Useless Classes

So anyone wanna talk about useless classes or characters?


Granted they are sort of meant to suck I guess story wise so it may be a pass. At least the 3D version gave them level 8 black and white magic and got them the ability to use any gear minus some special stuff.

Paladins and Hunters in World of Warcraft. Neither of them fill any niche with Paladins being gimped hybrids of warriors/shamans/druids and hunters are bastards because they will Need roll a Druid staff just to use it as a stat stick for the attack speed increase in order to get that much closer to a fully automatic machine gun like Tony Montana at the end of Scarface.

Melee/Unarmed builds in Fallout 1 and 2

Being a mage in skyrim.

hunters were far from useless, great for PVP and allowed for some really neat pulls for speeding through dungeons.

Trying to be an "archer" in Dark Souls.

Nothing will ever out useless the evoker. It's just a shittier summoner in a game where summoners were even more useless than they normally are in the series.

Only the best single target healer in the game. Add onto that the blessings.

Only retards who play competitive Pokemon will understand this.

Stealth or dodge based characters in most games. Bosses automatically detect stealth and have attacks that hit 100% of time. Similarly classes that rely on poison and/or debuffs. High level enemies are immune to poison and resist debuffs.

Funny how a Final Fantasy game of all things managed to not do both of those things, and in one case with a single class.

I remember the Merchant class in Bravely Default being a complete waste of time

I’m sorry for your autism

Fuck off donphan is great you're just too stupid to sue it

Stealth requires good level design. Most stealth characters though are just D&D rogues without the skills or abilities. Literally just fighters with mage stats who get bonus damage on their first hit. There are rare exceptions light Dark Messiah, but even then the stealth class is half stealth perks half universal stuff, such as poison resist. Deus Ex managed to nail it if you use the prod. It even has cool little things for stealth such as blocking lasers with pepper spray.

(checked)
Did you expect anything more from a (((merchant)))?

I wonder why they fucked it up so badly. Archer builds were great in Demon's Souls.

healsluts

Healers are fine but traps are gay

Typical single player fantasy RPG:

Dark souls levels were more open, but the challenging encounters were always designed around melee. Maybe the devs didn't want you to snipe everything so they gimped archery.

Basically most western ARPGs

Sometimes they don't even go that far and just mix ranger and rogue.

If that's the attitude they were going to take, it makes you wonder why they bothered including it in the first place.

I like it when the boss battles are a sort-of puzzle. You get lore from the locals (say a swamp monster that poisons everything) and you can either brute-force your way through the monster and tank the poison damage and spam heals, or you can complete side-quests to create an antidote to the poison and learn (or infer from the witch's instructions) that it has two uses: it can make you immune to the swamp king's poison, or you can use it directly on the swamp king to almost completely nullify its abilities and make it sick.

To allow you to work around encounters like the snipers on Anor Lando without making them invest in Magic.

archery is viable even in pvp, and can do damage at longer ranges then magic as its niche
also dosnt run out of shoot as fast and you can hold arrows
tanking or overwhelming force based characters, the boss is going to be better at both of those then you are because it is a boss

You ever played with bards?

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At least a Bard gets to chose what pathetic spell he wants to cast, one of them actually being incredibly useful against the bonus boss in the remake.

Most japanese ARPGs focus solely on melee. The western styled ones they make like Dragon's Dogma actually design all classes competently.

(niec quads boy)
MERCHANT GO TO HELL

7th Dragon 2020-II's idol class comes to mind instantly.
Seriously, they had to be trying to fuck up that bad. I hope idol was taken out in 7th Dragon 3.

Spy/Sneaking classes in multiplayer games. This shit never works on real people and is only designed with single player and bots in mind

Once you can stagger by casting a spell with both hands, the game becomes even more boring than it already is.
I fucking swear, Skyrim's combat is so fucking bad that the only way I could enjoy the game was playing an archer and using sneak to snipe enemies from afar. The damage output was ridiculous but at least there was some kind of skill involved into sniping,

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shaman had a hard life

Casual

More games really need a sort of synchronized timing mechanism in their combat like FF11 tried to do where even theoretically weaker damage dealers were better in many situations because their weaponskills chained or had better chaining effects. This could potentially carry over to debuff spells as well and with some work I don't see how it couldn't also be repurposed for healing and self buffs. Now I say "tried" because it usually just boiled down to using the flat out strongest weaponskills and taking whatever random chain you could get since they were all useful anyway but still.

A more action oriented equivalent would be the spell system in FF:CC where you could upgrade basic spells and attacks by linking together spell/attack reticules

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Archers in Fire Emblem
In short, archers accomplish fuckall when it comes to killing enemies, and almost everyone can be a better, more versatile ranged fighter than them.

They're stupidly overpowered in Echoes though to the point I'm convinced they did it on purpose as a joke.

Proximity shot and + range made them ridiculous strong. All they needed was proximity shot for them to carve out the niche formerly occupied by mages.

Is actually a pretty good example of this.

The best way to play skyrim is sword+shield+bow hybrid. First you do few warning shots at distant enemies in sneak mode, then when enemy gets close, you bash them with shield and proceed to whack them in melee.

So what class was it OP? You don't mention it. I would like to point out at least in Monster Hunter 4U there were no useless classes, and every class if mastered can be beyond amazing despite some nerfs or buffs to all classes or if they still are defult a bit weak.

Any more games that doesn't have any usesless classes and each one is at least worth trying and takes time to master?

Red Mages

They're crap end game but they have a cool concept that they can do offensive and defensive magic. I like in FFTA that they can doublecast but they need to have more unique spell in order to differentiate them or make them more useful.

What is gunlance and possibly hunting horn

I thought hunting horn was still fine from my experience and by far not useless when I used it in 4U, even when you do find the rare person that uses it online there were always pretty good. Don't know anything about gunlance. I think I remember some people used it. but just because nobody uses it doesn't mean they weren't any good. You hardly saw anyone with the bow classes despite being pretty fun.

.oh god

Ranged weapons were pretty underused overall, and the bow lacked LBGs utility and HBGs damage, as well as being terrible to aim on 3DS so few people bothered.

Good meme

u wot m8? Unarmed in f2 is overpowered due to many perks geared for it, only problem is the Horrigan fight.

Imo they fixed the bow gun aim in 4U when I tired it out a bit but it was basically playing another game imo when you switched from a bladed weapon.

I was talking about the bow itself, lbg and hbg aim was fine imo, but the bow's was crap.

o i am laffin

o i am laffin

Step it up.

Are you posting from 2007? Spoilers: everything sucks and the nigger becomes President.

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I don't know what you're talking about. I'm out of the loop for recent games or don't know anything about past games

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Oh sorry, Mr. Molijew I sure love those KO values on gunlances. Oh wait :^)

It's a fucking lance canon. Let me indulge my dreams of being able to slice and shoot in tandem.
I use lances more anyway.

And hammer later in G rank because the charge blade is balanced.

Not useless per se, but Saga 3 / FFL 3 had a pretty fun class system. When you defeat monsters, they can drop "meat". There's a spectrum of what you can do, and you really do turn into particular enemies:

The charge blade and the IG were OP in 4U.

Lucky for you the increased mobility made the GL downright BROKEN in world.

Charge blade was ok, maybe OP in 3+ person hunts because of the ridiculous burst.
The IG though, infinite damage, infinite mounts, extra mobility, that weapon was a fucking warcrime.

Yeah but it's fucking World, it's a casual game anyways

In the NES version they can make enemies weaker and your party stronger freely. Not perfect cause only one of them is works on bosses but it could be worse (bosses aren't even the dangerous things in NES FF3 anyway).

In the 3D version their special lets them go 1st at the start of every round and they can do lovely things like:
-Dream Harp restores 10-19% (based off job level) of your max HP. Which end game wise will pretty much be better than a cura on everyone (or if you grind out to 9999 hp its better than Curaga). Which lets you do small patchwork as needed (cause you always go 1st) or pretty much makes soul eater from a Dark Knight be spammed (even 10% restore keeps up with the cost of soul eater cause soul eater is 20% of the current hp)
-Lamia Harp cuts 10-19% of a foe's current hp. So up 37,999 damage to Iron Giant at the start of the fight (even if it only reads 9999 the damage is greater than that). Iron Giant is a bit of an extreme example but this thing is good on touch foes or bosses in general anyway (if a boss has like 30,000 hp like a lot of normal bosses and end game foes have you are still doing good damage) if you don't need to patch up your team or don't need a shield/offense up that round. In general this is very useful on bosses anyway. It will never kill a foe but it never misses either.
-Loki Harp gives a 20-29% haste boost on your team for 2 rounds. Haste in FF3 buffs attack in general. For normal fights you can have your other 3 characters clean patches.
-Apollo Harp gives you a 20-29% general defense boost for 2 rounds. Not as good as a cura on everyone or a offense up on everyone but it does do stuff like reduce some attacks such as the final boss' from 3000 damage to 2000 damage. Its an upgrade to your 1st harp at least (Madhura)

Is there any redeeming qualities to Cavemen in nethack?
I mean I'm looking at them because I just started and it seems to be that they are just there for a challenge.
They don't even have the tourist or monk benefit where they become good later on.

Having an arbitrary effect based on equipped item(s) is a really neat item in older JRPGs, I dig it.

Do the bard harps activate via a "perform" job ability based on the weapon slot, or what?

You can equip the items freely in battle before your turns start, use sing and it will be the 1st thing that will happen that round.

Offense up and defense up stuff lasts the round you cast it and the next one then wears off. You can easily cast a buff then heal party or attack foes as needed (or use buffs for both but that isn't that needed).

Offense up (haste) and healing is very good in general cause you'll be applying it before everyone (foe or ally) can attack so there won't be any random turn problems that can come with this type of game.

Considering how your fastest healers (white mage and devout) otherwise are only packing average speed and the other healers are on average a bit slow (red mage) or are slow (sage) and the fastest classes in general (ninjas, rangers, thiefs) can only cure 500 hp with a hi potion or drop an rare elixir on 1 in a pinch the fact that you can heal before anyone can act next is always very useful.

Fast healers are a great investment team wise. The only real negative thing about Bards are they aren't the best at attacking (doing damage based off current hp is only good at the start of a long fight) and their supports need a good number of levels to be worth it vs just what simple white magic can do.

Granted Red Mages are a somewhat "uber" class in FF3 as well as long as you give them some love.

D&D monks

get it for the mercernary talent. the ability to generate ungraceful amounts of cash is nice. Or you play it to force enemies to buy your overpriced attack items at 2.5x the price.

This.

Even in 5E you're just a shittier version of a battle master fighter.


Also in all videogames ever- MMOs the worst in modern era.

Why

Monster Hunter is a casual game series, what are you talking about?

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My experience with those games is that the early single player lulls you into a false sense of security before the gloves come off. The difficulty of mastering the game plus the grinding involved makes it anything but a casual experience.

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>do everything necro class could do it too

In TF2 spies rely more on meta and knowledge of the map and resources than on the mere sneaking around. The actual job of a Spy is to stall the game for the other team by being as annoying as possible. Too bad most retards both back then and right now try to go for the pubstomping ultra stab chain when in reality Revolver and Ambassador are the real tools you should use to get on the enemy's nerves.

I swear, the one good thing in Oblivion that I enjoyed more than Morrowind in some ways was magic. Firstly for adding poisons, and secondly for it still having spellmaking, with some room to experiment and do cool stuff with, and break the hell out of the game.

You can instant super aed counter out of a guard point. This also means you can charge shield out of a guard point. The only weapons that stand a chance at competing with charge blade and iglaive are HBG and GS, and even then only with specialised sets that are largely inaccessible until late game.

Rogues only work in tabletop games nowadays since vidya makers are third world diversity hires and worshipers of soy.

you mean like how all tabletop faggots have been for the last decade?

Maybe if you only know retards. Stop hanging out with soyboys, faggot.

Each spy on the team is one less medic supporting the team and building ubercharge, or one less demo/soldier pushing the line and making use of those ubercharges. Spies are only good for skial instaspawn trash servers where noobs can die 3x times more than any other class and still make a difference.

Fucking useless and a waste of time but dammit if it isn't fun.

Choice band adament Donphan can actually take out quite a few threats, and with sturdy it's guaranteed to get a few hits off

Spy works fine unless you're one of the shitters doing 'competitive' tf2. Even then those guys just don't know what the fuck a good spy is and can get destroyed by one regularly.
Hell a good spy in general is fucking scary, though not as cheap with the ambassador nerfed.

All of them. The class system is fucking shit for video games, it was only ever designed to make calculations simpler for people playing tabletop rpgs. Now with computers that can do all of the calculations for us, and complex ones at that, we have no need for any of those antiquated features from pen and paper roleplaying games. We can achieve greater levels of complexity than ever before, but hackfraud developers keep aping the outdated methods from dead tabletop games.

Not that guy, but since when does grinding make a game not casual? Also the elementary school kids play it on the train argument.

Due to the way accuracy works in Battlefield 2, Sniper is an effectively useless class that can actually be out-sniped by a variety of other classes with assault rifles. Its only saving grace is the utter bullshit that is claymore mine mechanics. However they only get two of them, and a refill strategy via Support class still really isn't that effective to the alternative is being a versatile Spec Ops.

Most games that have a utility based class, whos primary role is outside of combat such as gathering, exploring, or providing some sort of bonus. Rarely these classes are almost required but most of the time they're so shit that your better off just putting in a another combat class instead.

Flurrie.
>Gale Force is only ever useful if you don't want to battle but want the exp points, and since combat is the high point of this game I never find any desire to use it, never works on bosses

I wish Satyrs, Channelers, and most animals were more useful, I really do.

Excellent utility via buffs, and respectable single-target healing. Prot makes for pretty decent tanking in leveling dungeons thanks to AoE capability.

Pets make for viable offtanks at lower levels. Can basically eat casters alive in PvP. Also, being able to dispel enrages is a plus, as is having probably the single most widely-usable CC in the game.

Learn to headshot then, retard.

Also the unlocked .50 sniper was stupid effective against people in vehicles. I recall sniping pilots out of choppers pretty regularly with that thing.

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haha

If you know how to play the class effectively, Scout is really good.
If we’re going off of player skill level making a class Useless you might as well slap Spy up there.

Pyro is only good for making specific builds or if you want to play a certain character, there's nothing interesting to do with them though; I might just be biased but I find it's much more appealing to roleplay a sorc or a cleric because they have some kind of alignment and archetype to how they look and play; Pyro just seems to be a dumb sorc or a cleric who doesn't know how use prayer.

I disagree, monks are the best counter to magic.

To be fair, 99% of the Pokedex belongs here too.

monk is trash.

Faggot who only plays normalfag casualised editions detected.

The monk was supposed to be designed to beat mages, that they can't shows that they need a buff or that spellcasters need a nerf.

Paradox fixes some of that by having class bonuses be unlockable as abilities. Some stack, so even if you stick with a class that has that as a passive just for being the class, you will still use it.


The original concept of pyro seemed more about pyros getting strength from others, particularly more powerful members of their order. They are kind of confused, because their general concept and dress seems more suited towards shaman aesthetics and archetypes.

No, no, you learn to headshot, retard. You don't need a sniper rifle to kill people with a headshot–many assault rifles are powerful enough that they can do the same thing, and have a higher rate of fire. That's the point I was trying to get across in my post, but it appears to have gone right over your head. You see this gun for example? It kills in a headshot, has a nice scope, has as fast or faster rate of accurate fire than the semi-auto sniper rifles, it has more bullets, and the class it belongs to can run around dropping medic kits at their feet and instantly reviving their teammates while you're sitting alone on a hill LARPing as your team caps flags. I beat snipers in engagements with this at a roughly 10:1 ratio.

They were shit pilots, all the good ones know to never sit still.

FF5 did it better with the Freelancer. Gets access to all job skills, decent all around stats, capable of being built into a totally functional beast without having to grind to level 90+

For useless classes.. The Arcanist from Bravely Default. A class whose entire gimmick is dealing more damage and getting extra effects from Status Effects… in a game WHERE EVERY FUCKING BOSS IS COMPLETELY IMMUNE TO ALL STATUS EFFECTS.

Thanks for proving my point. As they're printed, monks are beyond worthless.

I'll spell out the key point since you're probably not aware of it though: given time to let the deviation cone settle, every gun in Battlefield 2 shoots dead center of the screen on the first bullet. This is what makes it possible to snipe with anything, and in fact snipe in a more deadly manner with assault rifles than the dedicated Sniper class rifles in most scenarios.

I think you're exaggerating though, what could a level 10 wizard do to a level 10 monk to stop him? You're probably comparing a level 20 wizard to anything which is generally a bad idea since a level 20 spellcaster beats everything.
Funnily enough, at epic levels spellcasting is shit since everyone gets high saving throws and you have to spend feats like crazy to get more powerful spells. There are Epic spells but no DM is letting you get away with the crazy shit you could do with the terribly written rules.

Using only the Core spells:
Now, to defeat the monk, you can either cast ice storm (no save), or plink him away with magic missiles (no save, no attack roll).


They did buff the monk, it's called a swordsage from Tome of Battle. They have a better chance beating a wizard, since they can repeatedly iron heart surge out of crippling conditions.

They did, user

to be fair the majority of pokemon in the pokedex are not OU competitive viable.

you only leveled it for the passive perks.

The extra power to black magic was nice, but it pissed me off that they missed the mark so hard on so many aspects of the game.

You couldn't be more wrong
Flurrie is a Tank, she is meant to be on the front and self-sufficient
she can attack and heal at the same time, with its natural high HP and Lip Lock.
Dodgy fog is also excellent too. Put her on front, Dodgy fog mario, Spam Lip Lock. never worry about her, Mario is save from the front and Dodges AoE/back attacks.
if anything Flurrie is what you go for after setting up all buffs with your partners.
Only fucking plebs don't use Quick Switch bagde.
Furthermore, she can attack with Lip Lock enemies wherever they are, ground, ceiling, midair, midair with spikes.
She makes Bonetail a Breeze.

at

And btw, I beat Paper Mario in a no hp/fp upgrades, no power up partners, double pain on run. in this run Flurrie is what you quick switch after attacking with your partner so she tanks (you can quick switch after partner turn).
She can even tank after your partners with lower hp attacked. She's a good partner, you just don't know how to use her.

That's a really roundabout way of describing danger mario, one of the easiest and most broken sets to play in the game

I don't think you know how danger mario works. It only activates at danger mode, which is at a specific percentage. That specific percentage with 5hp is like 1 health left.

So you do a multibounce and kill every enemy in one turn because the game wasn't balanced for giga autists in mind. That's fine, but don't break the game using other people's sets and then try to use that as evidence that you know what you're talking about.

All I have to do to counter a spy is playing with headphones, spychecking and doing a mouse flick every 8-ish seconds to peek behind me. Far easier on health and ammo than actively fighting a real class in front of me.
One stabchain, then 20 minutes of nothing until everyone stops spychecking reflexively is not my idea of "regularly".
I guess a spy can also ninjacap a point once a day, that works too.

>Have to farm Chalice Dungeons IT'S FUCKING TERRIBLE WHYYYYYYY to get bloodgems that lets you scale with Arcane
Its suffering, and i don't intend to continue it
Goddamnit, i wish Bloodborne had a transfer mechanic that helps freshly made characters jump through all that bullshit. I fucking hate grinding Chalice-dungeon #19469 to get the best gems

Talking about it, I never got the deal with blue mages.

Most of their spells are useless, weak, or have stronger black or white counterparts.

Healers on Disgaea.

They're essentially the challenge/speed run class you use once you know the game like the back of your hand, with the exception of 6, 8 and 10. They're just flat out pathetic in those.

I managed to make my healer into my main ranged damage dealer by making her learn elemental spells as my mages and archers were killed easily.

>Had a shitload of fun doing it
Well ok user

They can be turned useful by having them learn elemental spells (mixing skills is a whole motiff on Disgaea), but it's such a fucking chore. You can also have your skulls or mages just learn healing spells anyway and the story characters usually have healing skills so it's not like she's unique on that.

On Disgaea 1 she was specially useless since you couldn't level up by healing.

I sure hope you're packing a greatbow instead of that weaksauce normal bow user
Atleast make it so that its only stuns when you hit the boss in the weakspot or whatever
Still i had fun with it in DS2, and its as if the lingering flame was created for archer builds to punish rollers who managed to close the gap. But on DS3, its on another level of greatness

This faggot.
He's not useless as he's at least a rare blade so I used him when I had no replacements, but he's just outclassed at everything.


Healers can at least teach their skills, monsters are only okay in 4/5 and mostly unique ones.

Oh boy, tell me about it!

All those cool monster classes and they are all fucking useless. I still get at least one prinny in my party anyway, as a joke.

That's why i decided to make her my mage in the first place, unless you have your characters ridiculously overpowered then they can be killed in 2-3 turns. my wind mage was thus neglected in favour of my healer

She can't learn the high level spells. You're better of with a common mage in the party too.

But correcting something… the healer becomes more useful in the late game when she becomes a buff machine, but later Disgaea titles had other classes specialized in buffs.

I guess if you grind like an autist on one character that one shot everything, any class in disgaea is fucking useless


I was glad in the sequel they gave you the blue mage/catmancer relatively early, and not right at the end of the game like in the first one.
But then you realize the catmancer is just a fucking brawler with most of its spells completely useless; bosses are still immune to most of it's shit, and random encounter are too fast to poison/blind them. Same shit with the patissier, and don't get met started on the bright idea they had to require to have items to actually use those skills for both of these jobs

No, always Black Bow of Pharis in Dark Souls but used a Sticky Compound Longbow in Demons Souls. Greatbows are for fatasses who get hit or Hawkeye Gough.

1st Edition or earlier Monk will always beat a Magic-User of equivalent XP value up until the absolute highest levels.
Keep in mind this is in the days well before caster edition, where your spells were limited.

The main key was casting time. Unless you started on an open fucking plain, there's not many spells a magic-user can get off before the Monk closes into melee. And at that point it's gg.

I know exactly why it fucking blows, they massively nerfed the Merchant class because it was so fucking good in 4 Heroes of Light. Let me tell you all four things it could do.
Get free gem, which is how you level up your classes (also make money if you don't abuse the money making minigame, which you should)
Get another free gem, in a game where there's eventually level scaling. Seriously These two moves are invaluable
Every time the character is struck with an attack, pay a ransom instead of taking damage.
Inflict damage in proportion to the amount of money the player has; it costs 1,000 gil to use, and its damage is equal to 1% of player's current gil. (Important note, there is no damage cap on this)
Remember that money making minigame I mentioned? Do that, and you can steamroll everything including the Adventurer bonus boss.

Merchant was still pretty useful in Bravely Default because of Low Leverage cutting all the damage you take and the costs of skills in half. (If you're playing right you do over 2x the damage cap anyway so cutting your damage in half doesn't matter.)
High Leverage was pretty useful for steamrolling random encounters before you get your wombo combos set up, too. I used one the whole game mostly just for those two skills.

"Useless class" in Bravely Default mostly means anything that uses BP as a resource, like Dragoon or Templar. Yeah, I could spend three turns to do whatever the hell it is that Templar actually does, or I could do 3x9999 damage to all enemies with Dark Knight.

I can't believe KF2 had to be the game to make this class not worthless.

Just give up your shekels and your samurai should be critting on every hit.

I was going to counter your argument with a note that it's really easy to turn yourself into an infinite BP engine, but yeah if a standard move gets you 9999 damage anyway then what's the fucking point of any move that does take BP. Only the support moves are worthwhile then, like the Salve Maker's Widen Area (especially if you have a debug Elixir Mammon).

You sound like someone who never made the entire enemy team switch to pyro. You sound like someone who has never been the sole reason time and time again that your team has won.

It's still pretty fucking bad against pretty much any boss. Speaking of which, Hans is gay now. He can outrun anyone in the game except perhaps for zerker (which used to be underpowered; now that shit is insanely OP and I say that as a zerker player), which totally removes any skill you have. You should be able to solo a boss if you have the skill and split second decisions of when to run, reload, etc., but Hans makes that impossible because there is simply no way to avoid being hit by him other than finding a map geometry exploit.

Until you inevitably notice you're just better of sneaking and popping headshots and kiting the enemies around tables since the melee combat feels even more… floaty or simply off than it did in Oblivion and you just want to get that fucking Draugr deathlord done allready.

Paladins
Why even waste a party slot with someone who won't do the work right

I've never played anything where this was the case outside of shitty D&D games.

I usually find in most games with paladins, that paladins are the better dedicated tanks while warriors are more the DPS/tanking middle-man

I've seen paladins be better at taking damage but sucking ass and generating aggro and I've also seen the opposite. Very rarely are they shit and remain that way especially if it's an online game.

Maybe there's a way to buff 3.5e monks with minor additions.

Turn back now, only madness awaits you

You have no idea, I've got ideas to be able to balance divine magic too.
>Druids with powerful animal companions like a bear get high bab, paladin spellcasting and special abilities based off of the companion. Bear for example gets barbarian rage.

Come on user.

Only a paladin can purge heretics and unholy creatures in the name of God though

Wasn't there the Big Pharma strategy that made the Jew a really useful class?

Unless some faggot ass minmax cleric steals your kills.

And only a paladin can be such a meme class.

Dark Knight + Blood Blade's Drain. + Rage + anything that restores BP or enhances attacks.
A total of five attacks per shot, takes one turn to set up, you'll restore all your health, and you can do it with 2 to 3 characters while the last one runs support, or ALL characters if you vary your sub-classes.

20 attacks per turn, 9999 each, per BP, for a max of 80 attacks total with max brave actions.

Once you figure out how to break the game it becomes exceedingly boring, and the sequal is just as bad about this but in that case you actually have to vary your class setup.

Spies are situational and playing one for a whole round is not recommended, but switching INTO one when someone's set up a really fuckin strong turret or heavy/medic team can actually grab entire wins. Since the game gives you access to class changing with no real limitations, it's a viable "get out of fucked up situation" class that should be used by players.

I've saved entire matches personally by just switching in, killing a turret or player and then switching back. They have their uses, and just because they can't contribute to the bullet wall doesn't mean they can't be useful.

This is so true of WRPGs it hurts.

on that note
It doesn't help that in the DLCs everything has fuckhuge magic resistance. I went with a Moonlight Greatsword build with utility spells and was doing assloads of damage with the sword alone, but because element damage is situational for some godawful reason there's tons of bosses that resist it in the DLC, had to switch to a strength Black Knight build just to do over 100 damage to bosses in the Ringed City, i was rather pissed because I was literally doing 1/8th of bosses' health meter with a basic guts sword buffed with lightning pine, attacking at the same speed as well.

Dark Souls 3 is fucked up really bad, DS2 despite the hitbox problems and glitches that weren't an issue when I played had loads of builds you could go for that all ended up doing things well in their niche.

warriors had fuckhuge swords and fuckhuge damage, Bandit types used Bleed to go nuts, and mages had actual useful spells they could dominate with. Literally every decision made in dark souls 3 was the wrong thing to do.

Just use everything with psionics and give it to all classes, it balances itself out pretty well.

Magic users in D&D to be fair are always going to be using their wide variety of spells to generate combo situations that focus on using the situation to their advantage.

On one game I played a Sorcerer who used magic for thievery since he was the face of the party, but I packed him with elemental spells so he could contribute, so he'd use items in conjunction with his magic to wreck the place.

I had oil and a flask of water, and there's a huge amount of deadly and utility uses for both with a mage. I used my water flask to weaken a door's hinges using a simple freezing spell to allow the warrior to break it down, and a Spark cantrip to throw oil and muck grenades to set whole platoons on fire, and that's not getting into the nasty shit you can get into using Scoop, Jolt, Mending and Presdigitation, most of which have very vauge meanings or have uses that can be abused.

Scoop, for example can hover a glob of acid over a door, Mending can fuck up a guy badly if he swallowed a very fine piece of a glass object moved by Mage Hand, Breeze can be used to distract for no cost, Drench can make someone very susceptible to a Jolt or create a puddle that can move that Jolt around, etc etc.

A monk has few limits and that makes him easy to play, but a well made mage can have no limits whatsoever, he just has to be smart to win, that's it. In a straight up fight at mid level or low level, a mage will lose. But in D&D or in most tabletop games, there's very few situations that can't be taken advantage of.

So that's why Clerics and Druids are considered the most OP classes in the game. :^)
Psionics is more balanced than you think, most people don't read the rules correctly and let people get away with dumb shit for psionics.
On the other hand, not much can fix arcane magic.

Well, playing against bads who need to do exactly that gets boring, so I can't really remember the last time it happened.
You sound like an insecure projecting faggot in need of (you)s.

the best part is how all the ai mages have access to the same spells but they do more damage than yours

I've pretty much never really liked any magic class in any game ever save for Magicka and some action-based mage games, because really the only reason anyone cares about them is because they do more damage than archers/physical ranged classes.

It has less to do with being useless and more of the fact that you can't really do anything interesting with them. You just cast fireball until you level up enough to cast Super Fireball and then you level up all the way you can cast OP Fireball.

Heal. Get good.

every class save for striker in spiral knights pvp (do people here even know about this game though)

are you retarded? pyro in 1 is the usual starting class because it has the stats to use whatever weapon lying around, can huck fireballs for mondo damage, and most importantly is the most efficient start for almost every build
in 3 you dont "lose" damage on your normal spells for going dex faith, in fact the meta right now is to run around with dark infused weapons at 30/30 or 40/40 because its just way more damage hen single stat infusion for the downside of…. nothing, dark/pyro scaling is so good that people who are not even casters have dark stats

The only class that matters is raw pure damage dealers.

The faster you kill your enemy, the less damage you will take. No need to fuck around with gimmicks or prolong the fight.

Let's see

Anything else I'm missing?

Yeah but you can give them the "Pregnant" personality type and make them blue

Unless you give them mog knigth Ultima skill, gunslingers are shit on its own. The only good thing from gunslingers are the Concentrate skill and long distance attacks (Which are utter shit because had the worst stats grow of the game).

Those guys are game breaking but sort of a one trick pony. Capture a dragon, overdose him on elixirs (not that costly), and you've got a morph who'll be hitting 500 damage elemental breaths.
They have one of the highest speed growths in the game if I recall correctly.
Moogles make the worst black mages which is why people don't like Montblanc much.
Jack of all trades, mediocre at best.
As some user pointed out, they can use long range Ultima. Also they've got Stop Shot which is pretty good on its own.
As for the other classes, Juggler has smile toss which is pretty decent.

How so? Crit piercing kick in the groins and then you start working on his eyes. Alternatively mega power fists.

FFTA2 featured a series of quests where you took on members from a very powerful clan as challenges. The clan of the Five Colors. They grew so powerful they want to find worthy opponents.
It's 6 quests in total, each one unlocked after you beat the previous one. The first 5 quests are a 5 on 1 fight but keep in mind you unlock the first really early on. I think before you get to level 10 and there is no level requisite for doing them
First you're up against Rouge, their level 33 Red Mage/Elementalist.
Next, you're up against Blue, their level 44 Dual Wielding Blue Mage/Seer
Next, you're up against Vert, their leve 55 Green Mage
Next, you're up against Noir, their level 66 Dual Wielding Black Mage
Next, you're up against Blanc, their level 77 White Mage/Sage

Their white mage has a perk, a skill he should not be able to learn that lets him cast using his HP instead of his MP. This allows him to cast his most powerful spells early on (In FFTA2 you start the fights at 0 MP and regen 10/20 per turn). It can be devastating if you're not prepared.
When you beat those five quests, the clan recognizes you as a worthy oponent and challenge you to a 5 on 5 fight. All of them are now level 99.

...

Completely wrong in almost any team based game. Try being a heavy without a medic and see how hard it is not to get trashed.

Steve Buscemi doesn't translate well to 3d anime style.

Pretty nice.
I just always fill my party with four Black Belts/Monks in the NES version, they just murder everything on sight and have a crapton of HPs.

>However you get Amiti soon afterwards, who heals just as well and can also use light blades to attack and is far sexier
Rief was perma benched in my first and only playthrough of the game

I have never been able to make a cat monster that does not suck