwatch to the point they didn't upload any videos except overwatch but around the same time they all decided to start uploading videos.

name one (1) sniper less fun to play against in any game ever

I came here to laugh at you.

It started as a off topic post then I saw the other post. I didn't want to bump the thread with shit only slightly on topic. Sage is used to post thoughts on a subject without bumping. Considering how you behave you must be a redditor. Fuck off we're full

just smdh at this post tbh fam

it ruined quake forever since it's inclusion, ill attribute it to be the real reason arena shooters are now all commercial failures as i still have to play quakeworld and wont play one with a sniper to begin with. its just not a genre that should reward safeplays of which snipers always are (as they can just switch to more context appropriate weapons in an arena shooter and aren't stuck with it like in for example team fortress 2)

Is that why comp matches are always won by whoever has the highest railgun accuracy and why everyone always rushes the railgun first and why nobody ever peeks without a railgun?

yes

the purpose of snipers is to kill the snipers on the opposite team

GET THAT SHIT OUT OF HERE
LOOK AT THIS ROBOT PUSSY
FUCKING EMBRACE IT

You are worse than furniggers

No user, he's right. The railgun fucking sucks to play against.
A weapon you can't counter is a weapon that shouldn't be in the game.

I'm mostly shitposting if you couldn't tell by my allcaps italics

Snipers disrupt the game and prevent stalemates by eliminating key players to allow a push. When two teams are locked in attrition, the sniper is the one who forces one to give.
TF2 sniper gets really stupid at high levels though. I'd nerf the fire rate slightly. He's supposed to be an assassin, not a crazed gunman. It would encourage more prioritizing of targets since you can't just scope in and take another in half a second.

To be fair, Railgun in Quake is almost an Instagib gun. And in any game that has an instagib mode, most servers exclusively use Instagib guns. So it only makes sense that this weapon is overused. Other guns are your ad-hoc defenses when you have no Railgun handy. At close enough range with buffed up enemies you can drain their health with a Lightning gun and then finish them off instantly with a Railgun, but that's the extent of deliberate use of non-Railgun weapons in the game.

Also. Railgun is not a sniper weapon. There are no sniper weapons in Quake. It's just this one in particular happens to have infinite range and instant travel time. Of all guns, it has lowest DPS and (excluding the peashooter and Lightning gun) does the least damage when connects.

so gaylo is kosher again because it's /clang/?

The reason people hate overwatch is because it's shit you fucking nigger.

Cry more, you fucking bitch.

Snipers are the result of poor balance on both maps and weapons, if you had dedicated shotgun class people would bitch as well because the shotgun either doesnt do shit or are a short range bfg

The Sniper would be better if the headshot wasn't possible of OHKOing any class and the player actually had to aim consecutive shots

pick_class

i never said railgun was the only valuable weapon, like you seem to be saying with
i was saying it changed the gameplay of quake for the worst by being so situationally valuable. i would still prioritize rocket launcher over railgun in a duel because it is less situational. as for railgun not being a sniper weapon, just because you run fullspeed and it has no fucking downsides doesn't mean it isn't a sniper. it is a long range high burst weapon, that makes it a sniper weapon. to say it has lower dps than dps weapons and is therefore balanced is fucking retarded, which weapon has more dps in long range lightning gun or railgun? exactly, no other weapon has long range effectiveness, so it still does the highest long range dps. my posts are all about how this functionality changed the game for the worse. my proof being maps like bloodrun, which were designed for quake 1 and is far slower paced in quake 3

It is I remember using the Spec-ops class in Battlefield 2 just to C4 snipers with a surprise explosion. Also getting into the commander role and using vehicle drops to flatten snipers. MAG for the PS3 was another fun one because it had proxy chat and claymores.

Perhaps you should learn to dodge?

I mean your point is still valid but it always comes down to snipers being oneshot kills

You're not exactly dodging and reacting to the bullets in most competitive online games as you are moving around and hoping it throws off someone else.
If you mean arena FPS where you at least move fast enough to viably dodge, then good luck dodging a hitscan beam.

...

Not everyone gets that, apparently, and most hold "360 quickscope pwnage" above class balance.

Thanks, valve, for having the hitbox trail behind a moving target.

And on the flip side, I hate having my shots "miss" because I actually aim for the head and not behind the target. Nothing is more infuriating than hitting someone, seeing the blood on the character model, and not having it register as a hit because the server said the hitbox was 2 feet behind.

He's talking about how a full charged sniper shot can OHKO bodyshot classes with less health like the Scout and many other classes if they dare to choose any of the weapons that lower your health cap.

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Actually, it is the rocket launcher via sheer splash damage alone. In practice, people aren't that accurate with the railgun unless their opponent is slow as molasses and does nothing to close the gap, break line of sight, or discourage peeking through spamming nades/rockets/plasma.

As you said, the railgun is still situational and not the best choice in close-quarters combat, which means that if you don't want to play a sniping game, you should close the distance between your opponent. Whether this is possible varies on a map-to-map basis, but any good player can predict where their opponent might be hanging out if they got their hands on a railgun (or instead deny the faggot his railgun). You already know the weaknesses of the railgun, why don't you play on them rather than complaining about the role of the weapon in the game?

For offense, that would be killing single targets. Like killing the medic hiding around the Heavy they are healing. Picking off an Engineer repairing his turret. Other option is basically just the same role as a turret or gun emplacement. Which would be area denial support. Guy posts up in long alley with sniper, and suddenly other side starts thinking twice about mindlessly rushing down said alley. Obviously player skill determines how effective it is, but the basic idea behind it is still the same.

A lot of players can be suppressingly accurate with the a railgun. From my experience the accuracy with that weapon can range between 35-80% depending on aiming styles.

Denying isn't extremely viable when the respawn timers are 10 seconds or less (apparently its 5 seconds in QL).

because that playstyle is fun, not everyone wants to be a "muh versatile" faggot who runs around with an assault rifle and always does average, extremes, good or bad, are a lot more fun
shotguns are less fun to use than sniper rifles because range limitations feel retarded, whereas sniper rifles being awkward or implausible to use at close range rather than straight up impossible like a shotgun is much less of one, which is why it gets more attention than the shotguns (which would be just as bad in terms of extremeness otherwise)

OR, you could just get behind the enemy team as a scunt or spy and pick him off.

That is true, a lot of players are good at video games. What's the matter, pumpkin, did your demands for a nerf fall on deaf ears?

It's counterpoint to

Complaining about snipers has to be the most git gud worthy post one can make

Their blood pressure must be obscene if they can consistently act like that every second of the game.

I've played so many matches where a good sniper just fucking destroys everyone, even when I've managed to get behind them as pyro/demo/soldier/scout, using my primary weapon does fuck all and they do a 180 in midair and fucking headshot me before I can fire a second shot or do enough burn damage to matter, they just have inhuman reflexes and I swear time slows down because it seems to take an hour to fire off a second projectile as demo/soldier.

They're just using hitbox mechanics to their advantage. Scouts are technically the easiest target for snipers due to how hitboxes work in source. Instead of having it follow the target it sort of stretches out, making their head hitbox enormous. Couple that with even a slight amount of lag and a scout can be shutdown by even the most mediocre of snipers.

Also hit crouch from time to time, I've seen so many "good" snipers miss simply because their brains are hardwired for head level aiming. They seem to struggle with anything below the normal height.

I mean, the hitbxoes still lag behind, but at speed they get proportionately larger.

I know that kind of feel when I had a 60 Hz monitor going against someone with 120+ Hz. I no longer feel it as often however.

2fort is a garbage map for so many reasons, one of them being that it makes snipers near useless if the enemy team has a non braindead demo or soldier on the other team.
You're missing a key point of sniper, that being sightlines. Yes there are some maps where to complete the objective you need to cross a sightline, but if they have a good sniper the main objective shifts. Most specialist classes have a global aura that makes the game about them, instead of capping the point we kill the medic, after the spy gets a stab we flush him out, you're not going to cap last while a sentry is shooting at you now are ya.
Instead of crossing the "no man's land" like an idiot when we know there's a sniper, we flank and kill him or wait until he's distracted. Snipers are glass cannons that go down in 2 hits, if you're pubbing and not getting punished for over extending or getting killed after your first pick the enemy team is terrible and should feel bad. If you're playing in a competitive sense then you should already know all this and wouldn't have suggested 2fort as an example of good map design.

kid

It's a decent game and a good tech demo by itself, but it's a shitty sequel.

Fuck the shooty I'm all about that booty.

The AWP is more annoying, at least in arena shooters you and your target have to be constantly moving around.

No, you're wrong sir.

I'd be fine if it had to charge to full. Like minicrits on headshot, but if you want the full thing you gotta charge it up.

An uncharged shot kills all but the Demo, Pyro, Soldier, and Heavy. Heavy needs two or a not even fully charged shot which is fucking annoying.

This shit too, laggy snipers can be even worse than other classes and being weak in close range doesn't matter if you can still fucking insta kill. Theres a point where skill needs to take a back seat to fun and snipers never seem to get the memo there.

You're dumb
Sniper counters soldier and demoman easiest since, as an user before me stated, neither of them have hitscan weapons. Unless, like you said, the sniper is distracted, there is little chance of a demoman or soldier "sneaking up" on a sniper without getting spotted/headshot/killed.


we get it, you're contrarian every game is shit etc etc

He posted Gordon, he might just dislike HL2.

Hitscan weaponry isn't what counters sniper. Yes it makes them flinch, but you can only shoot so fast with a shotgun and the pistol becomes less accurate the longer the range. Unless you're trying to snipe with a heavy actively shooting at you (in which case you should be finding a new perch anyway) flinching is such a negligible problem. The enemy is either giving you half a second between shotgun shots or is close enough to two hit you.
Soldier and Demo have less linear movement patterns due to rocket/sticky jumping, and headshotting someone who actually knows how to airstrafe is significantly harder than someone grounded, even when they're shooting their hitscan weaponry at you. Coupled with the fact that unless the sniper is actively aiming at you (which no matter the class you're playing you shouldn't peek, you would let someone else distract or kill them) soldier and demo have the easiest time killing sniper. All it takes is two stickies or two rockets, both of which are easy to aim while jumping on one of the slowest classes with the lowest health pool. Sniper is a negligible problem, and once you know his presence exists its easy to spam him out and kill him.
The biggest threat sniper poses isn't his pub prowess, it's the surprise tactic of resubbing into him and getting a pick before the enemy team knows about your existence, then swapping back to a different class before you die.

The problem in your hyptothetical is that the sniper is trash. if a soldier gets into the air sniper is gong to have an easy time even with air strafing.

Maybe if the soldier jumps straight up and tries to high bomb the sniper, you'll have better success jumping on snipers of you speed jump off of walls and pogo.
Using the 2fort example, jump from the wall on the battlements and pogo off the roof of the bridge. You'll be going quick fast and throwing in a little bit of air strafing, be nearly impossible to hit.

That's a nice looking health bar you have there, friend.

The brown whores in this shitty jewish skinner box awaken my penis like no other. This is truly a kike plot to get the few gamers that manage to reproduce to racemix.

I think snipers are cool when they're projectile based, and awful otherwise. Especially on Facing worlds. I wish every weapon was projectile based in Tittyfall 2. Shitscan ruins the potential.

Is Tittyfall 2 good? I saw it for 5bux and I was tempted to get it. On Amazon because that's less money that EA gets. Means installing Origin though.

the exit is at the top right of your screen

Rotten Redditor, leave.
I refuse to even give you a (You). You know who you are.

Absolutely amazing. Probably the best multiplayer FPS since TF2 (pre-mannconomy) or Tribes Ascend. It's a shame that the online multiplayer is dead.

As for why I think it's so good

Snipers tend to be annoying as shit because they pick you off from a position where you can't really fight back. At the same time, snipers can be annoying for their own teams because they tend to be the least valuable player. An objective based game with a sniper will usually involve the sniper just taking potshots at whatever enters the death zone, but they don't really do much else. Getting a few kills doesn't help their team much at all.

Sniper rifles and shotguns/grenade launchers are defined by their 'death zones'. That is, the area in which they can kill you and you can't fight back. A sniper can control the entirety of the battlefield given a good position, and can still take on most other weapons even at mid range.
The shotgun/grenade launcher have a death zone in the short ranges. If you have an assault rifle and they have a shotgun that can hit you with every pellet, you're not winning that fight. They are, however, limited by their range. At even middling distances they struggle to compete. The difference here is that although a shotgunner seems weaker than a sniper at first glance, there's one very important thing to note: The shotgunner moves around more and is closer to the front lines by necessity, making them some of the most important classes for most objectives.


In short, the sniper rifle is annoying because there is little to no counterplay.

A good way to describe it would be a first person Vanquish. It's a fun if a bit frustrating game at times, a lot of it coming from hitscan weapons most often smgs, at least in my opinion. Something to keep in mind is that the player base has decreased, though I can get matches fairly often. Not sure how much life the game has remaining but for that price I'd recommend it.


Yurop here. The waiting times can go from vary but I wouldn't call it dead.

Same goes for Rising storm and Vietnam, the semi auto rifles are more useful than the snipers because you can correct your shots. Of course the best sniper in the game in Vietnam is the fucking Hunting Shotgun the gooks get.

Did you try R6 Siege like last year-ish? Its not as good now as it was then, but its still a good shooter and between it and titanfall 2 my multiplayer shooter itch is fulfilled.

There is counterplay to a sniper, but you gotta become a sniper or bring in something bigger or get aerial support. Its fun as fuck to bomb the shit out of snipers in Arma 3.

It's dead in Australia. If the game didn't demand such precision I'd probably try changing to a more popular server.

No, my computer is a bit of a toaster and I didn't trust it to run Siege well. Also I was insanely busy and got rid of my PC for most of last year as I didn't have any free time. Does look fun though.
That's how snipers are typically dealt with in the real world. Most games don't give that option. There is always however the option of suppression and flanking/advancing to grenade range, which doesn't work in the real world (because snipers obviously work outside normal effective range) but due to tight level design in most video games it becomes more reasonable as a course of action. Of course, that requires good level design.

They are supposed to take out the targets that are the most dangerous to your team.

Instead they take potshots at everyone.

I've seen Tribes Ascend thrown about in comparison to it. Thanks for the rundown on why you think it's good.


I've heard it deemed good by Holla Forums a few times, but nobody's really given it that kind of comparison. Damn. Okay, I'm in.

Agreed, snipers are just a class that stop you from playing the game at higher levels
Doing well? Without warning stop, youve gotta wait for respawn as your progress is lost.
There's no means to know if a sniper's looking at you from across the map, no warning, so you have no chance to avoid death.

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HAHAHAHAHAHA the railgun in quake 3 does literally the same damage as a direct hit with the slowest projectile in the game, even in quake live where it was nerfed you wont ever see someone spamming rockets over using railgun long range. you clearly don't play quake at all, new players will consistently get 40 percent rail accuracy (again the hitbox is a gigantic rectangle, if youve ever played a game with headshots in it you will have a 200 percent easier time landing a fucking shot). i am actually laughing at you suggesting someone who cannot land rails would have an easier time hitting direct rockets
you can switch weapons in quake you retard. there is no incentive to close the distance in quake 3 if you are in the lead, this is what i meant with "railgun encourages baiting". you chip damage and run away, you stand near teleporter chip damage run away, that is dueling in quake with a railgun. there are no weaknesses, if you play a duel and you know the only other player in the map couldn't possibly be short range, outside hiding because the buzz, there is ZERO reason not to keep out railgun because you can switch weapons

To tell you toā€¦
LEARN HOW TO FUCKING AIM!

...

why wouldn't the person with the railgun just shoot where the enemy is? its not a fucking projectile

Even realer answer:
Snipers soften up defenses because half your teammates are morons who chose the sniper class in hopes of easy kills.

Railgun is pretty annoying to play against I agree. We're talking about a sniper that doesn't have modern mechanics- so its stuff like:
New players coming from other FPS games go for the railgun or any railgun equivalent in AFPS first since they generally have a tough time going from bullets to projectiles.

I have been told railgun is a high skill weapon because you have to flick or some bullshit, but I think that's a meme coming from 30 fps YouTube era and Quake players with 120+ Hz CRT monitors. That's sort of the effect you get when you're naturally aiming with a mouse, and you see continuous motion, but everyone else sees only 1/4th of the frames so it's a 'jolt'. In many cases you're just making the shot harder for yourself, though sometimes its fine to do opportunistically.

Xonotic tries to even out its railgun by giving other guns out-of-line-of-sight capability like the rockets curving, wallbangs on shotgun & machinegun, and the grenades flying and bouncing long range. It's still an annoying weapon there- I guess it's not as bad since you never see +back players.

Sure, but then there's the matter of getting by the entire enemy team, and what with campy engineers and massively paranoid pyros/engineers/everyone, it can be pretty tough.


I know this feel. I've taken to having to establish routes where they don't even get the opportunity to shoot, which in a lot of maps isn't possible.


It really depends on who gets the drop on who first. depending on the map/location, soldier or demo won't be able to do shit in the time it takes for their projectiles to actually reach the sniper. And explosive jumping reduces the amount of time the sniper needs to spend charging to kill you. Closing the distance asap is key.

Classes are shit in general. Class-based shooters can go to Jahannam.

Sniper in TF2 needs his fire-rate nerfed so he's not encouraged to just spam as many shots as possible. It would make missing or wasting a shot on an unimportant target much more punishing and maybe snipers would sit on their bullets and actually charge a shot for once.
That or keep the current firing speed and have a magazine like every other bullet weapon in the game. Has the same effect of encouraging snipers to preserve their shots and actually decide target priority.
He's supposed to be an assassin, not a crazed gunman. The tooltips, the meet the sniper video, and the general design of the game all state that the sniper's job is to eliminate key targets, not just be a blanket dps class like demo.

What would a game solely made of snipers look like? Could it be fun?

No I played maps like that in TF2 they were not fun. They were mind numbing descents into hell. Death and killing lost all meaning. We slaughtered one another like lemmings until our fingers could no longer press the mouse button.

God I really miss how much care and character was crammed into those videos. They even look better than the more recent TF2 videos.


Everyone sitting in the same camping spots waiting for some retard to walk into the open, or

Halo games had sniper only game modes and they were anything but fun.

Yeah let's make sniper less fun.
I bet you complained when they buffed the bazaar bargain

Snipers only in AFPS is instagib.
It sucks, but for whatever reason it's popular.

This is why snipers make any game horrible.

Team Fortress 2 is a masterpiece of game design and its sad to see the current state it is in. I'd like to see a Team Fortress 2 mod in the vein of Fortress Forever take off with general improvements to balance and mechanics.

That's the role of the class though. Sniper is in the support section, not offense. A nerf like that would put him on par with spy and engie who spend most of their time prepping and supporting the other classes rather than taking up a main dm role.

Yes, that is supposed to be the main role of a sniper; eliminate high value targets.

You are aware that both engineer and spy are capable of both supporting their team and working as an engagement class
Shit dude, the sentry can shoot for almost half a minute on and off without you whacking it

It was a good run, I guess.

Finland Fuckhouse revival when?

Go start another board then you giant faggot

You have infested the entire site at this point. I've already noticed it bleeding into multiple other boards. No point in posting here anymore, it's just cuckchan retards left and right.

The fuck is a non cuckchan thread, a general for each game and which waifu is the best?

Oh I have infested the entire site at this point have I?

You as in the cuckchan collective, yes.

I bet you I have been here longer than you.

Alright

I bet you don't even remember the Granola Incident, much less even here for it.

You ever think you're the one whose the problem? Instead of playing vidya or even talking about vidya you're being paranoid about someone from another website posting just because other people are making a fuss about it.
Y'all the real infestation here taking threads off the rails because you think its what a cuckchanner would post.

Stop measuring dicks please.

Back on track though: What about pseudo snipers like archers in melee games or other things that just want to be as far away from the normal game as possible?
A normal sniper I kinda get because its just like an arbitrary inclusion, but if a game is all about beating the shit out of each other with axes why include a fucking archer?

Fuck off you weebshit retard. Anyone with a 3 digit IQ sees straight through your attempts to gaslight your way into destroying communities and their culture. You cuckchan faggots deserve to be shot.

wew

Yes

Spy engages people 1v1 since ambushing weak people is part of his role. He loses vs multiple targets or any direct combat class.
Engie is capable of running around as a slow scout but its not his main strength and his buildings will suffer from it. Usually when engie does that its a throw where he knows his buildings are going down and he's trying to get a pick before dying so he can reset to spawn and start building there.
Sniper is the only support class who takes up a primary offensive role, dealing damage indiscriminate of target. You can look at this POV and see how far divorced the actual play is from the intended. This guy is just running around, taking potshots at absolutely everything and getting up in people's faces with really bold peaks while he has a medic shoved up his ass. Sniper also possesses a weapon combo on par with the pyro's axtinguisher and another secondary that removes his main class counter. The class really needs some work. It wouldn't be shit, just put in its place.

Servers with custom sounds are something I miss dearly.
WHO THE FUCK SAID THAT!?

I gave out 250 secret saxtons and 8 pile o gifts yesterday and didn't get the hat
I refuse to believe someone gave out 8 pile of gifts and 251 secret saxtons on the same day; the hat just isn't getting passed around anymore.

It's not in one day anymore I think, you have to have the most gifts given period

Play instagib in UT.

Agreed, the old videos were comfy paced and didn't take themselves too seriously with the right amount of humor and humbleness thrown in
It shows the characters as regular guys, not as some 2cool4u guys

Hats are fucking garbage.
Skins are fucking garbage
Anyone who actively seeks out that shit is a vanity obsessed sperg

...

hey at least i'm a generous vanity obsessed sperg

TF2 is actually the only game where they make sense, since they can eliminate guarded OP targets in one shot even with medics around.

How generous we talking
i got a friend who needs some money
you willing to put your money where your mouth is

I'll wire you $50,000 dollars, what's your bank account number?

0000-0000-0000-0001
hack me cyka-senpai

Very funny,i can see i was a retard to expect actual generosity from here.

Snipers also make sense in BF series. They can provide long range fire support for advancing troops easily killing stationary peaking defending soldiers. Other types of weapons lose more of DPS and TTK over range so their fire support is weaker.

Though problem is most of the time snipers instead of supporting hunt for kills with no efficient impact on team progress. Noob trap class.

Are you going to tell me your number or not?

Not me,it's my friend who needs money for food,they suffered a diasaster recently and really need it,i can only link you a kofi or paypal for them since thats what they use.

Snipers are good when only headshots are effective meaning you need to have actual skill

Shit like the AWP is just plain unforgivable

It is fine by itself if balanced via ADS time and TTK of other weapons. AWP becomes cancerous due to gameplay design when there is only 2-3 points of approach and game is revolving around hard camping. No need to move therefore long TTK of AWP during movement doesn't matter.

Do we really have to go over everything that's wrong with Half-lifeĀ² again?


What about the M14 DMR? I've only played the mod though, I wouldn't know about the standalone if you're talking about that.

snipers are for picking valuable targets like other snipers and medics
also post snipers

Team Fortress Classic had the best snipers, provided friendly fire was off. Supportive directional mobility, up close or from a distance.
HWG wants to be flung across the map, maybe into higher battlements? Send him flying.
Multiple enemies harassing someone and there's a clearing behind him? Send him flying.
Someone's being a dick? Send him flying.
Behind enemy lines and your flag-carrier zips by, running toward home base? Send him flying.
And you can kill people, too. God damn.

There's some geniune looking good cosmetics, but a sea of absolute shitty ones that fuck up class recognition. It becomes more of vanity simulator. I would be totally fine with nuTF2 if they:
- had svars/cvars that turned off all cosmetics
- had svars that only allowed stock weapons
- bring back the old non-CSGO ui
- made contracts fuck off forever or at least didn't have Ms. Pauling whine to me
-optimize the fuck out of the game
Until then, TF2V and tf_port will always be better.

Fuck off, communist.

eh, sure why not

Literally a sourcemod that's existed since new weapons were introduced.

You played undertale faggot

I played Battlefield 3 for a while and on shitty matches made a habit of using non-sniper classes, but with the weapons with the highest damage per bullet, long-range scopes and (i think) some other attachment that helped. Then I'd get into firefights with snipers or plink at people on the boats on the water maps. It was pretty funny taking people out at 500m+ with a SCAR or that green assault rifle I forgot the name of. I managed to score a few 500m+ kills with the .44 as well.

Battlefield 2 had some nice sniper rifles.
And by sniper rifles, I mean shotguns with slugs. Just as accurate, even at stupid ranges. And you have the added perk of having a goddamned rocket launcher as your sidearm.

You took the time to figure out the profile of someone by their loadout because you were upset.

nope, only on custom maps
i got 32-0 on balloonrace once lmao
also 30-0 as scout on orange_x4, an older version

default maps are balanced though

...

I used to snipe helicopter pilots with shotgun slugs on the heavy metal map, a lot of laughter was had.