Monster Hunter General /mhg/

MHW Beta: The Final Hour
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REEE at everyone
Don't forget, my opinion > your opinion

twitter.com/bk2128/status/940060116602175489

Resources:
>Ping's MHXX Dex: sites.google.com/site/pingsdex/pingsmhxxdex/
>Athena's ASS for XX 0.21b: mediafire.com/file/aciahjorffckfwo/Athena's Armor Set Search for MHXX v0.21b.zip
>Athena's ASS list for all MH games: mediafire.com/folder/4o1idj7mmtn85/Monster_Hunter
>Information on item droprates, skills, monsters, etc: kiranico.com/en/mh4u
>MH4U Relic Chart Stats and Images: imgur.com/a/b3xwy
>MH4U Relic Spreadsheet: docs.google.com/spreadsheets/d/1-oyh86FG6V4-T5zegGIZuX0b-_tyy7_TIe8Wv8jkfZE/htmlview?pli=1&sle=true#gid=1520165799
>How many times will I have to hunt in order to get _?: desiresensor.com/
>Attack Stat Stack Chart: i.imgur.com/sSRW7q6.png
>Kinsect Flowchart: i.imgur.com/wD2OUug.png
>Kinsect Ingredients list: i.imgur.com/qf79jKs.png
>Arena Armor Recipes and Requirements : pastebin.com/kvLN7Fni

Other urls found in this thread:

dengekionline.com/elem/000/001/538/1538583/
twitter.com/bk2128/status/940541862015668224
strawpoll.me/14608690
kiranico.com/en/mh4u/armor/skill
twitter.com/Rainy_Moody/status/941235448214642688
twitter.com/SFWRedditImages

dengekionline.com/elem/000/001/538/1538583/

Highlights:

Some key quotes:
Tsujimoto: "'Monster Hunter' itself has continued for a long time, and so we thought somewhere along the line there was a need to take a fresh look at it, and choose this timing to produce it."

Tsujimoto: "Up until now we've done numbering, as this is a timing to take a fresh look at 'Monster Hunter', we brought that concept into the title."
Fujioka: "It feels like numbering, but World is just a subtitle."

Fujioka: "There was this global wall we were never able to surpass. So we wanted to think about that and include that here."
Tsujimoto: "When we say that, it might make you think we're ONLY thinking about global with this work, that's not the case at all; we think this concept will absolutely satisfy the people who've played the series up until now domestically, and on top of that will be global and expand more and more. It's a global that includes Japan."
Fujioka: "Since the foreign fans have increased, we'd like to more straightforwardly have them playing. To go even further, we'd like them to interact more with Japanese users. Just, we want to make it while properly facing up to the elements that prevent it from expanding."

Question: "Where did you feel this global wall?"
Fujioka: "Even though there are facets that are great as Monster Hunter's unique traits, it was frustrating that they didn't seem to transfer well.
If there's a stopping point when you take an action, we include that as part of the strategy, but there are people who don't play simply because of that."

(regarding the damage value displays)
Fujioka: "We, who are developing the games, accepted them without any sense of disconnect or discomfort, so we think it'll work out alright."

Still can't find the damn pukei pukei, sneaky bastard

Were you waiting the whole time to make a thread?

it's laughable on how many of those capped complaints are either flat out wrong or make no sense.
wrong
wrong
doesn't matter since you could always just jump to another zone where the monster can't touch you and heal/sharpen/do whatever then walk back into the zone and continue fighting. base camp tps take you further from the monster and is therefore more punishing than before.
unless I missed something, we still only have the same slow rate of red bar regeneration as before
not an open world by the same standards as the ones that people complain about.
mostly wrong
they're kidding right?

the bigger issues with the game are the fps and how fucking blurry this shit gets and the lame environmental effects.
oh and how they unnerfed charge blade so it's back to super burst spam brokenness

Ive not looked at worlds in months

Give it to me straight as someone who has played every release including Japanese titles since freedom

How bad is it, are they really trying to. Make monster hunter appeal to people who hyped destiny
And at the very least please tell me that hunting horns are not allowed to hit monsters heads

tl;dr
Loser virgins mad their shitty series finally has a good game in it, and now it can't be muh seekret club because it's no longer shit.

Those look like bait copy pasts I've seen since worlds was announced

However I would like a proper answer from an idort and especially with proof that you are truly a man with class and own a vita a 3ds a psr a ps3 a wii u a switch and a computer able to run even the worst optimised console port

i own all of those unfortunately

It stopped being a sekret club in 4U. 4U ruined the franchise and got reddit involved and it's been nothing but a freefall ever since.

Can this shitty game come out already so shills, like fuck off

WHY DID THEY FUCK THE ARMOR SKILLS!? WHY WHY WHY WHY!?!?!?!
Fuck anyone who says they're not trying to casualize this shit. Fuck those who compare escort quests to egg quests. You're all retarded. Fight me.

Because reddit started buying games, and reddit was confused about the fact that Attack +1 didn't actually increase attack at all and there's nothing you can ever do about it because reddit is the new target audience, not you, not even native Japs, just western reddit.

It's just makoto and a few other aspies wanting the game to flop with a passion. Nothing out of the ordinary.
Polite sage for meta crap.
Have a BADASS, festive maiden.

you're right but fuck egg quests

That's not a bad ass, those are decent tiddies you mong. Also, Aberration Pursuer: World™ a shit.

Calm down, makoto-san.

world is definitely designed for people that hated monster hunter or those that just played it to get gaming creds so they're quick to dismiss any complaints to "you hate change".
the 4th gen was a mistake. it introduced redditors to the series and world introducing mouthbreathers like the twitch crowd.
you even have people frothing that they can no longer go back to playing the old games after the demo.
if the third gen was a downward slope, then the 4th is a damn cliff.

im just interested at how many fundamentals they're willing to remove and at how these idiots try to defend it.
it's not like healing was dangerous back then when you can cancel it out with a barrel bomb s but apparently that's too technical for them to achieve a danger-free healing.

healing never mattered to begin with since only shitters get hit and the natural regen of the red bar is more than enough if you don't get hit a second time, but that'd make you a turbo-shitter

apparently it did, since they removed something as harmless as the flexing animation, you shill

So as far as I've seen about this game, the dialogue between 2 groups of anons is something like:


Although I'll have to wait to form my own opinion (as I haven't played the demo), I'm gonna go with the former group for now, on sheer lack of autism alone.

Watching someone else play, they moved it to the chug and made you move as fast as Snowman/eggcarry.

no he's partly right. you can sprint or something while using it but a lot of people miss that

Shouldnt it work the same way in the wildspire wastes?
Such as if you kill a Mudsioth, shouldn't a rathian or a kulu-ya-ku have a chance of spawning too?
Although im being hypothetical right now, I dont think theres been any footage of them caught in the beta yet.

You just don't have enough time to do 2 hunts with the 20 minute time limit unless the monster decides to behave incredibly well and not do a cross country trek and run around the entire map to find 1 other monster to do the CINEMATIC AS FUCK TURF WAR OH MY GOD IT'S SO COOL EPIC UPVOTE

Before MHW beta.
After MHW beta.

The salt that you nigger produce is awesome.

(((who))) would do that?
anyone that already played 4g wouldn't bother with it.

4g is 4u

>(((who))) would recommend 4u?

WHERE'S THE WEBMS YOU FUCKING SPACE SLICE

I was looking for videos off of twitter and I found this, it looks like the hitboxes are just occasionally retarded.

The AI can get kinda screwy if you know how exactly to mess with it.

What did they do to armor skills? Besides the cancer that is mantles?

So, usual operating procedures? Fucking hip checks, man. I didn't believe the meme until I fought my first piscine.


It seems like negative skills are out. But on the other side, there's a lot confirmed changed between what was played and what's in the newest press build.

Can we get a webm of that? I know they did it when they demo-d it but there's still contention whether or not that was an armor skill. I'd certainly like to see if anyone who did the beta can do it so we can confirm whether or not it's an armor skill or a general mechanic.

Jesus. This better be just for the beta.

I see no reason why it would be. Capcom is "appealing to the West", and who is the face of the West in gaming? Streamers and lets-players.
Did you watch any footage of these faggots playing? Even with the casualized combat, handholding and increased movement options for the player, they STILL suck at fucking low rank monsters. And Capcom wants them to buy their game, so they will cater to those faggots.

It would make sense if it were, is it were from the set that came from the Jagra (He eats stuff as a central gimmick, so having something similar to the Nibelsnarf armor skills would make sense), but I think the set in the clips I saw was wearig Anjanath armor, and his deal was just being a T-Rex with frills (As opposed to a Fire T-Rex With A Sword Tail)

It’s just the oldfag syndrome these faggots produce. MonHun World is fun and is the proper direction MonHun needs to take.

Whose standards?

Kill yourself capcuck shill

Are you this guy?
Still waiting for that proof that the Rathalos followed ya for 5 minutes lad

You're right! Monster Hunter™ World™ is Really Shaping Up™ to be the Best Monster Hunter™ of all time!

Do they pay you even if you do such horrible job?

The shilling is real.

What time does the demo end today?

As someone who just hacked his 3DS and had a ton of fun with the MH:W beta, where should i get started?

I went for the DoubleCross QR code, but i cant fucking read wapanese. Currently got Generations downloading i guess?

Will be hard to play without the grorious DualShock though.

Hair's kind of frizzy, tho. She needs to put some tea tree oil in it.

I agree that armor skills are more boring and dumb now, but that's probably the biggest gripe I have with the beta. That and the frame drops but I don't really care because I'll be getting it on PC and I just got a GTX 1080 as a Christmas present. A more minor gripe is where the fuck are my blood effects? Seriously faggots?
Healing is now just mildly fast regen, and you can't do anything except run around (slower than normal I might add) while chugging that potion for a good 5 full seconds. If you get hit or cancel the chug, you lose the item and stop regenerating. Essentially you heal the same amount in the same amount of time as before, but it's gradual and you can move slower.
They aren't that common and the good ones like the paralysis gas are only found in specific areas. Also, they fucking affect fellow hunters, so get used to retarded frogs paralyzing everyone while the monster is knocked out or something I guess it's good that it's not just free status effects but bad that retarded hunters can fuck you over easily with them.
There are several good things that I really like. Charging lance combined with the sliding mechanic is an absolute blast, you continue charging after slides. The slide mechanic in general has a lot of potential and reminds me a little of Tribes. I like that specific weapons such as the aforementioned lance are good at catching up with fleeing monsters and tripping them while others are not, I hope they consider developing that dynamic a little more. On the other hand, maybe it was just the shortened time limit but I hope monsters flee a little less. Rathalos was a giant weeping fucking vagina every time I tried to hunt him and flew away almost every time I encountered him after I had dealt a certain amount of damage.

inb4 cries of shills for moderate opinions

So the negatives are gameplay elements, and the positives are just flashy nothings?

Generations is a chinese knockoff tier MH game and you shouldnt even waste your time playing that.
Get 4u since its the best in the franchise! 3u is at a close second due to its abbysmal underwater combat.

...

That's a pretty unique and special reading of my post, since the positive things I listed are gameplay elements I'll be using frequently when the game eventually comes out for PC.
Huh, I wonder what it is that I spend half the hunt doing in any given hunt, oh yeah it's walking around the map. Strange that something which makes that easier would be so insignificant. I bet you think adding ski scripts to Tribes was a flashy nothing too.

Don't bother: You're a shill for finding anything positive whatsoever, regardless of how relevant it might be.

And here's the part where you act retarded. You admit you spend half a fucking hunt wandering around the map, but you take that as praise for mechanics that increase movement options rather than a flaw in map design. Do you love the teleporting to ey? Why don't they just teleport you right to the monster, that'd be super helpful.


See this is the part where the shills dial it back to appear organic.

Tedious.
Not really, although like I said in my earlier post I wish the monsters would flee less. The Ancient Forest map was confusing at first because its basically a fucking rat maze, but I got used to it after several hunts. The merits of the map design will depend mostly on the quests, for instance if they don't make any camps that are close to a monster who just hides in a corner of their giant ass map, that won't be fun at all.

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No you faggot, you are incapable of objective analysis. The map design is shit, but you're "fine with it" since they let you slide around. You're the lowest common denominator, the kind of retard World is trying to capture, and the reason hunting games will die.
"The Merits of the map design will depend on the quests" was never a problem in prior installments. The maps had merits in-and-of themselves, and you didn't need these movement options or teleporting. Yet you claim "the map will have less merit" if those same shitty implementations whose purpose is only to compensate for the shitty map design and used to lead you right to the monster. You're a fuckwit.


Pretty much. Maybe it wouldn't be that way if you had such shit taste, but here we are.
You're praising trash and then being surprised when people call your views trash.

this is basically what's wrong with this whole board: cucks that make up most of the posters that lack critical thinking skills and are unable to rationalize why people might like and enjoy video games and resort to canned fanboy/shill/reddit/halfchan responses

A place built on anger, no matter how justified, will remain angry.

I can rationalize it. You're paid to do so.

Holy shit it's the cure to unemployment. Someone call Trump.

Keep falling back on the tired “y-you’re j-just a s-shill!” argument. It doesn’t make you look sad.

I do it solo because I dont want to be a jackass joining a party and then fuck off hunting a different. I killed G.Jagras in like 5 minutes and running around looking for pukei pukei and didn't find anything, not even a footprint

I didn't spend a significantly higher amount of time finding monsters than in previous monhun games, I just like the slopes and shit that allow you to slide around. The time it takes to hunt is what I am using for my objective analysis here, it's not a difficult concept. The thing that makes it longer to hunt is when the monsters run away a lot Anyone else hear an echo in here? And that, combined with the map design now being essentially 3 or 4 normal monhun maps stitched together in terms of size, can pose a problem. It isn't one at the beginning of the hunt because the quest designers are usually intelligent enough to place the monster or its tracks somewhere in the vicinity of one of the starting camps and you can fast travel between them. All they need to do to make the game work with the bigger maps is make flying monsters in particular flee less and probably monsters in general unless they add more mobility attacks to most weapons since it's quite feasible to trip monsters while they're fleeing.

paintballworeoff.gif

Good job twisting it faggot. "Increased movement options" for the player without giving those same options to the monster tips the balance Monster Hunter was predicated on. It's not in the Hunter's favor, which it is not supposed to be.
Bullshit. You said you spent half a goddamn hunt trying to find the fucking monster. Now you may very well have spent that same amount of time doing it in previous titles, but that would mean you're an absolute retard.
Contradicting yesterdays tagline of "Monsters are super-aggressive now"
Not "can pose a problem" it is poor map design.
There we go, the crux of the "why you're a stupid faggot" argument. Monster Hunter is X, and they have added Y. You don't like X, you like Y, And when Y presents a problem your solution is not to change Y to suit what X has always been, but to change X to suit Y.
You simply must be a shill, nobody could be this retarded on accident. And for someone who played prior games you seem rather eager to turn the series into an action-adventure game.

So…

The hunter is supposed to be stronger? Okay then.

...

I just want to point out that these 3 problems only happened to me when I was hunting Rathalos.
The combination of Rathalos World Tour 2.0 and the confusing layout of Ancient Forest is fucking infuriating.

Ok, I'm not sure what's you're complaining here but I suggest you reread your post before clicking the reply button so peoples can understand you better.

F8062b here.

You just have to be patient to a make fool of yourselves.

the first not is now, it's not that hard to read the post and realize "gee sounds like this might be meant to mean something different".
Don't be a faggot

I understand what happened there, since the boss is programmed not to sink under the level of the ground, and since it was much wider than the gunner, he actually scraped his head with his hitbox, but it was effectively too high to hit.

Been playing since Portable and I don't see how people are disliking this.

Generations on the other hand was a fucking mistake with all the animu edgy flipping around making the piss easy difficulty we've had since portable 3rd even easier.

Shhh, you don't count. Remember, anyone who doesn't toe the line is a shill. Get back to the first game and attack with the analog stick or you're being paid to post.

...

gotchu fam

How about you calm down and take a breather, your typo isn't a spelling mistake but rather you type a different word that change the whole meaning of your sentence.

Anyone who isnt a retard would be able to glean the meaning

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Did you take your pills today? Its time to take 5 and stop posting

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the upper layer of that forest area is fucking awful for navigation

I actually had a ton of fun with the beta and now I can't go back to playing the older titles, specially on my 3ds.
Cleaning the forest under 20 minutes with a rag tag team of randoms was a ton of fun and I want more of it already.

So in the other thread you were complaining scoutflies make it too easy, and you should have to use you 'instincts' to hunt the monster. Now an user is saying that is the exact case and you're calling it a negative now. You are FUCKING gay. I am reordering 100 copies of world and handing them out to every Chad with a ps4 I see just to make you angry.

Yes
The maps are not designed with that in mind. The maps are designed around using the scoutflies to straight up tell you where to go, and the game suffers for it.
Again, the transition from Morrowind the Oblivion is what is occurring here in terms of worldbuilding and level map design.

Make that 1,000 copies.

Post the order then faggot

I don't take orders from gooks.

Reminder that the monster AI is fucked six ways from sunday.

To be honest I don't really see the scout flies as much of an issue. The majority of monsters start in the exact same areas and flee to the same areas, so it isn't like having something tell you where they are as that much of a difference.

The glow is a bit annoying though.

pick one, faggot.

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You post these three month old .webms in every thread and they concerned me for a while but I never experienced anything like it at all.

Pffft, fucking bait image

I-it's just a demo, Capcom is known for improving based on feedback!
In all seriousness though, we've known this for ages. The early video of the Barroth and Mudsioth pausing was defended for being "just a press demo" but lo and behold, the monsters do the same thing in the released demo.


They're incredibly cluttery and ugly. But more than that, it's what they allow. In earlier Monster Hunter titles maps had to be designed in such a way that you could concievably track a monster absent of tracking items. Observing the direction of monsters leaving you could generally tell where they'd go, and even if you didn't exits to areas were usually close to cut travel time as much as possible.
With scoutflies, the maps are now so large than travelling around them is a big slog, and they need not have distinctive visual cues from monsters movements since the flies just tell you where to go. Most of the problems with worlds map design come down to "visual clutter", but they're also just plain pointlessly large.
But then that begs the question, why not just remove the flies? Unless they plan to induce scenarios where the flies become necessary, why have them at all? The answer is simple: The person they're trying to sell to and trying to gear the series towards now is the kind of person who will need them even in the demo hunts.

twitter.com/bk2128/status/940541862015668224

Looks like they're ditching G rank rerelease and will be adding new monster via free patch. Probably why MHW will be release simultaneously world wide and not Japan only because western market never had the base game version, only ultimate.

Please show us a .webm of the monsters doing this in the beta.

Capcom's promised it before. You excited for the brand new monster: Pukei-Pukei but smaller but just as strong?

The anjanath one is from November footage.

The point is that both were observed during capcom's public showings while the PR assholes were going "LOOK AT THAT AGGRESSIVE IMPRESSIVE AI!"


always and forever.

So you unlock more camps as you progress in the village quests? I wonder if you only start with one instead of four what how many are there in the final game. That is pretty dope.

Filtered.

I'm excited for G rank without the need to buy another full price game

You won't receive that though

No user being forced to buy another full price game is consumer friendly. Trust me.

t. Gookanon

ok

Why not?

Oh yeah, it'll totally happen. They're gonna give us G rank for free guys! Capcom promised!


Because this is a promise, by Capcom, not to charge for something. They have almost never followed through on such promises, and have charged instead. Remember Dead Rising Case West?

lol, this faggot can't handle the truth.

Yeah that's why I said they were annoying, but not a game breaking issue.


I'd be fine if they got rid of them or made them toggle-able. Tracking the monsters was never a huge thing. Like hunts were X always starts in zone 3 then flees to zone 6, sort of deal.


I've only played the demo a little bit yesterday, so I'll reserve judgement until the rest of the game comes out and I can see how everything fits.

But so far I haven't gotten the feeling that is has been massively casualized yet.

So for the people who played it, what weapons did you guys enjoyed the most? I cannot for the life of me get into LS and IG but I felt like every other weapon was fun to play around with, I'm still a hammer boy through and through but the tackle on the GS makes me want to go back to it again.
Ranged weapons were pretty great as well, I always loved my HBG since tri and I fucking love it in this game, the wyvernsnipe is amazing.

Worth the effort

Did you forget no one is allowed to enjoy the new game?

Of course they're not going to be "game breaking", they're a fucking graphical tracking element. Doesn't change the fact that their existence is wholly negative.
Making them toggle-able doesn't solve the problem. I already said this in the post lad, the game is designed around the scoutflies.
Hunt something. Anything. It's easy as piss.


Fuck man that's not even what I was thinking of but that's just inexcusable


Do you ever clock off, or do you get an hourly rate?

Switch Axe, Gun Lance and Heavy Bowgun. I still fucking hate hammer users

Been a hemmer-bro since the first game, and the hammer was fun but seemed "faster" in a sense. Might be due to the sliding mechanic, and mounting but the hammer felt a bit op.

I hate you too user. The head is for men only.

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You're not even trying

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All of them. Every weapon is more fun than ever. The Dragon piercer attack for bows makes my FUCKING Dick hard though. I loved them all. Except hunting horn support is for homosexuals and women

Stop lying mate, if you hit the other monster, they will retaliate.

Are you saying they won't attack if you leave them alone?

Did the demo. Didn't seem much different than regular hunts. Last time I truly had a challenge from monsters outside of variants/elder dragons was in Monster hunter freedom 2 against the Tigrex.

The majority of hunts are piss easy if you know how to roll and know monsters have windups for their attacks.


Again, I've only played each hunt in the demo once. Haven't done much in depth tinkering with the changes.

Yes, they will just go after the other monster while you heal, not that you even need that now with no flex animation.

In previous monster hunters, they always go after the hunters, now they initially go after the other monster, and only conditionally go after you under easy to avoid circumstances. Is this somehow not a casualization? Is it actually harder now that monsters fight for you?

But it's true. Your stance is that anyone with anything approaching a positive viewpoint is a shill, and thus should not post so that people with real, honest, unpaid viewpoints (Read: Negative ones) can discuss the game in peace. In no way have you ever, in any of your posts, distanced yourself from this viewpoint and neither have you made any effort to produce any statements to the contrary.

Frankly speaking, your denial of the fact is more troubling than my posts calling you out. I can understand not enjoying the changes to the series. That's fine. It's even understandable. Changes result in strife, I'm not about to say that such a viewpoint is invalid. But continuing to whimper and whinge that other people enjoyed the beta at all, calling them shills, etc, is not conducive to conversation and is divisive as well as destructive to the quality of these threads. You might note I haven't called out your arguments with , for example, except to maybe poke fun at a typo. Relax, nigga, let people have fun. For what it's worth, I did enjoy the original, jank and all, when I discovered it in a massive CD collection that, of all people, my mother happened on and thought I might like.

Not everyone who likes the beta is a shill. That's all I ask you to accept.

I never leave them alone during turf war because its easy to hit both monster since they are close together but its far from being your AI teammates

Weapon wise this one feels a lot more balanced, almost every type is viable. I think the DB were broken and need to be turned down a bit but otherwise the only weapon that I felt like I was doing no damage with was the SnS but we didn't get a good status weapon to try it out yet, the poison wasn't really doing much.
CB is broken but that one is either too good or terrible.


G.Jagras will completely ignore you and just search for food and Diablos will attack on sight, Rathalos won't attack you at first sight but will get pissed off if you get too close.
Yeah, different monsters react differently, Monster Hunter is dead :^).

Wrong. Each armor piece has a skill. But it is weak. Each additional armor piece with that skill adds another layer onto that skill. One attack boost skill gives you +3 attack, attack boost has seven ranks. You would need to mix all pieces and at least two decorations to max out attack boost. It's been confirmed that full sets now give additional bonuses as well. This was not in the beta, but you will now have some incentive to wear a full set over a mixed one.


The rocksteady mantle lasts a grand total of ONE big hit and it is gone for 260 seconds.


There is still plenty to consider when picking your set as mentioned above, the skills work differently now. We have not seen high rank sets yet, but there very well could be negative skills attached to them.


I agree.


This is patently false. They do fight a lot but they do break it off eventually and target hunters. It happened to me a lot. Most of the time the monster on the weaker side of the food chain will scurry off and lick his wounds having done no damage to the apex monster.

Now you switch from ONLY to conditionally, exaggerating fag like you is why we can't have nice things.

despite that Im thoroughly disappointed by how little dual blades play-style evolved / expanded in MHW compared to the changes to long sword, switch axe, and charge blade its just laughable, and they werent exactly interesting to begin with. I was hoping it would get a transplant of some aerial style bullshit like long sword and sword and shield did, but nope a slightly less garbage (but extremely finicky) ledge slash and better triangle button combo on demon mode is the only notable stuff. still the drop in stamina consumption / increased move speed is nice and it realy does saw right through the beta monsters. still fuck aweful against flyers.


additions to the kits are very good, they feel great.

I have no clue which combo is best for switch axe sword mode, just mashing yielded decent results but Id like to know whats optimal for short access and long access.

for charge blade Im not sure what sword combo to use after powering up the sword, I just stuck with the usual charge circle into triangle cricle shield slam, since thats the old bread and butter.


the new moves are fantastic and open up the spirit resource to much better playtyle variation. If I wasn't trash foresight slash would probably be fucking broken, even then the punishment for using it for no reason realy isnt there and the payoff is huge since it nullifies an attack, fills your spirit meter, and chains directly into the spirit combo finisher.


air combos are crazy


its crazy I can use the ranged weapons without the urge to kill myself, the bow and light bow gun are actualy kind of fun once you get the rythem. HGB feels fat as fuck to the point it is frustrating and thats after MHW changed all the shit? I cant imagine what patience it must take to play HGB on the older games. to be fair I played HGB once in a team that was hunting diablos, while the bow and LBG for the main quest monsters solo.

If you had a reading comprehension greater than elementary school, you'd realize that I was talking about the ZOMG, SO CINEMATIC scripted fights, monsters will outright ignore you when they trigger

and it requires a hit to break them out of it

what pisses me off about new bow is how there's NO FUCKING COOLDOWN or anything limiting the use of the super shot thing. you just spam it for days so long as you're not in immediate danger.

Cooldowns are gay and it's low rank in a demo where everyone has op equipment.

There no fucking indication you were talking about this you fuckface, you clearly said the extra monster serve as an AI teammates which is not the case.

No, it isn't. Your post is full of the same smug condescension and "I am just like you, fellow gamers" shit that has been everywhere since Capcom's MM announcement.

I'm, long past having acknowledged some people like the beta. Not everyone's a shill, some of them are retards. For you to say you're here with genuine intentions when you yourself are replying to people enjoying the game with sarcastic snark is disingenuous at best, and outright faggotry at worst.
Why do you give a fuck what I think buddy? I'm a stranger on the internet, if you genuinely like the game then why would you ever give a fuck what I think or say? I'm not World's target audience, I don't matter to Capcom. You do. Make use of that.


Post some proof of this.


Seems there's no cooldowns on your damage control there either champ.

And you still nitpick my choice of words instead of refuting the fact that having monsters fight each other, ignoring you completely unless you accidentally hit one, is more casual than having both monsters on your ass.

this is why that super shot needs something to limit its usage. the weapon devolves into spam of that skill

Your choice of words are false exaggeration and misleading, so I'm correcting you.

Welcome to the imageboard faggot, you've been doing the same thing to me the whole time and I haven't complained. The greentext quotes are just jokes anyway, I'm replying to you in detail based on your points.
That's the entire fucking point of this particular game though. The crux of my argument is that making the maps big doesn't automatically make it bad because the camp placement and fleeing AI just needs to be good and they're fine. Yours seems to be that making the map larger at all is an awful idea and not worth consideration. But there are in fact merits to their map model, such as not having to go back to the hall to continue hunting. It seems obvious to me that they're making the maps large enough to be sandboxes that you can do many quests in and then allow you to pick up all the quests for a given map while you're still there instead of going through loading screens. If you're seriously going to argue that removing loading screens isn't a worthwhile effort for a game dev, I don't know what to tell you at that point – your autism is terminal.
You say that making maps larger is bad because then you have to change other things to make it work, but have you realised that making the maps larger will DEFINITELY be awful if they didn't change anything else? That's how level design works, as I'm sure you know; it impacts the whole game. A game like Doom is either horrid shit or the FPS GOTYAY based entirely on its level set. Considering how blatantly core the change in map design philosophy is for this entry in the franchise it's in the fucking subtitle I think the larger maps are shaping up all right, given some tweaking, which is more or less where you should be for a beta.

"I can't use that yet" is the gayest shit ever, user. I do agree that islet should come after a power shot at the very least.

Did the devs say anything about the overall difficulty of the game?
The only decent damage output I've seen in the beta was from Diablos' charge attack, taking around 60% hp at once.
Everything else, like tail swipes doesn't do jack shit - while in MHFU almost everything hurt a lot, and you took damage and knockback even from a monster turning around and stepping on you a little bit in the process.
All the monsters before Diablos looked like cakewalks too.

Also, you had like 9 continues/lives during beta, will this stay the same? Because that's ridiculously forgiving, I want my 3 life cap.

If you don't know why monsters not fucking up humans on sight is a bad thing, allow me to explain; Big monsters are a threat. They are the only threat other than the time limit. 3 KOs and you fail. 50 minutes pass and you fail. Ok, so barring the time limit, you need things attacking you and the only things that do good damage are the boss monsters. A single boss monster can fuck your shit easy and because they attack you on sight, you know it's down to brass tacks and the time to fuck around is over. So what could possibly be worse than one monster? Why two of them, both with the intent that the human player is the primary target, meaning a death is super likely if you don't think on your feet and either haul ass or make a monster leave.

The idea of a monster NOT attacking you outright is a problem. In fact, the legendary Deviljho, famed for ending n00bs and fucking up hunts in general ,was often WELCOMED in higher tiered quests because he was the only monster who's ai would INTENTIONALLY attack another monster, and his damage output is so high that body parts would break like mad and the target monster was often slaughtered in record time.

Now take that mechanic and make an entire game based around it and now who gives a shit if there are 3-4-5 monsters in the same screen? You'll never be the target and you can sit on your ass as they do free damage to eachother.

Cunt you said you spent half your hunts trekking around the map. That means there is an issue. Then you said you also spent half the time trekking in previous games. That means you're utter trash.

And the entire point of DmC was to be "an origin story", that didn't justify shitty design choices.
But teleporting to base camps is a bad mechanic in-and-of-itself for hunting games. Making maps that rely on bad mechanics to compensate for their quality is not a good thing.
That's no merit. It casualizes the experience. The monsters in the demo were piss-easy, even easier than X which was pretty much baby-mode. And the monsters have to be easier because to appeal to the West Capcom saw that you need constant uptime with little challenge. You can't have one without the other for mass Western appeal.
Loading screens are infinitely preferable to slogging through a pointlessly massive map for half a hunt.
If the only way to make your map design work is to smear shit on the walls, you change your map design. You don't change the way shit interacts with the walls.

Seems your argument is just circular. "It's good because it's different, and it's different because it's good".


They want the twitch/lets-players audience.

I'd like if someone had something in the interview about the number of carts you get in world, because 9 is just moronic.

...

I agree, it's way too spammable, My first win against Diablos was me just spamming it, they can easily fix it by turning it into a limited coating.

You get 3 carts, this "beta" was the journo build for gamescon I think, so they increased the carts in it to 9 so journos could actually take down an Anja.
You can see footage of the test build that some people managed to play that had most of Low Rank, damage seems to be higher than the beta by a long shot, Tobi was dealing more damage than this Diablos.
Don't expect FU levels of difficulty though.

You can't be fucking serious.

I never noticed it before but it appears the camp unlocking thing is real. The tree top camp and the top left camp are missing in this screenshot. They were in the beta.

I want to see this exact fight with the Toby for myself do you have a link?

Really? You're going to continue to be pedantic about this half the hunt shit even though I see hyperbole all the time on this board? Also, you keep conflating time spent finding the monster with time spent chasing it. Finding it doesn't take any more time, it's the chasing part that does, which is a flaw that I already acknowledged. My argument seems circular because you refuse to acknowledge this point. Maybe if you played the beta yourself you'd understand?
Why? If they manage to find a way to make less load screens while also allowing me to not take forever to hunt the monster, I'm fine. The ultimate result balances out. This isn't fucking Morrowind where half the enjoyment of the game comes from the journey unless you really like gathering. It isn't like any of the monsters' nests is anywhere near the camps from what I've seen.

Here, I couldnt find one where there isnt someone talking over it, but this one has the most gameplay and explanations in it.

The thing hits like a truck btw.

There had to be ways of incorporating ecology that don't involve an anja breaking ai in the middle of an attack pattern, start walking halfway across the map, and provoke a rathalos into taking 10% of its max hp. You know, making the game piss easy.

I'm surprise you didn't go all the way to 50%

I saw this video before. Also take into account the jagras immediately attacks the hunter and note the damage that does compared to the amount of damage it does in the demo. This game might actually be really good.

Once again, no rebuttal to any point made about broken ai, or the fact that monsters fighting each other and outright ignoring you makes the game piss easy, just an attack on my modest estimate of damage calculations. At least you're better trained at shilling than the bot posting last thread.

We got a fucking Arin Hanson here.
The "ultimate result balances out" if they just teleport you right to the monster whenever it moves to, does that make it a good mechanic? You're saying that anything that gets between you and the immediate hunting of the monster is bad and anything that shortens that timeframe is good, but also praising larger maps which hinder that. You then praise teleporting because it covers up the poor map design, but if you're just teleporting everywhere then what the fuck is the point of having one single inter-connected map in the first place? Loading zone transitions and teleportation transitions are functionally identical, the only difference being the latter is casualized garbage.
You know that's bullshit.


Its basic attacks did so little of his HP that I barely noticed it going down. The only attack that actually hurt him significantly was the tail slam, and it's so heavily telegraphed and easy to avoid I'm gonna say only a Youtuber or streamer could manage to struggle.


Did you not play the Demo? Monster infighting does a fuckton of damage for free

Alright, that does look acceptable, difficulty wise. Not exactly hard, but at least it's not a walk in the park.

It's about a 50/50 chance Rathalos/AnJa find each-other and start fighting, triggering that which basically is an in-game cutscene.
For example, I never saw it happen when I ran solo, but I did see it happen quite a bit whenever I was with a party, my point is it really doesn't feel as forced as I initially though it would be, but it does start to bore you when you already saw it.
A lot of times it seems seamless, I was hunting a G.Jagras solo while the rest of my party was dealing with Anja, Jagras was running away but I managed to stagger him to bring him back to me, at this point Anja was also running away from the rest of the party and ends up closing in on me, he attacks Jagras, and the party gets reunited.
They only interacted with one another because I managed to flinch an escaping monster to bring him back to me, and Anja just so happened to be running this way, It didn't felt forced.
Fun fact, even if the monster is wounded they will still run away from their predator, I'm not sure if it's intentional, but that Jagras started running away right after Anja showed up even though he was limping before.

Also that user didn't even brought this issue up. He's point relied only on the interactions monsters have with the hunter, not between themselves.

strawpoll.me/14608690

Who pc here?

It's low rank you fucking imbecile.

Do you ever get tired of being a complete fucking faggot?
Every single piece of gameplay we've seen from the game points to it being piss-easy compared to prior main entries. And every time the shill response is "yeah, but it's low rank".
No shit, it's low rank. But if I tell you "the box is blue" and then link a video of a fucking red box you're going to call bullshit

Do armors start having actual skill points again in high rank?
Do monsters stop infighting and actually gang up on you again in high rank?
Is there a flex animation after drinking a potion again in high rank?
Do mantles stop working in high rank?
Do high damage weapons have slow animations you have to commit to and be smart about again in high rank?
Do you no longer get access to free infinite farcasters to go back to camp to restore your infinite potions in high rank?

If no, how is it going to be any different, other than the numbers are a little bigger this time around?

Listen bitch, low rank has never been hard. Japanese kindergardeners play low rank monster hunter. The point of the video is to showcase that the numbers in the demo were indeed fucking irrelevant to the final game. Monsters hit much harder and take way more effort to take down than what we were given in the beta. Arrekz is a faggot but he is also not bad at the game either as showcased by his G Rank solo gameplay. The monster stunlocked his ass and took him down before he even knew what hit him as he explained in the god damn video. The great jagras also showed up and immediately attacked him. The monster did significantly more damage than the demo version of the exact same monster. He also attacked far more aggressively.

I am now filtering you because you have done nothing but argue in bad faith and use circular reasoning the entire fucking thread and I am tired of talking to your autistic ass.

The shill cries out in pain as he switches IDs

High rank has never been hard either, it's always just low rank with the numbers bumped up a little

...

To quote you:
Would I have liked any of the previous MonHun games if I seriously believed this? Notice how I haven't complained at all about having to find the monster. There is obviously a balance to be struck between time spent hunting the monster to make the hunt tense and more rewarding and time spent fighting the monster. As it stands, that balance leans a little too far towards time spent chasing the monster (key word, chasing).
No, that is literally just a giant wad of shit you pulled from your ass. I said I enjoy lance charges and sliding, and reducing load screens is good as long as the map changes don't take away from the rest of the game. If I honestly believed that I would be shitposting about how Arena is the best mode because you never have to hunt or grind for gear and how this beta is shit because Arenas weren't in it.
Uh, sure, except for the part where you spend little to no time waiting for data to be decompressed from a drive device.

You're right but this absolute nigger is arguing from a position that says people on this very board should be scared of low rank shit

Boy, sure is reddit in here

No, but on the higher end of low rank, you should still have to think about what you're doing when you play, you shouldn't be able to brainlessly beat a low rank diablos unless you have g rank gear.

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fugg, meant for

...

is the beta over yet?

Yes. It ended this morning.

...

I never even found the Pukei Pukei or the kulu-ka-ku or play with one of my friends I was meaning to play with.
But I did find my new favorite weapons though
But I am finding it very difficult to choose which ones I am going to use once I get the game

How does SA's axe mode feel in World? From what I had seen in the demo footage, it looked like it had been nerfed, and it had the attacks shuffled around. It looked a lot less enjoyable to me, so I'm wondering what people with firsthand experience think.
I wish Tempest Axe came back


Use all of the ones you like. Figure out which ones you find most fun as you go through low rank, because for low rank armor skills don't matter much and all that really matters for a weapon is having some green and raw that isn't completely terrible.

Sauce on deem titties?

Well, i dont see any of you, master-tier, super hardcore, elite crowd Monster Hunter fans actually try to help someone new in the series out, only cry SHILL and "Monster Hunter World sucks!"

From someone who has been in alot of cancerous generals over the years, i think Holla Forums's MHG takes the fucking shit-spewed, vomit-induced anal cake of retardation.

No, i'm not going to scroll through an entire general to find out what the go-to current Monster Hunter is. The OP mentions World and DoubleCross, but one isnt playable anymore and the other is in japanese.

Thanks to the anons who actually try to help instead of being so cool with their fucking patrician tastes.

I need to go to the ER, i think i popped a fucking blood vessel.

People help each other out and recommend shit all the fucking time. You're just a fucking shill that is new to these threads. I can't recall how many fucking times people have adviced anons on starting with FU or P3rd on emulator before they even purchase one of the games, given skill advice, weapon moveset advice and just general knowhow.
Then you're just a lazy sack of shit who probably doesn't even care about getting into the games You're in luck though, MHW was made just for you! Take your newfag ass and fuck off back to reddit please.

Since it's virtually illegal to discuss the latest game in the series, perhaps you should make like a picture you can repost or use as OP then, just a hint.


That's literally what i did you fucking mong. Then i had one person who tried to help me out and everyone else started shitting on him.

Sure, cause more information easily accessible in the OP is such a bad fucking concept. Such a horrible idea to let people know what's up from the get go.

Okay, so people who enjoyed the beta and want more shouldnt go out and seek more, is that what you are trying to say?

Just play 4u. It's cheap and the most fun to get into right away. These autists are retarded.

There's about 20 posts every fucking thread telling newcomers to play 4U if they want quick thrills, and FU/P3 is they want the better games. Kill yourself faggot

4u has the most content and better controls than FU deal with it.

Retarded day and night, no breaks for the tardmaster ey?

The only one to even compete with it is MH3U but that one was only that easy because they fucked with the defense values in the localization.
It was a good game for the time, but it's outdated as sin, telling someone new to go through it will likely just make him drop the series.
I would only recommend it because it forces you to learn the basics of the game very quickly, but after that you should move to better games in the series.
You know, like 4u.

Name a single monster you struggled with one 4U and I'll show you why you're a casual
FU is still one of the best in the series faggot, why don't you go back to 4U and pal it up with the frogs?

But it isn't, HR GH is already a pretty good challenge and G-Rank is pretty fair.
I wouldn't call it the hardest MH ever made, but it's definitely harder than P3 and you know it.
Jesus Christ it really is true, MHfags like you really are like abused children.
I'll go back to World when it comes out.

You're still here too though. You basically live in the general how do you even have time to play your shitbox obsolete MonHuns when you do nothing but defile these threads with your autism.

I foinf a video for you. :)

So you're shit at MH then?
Really no. What monster challenged you? The urgents were always piss easy with the Ukanlos being especially notable for being a breeze, and even the higher ranking hunts were a cakewalk since the ratio of gear quality to monster difficulty was heavily tilted to the hunters favor.
"I do not like Monster Hunter, but I like the new one since it's the least like Monster Hunter. Why would anyone like this series I've chosen to ruin?"


I hate you a whole lot
Fuckin foinf amirite

You can do it nip. 100 more spergposts and you'll save monster hunter from the main Dev team for every good game.in the series. You can do it buddy, you're so close. You alone can save monster hunter. All the people in this thread are wrong and you are right. You'll show those guys who have been making the games longer than you've been alive.

Not that guy, but that reminded me. I thought nerc was kind of tough the first time I fought her as a low rank urgent. She's so unlike anything else the series has, so that was a shock, and from what I remember there's not much choice for equipment at that point if you haven't touched village yet. It's shameful, but I'll admit to triple carting the first time I fought it. It's probably the only reason I remember it. And then as soon as I figured out how to fight her, she became such a huge cakewalk, and she's not even remotely difficult to me now. After that I can't remember much in 4U being especially challenging until g-rank.


what the fuck
How the hell did he even get to that conclusion? That's not at all how longsword works, how did he somehow think the different attacks each had different elemental damage and status effects? I don't see how he could even think that was happening.

He's the person World is trying to appeal to, that being "people who are retards".


I'm not the Jap cunt who pretends he doesn't know what Steam is.
Plenty of people in the thread are right. The other ones who think World is shit

Any day now you will get a call from. Capcom asking you personally to develop the real monster hunter 5. I hope you exceed our expectations and bring back the absolute jank from FU that we all loved so much. It was THE BEST game in the series after all. You're the chosen one. Any day now, user. How would they do it without you?

There are only two people in this general. Nipanon samefagging, and a paid shill samefagging. If you're not nipanon, you're a paid shill. And if you're not nipanon or a paid shill, you're probably secretly a paid shill pretending to be nipanon pretending to be a paid shill as a false flag against yourself. Source: I'm you using a proxy.

I have to back up this user right here. FU was a good game, but it was really rough around the edges.
Most if not all the changes that came after except charge blade fucking master of everything bullshit were pretty good additions to the series.

I played the beta, and I had fun. I loved the additions to my 2 mains. Switch axe has another meter which, when full, if you charge your explosion into a monster you will climb onto it and stab it before it explodes, dealing more damage than the normal explosion. Hunting horns can queue up songs and play them one after another, making it much easier to keep your song buffs up so you can smash heads in longer.

I played some of the others but I never main'd them in previous games. Any other weapon changes you anons liked?

good shit

...

I'd fuck her brains out but otherwise she needs to be gagged 24/7.

At this point continuing to stay on 4chan is a clear sign of a mental illness, so it's no wonder they like trannies.

I haven't read the thread, but having played the Demo, and that being my very first experience with any monster hunter game, and going into it with zero expectations, I've gotta say that it was pretty fun.

I liked the map, and how through the different monsters, or fighting the same one a few times, it would take different paths as it ran away. Most of the time they lurked in about the same area and it was fun getting a little bit of a feel for what kind of creature it was. I was a little surprised at some of the area's that the things would run away too after I beat them up, but otherwise it was cool seeing them running in general, and breaking through different parts of the map and opening newish paths to take.

I could feel like there was a little more to the combo's than I was getting at first and it was neat when I started to learn the mechanics of a weapon. I had fun when I jumped on the monsters back for the first time, and learned that you can use more than one of the cloaks, if you never use your healing spray. I played with a friend who has also never played a monster hunter game before and we both thought the non-target monsters looked pretty cool. As we went through, we sort of realized the they have weak points and armor points, and we started working on things such as breaking off armor plates, and testing the best ways to weak the enemy.

Things I didn't like, or were confused by, were stuff like the exhaustion mechanic, or what the point of the rotisserie was. I don't really understand the point of food, since the healing potions heal for so much more it felt like, and that the materials for them were pretty evenly scattered on the map / easy to get [not taking into account that i Had practically infinite potions, with the way the demo was working]. I wish I knew a little more about the exhaustion mechanic without having to go look at a wiki. The guide girl explained that some attacks exhaust a creature, or that I could do things to it while it was feeding, but none of that really stuck and it seems like it's an important part of the game. Is there going to be an ingame guide or manual that explains a little more about what that kind of stuff means? If not, I know I can come here and see if I really need to. Another thing is, the Bow and some of the guns, seem like they're much shorter range than they should be, for how large they are. I was surprised when even a creatures-length distance away, the damage on the bow was falling off to 1/4th of what it was even a step closer. Even that wasn't insanely far away. I get using the environment as a method of forcing you to be close to the monster, but having you get really close because of that really rapid damage fall off makes it feel like the ranged weapons shouldn't even be in the game to me. If I'm so close using a bow, that a person with a giant sword is able to be just as far, and do twice as much damage, I feel like I wouldn't even want to use the bow/gun [bowgun?] in the first place. That's just me.

/blogpost

Oh Hunter-kun~ You found me! Never lose track of me again or I will triple cart you!
Im beating the shit out of you because its not like I.. like you or anything like that

4cheddit

food gives you buffs
exhaust damage is dealt by blunt hits to the monsters head in most cases, and accelerates the rate at which they get tired.

I think he was talking about Well Done Meat, which is meant to boost your maximum stamina after it goes down (redundant in the demo)

oh yeah, i noticed my max stam and hp never went up or down in the demo, at least visually. did they remove the hp bar changing and kept it static while your actual hp value changes or what?

I had no idea that the food gave buffs. I thought it just restored health, and was a cheaper/easier option than making or looking for potions.

I think in the main game i'll have a reason to actually explore the item crafting mechanics in the game. In the demo I saw i had to option to open up the menu but aside from looking over the different things I COULD make, I never really opened it.


A changing HP bar would be nice, I hope that's in the game.

According to the canteen, HP and Stamina are always maxed out in the demo, which rings true for the previous games's demos too.

I did actually manage to make my stamina go down, but there isnt much time for it to get that low because of the 20 minute timer. I dont remember seeing any footage of the HP bar getting higher, nor would it be that easy to notice that either.


So the hp bar actually getting bigger is the thing of the past or is it the max size in the demo?

It gets bigger in November footage IIRC, or at least you can see Stamina go higher.

Horn's stun got shit on though, so it's basically useless, and the song thing doesn't matter because of how you aggressive you should be as a good horn. It's somehow a worse version of double notes from gen/x, and I'd never thought I'd say anything was a downgrade from gen/x

You don't see the bar until you're actually in combat so I don't know. But I do know it shrinks. So there's that.

4u is the best game in the series though.

The only monster that gave me a problem in 4u HR was Shagaru Madala, he was the only one in HR to cart me and he did it 3 times, in my excuse the frame rate on my old3ds doesn't fucking help.
Attention that I said it was a good challenge, I didn't say it was hard, but I never felt like I was having an easy way with the monster, low rank is pathetic in 4u, as it is in all new MH games but seeing World LR actually deal a decent amount of damage does make me excited, I just hope it isn't exactly like tri.
But please, give me one MH game after 2nd gen with a hard HR that actually gives you a run for your money. I swear to god if you answer P3.
And let me guess, the best HR in the series is from Freedom "Bad hitboxes are a casual filter" Unite.
Fuck, I guess I really kept buying games from the same series that I didn't even liked from the very start over and over again like a fucking idiot. You owned me gamer.

Tell me this, oldfags complaining about armour:

Does equipping three pieces of new armour with the Attack Skill that gives attack +15 (iirc) give the same as getting three pieces for the +10 attack points that gives you Attack Up (S) from the old armor sets?

I don't think so, if not, your "armor skills r fukked and ez" is invalid.

You got no benefits from wearing two pieces of a set, while getting Attack Up (s) from using three. Now you get something like Attack Up (xs) for using 1 or 2 and Attack Up (s) from using 3. This means that instead of having to commit to certain skills to get the effects, you just wear whatever the fuck and get at least something.

And? How is this bad? I had fun in the beta wearing two pieces for a +10 attack here, and another two for some fire resist and slap on an evasion charm for good measure. I liked it. But I guess farming having armor pieces full of useless skills at +5 and +7 is CORE GAMEPLAY

Either git gud at making your own armor sets/gemming in shit, or, alternatively, go back to call of duty.

Because it separates the wheat from the chaff. Someone who has a proper armor set and means business versus the clown baguette that's gonna be a bigger detriment to the team than the monster. Those useless skills can be used with other armor sets to mix up a set that has all the abilities, requiring the player to plan their armor sets out to make the best out of the pieces they have. And your opinion about it being fun is subjective, just like my opinion of making an armor set that reaches the thresholds and min-maxes the effects is subjective.

Now, i too miss the old armor system, but to consider it more skillful is just retarded.

consider it a skill*

Is it just autismos like you that like the old monster hunter games so much? Toukiden 2 was much better.

I tried out lance for the first time during the beta and couldn't seem to get counters to work. Is there supposed to be a specific time frame when to guard and start the counter, or do certain attacks just lock you into a full block?

Yes user, I'm autistic for enjoying a game series that does things I like that you don't like, you showed me the correct way, I hope every franchise lets go of what makes a game unique. Fuck niches am I right? Serious Sam should be a slow brown shooter and E.Y.E was terrible because it wasn't a corridor shooter with cutscenes.

yes, some attacks just lock you into a full block, i think guard up helps with that though.

Just because they've changed some of the mechanics doesn't mean World is anything like any other current gen games you cockmongler.

Frankly it still feels much to close to the older gen MH's which I don't like, because the combat feels like a river of bricks even with light weapons. Thank god for the insect glaive.

as if this new system is going to stop people from running around in clown suits. the same shit is going to happen, the shitters are just going to have a bunch of miniscule bonuses instead of nothing.

I know, but instead of having nothing they'll have something for no effort. The benefits from learning how to use the game's systems will be much less than before, leading to a smaller gap between the top and the bottom. This is speculation of course, I'm curious for the actual release to get some accounts on the actual game. Good thing the PC version is coming later, plenty of time to see what's up.

why do you care if the average shitter gets scraps?

It's useless to compare the beta armor skills because that build is old as fuck and made for gaming journalists.

There are numerous instances of the demo's mechanics contradicting themselves.

There are whetfish in the demo that said they can be used to sharpen weapons have less uses than a normal whetstone. And in turn the whetstone itself in the demo has infinite uses.

I speculate that there will be negative skills in the full game's armor sets. They will work just like normal skills but give a decrease instead of an increase. For example a defense down skill will give -3 defense while a defense up will give +3 defense they will even themselves out. This of course is a sincere hope. Because if they don't have something like this min lazing and creating mixed sets will get really stale really quickly. THOUGH fashion hunting will be better if this is the case. I feel conflicted about it for sure. It is worth noting that it is confirmed that wearing a complete set will give you an overall bonus skill, so you can take set bonuses into account when making your mixed set too. Set bonuses were not in the demo as well. This more than anything tells me there are more elements to the cake we don't know about in regards to the skill system.

Shit controls makes a game unique now? Come on, user.

Where did any of us mention the controls?

No one even talked about controls you fucking reddit mongoloid, people are talking about the casualization of the armor system, basic functions like having to commit to your actions that anyone with a brain can comprehend being removed, and the clear shift in target audience from fans of monster hunter to twitch retards with an attention span of 2 minutes.

You talk about the new armor skill system as though it's bad because change is bad. It could be more interesting, it could be worse. We don't know enough about it right now. All we know is how skills work, but we have no idea how much depth is in the system itself. Your failure to acknowledge this is precisely why people say you hate it because it's different.

We know it to be watered-down dog shit because their target audience is incapable of counting to ten.
Neck yourself anytime.

No, you talk about the new armor skill system as good because you're a normalfag praying at the altar of change, worshiping change as an inherently wonderful thing, instead of a neutral thing that could lead to both improvement and regression.

Please point out where I said the armor skill changes were inherently good? I said we don't know much about them except how they work. I said exactly what you said now.

You literally know nothing about it except how it works. And even then I doubt you fully grasp how the new system works because you speak in such vast platitudes about it you might as well be completely ignorant. The new system could in fact have far more depth than we can possibly imagine or it can be total dogshit. The only armor skills we have seen are on 5 low rank sets and that is all. You know just as much about the new system than anyone else in the thread, maybe even less because of your childlike reaction to change

Which is pretty much everything there is to know about it. Or anything else, for that matter.

You keep using examples like atk up and defense up, skills with multiple levels, while not mentioning more binary skills that are either you have them or you don't. How will those work under this new system?

nice dude

Knowing how to turn on a car does not give you the knowledge to repair it if it breaks down.


Well of course there are the binary skills like mount master but those skills in general seem to be much weaker or situational and you're still sacrificing an attack boost or something relevant you might need in order to bring your set up to par for specific hunts. Some of the later armor might have more than one skill, some might have negative skills, some sets might have set bonuses so good you may have to theory craft to see if the whole set is worth wearing over a mixed set. The new system could end up being more complex than the old one. It might be different but just as good. It might end up being casualized Skyrim tier bullshit. Only the full game will give us the full details. There will be plenty of information about it when the full game goes come out and people start dissecting it.

I've never read something so wrong in my life. I was compiling a small list of really useful binary skills that are often priotized over AuL or Expert but it honestly isn't worth the effort. Do yourself over and glance over this instead: kiranico.com/en/mh4u/armor/skill

Not replacing the car with a pogostick would be a start.

By binary I was only referring to the single point skills in world. The only one in the demo being Mount Master. We don't know what binary skills will be in world. Some of those skills could change completely or be removed. I know that binary skills in MonHun are often some of the best. Carnivore skill from the Zamtrios set in 4u being a great example of an OP early armor skill that is binary granting you an near endless supply of dash juice within hours of starting the game. But until we see more armor skills we can't know for sure how deep the system will actually go. It seems that at this point going by the content the demo offered mixing sets seems to be extremely potent none of the 5 sets in the demo had their set bonus activated so we don't know the breadth of how much those will effect what you wear.

If a whetstone has infinite uses, and a whetfish has a finite number of uses, the whetfish does technically have fewer uses than a whetstone. It could matter for one of the hunts where you're not allowed to bring your own items, but I can't see much other reason for it, and it would be pretty stupid for them to do that because those kinds of quests are sometimes on areas with no fishing spots. But still, I highly doubt they'd actually make whetstones infinite use, because that would be a retarded and pointless change. An infinite whetstone skill could be interesting, though.

It has already been confirmed that there will be cosmetic equipment that overrides the appearance of your equipped armor, but doesn't have any effect on stats or skills. One of these sets, the samurai armor, was shown off as a pre-order bonus, and it has been mentioned that there will be more of them as paid DLC.

Because thinking is fun, and it encourages intelligent mixing and matching. The biggest problem with World overall that I can see is that it removes thinking, whether in planning out skill sets, or in learning monster behavior and hitzones/weaknesses.


Actually, we do. We know more than enough, really.

We do know how much depth is in the system, we've seen very detailed shots of how Skill tiers work.


If you have a point in them, they turn on, if not, they don't.

We really don't know how the end game and higher tier skills will even look. The highest rank on attack boost was 7 for 21 extra attack and a percentile of affinity I can't rightly remember. That is 5 mixed armor pieces a charm, and a decoration entirely dedicated to one skill and literally nothing else. You sacrifice a lot to get that.

What makes you say that?

The demo and literally everything we've ever seen about world

Maybe the whetstone is only infinite in low rank.

I could've sworn I read an interview where they confirmed Armors wouldn't all be limited to one Skill Point per piece, but I can't for the life of me find it. Maybe I dreamed it.


To get Armor Skills active in the past required you to think about what you were equipping instead of just blindly tossing on whatever parts gave good defense - less so if you went with full sets of course, but even with those there were often "partial" Skills that if you found them more appealing could be aimed for by mixing with parts from other sets, encouraging you to look over each piece of Armor and to see what Skill Points you got from them and what you could make that would be most useful to you. Planning and thought were heavily encouraged, whereas in the new system, you can throw on literally anything and get Skills running.

Another thing is the bugs - even aside from literally showing the way to the monster, they simulate learning by revealing where the monsters are at all times without even getting any clues after a few hunts. Things that the player used to have to learn for themselves, like the layout of the maps and how to get around them, or where the monsters start and where they tend to go, are handled by the game so there's no longer any need for intellectual input on the player's part.

On a similar note, the in-game almanacs for the monsters listing hit zones and what drops off a monster. This idea sounds good, since many people do rely on outside sources like Ping's Dex, Kiranico, or strategy guides/sites, and this could cut that extraneous factor out. In practice though, the information still isn't as detailed as what you'd get in the Dex, so the more dedicated folks won't be touching it at all. On the other hand, it could've been an AMAZING tool to encourage learning and observing the monster by making the player manually fill it out, keying in what items they carved off the body or the tail, or what they got as capture rewards, maybe with a system to mark them as "common" "uncommon" and "rare" in response to how often they saw them, or making the various hit zones weaker or tougher based on observing how much blood comes out when landing a blow on different parts, and with the different weapon types. This is what really gets me - it could've been an AMAZING tool to make new players think about how hit zones work and how to observe and learn about the game. Instead, it's all done automatically, simulating the learning a normal MonHun player does rather than encouraging the player to learn. It's an immensely wasted opportunity, and one of the most frustrating things about World.

How does that not apply to World? after a few run in the demo, I know that anjanath will always be around near camp 8

But the in game guide does do all of that from what we've seen. You get research points for breaking parts of the monster, using traps, and other stuff and those points eventually add up and fill out the in game wiki. It shows you carves you've gotten and didn't get, it shows you weak points, and other information and the more you fight the monster the more it gets filled in. You even get more research quicker if you capture the monster instead of killing it. The guide will eventually show you what carves you can get for each part you break, what weapons do best damage to different parts of the monster, what maps the monster can spawn in during free hunts, and eventually maxing out the research on a monster will allow you to get bonus carves. The in game wiki is as comprehensive at it needs to be without giving away every detail right away. I feel people will feel incentivised to look at the hunter guide solely because it is more convenient than going on wikis and it's filled out solely through gameplay and will feel invested in completing it for every monster.

We also need to stop pretending finding the monster was an act that required vast intellectual capacity. If you know where it spawns you can find it in the same spot every time. Every single time. Finding the monster was never a big part of the game and pretending it was because of psycho serum and paintballs is fucking retarded. It was without a doubt the least interesting g part of every new hunt. At least in the new game you have to find tracks and shit first.

I should clarify perhaps - in the case of the bugs and the almanac, it doesn't outright prevent a player from learning I'm not sure if that'd be possible short of somehow messing with the player's brain but it removes the need to do so. A lot of things players would reasonably be expected to learn for themselves are now automated, which is a real tragedy I think. One of the biggest appeals of Monster Hunter was that, unlike an action RPG, you didn't "level up" and get better stats just by repeating combat over and over. Instead, you got more and more familiar with a weapon's moveset, the behavior of the monsters, the layout of the stages, the uses of items, the benefits of Armor Skills… in other words, you got gud. Monster Hunter has always been a game where you can really experience firsthand just how much you as a player have improved at it as you go along. This is the entire reason the lower ranks are considered more or less superfluous for experienced players - not because they're innately trivially easy for someone starting out, but because they're already far more proficient even at the start.


It's not as comprehensive as it needs to be to replace the Dex though, that's my point - for players who want to know exact drop rates or exact damage value differences between hit zones, it's superfluous. And like I said, all of that that is automatically done by the game for the player - what could've been a great opportunity to encourage the player to observe the difference in blood spurts and the like to learn about how to play the game is wasted because the game automatically fills in the information for you rather than making you do it manually.

Again, that's something you had to learn in Monster Hunter, and something World simulates learning for you with the bugs.

That honestly sounds even less fun. I really don't get why people are so excited by the thought of running to play tag with two or three points on the map before getting to fight the monster, especially when in the same breath they complain about how finding the monsters worked before.

You have to break parts and use effective statuses to fill out the guide though. You don't kill it then level up the guide. You fill it in faster by hitting its weakpoints and the game gives you feedback for it. This was in the demo. You got significantly more points for breaking parts, using traps, and using effective statuses to harm the monster and it's been confirmed you get even more points for a capture.

That's better than a simple "kill monster get experience" to be sure, but it's still automated, and doesn't require the player to pay attention and be observant to gain the benefits of this.

If they aren't being observant then they aren't using the in game wiki period. Let's be real here. The game literally has a small pop-up that documents when you break something on a monster and gives you a point score based on that. If you're missing that you're definitively missing the weakpoints. You're asking way too much from this game my man

That's kind of my point though - it's catering to a lowest common denominator ridiculously hard. It could've used this mechanic as a way to encourage new players to learn the game, and instead it's a mental crutch to make thinking and learning unnecessary, which is very indicative of the overall design philosophy behind World, and why I don't want to go anywhere near it.

I thought cuckchan did not come here you cant fucking discuss monster hunter anymore on image board

Is MHxX worth playing? I'm still sad over the state of world. Fucking Reddit ruined my favorite game franchise. Will Japs hate this game enough not to buy it and make it crash in the far East?

If you didn't like MHX you won't like MHXX. All of MHX's problems are carried over just with G-rank thrown into the mix

Never played MHX.

That is a ridiculous statement. The system literally gives constructive feed back based entirely on playing well, and rewards you with monster information even quicker for playing well. The research system drips information to the player based on good performance. The better you are at killing the monster the more information you can learn about that monster and in turn it helps you get the information you need to get parts from the monster to craft its gear. It's a much more organic system than just going to a dex my dude

To clarify, are you saying you think it would have been better to have the guide completely empty without direct player input, and then have the player manually write in their own observations? Like a sort of in-game journal system? If it was entirely manual and based on what the player noticed themselves, I don't see what advantage it would have over the player writing things down themselves on an actual notepad or in a text file out-of-game. Or just memorizing it. I don't understand what it is you're suggesting or how it would encourage new players to learn any more than not having the system at all.
I also don't see how these guides remove the need for thinking. It's a nice in-game alternative to using resources like kiranico or ping's dex, at the cost of not getting hard numbers (probably for immersion reasons; personally, I'd dislike getting hard numbers in this guide for the same reason I hate having damage numbers). It's something I've wanted the series to have for a long time. If what says is true, then it also rewards you for hunting it more efficiently and effectively instead of just mindlessly mashing away at random parts until it falls over and dies, which would encourage people to figure that stuff out so that they could not only hunt the monster better, but also fill out the book faster and easier.


MHXX is Generations/MHX with more content and an even easier way to cheese everything. Brave style is so insanely broken that it makes Adept look tame. "Hold Y to not die", you don't even need some vague idea of timing it right. Don't use Brave style. It will cripple you if you get used to it. The new deviants are mostly pretty fun though, and the new monsters - Valfalk and Atlal-Ka - are both great, very unique fights. If you haven't played Generations or X at all, it's definitely worth a try. It's probably the easiest the series has ever been, but it's still a fun anniversary celebration.

It's extremely fucking simple. You don't need a dex or a wiki to figure out the vast majority of drops.
The in game dex/wiki/encyclopedia whatever the fuck you want to call it only serves to help out people that have the memory of a goldfish.

It's the developers seeing a need players had and giving the players that need in a fun and interesting way that is consistent with the tone of the game. Building a knowledge base of the monsters was literally a goal of the guildmarm in 4 whom asked the hunter to describe monster behavior so she could draw them. Having these dialogues with the guildmarm is likely what inspired them to put an in game knowledge base in the game in the first place. The fact that they weren't lazy about it, and turned uncovering the secrets of each monster into a positive feedback loop is actually pretty brilliant game design. Shame you can't see that.

This guy would rather have less game. Literally less stuff in the game itself than admit he is wrongisIt's absolutely bonkers.

I can see it. You can use all the buzzwords you want. It's just more casual shit onto the pile. One thing I liked about monster hunter was that it didn't hold your hand. Almost every fucking addition to World holds your hand. Funny you mention feedback when the blood spatter feedback to determine zone damage was removed for damage numbers and an in game wiki. Shame you can't see how casualized it is.

What? Since when? All that's been said is that it gives more points for hitting weak points or the like, not any actual feedback.

But it's not going to replace the Dex anyway because it's not as thorough. If they're not going to go all the way, they should encourage the player to fill it in themselves.


Pretty much yeah. Maybe for the hit zone thing have the hit zones laid out for the player and let them fill in which ones they've noticed taking more or less damage, but basically make it something the player fills out entirely themself.

The entire argument being made for it as is (as in, not thorough enough to actually replace Ping's Dex) is that it's good for beginners, but it doesn't actually encourage them to learn or think, since it does that job for them. If you had it as an in-game setup, that would more clearly indicate that there are distinct hitzones with different damage values, and it would encourage new players to be more observant. Plus, it would have the advantage people keep pointing out of being in-game.

Because it's feeding you the information instead of forcing you to learn it through observation.

More power to you I guess? As is though, it just seems entirely superfluous, because it doesn't really benefit new players who want to git gud or veterans.

But it's still giving you the information rather than making you learn it for yourself. It's the difference between teaching and telling, if that makes sense.


What need though? It's not fulfilling the need to teach new players how to git gud, and it's not fulfilling the need of veterans to have thorough and complete information.

See, I think they were very lazy about it, because it's not really helping the new players learn how to play the game.

I was looking forward to World for the sole fact that I could play with my brother who only has a PC and Ps4 but now that shit is totally pointless when I can just play the vastly superior games on the psp.

ok

It's okay guys, the reason for the lack of gunner armor is totally justified by The Lore™.
So Hyped™ to cram that toxic load into my gaping boipucci™ xDDDD

Story in videogames is a nice thing to have as a side-dish to justify the gameplay, but lorefags can seriously go fuck themselves. To me they are just as bad as tourneyfags or elitists.

That gajin hunter retard is a massive sjw cock sucker trying so hard tk bs monster hunters vatti

THAR SHE BLOWS

See pic related.

...

lore explains all things in game.

He hangs around 8-4 localisation sjws goes to neogaf so i assume now the even bigger sjw shit hole they moved to

Its so damn obvious he getting paid to shill games on his channel, has no real knowledge or appreciation for monster hunter ( guy couldn't even kill a fucking rajang) and all his earlier videos were just mirror copies of other tutorials
hell the only reason he got attention in the first place was because some other YouTube people shilled him

nomnomnom so tasty.
i might have liked this franchise, but i'm not going to follow it through a cliff like the mouthbreathers in this thread are.
i hope world succeeds and they scrap any idea of making mh5 so i can memory-hole this franchise.

...

I'm not surprised his wife left him.

>I hope they add in paid potions or bomber packs
They already said that there wont be any microtransactions though. Its obvious that that whale piece of shit has never even played MH before or is even a real fan to the franchise. Just bringing that bullshit up is an absolute disrespect to the MH games as a whole and goes entirely against what its about.

Just look at his second comment too.
What a disgusting sub-human sack of filth.
Just fucking kill it already.

Lel what?

I don't think he's aware of the actual farm.

/r/ing that picture of him sitting in a closet decimating a box of chocolates. The poor daughter. Not only is she carrying his defective genes, but he's also got custody.

...

Please find that.

Please meme responsibly user.

What?


They also said X wouldn't get a G Rank rerelease.

This is common knowledge.

And you believed them. You're a fool.
Welcome to the market World wants to target

is this really him? good lord he doesn't look feminine but i swear to got there's not ounce of testosterone inside his body, this is like template for beta male:
No surprise any woman would left such dude after enough time passes. He may not be 1/10 but you can fucking see how submissive he is trough that face

Can someone make a concise list of the ways the game has been casualized?

Yeah, it's really him. Here's another pic of him, in a shirt he made before Gen was released. I saw someone post this second pic too, saying it's his room, but I'm not sure if it actually is.

It's not on a shitty handheld for children. It's different. I didn't have friends to play the pep cakes with therefore Monster Hunter is HARDCORE.

...

It's not on a shitty handheld for children. It's different. I didn't have friends to play the psp games with therefore Monster Hunter is HARDCORE despite the fights being tuned for four players. It's everyone else who is wrong.

...

You can't hide from your shame user.

You're confusing gaijinhunter with Pat from the super best friends.

I remember him as a pretty cool dude, I didnt even know that he plays MH.
Did he pull off some kind of faggotry or something?

Pat? No. He's terrible at video games but that's about it.

Literally the only thing he gets legitimately excited about.

twitter.com/Rainy_Moody/status/941235448214642688

CB shitters are about to get even worse.

I have no idea who that is. If he's actually a solid dude, then I'm sorry for having him insulted this hard. But holy fuck, they could be twins.

'ello guv'na

He says it's in comparison to 4U. What was gen's values?

No one cares about gen. It's a spinoff.

I used CB in 4U because guard points make my dick rock solid, if it gets nerfed to the ground I'll just go back to the ol' reliable hammer or power through it.

Great Sword and Bow for me.

That dragonfire shot thing does need a nerf. Or make something combo into it. As it is right now the bow is the weapon to watch for speed runs in World. It does insane damage.

user, in proper hands the weapon is still good, its got like 2 new attacks, movement is good and the red shield remains after its super burst move. Guard points are still there too. Although I never bothered to use them in 4u Some guy even managed to rape a rathalos to death in 5 minutes with one.

The demo isn't actual values though. The hunter is super strong so games journos could finish it.

Weak, timid and untrustworthy homosexual: The post

cb was trash tier in x so why bother with that

all these mv changes encourages scrubs to spam ultra to do sizable damage

Those dubs don't lie.

I never said the game wasn't casualized. It is you however that thinks being able to count to 10 and throw a paintball is some kind of awe inspiring skill that takes Modok tier intelligence to pull off. So sit the fuck down.

HAMMER IS SO FUN IN WORLD
YOU SLIDE DOWN HILLS AND TURN INTO A BOULDER OF PAIN

but i don't even bring paintballs you fag, looking at the shadow was more than enough for the first time

I tried using lance in world for the first time in ages and I still don't get it. You just poke straight and up and use the parry? Is there some wrinkle I am missing? I hear people say lance is the most fun but it's not GS

I'm not shifting shit. You literally hate change, gook.

...

How about you stop being a retard? That would be a welcome change indeed.

Sounds like someone either can't afford a PS4 or PC, or their mom won't get them one for Christmas.

No one who's popular has ever done anything stupid before!

Where are the other guys, they at least put the effort in? How long until your shift ends?

Damn, you caught me nip-kun. You're so smart! No wonder you always hit the monster with the paintball! Tee hee!

Apex bosses were ok and if you think otherwise you're either in need of git gud or you were into level 140 bosses.
Regardless i tried all the aspects of the game and all of them felt alright once you fight the most frantic bosses.

This is making me moist.

If true heres a leaked list of all of the monsters in the game. from reddit It may be true since the lastest trailer shown lavasioth and uragaan. It includes all small monsters I guess starting from jagras and under. There are 19 new large monsters including one without an english name?
THAT SATANIC FUCKER ALATREON IS BACK

For what the game is trying to pull off with this open world ecosystem stuff, and the even SMALLER monsters like birds and shit, 45 is an acceptable amount I guess, at least it isnt tri with only 18 large monsters and nothing else to show for it besides that atrocious underwater combat. I wonder how or what kind of new monsters will be added in though.

I've looked everywhere, spoken to everyone, googled all over, and I still have no fucking clue how to spend wycadamy points in Generations outside of the fucking food. Is there a store where I can spend the tens of thousands of points I have?

Kirin sloots confirmed for world.

Catfarm (((merchant))) and your housekeeper.

So, what do you guys expect from the PC version? Frame caps? Lack of optimization? Think there will be a beta on PC too or if we'll be able to play it on release date only, whenever that may be. I've heard rumors that the PC release will be all the way up to Summer or Winter. I have no source for it I'll admit that, but this being capcom I woulnd't call it far fetched.
Wonder what kind of cancer the Clans will bring now that you can formally create on in-game.

Probably about as good as DD port which went better than expected.

And (((they))) try to pretend there are no shills.


We aren't.

Are you fucking kidding? The reason 90% of games worth playing for the past decade have been on the handhelds has been BECAUSE no one in Japan plays on home consoles, all their time is on the fucking trains.


You know at this rate you're just going to call every actual poster on this board "Nipanon"

Denuvo

cracked within a week

Considering they both had donut steel copies shown off ages ago, guessing that those two would be in World isn't much of an accomplishment.

but that's a pokemon
PURGE
This is fake and gay and anyone who believes it is a retard, she's never coming back. Please make this come true, I want to see her redone like Teostra was.

Apparently the pc version's development is on hold until the console version comes out.
I read that its a resource and manpower issue since the main team is the one developing world. At least they aren't outsourcing the port to another studio.

I am filtering you now.

Anyone mind helping me farm Glavenus egg shells online?

Go back to reddit

neat

I really am not wasting any more breath arguing with people like you. You're barely even here to discuss the game. You're literally here to shitpost.

Stop wasting breath altogether and just end it, my friend.

I deleted the client.

Has there been any word that they are only focusing on the console versions? I was told they are trying to polish the PC port as best they can and not fuck it up. But I never heard them say anything about postponing development on PC at all.

...

Sounds like someone's projecting awfully hard and yes, coming here to try and astroturf and slide the board for the purposes of financially benefitting companies who have no confidence in their shitty games does indeed constitute shitposting

There's never actually been any official word on a PC version at all, the only claims about it existing at all have been made by foreigners, hence why it'd be foreign only.

Watch with terror as I do it again and again. I am the shapeshifter.

Bye again nip.

You kids need some new tricks