Gigantic shutting down in July

archive.fo/QlFqR

Gigantic, the other free to play MOBA nobody gave a fuck about, is shutting down it's servers in July of this year.

Other urls found in this thread:

gogigantic.com/en/go-gigantic/heroes
oneangrygamer.net/2018/01/blizzard-now-banning-overwatch-players-toxic-youtube-comments/50064/
archive.is/AYiae.
eu.blizzard.com/en-gb/company/about/termsofuse.html
us.blizzard.com/en-us/company/legal/eula
twitter.com/SFWRedditGifs

Looks like pretty much all the western studios that tried tapping into the fad are all done trying. I imagine they'll try the battle royale market next despite it already being owned by pubg and fortnite. I'd have played gigantic if it was anything but a moba, i think the art is pretty nice.

I'm honestly surprised it never took off.

It's easily the best 'hero-shooter' thing available, if that's any measure of shit. Too bad it went the way of monday night combat and the rest

So paragon and now this?
Why can't other shit games like TKoR shut down

Wasn't it an xbox exclusive? The small playerbase probably wasn't big enough to satisfy microsofts wallets

One after the other, and with Overwatch also dying a slow death because E-sports on a game with the lowest skill ceiling. And the lack of fucking marketing by Microsoft and the devs themselves not knowing who the fuck this game was made for, who the fuck was it's target audience?

Not surprised, but still a shame. I played it for about three hours or so, and I really liked the flow and character designs. But it was just another shallow MOBA at the end of the day. Wish that creative effort had gone into something that could have stuck around.

There was this image 2 years back when the consecutive announcement of "class/hero base team arena games", Bethesda cancelled theirs, Randy and Gearcuck's Battleborn was a failure, Paragon dead, Paladins still in "early-access" with gameplay being moved from Overwatch clone to fucking Overwatch+PUBG, nobody giving a shit about Quake Champions, Lawbreakers being written off and Cliffy told to go fuck himself with his "$29.99"

Its on steam as well, though you can see its obviously a game people picked up at launch and quickly dropped. Never had many players for a MOBA either.

Who cares? I wish they'd stop wasting so much time and energy making shitty multiplayer games that will always lose to the big games on the market and make more single player games.

Why do people even try to make a game in such a specific genre already dominated by at least two big shots running the show? It's like trying to tap into the Battle Royal market with Fortnite and PUBG as the head runners, you're doomed from the start.

Triple A market bullshit in the West, nips finally learned to stop going for that bullshit and just do their thing, sadly for the companies like Sony, Microsoft, EA, Ubisoft, Activision, and several devs, they still haven't learned anything.

You know, they have moba arcade games in japan.

It probably that feeling of "the other newcomers will die but we'll be the lucky ones to succeed because we do something slightly different from the other MOBA's!"

likely because having a PC for gaming, and having any graphical capabilities in that PC beyond Intel integrated graphics, is considered a huge luxury in Japan. If more Japanese gamers had a gaming-quality PC, they probably wouldn't bother bringing assfaggots to arcades.

The story of the developers is actually pretty sad. It's unfortunate that it died.
Vid related is a worthwhile watch about the story of the development and what a struggle it was.

That makes sense when the genre is new and exciting. That's what Epic did with Fortnite and got a huge playerbase, but when LoL and Dota2 have been the top of the game for years, you're just shooting yourself in the foot for even trying. Companies that try to get into the Battle Royal genre now are going to be fucked because there's already games established that people like.

If japs learned "not to go for that bullshit", why would they make arcade assfaggots and why would the prevalence of pc gaming be relevant to that? Either way, it's not like they don't have pc's or easy access to pc's. There are people who outright live in their net cafes and they aren't expensive.


Oh yeah, "WoW killer" syndrome.

how about no

It's actually not that black and white, but that's more or less accurate. There's a reason as to why mobile MOBAs are successful and that's because there was no one else in the market, one of them in specific called Vainglory is actually pretty well made. There isn't much space for Battle Royale clones in PC either since those who can afford PCs that can run the games can probably afford the real deal anyway, but on mobile there's like 3 or 4 different Battle Royale games.

fuck this meme
it was never appealing and it degraded to eye-cancer in record time

Oh I thought we were talking something actually tangible.

Oh shit, I'm sorry. I fucked up and posted the wrong video.

I'm glad you made this thread, OP. Now we can finally talk about that thing no-one cared about.

All I ever wanted was MNC.

how do you shoot your self in the foot like that? also >just copying stories from other sources rather then getting them your self
literal cancer media

I didn't even realize this shit got released.

You could apply this info with other popular game types locked to some gaming systems and not available on others. There is quite a few Minecraft inspired games on the Wii U and 3DS for years before Minecraft officially got released on them (Even then Minecraft only runs on New 3DS systems still giving those original 3DS users a niche).

Me too, user, me too. Despite all its flaws, the original MNC was something special.

Sounds like a game for growth fetishists

The only thing I remember about it was that it was going to be Windows 10 exclusive. Did they give up on that?

2015
2017
gogigantic.com/en/go-gigantic/heroes is the hero gallery, and there's a dilapidated media section if you want more focused screenshots.

This game had some genuinely good character design in its early days. I admit I liked it more than most because I'm a sucker for animal motifs, but even ignoring them the art was stellar. I stopped following the game after it announced Windows 10 and Windows Store exclusivity, which is probably a net gain if all these conspicuously brown human characters are any barometer.

I never even knew this got released.

That owl character looks so cool that it kind of dissapoints me that it got wasted on some moba that got barely played. It looks almost deserving of some sort of it's own adventure game of desert dwelling owl people.
That brown chick is the most generic design they have in the entire roster. It looks like she belongs in nothing.

I think the problem is that the games are made backwards. They're more a MOBA than a third person shooter which makes for some seriously boring and stale shit(Smite, Paragon). I haven't played Gigantic so I don't know whats its deal but I do remember it keeping my interest until they announced that the PC was Windows 10 only.

If no-one gave a shit about it then why are you posting about it here?

...

They are hunting Whales.

Egg on their face when the majority of these whales are actually just bots used by companies to make their revenue look legitimate.

It's funny with a game with a massive marketing budget flops like still-borne or bank-breakers, not when its a nobody game that had little to no marketing

Source? I'd love that to be true.

The only person I've ever met who actually played this game was some crossdressing faggot that I fucked.

Played it once for a couple of hours.
Actually enjoyed tbh.
Just had fuck all in terms of hooking people into it.

Anybody taking bets about which ASSFAGGOTS game is going to die next?

(Checked)
Cliffy would give anything for that many players.

I remember playing this back in the early closed beta. It was pretty fun and had some neat mechanics, but being announced as W10 exclusive killed any interest I had as well as everyone else I knew that played.

This is the game I kept confusing with Battleborn until I realize, "Oh, this is the one that has one gigantic character you control on a team. Hence the name". Forgot about it because Battleborn's failure was much bigger than whenever this game launched. Have not heard anyone talk about this game ever.

But you don't.

i wanted to like it, i grabbed one of those free promo codes and downloaded the arc client whenever it hit pc.
it was so stupidly easy to grief in the game. there was minor punishment for leaving a team a couple minutes into the game ensuring their defeat (please go grab a glass of water and come back to do it again). it had some sort of report system but it required you to record a full video, upload it and contact the second life tech support team.
it was only any fun when you had a 5 man of friends.

Still more popular than lawbreaker

gigantic?

more


like

gigantic FAILURE

XD

+

1

;

)

Do they even play the game? Or are they merely friendlies now like in TF2?

There's a rumor that the jetpack character was supposed to be a chicken instead of a human(But still having the jetpack and aviator outfit, but they decided against it because apparently they had too few not obviously human characters. Evidence of said rumor is based on her color design, her hairstyle, and "Bawkett" being an easy pun to make based on the final character's name, Beckett.

Where's the paw, I want to make a wish on Dawngate coming back.

I played a MOBA called Strife, I think.
One of the characters was this superhero cat whose VA was an announcer. It was pretty fun from memory.

I will never get to wreck the devs with my desecrator movespeed build and watch them get so salty that they nerf the fuck out of it ever again. Why live

Their current project is dead. It was pretty good for a post-HS CCG, but just not compelling at all. No hope of them coming back or moving forward on this one.

S2 Games made that. Good luck on it ever being popular again, though at least it's still playable.

There's people making a remake or port of Dawngate with the original devs' blessing In Unity, but right now they're SJW as shit(The devs themselves were ex-Riot employees after all, and everyone else are Redditors) and only vocally active in said remake/port's disagreement server. You don't want Dawngate coming back unless you forced EA to make the game open source, or the devs of the port to only work on the game, and keep them out of community/playerbase control. You have no idea how little any amount of enjoyment I had for Dawngate prevented me from developing a murderboner for anyone who worked on this game or mentioned it outside of any imageboard during its lifespan.

Please don't tell me this was a copy of Footmen vs. Grunts.

AWESOME

Battlerite since that's all that's fucking left

If only…

Wait, was the first video a different game? It looks like a game I played an early demo of at a convention i got to go for free that I went to.

Pretty sure that's Hob. Gigantic is the game in the second video.

i hope smite is next on the chopping block,knowing that hi-rez is riding the CRAPCUNTS gravy train with paladins they could shut it down just like tribes

I think Paladins is the one that will be on the chopping block. The game isn't worth shit

There are usually a handful of really cool/fuckable characters in any of these games. If the developers had any sense, they'd capitalize one a handful of those characters and encourage pornographers to market their game for free make, at the very least, a visually interesting game instead of a game so obviously chasing trends. The trends aren't even current anymore: PUBG stole the lunch money of everyone chasing the ASSFAGGOTS/hero shooter trend, but no-one who lost can admit it to their stockholders.

They honestly could have carved out a visual niche and attracted furfag autismbux had they stuck to more animal and robot characters, then themed the game around that conflict. The game's human characters range from passable to awful.


Sounds believable enough. The "person who shoots fast and has a grenade" archetype has been played to death in all these games, but I'd be more interested in Foghorn Leghorn with a couple of .45s than anything in Beckett's character design.

Might as well be. The recent patch they did fucked the game up to everyone and there's alot more dropping it now. It made things alot more pay2win and they did it right after some influential guy left the company.

...

So when is S2 going to close it's doors? It deserves to die after making HoN, Strife, and so many other shitty games.

You see dear user the problem with the marketing of most multiplayer games of the 21st century, is that what makes them live or die, is their inherit meme ability, and broken ness (i.e. wigged out physics engines, glitches etc) and how that plays out on twitch, Jewtube, etc. etc. Or like Overwatch you hide your pozzyness through a series of fake Waifus, and butt pr0n made by amateurs. Through SFM.

Gigantic not only had no real heat, it had no waifus or jank to make anybody go out to play it.

Whacky buttphysics online shooter craze when?

What a bunch of pseudo-intelectual bullshit spouted by someone that knows negative amounts of what he is talking about.
Fortnite has next to no meme potential and it's going toe-to-toe with PUBG.
Overwatch is not pozzed (games having AIDS is one of those things that always makes you look dumb when you say it) and you'll dismiss any proof of that with "waifu bait". Tell me again how the Atelier series is pozzed for having lesbians as well.


The problem with Gigantic is that it had locked characters with only 5 in the weekly rotation and your team not being able to pick multiples.
This meant that the first games you make are gonna play out with the exact same 5 characters, and likely with just 1-2 that your team leaves for you. And on the other side you see the exact same team composition, so you're seeing the exact same characters in every single match until you get bored.

You could farm enough to buy another character, but odds are you'll get bored out of the whole game before you have in-game currency to buy a second one, plus you're still gonna fight against the same guys.
To make matters worse, the cash-shop was utterly terrible. Way too fucking many cosmetic skins you had to pay money for (and they were mostly the good ones) plus a lot of crap to make grinding in-game currency easier, which means it's terrible to grind coins without it or they'd never sell those boosts.

The base game however was actually pretty interesting in how it played out, but unfortunately that's also why it died.
The game had very large TTK so fights weren't about killing the other guys, they were mostly about forcing them out of a point so you can capture it and enjoy it's benefits. Merely scaring people away and capping a point was far more productive than killing someone. The mechanics behind the points were also quite neat (except their effect only applying near them instead of all over the battlefield) and the way your Ultimate was composed of several charges you could also use for those points made it a neat economic aspect there.

However we are talking about trying to atract an audience composed of "AD Carry" and "Assassin Jungler" mains that care more about their k/d ratio than even winning the damn game. All of this shit was amazing for anyone looking for some strategy in a MOBA but absolutely horrible for anyone just looking for inflated killstreak counters.

Even the Monster mechanic was great since it ensured the game wasn't strictly about snowballing and whatever advantage your team got, you had to capitalize on it or miss it. It's something that practically no other game does as well, even Overwatch or Paladins with Ultis being game changers that must still be properly used or you waste your chance.

The point is, Gigantic wasn't a bad game, on the contrary. It actually had enough unique concepts to carve a new niche in the market.
However their marketing model was terrible and scared away casual players while their core gameplay scared away the usual whales for these types of games. That's why it failed, not because "it didn't had heat, waifus or jank".

That's a shame. Paladins did end up separating itself nicely from Overwatch by being a tad more casual and simplified.
It had it's own unique snowballing mechanic, which I don't think was that good but it served it's purpose I guess, and it ended up being the perfect game for lone wolfs that don't want to rely so much on team work like in Overwatch but still occasionnaly benefit from it.

But really, the game was already a marketing and economical nightmare for the player, if they managed to make it even worse it's no surprise it dies out unless they have loads of whales or go full e-sports with it.

Not fun enough for whales to even get involved with.


Strife and other things were crap, but HoN? Leave HoN be. Might've been the most toxic cesspool ever conceived before League sextupled their population with whiny entitled 12 year olds and devs that got triggered over mechanics they themselves put in (Flash, Healers), but HoN had surrender votes, player kicks, and better gameplay. Plus before DOTA2 came around, it was the choice to play.

(checked)

Oh you silly fucking faggot please go back to ReSetEra you 4CloverCucked cunty jackass of pure Soyboy face. Have you not been fucking following the bullshit with Bizzard's escalating war against "toxic gamers"? Or Blizzard's shift to more fugly and unaesthetic looking characters like Moira? See oneangrygamer.net/2018/01/blizzard-now-banning-overwatch-players-toxic-youtube-comments/50064/ / archive.is/AYiae.

Nigga get the fuck outta the thread before I find a way to reach my hands through your flat screen and choke out your ignorant candy-ass mutherfucka. Otherwise please go back to suck Jeff Kaplan's dick while master baiting to tranny D.va cosplay.

So does League.

You mean before a match starts? Because that wasn't good at all.
All you got were "+1800 ranking only!" servers filled with 1600 shitters that wanted to grind Elo easily and kicked out anyone that was also 1600 or was 2000.

HoN was a lot closer to Dota with how much mana the abilities cost and how fucking hard the game snowballed, but it was still fundamentally a broken game like pretty much every MOBA anyway.


WEW

Funny thing is, if you actually read the article, what they'll ban you for is for doing shit they already ban for anyway, they'll just use Youtube videos as evidence now. If you're dumb enough to actually post video evidence of yourself being an asshole online, you have no one else to blame for but you.

I also noticed you did not archive the link for a site that seems heavily biased against Blizzard.
Shill much?

Naw he's right you're a genuine fucking queer

Enjoy your game that literally has a profanity filter in by default and makes BANTER a banable offense

WEW
Are you actually this mad you can't just spam GGWP at the end of a match? You can still type "git gud" or "good game" if you can actually type.
And it's not like it even matters, most people just use it as a shortcut, they only type 4 characters and they get quite a long sentence written instead.
Plus, since everyone knows what you wrote to trigger the filter, it still has mostly the same "impact" anyway.

The only reason you can have to be mad about this is if you're THAT lazy at shitposting and shittalking.

...

I suppose you'd prefer they just "listen & believe" everytime someone reports?
Slippery Slope indeed. On your part.
Prove that any of this actually happens, please.
Or better yet, prove that this happens to people that aren't dumb enough to link their youtube account or in-game name to their cell phone number or job or personal email-adress, because you're talking like you're worried about the fucking normalfags.

Yeah, because them being able to search your entire history for any little straw to ban you with is so much better.

Are you seriously arguing against providing evidence to make your case?
Because the alternatives are "Always believe every single claim" or "Never believe any single claim", both of which are so terrible I really don't think you'd support either.

Tell me please, what exactly is wrong with someone making a report saying "this player spends the entire match shittalking and never helping at all" and then posts a link to a youtube video that actually proves his point.
Especially if it was the faggot himself uploading his video in an "epic trollage collage".

I thought the game looked interesting. The first time i heard about it was some years ago, followed it for a few days and then they announced windows store and windows 10 only, and i think it had a high price tag as well. The windows shit announcement was all i needed to completely erase it from my radar and just ignore any news about it for a long while.
I found it was on steam a few months ago and free to play, but by then it was already a dead game with maybe 40 players worldwide so it was not even worth the time or bandwith downloading it.

I think this could probably have been a good game had they spent any effort whatsoever advertising it or if they had not shot themselves in the foot with those retarded ass decisions like windows store before the game was even out. I will never know

There's a reason that games like TF2 have built in screenshot reporting. Yes, this will get some faggots banned for "lol epix overwatch trolling", however this also gives them an excuse to dig through everything someone makes and get them banned for saying "fuck" once back in 2017.
Overwatch has shown time and time again that they suck at handling bans, and it's caused a culture where if a streamer doesn't like you they can get their fans to mass report you, and this doesn't help that problem.

Screenshot reporting doesn't catch anything relevant, just the current position of someone at a certain time. Chat logs or the score table do a better role at providing evidence for claims than that.

Sorry, until that actually happens, you're just fearmongering, not actually providing an argument or a solid example.
You could just as easily claim that Blizzard will totally close their servers tomorrow and screw every player out of their game and it's just as valid a claim.

I personnaly blame the players that refuse to stop being shitstains, but then again, I also have no example to back my claim just like you.

Why are you talking about PUBG instead of providing a concrete example for that happening in Overwatch instead?

PUBG is 90% Chinese players, and if even a moderately competent company makes a proper PUBG clone (Fortnite isn't it) then PUBG will be 100% Chinese and everyone else will switch to that clone. Every patch they release fixes one thing and breaks three things. It's like the game engine itself is tired of all the abuse and just wants to end it all, but the doctors are keeping it alive with saline drips and an iron lung.

If DICE makes a PUBG clone with Bad Company 2 style building destruction, it might be enough to break my boycott of EA games. Maybe.

I seriously doubt it, to be honest.
The kind of people that play PUBG goes there because it's what everyone else is playing, not unlike CoD.
Even with an alternative, it'd still be a "PUBG clone".

Fortnite gets a pass in a way because it's its own thing with the base building. It's the gimmick they already had before adding the Battle Royale and sets it apart from PUBG, atracting a section of the market that wants that mechanic.
If DICE tried to do the same, they'd need a gimmick as well to win over players otherwise it's just a clone of the original idea and nobody would switch because "well, all my friends are playing this and everyone wants to see me stream this so I'll stay here".

The point is, the only way PUBG will ever have a successful clone is if it comes with it's own interesting gimmick.

OW is dying because it is terrible spectator E-sport. There is no good way to watch it. First person is nauseating and tiresome to look from POV of aderal kid going fast. 3rd POV makes it impossible to appreciate skill and execution. There is to much action non stop going at once you can't observe all plays. Camera focusing one player leaves 80% of action unseen. Far away camera showing all team makes skill and execution invisible even more. Matches are too long for their large amount of action with no breaks.

BTW it is all glaringly obvious if you spectate couple really high speed low drag matches. It is hilarious how everyone in Blizzard was blind and oblivious to these problems of OW spectating and pushed for E-sports game that is inherently unsuited for spectating.

Basically if you want to have real success you need to make new game. Like really new mechanics and game-play. This doesn't sounds well for lazy developers living for years by formula "just make another 3rd shooter".


You can't because you waved away all human right signing ToS .

I play it with friends because they gifted it to me, and the updates have gotten so bad that my friends have almost entirely stopped playing. The moment a good clone pops up, they are going to switch to it, and they will gift it to me again.

Hence the building destruction suggestion. Hell even just some simple bullet penetration would make it the superior choice, it sucks losing gunfights because of some wood railings getting in the way.

Yes and no.
You don't actually have to reinvent the wheel, you can instead just see a car and decide to make a bicycle instead.
Some games have decent ideas but they don't appeal to everyone, while other games simply have terrible execution of good ideas.
Any competition and re-use the basic concept and go from there, but they do need to change something about it.

For instance, there have been several attempts at a clone of TF2 but not many survived at all.
Overwatch managed to get by because it did teamwork and "stalemate breaking" in a very different way.
Battleborn came afterwards and did nothing new with the idea so it did not survive.
Paladins came as well and it did made something somewhat different with several different mechanics and teamwork to the point that it's distinctive enough from Overwatch.
Then comes Paragon and Lawbreakers that try to present new ideas while completely abandoning their roots but nothing that's new is good and nothing that was good remains, so they also fail.

The key point is that you just need something in your game that atracts an audience. It doesn't have to be the whole game, but it has to be something at least if you want to draw players from already existing playerbases and keeping them for longer.

Please, no exagerations.
If the ToS says "repeatdly insulting other players is considered negative behaviour and you'll lose your account for that", it's something pretty shitty but it's legal.
However, unless the ToS contains "if you ever use curse words in a video that showcases this game, you'll have your account removed", then you won't lose your account for that since that'd be illegal.

Tell me about it

Hopefully all of them.
But to be realistic, probably Heroes of Newerth. That piece of shit hasn't been relevant since League of Faggots became a thing.

Dota2, LoL and HotS will probably be the only ones remaining on life support for eternity because Valve abandons everything, Riot is a one-trick Chink pony, and Blizzard will continue to pump HotS full of pozz despite the genre being fucking dead now.

...

Gigantic Failure

You gonna have to give some citations mate.
Best I can find is: eu.blizzard.com/en-gb/company/about/termsofuse.html
Where it's specific that you have to be warned before they terminate your account and with the reason for it. It also only happens if you fail to comply with the ToS but since I found nothing about saying "fuck" on youtube…

Why do you do this? You're just making yourself look like a fool, making claims you can't prove.
Do you also go around claiming you were raped by random people?
You're not even helping whatever you think you're helping, you're just making any suspicion of Blizzard seem like something that only paranoid schizoids do.


That reminds me of stories about some Hi-Rez guy that was in charge of designing Smite and how everyone hated playing against him. If he lost, he'd throw a bitchfit and then force the team to nerf whatever God killed him.

You gonna have to give some citations mate.
us.blizzard.com/en-us/company/legal/eula

Oh, so they break the agreement at any point you break a role on it.
And there's still no rule for "you can't say mean words on Youtube!"

What seems to be the issue here? You actually think they are gonna terminate accounts left and right just because they feel like it? That'd make no sense, the bad rep alone is enough to deter that.
In reality, what's gonna happen is that if a player causes a situation where another player will stop playing the game, then Blizzard will remove the player that provoked this since the other one isn't likely to induce the same problem in the future.
In other words, they want to trim out the players that scare away other players.

I'm not saying this is right or wrong, but it makes perfect sense if the idea is to have the biggest amount of players playing your game. Why would you ever expect otherwise?
In fact, maybe if this attitude was taken for many older games, they'd still be alive instead of underpopulated by autistic freaks that can't communicate unless it's in Common Banter.

Stop lying.
Say it 100 times loud end call before post again.

They MAY explain shit but reserve right to not explain anything. This is what i call

The issue that is the peace of shit but not a contract. One side completely depends on the goodwill of another side. Do you understand that contracts appeared in the first place because you can't just depend on the goodwill?

...

I want everything to die and DoTA to go back to being its old self.

This bitch looks like she came straight out of Steven Universe.

Yes, because companies these days and leftists in particular are not known for angering their customers and banning anyone for being even slightly more right than the farthest left. Besides, the average idiot can see however many examples of wrongful banning as they want and not consider it a problem. Most of the time they'll try to justify it anyway, with something like "they broke the ToS so it was deserved". Actually, the way you defend heavily anti-consumer terms of service reminds me of that.

Looks like a Steve Universe fan's Wonderful 101 OC.

Starbarians anyone? No?

That makes it slightly less awful at least, but it's still ugly.

I wanted to play the game just because of that swordsman, but it was Windows 10 required and I passed.

He's so damn cool.

they moved it to PWE, and you could play it in older windows versions, still had the 6 Ram requirement
Also, PWE is known for not understanding the word "marketing"

Oh gross PWE

yeah, poor bastards didn't have a chance, being pseudo mobashit and tied to PWE a.k.a "we don't need publicity for this new gimmicky game, its gonna sell itself on its own,….wait what do you mean we have less than 300 active players? "
It was a death sentence

I tried Gigantic, briefly. It felt to me like one of those MOBAs that would've been better if it weren't designed like a MOBA. "This is the core game type. Everyone is balanced for this game type. There's a linear order for a scripted set of objectives that every player should follow." That shit. I'd like to see more character-based arena games not lean on one simple game-type so much.

What does that even mean?
Some of you soy enhanced queerbaits label anything that isn't an anime girl an edgelord.
Judging by the art style, nothing in that image is an "edgelord" by any educated definition. Good fucking grief. You'll break anything that doesn't give you dickfeelsor adhere to your sexual interests or any sexual interests at all "edgy" or "tryhard" or "entry level" if it's anime being discussed. What do you want? For god's sake this shit looks like Tumblr: the game and you're using "edgelords" to deconstruct it? I'd just say it looks really fucking gay, but you…god damn you.

How about MP Dynasty Warriors?