Historical Realism in Games

Perhaps, but I make the argument with all sorts of fantasy. Like, for example, I was hearing someone talk about magic swords and shit in modern fantasy and I asked "Well, if you can make a sword magical, why not make a gun magical? Swords become obsolete for a reason, so following that logic wouldn't enchanters consider enchanting firearms as well?" Dude, no shit, got PISSED OFF at the idea. (btw, the third Night Watch book, Twilight Watch, addresses this… by giving people MAGIC AK-47s!)

Also, on that one, I have spoken to others about how in fantasy series and movies they always make people fight like total retards. Again, it always comes back to "muh fantasies!" but it's really not a good excuse. Proper example, The Hobbit: The Desolation of Smog. The dwarfs had a decent shield wall with massive pikes pointed outwards at the oncoming orcs. The movie stressed this as a FAILING STRATEGY despite being, quite frankly, the BEST formation POSSIBLE in such a situation, if not MOST situations of medieval combat. But no, then the fucking elves jump OVER the walls to push out and save the day by somehow disregarding proper medieval tactics and strategy and just… brawling mindlessly with flippy bullshit. And yet MANY of the people I've debated this with LIKE that aspect of the medieval fantasy. I find myself utterly confused and astounded by this.

Maybe I'm just too much of a history buff?

Low-fantasy games can be popular nigga, the fuck you talking about?
Mountain blade's existence already proves this, and chivalry from the multiplayer side

Realism is good if it's fun.
If KCD managed to be interesting without fantasy that'd be pretty impresive.

So far that seems to be the case

its mostly the bugs that are entertaining. teleporting to the top of the sky, getting stuck on doorways, seeing people T-pose, seeing enemies jump around at lightning speed, things like that. How you can break the game you're trying to play next is the most interesting part.

I would argue this was the reason for the early success of the Ass Creed games: being able to fuck around in a more or less accurate historical setting. Shame it was doomed from the start in the hands of Ubisoft.

Fair point, I never thought of that

pick one

Also it doesn't just have to be medieval fantasy. In general you can go about adding realism, and historical realism at that, to a lot of different time periods that, in current games, don't really get the realism treatment. Take hte scenario I stated before about the men-at-arms in the forest, change their pikes to muskets with bayonets, and claim that they're patrolling out of a fort in North America during the early day of American colonization. Hell, adding historical realism and accuracy actually seems to open the fantasy genre up to a LOT of fresh air, more so than the strict fantasy that's mostly what's been focused on thus far.

Well aint you a fag.