Blasphemous

It has a cool aesthetic but the combat seems to lack depth.

Are you not excited to walk up to every enemy and tap Y three times?

It'll do. Put up a journalist to ridicule himself playing it for the world to see and you're golden.

Don't care about graphics or artstyle, if the gameplay is fun I'll play it. But by the looks of the vid, it's pretty bland

Lacking moveset on the player character.
The enemies react to you too slowly, you have to be brain damaged to not get a free combo on everyone.
Dash looks overpowered. But they don't show it in combat enough to be sure.
That's what I get from this, gameplay-wise.

The game is still in development so maybe we haven't seen everything but even so the game only really has it's looks going for it currently.

I said maybe I personally think this game will bore people with it's dull combat.

It's a old video but it got me curious to see how the project is going. Seems they got another prototype rolling recently this month.
Not expecting much from this but it does remind me of some old Mega Drive games I used to play like Castlevania Bloodlines or Blades of Vengeance so it would be a nice surprise if this turned out good. Still not a fan of the MC design; looks like they made the character in Dark Souls 3 and while I don't mind the cone head, I think it doesn't mesh well with the mask or vice versa.

I really, really fucking hate in 2d games when the character jumps and the ground goes off camera.

To be fair, the video shown was called "Aesthetics prototype"
So maybe combat is still under design.

Oooh great ledge grabbing

Why are you venting to us about your game design regrets, Mister Totallynotthedeveloper?

How far is this game in it's cycle?

Not really sure but it appears to be in early stages. Watching the December 2017 prototype video, they mentioned they made it a point of adding a boss so they could get to see as early as possible what kind of game-development challenges creating a boss character brings. And throughout the whole thing, they mentioned wanting to finetune a lot of things from basic movement to combat and admitted they're iffy on other things like the rosary bead system.
Personally, I can't shake the notion they might be in over their heads because when showcasing the boss fight they mentioned wanting things like 5 phases and 8 music movements and this particular boss is also a sort of pursuer. A lot of devs tend to make this mistake; blow their loads right off the bat and then the late game suffers for it.

The mistake there is developing the game in the same order you would play it, which sounds completely fucking retarded. Imagine writing a book or directing a movie linearly, without having a clear ending in mind from the beginning.

THERE ARE PORN GAMES CREATED IN RPG MAKER THAT HAVE BETTER GAMEPLAY THAN THIS SHIT
WHAT SORT OF FUCKWIT SPENDS ALL THEIR EFFORT ON SOME FUCKING PIXELS, ONLY TO FORGET TO MAKE A GOOD GAME??

Fags who failed out of art school

Talking about porn, is there any of this game?

Needs either more weapons or more attack buttons. A light and a strong attack with combinations would feel good, or more weapons for some sort of variety.
In short, either go Super Castlevania IV with great weapon controls, or Symphony of Night and give us variety of weapons. Is there anyone else here who would've liked Castlevania to keep the platforming focus of IV throughout the series and just maintain that tight, perfect control scheme instead of introducing JRPG elements?

Maybe because on the fucking box it says

What sort of game are they going for here? I was under the impression that it was going to be a 2D Souls kind of deal but this looks like it's going to be more in the line of a Castlevania game.


There's an evil giant baby that I'm sure /tot/ will get some mileage out of.

While is it's good that they labeled it as such I'm not sure if it's a good idea to do this sort of thing. It sort of falls into the same trap as the "Concept Art" problem.
It's also somewhat concerning that the creation of the game art seems to be much further along than the actual gameplay.

What a cancer

Reminder that it actually looks like Chakan in both visuals and gameplay.
Which isn't a good thing.

When I saw the "You Died" in bright red I actually cringed a little.

lmao

To be fair, the combat in Symphony of the Night and other Metroidvania games wasn't great outside of bosses either. Most of the game is fun for the backtracking, minimal puzzle-solving, and progressive exploration.
That "You Died" screen is way too close to the Souls games, though. It's supposed to be inspired by the games, not a straight-up ripoff.
This game really needs some damn good music to be really good. They should aim more for Castlevania than Souls in general.

The game is really really barebones right now.

Get this fucking weebshit out of here.

Looks, sounds and plays like an Amiga game.

At least weebshit has some good games coming out.
Unlike another notable franchise.

Pointing that out will trigger the libtard.

Nani ?

I've seen plenty of libtards obsess over WH40K, they're hypocrites.