any anons remember this classic input?
Fighting games
Other urls found in this thread:
sirlin.net
youtube.com
youtube.com
sonichurricane.com
twitter.com
Pfft, trash.
...
Honestly, I've played a lot of fightan back in the day and I don't remember this.
Sagat's original Tiger Knee input in CE and 'Turbo was a fucking bitch for me to pull off. Instead of 623K it was a half quarter motion that started down-back and ended up-forward as 12369K. I'm glad they changed it later on.
Full circles fuck me up.
Holding down, then up fucks me up.
...
Can't remember, what game and what does it do?
nope, to be honest charge moves are a bad practice in general, the fact that developers have to buff charge moves just because they are generally harder to execute is the giveaway of this, i ve always said you have to focus on the game strategy and mindgames, not on punishing your hands with mindless repetition until you have perfect timing in order to reap the buffs of the charge moves.
Games that make these moves become instant without charge are a step in the right direction.
Why aren't you playing the best fighting game, Holla Forums?
That reminds me, the "Hien shippu Kyaku" from the AoF characters was kind of an oddity, the sequence was basically db,f +K but when they debuted on KoF it became a charge move, same with others.