I recently showed a friend of mine this game, and he was blown away by how fun it is, which made me want to fire it up again. Does anybody on Holla Forums still play this? I recently took a look at mods and it looks like nothing's really been done in the past year or so, but the game's still a good time on its own.
rate my Geese Howard
Dragon's Dogma
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It's extremely linear and there isn't nearly enough content nor variety to keep you entertained after one or two playthroughs.
Yes, it's a good thing I haven't played this game in over a year then.
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Don't you like playing video games with your friends, user?
People tried doing some shit, but anything other than graphical mods had a habit of breaking your pawns. So the scene died pretty quickly.
I'm playing it for the first time now. What's a good time to start bitterblack isle because last time I went there I got absolutely destroyed
The intended progression is after you defeat the boss and enter the post-game stage (you'll know it when you get there). You can go there early and cheese certain things to get overpowered gear, but you'll just spoil the rest of the game for yourself.
Ok. Also is there any way to kill that floating Death fucker
Magic Archer, or tenfold+blast arrows to put him in stunlock.
Yes, but you should avoid him until you've got Tier 3 BBI weapons.
I recall I met him at the first courtyard so stunlocking him wouldn't work here. In the caverns with the stairs, yeah it would work but you lose any loot he has.
I hate that the only unarmed weapon in the game is at BBI. Even a couple earlier ones would've been appreciated. There's a mod that makes some daggers invisible, but only the fucking endgame ones.
Agreed, a 1.25x, 1.50x, and 1.75x ring to fill in before you get the bloody knuckle would be nice.
It's the best place to do it. In the tunnels and the open courtyards your pawns are at high risk of being OHKOed, whereas on the bridge you can manage him even when he teleports. I've lost his loot drop a grand total of one time.
Grab the ARC extractor and do it yourself, it's quite easy.
Do what myself, exactly?
Mod it yourself; give daggers the bloody knuckle model or something.
Mods you say?
nexusmods.com
Have fun.
!
YEP. Shit does stuff like editing AI (enemy and pawn AI without causing server bans on the pawns), messing with enemy hp, damage, defense, and elemental resistances, and so forth. An example of the edited enemy AI: Saurians can now throw their spears, and also form roman phalanx formations.
Dropped.
It alters enemy AI (also pawns, allows pawns to use throwables such as skulls, throwblasts, and dragon spit), stats, placement in the world, adds situational spawns (for example, a video on the mod page shows a fight against 2 condemned cyclops and death near the shadow fort that only occurs if you go there with no pawns in the party), and is generally just aimed at making the game more difficult / skill dependent. The mod author is a bit of an autist, but it's one of very few mods even updated for the most recent DDDA update.
That said, if you're planning on using any mods on the steam version, if they haven't been updated since that last update you WILL run into crashes eventually.
That's cool, but him not uploading to anywhere other than nexus is going to make this a nightmare to download. Why couldn't the fucker just put it up on moddb or something?
You're not downloading with the nexus mod downloader thing are you? That doesn't handle large files well and throttles speed even further than their shit website.
I'm not in the habit of putting bloatware in my PC. I tried Opera and Seamonkey's downloaders, and now I'm using uGet - my DL speeds always get throttled to kingdom come.
Does he at least tell people how he made his mod?
Mostly cracking open the files with their own custom tools that they can't/won't share because they're super against piracy and doesn't "…want (their) tools to be misused", and directly editing files by hand from their. Mostly through hex editing after that I believe. They're active on the discord they link and on their nexus page, so if you want to ask you'll probably get an answer within a few hours.
I've recently replayed the game so I could get the last 3 achievements: finish the game in NG+, do a speed run mode and gift 50 gifts. I now have a level 180ish Strider Arisen with a similarly leveled sorceress pawn.
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What a fucking faggot, I hate modders who won't give full changelogs reinstalling now
I tried downloading some invisible weapon mods that crashed my game, I have the feeling this game isn't very mod-friendly.
Fuck it, I'm basically already shilling the fuck out of the WD mod.
Changes I've noticed myself:
Wolves ACTUALLY FUCKING HUNT IN PACKS. No more 2-3 wolves targeting a pawn/arisen at a time, up to 6 can target you now, and they have much higher health and damage,
Goblins: Aside from being a bit stronger, they're REALLY weak to poison now. In fact, it basically makes them act like they're drunk until they get killed.
Saurians: Basic saurians are now black and oily. Weak to fire now, strong to ice. Saurians in general now can form roman phalanx formations, throw their spears, and the saurian sages cast more spells now.
Cyclops: They'll fucking toss shit at you now. You killed a few goblins? Prepare to have their corpses get tossed at you, along with those barrels.
Snow harpies: THEY HAVE ANODYNE. THEY CAN FUCKING HEAL OTHER MOBS BY SINGING NOW.
Dire Wolves: They're weak to ice now. In fact, most enemies have a chance of being made into ice statues if you use ice damage on them, and doing something that would cause them to be knocked down afterwards will cause them to shatter.
SKELETONS: THESE FUCKERS got a big buff. Nigh immune to slashing/arrow damage. SUPER weak to fire and holy now, slightly more weak to blunt damage.Good luck on these assholes. The mod dev included a skeleton nerf file in the zip for a reason.
Wights/Liches: They have more spells available to them now, and are generally just fucking deadly as shit compared to their vanilla versions.
Dragon's Dogma is EXTREMELY mod unfriendly.
fucking capcom, this game could have had a ton of longevity if it had just a few good mods to fill in the void they left
I recognize that character.
I bought this game a year or two ago and bounced off it, mostly due to a lack of polish in certain areas, and I ended up selling it. But I plan on trying it again early next year.
I make it a habit of giving games a second chance, if they have a dedicated following. I ended up loving Vanquish the second time I tried it. I could never get into Dark Souls, though.
Yeah, fuck off retard.
It's basically unplayable on consoles with that framerate. Pirate the GoG version and give it a try, and whatever you do, don't be a fucking Warrior.
I played it consoles a couple years ago and didn't mind the framerate. My PC is dogshit and can't handle it. Nice that there's a GOG version, though, I wasn't aware of that.
How easy is it to make my pawn a trap?
dropped
We could have got a dragons dogma 2 but no, capcom even decided to cancel deep down and that game looked pretty cool.
I think they used some of deep downs assets for MHW though
The only reason to not be a fighter/warrior is you don't get the mobility options the other 6 classes get. No double jumping, no floating, no rolling. They do good damage, but they're limited to 3 weapon skills.
I talked to the mod author, and I'm creating a moddb page for them now. I'll try to clear up some of the stuff from the nexusmods page therein as well.
Warrior is just a heavily downgraded Fighter. You've got one impressive, highly niche move, and everything else is shit. Did you know that Warrior pawns actually do higher DPS if you don't equip them with any attack skills? That's how trash that specialization is.
Looks like I can still squeeze another hundred hours of pure fun out of this game.
I don't think they used Deep Down assets for MHW, but they sure as fuck used the engine they made for it. The character creator seems to be an improved version of Dragon's Dogma as well.
Let us know how it is. I've been thinking of trying it, but it sounds like a mixed bag.
Looks more like Ryo and the game just got a release on Ps4 and Xbox One so it being played quite a bit.
I'm still playing it and having quite a lot of fun.
hmm…
Selene becomes human after you complete the witch hunt quest.
>Can romance a pawn turned human, many new thoughts and feelings for her to discover
Weird…
I think Deep Down just slowly morphed into MHW. MHW is mostly what Deep Down was going to be but with more dungeons and the devs just decided it had a better chance of selling as a Monster Hunter game.
It is what it is but at the end of the day we still got the game no matter what its now called.
I'm up to the assist Mercedes quest and the pre-everfall game is still challenging. I also installed the tweaked xp table that comes with the mod so I'm still lvl32 despite doing fuckloads of quests. Enemies are much harder to stunlock and have more hp, certain groups of bandits aren't so tough anymore, but all the monsters seem stronger, especially direwolves and chimeras, I've ran into groups of giant red skeletons, some kind of hyena-looking wolf variant and one of those giant dogs from BBI just running around the overworld, I also ran into chimeras in places I've never ran found them in before, so the mod definitely changes things around.
IMO this is what hard mode should have been, I'm very happy with this mod thus far.
That honestly sounds pretty good. An actual hard mode is what I wanted if I were to replay the game.
Do you have a link to the tweaked XP table?
>tweaked xp table that comes with the mod
Disregard that, I can't read.
yes, yes… but why can't my pawn turn human? It would be neat if that happen once they reach lvl 200.
They can, and they will. You just have to die first
Post loli pawns.
It's a separate download in the nexus mod page though, because you have to merge it manually into the main game arc using arctool, it's worth it though, and merging it like that also allowed me to merge in stuff like increased RC rewards for quests, higher jump and better player textures.
If you guys want, the mod author made a pre-merged arc with a few outdated mods they updated themself in addition to the exp table. They don't remember much of what is in it, aside from 'sprint uses less (it uses some, it's not infinite, and skills still use the normal amount) stamina', 'hd scar texture', 'hd skin textures', and a few others that don't generally mess with the overall game balance.
I played a bit of it but am too suicidally depressed to get into an RPG anymore, apparently. I liked the companion customization. I REALLY liked how your companions will smash shit in the world and loot boxes for you. That appeals to a younger me who was a completionist and in-game hoarder. I also like the flavor speech from companions. Perhaps I didn’t play enough of the game for it to get annoying/repetitive/maddening, but just the act of your companions opining on the location “These are good sturdy walls,” or “I have more information about this quest” so you can talk to them, and even when you’ve been walking around “I’m more familiar with this place now” giving you a trigger for what I assume is increased abilities from them there.
More games should have added this flavor, or at least added the “companions loot shit for you” thing.
Oh, forgot to mention, if you try the world difficulty mod and start a new game, be prepared to fight the prologue chimera for like half an hour, also make sure you do all the shit you can in Cassardis to buy the best available weapon before leaving or you might not do enough damage to rescue the merchant guy from the goblins. The very beginning of the game is kinda brutal with this mod, but at least you don't have to be as scared of the bandits.
I wanna fuck Grigori in his dragon cloaca
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It's the hair, isn't it? I had trouble finding anything that's that "fuck you" slicked-back style.
Hey, good to hear. I'll wait on the link.
Moddb page is up, but it doesn't suport >2GB files, so I'm uploading it to my personal dropbox in order to upload it to Moddb.
moddb.com
File should be available in about half an hour.
That's odd, cause I just DLed ACOK for Warband yesterday and that file was a 2.15 GB archive.
They uploaded the file somewhere else and Mod DB mirrors it from that original upload.
That is to say, they don't support direct uploads of files greater than 2 GB or so
mfw i finally got my brother to play DDon ps4 and he loves it. Even after the failed attempt on the ps3 years back.
The are looting shit because the AI actually learned from you. the pawn AI does this all the time, a ranger pawn of mine learned ome bad habits of mine, like rushing into melee. Some of the most fun I've had with DD was playing Catch with my pawn and having that pawn teach other pawns how to play catch.
I'm doubtful of that, it seems pawns have prebaked behaviors each with a score and a checklist of prebaked knowledge, you can easily see it in cheatengine or the dinput hook. I think the score on each behavior determines which active AI they switch to more often and the knowledge checklist just marks if the pawn has certain prebaked trick unlocked for use, like cutting lizard tails or casting lightning on cyclops.
Funnily enough, this *isn't* quite true.
has the gist of it though. If you get those behavior scores to about 500-600 each, they'll be the most well rounded pawn you could hope for.
Oh fuck not this retarded shit again. That's not how inclinations work.
File's up, though it doesn't include the exp table yet.
moddb.com
More like they'll be schizoid retards.
Thanks for taking the time to do this mate; upside of dealing with a shill, I suppose.
That almost sounds too good to be true.
How do you even do that?
Well, you throw something at your pawn and your pawn throws it back.
That.
Even better if what you throw is a tiny pawn
He had the self-awareness to admit it and be cool about it. (You) on the other hand -
You don't even know what a shill is. You're one stupid fuck.
See and please, stop this line of idiocy.
That's not what shilling means.
I literally said "Since I'm basically already shilling…"
No need to jump to my defense white knight-san
But you aren't shilling. I'm fucking sick of retards misusing that word, along with 'edgy'. It's time to fucking stop.
Guys, what the fuck are you doing?
Somebody post their pawns or something.
Quit being such an edgy shill.
You better cut it out.
Have some Oil Saurians, because those are a thing in WD.
Pawns only become human after years and years of interaction with their master and eventually, the quest of the Arisen will grant a human form to their pawn after they die.
EXP table (both standalone and premerged with extra mods) and new game plus enemy files are uploaded to the moddb page now.
Could never get into this. It's just lazy, generic shit. The only interesting things are the sizes and the climbing.
Somehow manages to be less fun than Skyrim.
What makes ya say it's lazy?
Good to hear, man. Do take the time to upload all the optional files, because it's just much more convenient to anyone unwilling to open a nexus account.
I want to play this game, but I'm a filthy pirate and I don't want to use only brain-dead hired pawns…also, is there a mod to finallly make Warriors be the Berserkers they should have always been?
I have the feeling that's never going to happen, honestly.
Well, nice to see the community's not dead.
Okay, so, is there a version of this World Difficulty mod that changes the AI of creatures but doesn't have me facing fucking Death in the overworld?
Because I don't want to face Death and Gore Cyclopses and shit in the normal fucking overworld. When I face them I'd be totally fine with them having enhanced AI and being significantly harder, but I don't want retardedly difficult shit just popping up out of nowhere because some guy thought, "Well, wouldn't it be fun to make a basically unwinnable encounter here under extremely obscure circumstances that are impossible to predict?"
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Anyone have the old (((google))) doc containing other anons pawns?
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Except it doesn't and most of them are variation of the starting classes.
That sounds straight out of a marketing slideshow and isn't remotely true.
and i was about to install it for the first time just now. any tips and tricks for a newbie?
Play it on hard because the game is Skyrim easy otherwise.
can i be guts if i pick warrior?
Those are conditional spawns that you'll likely only see if you run around with specific "odd" triggers, such as going solo with weapons multiple tiers higher than the current world level.
Except it provably is true. Make your character short enough and you can enter certain tunnels that you can't enter with taller characters. Make your character tall and fat and they have a higher carry limit and use stamina quicker when running.
Kinda, but warrior will feel gimped compared to the other classes.
This man is a liar, don't play this game on hard until you've beaten the game.
Not really, they removed the Berserk armor sets and weapons from the PC version.
that's okay, the equipment doesn't make guts. his unrelenting fury and the undying stubbornness is what makes him who he is.
How do I merge the EXP tables and shit into this mod?
True, but his Golden Age sword is cooler than pretty much all other greatswords in the game.
You *could* use the premerged arc if you want, but that comes with some additional mods too.
Otherwise, you'll need these nexusmods.com
nexusmods.com
Is there a mod that tweaks around with the leveling up system? I was thinking on picking this up again but I remember having to grind X levels with warrior and Y levels with Sorcerer so I could later use MK without sucking.
Play whatever.
Be whatever.
Have fun.
That's really all I can say. Just explore, get into shit, and go wherever whim takes you.
There are, yes.
nexusmods.com
(checked)
Thank you
yeah it's pretty cool
sounds like good advice.
Switch classes a lot to keep things fresh and avoid burnout, don't play on hard (It's a meme difficulty that leaves you overleveled and with too much money anyway), don't worry about min-maxing classes because it gives you a negligible benefit in the end. Make sure your pawn isn't guardian or nobody will hire her.
How is it memetic?
It gets pushed by people who assume dying in one shot earlygame makes the game better. Normal difficulty does become too easy lategame, but putting it on hard really just shortens the goldilocks zone where everything feels just right, since you go from underpowered to overpowered quickly. Hard mode was originally released as a free patch anyway and really designed to add a bit more difficulty to NG+ (which has no inherent difficulty modifier, so you stomp through a new game with your endgame character.)
How can I quickly confirm I've got the mod working when I start a new game?
You mean world difficulty? If you A) Do very little damage to the encampment cyclops or B) go into the Cassardis well and the saurians all seem to be made of oil, you'll know it's installed right.
on the moddb page, do I need to dl the first file (the world difficulty mod) itself and the exp table merged files?
For ease of use, you'd download the World Difficulty 2.0 and exp +merged mods grab bag files, yes
fug, I'm an idiot, thought the exp +merged mods included world difficulty too
thank you senpai
After getting mercilessly raped by the wolves in the Witchwood i can say this mod is bretty good
Wolves actually hunting in packs and focusing one person is terrifying
How viable is it to jump around classes in Dragon's Dogma again? I'm running a new character on the PC port and want to play around with the range and magic classes. Is it possible to do so without gimping oneself? I remember this game having a weird leveling system where certain classes caused particular attributes to level up which could give your character weird stat growths or something. Honestly I would role multiple characterw but with how the game only has one save and how slow it is to get Gran Soren I'd rather just play around with multiple vocations on one character. I'm also remembering how awful certain fights are without range options relying on pawns to deal damage is just the worst
Depends on what you mean by "gimping oneself". If you don't min-max, you'll definitely have a harder time, but not that much harder, and the game is quite easy as-is outside of some encounters in BBI.
You don't "roll" characters in this game, or really any non-pnp game. You create characters.
My mistake, I just use that to describe fucking around with different builds in games like Dark Souls, but if I'm not actively screwing myself over by screwing around with the range and magic classes I'll be happy.
Carry around some of these and you'll be fine, as long as you keep whatever weapons you choose up to date.
dragonsdogma.wikia.com
dragonsdogma.wikia.com
solo warrior will put some hairs on your chest
I always get torn when I replay this. On one hand I really enjoy the full strength playstyle with fighter and warrior so I want to go full melee but on the other hand the magic classes are really fun. Currently replaying now as a sorcerer/MK/Magic archer and it's pretty fun, I just wish more games could get this kind of enjoyable combat right.
Does the world difficulty mod affect physical resistances much? I remember playing through most of the game, especially bbi, was much harder as a pure strength melee character due to many enemies having good physical resist. Am I going to be in for a much tougher time as a physical character who doesn't use sorcerer pawns?
I recognize our favorite court jester and Fournival's daughter, but who is the girl being fucked supposed to be?
That shit happened to enough people that it became a meme.
That's Mercedes, the knight lady.
I'm pretty sure is the MC Arisen, seems the artist made porn of his character or was commissioned to do porn of someones MC
Yes. Daimon 2nd form is especially tough.
If on PC the stat editor allows you to experiment on the final stats of various builds.
Sounds fun. At least i'll have plenty of time to listen to coils of light play.
Yes, WD affects *all* resistances to make enemies have distinct weaknesses. Example being skeletons. Lightning, Ice, Dark, Slash damage types do almost nothing to skeletons. Fire, Blunt, and Holy damage do massively increased damage to them.
Did they make Bandits broke? I always hated how some bandits would die in one hit while others could tank you for ages while nearly 3 shotting you and the only way to know beforehand was to attack them and see how much or how little damage they take. Otherwise it sounds pretty neat, do non magic parties have any new options to deal with ghosts other than slowly whittling it down through hitting possessed pawns and waiting for your mage to use one fireball every 5 minutes?
dragon spit, throwblasts, magic weapons will help with ghosts.
Bandits should be a bit more equal to each other, rather than the fighters/warriors being extremely armor heavy in comparison to their buddies.
I tool around every now and then hoping for a decent BBI RNG gear for myself or my pawn. I'm set or mostly set for equipment, at least for my pawn.
Been thinking about getting the GoG version too, but only if it can access the Steam pawns as well. I want to share my own pawns across different accounts like I did on the 360 ages ago.
What I hate about BBI, and this was the problem about the base game too, is that the best equipment in the game is basically rewarded for beating the final boss in the game. What's the fucking POINT of it all if you've already beaten the last challenge the game has to offer?
Well, I mean, Daimon v2 is a thing after you kill the first Daimon form the first time
Yes, and Daimon v2 is the final boss in the game and is the one everybody grinds for Lv3 BBI weapons.
Yeah, wasn't sure if you meant just killing Daimon the first time in order to unlock the ability to find the lvl 3 stuff.
The final boss of the game is getting all the pieces for the ideal Tier 3 set for both arisen and pawn.
That's like, every RPG.
The point is style, of course. Fashion's Dogma is incredibly real.
I'm trying the dinput hook now, it's pretty fucking cool if you have the discipline to not make it too easy for yourself. I'm having a blast playing as a strider with a longbow, you get the fast climbing, the ranger bow skills and even the daggers skills from the assassin class. Another combination I liked is having access to sorcerer spells as a magic archer.
Holy shit, you didn't mention that you can share weapon skills with that shit. Now I can have crazy magic swordplay AND all the up-close assassin longsword skills! If only I could have 6 skills regardless of what weapons I was using.
I pray for the day someone somehow fixes that.
Has anyone finished the prologue with the world difficulty mod? Any tips for fighting the chimera? I just tried it and got my shit kicked in because he is so tough and does so much more damage now.
Can't you perfect block like all of his attacks?
Getting the best Gears (the rings) is only RNG. So you could farm forever for different gears. I don't really enjoy doing that long term so I just do a run now and then to enjoy the mechanics, enemies, and the potential for better rings than what I currently have equipped. Basically this
If that is what I need to do then I need to practice some more. I've been breezing through a new game before starting again for this mod so I guess im just playing badly. Either way I feel like it's going to take a long time to kill him just from how little damage I do.
Okay, I tried the premerged arcs on a pirated CODEX repack, and it seems like whatever Letalis put into bbs_rpg.arc causes the game to take a shit. Anyway, the World Difficulty mod itself does not CTD the game, so let's see what happens.
Just like in Diablo. You kill the fucker and he drops a load of gold and items you can't even pick up.
why.jpg??
Read, nigger, READ
That's bullying user. Why would you want to bully an innocent loli?
There is no such thing as innocence, only degrees of guilt.
sauce
please
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So I stated playing this game today, and I'm a fucking idiot. Somehow I accidentally purchased 73 empty flasks. Not knowing what to do with that much weight and bottles, I handed half of them to the pawn I created. Every time he passes a fucking pot he fills it up, and sometimes fills a couple while I'm exploring some part of the area. That fucker loves his flasks of water.
Pawns are retarded in every single way and pretty fucking infuriating to deal with.
Indeed, that´s why all my pawns are women. That way I don´t expect them to do something smart.
I just tried this game today on my PC. I can see the appeal but the atrocious graphics and boring gameplay just didn't grasp me. I uninstalled.
Don't blame the pawn, what else is he supposed to do with 36 empty flasks?
Nah, you're just a shitty teacher. Unfuck their inclinations with potions and they're pretty fantastic once they get bestiary knowledge.
I have just beaten the game. Why was the final boss fight so fucking easy and did i get cucked by my pawn?
The codex repack either uses a pre-october update steam version or the gog version (which didn't get the update). That's likely the problem.
thank god