Neverwinter Nights / Dungeons and Dragons / D&D

Alright, give me your best NWN modules.
Bonus points for Rogue modules. More so if it isn't that one fucking rape mod.

Also General NWN/D&D thread. Are you guys hyped for the Non-Enhanced edition of NWN coming out soon?

Why didn't they just release the source code instead? Oh, right, because then they might not be able to pull pic related as easily.

It's not like it's that hard to get NWN working on modern systems, either. They're really just trying to milk cash from people who don't know any better.

It didn't have a steam release prior to their opportunistic shit.

Oh, right, because Steam is really essential. How would people play modules for it if they couldn't use the Steam Workshop® for it?

It is when dealing with retards.

From the modules I've played, I've liked:

Aielund Saga
Swordflight (Part 4 still in development.)
The Prophet
Elegia Eternum/Excrucio Eternum
The Hex Coda Part 1/Melee Maidens (Probably one of my favorites, was never finished, but the guy dropped all the story details, part 1 is at least worth playing though, and Melee Maidens was an interesting little gimmick.)
Runes of Blood
Darkness Over Daggerford
Vampire Heaven Defied (Neat one if you enjoyed VTM:Bloodlines)

[Dumb Porn modules that are funny]
Gladiatrix (Really fucking dumb, tries introducing a neat plot twist, dumps it in favor of a really dumb plot twist.)
Demon Heart (Actually has a pretty interesting start to the plot, but at the end of the day is a porn module where you fight off a gnoll gangbang orgy who are raping a woman to death)
Both of these mods you can tell where the authors were furiously rubbing their clits, I dunno what's up with women and wanting to get raped by evil sociopaths.

...

You do need a basic understanding of how your graphics card works for half the bugs you'll be facing with Neverwinter Nights, I'm actually baffled as to how they ever got that piece of shit running when it first released. Makes me wonder if a conversion of the modules worth a damn to Neverwinter Nights 2 is worth a try instead because my tolerance of the engine breaking down right before my eyes was wearing thin the last time I played it.

What the fuck.

First only dipshits capitalize greentext. You're welcome. Second you specifically asked for rogue mods and apart from ADWR, those mentioned and maybe Arandie you're kinda shit out of luck. Why? Because unlike those few, most mods tagged (((rogues))) don't take any effort apart from slapping a bunch of traps and giving you XP for disarming them. So, no clawing your way from the gutter, no running the numbers, no having the need to collect and use context and situation specific tools. Hell, barely any need to steal shit when you can go fighter and loot corpses.

And while you can be a salacious semen demon, here's the kicker you don't have to

Anyone still playing multiplayer?

there was a Holla Forums server up when GOG gave out NVN diamond for free. everyone max leveled in a day or two, played another couple days and quit.

Uh huh, I bet it has really good 'gameplay' and isn't just a buncha fapfics written by an inbred 15 year old queer.

The Prophet is the best NWN module series and possibly best videogame story ever.

yeah, there are
due to the nature of NWN1 though, it gets boring pretty soon after you hit max lvl with the guys you wanna make unless you're into PvP, even if theres stuff comparable to WoW dungeons and raids in the game

regardless, it'll get more people playing multiplayer unless something happens

I never had any issues with NWN and have checked up on the online community once a year since it was still new. I did have a friend though who's graphics glitched out so his character looked like it was made out of metal.

These are all really good.
glad to see someone else mentioning Twoflower's stuff (Eternum, Hex Coda). He's a great guy, could have worked at Bioware back when they were still good if he'd wanted to move to the frozen north. Most of his stuff is story-heavy, which are the kind of modules that work best in NWN.
If you like his stuff and enjoy Discworld, his other series of modules (look for the Remastered ones) are good. Name unfortunately escapes me.
Daggerford is pretty amazing, that group did better work than any of the BW modules except maybe for Wyvern Crown.


The most popular way to play online (in raw # of users) was that PW/MUD style, which, yeah, you max level and get bored.
For a few years when it came out, though, most of the games run off Neverwinter Connections were DMed modules run basically like pen & paper games but in the engine. That was where I knew some of the old community module makers from, as well as some great DMs. I wish that style would make a comeback, so I keep an eye out.
It was a huge amount of work to DM a campaign that way (building areas in time for the party to go explore them) but when I was in grad school I had the time to do it.

The mod is actually quite good, and if sex scares you, you can just ignore that.
I'm pretty sure it's written by a woman anyway.

You'd be surprised how many modules are done by women, if the bar of entry for Modding is low enough and the story emphasis appeals to them. This pattern repeated itself with Dungeon Siege.

I remember this one server which wasn't really a server so much as a chat room you could walk around in. Basically second life. The owner was this lady? who I vaguely remember, other than being sleezey as fuck. At one point she? claimed to be in the FBI and was shot once, which makes her? the second person I met in these chatroom second life-esq servers who claimed to be shot.

I spent way too much time on those servers couldn't figure out how to actually make a half-decent build to play any of the actual ones

My only hope for the NWN edition is that you're able to browse multiplayer games without an external tool, which would mean more people would play them. I miss massively populated persistent worlds.