FO3

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Reminder that New Vegas is the closest we'll get to an actual sequel for Fallout 2.

Reminder that thanks to Bethesda you will never experience this

Yes we know FO3 is shit, OP. We don't need daily threads about bethesda trash like you're used to in cuckchan.

What in the goddamn-

Oh, now i get it. There's no retard status for

There's this pretty neato trick where you can click the hide button to not see a thread that you don't want to participate in.

What tap-water drinking homunculus wrote the text for this game? First 2 fallouts had some retarded writing, but it made sense in-game. Who talks like this to a conscious, super computer AI who knows more than every human alive at the time combined? How was this supposed to convince a machine that acts on logic alone to off itself?

It doesn't take a genius to see what is happening here after seeing it happen in cuckchan. After a few threads you will start to post how you like FO3 and how it is actually a good game and other "anons" will follow suit.

What is happening here exactly? According to you that is.
Nigger, whaaat? I fucking despise Fallout 3, what the hell are you talking about?

Real smooth.

I don't follow.

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Dubs of truth
/thread

It's this "if you don't like it, just ignore it and let me continue to be a faggot and slowly edge you all out" attitude that got halfchan flooded with normalfags. ALWAYS BULLY STUPID NEWFAGS.

If you don't like the thread, just hide it.
;)

Because conservatives think abortions are BAD

dubs

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If they aren't bullied or deleted, they will.

ha ha hey fellow anons isn't this bad game so bad but I kind of like it "ironically"

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That's a normal conversation. The guy should sell the weapons only to the omertas, so you have to convince him you are not going to rat him out.
The conversation with eden has nothing natural to it. It's just idiotic.

For a moment I thought that was a video for Arkane's Fallout game, what with their actually being killed and eaten by Bethesda on top of their having been in the bid for the Fallout license before Bethesda swooped in. RIP Arkane.

And you convince him with "no"?

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pathetic

Is tale of two wastelands worth playing

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forgot my sage

Currier can't tell the truth with straight face?
How is he communicating?
Why not every line has a speech check?

You think you can just walk up to a guy selling contraband and tell him you're not a cop and he'll believe you just fine?

No, I think that guy wouldn't even ask such question.

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Looks like you have autism, sunny. People feel when you are lying if you are bad at it, but it`s ok if you don`t understand that piece of human interaction.

If you are making up some story.
Not when you just say "no".
And again, it's truth, not lie.

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There's this thing called body language and delivery.
If you act awkwardly people won't trust you even if you are telling the truth

speech is a skill graded from 1-100, where you usually start with around 15, so 30 would be the equivalent of not having crippling autism.
Also, it's part of the quest "how little we know" where you explicitly work for a casino, namely the omertas.

Daily reminder there's an alternative universe where Troika was highly successful and managed to secure the rights to Fallout

Definetely not just asking straight, that won't prove anything.


By that logic every line should have a speech check.

And an universe where actual fallout 3 was made.

but that wound`t be a good gameplay mechanic dummy, and the fact that it isn`t doesn`t prove your point

But it cannot be. This would mean that all my work has been for nothing. Everything that I've tried to A FAILURE. It can't be Be. Be.
Be.

You are just making excuses for one example of obviously shitty writing.
And it doesn't mean the game is bad, nothing is perfect.

No, I am saying that bit of interaction that uses a speech check works and the fact that you have autism makes you incapable of grasping why that is. The quality of FONV was never under scrutiny, this is the designated thread to shit on FO3.

>providing multiple empirical evidence of his masterplan beign a failure due to infertility of supermutants (he still doesn't believe), resulting in him realizing that all the suffering he's caused been for naught pushes him to suicide
vs

I'm sorry, user, you've got the 'tism. There's only one cure for you now.

A better path would be

I'm not saying the Master's plan was bad, I'm just reciting one of his lines that I like.

or

carry on then.

Ok.

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there`s 10 posts on this thread with different insight on why it works fam

And I already replied to them, fam

If your cancer bothers you just ignore it xD

as smart as wrpg players like to make themselves out to be, the tend to say really dumb things.

and you failed to prove them wrong

>>>/cuckchan/


They keep trying to push their garbage here, trying to see if it sticks so they can feel right at home.
They only make themselves look like the cancerous newfags they are though.

I loved Fallout 3.
It was my first Fallout.
It made me go back and play 1 and 2.
It let me anticipate and enjoy NV.
It wasn't enough to let me finish 4.
The romance is dead.

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The joke is that by the time the player meets this guy, there have been lots of verbose speech check dialogue options, so seeing a simple "No" comes off as funny.

same here

I loved Skyrim.
It was my first Skyrim game.
It made me go back and play Morrowind and Oblivion.
It let me anticipate and enjoy the Nintendou Switch.
It wasn't enough to let me play ESO.
The romance is dead.

Maybe this will help you understand why it's a speech check.

You're working for the casino at that time and he doesn't want to sell to someone who works for the casino. Thus, saying you don't work for the casino is a lie. If you're not convincing enough, he'll be able to see through your lie and refuse to sell to you, even if you say now. Having a low speech skill doesn't prevent you from saying no, but it does prevent you from acting convincingly enough to say the lie without being found out.

I get that you're looking for a bad example from NV but reading your comments makes it seem as though you genuinely don't understand it.

Fucking hell, I'm in this same boat. FO3 was my introduction into open world WRPGs and the general modding scene. The game was shit but it holds a special place in my heart.

Also, are there other people who genuinely liked President Eden as a character? The final dialogue with him was a trainwreck but everything up to that point made him a really endearing character.

are you serious? you don't belong here.

I stuck to playing Japanese games throughout most of my childhood and early adolescence because I grew up in a predominantly Asian neighbourhood. It wasn't until the Japanese market started to die down and the western market started to flourish, around the PS3/X360 generation, that I noticed these western games and decided to try them out.

I don't recall any specific mention that the president has to even be Human beyond the expected unwritten rule of them not having the IQ of a dog or something.

ZAX computers (and what they're based off of) look pretty all-American from what I can find.

Considering the first explicit requirements for citizenship (from the 1791 immigration act) were being "a white christian man of good character" I'm pretty sure you're full of shit.

You mean like fags and furries already do here?

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Fags deserve the electric chair, but there's literally nothing wrong with kemono.

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Um.

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It's the other way around. The AI was so flabbergasted that the human in front of him thought this was a good idea it decided to kill itself because it was a better fate than lording over a bunch of retards.

I don't think people like this will ever understand why Fallout 3 is more highly rated than New Vegas. They protect New Vegas simply because it's the contrarian opinion. It's a great game but it's no Fallout 3.

Is poe's law in effect here?

I was better off without seeing that.

:^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^):^)

Looking at this, why has nobody ever made a Fallout mod for Dungeon Siege?

Most of Holla Forums can't accept that there could be two equally valid desires for the Fallout games. One of which is a continuation of the classic CRPG traditions, another of which is an evolution of the series that keeps up with modern gaming trends.
I liked FO3 better than NV, also has best theme song of the entire series, but it was also my introduction to Fallout and that makes a huge difference in how my opinion was formed
NV was a forced, rail roaded experience where FO3 felt more truly "open world"
Next time on Dragon Ball V: Subjective opinions presented as facts!

What "modern gaming trends", exactly? Why should anyone desire things which are objectively worse than other things?

please fuck off

And Bethesda wonders why people call them shit writers.

Fuck off reddit.

That's because everywhere was the same, boring shit-hole.

And it definitely wasn't, it was cut off by fucking metro stations at every point, unlike NV which is a nearly free roam map, limited only by possible high-level encounters which you can squeeze by.

How in the fuck?

new vegas had a smaller map so therefore fo3 is better

How many prerequisites do you need to play before you're allowed to comment on games? Right now there are people who will regard Fallout 3 and NV as "the classics" and see Fallout 4 "where everything went wrong".

Even if they are from reddit it wouldn't make their point any less valid.


Mediocrity across the board vis disjointed set pieces? Neither game world was my most enthralling open world experience.

Multiple sections of the NV strip are interspliced with loading areas.


The weakness of the FO3 story is its brevity. I don't have the video on hand but with a few exploits, you can essentially beat the game in less than 20 minutes or something ridiculous like that.

With NV there's more substance to the story and more of your choices actually have an affect on the world whereas in FO3 you're basically shoehorned into "duh hero" role. Until the DLC dropped your game ended after the final quest. I remember beforehand there was a lot of people who were pissed about that. That shit got memoryholed.

Nigger I said nothing about loading areas, in NV you can pretty much go from one end of the map to the other from Goodspring on not counting possible story checks, in FO3 there's a ton of areas you can only access through metro tunnels in and out and only later via fast travel, you can't get "in" those places just by walking, it's blocked.

The game is objectively shit retard.
What points? That NV is linear despite having more ending states, stat requirements, and optional routes to most missions? I don't give a shit if people like Fo3 more but the game is objectively worse than New Vegas. The most you can give Fo3 is the benefit of being a guilty pleasure.

le unpopular opinions thread x D

What are you implying?

I fucking hate the main quest line in NV, it's so infuriating.

He's trying, in a crude retard-speak way, to point at the fundamental philosophical difference between Fallout: New Vegas and Fallout 3. Fallout 3 is a themepark full of unconnected roller coasters (quests). You pick up a quest, ride it to the end, maybe make a choice between being a good or being a bad, and it has zero effect on the rest of the world or the ending. If you don't care about the main quest, you can completely ignore it. In New Vegas, almost everything relates back to the central plot: the struggle for control of Hoover Dam. Almost everywhere you go and almost everything you do is in some way connected to the NCR/Legion war. New Vegas has a cohesive overarching narrative; if you play New Vegas, you will have to interact with the main quest at some point.

Retards don't like cohesive overarching narratives because they don't have the long-term memory capacity or problem-solving ability to properly interact with said narrative. They perceive the main plot being important and relevant to the entire gamespace as forcing them to interact with the main plot; i.e. railroading. It doesn't matter that there's 4 separate branches within the main quest alone, the existence of an overarching narrative is itself railroading to these people.

I'm just adding to your point, and this is one of them. I don't know when the infestation happened but it's gotten more and more obvious. Kake kikel won't do anything about it.

There's the slaver camp, little lamplight I guess and if you want to count downtown DC then yea there's a shitload of metro tunnels but at the same time, DC has a shitload of set pieces.

There's also the fact this was the first 3D Fallout. You could argue Oblivion gave them the groundwork for how to put things together better but both mechanically and stylistically they were different beasts I think.

Funny they're still using the same Gamebryo engine that can't into ladders.


Your face is objectively shit

It is in so far as everyone will typically encounter the story the same way based on the map geography. Mileage will vary but in many cases everyone faced the powder gangers first, then maybe stopped at the museum, then encountered the lottery winner, then camp searchlight, then Novac, then usually people make it the outskirts of NV, and then finally the strip where you go down what I would consider the final "strip" of the story.


It's mechanically the same gameplay wise and doesn't really hurt for content save its vanilla state that ended the game upon your completion of the final mission.

It's subjectively worse if you find the more branched out main story of NV subjectively better.

But it isn't, NV had actual aiming involved in gunplay.

Fallout 3 had scaling enemies, while for New vegas the most obvious and intended (not mandatory if you git gud and learn the game) route is the U turn

he's implying that the single coalburning mother banned him from cuckchan/v/ or he got asshurt about V1 captcha being disabled

I felt that the evidence you were given hinted more at how you were essentially going to get that chip back. Keep in mind there's several ways you can kill the fucker. Also once you do kill him you're not bound to follow a linear storyline.

nice argument
Not it's not. You can visit just about any faction you want from the get go provided you're not retarded.
Funny because on my first run none of these were in the same order. Fuck the Strip is usually my 2nd or 3rd stop and the I usually just don't bother with the Powder gangers. Not to mention the several areas that aren't even faction based.
It's absolutely not. There's more focus on stats, buffs and ammunition alternatives as well as more focus on dialog.
If you're a redditor who thinks Bethesda's design is anything but booger eating garbage for no brain retards sure.

That's what I thought, he was being intentionally retarded.

Even that isn't true since most of the map in FO3 is subway tunnels and empty bombed out city. Meanwhile in NV you have farms, homesteads, a few rebuilt towns, trading posts, refugee camps, military bases, dried up lakes, and not just three fucking towns with the same fucking homeless person outside them so you can fix your karma as long as you have water.

Well yeah. What did you expect him to do?

But scaling enemies are shit design. There's a reason why majority of games do not have them, and it's because at one point, the game should end and not be an infinite amount of questing and enemies. NV had it just right.

NV did have iron sights. You could still target limbs in FO3 you just didn't have iron sights.

There's probably a handful of tweaks I'm forgetting. Maybe you could give your companions more commands as well? By in large there wasn't a significant change to the gameplay mechanics from FO3 to NV. Nothing that struck me as "wow this is a change".

The biggest change I noticed with the ammo crafting and that was fairly negligible for the overall experience.


I said typically. Not everyone is an autist of your caliber.
Again, an outlier.

For all the noticeable things it is.

Stats are focused in FO3 as well for different reasons. I didn't bother with buffs and ammunition variation that much because the differences they made were so minuscule they were hardly worth the investment.

Defaulting to "muh redditor" to back up your shitty spergy opinion.This is what invalidates your points for me.

He's retarded because you are supposed to give the evidence to the guy at the front desk so he helps you get to Benny. Giving the evidence to Benny is just fucking stupid.

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I wanted it to have some effect besides different dialogue. At least for the effort involved when I can go straight to the Strip from Goodsprings and have the same result.

what in the world did i just read

I played both alot I enjoyed FO3 for the exploration and not much else NV it was the character interaction and stories. Thing was I completed FO3 but never NV, I could never pick an ending in NV I wanted to go full independence but I also NCR I also liked seeing how long you could play all sides before you had to pick a route through the game. It was just my weird little way of stress testing the writing and story interaction in the game.

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Nigger you give the evidence to Swank so that he helps you kill Benny you do not collect evidence that someone killed you and give it to the killer are you retarded?

You're running our of arguments here. Either it's a problem or you're just bitching about nothing here.
I doubt it.
Except in the noticeable ways it isn't.
Hardly. Speech isn't the sole factor in accomplishing dialog anymore, weapons have much more options and methods of use. Quests don't just resort to "good" and "bad", the main story is actually involves and makes sense, karma isn't some patches on mechanic that rarely makes sense in most contextual situations, there's dozens of factions and all of them have separate needs and goals, every companion has a character with an agenda that even has their own quest involved that you can engage yourself with optionally, I mean shit I can go on.
They certainly do in New Vegas. Ever seen the guy take out the entire quarry with melee weapons through the use of buffs and well planned armor? I suppose not.
Funny because your lack of an argument or any facts to back up anything you're trying to claim is what's invalidating your points to me. Think of you being from reddit as the cherry on top to the shit pile that is your taste in vidya.

"I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
"Unless you buy our fantastic post game DLC that is!"

If Broken Steel was truly not something they thought through before releasing the main game, it wouldäve been okay, and end to a game is a good thing whether it's illogical or not - they could've offed the MC in some other manner even if Fawkes walked in.

That was such a massive fucking retarded plot-hole.
The whole fucking game was a plothole.

THERE WAS A CITY SHAPED LIKE A FUCKING PLOTHOLE

Why would the doorman believe me when I say his boss tried to kill me with a bunch of trash in my hands? The only reason I found out he gives a shit about the evidence is because I talked to him out of boredom with it in my possession.

Remember when the games sheriff allowed a total stranger to disable a highly dangerous nuclear device without so much as considering the safety of the people he was sworn to protect? Haha do I man.

God damn I'm fully of typos today.

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Because it's the fucking Apocalypse and there aren't many people running around with identical fancy lighters and the time frame where you say Benny shot you lines up with when he was locked in his room and nobody saw him for weeks?

Remember when there was a settlement developed, unironically, near no source of running or ground water, a live nuclear weapon, and a regular source of irradiation at the very center of the town?
Haha.

And people worshiped it for some reason.

And those people had little to no reaction of you going inside of it and turning it into a dud.

or you know New Vegas actually had improved mechanics and non-scaling balance based on area. Like having actual fucking ironsights.

Auto map, map markers, quest markers, shit like that.


I'm good, user, thanks.

There wasn't a huge variety in environments, but hey, it was a cut of post apocalyptic DC, not a fairy-tale adventure through the typical lava level, water level, etc. DLC had great environment selections

wat
Ton? There was one decent sized section of the map cut off by the metro, that's it.
It has never, ever, felt that way to me. EVERY GAME OF NV STARTS WITH THE PLAYER GOING SOUTH. The only time a player doesn't is in a self-challenge mode "can I get to NV WITHOUT following the very heavy handed hand-holding leading me south?"

Go South, young man!

I've since gone back and played Fallout 1 & 2 and Wasteland. Haven't gotten to Tactics yet.
And it's not like I am sucking FO3's dick here, the story was…lame at best and some of the ending choices were downright fucking retarded. HEY FAWKES, GET YOUR GHOUL ASS IN THERE CHUCKLEFUCK

PREVIOUSLY ON DRAGON BALL V!

Infuriating and forced. You are ALWAYS the courier, no matter what kind of character you play as, no matter what head cannon you are going for.

Hey, fuck you mate, maybe I shoulda put more points into CHA IRL?
Or maybe you should have? Yet again Holla Forums can't even when it comes to two different, yet equally valid, opinions on how an open world game ought to be structured. I prefer the roller coaster themepark (although I've always wanted long term, noticable effects on the world around me, even something as minor as what Molyneux did with Black & White)
Hardly. I want a post-apocalypse simulator where I can RPG whoever the hell I like (tabletop RPGs anyone?) and NOT be beholden to the fucking half-asssed shitty writing that most games get. NV allows you to be the courier. That's it. You can be a brawler-courier, you can be the charismatic-courier, you can be the big guns courier, but every fucking time you are the courier and only the courier.

Worse than it being the "typical" way the game is intended to play (I have no issue with that, FO3 did the same basically with Megaton) it is that the player has to go WAY THE FUCK out of his way to avoid this. You have to have intimate details of the game mechanics to survive anything but the intended, typical play through.

NV did this better than FO3, I'll totally give you that. But NV was after Beth learned a few things with the FO3 DLC, so I would expect NV to do better in this regard.

MUH DIK

To be fair, the karma system in FO3 was underdeveloped and borderline retarded. However, I think the variety of factions hurt NV more than helped. None of them were very deeply developed, and none of them allowed the player to shape or influence their faction. FFS I should have been able to lead the Legion into some beautiful NatSoc Spartian asskickers club, I think all I got was a lion mane headpiece to wear?

Yeah, the Fawkes ending was so fucking weak and just insultingly stupid.


Now this is a fucking plot hole.

The ironsights were kind of shit, though. The hunting rifle needed a mod to fix the mesh because it was off center, and the bulletspread meant it was kind of pointless to ADS anyway, unless you, again, used mods that made ballistics not a fucking water hose meme with 4 spray modes being wide, spread, spray and tight spray.

Mandatory

I don't know how did you get the impression that i defend scaling enemies, or thought that normalfags have attention span or enough of taste in their degenerated brains to understand why scaling is a fucking terrible design choice

Because the doorman Swank is the 2nd in command of the Tops Casino?

herwego
Compared to what? They had everything you needed to consider the concept of depth and what their motivations were. What do you want a full library in every faction open to strangers?
Are we talking about the same game here? Almost every faction allows you to aid it to incredibly far goals. In the context of the game you're a simple courier, it makes sense that you wouldn't be able to commandeer it every one entirely.
You can stop posting any time.

Sorry, misread your post and one you replied to then.

Same you could say for other RPGs, the point is to head canon your way until the events of the game. The game sets up no past for you, so you're free to create whatever character you want as long as it fits along with the lore and so on.

This is entire post is cancer incarnate.

Just ban this retard already. Jeez.

nah let him embarrass himself. The last thing we need is for the mods to nuke another thread where some faggot's making a fool out of himself.

Are you fucking retarded? This thread SHOULD HAVE been nuke already.

Why? I enjoy a good thread where user's rightly shit on FO3 and the people who defend them.

Compared to the perfect realm of forms inside my head? This is personal opinion time, I just didn't find any of the factions very believable. The Legion came close, crucifying people would be something I'd actually expect in this environment and that kind of open brutality was very realistic, but most of the other factions (and esp siding with House) just felt like fantasy garbage and not post apocalypse simulator (again, what I, personally, wanted from NV). NCR was a shit good/lawful group, if that's what they were even supposed to be. Boring as fuck is what they are.
That was not my experience at all.
You know, that would actually have been awesome. The Legion obviously had access to some historical shit, so why not have some in-game copies of classic Roman texts?
The same way, to the same end, every time. You get to upgrade from the simple courier to the Legion courier, or the House courier, or the NCR courier, etc.
And again, this is where we are looking for different things. You want to play the story of this character through its story arcs to its natural end, like a movie. I want a relatively blank main character with a themepark to play in, a lot more like life.

Yeah, and this is why I, personally, have a love/hate relationship with RPGs. I really, really like the freedom of tabletop RPGing compared to, say, a JRPG, where you play as Tidus fighting Sin every fucking time you play it.

Learn to hide IDs and/or fuck off to another thread.

What's worse? The underage "Fo3 was my first fallout game" poster or the "NV autist"

PHAHAHA.
GET THE FUCK OUT YOU PIECE OF SHIT. BECAUSE OF YOU CUT COCK GOBBLING FAGGOT SOON ILL HAVE TO HIDE THE ENTIRE FUCKING CATALOG!

The fenceshitter.

the person who prefers turn based combat

There is so much wrong with your posts. This is beyond retarded. You are presenting your opinions as fact. Maybe you don't like NV's way of handling freedom of choice, but unless you can PROVE it inferior (which is impossible since OPINIONS), you should just shut the fuck up already.
We can go on this endless back and forth on the details of what both games did right or wrong, but I can already tell that you will only scream down whoever disagrees with you. This isn't a discussion anymore; it's you having an autistic fit and shitting up the board. Recognize that and stop embarrassing yourself further, you absolute disaster of a person.

Because you give him evidence. Retard.

Megaton? Damn that was the dumbest plot ever conceived for the sake of "Wanna be good or skullfuckingly evil?"

…yes and? Whats your point? This is literally every game ever.

Yes. Every game ever forces you into a role. At least New Vegas has the decency to tell you that yes, Fetch Questing IS your fucking job.

Being Pro-Legion is the sign of being a massive tard who can't see the Legion for what they are.

They are literally everything bad and negative, with zero redeeming features. On purpose. Because Chris Avellone couldn't stand the idea of a legitimate alternative to his precious future California of MultiCulti Paradise that totally works guise.

So he has them behave like the first Muslims, but because that would be unpc, he names them LARPing Romans. And even gets slavery wrong. And takes misogyny to a whole dumbass new level just to dig it in that they are even dumber.

Maybe. But the way they treated women and the general populace was worse than any example in history, and completely out of line for even the most oppressive societies to ever exist. IIRC, I don't even think the concept of marriage was a thing in the Legion, so literally everyone was fighting for goddamned nothing.

Oh and everyone? Let's not forget that everyone shat upon the Legion cleaning up the Mojave so hard that Chris Avellone and friends got pissy and retroactively gave the Legion infinity Stealth Boys.

Yeah. Just shitloads and shitloads and piles and piles of Stealthboys.

Compared to the new shit it really is like watching the degradation of the left in real time. Fascinating.

Then keep it as such.
jesus fuck It's been a while since I've seen a post so retarded that I can't even form a propper response.
That's because you barely played the game. You can actually go on a tour in the Bombers faction that explains their history. You can ask several people in the NCR or the Legion about Ceaser's beginnings and how he ended up in Nevada, ect.
Because it was an invasive force? Seriously nigger?
yea sure that's why there was a karma system for every faction so multiple states could occur in them.
I think your "view" here is just twisted because you haven't left your room for several years.

And faggots said this thread should be pruned. This is some juicy autism.

gud thread guys

It's truly threads like this that just make you want to play NV again.

I'm downloading it as we speak actually. probably going to get some lewd mods to

Don't bother they're all shit.

I'm actually surprised I missed FO the first time around. 1997…I was probably busy with Descent, Ultima 7, or Carmageddon.

Yeah, it happens to the best of us. Take a break from 8ch, come back later.

Thems fightin' words, son.

Yeah, you were warned. Also, par for course for this place.
So unless I can do the impossible I shouldn't share my opinion. Gee, you must be fun at LAN parties.
EVERYONE MUST AGREE NV IS BETTER THAN FO3 OR ELSE REDDITOR LULZ AM I RITE GUYZ
I'm not screaming, I'm just shitposting with my fellow anons. If anyone takes anything on a chan seriously, you might want to reconsider how you orient your life.
Was it ever?
Hardly. Holla Forums likes to shit on people who don't share the community-set opinion. Hmmm, who does that remind me of?

FO3 you were the "lone wanderer" and I found that to be much more of a "blank slate" to RPG with.
Haha, nice.
I found them and house to be the most palatable choices of the shit I was presented with. Again, my point being that none of the factions lined up with how I wanted to play and didn't allow me the freedom to change them into something closer to what I wanted.
Even if I wanted to be "the bad guy" the Legion was a shit choice as they were a lazy caricature of evil.
Agreed. NCR socialist/communist bullshit, I wanted NatSoc.
This is the kinda shit I'm talking about when I say they were underdeveloped and unbelievable.
!

I dunno, I put about 100 hours into it, beat it with multiple factions. The Bombers museum was boring and stupid as fuck, to be honest.

…yeah, and marching armies never carry any books, writing utensils, entertainment, or anything of the sort.
Your words, not mine. I want a dynamic post apocalypse simulator that actually has some weight on player choice and action (like how B&W changed visually depending on how good/evil you were).
…what fucking website am I on here? Is this not the digital hikikomori hangout? If you want well socialized responses, stay on YouTube.

Look at the sizes of that post!

I-It's leaking!

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Double Trips of truth.

Talking more in the line of beauty enhancer mods and seeing nude bodies. I would do it for Skyrim so that game could have some worth but I'm running on a toaster here. Oblivion's aren't so terrible since japs worked on a lot of them, are they at least on par with that?

Yet it still completely pointed out where you were wrong. Either don't bitch about factions not having depth and then call the moments shit when lore depth inherently isn't usually a "fun" concept to begin with.
Actually not really when you consider that essentials are usually more important. Also if you really want to get into it you have to consider that those books probably aren't easy to come by. And replicated them would also have to be done by hand.
Except the game does.
Good and evil aren't real life concepts. You're contradicting yourself here.
You're criticizing a game for not bowing to your autistic. unrealistic world views. Where we are has nothing to do with it.
Once again I'm speechless. You can''t make this shit up.

Fallout 3 doesn't have a Robot that fists your ass or 4 Different routes in the main Quest.
Fuckoff Todd

Well it does have a robot. And I guess if you really consider the game as a whole he's the best thing in it.

I liked both games, defending your tastes online with massive walls of text, is for plebs.

This thread is pure gold

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yeah we get it, now fuck off

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Fisto is special though

Well actually I mea…
Actually never mind Fisto's great.

I said they were underdeveloped, I didn't say they had zero. Jesus.
I have found so much more enjoyment reading green text in FO3 than I ever did in that Nellis Boomer museum. I can both bitch about factions being underdeveloped AND bitch about the shallow development they did get. Look! I just did!
There is little to a good commander more important or essential than knowledge. The Brotherhood gets it.
This would have made sense.
The game is "play the courier through our story and pick a faction/ending" and is hardly dynamic.
I was referencing the Peter Molyneux game Black & White. There were noticeable visual differences that subtlety changed as the player moved alignment.

Are you retarded?
Yeah, that would be normal around here, bucko. 8ch is full of us anti-social types. Normies like you can take your NV > FO3 popular opinions back to YouTube.
…and? What the fuck else do we ever do around here?
Stay on YouTube.

Yeah, flyby snark is the way to go! Way to add to the board and community mate!

At least two of us are having fun.


Everyone loves fisto.

I fucking hate you cunts

Way to ruin the subtlety.

What's happened user-san? Why did your post shrink down so much?

As opposed to your "FO3 IS THE BEST GUYZ"?
That is you interpretation. Instead of trying to flesh out your opinion, you instead start sperging out with "oh man its this contrarian vee again" when you are met with the slightest opposition. You have already decided that you are in the right and everyone else is in the wrong. Instead of making your point more clear, you start autistically combing over the thread, replying to everyone, bait or not, as you sweat in your seat trying desperately not to look like a retard to a bunch of people that are already laughing their asses off. All of this shows what an underage, newfag redditor you are. Liking FO3 is the least of your worries. Stop before you give yourself a fucking aneurysm.

That is true, but that happens everywhere. Here you can disagree freely and be disagreed with, but it's all about how personally you take it. You can either learn to accept it, or you can start sperging out like you are doing now. I get the feeling you are trying to find some weakness that simply doesn't exist here.

And now here we are, with your walls of text and the original point of the thread and your opinion completely buried under your autism and inability to cope with disagreeing opinions. Is this the outcome you were hoping for?

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I didn't want to make everyone jealous.

Not what I've said at any point. Holla Forums is the one caught up in the black and white thinking of one vs the other. I think both games are decent but flawed, and I think my FO3 experience > my NV experience.
This actually had me laughing out loud, thank you for that. Sweating bullets here, mate. Major ass-swamp, let me tell you.
For the record, I think FO3 and NV are both decent RPGs that each have their own sets of problems that really keep them from being truly stellar experiences.
You seem to think there is some level of butthurt here. I'm just making conversation while killing time. I welcome the criticism of FO3 and don't relate to the religious defending of NV.
What was the original point of this thread again?
And you can mock my wall of text effort posts all you like, idgaf.
Yeah, actually, this has been one of the more entertaining Holla Forums threads of recent memory.

he is running out of autisum.

This thread makes me feel sad.

Its just that whiles NV has many downside (mostly due to Bethesda, not Obsidian) it also has many up sides. FO3 on the other hand has 0 redeeming qualities.

Doubles of truth

For fuck's sake, guy. I have no words.

you know the sad part? we will never get NV2 because obsidian is kill.

We'll never get the intended NV eeither

And here is one of the niggers who knows shit about NV devs.

I consider myself lucky as shit in terms of Fallout. I'm too young to have played FO1 and 2 in their heyday and I'm from a poor ex-commie country so during my preeteens I had a shit computer and I mostly played old games - I first played FO1 and 2 in 2006 when some magazine publisher was selling a compilation cheap and since all those fancy then-new 7th gen consoles and top of the line PC hardware were mostly unknown to me I enjoyed them just like someone would have in 1998.
So if the game industry goes to the toilet further and further you can always raise your kids on old shit because it won't matter to them when is it from.

they were amazing people that died in a freak accident after finishing VN, odds are it was Bethesda doing.

And I asked compared to what? Even if they somehow were FO3 is still fucking peanuts in comparison to faction depth.
Give examples. There's rally nothing to any of the text. The writing in 3 is fucking terrible. If youw ant examples for that just read the thread.
Almost like facts need to be involved in an argument. What would I know though?
What's FO3? The fat on the side?
And what makes you think commanders don't already posses this? Like I said it's an invasive force. The focus is likely going to be on rations and necessary items.
Then stop bringing up retarded points? God look who I'm talking to.
It's more dynamic than what we got with 3. Courier is a label. It's also your prior job, but after that it only plays into the game seriously in a few areas. "Dynamic" that the game would change as you affected it. And it does. Much more so than 3 based on the fact that you decide a good chunk of the fate of the Mojave.
Are you? You're asking for a game to bend to your own whims that make no sense in the real world.
And because of that the game should reflect that behavior?
It's like talking to a special child.

I'm very butthurt Holla Forums hasn't magically done a 180 on their FO3 vs NV opinion due to my wall of texts. Mega butt hurt. I actually thought I was The Chosen One to lead you all and now I'm crying into my milk over the disillusionment.
Every. Sentence. Kinda wish you had a twitter to follow, actually. Do you FB? Insta?
Really, really fucking embarrassed here. God, what if my family finds out I like FO3?! Remember, you're right here in this thread with me, bud. Neither one of us has anything better to do with our lives, so stop pretending otherwise.
Already there.

Compared to the realm of ideals in my head. Just because NV had more faction's than FO3's zero doesn't mean they were any good.
Give examples of the green text I enjoyed reading? Nah.
Almost like you still have yet to pick up on the fact I'm not here arguing that FO3 is a better game than NV, but that I'm here presenting my opinion that I subjectively enjoyed FO3 more than NV. FFS, and I'm supposedly the autistic one here.
CHEWED HAMBURGER, same as NV. Both could have been better, both were flawed I preferred the taste of FO3 CHEWED HAMBURGER
FO3 could (and imo should) have been more dynamic as well. But I liked that FO3 basically dropped you into the middle of DC and, with only a hint to go to Megaton, set you free. NV very, very much intends for almost all players to go south from get-go, you can pretend otherwise all you'd like.
And how much actually changes post-game once you have?
Possibly.
I'm not asking for anything, I think the game would have been better if they had gone the direction I have in my head. That's all.
No, but it should reflect on you.
You shouldn't be surprised unless you're coming to 8ch from Reddit, YouTube, 9gag, etc.
Don't feed my narcissism, mate.

I'm disappointed.

It's over. Walk away.

brb, gonna commit sudoku.

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This is the biggest mistake I've seen people make on determining good games. More weapons/maps/game mods/features does not necessarily make it a better game.

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Is this supposed to be a raid or something? If not these faggots need to be banned for shit taste

But that's all horse shit because you can and most people do get this speech option without ever having visited New Vegas or affiliated themselves with the casinos.

Clover app now link infinity too. Thats where all these faggots are coming from.

You're a fucking retard. NV areas were shit. You can argue that they were shit because Obsidian was rushed, but at the end of the day they were still shit, just like what you've got between your ears.

Most of the areas are totally barren and serve as nothing more than convenient fast travel points. There are areas that are simply rock formations, boarded up buildings with no entrance, or small single cell areas with little to no loot.

In F03, every area was unique, from the enemies to the loot and even the backstories of the areas themselves. NV needs mods to make its world interesting. I can't stomach any more playthroughs of it without mods like A World of Pain installed to give its world some exploration value.

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You had something of a point until this. Because copy pasted subway tunnels and the same bombed out buildings and tin shacks are so fucking unique right?

Oh boy, I sure do love bombed out building 1, bombed out building 2, and the six trillion identical subways.

It has a speech check because he already doesn't trust you, and you need a flatly deliver the response or his suspicions will be validated.

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...

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Why hasn't (((Jim))) found a way to block those faggots anyway?

and lose clicks? are you crazy?

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Which is no decent form of criticism and as I've said before none of this would be an issue if you just said the game was shit but that you enjoy it as a guilty pleasure.
Then you have no reason to reply.
That's why you're still trying to defend aspects that are fundamentally wrong then? Cmon faggot you jumped the gun and got defensive about a game you like. Just own up to it and fuck off til another time.
And NV is less flawed. In fact it's a good game.
It really doesn't. Like Megaton it implies you can go a direction but unlike FO3 you don't have to go through a bunch of bullshit to do so. The problem here is that almost every sidequest in FO3 is insanely garbage from a role playing perspective in an RPG. You're given less choices, less mechanics to play with and ultimately are left with a very simple decision of "be a bad guy" or "be a good guy" throughout most of it.
How much changes in FO3? Keep in mind you need DLC just to EXPERIENCE the post game in FO3. The amount that changes with Broken Steel is extremely light when you look at it. You have ThreedDog's messages replaying over and over again, the Jefferson memorial's alternate skin with a few different NPC's and a few differences on the side. In New Vegas you decide a ruling faction of many, all of which have a difference to some extent and then some.
And that's the fundamental problem with your entire argument. You don't need walls of text to explain that your game is worse and that you enjoy it anyway faggot.
What an empty statement.
who said I was? It's not like people aren't laughing at your autism anyway. You've essentially conceded any point you might of had and are doing damage control at this point. Basically the funs over.

What he lacked in numbers he made up in potency. Shame he deflated to shit.

Way to make a fool of yourself, goon.

Wakfu is just frog Anime tbh.

I think I finally fucking get it. You dumb fucks think that a long hallway split into ten empty rooms has more content and is better than just a single long hallway. You dumb fucks think that FO3's map is more densely packed, because you barely get to see anything at a distance in that game. Most of your time in FO3, your view is blocked by hills, cliffs, buildings, etc., while in NV you're walking through flatland, or low-built suburbs, a good chunk of the time.

Half of the city cells and worldspaces in 3 are basically a linear hallway with set dressing, or a small square that still has one or two enterable buildings, but you fags think it's so much more, because "oh my god, look at how many buildings there are!!!". And then, you pretend like NV is a huge U-turn hallway, when in reality, you can, if you're good enough, go wherever the fuck you want right at the start of the game, no shitty subways or "You can't climb this, go around" messages on the top of the screen, when you've clearly climbed over the rubble no problem. The map has pretty much the same amount of actual content and pointless walking, but it seems like there's not as much downtime or walking in between said content, because 3 never actually lets you get a good look at the distance to the place you're going, because you're always penned in by hills and buildings, and you're always taking bullshit long-way-round routes because the game keeps telling you to go fuck yourself.

KEEP IT GOING LADS

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Again, here to share my non-typical opinion. I'm not a games critic.
All games are guilty pleasures, you dweeb.
Just to trigger you at this point. :^)
Defending what? All I've done is present my opinion. You keep projecting this idea that I've got some skin in the game or I somehow give a shit here. This is just shit posting in a thread that will naturally fall off the last page and be forgotten about. Vanity of vanity, all of this is vanity, user.
OH SHIT DID HE SERIOUSLY JUST PRESENT HIS OPINION AS FACT HOLY FUCK BOYS
Except it does, and you know it does, and everyone who has played NV knows it does.
Yeah, I agree the oversimplified karma system was weak. See above.
You're caught up in the black and white thinking of NV vs FO3 again. BOTH could have had better post-game dynamic changes based on player choice.
Not arguing FO3 over NV or NV over FO3. You fundamentally are missing the conversation here.
…do you honestly think I'm Todd fucking Howard? I enjoyed FO3 more than NV. That's it. End of story, end of the shits I give or don't give.
Mu!
Hey, even a broken clock is right twice a day. Have a good one, user, see you in the next Fallout thread!

You say that like frogs and nips haven't been felating their animations since the dawn of time.

Judging by the thread I think it's safe to assume it's not wanted. Just saying you have no right to bitch that people can't call you out for having shit taste despite it being an opinion.
I don't think you know what guilty pleasure even means.

Holy fuckin' shit.

no fuckin clue mate
lets change topic
why is dala so cute?

Who?

Stopped reading here because you're a brainlet fuck that doesn't realize NV is the game with the empty room problem.

FO3's map has objectively more content that NV's done, if you debate this I will spit on you same as I would any other retard. Nearly every marked location (and even unmarked locations) has multiple cells full of enemies, loot and backstory as well. This is what makes FO3 fun, this is what makes its map better than NV's map.

Get that through your fucking head. It shouldn't be hard, you obviously have a lot of empty space in there.

Did you even play NV?

why hello todd , how are the DLC sales going? also , let me ask you , is the next protagonist gonna be a black man ? gotta brush up on those nigger quotas

Why hello user, how's is the damage control going? also, let me ask you, is your next post going to be a shitpost? Gotta brush up on those non-arguments.

nice totally an rgument there , just copying my post to fit me , now theres a brand new response i havent seen a hundred times
also , you win man , you said my posts are shitposts(becase as we know , everyone who disagrees with us is shitposting)

I give what I get. Gimme an argument if you want one dipshit.

Also, stop spacing between every comma. You're making it very obvious you're some foreign mong who barely has a grasp on the language.

pathetic.
stop meme spacing please its annoying to read you fucking american

FaggotFist

LMAO XDDDD fucking epic bait my brooooooo LOLOLOLOLOL XDDDD HAHA HOLY SHIT I FELL OUT OF MY CHAIR LAUGHING CUZ UR PRETENDING TO BEE STOOPID BUT UR NOT, U JUST WANT (YOU)S LMAO fucking epic TROLE my guy, LELEL these fucking 8channit KNUCKLEHEADS (LOL) are gonna give you mad (yous) for your (you)PILE HUEHUEHUE ALOLOLOL U WIN A BILLION INTERNETZ

Because she wants your a dicking, is likely a virgin but is tsundere about it despite sounding like she's in the mid 30s

Oh, it's an ">implying Arkane Studios were any good" post.

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You are doing work with the casinos before the game even starts by transporting the platinum chip to Mr. House.

I just want Fallout to be a fun CRPG again, in fact I just want ANY good CRPG.

Suck my American cock you foreign trash. Just reading your piss-poor attempt at the English language is an insult to my eyes.

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I haven't played the game, but surely they meant to write "scientific abomination" rather than "abortion of science"? Was he supposed to be deleted prematurely but managed to survive? What part of him is like an abortion?

Play Nethack

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Never change, Toddlet.

You're convincing him you're not NCR if I remember correctly.

Saved

Good? This looks like shit.

HAHAHHAAHAHHAHAHAH YOU ARE RITIIIIITTE TOTDALLAY RIIIIIIIIIITTTEE FALLOJUT 3 IS BEST GAME THE BEST BESET GAME EVAAAAARRRRRRRRRRRRR HEEEE HEEEEEEEEEE HOOHOOHOH

What I never understood about this is why didn't Bethesda just separate you from your companion before you enter the building? Like, "You go inside and start the purifier, I'll stay out here and fend off the bad guys."

Boom. You go in the building without your companion and Bethesda doesn't shove grade-A bullshit down your throat by having your crazy-loyal radiation-immune companion suddenly decide that you dying is a better alternative to them going into a room and pushing a button.

Come on, Bethesda. It would have been so easy.

bitching about a game that is 10 years old is as pathetic as bitching about a bitch you lost 10 years ago that you never got over

WAIT, I'M SORRY IT'S WORSE

Retardation aside, where do you think you are, user?

The same board with a gigantic circlejerk cyclical thread of a AAA game that came out less than a week ago filled with cocksucking fanboys because the lead devs agree with their politics?

Get out.

Oh my god, we fucking get it. It is bad. Modders still gonna mod it. Muh Fallout lore. Muh Fallout Canon. Muh green filter. Muh dialogue. Todd posting. Muh engine. Shut up and move on, everyone knows all of the opinions now both ways.

You just proved that guy that you responded to right. You actually think that putting generic randomly generated shit everywhere is somehow great content that improves the game.
You must think radiant quests are the best thing ever then, since by that definition, they give you an infinetly lasting great game

Are you alright? Would you rather we talk about 80$ cardbox TM?

it has been bi-weekly for 10 years

You anons are a real human beings and a real heroes.

wasn't divinity decent?

Is it hard to photoshop a bat in place of the brain?

let's talk ME: Andromeda then

You seem to have labels ready to slap onto people who disagree with you or speak against you in any perceivable way. Why is that? Why label someone as something for the crime of speaking their mind? Do you not see how that its counter progress and hugbox enabling?

This is top tier bait guys. Stop responding. Don't feed him, it only encourages him.

On topic; Fallout 3 could almost work.

DC suffered the highest barrage of nukes because of symbolic and governmental reasons. So much so that the whole area around it was incredibly irradiated and destroyed. Combined with some unique weather patterns, the place was uninhabitable until about 10-15 years ago (~2267). This would explain why it's still a rather free for all type of wasteland; it's one of the last true and full frontiers, between the Pitt and maybe New York City. Every other part of the country has more or less reformed itself into some sort of cohesive society (tribal as it may be).

Your father is an Enclave scientist sent to try and reclaim the land, but goes rogue because he disagrees with the group. He is accepted into the vault because of his pseudo-governmental accreditation, low radiation, and valuable medical/scientific knowledge. Unfortunately, he dies from an inability to adapt to the unique vault climate in a year or so. The vault takes pity on you, raises you until your 18th. Then, they reveal the truth, kick you out on your, and you are left to do whatever the fuck you want to. Whether you try to figure out what your father was doing or not is completely up to you. You get to explore a completely "untouched" and virgin wasteland filled with the classic traps and tricks of the wasteland with a few unique additions.

I'd still hire my crack addict high-school friend over you, because I'm Todd Howard and who the fuck cares about a story lmao, are yo ua nerd?
actually pretty good.

Well that's why that would work, ZAX computers may be, but the parts may be from other countries which would be a clever way of getting around that, bonus points if some where from China before the war.

This. It's an infection that takes over, find out what those nazi capatalists like and take it over. It's really an intellectual extermination. Replace morals and good writing with 4k graphics and short term gratification. Make every character a female designed for sfm, as to defuse accusations of feminism while demoralizing and cucking new users into porn addiction.

The Brotherhood of Steel could still be inhabiting the area in the hopes of uncovering and reclaiming old world tech. They could be more or less unchanged, or, better yet they could be an advanced party of the group that established themselves in Quantico. Or maybe they battled the Enclave for the Pentagon, with the Enclave retreating to Quantico as their big HQ, bigger even than the Poseidon Rig. Or maybe the Supermutants are centrally located in the Pentagon because one of the Supercomputers managed to find a way to control them and eventually construct his own Master-esque army. Or maybe, just maybe, an entirely new group of power armor wielding assholes control the area. Like a great raider group filled with the descendants of soldiers trained to wield power armor suits in a religious fashion? Or a band of mindless ghoul soldiers, fused to their armor and mad with power? Or a collective of mutated ants who nest in the pentagon and control the irradiated wastes, demonstrating an increased intellect like the aliens in Starship Troopers?

You could go crazy with the possibilities; like the institute investigating the land for promise, maybe a travelling preacher from down south looking to evangelize and bring God to the filthy heathens. Maybe even a Baptist settlement or two. Something that plays off the deeply religious south angle. Maybe you could have a group of LeVayen esque cultist raiders who settle in the area, headed by a Ghoul. Could be that they were kicked around all over but wound up there because it was safer. Necropolis could be the front they use to keep themselves safe; a place that is a haven for ghouls, but a little shady and actually controlled by nutty satanists. The Children of Atom could work as well; another crazed group of cultists opposed to the Christians. Somewhere in there, you would have to have a Chinese Concentration Camp; maybe they survived and thrive as an independent nation. speaking some sort of mish mash of Chinese and English, hiding secret communist sympathies a la the Shi. Could do a group of defective robots that started a family in the middle of a ruined town.

There is a lot of interesting stuff they can do, but they rely on the boring holdovers.

NV got axed half-way through development and it still has a buttload more content FO3.

Talk about anything else, the discussion on this fucking game has gone on so long that anyone can briefly summarize ALL opinions about this game. It's Star Trek/Star Wars tier shit all over again (not that that hasn't died, which it needs to).

Can someone explain to me how synths are a thing when the only instances of advanced AI in Fallout are massive ZAXX machines and technology for that shit isn't possible to scale down due to nonexistant microtransistors?

There is none. FO4 is an example of when Bethshit runs out of lore to stand on and try and write something.

Microtransistors were invented shortly before the war, but synths are impossible and some "synthpart" in F4 had literal PCI express port as part of its model.
f4 is trash.

Well, yeah, they were invented, but they never went into production or use due to war and several other reasons. Hence the "nonexistent".
Same goes for cryopreservation that was a massive failure - outside of FO4 that is. Granted, FO4 also turned Jet into a pre-war drug, so taking it seriously is retarded.

Well, to be fair, it's origins were prewar; Fallout 2 even talks about that. But the Jet that we know came after the war yes. Just it's basis was prewar as a side effect to a protein.

Megaton was established because the crazy Children of Atom were really fucking good at repair and improvisation and the atom bomb in the center of town is a really, really good deterrent for raiders. It's guarded 24/7 by the cultists, no one but the highly initiated are allowed to bask in its glow. You do various odd jobs in megaton to gain the trust of the townfolk and demonstrate competence with explosives and you are sent on a quest to retrieve an intact diagram from the pentagon to ensure it is deactivated. Maybe you met Mr. Burke who explains that Megaton must be destroyed because it is a den for crazies and loonies and only hurts the burgeoning economy of Tenpenny Tower by siphoning their trade routes. Maybe he talked you into gaining their trust, or tries to convince you to change your mind after doing all the leg work. He shouldn't be some well dressed asshole, but a man who blends in to his environment (a lot like Vulpes), and encourages you to visit Tenpenny Tower instead.

The Republic of Dave is just another showcase of the absolute mentality it requires to live in a frontier location. Got chased out of a more sane town and founded his own "republic". Could be just as mad as he is now. The treeminders worship their grove but suffer from intense radiation or sickness, as the trees aren't actually healthy or good for human consumption. Andale isn't just two cannibal families, but an actual, reputable town that survives off of human flesh. The fucking insane cannibal-vampire cult could just be straight cannibals pretending to be more magical because they are turbo V:TM like nerd losers who became "bad ass" vampires in the new lawless waste. Really, they're just another gang of pushovers, but they terrorize bandit stragglers long enough that they become somewhat powerful. They struggle from the same sort of internal nerd drama as a D&D group and you are contracted by Arefu to take them out. You can just murder them (prompting a few of them to run away) or try and resolve the situation peacefully, having them defend the town in exchange for the flesh of the raiders. This still requires you to put down some of the more extreme elements in the group. Or maybe you side with the LARPers and kill the current head and become a LARPire and wipe out Arefu.

The Regulators could work as a sort of Desert Ranger analogy, but played straight and not retarded like they are in game. Maybe they are a group based out of one of the towns; descendants of some police unit so they dress in police uniforms or a variant of them. Or maybe they are some sort of idealistic recreation (like the minutemen) but based on shitty old cop dramas and they hold themselves up in Germantown station? They survive by taking in young orphans and teaching them in a spartan esque manner. Originally, they could just be some stragglers who ran off into DC to escape trouble, pretending to be big boys in cop uniforms until, like the LARPires, they became pretty effective and powerful.

Tenpenny Tower could be the remains of an exceptionally stable hotel tower (determined by some enterprising architects from the Institute). Founded by MIT rejects, the whole tower is outfitted in Energy Weapons, guarded by robots, but inhabited sparsely because of the distance and proximity to dangerous territory. Wanting to rebuild the old world, they maintain a good visage of pre war splendor while holding their own. If they could only coax more traders their way, they would be wildly successful. But Megaton is more safe and convenient.

I like the idea of MIT becoming a major power player post war. That their advances wouldn't be halted, but continually growing. It's a shame they use it to just focus on the Replicant angle and not going full on retro future fun time with them. I don't know how they could do it, but certainly not how they did it.

Replicants are fucking retarded.

In game explanation is that the institute basically did nonstop 24/7 research with cutting edge technology and the brightest minds available since the bobs fell.
Out of game it mainly proofs that Bethesda doesn't understand technology or worldbuilding

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To be fair, the cryopreservation in the FO4 vault is experimental and has only two survivors

Looking over the Regulators; it'd make more sense for them to be somehow tied to Bigtown. The origin for Little Lamplight could be the same, but the children all remain in the caves and become troglodyte abominations after a few generations. Bigtown becomes the refuge for a group of escaped slave orphans, some taking up the identity of the cops found in their holotapes and set up shop in Germantown Police station.

The Pitt really is fucking amazing as is. I'm surprised they managed to make a very compelling and interesting story. I want to know who really wrote that because I refuse to believe it was anybody who wrote the main quest. I bet if we were to find out, he'd be connected to all of the more sensible and interesting questlines. I'd change only the fact that Ashur would become a real up and comer in the wastes. Like, the Pitt is a big fucking deal, the equivalent of Gun Runners East Coast. They manage to cobble together an R&D team. Maybe expand it from just one leftover BoS, and make it a whole remnant group who form a whole production house, creating weapons, armor, and tools. The tools being the most important part; it plays into his whole "wanting to rebuild the wastes into a better image" schtick. Maybe even develop scrap bots. Opposing the brotherhood ideal of isolationism, but rejecting the over-idealism. Really emphasizing the pseudo-aristocracy idea.

I'm ambivalent about the rest of the DLC. Absolutely opposed to Mothership Zeta, but Broken steel is just a follow up to the main story (meh) and Point Lookout isn't all that interesting. Nix Zeta and replace it with Annapolis (superteched out) and nix Broken Steel for Shenandoah or some more lush mountainous area and you'll have a nice variation IMO.

Sticking with the same premise of "outsider dad accepted into vault", maybe you were kicked out because it was easier than trying to incorporate new genes into the intricate marriage program. Vault 101's test was to see how long they could last in an absolute authoritarian nightmare, so part of the plan included a very long and detailed breeding program (which still backfired and produced defective and slightly retarded kids). Accepting an outsider threw a wrench into their plan so the literal mongoloids decided it was easier to kick him out than to adjust the plan (proving that people could be bred into docile retardation and compliance given enough time). I'd still emphasize giving less screen time to the vault culture and letting you make up your back story a lot more.

Or we could roll with the basic structure given; tunnel snakes, overseer, and overseers daughter/son. Maybe as a kid, you're given the choice of joining the tunnel snakes, but if you do you bully the overseers kid and that black kid who didn't really seem to be into it. Or, if you reject it, it goes on as normal. I'd want to say you could return to the vault and find it in turmoil (like the overseers kid/Butch inciting a riot) or even you get Butch as a bonus party member for joining the Tunnel Snakes early game, but that seems to run contradictory to the vault experiment. Truth be told, it works better if you aren't given much of a history.

Wasn't it only because the BBEG intentionally malfunctioned all the others? That was the vibe I got in the whole 30 minutes I played of F4.

What makes you presume its a 'he' ?
It could be a she or a xir. Or a planetkin.

I know you're just memeing but:
1. He is """""""""""""gender neutral""""""""""""""
2.fallout.wikia.com/wiki/Category:Fallout_3_designers_and_writers
All the writers are guys.
Still wish I knew who's responsible for what but what can you do.

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THIS MOTHERFUCKER
fallout.wikia.com/wiki/Brian_Chapin
THIS MOTHERFUCKER

The robot dog in Fallout 2's Enclave station had an intelligence equal to humans. And don't forget Mr Handy. Supposedly, the Institute developed RobCo's pre-war transistor technology further into actually being able to create sentient beings, which isn't impossible given the pre-war made Mr Handy robots were sufficiently intelligent.

The existence of robots itself since Fallout 1 has always been contradictory to the relatively clunky and primitive information technology in the Fallout universe. Bethesda's Fallout has been faithful to this inherent contradiction in the original lore.

The point of the evidences is to get permission from the chairmen to shoot up their casino. You have to give them to the guy in the reception, and he will let you keeping your guns and the chairmen won't fight you when you jump on benny. Realistically, the courier would never be able to kill a boss in his own fortress otherwise.

With a human brain as a computing device.
An extremely limited chat bot "intelligence"
Compare them to a fucking 100% perfect android that is a synth.

There's a rather large gap to go from quasi-sentient robots to straight up replicants. The pre-war tech was reliant on vacuum tubes. They could've rolled with that by having the replicants internal systems be micro vacuum tubes or whatever, but they went with modern tech. It doesn't jive well at all.

Just play Tale of the Two Wastelands.
FO3 has "better" world, NV improves and expand FO3 mechanics while having a better writing.
FO4 fucks this momentum of improvements, except for the PA and weapon customisation

How?

No, the K-9 robot didn't have a human brain.


The transistor was already invented a while before the nuke apocalypse though.


FO4 improved upon everything NV did except the weapon variation and main quest.


Intimidating atmosphere, environmental assets that are carefully designed and arranged together compared to how all over the place NV devs did it, and less empty space. The ambient sound effects were excellent as well.

Right, sorry, K-9 robots run on dog brains
Which still is a fucking plant that can be improved with genetics and genetics are not a fucking stretch for fallout world.
Developed, never put into use. War struck first.

Do they? Any prove to back it up?

And why do you assume the Institute can't get access into RobCo's database?

Fallout 1 and 2, it was implied not. I'd imagine the same for 3 and NV as it wasn't talked about as possibly being involved until 2016 according to this article; fallout.wikia.com/wiki/Transistor
I recall distinctly that that was part of the pitch in the ads for fallout 3. I may be misremembering, but they mentioned the world was stuck in a pre-transistor development stage. Or alternate universe without rock music and the transistor, meaning they had to rely on tubes.
until the npcs spoke, but that's irrelevant. Objectively speaking, sure.
I disagree. NV was much more carefully designed. Often people criticize how linear New Vegas was, but I feel it added to how well placed the environment is. Fallout 3 seemed like more of a chaotic mess, which is rather fitting considering the approach.
The ambiance was nice. It was a desert after all. I felt that fallout 3 was too dense.
It's been awhile since I've played f3 so I'll have to replay it to see how that holds up. Don't recall it myself.

I used to really enjoy fallout 3, but I've been spoiled by the patched fallout New Vegas. Damn shame UE is buggy as fuck on ps3. I tried to replay f3 recently, but there was just something off about the whole experience that just sucked me right out of it. I can't into it anymore. Maybe if I just force myself through a run, I can appreciate some of it's good parts, if any.

These people actually think that spending hours slowly trekking through vast empty spaces is somehow preferable to exploring densely packed areas with locations to explore, enemies to fight and items to loot.
This is the level of intelligence of the people who think NV is a masterpiece but FO3 is irredeemable garbage.

The computer technology in Fallout was far more advanced than ours, just bulkier.

You know something is wrong when someone called them out on Twitter and they just replied "lul who cares it's a fucking game with mutants and ghouls"

It's still a massive contradition, Myron invested far too much fucking research into Jet for something that could be just copied.

Empty open spaces > empty convoluted ruins

Except those "convoluted ruins" weren't empty at all. That's kind of whats been getting discussed this entire time my reading comprehension challenged friend.

In originals Mr. Handy wasn't an intelligence, it was a greeter bot that could also do chores.

Which are all the fucking same

Give me 2.


Here's your you. Fuck off.

THESE TYPES OF MARKETING THREADS HAVE BEEN PROVEN TO INCREASE SALES

i see this same bethesda thread daily

You seem to be suffering from a severe case of autism.
I'm not the one who argued it was strictly casino related, I was pointing out that it's stupid to think so.
You kick yourself in the teeth with your very next line. It's been 200 years since the bombs dropped, not 20. There's no reason for America to be a sparsely populated wasteland anymore. Fallout isn't post apocalyptic, it's post-post apocalyptic.
You'd know this if you didn't have shit for brains.
More interesting than vast expanses of empty, underpopulated desert. That's for damn sure.
The DC Mall where there are skirmishes between BoS and mutant, several buildings that can be entered and explored and a fucking war going on at the capital building. There isn't one place that interesting in the entirety of NV.
I'll give you another one if you can give me an area in NV even half as interesting as the one I listed.
Mocking you tards is surprisingly easy.
This has nothing to do with my post. I said what I said because I expected you to be following along at least somewhat with the map discussion. I should've known better than to think you'd understand even the slightest subtlety.


Maybe if you're retarded and can't overlook assets being reused.

FO3 and NV that have said K-9 robots. In fucking droves.
A couple of prototypes that didn't survive shit, lack of hardware to reverse engineer, lack of tooling and knowledge base.

That article said that Mr House had implied the existence of silicon processing.

That only implies that the transistor was not available for the masses. Some researchers might have experimented with the concept.

I think it's not weird to see sparks of optimism and acceptance of fate among the survivors. If they weren't upbeat and optimistic enough to survive in that harsh environment they'd kill themselves long ago.

I'm talking about how the buildings and ruins look. NV just looks cheaper.

I think it's pretty systematic how the game tries to make you travel through the whole map.


NV's interiors are far more convoluted than FO3. It's Wolfenstein 3D tier convoluted.

Where do you think you are shill?
New Vegas is in a desert wasteland where the only attractive part is New Vegas, the rest being an uninhabitabed nowhere. DC acts as if the bombs literally just fell.
IIRC, most of those entries were about the Pre-war experiences. Let's go with Nipton. A town that was open to all comers who got their teeth pushed in by the Legion, sold out by their mayor; which you would only know if you explored both the mayors office and his stash along the way. But this isn't going to be interesting to you, is it?
You're the one who is dropping the ball and howling like a retard.

Silicon is also present in microchips, a known quantity in the Fallout universe.
Certainly you can say that the

They still had 200 years to continuously develop their technology nevertheless. That's a hell lot of time.

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woops, accidently hit enter too early.

I'm willing to let that slide, even given the institutes status, but you can't deny that it is a big punch to the face in terms of style. Not to say that they haven't experimented before.
It's not so much the optimism, it's the more stilted bethesda esque dialogue coming out of their mouths. It's written like oblivion. Not to say Oblivion is a bad game mind, but it is far, far removed from fallout in terms of style. You see optimistic attitudes going back to Fallout 1, yet they weren't awkward or out of place.
Again, it's been a long time since I've played fallout 3, so I can't be a reliable judge on the interior layout. Nothing really stands out to my memory. It's more or less blurred together. I can remember the samey metro tunnels, some parts of the Pentagon, and most of the Lincoln Memorial, but that's about it. Never noticed a difference between interior layouts between games; their design philosophy carried over in that part. Realism > Game design. Pre-Skyrim Bethesda at work.
In a way that is counter-intuitive, and with side-quests that are ultimately pointless to the overall main mission, and send you flying around the map IIRC. Particularly the Wasteland Survival Guide, and that one quest in Arefu. Send you in aimless directions to pick up more sidequests. It wasn't designed to be as tightly woven as New Vegas, it was to encourage exploration. I count that as being a chaotic mess. If that's the appeal, so it is. It's just not something worth playing imo.

What you mean Megaton? Tenpenny Tower? Rivet City? The Republic of Dave? All those are comparable in size to anything in New Vegas. It's a game engine limitation, and you know it.
And again, the desert in the Mojave is meant to be more or less empty in between the towns. There is fuck all there even before the bombs dropped. The only thing that is keeping the region alive is Vegas.
It makes no sense for the Capital Wasteland, as great a shithole it is 200 years into the future to be as densely populated as it is supposed to be.
How. How is that style over substance with Nipton? Explain to me the substance with blowing up megaton? How is that really meaty and engaging to the player?

True, he also used Peyote and the shit of said cattle that grew genetically over decades eating said protein.

Not that user and I like New Vegas, I have to say Nipton wasn't that noteworthy in comparison to say, Vault 11 or HELIOS 1, but that's personally me

And you know what is divinely Ironic? Fallout New Vegas has more marked locations than Fallout 3!

Nipton was literally the first location I picked because it's a one and done place used to establish the villainy of the Legion, but they still gave it time to be fleshed out even a little bit, if you were looking around. Nipton is very important as it is the meeting zone for the Legion, like Primm is important as the meeting zone for the NCR.
Helios 1 is an interesting location, but not as much as Freeside. Then you have Jacobstown and Utobitha, two places completely tied to each other.

That's fair, I thought we were just equating to one and done places that had a fair amount of backstory involved, not importance to the main story. My mistake.

No they aren't. Most NV settlements like Goodsprings, Primm and Novac have 5-7 NPCs in them tops. The only ones that come close to being as big as Rivet City, Megaton and Tenpenny Tower would be Freeside and the Strip.
Funny, those engine limitations didn't stop them from making lively and populated settlements in FO3.
And it also didn't stop them from making fuck huge areas like The Mall where there are tons of NPCs and enemies fighting it out without a single loading screen needed, but they had to break up the Strip into 3 cells lol.
Then why is Freeside–an area close to the Strip and an area that would've been kept safe from the bombs by House's defenses–practically a ghost town?
It was a massive population center before the war, it makes sense that it would have a decent population 200 years after the war when humanity is well on its way to recovery.
You said yourself that Nipton is only there to establish the legion as the bad guys. It's something you look at and say "wow leejun bad" and keep walking. Blowing up Megaton isn't substance you fucking mong, the town itself is. Even then, blowing up Megaton is at least a way to interact with and effect the town, which makes it a fuck ton more substantial than anything you can do in Nipton.

Yeah, those numbers are padded out with locations that are literally just rock formations, boarded up buildings you can't enter, drive-in movie theaters and all sorts of other boring shit you can't explore, loot or interact with in any meaningful way. Yet another great example of style over substance.

Every location in Fallout New Vegas is in someway relevant to the main story, and one and done. There isn't really a justifiable reason to return to, say, Novac after completing the missions there. You move on to Vegas. Whereas in fallout 3, you just do missions and that's about it.

That's really what gets me about fallout 3. It ultimately feels disconnected from each other in an odd way. None of these pieces are particularly good on their own, but combined they make something more than the sum of their parts. 3 doesn't have that. At no time do I think Megaton is threatened by the supermutants. At no time do I think blowing it up really does anything. Whereas in NV I get the sense that what happens in these towns have an effect on the surrounding environment and world at large.

You know another thing that kinda bugs me? How safe FO3 makes itself for questlines. You blow up Megaton and Moira still survives so you can still do her quests. TenPenny Tower still stands regardless of what you do there. It's almost like FO3 is afraid to give you any real consequences

Interesting how you refuse to acknowledge Republic of Dave, Andale, Arefu, Girdershade, or Bigtown, while selectively ignoring Camp McCarran and Camp Golf.
I barely even remember fucking anything there.
Freeside is populated, as you yourself admitted earlier. Get your shit straight.
There are towns in America younger than 200 years that are gone. What makes living in the absolute shit hole nightmare of the Capital Wasteland worth while? Tell me!
Demonstrate to me the substance of Megaton. Was it getting fetch quest number one, or number two? Or talking to a pointlessly named NPC who is uninteresting? Or killing Burke? Or dealing with Moriarty? McCarran is more comparable to Megaton, and it still feels more substanitive than Megaton. The shit I do there is of actual consequence.
Style? You want Style? Arefu. That whole fucking retarded questline was pure style. "Feel the essence of the blood, as it becomes one with you". What the fuck is that? Explain that to me.

That's the problem with FO3 IMO. It's too much like oblivion.
I enjoy oblivion for what it is, but after playing New Vegas, and then going back to play 1 and 2 I realized I liked Fallout for a completely different reason. I love little details in games, but if they don't serve a central purpose it's a detriment.
That little quest about the Stradivarius is a really, really good Oblivion esque quest. Just some random Old Lady wanting to play music tasks you with a dungeon to delve into to retrieve a family violin. It serves to further the fantasy atmosphere
In Fallout? What does it really add to the experience? A couple of levels and some loot.

Because they're all piss drip settlements not worth mentioning, much like the ones in New Vegas.
Yet you still feel confident enough in your knowledge of FO3 to argue that its a bad game.
At least you admit you don't know what the fuck you're talking about.
But nowhere near as populated as a town right outside of The Strip that was kept relatively safe from the bombs should be. Instead, it's no bigger than Novac or Goodsprings.
The fact that the roads are dangerous and most of the people in the capital wasteland probably don't have the supplies or knowledge needed to find their way to a different state and start up new lives?
I don't give a fuck, it's already an established fact that I think your opinions are trash. Bottom line is that Megaton is a large settlement with a large population of NPCs both named and decorative that provide quests, goods and services. It's a town that you can ultimately decide the fate of by disarming the bomb or detonating it for personal gain.

If you want to say a burnt out town that's only purpose is to let you know that the Legion are Saturday morning cartoon villains is more substantial than a fully functioning town, that's fine. It does however confirm my suspicions that you have a few more chromosomes than you should.

IMO, FO3's problem is it isn't like Oblivion enough. It felt far more restricted.

It lets you explore a new vault? Every vault in FO3 has it's own story. Better than cleaning pests for the 11th time in Fallout 2.

Thats function, not substance.Paradise Falls, Rivst City, and Megaton all have vendors, beds, and "flavor npcs", whats the difference? Why do you care?
Vegas, Goodsprings, Jacobstown all have vendors, beds, and " flavor npcs", whats the difference? Why do you care?
You do know you can kill everything if you just want a lootfest user. Not to mention Borderlands and Borderlands 2.

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The difference is that the settlements in NV feel more like road stops than actual settlements where people live.
Take the Grub n' Gulp in NV for example. It has vendors, beds, and "flavor npcs", what's the difference between it and an "actual" settlement like Novac? It even has roughly the same amount of NPCs.

What? Why would they not count? I was pointing out that they're small settlements that don't matter because we're discussing the large settlements of Fallout 3 and what passes for large settlements in NV.

A little reading comprehension goes a long way.

You have to be pretending to be retarded at this fucking point.

Novac isn't on the s ale of megaton and you know that. McCarran, Golf, Vegas, and Freeside are the major cities.

OP is a faggot
Why else do you think you needed such a high charisma in order for it it work idiot? :'^)))

t. NVfag

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Military base, not a settlement.
Another military base but with less content than McCarran
By this logic the Citadel is a settlement too.
LOL 3 CELLS, hope you like casinos.
This is the closest thing to a settlement on the scale of Megaton or Rivet City, and even then it feels sparsely populated and fucking dead. There isn't a single worthwhile settlement in NV.


They trade for food with the Caravans you dumb faggot.
Keeps them nice and safe.
About as reasonable as calling ~10 people in an old motel a settlement.
There were like 5 of them, plenty of space for them to live there too. You may think you're making a point, but what you're actually doing is sperging the fuck out.
Well I know for a fact you aren't pretending, retard.

No, a trader or doctor is function, a full town with quest givers, unique NPCs and a player home is substance.

Not surprising considering these faggots never get tired of sucking Chris Avellone's dick.

People like to shit on Fawkes and by all means if without the Broken Steel add-on, he deserves all the hate, along with the devs. He's not only immune to radiation but you saved his ass from spending his whole life in a cage. He's an ungrateful shit. And to an extent, so are some of the other companions.

Ghoul, which is not only immune to radiation, but healed by it. He's an ungrateful shit because you saved him from his scumbag former employer, so he owes you. And what happened to that "he must do whatever the holder of his contract tells him to do" thing?
Fucking robot, immune to radiation. You own him, he HAS to do what you say. "Simulated personality"; soldiers take orders, right?

That shit was dumb.
Otherwise, though, JHE made good points, and did nothing wrong.

I did, up until that dialogue. I went off mostly his radio whatnot, though. His final dialogue was also not completely horrible, if you didn't try to talk him into suicide.
But the whole thing in the Enclave was retarded. You're shot if you tell the truth, and basically the whole base just automatically tries to kill you, for no apparent reason, but then the robots suddenly decide to work with you and kill all the humans.
It's stupid.

While you are right that FO3 did feel more "open", it was also shittier, and far more railroaded.

Oh yes, once you overlook that everything is a clear as water example of fantastic level design and storytelling and not bland as fuck!

And FO3 didn't? NPC wise both games have plenty of each. Narrative wise 3 is fucking retarded.
Megaton had how many?
Wow casino's in the vegas Strip? Who would have thought? There's also the NCR embassy and the mill as well as some other areas.
With a single bahmin to feed an entire town. Also what do they produce that's worth trade?

No, no it didn't. It's major settlements had enough NPCs to lend it a sense of life, whereas Freeside had one or two NPCs every 20-30 feet.
Megaton wasn't hyped up anywhere near as much as the Strip was. Megaton was just a town, the Strip was supposed to be something more. Something more than 3 cells with a few casinos at least.
And just that. Of all the cool and crazy shit there is about Las Vegas, all they focused on is the gambling.
What does Novac produce that's worth trade? What do the people in Primm eat? Don't throw stones if you live in a glass house dipshit. At least Megaton has a water purifying plant.

Now I know you're trolling. The writing in that game was so garbage none of the characters felt real.
It's the strip. And Megaton's still a shit excuse for a town or a settlement when you consider how it shouldn't exist.
The strip isn't the only settlement in that area. And it's still a better location with more going on than most every settlement in 3.
It's vegas retard. Of course it is. And the focus goes more onto the casino factions. Which was a very well implemented situation with a lot of work put into it. There's nothing in 3 that offers as much story telling and rpg narrative than the strip and the rival families or the NPC's in each.
Besides it bein in the middle of Highway 95? A common route? gee dunno
The NCR currently resides there partially and it's essentially full of convicts. I wouldn'y call Primm a permanent fixture.
Which still doesn't explain why it exists in the first place. The thing barely functions anyway. Seriously stay mad that you can;t defend your shitty game faggot. New Vegas isn't perfect but it at least does a better job of being an RPG.

I didn't say the characters had a sense of life, I said the towns did. Because they were populated by more than 7 spread out NPCs. Try some reading comprehension.
Its a complete and total disappointment that most people don't like having to go to once they're experienced with the game. It's a chore to go through because of all the loading screens and the quests you do there are boring as fuck. It was supposed to be the high point of the game, it was crap instead.
Now I know you're trolling. The Strip and nearly every other settlement in NV has exactly jack shit going on.
There's more to Vegas than gambling retard.
Pfft holy shit, are you this retarded? The strip families were RIDICULOUSLY boring and pointless in the grand scheme of the game. They get one lame quest each and they're never mentioned or needed for anything after that.
Fuck you just love sucking that Chris Avellone cock, don'tcha ya dumb faggot.
That doesn't answer the question mong. What do they produce in Novac to trade? When traders show up, what are they going to give them to get things back?
There isn't even a nearby water source that they can use. Novac makes less sense than Megaton and only exists because "muh dino"
That's because you're retarded. Primm was a town before the NCR showed up and continues being a town after the events of the story. Yet there have no food sources to speak of.
lol, this is top tier damage control. I've played NV dozens of times and that should be obvious to anyone who isn't carrying extra chromosomes. I wouldn't have such knowledge about the game if I didn't.
lol, pic related. I've never seen anyone damage control as hard as you, you're one salty faggot.

The bottom line is that NV is a boring game with good writing that absolutely needs mods to make it fun.
FO3 is a fun game with bad writing. I'm sure a faggot like you would argue differently, but good gameplay and design is more important to a game than good writing is. Get shit on.

Personally I prefer NV to 3 but a lot of these arguments seem to fall down to simply which one each prefers. From both sides of the argument. What is "boring" is and "disappointing" is fairly subjective. NV has pretty glaring flaws but so does 3. Enjoy what you enjoy you fucking faggots.

I don't care how reasonable what you've said is, it's not gonna stop me from arguing with retards on the internet.

kek
Every town in NV had plenty of NPC's. Dunno what you're on about.
It's the Strip. You get exactly what you expect, poverty and casino's.
I'll keep that in mind when I play FO3 and decide how to complete just about any of it's dual linear quests that add up to nothing.
That's why you're able to effect each of them in multiple ways with a solid karma system for each. You even play the game faggot? Every town has plenty of quests in each to do that directly effect it.
And the quests aren't all about gambling dipshit. And there's multiple buildings in the area that aren't casino's.
WAAAAHHH MY OPINION IS YOUR TASTE IS SHIT
Except when they directly influence each other depending on your decisions? Jesus fuck you dumb nigger play the game before you shit on it.
What does any town in the middle of a giant trade route produce? They have housing and likely plenty of trade goods. The town itself probably has a lot of traders and drifters while the actual permanent live in's are much smaller.
You could ask the same question for just about every town in 3 couldn't you?
Probably because it's a smaller town that can actually rely on trade for it being in the middle of a high traffic route? Megaton has a single purifier that can barely tolerate the town itself let alone a trade caravan.
Never stated otherwise. I'm saying the town isn't exactly ancient and it was only recently governed by the gangers.
Almost like a town of criminals make bad decisions.
Explains why you can't nail a single fucking fact about the game. Either bitch more or quit lying you retarded faggot.
That's why ever mechanic is garbage and poorly thought out. The gameplay in NV is a step up in nearly direction with more in depth dialog correlating to stats and a higher focus on stat buffs and item use. You can just about break the game in 3 once you craft the dart gun or plasma rifle.

Seriously you can say I'm projecting all you want but when you can't label a single fucking fact about your game right you're the one who looks like a retarded screaming autist. Eat shit faggot and keep posting so I can laugh at your ass.

Stopped reading here. When you have to make up blatant lies about what you're defending, you're done kiddo.

Fair enough, I guess that's part of the reason we're all here.

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