Crappy PC ports

Remember when developers didn't gave a shit about the PC version of their games? What's the worst PC port you have played
Hard mode: No Dark Souls games

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No because they still fucking don't.

This.

They sure as hell are a lot better now than they used to back then.

Most devs porting to PC seem to just map controls to keyboard, see if it runs and then ship it. No need for further testing.

GTA IV's optimization was so godawful. It still stutters constantly on modern machines. At least DSFix did fix Dark Souls, GTA IV was beyond salvation. The performance increasing mod also increased the stuttering when there are too many cops.

Oblivion was bad, but not GTA IV level of bad. Performance could be fixed by tweaking the ini and cfg settings. Also, the fact that it's more of an RPG game than an action game, stuttering feels more bearable.


GTA V is better optimized on PC than other GTA's though.

GTA IV is shit.
I played it once, and the camer kept wobling!
Good fucking job Rockstar!

dude yeah, wobbling camer to be suck.

The game itself is amazing though. Sure, there are too much boring virtual life missions, but when it lets you blast through dozens of enemies with your submachine gun, it becomes what I possibly consider to be the best game experience I've ever had in my life. The driving and shooting are extremely satisfying.

shitskin third worlder outed

bad PC ports are just part of life. You can bet that the majority of games that get ported to PC will have their share of issues.

Another interesting thing about GTA4 optimization is it actually runs worse on newer cards. I don't know how optimization works with the rage engine but if you squeezed by with a q6600 when the game was first ported, you won't be finding a world of difference on a ryzen 7 1700 in terms of performance. It seems like every bit of hardware needs to have support added into the game at a later point to actually get the performance its supposed to.

Just Cause came at the same time for PS2, Xbox, X360, and PC. You'd expect the PC version to be on par with the X360, right? Nope! It's ported from the original Xbox version, so the graphics are much worse. Look at that shit, the poorer shading system is almost insulting.

Back then devs were struggling with developing multicore games for PC. I suppose it was easier to work with multi core on xbox360's architecture than on PC's diverse hardware.

multicore support on PC is pretty bad. At this point its just started getting decent with how games like assassins creed origins utilized multicore chips.

Is Just Cause any good if I liked 2 and 3? Would I be better off playing the PC port or emulating the PS2 version?

2 is better than 1 tbh.

What's up with all the dislikes on that video?

It's pretty fun. Play the pc port. All it needs is a widescreen fix.
also this

One is crap, don't bother.

MGS had a PC port so awful that the ingame music was 30 second loops of sample tracks downloaded from a MGS fansite because Konami never bothered giving the 4 person team the music tracks.

I played that shit, it somehow looked worse than the PS1 version, a game made for 1994 hardware.

Japs in general didn't care about PC gaming. They're corporate sluts.

b-but muh MP5SD :(
I wonder how were the PC ports of Dino Crisis and Resident Evil

Might as well call the PC version XP and single-core exclusive.

Maybe GTA IV was bad back then but now it's fine on my rig, all they need to do is get rid of GFWL for it but I don't think that'll happen since Microsoft had a deal with R* to bring over the game on the 360.

1 had much better weapon variety and atmosphere.
It's lacking in gameplay compared to it's sequels but there are many little things I miss from that game like the actual top tier Agency boat and the submarine.~

Music is also much better than the generic shit they fitted in the sequels

RE1-3's port were fine I guess, they work more often than not. They just didn't bother to give the PC version new UI. 90's Capcom's ports were relatively decent compared to other jap companies. Nowhere as bad as Dark Souls or MGS2 that straight up didn't work.


Rockstar is jewish as fuck I swear. Even Zenimax is putting all their old games on GOG.

The PC port of Chaos Legion by Capcom was top notch.

I don't blame them. Back then they didn't comprehend that PC was even a market that existed.

It is fun, but it has a ton of bugs that eventually make you say: fuck this shit. Not because of the port, it seems ALL versions were buggy because they rushed the release. Never a good idea.

...

But they did have a prosperous home computer market so its not like it was completely alien to them.

Home computers were not the same as PCs.

The japanese version of Biohazard patched up works wonders

What? The only submersible I recall is that shitty underwater scooter in that one mission.

PC gaming was really popular before the PS1 existed. Old jap PC's like MSX were particularly built for gaming. Hell, before the famicom there was practically no console gaming in japan. After PS1, PC was only considered as the porn VN machine.

Tbf, japanese computers had crappy performance compared to western made ones. That's why the PS1 really erased their existence from gaming.

True, they're still PC's though and Falcom existed even after NEC computers..

Splinter Cell Pandora Tomorrow on PC uses a lighting engine that still can't be accurately represented on modern hardware. Double Agent on PC is also based on the shitty Ubisoft Shanghai version on 360, as opposed to the better Ubisoft Montreal version that's best played on OG Xbox.

If I recall the PS2 port of Just Cause has a bug with one of the mission that makes the game unfinishable. Kind of a marvel to look at from a technical perspective though.

Spiderman 2 had a really shitty "port" which wasn't really a port but a completely different game neutered for kids.


Thats not the game hammering the CPU, its the dual layered DRM.

Keyword better, it's still shit.
Rockstar's idea of "make gaem run well" is to make every bit of detail pop up at dick range.
And almost nothing happens on screen even compared to the ps2 games. It's essentially a tech demo of 2008 graphics without as much post FX as 2008 games had, keyword "as much".

The drm isn't scaling per core, its the game. Look at some benchmarks some time you retarded piratefag.

Don't remind me, the MGS2 port was even worse. At least there's a recent fix that tries to make it playable.

the absolute state of goyim

All the fix does is make the configuration tool easy to use the game itself runs pretty much like the original with patches and the NoCD fix which means well enough to play but shit is still visibly broken sometimes.

Yeah, I know, but if its author actually manages to make pressure sensitivity to work there, it'll be fine by me. I still can always just play it on PCSX2, but I like having more options available.

Can the PS4 even run it at 60 FPS?

Devil may cry 3 is objectively one of the worst; the fact it actually runs is the one positive thing about it I can think of

...

Nope
Neither can the PC. Its a Ubishit game and is a poorly cobbled together mess to begin with.

Both on the PS4 and the PC with the recommended system requirements, it targets 30FPS and still struggles to get that. On the PC you'll be jumping from framerates between 50 to 20 FPS on a 4790k and a 1050ti at 1080p on high while on the PS4 you'll be getting 30 to 20 FPS. The game drops frames in every single cutscene even on the PS4 "pro". What is actually insulting about this piece of shit is that not only does it run worse than better looking games on PC, it doesn't offer anything for that performance. The population density of previous Asscreed games is gone with most cities being closer to ghost towns and its rife with bugs which haven't been fixed at all.

oh and the frame pacing is awful on both consoles and PC so expect constant microstutters. Another "quality" ubishit game.

2>1>3

IPC retards belong back on reddit

...

PC gaming now is better than ever, so most crappy ports are from the 5th gen era and before tat.

back to reddit

Sure user.

Did you sell your i5 to buy a shittier model of Ryzen or something?

I'm starting to get old and miss that slathering of Vaseline of PS2 games.

thank you for proving that cpu is the issue and if you get a better gpu your performance tends to improve. reminder that if you bought a quad core recently you essentially did the same as buying a dual core in 2012

Are you retarded? Did you even read that sentence before typing it?

user you might just be completely fucking retarded.

RE4 HD runs in slow motion, and even on good computers you can get random slowdowns. Now I'm not suprised that the PS4/Xbone version can't reach 60 fps when the performance is this bad on PC. Original RE4 PC port was also trash, but there's more mods for it…

And it added legendary dark knight for the first time.

They actually work pretty good. The best part about the RE ports is they allow door skipping.

This is a multicore optimized game.

Deadly Premonition, It is quite a shame about how it was a rush job
then ninja blade, that game was a really shit port. it barely fucking functions at all

Which is why it performs worse on the CPU with more cores right?

Saints Row 2

...

Aren't we getting DMC 1, 2 and 3 re-ported?

Resident Evil 4.

I think that's why they picked that title. Because you can go through the story mode and topple a dictator (a just cause) or randomly destroy things (just 'cause).

I'm getting old

Anything Rockstar pre-GTA V. All the ports are worse than their console counterparts.

GTA San Andreas was pretty good optimized.

But lacks the co-op mode

Dynasty Warriors 8 Extreme
Fuck those japs.

And GTA III and Vice City were decent.

That's easily the biggest flaw. SA-MP made up for it but it's all just slavs and hues now.

Unless you had flickering pedestrians.

It's one of the worst ports in history just like every other gta except 5 and 2.
You say this because you now have a computer that's 100 times better than whatever was out when san andreas came out, and guess what I guarantee you you still have frame drops.

Yeah I already mentioned the HD collection coming to PC in that post.

MGS2 had a pretty dogshit pc port. MGS1's was pry even worse amazingly.

Do you mean camel?

GTA4 really wasnt as great as anyone says it was. sure there were some things better implemented than in GTA5, but at the same time, GTASA did a FUCK TON better things than GTA4.

Also, anyone who says GTA4's sliding cars is "realistic" or better has obviously never driven a real car before.

It still hurts.

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I was wonderin why GTA SA on PS4 runs at 30, unlike all the other PS2 "remakes"… that was the only reason I bought the damn game, for the 6th time

Mobile is still the best way to play, tbh. 60fps with "fixes" to the shittier missions, like the fuckin RC plane shit and the god awful swimming requirements

It's not 30fps, it's 25fps.

Huh, thought only SA was running at 25.

I think their laziness inadvertently dodged a bullet there.

...

They managed to port devil may cry 3 in a way that it doesn't include any of the graphical effects. It's like dark souls 2 after the downgrade.

Binary Domain. I want to like that game so much, but I always have mouse aiming issues not tracking properly

Install the fucking update and it works flawlessly. I played through the whole game on PC with no problems.

this.
I 100%'d Bully on PC with no issues. unless maybe he's talkin about KB+M controls, but you have to be a full retard to play a 3rd person game with KB+M

But 3rd person games are perfectly playable with mouse and kb. Not MGS ofc.

Why live

Oh no, user Yakuza on PC is coming just you wait. I can fucking feel it.

Original Resident Evil.

Capcom were peak offenders when it came to lazy PC ports back in the day.

I remember the dmc3 port,it was so shit

The saving grace of the DMC3 PC port is the style switcher mod, but hopefully that won't be to hard to bring over to the HD collection.

DMC1 on the PS2 looked like a million times better than this and still does.

3 layers, not 2.

But the mobile versions of 3 and VC don't have the Xbox lighting. Neither does SA but its lighting upgrade is much bigger than the Xbox's so it's okay.

The lighting in the mobile version looks plastic as fuck, it's like the x360 version except worse.

couldn't you play it on pcsx2?

It's probably because DMC3's combat system pushed the PS2's hardware too hard so they ended up cutting back on everything to make room for it. DMC1 could handle two weapons at a time, DMC3 can just about do 4 at a time + style. And then makes the PC version additionally hideous due to having almost no lighting effects, missing animated textures, wrong colours, improper sound modulation and so on.
The funny thing is I remember some people PRAISING the DMC3 PC port when it came out because it had rebindable controls and actually seemed to work, which was better than other console action games at the time.

Nigger Yakuza is coming to PC sooner or later, they all do.

Sword Art Online: Hollow Realization
"LOL SAO WHO CARES FAGGIT", right? What makes you think they'll magically decide to make effort when it comes to a game you do care about? Bamco couldn't have sent the message that they don't give two fucks about PC gamers more clearly. I can't fathom how bad the PC version of Fatal Bullet is going to be.

I only worry that Emulating 1 and 2 will be the only way to go since it's likely they would port Just Kawami 1,2 and skip porting the HD versions of 1 and 2 they made.
Kawami is nice to have but they shouldn't replace the original versions. Especially Kawami 2 were they cut out a whole area, pic related, and they completely ruined webms related cutscene.

why fuck this up? why ruin everything? i want to punch those devs

Jap computers were all much higher resolution because reading moonrunes was impossible at low resolution. They were just as powerful, but the resolution meant any kind of action games were hard to get running properly. VNs and stuff look amazing though.

as someone who emulated Yakuza 1/2 and got Kiwami recently, holy shit the old Yakuzas aged terribly. I can deal with the graphics, but those fucking loading screens, the awkward camera in Kamurocho in Yak 1. jesus christ.

the only downside to Kiwami is it's obvious that even with the added content, theres still a fuck ton of stuff they couldve added from Yakuza 0 but just decided not to. also, if you didnt play Yakuza 0, some of the side missions will be fuckin confusing, like the rc car missions and the actor tryin to get into the 80s flick

That's because consoles are just stationary mobile devices with a lower-mid range (at best) graphics card strapped on, so they only have to develop the game once and porting is a fucking snap compared to what it used to be.

It's not because they care, or they're competent, but because everything is becoming standardized to reduce development costs. You don't need to put in extra work to get it running on the PC. You just need to fix incompatibilities and bugs, and even then - it's just as shit now as it's always been.

I pirated that game out of morbid curiosity, good god it was fucking garbage
Weebs put up with some fucking shit

Lol no, SA was even more of a chore. The missions are even more railroaded than IV.

I've tried slalom with a shitty 90's corolla. IV's handling is pretty realistic.

You can finish many SA missions early by shooting drivers, ramming cars, superior driving, planning etc.
IV rubberbands cars in chases and makes various NPCs invincible until you follow them through the entire scripted sequence.

But PC have Skyrim™, the best rpg game ever

That only happened in a few missions though. Most other missions, the enemy cars weren't invincible or rubberbanded.

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I didn't play 0 yet but I got the gist of the racing substory, I didn't understand what anons were saying about kiwami being Majima-heavy until I played it though.

gta plays so much better with a controller bro, who even needs fucking aiming right bro?

Happened in every mission I tried, some of them only rubber-band the cars for 3/4 of the chase (i.e. you can kill them 'early' but not too early) but it's still a factor.

Call of Cthulhu DCotEw. you can't finish the game in its unpatched form.

I got right to the end. But I couldnt do the final with out it. Aside from the bugs it's not bad.

I mean what are they supposed to do? Spend tons of time and money making a quality PC port for charity?

[desire to know more intensifies]
I would really like to know exactly where the fuckups are in GTAIV because I don't know how they managed to make it run on two consoles yet port it so badly that for some reason it just plateaus, I couldn't raise my settings significantly higher when my GTX260 was swapped for a 560 half a decade ago nor could I do it when I slapped a R9 480 in.

this is why I speculated how the rage engine works. The 360 and PS3 cpus were really good, competitive with PC CPUs for years, especially because they encouraged multicore optimization so much while PC CPU support was stuck in IPC jerking off for 30 years.

That isn't true at all. Multiplatform games always performed worse on the PS3 than the 360. Not to mention CPUs are largely irrelevant to running native PC games with stuff like GTA 5 running on a G3260 with a good video card.

it's completely true.
because the PS3's cpu was a poorly documented mess for a few years. Sony got their shit together by mid-late 2009 and released new tools, and far better documentation. So good that lazy PC only programmers at Valve said "actually yeah we'll support the PS3 because we actually know how to work on it now."
because there really isn't a good development environment for multicore support on PC. On console its a different story - you have what you have, and you must make the most of it. The CPUs were very good, IBMs PPC architecture was far better than anything Intel or AMD offered for years. The 7th consoles biggest shortcoming were in the graphics processing department. PS3 because it got an underpowered 7000 series geforce chip instead of the powerVR chip it was supposed to get, and 360 because the revolution that programmable SPUs brought to graphics hardware happened a year after the 7th gen hardware was being produced.

Which is why the situation of multiplatforms running worse on PS3 never improved right?
Valve had been porting their games to PS3 way before 2009. What the fuck are you even talking about?
Its because dedicated GPUs exist, the only reason games use CPU power nowadays is for DRM.

Its pretty obvious you don't know jack shit but still insist on spouting easily disprovable bullshit.

It did.
no, they haven't. L4D never made it and the orange box was handled by EA, not Valve. Gabe even said that the system was a disaster and they should scrap it after it launched and start over.
how little you know, PC games have finally started to embrace proper multicore support - which is why the i5's are no longer cutting it.
hostile, but it's OK, I'm countering a narrative you've got ingrained deep in your brain. I expect it.

nah

even the ps2 version looked better tbh

That's because the PS3 used part of it's SPEs to render graphics (if you know anything about computers you know how terribly inefficient that is) to make up for the RSX being completely shit compared to the Xenos (iirc it's basically a 7600GT vs a RX1650).so obviously you end up both starving the CPU and not getting much of a performance increase on the rendering side of things.
The X360 had a CPU disadvantage but instead it used the eDRAM as an oversized cache and shared memory between the CPU and GPU to more than make up for it
There's obviously also the fact that developing for an X360 wasn't a major pain in the ass in every way and didn't require somewhat advanced parallelization knowledge to actually do good on it.
There's also probably some underhanded shit where M$ forced dev into timed exclusivity knowing that developing for X360 first meant that they had to spend more money to remake the same thing on PS3 or deal with inferior results

The CPU on the PS3 also was made with heavy math, parallel and server workload in mind, that shit simply isn't useful in games most of the time, I mean the performance difference is monumental, a badly used CELL BE can barely outpace the first gen P4s (rough comparison from using the RA port which from the words of the dev itself does no effort into using the SPEs), a well used one is absolutely insane (see PxVC1100 or CodecSys CE-10)

the proof is also in the pudding when it comes to the PS3 library. The last of us kind of blows away anything the 360 ever did in terms of visuals.

youtube.com/watch?v=_fbYyMq4cGU
youtube.com/watch?v=4599MBazNH8
No fucking shit, hiring different companies to port games is standard practice. Its how PC gets most of its ports.
i5s from years back still beat most modern CPUs even in emulation
Again, keep spouting easily disprovable bullshit and moving your goalposts. The only thing it proves is your stupidity.

I didn't think that'd even be a thing. Is it available online?

Yeah, kinda hard to find and somewhat of a pain to get to run properly on modern system, try isozone for the files and PCGW for the fixes.

Apparently you can also just use Style Switcher on the PS2-native version, as well, though, so it seems to me like you might as well just emulate it.

It's an older style switching hack that you can only use through PCSX2, it's more limited but it does exactly what it says although it's bound to Numpad with no possibility of changing it

Also the emulated version of DMC1 screws up scaling on the HUD's resolution.