I don't even know where to begin with this so I'll just start listing things off:
Breath of the Wild
Game solely focuses on exploration, with the entire game loop revolving around the tedious experience of finding and completing micro-dungeons for upgrades, in order to explore and find more shitty shrines for pointless upgrades (120 total)
There is ultimately nothing worth exploring or finding in the game besides these shrines, and the upgrades aren't really necessary past a certain point as the combat system can be cheesed to hell and back by the poorly designed damage, equipment, and dodge mechanics.
But there is one other thing you can find: Korok seeds. There are 900 of them, and they're scattered around the entire map, and most of the time require no effort to get besides simply noticing them.
Throw a rock. Light a torch. Break a box. Put an apple in a bowl. Climb a building. Talk to someone. Press A on a glowing thing. Occasionally do a race which requires a modicum of skill. Trade an increasing amount of these things to an NPC to gain more inventory slots, making the already easy combat easier, which will only lead you to find more shrines or korok seeds.
I played BotW for 30 hours, and by the 10th I realized how empty and hollow the game was. Nothing was challenging (save like 10-15 of the shrines) unless you don't use armor during combat, even then it can be easily manipulated by the broken dodge system. The actual dungeons were meh, the boss design was garbage, and there is nothing to do in the game to get you away from the insane Sisyphean-task that is shrines and seeds. Here we can't even imagine Sisyphus being happy; I would rather push that boulder up the mountain repeatedly than stomach the monotony of this game.
<"10/10 nintendo does it again best game in years truly revolutionary break from the formula truly epic"
Everyone eats this shit up and it gets universal critical acclaim.
Nintendo reskins BotW with Mario, except somehow making the BotW gameloop even worse for Odyssey
The entire game revolves around "exploring" to solve these non-challenges to get Moons.
There are about 800 of them, many just sit in the open or are given to you by NPCs
That's it. You need 500 to beat the game, so get to it.
Sit on a bench. Move a box. Light a torch. Do a race. Do it five more times. Kill a single enemy in an otherwise empty room. Throw your hat at innocuous objects. Grab rabbits. Grab birds. Ground-pound random spots on the map. Talk to toads. Talk to anyone. Get a moon. Kill the six lackluster bosses like 30 times over. The list goes on and on.
I couldn't believe it. They literally took the Korok Seeds from Breath of the Wild and made them the entire focus of the game. When you first start the game you get really hyped because Mario's movement feels so complete, and yet there are no platforming segments that take advantage of this. Transformations are nice, but they severely limit your moveset, so they become one-note pretty quick. It's a mediocre platforming game with almost no challenge, and a shitty exploration game with nothing to explore because everything leads to moons which only leads to more moons. And yet this game is shilled to hell and back and 10/10's fly abound. Just look at these scores for Odyssey, It's insane.
Nintendo has released these two incredibly similar games from their most beloved franchises, and the games are totally rotten to the core with gameloops that are so bad a fucking child should be able to see it. But very few people do, or they just don't care to admit it. How is this possible? Are so many people completely daft when it comes to recognizing good games that they're okay with shit like this? Is it marketing or some kind of mass-hysteria hype? How can a company famous for releasing new, inventive, and fun games release two "hit" games that are uninspired, hot garbage, with less depth than a a fucking kiddie pool?