How did Capcom and Marvel fuck it up so bad? Whats the lore on this?
MvCi : Lawbreakers edition
Budget less than SFV's DLC budget, Marvel side only has Disney movie characters, no X-Men or Doom because "you only like their functions not the characters lmao just play character that is similar you don't even know who those not-our characters are"
The poor balance, 2v2 instead of 3v3, and shitty power stones or whatever they're called also helped kill it.
Wonder why it failed
more fuel for the fire :^)
shitty, hamstrung, cheap design
worse graphics than the preceding title. not strictly worse technically, but there's no overall visual theme like MvC2 or 3 and because of that I can tell that the game's appearance is going to age terribly
less fucking characters than the preceding title
huge hype buildup to a pissweak release
slower gameplay in a game that's always been about huge exciting fights and shit happening
most of all, overshadowed by a superior release 3v3 team fighter soon after lol
Request dragon ball z Raping Disney memes edits.
Everyone's playing Dragonball instead, although I heard MVC:I is a lot more lively on console since they apparently bungled the PC launch.
What really killed this game was the story mode. Imagine if instead of pissing away time and money on cutscenes and voice acting for some hackneyed fanfiction that people might play once, they actually used those resources to actually give the animation and models some polish, or even added some new characters.
I honestly think Disney is to blame for the generic, boring artstyle and music, as well as their side of the roster being so underwhelming. Of course, Capcom could have at least fucking tried adding more than two non-recycled characters to their side. At least Capcom fans would be on board if they scrapped Firebrand and Nemesis and put in Gene and Asura instead. Of cousre, there's the obvious DLC jewry, but Dragonball can clearly get away with it, so it wouldn't be a point of contention if Capcom had played their cards right and didn't start pimping out DLC before they even unveiled a third of the base roster.
The sad thing is that this could have been a decent game. I tried it, and the Active Switch is pretty fun to mess around with, and the netcode is excellent. But they managed to blow everything about the presentation and the way it was marketed, and Mahvel is probably dead forever now. RIP.
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Post the esports business plan webm