Indie/Lesser Known Games

Recently I've played a lot of Indie games I passed on while being a faggot and playing an MMO and have been having a pretty good time. One in particular I enjoyed immensely was Steamworld Heist, it's somewhat on the easy side if you're patient, even on max difficulty, but is a really satisfying and somewhat unique Turn-Based combat game.

ITT share any games you had a good time with that people might have overlooked or are generally not very well known.

Other urls found in this thread:

volafile.org/r/g954yr5m
archiveofourown.org/works/11920095
twitter.com/NSFWRedditVideo

Invisible inc. is a turn based stealth game with great music and aesthetics. You can tweak the difficulty to your liking or go for an endless run, which is pretty neat. It's one game that I always come back to every once in a while

Ziggurat is a fun roguelite magic-based FPS.
It's got a bunch of different characters, weapons, and enemies. It's pretty enjoyable.

It's alright, gets really annoying late game but I had fun with it while it lasted.

How's multi-perspective FPS class-based squad tactics sound?

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pretty good shit, eh?

Oh hey, it's the Signal Ops faggot. How's it going? You're in more of these indie threads than the Heart&Slash faggot.
Which is me. I'm the Heart&Slash Faggot.You should play Heart&Slash if you're cool with roguelites.

Bampu

kys

It's kinda funny how that works. I usually am on and off with Holla Forums, so I guess by chance the indie threads pop up when I'm on a binge, and when I see them I take the time to dump my signal ops screenshots since it's one of those gems that just has a unique feel to it like thief or stalker. That being said heart&slash looks pretty good. I'm digging through gameplay footage

INK. Deadbolt. Teslagrad.
Naisu games.

If you like underwater games try out Diluvion. Really neat little game and the devs are really cool. One of them used to post on 4/v/ back in the day.

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Yeah dude i'm totally gonna look up archives of deep sea threads from 2014.

Deadbolt is pretty underrated. It's pretty well done in every aspect, and keeps fresh through the whole campaign adding mechanics and playing with the ones you already know. This takes an extreme with Timur the Tinkerer since he has only one level for his traps, I mean people probably used the editor to make more of 'em but I really missed in the main game good luck reaper

Pros: It's bug themed
Cons: Crowdfund

Most recent one that comes to mind is Stephen's Sausage Roll. Totally decent block-pushing puzzle game with more going on than you'd initially guess. Suffers from a really bloated amount of puzzles (which led me to lose interest towards the end) but it still gets a recommendation, I'm going back to complete it this week.

There's also my favorite title from last year, Rain World, but I would guess a lot of people heard about that one and chose not to check it out, not that it passed under the radar.


I know you've recommended it to me before, and I hope it's as good as you say, because it caught my eye when it went on sale today.

Aztez is really fun, it's basically a 2d beat em up with light strategy elements with a CURAYZEE inspired combat system where you play as an Aztec general

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Good thing none of those are lesser known so they're not relevant

Anarchy Reigns, the least known of Platinum's spectacle fighters: it came out at the height of Bayonetta's popularity and spergs immediately shot it down. 'It's the black sheep of the bunch' they said, but they would soon eat back their words.

It focuses on multiplayer, but a singleplayer campaign is there and enjoyable enough: imagine a borderlands brawler with optional missions and switching characters. What's most surprising, is how most of this game was later stripped and reused in other Platinum games: Revengeance reuses lots of concepts and animations, Nier Automata recycled the giant buzzsaw enemy.

It was low effort before, it's low effort now.

I tried it, but while it was fun in the moment, I felt its random elements and unlockables wouldn't ever really change how the game was played on the whole, which I see as a pretty essential part of those try-and-unlock games. Was I wrong in thinking this?

Jotun was a fun game to play through.

Those are all SJW games, so what are you complaining about? If you support the cancer that is killing vidya just because their toy is passable, you're just a useful idiot.

If you played any before learning who made them, accept that you were the one being played and move on.

"Bug themed Paper Mario" sounds like a good idea in principle but without changing the style and UI it's just a clone. It's lacking its own identity. They uploaded the demo to a halfchan AGDG demo day on itch.io, so I guess that's where they're from.

Gimme the redpill, daddy. Why didn't it ever get a public SDK release? Did the developer want his game to be forgotten ASAP?

Zanzarah, I just started this game today and played it for like three hours straight, haven't done that for a game in a long time.

It's an old Pokemon-inspired RPG for the PC. You collect fairies and have them blast each other in arena shooter-style combat. Has 12 elements spread across 77 fairies. You catch fairies with Pokeballs, I mean, spheres, and some fairies can evolve too. Shit, there's even an Eevee-type fairy and evolution stones. It's fucking Pokemon, get it?

One of the cool things in the game is that fairies literally come out from whatever specific element they are, for example nature fairies usually pop out of trees and stone fairies come out from boulders.

Battles take place in arenas of varying complexity in the astral plane. One fairy from each team fights at a time and each fairy has two sets of offensive and passive skills. Offensive skills are basically hitscan weapons that you have to charge (some charge faster than others), the longer they're charged, the more damage they do. If you charge too long, it hurts your fairy. Each shot always uses one point of mana so you'd want to maximize your attacks by charging for as long as possible. Fairies can fly of course, but they have limited stamina. Flight pretty much works the same as how jetpacks work in most games. You can swap out fairies at any time but you risk having them shot at while they're being withdrawn or called in. If the enemy is a random encounter and is low-level, you can escape by running to the glowing light.

Level design is really good. Very aesthetically pleasing, lots of variety, lots of loot hidden away in nooks and crannies, and there's very little wasted space. The game doesn't hold your hand and tell you where to go, you have to piece together information provided by NPCs in your head and maybe even write stuff down.

Use the dgVoodoo2 wrapper to fix the poor performance issues and graphical glitches on modern systems.

All right, I'm sold.
Anything else I should know?

It looks like Gothic 2 in terms of style, I love that mid-poly look from the 2000's.

It looks like they just lifted resources and textures straight from the paper mario engine, it's not even a clone, its just a reskin

There is no PokeCenter equivalent in the game. To replenish health, you need to rely on either leveling up or using potions. Mana isn't fully replenished upon level up, but there is an NPC early on that restores it fully for free.

Unlike Pokemon, fairies don't learn spells upon level up, but leveling up allows them to equip more powerful spells or even spells of other elements.

Spells can be acquired from magic merchants. You pay them 10 coin and they roll a random set of five spells and you click on the hand icon to pick which among those five you will get. Each magic merchant has a different pool of spells.

A fairy's spell loadout can be changed any time out of combat. However, you cannot simply unequip a spell. If you want to switch spells around, you need another spell to take the place of the spell that will be unequipped. It becomes less of an issue later on once you have acquired a bunch of spells, but it could be a problem at the start when you have very few spells and you put a spell in an undesired slot so be a little careful with that.

Lastly, the save system is pretty shit. You only get one save slot per profile and the game autosaves every time you enter a new area. You can quicksave, but when you load it will just bring you back to where you last entered the current area, but your progress (picked up items, defeated enemies) is kept.

Oh yeah, hit F1 in game to view the in-game manual. Scroll through the pages with the strafe keys. One of the pages is the chart showing the elements' weaknesses and strengths.

I never played Pokemon in my life, so this will be a learning experience.
Thanks lad.

Iconoclasts is good, fuck you fag.

Didn't your ass get told to fuck off when you tried to make this shit?

I just remember a really good game fit for this thread.
I don't know if it's well known or not, but I only ever saw it mentioned maybe once.

Hogs of War.
You pick your pig nation and fight other nations, all of which are made to be as stereotypical as possible.

The characters take turns to move, and have a time limit during which they must attack. If you've played Valkyria Chronicles it's the same thing except there is no intercept fire and you can't move after shooting.
As you finish missions and hopefully keep all of your hogs alive, you get promotion medals which you use to upgrade your soldiers to get them deadlier weapons and more HP.
The battlefields have destructible houses and walls as well as pillboxes and tanks you can hop into and use.

The only two downsides are that you can't pick which unit gets to move (they take their turns in a set order) and that the time limit can sometimes be some absurd number like 20 seconds.
The best version of the game should be the PS1.

What's the source on the gif?

It also has a pretty good soundtrack and a nice sense of humor.

Hylics is very neat, but some people might view it as being "2deep4u," but to be fair, it doesn't really try to be philosophical. It's just a bizarre experience, like a really cool trip or fever dream. The dev also announced a sequel recently that will have better quality animations and new gameplay as well.

OBS Studio is still good right

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Probably because it bombed at first. They where going to release it for mac but eventually scrapped that, which indicates they had to cut their losses. On release originally hard mode was the only mode and the game is fucking hard without it. They also spent a ton of time trying to fix it not running on peoples hardware. So out the gate they got shit reviews from steam users and journalists alike, ontop of being really niche it basically aborted this game. The steam reviews have turned around but the games already past it's time to shine.

Interracial porn you tasty little cuckold

Is oneshot really a SJW game? I remember a neocon friend of mine shilling it but I never got around to checking it out ever.

>(((neocon)))
Disgusting.

I've only played a bit of it but there was actually a bit of puzzling from what I played, not sure how extensive that ends up being though.

no

whats the best 80s porn

Neo CONDOM

Fucking really?

Nope. Nothing even remotely sjw related in the game. No identity politics or weird pronouns or the like, nothing forcing their agenda it's just a puzzle game. I've heard one of the characters later on is a nigger but that skin tone always striked me as more indian (the american ones) than nignog. Nothing else is even close to SJW. I wouldn't doubt sjw flock to it though, people seem to throw a shitfit when you try to imply the main character isn't a fucking tranny.
Oneshot had three devs:
Nightmargin, an artist who really likes the drifter from hyper light drifter. (Liberal, but not full kool aid drinking sjw, may change. Had a retweeting #resist shitfit election night but that behavior hasn't repeated. Mainly cares about drawing and her characters.)
GirAKACheeser, who is almost entirely radio silent on social media. (Married to Night, no idea about his ideals, not annoying enough to shove them down your throat.)
and Eliza, who I'm pretty sure headed the project. (This one really worried me back when looking up oneshot, they're a tranny, but they're pretty quiet on social media and pretty much only talk about oneshot. They surprisingly put in no identity politics or the like, and them being a tranny did not affect the game in any way, which surprised me. They even subtly btfo'd the sjw community by saying Niko was either male or female, not any gender they decide. They didn't say nonbinary or other sjw terms, they specifically specified either guy or girl, no inbetween.)
Just beware of the team's future projects and don't expect them to strike gold twice.

What you said gives me a sneaking suspicion that they're SJWS who are more active in person with the clique. I.E. going to events and shit. I remember seeing a GDC where one was talking about how to shill your game at these events. 90% of the conference was all this elementary school promoting your science fair project shit. The last 10% he cut the shit and basically said "None of this boosts sales. You go there to meet people on the in crowd" mentioning times he met characters like the extra credits fags.

The thing is most of the games these guys make are absolute trash that try to use their art style to appeal to people, where as the OneShot devs made an actually decent game which was like a diamond in a sea of shit. Shooting them up.

I would believe that, Night especially goes from convention to convention, and already had a psuedo fanbase from their art. However, the lack of any real press coverage makes me believe that they either haven't been trying or just weren't doing it right.
Looking at youtube, especially for a game like oneshot it's surprisingly theorycancer and clickbait free, you're just going to get some music remixes and lets plays. They obviously weren't networking to build up false hype and shit out a million articles.

Is it a guy or a girl?

Did anyone play Quern: Undying Thoughts? When it came out (about a year ago) it looked like it would scratch my Riven itch, but I was afraid it would be too derivative and I ended up never checking it out.

I guess I may as well pirate it but I thought I'd ask anyway

Guy trying to be a girl, hides his face, if I remember correctly.

okay just checked, he used to but now he doesn't.

yeah we had a thread about that announcement, where some people spilled their spaghetti over it trying to be "2deep4u"

If you liked Hylics, it might be worth checking out "The Midnight Station" which is free

This isn't helpful in the least.

Unfortunately. It really sickened me.

With the SJWs it's always a popularity contest. The OneShot devs made a decent game not kissing the ring. They're probably low on the pyramid.

It's not an SJW game but it sure as hell has the same pretentious 4th wall breaking indie pixelshit vibe that Undertale does, all the puzzles are a fucking joke and you spend most of the time just walking and fetch questing for characters. Why don't you fucking blow a fat one?
Kill yourself


Its clearly serving its purpose if everytime he posts it you niggers get all riled up about it.

Fuck off, apologist.

lol ur just mad XD

I mean yeah, people know about this game, but how many actually know what this game is? It's a survival horror-ish game akin to the first four Resident Evil games is what it is. It has slow and meticulous, but responsive movement. It's got a spooky and mysterious atmosphere. It's got some puzzle solving. It even has save mechanics similar to the first RE games. I haven't gotten very far but it is certainly more intriguing than I anticipated, and I hope it stays that way. The only thing it's lacking is any sort of lore going on, and my biggest concern is that there won't be any. At the very least I'd like to know why these weird sexy robots are waking up in this eerily sterile facility, and why these other robots are hunting them down. If it ends up not having any story at all, which feels sort of likely, it's not gonna be worth it. It's certainly a lot more than I expected from a dumb robot tiddy tame though.

Haven't played it but I get the feeling that game got shat on primarily because it came out the same time nier did, and it triggered the anons spamming 2Ds ass, since Haydee came along with one 3-4x the size. Ontop of being mediocre all around.

I mean it's nowhere on Nier's level, but past that I would say Haydee's real problem is how overly sexy the protag is. There isn't anything wrong with having sexy girls, but Haydee is so exaggerated that everyone looked at it and just assumed it was a weird porn game not worth any serious look, where in reality its an okay game at heart.

Ronin is a game similar to Gunpoint(in terms of movement, where you simply leapfrog around the place) but is focused more on turn based combat rather than sneaking. It starts off fairly easy and is quite a short game, but becomes quite a fun game after the third or so level when more enemy types are introduced. Give it a shot.

Haydee is pretty good.

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I enjoyed playing it. Probably because I used to play these similar exploration games all the time when I had a shitty computer. In my initial experience, I quickly started ignoring the robottiddies and just enjoying the gameplay and puzzle solving. The music is great at setting the atmosphere, imo.

Any opinions on this? Just spotted it today, it's pretty comfy but the combat is only marginally above Minecraft tier and overall the game seems really easy. I'll probably keep an eye on it to see if the devs give it some oomph or it gets any neat mods but I can't really see it having much long term appeal.

Here's a vola with it, it's just a .jar file so you'll need to launch it with Java I'm on Linux so I deleted the .exe after realizing I didn't need to run this through Wine. Nuclear Throne is also in there if anyone wants it: volafile.org/r/g954yr5m

I tried it way back (early access I think), but the artstyle was a massive turn off, even the artstyle in the banner image you posted would've been better.

THICCCCCCCCCCCCCCCCCCCCCCCCCCCCC

Well sounds like you are just a nigger then

This game would begoodif not for JESUS CHRIST WHAT DO I DO WHERE DO I GO
completed white lab, green lab, I think I got everything in toxic lab, but I'm stuck at red lab and don't know what to do. It doesn't help that I used walkthrough to get some kickstarts in play through, only to get lost because I've done things in different order than it was on the walkthrough.
I'm not sure if there even is any in-game text. Kinda sad there's no lore.

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From what I gather it used to look somewhat like Minecraft, the visuals have been updated and it actually looks pretty damn nice now.

Fuck, only reason I came in this thread. Been years and I never got a source. Reverse Image gave me a name but I wasn't gonna look for it, definitely not now. Still sort of want to see it

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Saves aren't working at all for me. Did you have to do anything to get saves working? Did you use a legit copy from steam?

Hmm. If you installed the game in Program Files, try installing it outside of that directory.

I simply pirated the game from The ISO Zone.

Daniel Remar has nice games, for a swede.

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Iji and Hyper Princess Pitch are really great games. Hero Core was also quite nice.
Why can't we have more solo devs like him?

Silver Grapple. It's a platformer where you use a grappling hook to swing around like Unihara Kawase. Too many games advertise a grappling hook but then it turns out it just pulls you to your destination or it's a hard coded animation that just teleports you between two points. Honestly the game isn't very fun though. It's very difficult, but not in a good way. There is very little margin for error and a lot of the time it seems like you need to have frame perfect timing for shooting or releasing the grapple or else you won't have the right angle or enough momentum to make a jump. Getting the right timing is more trial and error than actually getting good. You have a tiny field of view compared to how fast you move so you have to rely on timing and muscle memory for many of the difficult parts. And there's actually very little exploration with only 3 powerups that pretty much only get used in the area you find them. If you like games with grappling hooks maybe try it out but I was disappointed with it.


The one I was using was from igg. I got it from isozone and now it's working fine. Thanks.

I was already hooked after reading "Grappling Hook" and "Umihara Kawase". Thanks for bringing that game to my attention.

The banter was fantastic and the game was spectacular on a technical level, but late campaign enemies can fucking snipe you for no reason
Also the Asian team I remember being particularly unfunny, it was replaced by an Italian one in other versions of the game.

HPP is great.

Is it more similar those Dragon Ball party fighters or is just a 3D beat-em-up.

If you have friends willing to actually come over, might I suggest a couple games:
It's got the really shitty art style that their new game Salt and Sanctuary has too, but I swear to god this is one of the best beat-em-ups I have ever played. My only real complaints are that the RPG mechanics really all boil down to "which item has the biggest numbers", and that there are a couple segments that are just fucking Battletoads jetski level needlessly difficult. But the combat itself is really solid, and it does interesting stuff with its magic system that I haven't seen other games do before, spells that do more than just deal damage and techniques like buffs and combo skills that actually reward cooperative play.

This was on the Steam front page for like one day, and then it got completely forgotten, but I swear this is a great little arena brawler game. You got over 30 slimes to pick from, each one has one type of attack and one hit point, and depending on the game type you switch to a new one every time you die. It's complete lunacy and everything is unbalanced and it's beautiful.

This is pretty great if you have 3-4 guys over, but it really is the fucking epitome of modern indie "retro" pixel art. You got one player who's the human exploring a randomly generated dungeon that's right, it's a roguelite too, did I mention it also just got out of early access and everyone else plays a ghost; the ghosts possess monsters and traps, and try to kill the human so they can take his place. If whoever's being human can kill the boss of the dungeon, they win, but if the human dies, the ghosts win.

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Well, now that Steam's decided to have a new big sale and completely dryfucked the wishlist system I figure now's as good a time as any to re-bump this thread.

It's Super Metroid, except a roguelite. Doesn't quite have the lasting power of other games like it, but maybe you'll find it nifty.
A weird sort of ZX Spectrum retro mini-Igavania RPG with turn-based microgame combat. Maybe you'll dig it, maybe you'll fucking hate it. It can really go either way.
Preddy gud retro platformer. Fancies itself a metroidvania, but there's really only three skills through the entire game, and it pushes each of them as far as it can.
Super fucking comfy puzzle game, I mean this shit is just the comfiest. You move a little glowy line across a set path, there are different glowy lines that get in your way, kill on touch, open gates, sometimes combinations of different things. Great music, great puzzles.
Sort of a metroid-type game from the guy who made Unepic. You shoot robots, you explore for secrets and shit, it's pretty good. Lotta "nerd culture" comedy writing.
Wild little side scrolling stylish action game. Art style is a little awful, but it suits the mood of the game even if it's overly difficult to read sometimes.
A top-down twin stick shooter/brawler stylized to look like an old timey low budget sci-fi movie like Flash Gordon or an episode of Land of the Lost/Lost in Space.
Castlevania with an Egyptian aesthetic, made by a single Jap. I shouldn't have to say much more, shit's good.

Voidspire Tactics, It's a tactics rpg. The combat is ok but the exploration is really great. It's pretty nonlinear and there are tons of secrets.

It also has a sequel Alvora Tactics that focuses more on combat. It has randomly generated dungeons so the exploration isn't as fun but there are still prebuilt rooms with secrets.

I never see this mentioned anywhere.
It's a weirdly addicting stealth game by Frozenbyte. Time only moves when you move, the game feels kinda puzzle-like but the solutions rely on mechanics and physics a lot instead of being prebaked. Also you escort a little girl through the game and you have to consider how to get her past the guards, you can kill people but if she sees you doing it you get a bad ending.

Hey user, thanks for the tip. I gave this a try on your advice and it seems like fun so far.

Most of these you can pirate at IGG. They're small enough that you can just directly download them.

Sailing game with pirates, dragons, and city building. Realy comfy game. Fun with friends. moddable.

Twinstick shooter with a diablo style gear system that knows how to laugh at itself. Fun with friends.

Another twinstick shooter. Fun and short. Good with friends.

Yet another twinstick shooter. This one is more fast paced with driving. Made by Sega so I'm not sure if I would call it indie but it's pretty cool.

Fun side scroller with bitching music. Gets pretty hard at later levels. It was published by ubisoft though so keep that in mind.

I can't vouch for the sequel but the first game was loads of fun and I spent many hours dumping lots of autism into perfecting my team of ships to go around and fuck shit up.

Stop shilling shit.
Its fucking shit.

Does anyone know how to run HPP on modern systems without massive lag? General Tor also causes tons of lag and it sucks.

I wrote a thing. I'm sorry for my autism. archiveofourown.org/works/11920095

this was supposed to be responding to these two


nice
absolutely disgusting

LOL

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You want an obscure game OP? Search for Eastern Mind.

I can barely even watch youtube footage of that game. It's jumpscare-y but not in the way that like FNAF is. It's like the entire game is one bad trip and there is zero guarantees that anywhere you go, there won't be some weird fucking monster suddenly appearing in your path with no warning whatsoever. It might not even be a hostile monster but it'll still startle the everloving piss out of you because it looks like something out of your most outlandish nightmares.

This entire post tells me you were never alive in the 90s and were born around 2005. It's Osamu Sato. His artwork was huge at the time. The style was on school supplies in America, on fucking nickelodeon and all kinds of commercials. Fucking Snood for Christs sake.

Why are you lying to that guy?

I was born in '93 and a quick google search says you're talking crap. I mean I guess that AAAHH!!! Real Monsters looks a little like his work, kinda sorta not really, and nothing else on Nickelodeon even comes close.

Oh, and I forgot to mention the animation in Eastern Mind. It's incredibly jerky. Everything moves like a bug, or some kind of hunting animal. Very sudden, jerky movements everywhere. It sparks the primal centers of your brain that say "this thing is going to try to kill you, run for your life".

its fucking 90s CG you simp. This shit was everywhere.

Ah hah, so he decided that his ideas were worthless and that he had no innovations to offer to the genre/medium and so he gave up the game before he was actually done with it. Case closed.

I’ve never seen a full play through of this game before even though I’ve always wanted to. It always ends like 3 videos in.

Bump so that any other faggots with some recommendations can drop in. And so that I don't forget to be a faggot and add some more.

Doctor Penetration

It's a studio
4 first person perspectives is pretty innovative, although too difficult for most to wrap their brains around

The Desolate Hope.

Not obscure, and from a hated game Dev. I liked the game, though.