D2 LOD is flawless

Name a flaw with Diablo 2: Lord of Destruction

it gets boring after the desert area

Tiny inventory and stash size

point and click, new classes were not needed
D1 still better

so close, but the main points are solid

meh it was boring after a few hours tbh fam

D3 shits on D2 and D1

maybe, until 1.07

This user knows the sad truth. Blizzard ruins all their games with patches eventually.

sure OP, I can do that
1: runeword: enigma grants teleport as an oskill
2: the oskills granted by runeword: call to arms
3: +skill grand charms

oh, and magic find gear, that was a mistake too

800x600 resolution

oh, and no limit on how many charms you can have except for the size of your inventory, theres another one
that one isn't a problem because of clutter, but because of how powerful it lets characters become compared to those who don't fill every slot with charms

the solution is only letting you have 2 of each size of charm at a time; unid ones wouldn't count

The entire game is purely a product of the technical limitations that existed during its creation. It is a grindfest clickspam with little in the way of concrete strategy outside of obsessive-compulsive item management.

...

It's a Blizzard game.

Baal runs.

Teleport should be cut from the game and instead Necromancer gets a skill that teleports all his summons to him since that's the only legitimate use Teleport ever had (but an important one for Necromancers).

That'd also kill the bots because they can'r navigate without it.

The entire premise of the game is flawed, A"RPGs" are no better than korean skinnerbox grind-em-up garbage. Having some cool builds doesn't excuse the hours you have to invest in shitty repetitive gameplay.

It's not Path of Exile

Right so it's not designed wrong from the ground up such that playing an interesting build breaks the entire game.

Details of the change please. I always played pirated versions