Final Fantasy XIV: Stormblood

I'm finally taking the anal plunge on this game. What server do you guys prefer and why?

well fuck. I cant even remember what server those faggots play on but I personally play on Odin. If you want to I can invite you to my FC and you can get some XP buffs and shit.

You are going to have a fantastic experience on your first time, but when you reach the current endgame you are going to hate it like everyone else here.
I recommend getting no more than 3 months of sub

I want XP buffs n shiet

Can I get an invite?

holy shit you're right. They're all either erping or slacking.

Yes please.

endgame is fun if you like raiding or crafting. don't bother with the game unless you want to go deep into one or both.

If you wanna join Apply to Monarchia Daemonum or you can just /w Felbot Lightbringer if im online.

Live letter talked about a bunch of stuff. I'm going to copy paste a bunch of stuff here.

New Main Scenario Quests
The next chapter in the story will take place in Doma.
(A few screenshots were shown.)

New Sidequests
While Patch 4.1 featured a short preview of the Hildibrand story series, 4.2 will mark the beginning of the next chapter in the Hildibrand storyline. We noticed a lot of players have been doing the Hildibrand quests after they complete all other new content. So we’ll be implementing the Hildibrand series in the .x5 patches moving forward. Therefore, the next Hildibrand story will be implemented in Patch 4.25.

New Beast Tribe Quests - The Ananta
The Ananta beast tribe quests will begin in Patch 4.2.
(A few screenshots were shown.)

New Dungeons
Since this is an even numbered patch, we’ll be introducing two new dungeons.

Hells' Lid
The Fractal Continuum (Hard)

(A few screenshots were shown.)

New Trials
We’re going to begin new series of trials known as the Four Lords. The first in the series will see adventurers doing battle against Byakko in the Jade Stoa and the Jade Stoa (Extreme).

New Raids
Omega: Sigmascape
Omega: Sigmascape (Savage)

We'll go over more details on these in the next Letter from the Producer LIVE and via the upcoming patch trailer.
The Forbidden Land of Eureka - Anemos
We're planning to introduce this in Patch 4.25. This content will be a series, and will be released as we continue through the patches. We would like for players to enjoy this content with many players, and there are some leveling aspects here. We're planning to have players strengthen their weapons and gear inside Eureka. Within Eureka, players will encounter strong monsters, such as Notorious Monsters (NMs). We should be able to show more information in the next Letter from the Producer LIVE set for our visit to Sapporo.

We'll be implementing a new system we haven’t had before, so please look forward to the updates!

Job Adjustments
We'll be making job adjustments in Patch 4.2 as well. We're planning to adjust things like black mage DPS, and usability of warriors. We'll be going over the details in the second part of the Patch 4.2 special.
Glamour System Updates
We will introduce a new feature, called a glamour commode, specifically for glamours, which will be used to store glamour data. Once stored, you can save glamour ensembles to coordinate your glamour. Furthermore, all glamour prisms will be converted to a single type.

Inventory Updates
The stackable item limit will be increased from 99 to 999!

A feature to "undo sort" will be added. Be sure to make use this if you sorted your inventory by mistake!
Chocobo saddlebags will be added. Simply put, it's 70 additional inventory slots!

Housing Updates
Additional plots will be added one week after the release of Patch 4.2. We’re also going to be changing how the plots can be purchased as well. We’ll announce the changes right before Patch 4.2 goes live.
Subaquatic Voyages
This is a continuation to the previous airship voyage feature.
(A screenshot of the Subaquatic Voyages were shown.)

Performance Actions Updates
We’ll be implementing a new performance-specific user interface which can be used with both keyboard and gamepad. By having the specific UI, players will not need to assign the performance actions to their hotbars. We’re planning to add three new sounds (stringed instruments). Currently there is a lag of about 0.2 seconds until the sound is played. This is because it is matching with the motion, so we’re looking into making adjustments.

Additional Updates
A new tomestone, mendacity, will be added.

We'll be making adjustments to the main scenario dungeons, so that new players can enjoy them without worrying. It may extend the duration of the dungeon; however, we have increased the rewards as well.

Adjustments will be made to the Hidden Canals of Uznair.

Adjustments will be made to the efficiency for leveling Disciples of the Hand from level 50 to 60.

Glamour System Updates (Continued)
Commodes can retain up to 200 glamours. We would like for you to add items you are most likely to use for glamour.

The role restrictions will still remain, but you’ll also be able to create macros which can swap ensembles along with gear set macros.

You can make ensembles of specific parts of a set of gear, and also apply regular glamours as usual.

Dyes can be applied per ensemble.

Certain items, such as those that can be stored in the armoire, does not need to be converted to glamours.


Duty Recorder
The Duty Recorder feature will allow players to record and revisit their adventures in instanced duties. You’ll also be able to view the battle from the perspective of the other party members.

In addition to this, there is an idling camera mode, and group pose mode, so not only can you use this feature for reviewing, but to also take screenshots as well. You can also view from the enemy’s perspective, and change the speed of the replay playback. You will not be able to play the recording in slow mode, as this will make it difficult to retain the integrity of the packets.

Duty Records
You can save up to three recordings. To record a duty, the following conditions must be met:

Duty Records must be enabled.
Parties must meet the minimum size requirements.
A record ready check must be initiated and all party members must consent.

The record ready check will set an anchor point in the recording once all party members consent, then the countdown timer will begin. When reviewing the recording, you may begin watching from this anchor point.

The Duty Recorder feature will not be applied to all duties when first implemented. We will look into aspects such as the amount of data, and resources that may be required for debugging, and gradually add more duties where this feature can be used in. We’re sure some players may not want to be recorded so this feature will not be available in a matched party. Please form a party first through means such as using the Party Finder. Players will also be able to check if the recordings will be allowed or not through the Party Finder.

The recordings will only display your own character information. For other players, it will only display their job names. The recording will resume until the duty is completed. Since it’s not actually recording a video, there isn’t any concern of storage space running low. You may change your perspective to any battle object, which includes pets as well.

Records
Records may be viewed inside inn rooms, and records that you wish to save can be set not to be overwritten.

Please note that you will not be able to view past recordings after patch updates. This is because the feature is replaying the battle itself using the battle system and not recording a video. Therefore, when there are job adjustments and such, it will not be able to play with those previous statuses as they were.

Duty Record Playback Controls

Play / Pause
2x Speed
4x Speed
Set Focus Target
Hide HUD
Help
Group Pose
Switch to Idling Camera
Next Chapter
Previous Chapter
Chapter Select
And other various features.

Inventory Updates (Continued)

Chocobo saddlebags cannot be accessed inside instanced duties.
Items stored inside saddlebags cannot be used/put up for sale/delivered/used as components for crafting/etc. Items may only be stored in or removed from saddlebags.

You will have access to the saddlebags even if the chocobo is stabled.

The only reason anyone would play this at end game is for catgirl erp or losing their character with /huh to use for shitposting

Only if you are the most nitpicky of people. You can level all the classes, work on glamour, go through extreme dungeons, visit older content you had missed, design your house or FC house, work on the FC airship fleet, then maybe after all that then if you are unamused with any of that you can do the catgirl ERP but stay on balmung if you do that. I dont want you shitting up Lamia.

Leveling old classes is grinding old content again and again or dicking around in PvP. That gets boring fast.

The housing system is shit and there's no guarantee you'll get one unless you're on a dead server.
There's nothing to do end game but a boring grind.

Old content minus all the class and job quests which each tell an interesting story.

Also you just need to get good to get a house. 2 people in our FC plus FC got a house when they were released. The FC house looks really nice and we put a lot of effort into it.

With the end game with each patch they are adding new fights to experience. The last patch added in Shinryu extreme and Bahamut Ultimate which are very different fights from their original and ultimate is a pretty big deal to clear due to how tough of a fight it is.

If you just look at it from a very cursory view yeah it is a grind but you are missing the enjoyment of overcoming obstacles and experiencing new content.

Some cool new features and new but predictable contents
Fuck you SE

lolno

The stories start at being mediocre and get progressively shit the further they drag on. If you don't even like the class it's a fucking waste of time.

t. God Of War/Magic on the verge of quitting anyway

What with the shitty general OP?

The game is good but the writing is unforgivable, as is the case for all MMO quests.

GOOOOOOOOOOOOOOD MORNING, LALAFELL!

GOOD MORNING POTATO
HOP IN THERE

anyone here remember playing Final Fantasy Legends on the original Game Boy? the one where you had to climb up a tower and defeat these gods on these different floors in order to save the world or some shit? do you remember on the post-apocalyptic level, when you get out of the tower exit and you're making that short trek to the nearby town before you got the motorbike, and you get into your first random encounter, and it's fucking Su-Zaku, and he just wrecks your shit, and that's when you realized you haven't saved since right after Byakko's level?

i want that same feeling when i eventually face Su-Zaku. you're on notice SE.

...

...

RELEASE 4.2 ALREADY YOSHI
FIX HOUSING
DO IT FAGGOT

Someone post the UI overhall image, please.

What is she looking at, anons?

at you hanging from a tree

2.5 second global cooldown

Roegadyn Cock.

apart from jumping around in the game I just can't enjoy FF14 anymore, i miss having cuties to ERP with

how do i inspire my excitement for the game again?

Does anyone have the image the JP GM made that guy take down. I think it was this but I'm not sure.

You could try legitimate roleplay and craft a character beyond a penis with/without a set of tits this time.