2 Evil 2 Within

Have we even played the same game, bethesdacucks? Not only does it look like a downgrade from TEW1, shit's pozzed on another level:

Just enjoy this cast:
>latinx /k/ommando with spaghetti arms talks you down, lifts weights for you 'you first! lifting huge barricade and dies protecting you, after you accidentally shot her because of unreliable Y chromosome

And literal just-kill-me tier:

Clearly, my fellow whites, the title refers to the EVIL whiteness lurking WITHIN every straight male in America
We need to get rid of the whiteness in our civilization in order to prosper

I noticed this too (also Sebastian's behaviour around the ladies is very different from when around the men), OP, but stepped back and shelved it because (a) I don't want to go full Macintosh/Sarkeesian ("everything is racist, everything is sexist and you have to point it all out") and (b) the game's got bigger problems in my opinion. The devs wanted a simplified story because the one from the original game was deemed 'too complicated'. Not only did they do that, they also removed any scares from the game and every kill gives you loot making resource management a breeze. A survival horror game that doesn't want to survival or horror? What is the point then?

The only thing I liked were the initial open world settings, but everything got pretty stale/predictable fast. They played it too safe, making this a forgettable nothing, no wow factor so no wow sales so the pozzing was ineffective anyway. But I guess that's what they wanted. Oh well, time to wash away the disappointment and play good games instead, like for example Darkwood which is a nice survival horror.

See it as Falling Down but vidya.

SO MUCH CUM

I don't understand this. What was so complicated about the story of the first game? Ruvik wanted Leslie so he could fuck around in the real world. That's not that hard to get.

Here's the dev's logic from the Wikipedia page: "The story of the game was penned by Syoji Ishimine and Trent Haaga. One of their focuses was to make the game's story easier for players to comprehend and understand, a response to the criticism of the first game where the game's plot gets too complicated by the end."

Who leveled that "criticism"? Who cried "this vidya is too hard"? Gamers? Gaming journalists? Both? I don't know, but I'm guessing developers tend to prefer to listen to influencers with the most influence.

Shinji Makami stepped down as the lead of this one and let some American soyboy take the reins, so that's no surprise. I actually liked the original Evil Within, so I'm disappointed to see how shit the sequel is, especially on a gameplay front.

Well, they threw out everything interesting from the first game to make it 'less complicated', so I hope they're happy.

You already posted this /offended/ tumblr trash earlier. Fuck off this website.

The story in 1 was a clusterfuck
And the the game being se meh didn't help

Fuck off Holla Forums

To be fair the transitions in EW1 were incredibly jarring and stopped being confusing/scary and got incredibly annoying halfway through the game, and the story could have been presented better. It's not really complicated, just dumb.

TEW1 is to Inception, what TEW2 is to The Matrix. Just tell me what's the point of stocking up weapons in a virtual brainworld.

This is true, but it's not even the major problem about the game.

They focused too much in presentation, and the game feels easier than Mario Odyssey. The AI is dumber than rocks, and you get so many resources that you can easily make yourself invisible to them, leading to an even easier time getting resources. The hardest enemies are probably the "dogs" because they can run faster than your tired run (gone is the full stop after wasting your stamina, no more risk when sprinting). Traps are mostly gone, too, instead you get a picture taken in the early game. Spooky.

...

Poz aside, how's the gameplay? The first game scratched the itch for a RE4 clone pretty fantastically, ham writing and all

Holy shit this sounds like dogshit compared to the first game. They put a (((White))) man in charge this time. No wonder.

It's shit, Shinji Mikami and his fellow nips had to follow orders from Bethesda. Like wtf, two-game stories where they start and end with the first and second games. I really don't see a sequel to do this and we will never know what happened to Ruvik.

I mean he did go through a psychological hell and then was basically labelled as a crazy man and fired from his job.

I also really enjoyed EW2 and thought it was much better and knew what it wanted to be compared to EW1

Events of the original game take a backseat, his moodiness relates to his backstory before TEW1. Essentially rewriting the character as he was in the original game. Like this: Sebastian acts like a man with male characters, and like a pussified numale when he meets a stronk womyn.


It's big but uninspired, will keep you busy performing stealth kills until you realize everything is so damn easy to cheese. Shooting was already shit in 1 so there's less of a change.

I don't think the story was too complicated but rather, setting up too much stuff that never really pays off. It lures you into this false sense of there being some grand mystery going on but instead it just boils down to "Ruvik wants Leslie, go stop him". The rules of STEM are also pretty fucked, Ruvik is basically God in there but it still takes him the full game to just grab Leslie and get the fuck out. And the way the first game starts out so rapidly by just throwing you right into STEM with a whole team without any introduction beforehand might also have confused people. It's clearly done to have some sense of horror around (compare to how TEW2 completely kills any sense of horror by having the whole introductory sequence with Sebastian meeting Mobius people and getting plugged into STEM) but it's still kind of irritating.

...

Is this still being worked on by Mikami?

You forget that the entire thing is an allegory to child support and how much it favors the female who is the final boss keeping your kid away from you where she will be happy.

Shinji Mikami is a fucking fraud on par with Keiji Inafune anyways. Everything good about RE that people know and love was nothing Mikami did. If Mikami had full control over RE it would've been complete fucking dogshit.

proof/sauce?

Mikami made good games, RE1, Dino Crisis, REmake, RE4, God Hand, Vanquish..

Well it's mainly because they didn't even do anything with his back story in the first game. It was practically non-existent except for files.

Are you high OP?

In STEM your ego/willlpower determines your ability to influence the world as you dominate over other peoples consciousness, if say their willpower is broken through fear then they are dead. This is why Leslie was able to set up a saferoom for Sebastian and why Sebastian was able to defeat Ruvik. Because of the whole Ego Vs Ego thing that STEM has going for it it only makes sense that Ruvik could not instantly kill Seb as Sebs ego matched Ruviks.

FTFY, and it would have been Devil May Cry game with the Resident Evil title you dumb sperg, Mikami does not have full control of his title, Bethesda and Zenimax mandated him and his studio to make a RE4 clone, but we were at the point getting tired of clones that do nothing new, there was no surprises, no spirit of invention, and absolutely dogshit of Bethesda to force the nips to work with IdTech.

This thread was made right after the last one hit page 13 with less than ten replies. It's probably the same OP trying to use buzzwords to get a better response.

Holla Forums is a joke.

Fucking how?
its nothing like RE4

I think the introduction is the best part of EW1, especially the the way the characters transition into STEM without anyone being the wiser, and then when the whole city begins to fall apart you're just as panicked and confused as them. Where the game fails is to feed just enough exposition to the player to give them some clue, instead you have to wait for the last third of the game to get any real idea of what is really happening and the mechanics at play.

The gimmick is already revealed so it's not like they can pull the same trick twice, not unless they had really good writers and made it subtle, but all the spooky shit is in the brain machine so not even that is possible.

Remember to sage and subscribe zenimax trash.

Also, the stealth mechanics completely ruin the combat. Maps now need to be designed with stealth in mind as well, so there are really no environments where you have to tactically determine chokepoints to funnel enemies into (only for the game to fuck you over by having the AI do something "clever"). And like you said, the combat is very slow, not too many enemies that are dumb as bricks (certainly nothing like the RE4 ones that could throw you off by dodging or throwing a weapon at you) and you never have enough ammo to simply fight.

EW1 felt like a bunch of disjointed ideas throw together without much thought put into them. They wanted to make a RE4 spiritual sequel, but also something less tense and more spooky, so they threw in the fire mechanic of REmake and stealth for whatever ungodly reason.

Likely. I was just thinking the other day that TEW2 has to be Holla Forums's GOTY, with all women being either monsters or trying to get the better of you, and all black people being either dumb or evil.
It's a pity. The open world parts feel like a mix between Silent Hill 2 and Resident Evil 4, and the big missions retain the thrilling psychological horror from the first game. Ammo and gunpowder are really sparse, I haven't had a full pouch of handgun ammo since the first area. Upgrading your skills is mandatory since you'll almost never survive a direct encounter with a bigger group of enemies, with even the normal ones taking out one third of your base health with a single swing.
I'm also glad that he is still in there, and the parts where Laura(?) starts haunting you after you find her for the first time are pretty spooky.

Buy my game goy.

No one is buying Bethesda published games. Outside of NuDoom everything they released was a flop, with this year alone having three big budget, highly marketed games bomb so hard they likely killed all three franchises (Dishonored, Prey, Wolfenstein).

I remember in Resident Evil 4 where you could run away from an enemy and hide around a corner just to instantly kill them at no cost.

You mean Hatred?

Did we even play the same game OP?
This is wrong.
Clearly a female psychologist, a field statistically dominated by females, because it's a particularly feminine way to make money (you make people's feefees better), is a feminist agenda. The only female that was clearly just atrocious in her writing was the stronk ex-military one. She was dogshit, the others were at least characters instead of an empty current-year format for writing a stronk woman.
This is wrong.
What a fucking pussy, he thought his daughter burned to death, his wife presumably went crazy and fucked off to die in a ditch somewhere, and he dealt with the events of EW1. Suck it the fuck up dude.
Is that preffered to a woman or a nigger being the tech specialist? We wuz programmers and shiet? Also having no interest in risking your life for a corporation and its higher-up kikes isn't being a self-admitted coward.
This is a tired trope, but not a progressive one. Asians are white people to progressives, the Japanese are all xenophobic racists because they don't want their country invaded by the religion of peace.
This was dogshit, drops the game's score for me a point or two because it was so fucking bad.
What the fuck are you on about, the nig nog had no interest in actually helping you find your daughter or fixing the problem, he just wanted out of there, he was willing to take a coinflip's chance of actually surviving just to make it he was so desperate. What the fuck part of that is good?
Sebastian feels guilty about it but not once in the game do other characters say to Sebastian that he should have believed her and that hes a pig for not doing so. Sebastian is the only person who thinks hes a shitter for not listening to his wife and even his wife tells him to chill the fuck out.

Not some GOTY or some shit OP but at least I played the fucking game instead of watching Markiplier play it and think I know anything about it.

look at the 2nd and 3rd dishonored games
look at fallout 4
bethesda is the worst game studio ever created

I stopped playing TWE 1 after some two hours as i have never seen a game so disjointed with absolutely nothing in it making any sense and completely lacking even a semblance of cohesion.
I do not understand how such a pile of dogshit became a series.

The narrative eventually starts making sense in the last third part, but by then it's too late because the audience has stopped giving a shit. Not that the cast consisting of unlikeable people helps any, or that the hot female cop is rarely seen.

The way to fix the game would have been to make it a straight RE4 ripoff (but balance the weapons better), drop the "jump to new scenery" gimmick and maybe include two scenarios ala RE2, not this mess of conflicting ideas and priorities we got.

The opening part of the game where the cinematic shit is cranked up to 11 pissed me off unimaginably. Having to watch my character wobble around like a grandmother for 20 minutes and then experiencing the "sprint" mechanic for the first time made me want to quit the game right there.

I hate the cinematic intro most games have today. Makes replaying them almost unbearable. Compare it to Deus Ex. You get a short briefing on what is going on, meet Paul, get your weapon and you're free to rampage across the whole level any way you like.

Ditto for RE4. Go into the house, shot bad dude, jump out, shoot more bad dudes and head for the village. The introductory sequence takes all of two minutes and never fucks with your controls.