Now the HUE behind Spark the electric jester announces this, and it plays better than any 3D sonic out there.
How inept can Sonic Team be that a HUE in his garage can make better gameplay than them?
Sonic fans are doing sonic better than SEGA
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Sonic Team lost a lot of skilled people over time, Nintendo recruited a ton of them and were in a position to offer a more appealing package. Sega's financial difficulties aren't unknown after all.
So now they just make bing bing wahoo games instead of the next billy hatcher or burning rangers. I personally don't care about Sonic apart from one of the few good 2D games. I don't know why anyone would care about 3D sonic unless they are one of those deviantart autists.
Shit, forgot the demo link
mediafire.com
A 3D can be good, just as this demo shows, but it seems like sonic team just can't understand what makes sonic gameplay good. being fast is the icing on top of the gameplay goodness, not what makes it actually good.
To be fair, an interactive story on Twine could be feasibly made a better game than Sonic Forces.
I don't think the demo looks particularly good, it seems really plain. I think the developers of these kinds of things lack vision to create something really interesting, it all feels like 2001-2005 era platformers and I've been there and done that.
Where the fuck did you get that?
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Well yeah, it's always been this way.
I don't have the evidence on me, but quite a few former sega/sonic team staff were recruited by Nintendo. It was also posted here before so someone likely has it on hand. As for being offered a better package, why else leave sega? Nintendo has the money after all. Hard not to come to that conclusion
Panzer Dragoon reboot when
this demos pretty shit if you've played it recently
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Fark looks pretty fun, but it has a shit name though. I hope he doesn't go overboard with the combat and make it feel too forced in, I just want an Adventure experience.
Listen OP!. I know you're too stupid to realize this but Sega has always been incompetent since the 80's,90's,2000's and this decade. They were always run by incompetent ass hats and they will always be incompetent. Got that!?
'Sonic the hedgehog'' came together as a collaborated effort by different people with different ideals (much like the creation of mega-man). After the sleuth of uncoordinated spin-offs that came from sonic team it created a sort of rift from the main series.
This is where the classic vs adventure vs modern mess comes from. many people want more adventure titles,many people want better unleashed/colors spin-offs, many people want more 1990's sonic styled games again and the fucking list goes on and on and on. This Is the rift that sonic team stupidly created and It's one of the main reason sonic fan-games,an officially funded fan game and your argument exists to begin with.
The best way the series can move forward is to create a reboot title that incorporates ideas from all sonic games while truly putting sonic in a true 3-D environment (basically do a breath of the wild and mix it with sonic utopia & sonic adventure). sonic team needs to go back to what made sonic a great mascot in the 90's.
Sadly none of that's going to happen because again "Sega is incompetent".
Why does she have yogurt all over her hair and face?
user…
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She's a messy girl.
I was looking for fresher dolphin porn, you're a real lifesaver, user.
Sonic is kino.
And to be fair, you do need a high iq to appreciate Sega’s business practices.
I take it you took my recommendation from the other thread? :^)
Sega doesn't have a high enough IQ to understand Sega's business practices
To be fair, you have to have a very high IQ to understand common business practices.
Also blame everything on Sonic Team at this point
Pretending to be retarded doesn't exempt you from being the faggot you are user.
He's probably thinking of Artoon, formed by ex-Sanic Team members, who have made every Yoshi game since the N64.
Considering platformers nearly stopped existing after that era, I'd gladly go back to them. Not quite as good as 1995-2000 platformers, but close enough.
The third character in Forces should have just been Adventure Sonic, or at least controlled like Adventure Sonic. They can call him Dreamcast Sonic if they want, I don't care.
Sega keeps forcing devs to release half finished games. It happened with '06, it happened with Boom (and that wasn't even Sonic Team), and even Forces feels unfinished, although it is at least a lot more polished than the other two examples. Sega's been screwing over devs forever. Don't forget all the shit that happened with Sonic X-Treme. Hell, Sonic 3 was a game that Sega forced them to release half finished, so Sonic 3 & Knuckles ends up being one game for the price of two. They're just lucky that it's the best game they ever made.
nah, we've got enough games like it. Time to move on, have more experimentation, more creative platformers like gravity rush.
Gravity Rush 2 has been the only game I've been playing for the last month, but I wouldn't call it a platformer. Plus, no reason we can't have both. There are many genres I'd want to see disappear before 3D platformers. Get rid of all the single player MMOs that the fucking casuals are all over these days. Get rid of the shooters that everyone's been complaining about for years.
no really, the generation was full of samey platformers. so many cartoony mascot platformers that were forgotten about for good reason. a return to a 15 year old bloated fad is what's going on right now with games like yooka laylee and a hat in time, if it's just going to be more of the same - which it really has been - I'd rather not have any of it.
3D platformers were much more the rage in the late '90s compared to the early 2000s. The early 2000s was the era when Crash Bandicoot became Jak & Daxter which became Grand Theft Auto. It's the era when Spyro became Ratchet & Clank which was half shooter until Deadlocked just became full shooter. There were still some platformers kicking around but they were dying out.
On that note, I'm glad to see A Hat in Time take Sly Cooper's gameplay and swap the furries out for lolis. I hope they still do Sly 5, too, since they say they're trying to do a tv series now. I'm glad Crash's remakes will probably result in more Crash games actually like the originals, rather than the shit that the series became in the late 2000s, and hopefully it happens for Spyro too. Now I just need Ape Escape back. But it won't bring back all the licensed games and non-franchise games that resulted in good platformers, like I-Ninja, or A Bug's Life and Toy Story 2.
Yooka Laylee isn't a platformer. It's trying to be Banjo or Conker, which had no platforming to speak of. Collectathons are not necessarily platformers. It's also shit because SJWs can't make games.
didn't stop the tak games, blinx, voodoo vince, conker, crash, spyro, ty, tons of disney games from being 3D platformers. Really I think you're missing a lot of details about the generation. It was bloated with platformers.
I did acknowledge that they still existed, but they were on their way out. And by the end of the generation, they were pretty much gone.
yeah, and I think the problem ultimately is instead of moving on from this style of platformer, the OPs game is looking to relive the era. I think independent developers don't have very good ideas most of the time, just take existing ones and don't do much with them.
I'm okay with more of the same because that's what I liked. I just want more actual platforming, ideally with bright colors. I'd much rather more of that than the genres that are popular today. I'd rather a million platformers than a million SJW single player MMOs.
That's the thing, SEGA knows how to make games, but their Sonic Team doesn't know what the fuck they are doing. Most of Sonic Team left by the time Sonic Heroes was finished and they have been replaced with a bunch of new devs. I wonder if they could get a grip of Sonic if they try to dissect the Adventure games and heroes and try to remake them?
really, all they should do is make a version of SA2 with the dreamcast version's atmosphere, then fix all the bugs and release the source code, then put the genre to rest
then they could make a robotnik RTS
oh, and add a level editor, forgot that part
What they should do is just make entire games of Sonic's gameplay from Adventure 2. After one full game of that, they can start adding in more characters like how Shadow worked in that game. Tails gameplay from Adventure 1 could work with some tweaks. Knuckles had linear gameplay like people were crying for in '06, but it was '06 so even though it was a good idea they never did it again. Just do more Adventure 2 Sonic stages.
I would like a remake of the Adventure Trilogy considering that those games didn't age well graphics wise. Plus them trying to remake them would give them a grip on how to build up similar games in the future. I think Sonic 06 was an attempt to make a game like Adventure, but it utterly failed.
Shadow and '06 are just as much Adventure games as Heroes. Shadow plays just as much like Adventure and Adventure 2 as Heroes does, maybe moreso. And '06 definitely plays more like the Dreamcast games. Heroes' only claim is that it came out before those two games.
Why Fark? I mean, he's cool and all, but that's like if SEGA decided Sonic Adventure should instead be Metal Sonic Adventure.
Lake likes him better for some reason
Spark + Fake + Fart = Fark
Like Sonic Boom?
You're right about people having too much of a high expectation for Sega though.
You're not wrong, but Big Red Button's first mistake was using CryEngine on the Wii U.
BRB's first mistake was trusting SEGA to not make stupid decisions like not immediately telling them Boom was going to be WiiU exclusive.
That pissed me off.
Oh right, forgot about that.
Sega made a 3 game exclusivity deal with Nintendo, and that was gonna be the last game.
Good Idea: CryEngine runs fine on the WiiU.
Bad Idea: Using CryEngine for splitscreen gaming.
Even if Sonic Boom would be released on Xbox360 and PS3 it still suffers from the splitscreen optimization, glitches and empty world.
Sure, this bad idea must be from a suit again.
I fucking wish.
It's not like platformers have no merit to them. 3D platformers actually require decent level design which almost all modern devs avoid like the plague. It's much easier to make a 2D level than a 3D one.
you should have seen what they were getting away with in the mid 00's. Good lord it was some shit, unimaginative levels.
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Why live?
if sonic team were to become good they would stop making sonic games period
Of course, that's why they were shit games. It's silly to say that a genre is shit because a bunch of hack level designers weren't worth their salaries.
Doom is the same way. Doom will go from being utter shit fucking Fortress of Mystery to being the king of FPSes within the vanilla map roster purely based on what level you're playing.
A Metal Sonic Adventure would be pretty neat.
I didn't watch the whole video, but the first few minutes remind me of the level design from Colors, maybe mixed with some of Heroes gameplay. I don't know, I don't think this is so great. I can't believe he thought including combat that forces you to completely stop to fight and boxing the players in until they finish off enemies was a good idea. It sounds like he took the wrong ideas to make a game, which is kind of peeving.
But overall it does look, play, and sound pretty Sonic like, and that's quite awesome. Good luck to the dev.
archive.is
There you go
Nintexof ResetEra brought it up. We still have our plants there, yes?
But Heroes was trash though…
Played through it three times and I love it. It feels like playing a sonic game but with multiple ways to progress through the level.
The combat holds some potential too since you have the ability to dash-cancel out of a move in addition to parrying. But the camera still needs work, especially when it comes to wall jumping and trying to do homing attacks on enemies.
yeah, that's why i said it's sonic 3D but better, you have a slew of options to tackle the problems and those are marred only by your own selection of powers, no more need to break the game in two just to have a little freedom, it's the reason why i never liked 3d sonic, shit is too on-rails to be fun.
This 3D version of Spark reminds me of that Sonic fangame running on the Doom engine.
Yes, it must, because the game was clearly rushed, not to mention how Sega fucked them over by making them switch it to a much weaker platform than planned relatively late in development, which would obviously use up a lot of time and resources. The things you mention are all problems that would be fixed with more development time, and are emblematic of rushed games, just like Sonic '06.
I wouldn't say on rails, just linear. Modern Sonic is on rails, where you can literally just hold boost and the game will automatically turn for you so you don't bump into curves in the wall, and where you have to fight the game to try to turn around and go backwards (only to find you can't go back at all because of (frequently invisible) walls anyway. Adventure Sonic was simply linear, like Crash Bandicoot. And there's nothing wrong with that. The challenge is in actually pulling off the moves, like an obstacle course. People shit on linear games and I'm sick of it. Adventure 2 also has a lot of branching paths and part of the challenge isn't just being able to make it to the different paths, but to find out which ones will get you the most points for the best Rank.
Aside from the camera, my biggest issue with it is the combat. Spark made combat feel really satisfying with a bunch of different moves immediately accessible, but powers in the Fark demo feel really gimped in comparison. If feperd is going so much emphasis on combat in Fark, I feel it should really be similar to how fast, smooth, and precise DMC combat is.
Fans with a misplaced but genuine love for a series create games for that series with care and passion, while Sonic Team hates being stuck on just making Sonic games all the time and are just punching the timeclock because they need a paycheck.
Why is anybody surprised by the result?