I really enjoy when Shopkeepers ask you to purchase your old gear, or even better, they already do the math and discount it off the new piece you're about to buy. This is good for RPGs where old gear is not really gonna be used again.
I also really enjoy when games allow you to mix powers, like in super metroid beams or Kirby 64.
Jackson Russell
When I can skip the tutorial.
Easton Cruz
The NPCs in Falcom games, all this world building for small characters is the good shit.
Joseph Robinson
I like RPGs that let you skip battles with enemies who are several levels below you. Earthbound did this well, where you technically do still battle them, but without the fluff.
Charles Ramirez
...
Gabriel Rivera
Cumming inside anime girls.
Camden Perry
Nico nico niis
Daniel Edwards
Beating midgets in God Hand.
Cooper Adams
Every scenario/detail being accounted for within in a game.
Camden Stewart
...
Brayden Cook
Sexy world maps with lots of stylistic icons
Carson Smith
I still think MGS3 is the superior title, it tops even the first MGS
Levi Evans
Perfect Dark did this perfectly
Grayson Nguyen
...
Lincoln Wilson
need some examples of this
Noah Jones
...
Matthew Sullivan
When a town in an RPG changes due to an event in the story or chapter. For example, it gets invaded by bad guys so NPCs are running away, you can fight the enemies in the village or town, and you interact more with the NPCs. This is especially good when the NPCs are well written and theres world building. SMRPG did a good job making mushroom kingdom being invaded by smithy on the first chapter. That makes the most out of a town hub or stage instead of being just a one and done stop.
Aiden Bennett
When games put higher level monsters everywhere so you can be lvl 1 and find a lvl 50+ monster near.
Grayson Cruz
This
This as well
Daniel Barnes
Also
Tyler Lopez
...
Caleb Hughes
When you can examine everything in an RPG and there's a unique description for it or the protagonist makes a comment on it. It always makes the world feel so empty when the only things I can interact with are people and shit that's used to progress the story.
Owen Price
is pretty nice when they don't act like bastards for being given mercy a la deus ex, but my favorite by far
Christian Hall
Attention to detail in the background/environment and subtle references to earlier works by the series or studio.
Nathan Martin
this in conjunction with a main character that doesn't act like they've been in a coma for the last decade. When they talk in a conversation they make reference to events and places that you might not know about yourself, forcing you to do some research.
It really makes you feel like you're in a believable world since you rarely meet people that don't know a military is or what the bible is for.
Hudson Cox
Idle animations, multiple idle animations, and idle animations dependent on the currently equipped weapon/costume worn. Mcgee's Alice did this pretty well.
Christopher Phillips
...
John Gonzalez
Squaresoft did this so well and Earthbound
Justin Wood
Even better when enemies shit themselves and run away as you come closer if you are a much higher level than them
Daniel Brown
When your rival has the same gameplay power as you do.
Levi Collins
...
Robert Wilson
Running after a low health enemy is pretty boring. Even worse when that means aggroing others.
Noah Cox
I bet there isn't a single game that does this.
Nathaniel Morgan
...
Samuel James
if only mgsv was as detailed as ground zeroes
I really liked the effects of the super mutant invasion in Fallout. Just when you thought this hellscape couldn't get any shittier…
>you fight all your party members for godhood at the end as all alliances are forgotten >if you lose the game allows you to talk to the NPCs and they all say "well i guess you're a bitch nigger, bask in your failure faggot" Gave me conflicting feelings.
Aiden Bennett
I don't understand why so few games do this, it's such a great detail.
Robert Bailey
The tutorial is not important to understand the story. Yeah, I have already played games like this. No I would not like to play the tutorial. Yes I would still like to get the full story out of this game.
Interestingly ArmA has this. In some circumstances a large AI group will retreat into cover once like half their guys have been killed and they have no way to strike back.
Nolan Harris
That reminds me.
Jayden Hill
Peace Walker
Carter Taylor
When they add in panties under the skirt, instead of a black hole or spats.
Kevin Richardson
Bonus if they're cursing in Russian. It makes firefights much more satisfying. Soldiers curse at their enemies during close quarters engagements. They don't stay silent or fully relaxed. S.T.A.L.K.E.R.
Kayden Baker
I agree. Cartoon games are legitimately fun, this one in particular is my favorite.
Kayden Davis
Something similar is true in ArmA3 main campaign. You can go out of your moderate rebel camp and attack enemy positions to find ammo, supplies, weapons, equipment etc, which you can then use in the missions as you see fit. You will never run out of the essentials though, which makes the entire looting thing kind of unnecessary. It's fucking satisfying though.
Charles Cook
Why don't they all do this?
Julian Howard
It takes actual effort.
Asher Fisher
When the tutorial is the best level in the game
Brayden Reed
Also the tutorial is has different lines depending on what console or PC you play it on.
Christopher James
Deus Ex.
Benjamin Parker
Hasn't stopped NRS. Though, they do re-use a bunch of voice lines for different intros.
Dylan Lee
Undisciplined soldiers do this, you mean.
Arma 3 is different but fun with its more sandboxy structure. I like it too. However Operation Flashpoint captured the feeling of a desperate few struggling against a world superpower quite well.
Levi Allen
I dunno about that. Hollering at your enemy unnerves the shit out of them.
Noah Rivera
Post more Alice.
Carter Green
When you play a ridiculous amounts of hours and the game acknowledges it Smash Bros does it.
Jeremiah Bell
I find is super satisfying when games with stat progression that really let you see those stats progress. for example;
vs vs vs
Leo Rivera
I remember being some sort of american army guy that gets sent into Not-eastern europe and then eventually his entire division gets fucked and then having to slowly crawl through enemy lines to get to an extraction point.
ENEMY TANK TWELVE O CLOCK
Gabriel Rivera
Deus Ex did an alright job of this one, but unfortunately, plot-critical NPCs are unkillable…
Usually.
Some examples of killable NPCs:
Dylan Lopez
Oh right, it's also worth noting that even unkillable NPCs actually act like real people when you shoot them. They bleed and flinch like normal, military personnel will start shooting back, civilians will run away. That doesn't really explain why they continue to be friendly with you in dialogue, but it's still a point in the game's favor.
Nathaniel Nguyen
I always loved this about the Wargame series.
Cooper Bailey
Great fun, until you realize you wanted to loot his body and/or gun. Unfortunately the body is now pinned to the unreachable building and the gun went physics-bouncing off to anywhere but where you look for it.
Let's not forget "Paul dies if you exit through a window even though you went through everything to make sure he survives because of poor programming". You can kill a man without even trying to.
Chase Myers
the graphics
Zachary Richardson
I love it when NPCs are highly interactable and have lots of hidden dialogue for you to discover. It makes them feel far more realistic and interesting than boring NPCs with few lines.
Leo Phillips
Or better yet
Josiah Jones
...
Jaxon Hall
here you go
Nolan Watson
When it actually lets me look under skirts/dresses and its not a black void.
Tyler Watson
When you can disarm the enemy and they surrender to you. Bonus if they reach for nearby weapons when you're not looking. Pretty sure you could do this in Jedi Academy by Force Choking guys until they dropped their weapons.
Cooper James
Building onto that, I was always a bit disappointed that the enemies in SWAT 4, once they were in their "surrender state" on their knees with their arms in the air, never ever got back up again or tried to reach for guns when you ignored them for too long. Also a shame that their buddies never free them when they come across them.
Carter Green
when perception is a player skill instead of a character stat
Jayden Sanchez
...
Ethan Cooper
He's working on it.
David Price
I hope you're not lying, user.
Zachary Peterson
Have a look at his JewTube.
Evan Howard
>>14061403 It's called Alice Asylum currently I think.
Jayden Williams
Wish old rpg and even some new ones still don't bother with changing it at all and only do it for their weapons.
Owen Thomas
I don't like the art style, it's too "girly" compared to the prior two and EA will gimp it in some way or another, knock on wood.
Camden Adams
Ass physics
Anthony Evans
...
Robert Powell
All your threads are shit. Stop posting.
Julian Rodriguez
shit I would play a game with that setting
Jonathan Scott
I need to check this game out apparently, because that's one of the things I love seeing in games too. Conker is the obvious example of that although they're kind of silly.
Similarly, Dungeon Keeper 2 berating you for playing the game late.
Which game?
Only higher levels of force choke, and you just have to tap it on them. Pull can disarm too at higher levels, which gets stupid at level 3.
Wish Castlevania games did this. Wedding dress!
Adrian Murphy
He's thinking of the game's expansion, Resistance
Evan Turner
...
Luis Mitchell
I normally don't enable javascript to post multiple images, but your refined taste has conviced me.
Monkey's paw situation, though when Mcgee did his Q&A here he did say the reason Madness Returns was unfinished was because they ran out of time rather than the usual EA meddling that everyone else suspected. At the least the third game will provide me closure with the series since Mcgee always said he envisioned the Alice games as a trilogy.
Each weapon that Alice has in the first game has a collection of a few unique idle animations with a total of 10(?) weapons. I don't remember if Madness Returns had as many idle animations.
I also love it when your weapons/abilities/attacks visually change as an indication of how your character grows stronger over the course of the game. Nier 1 did this for all of its magic attacks and when you upgraded the weapons. Unfortunately I lost my gallery of the weapon changes as you upgraded them and I am currently a third of the way through rebuilding it since the grind is really high.
Julian Gutierrez
So you just go from a normal bow & arrow to a ballista and then to a rocket launcher?
Gabriel Rivera
Is Alice Alice's friend?
Jayden Diaz
Being able to pick up almost anything in the environment, including enemies, with telekinesis, the force or anything like that and use it it against them.
Carter Thompson
Dude, you almost had the last AHG, I was rooting for you in the end.
Kayden Russell
piscandi
Nolan Morales
Honestly convinced only subhumans and soyboys dislike fishing minigames
Juan Turner
Nominated for the latest one. Shit's going to handle there for first week of 2018, worth a risk.
Sebastian Nelson
NRS are the only studio which actually put in the production work into fighting games that aren't just anime.
Parker Young
F, always thought it would be me.
Parker Torres
titty physics
Christopher Evans
myfuckingdick.jpg
Benjamin Wilson
Let's not forget:
Nolan Brown
do this thing that's required for the game to continue?
& then you get 100 increasingly angry responses when you keep choosing "no". Anything where you do the opposite of what the game wants & get a funny outcome really.
There's a Doraemon game on the famicom where you can get a game over within the first minute like this if you keep pressing no.
Dylan Powell
Can anyone recommend me something with moments like this? I like fucking with NPCs. here, have a webm.
Levi Morales
Was that guard talking about MGS2?
Nathaniel Morales
He's talking about the first Splinter Cell.
Wyatt Rodriguez
...
Kevin Smith
...
Jason Ward
Dream Team did this with Antasma and Bowser
Kevin Jones
What type of fucking bullshit is this.
Ayden Nguyen
I fail to see the issue
Nicholas Collins
...
Chase Collins
Why such a small resolution?
Charles Hill
Because the next size bump from 8mb was 9mb.
James Sullivan
I don't remember that bump up at all. I only remember the 5, 8, 12, and 16MB limits. Then again I don't really browse the webm threads.
Joseph Flores
...
Josiah Ward
I have been bugging Wheels and then Ronnie the Rat to raise it to 22mbs forever. I could dump my entire LN collection if he finally followed through.
Eli Moore
I never can remember anything specifically when put on the spot. But these template threads always have cute anime reaction images and that are supper comfy.
Jack Jackson
and
Jeremiah Bailey
When they thank you for playing the game after the credits. Its a simple thing and its a shame I see it in less and less games these days.
Isaiah Thompson
I can't sit through a game's credit sequence anymore, let alone actually get to it, because they're just too long and uneventful. I want more credits like Smash Bros.
Andrew Russell
...
Mason Diaz
...
Logan Ward
...
Joshua Miller
...
Jose Bennett
Fag
Leo Gonzalez
Metro 2033 comes close
Jonathan Cooper
When there's no tutorial.
Jayden Rogers
There's nothing gayer than wanting to fuck a woman.
Easton Cruz
...
Bentley Young
Why is Kat such a slut?
Angel White
Dawn of Sorrow was nice, yes.
Jayden Hill
I have a few.
Some others:
Samuel Anderson
Because that gets people off. And it boosts sales.
Ethan Robinson
Basically This. This says alot when a developer or team places that gratitude of you having to sit through the the said challenges in this game.
Camden Green
I like letting the credits play out in the background after finishing a story heavy game, as some time to reflect on what the game was. >Yakuza Kiwami's credit was fucking Amazing Grace Caught me off-guard and made me laugh.
Robert Parker
There's few things I enjoy more than turning the screws on a game economy, weather it's finding the staples to make cash reliably (I've been selling sofas/furniture in my current Rimworld run for so long I'm paving the floors with silver) or full-on game raping exploits the most egregious being Skyrim's enchanted iron dagger or potion bullshit where you drain the funds of every fucker you meet with ridiculous, yet still shit, items you've cobbled together because the game is broken without you even trying to meddle.
Nathaniel Gutierrez
Why would you do that? You aren't even the BO. What investment do you have on the board?
James Roberts
Get back to your board. I nominated it in the last Attention-Hungry Games hoping you would come back.
Ayden Morris
Well, base Skyrim anyway. And why even bother with base Skyrim?
Landon Garcia
Why even bother with Skyrim at all? Are you unaware of the existence of Morrowind or something? OpenMW is probably the best modding platform that a Bethesda game will ever be associated with and the mods that existed before it are both much more numerous and superior to Skyrim's. Even modded Oblivion is better than Skyrim, fuck's sake.
Daniel Hall
I call this dynamic talking because that's what I call it.
Jose Hall
Another aspect of video games that I really love that is also somewhat related to idle animations is little superfluous/flavor/bonus animations like head patting/touching that bring a little life to the characters in the game. Like Kat's lounging animations when she is in her home in Gravity Rush or the cute little slap she gives to the precious gem machines when you activate the challenge missions.
Nicholas Gonzalez
Hit post too early. But speaking of Gravity Rush being able to modify your base/town/city as you fix broken aspects, rennovate old buildings, and just doing general repairs and slowly seeing the fruits of your labors pan out as NPCs begin to fill once empty places and the general class of the population changes from poor country village to a high class villa is amazing. This alone is enough to keep me playing otherwise mediocre to bad games like Assassins Creed 2 when they have this feature.
I'm not the BO but a revival of /alice/ would be great. As more news and info about Alice Asylum comes out it'll be possile to bring back life into it.
Playable sections during the credit sequences are fantastic. Really loved them in Nier Automata and Bayonetta.
Luke Mitchell
This is supremely comfy.
Anthony Smith
the first time I played that part, I beat the boss and the game ended, so I thought that's all there was to the game. Little did I know that I had only gotten through about 20% of the game - I found that out about 5 years later.
Ian Morris
I want to make a gaem like this now
Brayden Lee
There is a sequel but it's only animation, no gameplay, now that Alice has conquered her Wonderland she starts exploring the Wonderlands ofother people people like Charles Dickens or similarly famous ones a, it was a kickstarter though.
Blake Watson
There's an actual mirror double boss in Portrait of Ruin that copies your loadout so it's as easy or hard as you want it to be. In Dawn, Dmitrii just equips whatever soul powers you attack him with, and you want to get rid of the one he starts with as jumping over Malachi death balls is no easy feat.
Charles Lee
Ace Combat 4
Anthony Young
...
Nicholas Jones
You know it wouldn't even be that complex a mechanic. Mostly you'd just need the game keeping track of how long you've gone/how many kills you've made without getting spotted.
Kevin Perez
...
Wyatt Long
Anime is just a poor substitute for the beauty of the universe.
Chase Phillips
An unwashed hog is just a superior substitute for the beauty of your mother.
Luke Bennett
that the best you got weebfag?
Luis Carter
I don't talk to goons.
Jack Carter
You scared boi?
Andrew Sullivan
5x2 American dollars.
Samuel Evans
Its weird because she didn't get shot :^)
James Garcia
When the credits are rolling and in the background the game is still playable. STEEL A SOUL FOR A SECOND CHANCE
Ayden Cruz
I thought you didn't talk to "goons".
Hunter Reyes
Here's a good one.
REALISTIC FUCKING COLLISION MESHES
I can't stand it when I try to shoot through a fence or around a corner and an invisible force field blocks my bullets. Worst example of this is the 3D fallout games, best example of good collision mesh is the Metal Gear series.
Grayson Gonzalez
Even telling you that you were a goon was talking to a goon, so I'm glad you eventually got that. It took longer than it should have, but that's what I get for talking to goons.
Alexander Johnson
You're a mess, have a healthy relationship with anime or go back to /r9k/ and stay off Holla Forums
Aaron Lopez
it's always really fun and interesting to hear from the creative talent behind the games. it gives a much more personal and down-to-earth perspective on the game compared to the marketing drivel that gets pushed everywhere else
David Smith
wew this strawmanning
Cooper Garcia
How about little things that make you sweat?
Chase Anderson
good vistas during walking parts of a mission
what nightmare is this?
Carson Jenkins
...
Nicholas Walker
wait, that's not a game, that's life.
Noah Roberts
Underrated post
Parker Baker
Alright this time with game examples
William Adams
These things upset SJWs and amuse me
Oliver Ortiz
Slightly related.
Caleb Murphy
in that case you should specify you like it straight, I mean all degeneracy is acceptable for socjust
Parker Reed
Straight up dick in pussy women objectification, like grandpa used to
Joshua Myers
When you can tame the wild life and make them fight for you.
I want a fully functional eco system where I can capture all the foxes so the rabbits get out of hand and start to kill the vegetation sort of thing.
Aiden Kelly
I had a healthy relationship with your sexy lil sis.
Luke Stewart
...
Ayden Gomez
When the game uses transvestites/manly men dressed as women as joke/gags/humor, like in Persona 5
Triggers the SJW
Logan Davis
...
Julian Gutierrez
...
Julian Morris
not only that, but the only people this stupid are paid to be as such.
Oliver Clark
Like tit mountains.
Bentley Lee
As long as they're not forced I love em' *Obligatory Big The Cat joke*
Isaac Cruz
The way that Sonic Battle handled changing your colors was atrocious though. What were they thinking?
Ethan Russell
...
Hudson Collins
...
Ian Wood
I know that feel user
Dominic Reyes
Big the Cat in SA was perfectly fine and only had some issues introduced in ports and remakes* *Remake is actually just a port of a port with higher rendering options and minor asset updates
Adrian Moore
...
Aiden Taylor
I TOLD YOU TO STOP USING THAT PHOTO YOU FAGGOT I'LL FUCKING KILL YOU MICHAEL
Luis Ward
...
Anthony Hughes
...
Kevin Gonzalez
...
Benjamin Sanchez
When you're not the focal point of the tbs game. Like the earlier ROTK games, where everything was solely forcused on the player, and other people could outstrip you for advancement and promotions to viceroy and such.
Leo Rivera
...
Camden Russell
Command & Conquer Renegade
Tyler Gray
...
Juan Brown
Mmm… let's see… -Character model viewer -The option to listen to the game's OST in the menu -When you can pause the cutscenes instead of skipping them when you press start -No niggers to be seen -Unlockables - When you can choose voice language and subs language separately -the multiplayer is local -artwork/video gallery -when the game is actually complete, and the developers aren't trying to sell as DLC what was suppoed to be there to begin with -There's no censorship ala NetherRealm -when you replay the game, the enemies don't respawn in the same places at the same time -When the developers are not trying to push any political agenda and they just want to make a fun game
Brayden Brooks
Would you happen to have a torrent?
Gabriel Long
...
Bentley Kelly
WHY.
How? That cannon has some serious HP on it.
Oliver Young
Looks like someone got tricked. png is the best image file format. Jpegs lose quality much faster.
It's nice when a game adds in animations for food items like eating or drinking instead of your health just increasing.
It's also nice when games just have shit going on in the background that you can choose whether or not to participate in, like people getting mugged or whatever.
Cooper Ross
why would i want to get mugged?
Brandon Collins
Weapons and armor camos.
Connor Nelson
The same way you destroy every other structure, you go inside and destroy the terminal which has like 10% of the hp that the outside structure has. 1 C4 was enough iirc
Levi Taylor
New Vegas.
Gavin Gonzalez
MEh. I hate shit scaling.
Kayden Walker
I guess it feels a bit more rewarding since it's technically awarding you shit for playing the game, the fact they're random drops sucks though, nothing to say there.
Logan Thompson
Ni No Kuni had this in abundance.
Justin Thomas
Fallout 1/2/NV, Morrowind, Vampire Masquerade, Witcher 3, pretty much every CRPG written by Chris Avellone.
Ethan James
Why is that unfortunate?
Do you realize how development works, and how much they'd have to compromise if you were able to kill everyone in the UNATCO HQ for example?
John Myers
see
Ian Jenkins
Because All of the games in did that just fine.
Clearly you don't know how development works because CRPG devs have done it just fine over 2 decades ago
Gabriel Thomas
Meant to quote to
Colton Robinson
Morrowind simply handles it by artificially shutting off the MQ to you. It adds nothing to the game as a whole. The Witcher 3 does not allow you to kill plot-essential characters, nor do all of Avellone's CRPGs either (in fact most of them don't).
You need to understand that this is autism, and it is bad for video games because it's the sort of thing ullililia would want. The death of an autist is a beautiful thing.
Adrian Cooper
I like how morrowind does it. I want to do a genocide run as a notorious criminal who doesn't care if he's caught
Charles Gray
I was refering to games like ass creed or gta where an npc gets mugged and you can catch the mugger or just ignore it and go about your business. It shows that the world is alive and you aren't just walking around empty geometry trying to complete the story.
To struggle and overcome and maybe have some side story element.
Liam Collins
Destroying the Shore Defense Cannon is easy. Just spam Rocket Launcher rounds at it, or put an Ion Cannon Beacon in it.
The cannon doesn't have a Master Control Terminal you dumb nigger.
Adrian Nguyen
Are you sure? I remember being able to go inside
Samuel Lewis
Wait a minute no, there was something else in there
Brandon Cooper
But hey, you can still view them on YouTube including Bob's weird dream sequence where it looks like Dot Matrix is going to make out with Hexadecimal at 6:55.
Liam Davis
...
Jace Morgan
Advanced dismemberment mechanics. Chopping off a limb off an enemy doesn't kill them immediately, but instead cripples them in a specific way, like necromorphs in Dead Space. Makes going for the legs so much more satisfying.
Brayden Peterson
fighting game other games
Gabriel Young
>female character is a moody goth
Joseph Brown
...
Brody Ramirez
I swear I actually tried the MCT and it wasn't taking a lot of damage. The ion cannon did work but who'd want to expend that instead of murdering the nearby SAMs? This game is probably due for a fresh playthrough, it's kind of nifty.
Sounds pretty cool, and again, what game?
Adam Powell
...
Kevin Harris
Remember when Tales of games used to be good?
Henry Price
I think you would like Life Is Strange
Elijah Johnson
...
Anthony Hernandez
Not so much credits, but related.
Cooper Gray
Yeah but why put effort into making all that when you can just sell it as overpriced DLC
DLC has ruined games in more ways than you'd think
Kayden Phillips
...
Hunter Campbell
This was always hilarious to do in 007: Nightfire.
Jacob Clark
The second part isn't even needed sometimes. Tiny emotional bits are what bring stories and characters to life. I want a game that has a ring with zero uses but is worth a decent decent at the beginning of the game so as to avoid being game breaking sum of money. But when you sell it there's a cut scene with the character being sad about giving it up.
Christian Rodriguez
There's some game where this exact thing happens but it isn't really cutscene and I can't think of the name right now. I want to say it was something recent, too.
Kayden Gonzalez
It's a common one, but games where combat and action are punctuated with comfortable, easy going sequences - e.g. towns - where plot is expanded up and characters are developed. Final Fantasy VII and Tales of Vesperia come to mind.
This same principle can apply to games like RE with the "safe rooms".
Games which don't break up action like this (Doom 3, FF13) are exhausting slogs.
Jack Reed
I cracked a smile when I realised why I couldn't accept a contract to track down a hacker. They knew it was me, they just didn't have any evidence to get the feds up my ass.
Could be the Pendant in Dark Souls. It's a completely useless item that a lot of people were initially tricked into thinking there was a secret to it by the Games Director, as to get people into the spirit of the game. you can get more than one via a Covenant reward, and it's worth 1,000 souls if you feed it to Frampt.
Hunter Nelson
I remember specifically it was a shield and it belonged to the husband/brother/something of your tanky character and it gets replaced really quick. One of the first things you need to do is get some money and it's one of the first things you can sell for decent cash but it will piss her off. Maybe it was Dragon Age 2? That sounds right but I don't see them paying that much attention to detail.
Leo Roberts
...
Liam Barnes
I didn't play much of Dark Souls but the idea is that the item means something to the character, not just that it appears useless to the player.
I think it was Dragon Age 2. The elf is mad when you sell her dead husband's shield. I think it was early enough in the game that the DA:O team was still working on making it an actual game instead of a stop-gap or whatever they called it.
I just think that there should be tiny bits in the game that aren't relevant from a stats/key items /end game standpoint and more flavor/character building. Sadly it seems like that is less of a focus in recent offerings. Got to fight the world ending baddie with the biggest sword ever forged out of the moon. Can't just have some dude from a small village wanting to explore the world that holds onto his wooden sword because it means shit to him.
Adam Collins
...
Cooper Scott
Man, that 3DS resolution…
Gabriel Collins
The pendant can mean something to the character if you want it to, with you being able to choose it as a starting gift. Maybe the only reason you didn't completely lose your sanity when you went hollow is because you still had some fragile hope that you could get out yourself and see your family again.
Mason Cooper
went hollow in the asylum*
Jackson Murphy
There is only one NPC whose death prevents you from completing the MQ, Yagrum Bagarn. Have you seriously never heard of the back path?
Thomas Cook
>it was done cool little touch and is by no means the focus of game, on top of this it is also does it with some subtlety instead of thinking that having characters outright state they are in a game is clever writing
>it's not some bullshit where the game is designed around facilitating one, you actually feel like you're rebelling against a game which was designed around you killing your enemies
>it's not some harebrained theory that stupid youtubers came up with, some of the details that had been dropped makes it apparent that its actually canon and developers intended the observant player to figure it out