Lets discuss some base/city building/survival vidya and related
currently playing planetbase, its pretty cool watching the colony grow for struggling to striving base with real income but I can see the game getting boring after that point, not really a problem but unavoidable in the genre a-la banished
I'm also looking forward to surviving mars and ancient cities, what else do you recommend?
Oliver Evans
anyone?
Parker Barnes
I've been playing a bit of Forest Village, a lot like Banished, like way too much. But it's such a visually noisy game that it's a bit of a nuisance to play and the teraforming mechanics are somewhat unintuitive.
Nicholas Gutierrez
Feels bad
How's pic related?
Ryder Powell
No, go back to cuckchan.
Henry Young
I've tried that too, pretty much a banished clone but aiming to more modern/ambitious the terrain is pretty good, and a lot of features are promising, but its still too early alpha to know for certain
Nicholas Perez
Bump and reported.
Aaron Lewis
your pic related seems fun, but indie minimalism like most shit nowadays
guess skylines is also building anyway in my case its a fun builder, but I need to go too autism with modding, doesn't scratch my needs in that management way on that matter, I even prefer transport fever for its logistical stuff, but then again it doesn't scratch that itch of having more complex networks
Lincoln Campbell
gonna take the chance to post some forest village webms I made a while ago
Matthew Jones
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Julian White
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Carson Bailey
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Carson Howard
It's really shallow. I thought it was a mobile port and was honestly surprised to find out it's not.
Hunter Flores
I've been putting 8+ hours into factorio every day for about a week straight since I'm on break until the 2nd when work starts back up again. I put about 4 days into a map and realized it's going to be too hard to expand into new resources so I started a new map.
Cute but immensely shallow. Could be a decent game if the devs dont drop it.
Ryder Hernandez
Any good anecdotes on train games that have been released in the past 3-5 years? Lazy question but this is the only place I trust.
Asher Taylor
What do I play if I want to build military bases and shit, not cities, colonies, or anything civilian-based?
Thomas Kelly
Oh, I recently heard about something you might like, it was a train set simulator, Tracks, still in EA though.
Jayden Murphy
RTS you backwards rock-dwelling baboon unless you mean a military base-building game in the fashion of city builders and tycoons where combat is handled across the globe/region in intervals or whatever causes a war then you're probably out of luck.
Eli Rivera
Factorio
Owen Martin
that's the keyword with most of the indie/alpha tech demos people are doing nowadays truthfully some of them can be amazing fun, but for the major just steer away
Jack Fisher
anecdotes, wth do you mean? that is one sexy, so futuristic, hint: that train is present in stock transport fever, and I often use it
Jayden Long
What are some good train games that came out recently, monkey.
Levi King
The problem with RTS games is that you don't get the time to really enjoy designing your base and appreciate it. I really liked Majesty, because 90% of the game is building your kingdom, and your heroes are completely AI driven, your only way of coercing them being to set bounties. Games like DF and RimWorld also satisfy the itch, sorta.
Oliver Garcia
isn't that basically rts in a nutshell?
hardly
Brandon Wilson
Factorio with mods makes you a military super power if you want to play like that.
Adrian Flores
Stronghold Crusader is a slower-paced RTS with an emphasis on economy.
Charles Cooper
I do not know that one, mind presenting it to me?
but there are some honorable mentions like Caesar and Pharao oldie titles
Daniel Jenkins
do you understand the meaning of anecdotes? anyway, the only good one released in recent times is still transport fever, there are a couple ones in early access, and it even looked somewhat good, resembling oldtimers simutrans of ttd, but as usual they turn up to be mini-game shit
Dylan Reyes
You start out with a castle and a few buildings. To build up your kingdom, you have to build places to recruit heroes with (warriors guilds, rogues guilds, wizard towers, etc.) and places that provide those heroes with equipment and items. As you recruit heroes and the like, houses start cropping up on their own, which you can then tax. Businesses and recruiting centers are also taxed. You then use these taxes to build more buildings and upgrade them. You can't control your heroes. They have their own lives and make their own decisions. The best you can do is set a bounty on either a location or enemy. The higher the bounty, the more likely heroes will decide to pursue it. That's the basics, but there's more mechanics in place. The game's campaign is less a continuing story and more a collection of different missions and stories. Mission objectives can be things like "destroy this certain thing", "recover this artifact", or "earn this much money in this amount of time".
Xavier Murphy
Any news on Tropico 6?
Aiden Gutierrez
People's experience with the games but thanks.
Is nazbol just an extremely binary/black-and-white version of Strasserism.
Grayson Rodriguez
I like that sometimes its in your interest to hand out bounties on stupid shit, just so your adventurers have the money to gear themselves out. A game with the same twist but more open and less RTS might be nice.
Tyler Johnson
Nazbol is a meme ideology that combines the worst elements of communism and nazism together and then tops it all off with a don't give a fuck attitude.
Zachary Wilson
Unfortunately, I lost interest in the game after I found out how bullshit some of the later missions end up being. I didn't like how there seemed to be a singular strategy you had to use in order to be successful in them. Also, sometimes the game or its manual just don't do a good job explaining things. For instance, there's one mission where you're almost immediately set upon by enemy elves. Elves are quick and fight with bows, so they're a pain to deal with early on. Except, elves are apparently very fearful of guard towers, so building a few around your kingdom dissuades them from getting near. However, I didn't know that, so my thoughts were to spending my gold on buildings that can recruit up to four heroes, instead of guard towers that spawn a single guard.
Caleb Gutierrez
honestly mate, its just gonna get worse and worse…fuck, tropico needs some fucking depth, its just so fucking easy to get going and the opposition is laughably easy to crush. You can basically only fuck up in the start when your economy is still weak, but once you get going there's literally nothing stopping you. Also, the politcs in that game are so, god damn shallow. It's piss easy to get everyone on the island sucking your presidential dick within five seconds of building your island up. Really fucking dissapointing…but to be honest, i enjoyed Tropico 4 more then i should've…as for 5, that was even worse
Parker Bennett
that sounds pretty fucking cool, the only other game where there is a "civil" element that I can think of is Distant Worlds, can anybody come up with more examples?
one of my dream games that could but do not exist would be a city building a-la Simcity or Skylines, but the player is only responsible for the major design and management of the city where as after planned a lot buildings would pop up depending on demand
Jace Mitchell
alright, if I haven't sold you transport fever yet here are the major points: really satisfying network building, the track laying is pretty good to use, it takes short while to figure it out though its transport is in depth like simutrans, meaning you its more important to have a connected network, people and goods will take hops they need to to get to their destination that being said, the game is quite easy after you got that sorted out, making you roll in dough after having some cities well connected, connecting goods to factory back and forth is also quite satisfying, throughput being something really important
I'll also point out its major pitfalls: there is very little management going on after setting up, there can be quite a lot of micro you can do to optimize your lines though you also have no track upkeep after building them, which in turn makes it easier for not being that smart with track design the game is extremely balanced, but it also lacks choice, for most of the time you really don't have much choice to which vehicles to use, for example between something faster or something higher capacity as the game progresses and new vehicles unlock both of these things increase and you end up really having only one logical choice for which vehicle to use
Elijah Phillips
fug, I always end up forgetting something and finally another pitfall, is that there are no complex signal management in the game, once lines are setup they always follow it by the… line, meaning, there is no AI deciding with path is the best to take, no pre-block signals, no choose station signals, no traffic accidents either
Parker Mitchell
i've actually always secretly harbored a game idea for a modern military strategy game, where you start a PMC and lay out its bases and choose training doctrines etc, then set them loose on contracted enemies and the AI handles the actual combat. sort of like football manager except with machine guns
Chase King
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Gabriel Bennett
Hey newfag, this is an imageboard not facebook. Stop trying to force this boring shit like it's a ebin shocking maymay.
Dominic Ortiz
It's a very important and relevant post.
Gavin Watson
Boring past like 5 minutes.
Ayden Murphy
Who is this?
Isaac Robinson
/leftycuck/'s BO
Charles Jones
so is it any better than banished or what?
Mason James
Wait, seriously? I've been seeing him posted everywhere for a while, but I never knew where it came from.
Jordan Nguyen
So I just reinstalled Forest Village for a little play and was greeted with this. A nice touch for the season, but I can't say it particularly looks good.
Leo White
We need RTS' that dispense with micro altogether.
Aiden Parker
Transport Fever
Early access: Mashinky Release early 2018: Railway Empire.
Nathan Turner
How is the game now? Did they fix the barns and shit? Heard villages would only take stuff from the nearest barn, so they could actually die, even when there is enough food.
Cameron Adams
AI does decides the fastest. Humans can change it. You can set waypoints and set which platforms your trains can take. How is that a bad thing?
Sebastian Murphy
It's not too bad, but I'm getting people going from hamlet to hamlet to get supplies which is a bit daft and the trees are still doing a great job of getting in the way of the camera whenever I need to find a building in the woods.
Landon White
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Bentley Ward
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Colton Davis
I pirated an earlier version so maybe things have gotten a little better, but probably no. It was almost exactly the same as banished except for a few things that I thought made it more shallow like mines not making land permanently unusable. If I remember correctly I needed like 60% of my population doing food in order to break even and it only got higher as my village got bigger and less efficient with more walking. Terraforming added literally no depth, it just made it a pain in the ass to build because you had to flatten land before you could queue the building itself and it occasionally fucked up pathfinding.
Levi Myers
God damn every time someone makes a management game on mars it's garbage. Offworld Trade Company was fucking retarded because you could just go endlessly into debt and have no repercussions and there was some unlimited supply of resources from "the market" that you could buy whenever you needed. They should have made it so that the only way to get resources is either to manufacture it in your company or buy it from a player that was and the profits go to them. Fucking massive missed opportunity. Then that other one that I can't remember the name of in the first OP pic is just bland and too fucking easy with fuck all unique things to build. You can get everything necessary in the first hour or so then it's just expanding it. Banished is great though. Probably the best game to play while listening to podcasts if it wasn't for the music being actually really good. 10 outta 10 comfy just don't build a wooden house ever. Ancient cities there looks good but I might leave it a bit until it's developed a bit more before playing.
Aiden Martinez
Aven colony?
Adam Nguyen
There is that new streamer bait meme game There are billions.
Justin Hughes
HAHAHAHAHAHAHAAH LEFTYPOL FAGGOT IS ASS-BLASTED THAT HIS LORD AND SAVIOR IS A TRANNY HAHAHAHAHAHA
Jason Sanders
The market is supposed to represent the other colonies on mars and without it one player could take the only deposit of silicon then refuse to sell any and screw you over. The game just wouldn't work without the market. And if you're too reliant on buying from the market you drive prices up and become unprofitable. While you can just go into infinite debt, it prevents you from buying anything manually which means you can't expand, build, or buy from the black or stock market. In order to win you need to constantly expand so if you get stuck with a huge amount of debt you've probably lost. It also ruins your credit score but I forget how much that factors into gameplay.
Liam Campbell
looks good, nice matchup of oldie tdd with newer graphics but pretty much mini game
bait game, I think from the devs of tropico, pretends to be good but its a bad copy of railroad tycoon
Isaac Johnson
no you dingus, what I meant is that after they have a path a set, they will always take that, so there is not an AI for example other games had an actual pathing AI that they could decide on an alternate route if needed, this would allow for more complex rails and signals
Camden Sanders
the first game is Planetbase
but you completely missed the point, its completely different from survival building colony that game is more like a competitive RTS with economy elements instead of fighting, it much says it in the description
Anthony Jackson
I am thinking about buying Prison Architect for ipad.
Leo Thomas
It's kind of interesting but also annoying. On normal difficulty you really can't fuck around at all, you must do things in precise order and timing, pump out units to clear large areas, build walls, research more and more tech, build up defenses. If you fail any of that, you get fucked. If mapgen doesn't like you, you can also get an absolute shit seed, and you may not know you got an absolute shit seed for quite a while.
Jace Scott
The biggest problem I have with Tropico (that I'm not sure if they've changed in T5 since I've only played up to 4) is that you can't privatise everything. It sucks for immersion and roleplaying that only factories can be privatised while healthcare/food/farms etc can't be privately owned.
I just wanna play a banana republic that is basically a puppet to Pepsico.
Samuel Johnson
stop that user thats inneficent!
Owen Howard
its pretty fun kill thyself
Ryan Garcia
I don't know what it is, but winter always is the best time for buildin'.
Zachary Bailey
You're still trying too hard to fit in, guys. No one cares about some commie cocksucker faggot. Literally everyone here has seen shit a dozen times worse in the LOL Threads. I'm pretty sure I've seen real, or at least very realistic fake, rape/snuff child porn on this very board and watched all 10 minutes of it. Posting that retarded basic newfag shit and screaming REEE LEFTYPOL at anyone who points out that you have to try harder just reinforces how much you don't belong here yet.
tl;dr try harder, or better yet stop trying and leave.