Are there any platformer games or action adventure games with enough good story, characters and lore for me to actually get invested in anything else than the gameplay? Don't get me wrong I know that gameplay is important but I would actually want to enjoy the interaction between characters and maybe the worldbuilding. A great example of what I'm talking about is Rayman 2 which has enough great lore as well as memorable character and a threatening villain to actually feel pretty fucking memorable on those fronts. The more obscure the better.
Are there any platformer games or action adventure games with enough good story...
nier automata (action) and gravity rush 1 and 2 (platformer)
I have neither a Vita nor a PS4. Damn shame too I really want to play Gravity Rush. Nier:Automata I will try eventually.
get gravity rush 1 on the PS4 instead of the vita, running at 1080p60 really makes the game play better and show off the wonderful art.
I don't really want to buy PS4 because the only games I'm really interested in on it are Bloodborne and Gravity Rush Hillariously, that's still leauges above XBONE
f*ck off, storyfag
I think if you spend some time researching what is available you'll find a sizable library that appeals to your interests. I don't know what you like really so that is up to you to do.
lol no. He nailed what's available on the head. Gravity rush is ore waifu bait ok gameplay than anything anyway.
Owlboy sounds like what you are after. The gameplay is pretty meh, but the world design got a lot of love from the devs
dismissed
Megaman series has tons of memorable characters as well as lore up the ass as you get into the later sub series like X, Legends, Zero, and ZX
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Recommending Revolution over OG is bad taste no matter what your favourite console is.
You weren't even introduced to start with so ok.
Try playing it with the French dub, it's not bad.
Do you have any points or just bullshit banter?
He probably just thinks the dub is gay.
You can turn off the dub.
Can you turn on the whispering or creepy dialog? honestly that that was a good chunk of what sold me on the unusual universe Rayman had.
Yes, it's called "Raymanian".
dismissed
I really prefer the gibberish, I think it sounds really cute and fits the characters and their animations really well.
Oh that's the version with the Hub world. Ok yea it's the best version. Jesus havn't touched that shit since I first got the console and sold the game for something else.
lol keep posting.
You're in the wrong medium, kid.
Dub aside, most of Revolution's aesthetic changes don't look as good as the PC and Dreamcast versions and the new overworld sucks. I guess it's worth checking out along with the weird PS1 port but I wouldn't consider it the definitive version and neither does Michael Ancel (his vote goes to the Dreamcast version).
I like these things in a game as long it doesn't take away from gameplay and isn't obnoxious. Bayonetta's a great example of vidya and story.
Another good example are the original Ninja Gaiden games. The beginning to the second one fucking pumped me up when I first popped it into my console. Looking back on it I can hardly believe this shit was on the NES.
I would also consider the dreamcast version to be definitive.
Why would the Dreamcast version be the definitive one? Isn't it the same as the PC version?
I do not believe so. I think the PC version is based more off of the PS1/N64 version and the Dreamcast version was the sort of last version of the original intended game. Perhaps there are mods that fix things up, but from my experience the dreamcast version is perfect and ready to go out of the box, making it really useful to have.
Pretty much what said, except the PS1 port came after the Dreamcast build. The Dreamcast version had better textures, more minigames, a new Robo Pirate, replaced a bunch of sprites with 3D models, and finished a cutscene that didn't make it into the other builds for time constraints.
There's a reason why every port these days is based off the Dreamcast version and not Revolutions: Revolutions strayed too far from the original game in some areas and a couple well-loved areas looked garish instead of spooky.
b-but muh upgrade minigames
Sonic the Hedgehog has one of the deepest stories in video games. No joke. Even going back to the Genesis and Game Gear. There was a significant amount of plot built up before even Sonic 2, if you look at the spinoffs on Game Gear and stuff.
That was the entire appeal of Psychonauts.
Yes, I know Shafer's a cunt. That's irrelevant.
Doesn't count if there's like 20 different "canons" that all contradict each other and get retconned with every new release. Mania and Forces were supposed to share a storyline and they contradict each other for pete's sake.
They don't contradict each other. What are you talking about?
The games are all one "canon" except for Mean Bean Machine and Spinball, which are based on the cartoons and thus part of their universe. You can lay out all the other games end to end and it lines up surprisingly well. You just have to be autistic enough to read the manuals. And not the (((localized))) versions.
You also can't take Mania and Forces' stories as if they represent the entire history of the franchise. Mania is made by fans who are autistic for gameplay but don't give a flying fuck about story, and Forces is pretty much Deviantart fanfiction that references the older stories but clearly doesn't actually like them or understand their tone (among other things). Every Sonic game after '06, except arguably Unleashed, out of its way to avoid having a story, with the new writers even saying they didn't play the previous games. Luckily, those games had so little story they couldn't really fuck anything up. But then they tried to get the Adventure audience back with Forces, yet kept the same writers or at least writing philosophy as before, and it comes off like the Sonic fanfiction that the internet has made fun of for years. Old 3D Sonic (and old 2D Sonic, for that matter) wasn't that. It was pretty much just a Dragon Ball Z ripoff. But it was a good Dragon Ball Z ripoff.
All that said, they don't really contradict much. I know people are confused about Robotnik saying Classic Sonic is from an alternate dimension, but that's because this is Dragon Ball Z rules of time travel, where you can't change the past, you just create an alternate timeline. So Generations split off a new timeline and that's where Classic Sonic is from. That said, these games clearly give less of a shit about story than the old ones, so while it's still fun to get autistic over them, it's not fun in the same way. I'm not gonna pretend they actually gave a shit. But they did before. At least a little.
How do you explain shadow the hedgehog, you fucking nigger
The game? Nothing complicated about it, if you had actually played it. First you get a bunch of alternate paths, which I assume is where you get confused, and then you get the final story which takes place after the timeframe of the rest. So you don't know exactly how the main part of the game went down, but you get the broad strokes. The bulk of the game's story, along any of the paths you take, involves exploring Shadow's backstory, anyway, so all of those looks into his past are still canon, and that's what's important.
Or maybe you're saying that game is too edgy. But that's only because of the branching paths and choices you can make. So you can choose to be evil and kill Sonic or execute Eggman. But the overall story of the game is about Shadow learning to get over has drama and stop being an edgy faggot. And he does learn that lesson, resulting in him just being a cool stoic badass in the next game. But the next game was '06 so nobody cared, and then he never had a significant role again until Forces. But he actually did stick with his '06 level of character development there. So they were actually consistent with that.
So I have to complete the ten endings and then do the final story? Do I have to play the game from start to finish to get one of the path's endings? or can I just play from the last stage I was somewhat confused throughout my playthrough of the game.
Pretty sure you need to be playing Story Mode and not Level Select or Extra Mode or whatever they called it in that game. And that means you need to start over each time. I could be misremembering though.
And yes, that means you need to do the first level 10 times. But there are three missions in it, so really you're doing each mission three or four times. Still kinda shit but Sonic stages are made to replay over and over, to get better ranks and find hidden things in the level.
I'm not gonna sit here and say Shadow the Hedgehog is the best game ever or anything, but it doesn't deserve the terrible rep it gets. And the story is actually pretty good.
Post that image one more time and im going to find all your posts containing this image, open up a thread and publicly shame you.
shantae, if music and porn doesnt count as gameplay
fucking weebs
Owlboy
Mega Man Classic has better lore than the later entries. It doesn't hit you over the head with melodrama like X does, but it's still there. Just nobody pays enough attention to notice the coolest parts, like what happens at the end of the era, but before X is created.
In the future, but before X is created, Wily has legitimately reformed and everything worked out fine. But then present, still evil Wily, travels to the future, impersonates his good future self, and tricks Rock so he can reprogram him for evil and send him back in time to kill his own past self. This of course just results in present Mega Man having to defeat his own future self. But you wouldn't know any of this if you weren't from Japan, because (((localizers))) completely removed the story from this game.
Later, in an even more obscure game that was only released for an obscure Japanese only handheld, we learn that Future Rock managed to survive, but Wily abandoned him as a failure. He gets back to the future but can't overcome his evil programming despite still having a good personality and thus feeling guilt over it. He takes over the world, hoping all the while somebody will defeat him for it, but nobody can, so he goes back in time and challenges both his past self and Bass so that they will end up both fighting him and can finally put him down for good before he can do even more damage. And they do. And you see his ghost and everything. And that's it. The death of Mega Man. The end. And for extra closure, Bass got to fulfill his programming and actually kill Mega Man. And this all happens in the very last Mega Man Classic game, at least until 9 and 10 happened years later. It all works very well as an ending, though.
I know that shaky translations and a convoluted story involving him making up multiple fake backstories for himself make people say that Rockman Shadow isn't actually Future Rock, but he's clearly supposed to be if you actually play it. The whole point is that he gets stronger when you get stronger because he's future you. But even if you don't count Challenger From the Future since it's licensed out to Bandai or whatever, Mega Man still killed himself in Rockman World II.
Either way, this all then also provides motivation for Dr. Light to create X, a robot with true free will, who thus can't be reprogrammed for evil.
The previous Classic game before Challenger From the Future was Super Adventure Rockman, which also features the for real deaths of some of the classic Robot Masters, giving an ending for some of the secondary characters before we are given the ending for more main characters. Of course this is also only released in Japan, and it's an FMV "game" so the gameplay is shit anyway. But it's cool for the story.
X's melodrama isn't that bad. It helps establish the setting.
Actually, Rockman Strategy was the last Classic game before Mega Man 9.