Vidya tropes that you love

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youtube.com/watch?v=ol5k02RRYhY
youtube.com/watch?v=c2ia5dALyus
tvtropes.com/mark_is_a_greedy_kike
just
twitter.com/SFWRedditVideos

I hated that. I remember being so mad when I went to disc 4 in ff8 and it blocked off every single town in the game again.

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When right before a boss, they replenish your health, items, and give you a save point. Beats having to trek through the entire dungeon again.

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I HATE IT

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As a kid, the Torizo fight half-traumatized me because of how scary it was. I had a NP magazine that said there was another one later in the game, so I was always spooked by elevators and item rooms the whole time.

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Chrono Trigger was the shit.

This is a great feeling


While this on the other hand.. ==IF THERE IS ANYONE FROM /AGDG/ IN HERE, NEVER FUCKING BLOCK OUT CONTENT BY PROGRESSING! IT IS COUNTER INTUITIVE TO THE PLAYER!==

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I was going to say that.

(czeched)
I honestly think that Chrono Trigger was the best JRPG of all time. I can't think of anything that compares, then or now.

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>fight usually lasts a few seconds because he's piss easy

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What?

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It is my favourite game, overall. I can play it endlessly.

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That was like the only good part of Nier.

That would be great if Sundowner wasn't such an easy boss. His theme is really good, but you'll waste him in no time flat and you will probably not get to hear it. On my revengeance run I failed getting an S rank because I killed him too quickly and the mooks didn't spawn and it fucked up my score.

I can't imagine that's a common thing in games.

The battle at Kaer Morhen in Witcher 3 is a great example of that. Persona 3 a little bit as well with the social links.

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The boss laughs at you for joining him

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GW1 actually did this in it's final update

Every time.


I'm a sucker for this one. Whether it's in vidya or anime, it never fails to make me feel especially if there is sacrifice involved

They did that shit so much in Suikoden 5 that you literally have to play along with a guide to get the characters that aren't shit.

My melanin enriched personal property


What if the game is chapter based and each chapter is set in a completely new area and absolutely nothing in the previous chapters that is missable is a requirement for future progress?


It's common as shit in Bethesda games. Their object placement and scene decorating is just fucking bizarre.

Okami did this amazingly. Easily one of my favorite video game moments.

Ninja Gaiden and Pokemon (Colosseum especially) come to mind

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this so much

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Bonus if it has a "normal" appearance when the rest of the high level gear is gaudy and overdesigned.

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(checked)

Would it count if this happened in a more realistic game where the antagonist takes his shirt off before saying something like "What makes you think that I can be taken down so easily by a mere Soldier of Fortune II! Hah, your 46th chromosome must take the form of a Double Helix for you to think that!"

Well first off chapter based games are usually shit from the start unless it was a feature that was added later into the development of the game.
Second, your explanation reminds me of the trails series. I am a completionist of sorts so when a game will take a minor thing, for example in the Trails series they make it so after you progress to the next area, you can no longer get the books from the previous area. I don't remember exactly what collecting every one of the books gives but I think it is in the vein of "the best weapon for the 2 main protags". Now those weapons obviously aren't needed to complete the game but being a 2D JRPG it has a fuckload of grinding if you don't do everything perfectly (and sometimes even if you do). So having those weapons would be a great help in the long run even if to just cut down on time grinding for the final boss.
Don't get me wrong either. The books weren't hard to find if you talked to every NPC in the game and checked every clickable object but they weren't really easy either (especially since some of them required talking to NPCs at certain times in the game so if you talked to an NPC when you first arrive at the new area and never go back to them again. You may miss out of something important like one of the books.

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I hate these.

(checked)
>Paula and her friend's calls touched the heart of A•••••o••.
>•no•y••us prayed for the kids, having never even met them before.
>Ano•y••us kept praying.
>Anonymous kept praying.

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Game?

That kind of happens in Prince of Persia: Sands of Time when you get one of the last swords that lets you rape enemies without needing to stab them with the Dagger of Time.

The Metroid games do this a lot.

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On the flipside:
>you have to use the aforementioned mechanic in the opening unwinnable fight
>you finally start utterly shitting on the villains, except not really because they all get happy endings to their arcs
>even the big bad evil guy gets redeemed
I haven't beaten it yet, but holy shit, Bravely Second is the anti-Nier Automata, now that I compare the two.

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I have a few favorites.

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That's not a trope it is just good game design.

That wasn't what I embeded.

Fuckin A

OFF

I would like to say Cave Story but the weapon is good and just becomes better.

Prey 2006 does this, but instead it is immediately after the "boss" fight and is harder.

Yoshi's Island

Yoshi's Island, MMBN3

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Say what you will about PSO2 but Episodes 1-3 have all the best (((tropes)))
Even shitshow that is episode 4 also had its highlights
>back to back choreographic combat sequences with your waif partner
>with player character being a mentor/older ranger

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What game is this?

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Sounds like one of the Bravely Default games.

My money's on Nier OG or Automata.

DING DONG BING BONG

Paper Mario, you dip

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Is this post google translated?

game uninstalls itself like the garbage it is

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It was supposed to be "you killing the bad guy let the real bad guy out". I must have had a fucking stroke or something because I typed that out on a keyboard.

"stop never again or you get a shoe"

I'm such a massive faggot

What are some that do that? I've probably played more, but I can only think of Persona 5 as of recently.

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>Stronger types of enemies have their own hype theme
>Whenever you hit a boss in its weak spot, crippling it or hitting it with an extra powerful weapon causing the music to change to the main theme


You called?

A hell of a lot of PS1 RPGs, combining it with a disc change to let you know shit's really going down.

It's not that hard to make really fucking FUN moments in games, how come there are so few of them?

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Because cutscenes.

>>>/neofag/

Fuck it, marketing researcher-kun. I'll bite.

Or

Fuck it ill give you sauce too.
youtube.com/watch?v=ol5k02RRYhY
youtube.com/watch?v=c2ia5dALyus

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Does the hate for trope word come from tvtropes? Why, what did that site do?

t. Haven't watched TV in years so don't know anything about that site

Guess the game.

Watch what happens when you link it:
tvtropes.com/mark_is_a_greedy_kike

Oh weird, I thought it was filtered to all the tropes.
Oh, it's .org isn't it

just as bad as buzzfeed, why are you even linking to this site? use allthetropes.orain.org/mark_is_a_greedy_kike

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Nier didn't do this, are you talking about Automata? Why would you call it just Nier?

Chapter based games can still be done like Paper Mario or Legend of Dragoon

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>be buddy
>"SURVIVE"

Great every time.

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Good taste. That game has another one that I like.
although to be honest the only other game I know of with typed death spells is D&D.
Also

Shin Megami Tensei also has type-based insta-death spells. Darkness and Light

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I don't actually know any game that did this.

I'm going to be shot for saying this, but everything except your last two lines describes the Undyne fight in the Genocide run in Undertale

he said game, user

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Seen it several times in JRPGs, Resident Evil series, Bethesda games. It's common enough.

(checked)
Great ending.


Bloodborne Odeon Chapel Dweller, chokes me up when he asks you to be friends with him when it's all over.


What game?

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Say what you will about Undertale, but it's quite clearly a game. It's not a walking simulator and has actual RPG gameplay, and this is even more present in a Genocide run.

Even if the levels aren't designed around it, it's always fun to have.

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Well fuck, I guess it was too easy.
Lemme try again:
>doing so automatically erase your save file

what game does this

It's called guess it, nerd.

Hmm Guess it, nerd huh? couldn't find the game, must be a bootleg?

>get framed as traitors by higher ups for shortening the war since they secretly want both sides to take as many casualties as possible
>they sing you on in the second last mission to defeat the big bad

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Well, for one they went nuclear on anything resembling loli. Just try searching for Kodomo no Omocha there nowadays. Might still find some of the forum topics, if they haven't been nuked.

The biggest shitshow was when they got rid of Kodomo no Jikan on the basis of it being child porn for creepy guys, against the hardliners who argued that not only was it made by a woman based on some of her own experiences, it is a pretty fucked up examination of the usual puppy love tropes. But no, muh panty shot, must burn.

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Is there such a game?

Crypt of the Necrodancer?

My favorite is always when a game shoves you in a location with an infinite amount of base mooks and says, "Survive for 20 minutes," or, "Kill (obscene amount of enemies)."

My favorite ending was when the MC was in a straight up fist-fight with the big bad, and instead of people yelling about how they "believe in him," his friends are in a circle around him shouting "KICK HIS ASS" and hyping up the fight like it's two local niggers fighting over some drug money or something.

Every game needs to do this.

Fuck off, faggots

Games are horrible

nier automata

The opposite of NMH2 ending

Time Hollow also had something similar


Call his bluff, use the turbo controller


Yo this was what was depressing about a link to the past. You see everyone all happy and shit, even the sick boy who lends you the net is back out catching bugs. But that guy with the flute that teleports and then turns to stone just stays dead.

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Little bitch.

Fine, you fucking mongrels.
The game I was referring to is cuckchan's romhack of Pokémon FireRed called "Pokémon >Clover".

>Chapter: 13

go back to reddit

Pick up a dictionary dumbass.

>CHAPTER ZERO

so good


fucking hell gunstar heroes was ahead of it's time.

Go back to reddit.

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Braid does this

Was Final Fantasy IV the first game to do this?

No, because 3 did it over a year earlier.

Metal Gear Solid? I had an autofire controller but never used it…

This was the best part about BFE.
Also

The only games I know that do this is Max Payne 3, Uncharted and The Last of Us. I know these games range from mediocre to bad
Any other good games that d othis?

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>you can even screw yourself out of completing the game if you don't pick up an item the right way

Fable and Lester the Unlikely, but not in the battered sort of way you're describing.

Is it me or are we collectively having a stroke today?

Didn't Morrowind have accidental dialog with skeletons if you cast chameleon on yourself and used calm and shit on the skeletons?

I know DQ4 does this but I'm sure there's other examples in the series.

>they never accept

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I wish

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The game is Hellsinker.

I loved this in EBA
Right after you get petrified and everybody has given up hope except for that one little girl and she starts chanting for you.
Then everybody starts chanting.
Then the music slowly builds.
what a fucking great end to that game

Prince of Persia: Sands of time does it.

Spec Ops : The Line as well

Those batman games
binding of isaac

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Arkham Asylum/City

The starting handgun in RE4 gets a x5 chance of instakill by headshot when you completely upgrade it. Feels great to unlock it after having to go through the game with an underpowered weapon.

Even without that it holds so much ammo that it's perfect just for setting up kicks.

Not Skeletons.
Morrowind does have dialogue with random enemy NPCs if you can charm them, though. One of them is even a Master Trainer for one of the skills. Also, the Ash Vampires all have dialogue, if you do something along those lines.

Battlespire on the other hand lets you communicate with all of the enemies in the game right off the bat. You can even bully a lot of the weaker ones - like one of the Scamps in the first area - into becoming your followers. It's pretty based.


A lot of the Star Wars games do something like this if you go Dark Side route. And the opposite, if you go Light Side.

SotC

Bonus points if beating the last wave is actually impossible and you've just got to hold on as long as you can

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Succeeds in making me uneasy every single time but goddamn if i dont love it.

God Im a fucking fag. I recognize not only exactly what pick that is but the author too. I need mental help.

>The last vestiges of the safe, familiar confines of the level disappear offscreen and aren't there if you try walking back.
It's a sense of overwhelming dread and depth akin to staring into water you cant see the bottom of.

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I haven't played it yet, but I bet it relates to the time rewinds


Please elaborate

When the character falls in love with his best friend bro and they hold hands.

:3

The gist of the story is that you're chasing after a girl you love.
In the final chapter (chapter 1) you finally meet up with the girl and you play through the stage as she removes obstacles in your way.
When you get to the end of the stage you play the stage in rewind and realize that she wasn't moving obstacles out of the way, she was trying to put obstacles in your path that you just barely managed to avoid. The person who kidnapped her was actually someone she ran to for help.
Obviously, it completely changes the tone of the game after that.

Then there's some retarded theories about the girl being an atomic bomb but it's best not to think too artistically. Just play it out and take the story for what it is.

The atomic bomb shit was because there was a quote from its inventor put into the end. The entire product is more pretentious than it is engaging tbh. I hate endings that leave open interpretation to what's basically a simple story. If you want to see real bullshit with this issue go check out The Witness.

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where's the feminine benis

Paper Mario TTYD in the Glitz Pit when all the spectators are gone

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TVtropes, all PC behavior aside, has a terrible community full of idiots by design. They all think they're geniuses for recognizing reoccuring elements in creative works. A trope is just one of many literary devices, and to treat it like the be-all and end-all of analysis is a sign that you're an idiot. And this goes double with a medium like video games, where a trope more often serves a practical purpose than an artistic one - exploding red barrels or bottomless pits are not used to add to the story, they add depth to gameplay without forcing the player to mentally juggle new concepts. 90% old, 10% new is a deliberate game design strategy for a reason.

This.


>boss throws "healing" items into your inventory that say they restore your health to maximum but if you use one it actually instakills you

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What a fuck

Are there any games that do this? I can imagine if there was a Osmosis Jones game that isn't shovelware that it would do that.

sure, she can bring back the agents, but she can't bring her dad back

Fable 1 is the king of this I think. You start off as a bright eyed youth and end the game a scarred, tired, old man.

Miskatonic full release when?

You literally described Spec Ops The Line

I like the detail where the MC loses trigger discipline by the end

Not only that, some of them have dialogue interactions with you, and all of them have unique personalities.
One of them offers you a bottle of Ancient Dagoth Brandy and a chat before you challenge him, the one guarding Keening asks if you're there to challenge his station in order to impress Dagoth Ur. Two of them are rude and just tell you to get on with fighting them, the first tells you to shut up and the second says he's not going to make any flowery speeches. Another one of implies that you talking to him is just a misdirection to avoid being killed, but that he was raised to be polite and therefore won't interrupt you. Dagoth Uthol will actually just let you go if you tell him you've come to submit to Dagoth Ur. It made me respect some of them a lot more than if they were just boss enemies with different names.

>no chapter: 3

AND WE WILL BECOME

7th stand user was breddy gud.

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Please tell me there's a game that does this. I'm not talking about something like with Queen Gohma where the cutscene starts the battle.

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Hitman Absolution, while it had its flaws, did this in a pretty effective manner.


007 NightFire had pretty neat surrenders. Lots of fun, because the stealth was always optional, but really OP if you got good at it.

Thats a lot like the orc chieftain encounter in Dark Messiah

I'll miss all those nameless fucks and co-op friends.

made my day

NOT ENOUGH GAMES DO THIS BUT THEY'RE ALMOST ALWAYS THE BEST

Those dog guys in Okami were like this. That fight is way harder than the actual end boss, I think it was the only time I actually died in a fight.

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nu-tomb raider does it. as for good? eh kind of bland but not bad.

>you still manage to do it, through sheer force of will, and some technicalities

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>You are a flesh-puppet made by the Evil Fags because they know that you as the player have a 'save the world complex'
>Said behavior later leads to you contributing to the world getting raped by the Evil Fags
>There are miniscule hints that none of this happened at all, that you really drowned, and that the entire game was a 'light at the end of the tunnel scenario' which tells you to let go

Fucking Enderal. Yeah, it was built on Skyrim, but it still had one of the best stories I saw in a recent RPG

What game?

Pew

Okami also does this:

And this:

And really, it does a lot of things in this thread.
It just does a lot of stuff right, when you get right down to it.

I wish more games had this level of ass-clenching intensity

The main character doesn't exactly start "neat and clean" though
Have fun

Oh no, an user used a word from the 1500's, how heretical.

I really love that, leaves more time for playing the game.

Woah, what game is this?

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For all the shit I give Dark Souls 3, there's no way I could've come up with a better ending to the series

Good shit

Also

GOOD SHIT

Fucking Xillia 2.

Sounds like Tales of Vesperia

Didn't the mini boss in the water temple of twilight princess do the same thing? I'm pretty sure this is just a zelda thing.

Yes, and there's probably a few other examples as well. They all transition into a cutscene though.

This was a good one.
Hair gets darker and skin gets more pale and mottled with each colossus taint you absorb and by the end of the game you've even started to grow horns. It was super subtle and you don't really start to notice the changes until you're deep enough into the game that you start to wonder whether or not you're doing the right thing by killing off the colossi.

1st pic thumbnail, 2nd panel looks like the fucker is cross-eyed

How many years has it been so far?

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shadow of the colossus doesn't get all the praise it deserves these days. There's so many little details that make it special.

lol bethtards

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It was the first and only game I ever played that genuinely felt like a work of art. I spent hours on the demo alone just wandering around because of the feeling of lonely adventure the game carried so well. I didn't think you could so effectively convey an emotion like loneliness while playing a game and make if genuinely fun on top of that.

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Man I just love these tropes.

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Have you even played Nier? Nier does something similar to this before the 2nd half.You can damage the boss but the fight picks up once everyone cheers on wiess.

Dragon quest builders

specifically dragon quest 1 and dragon quest builders

What lightgun shooter do you mean?


This was so satisfying

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MGSV is somehow fucking amazing, yet at the same time one of the most disappointing games ever for me

>>>/tumblr/

this also, but Snake Eater's post credits scene was better

You forgot one
That was my favorite part
Also
THAT WAS MY FAVORITE PART

Elves were useless in MMZ1. You want one that increases your max life? Hope you like raising it by like 5 levels, which requires an obscene amount of E-Crystals. I don't think I've played through the game and raised one to max level.

At least MMZ3 let you equip satellite elves if they were grown and on the correct mode, so you could wear up to two of them for effects, which didn't harm your score.

If you were playing on hard, you could only charge your shield boomerang (or use knuckle on 4) for elemental attacks.

solidus was right

That still sounded like you had a goddamn stroke. Do you mean killing a bad guy, and he has another true form or something?

I think he meant something along the lines of "the bad guy was the only one who was preventing the REALLY REAL bad guy from getting loose".

This is the kind of bullshit that makes dungeons almost universally shit.
What's the fucking point of building an evil labyrinth if enemies that make it to you are going to be at the absolute strongest they've ever been in their entire lives?

What if the monsters in the labyrinth aren't trying to protect the boss?

What if they're actually their to keep the boss from escaping?

I swear to god I still hold that as the hypest shit to ever happen in videogames

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then it better be a plot element.

Unless it's an RPG. Then please do this. Your actions need consequences.

Where did that happen?

If there is a waterfall, there had better be treasure in a cave behind it. And if there are treasure chests in the game, at least one should be a trap, as in rigged, or a mimic that fucks your shit up

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this might be the first time i've seen somebody express a favorable opinion of them.

That's a LOT of shit.

If anyone can tell me which game I'm thinking off for this I'll love you long time.

Fucking dark souls 2

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I wonder if a game has this trope where you're near the final boss entrance and all the elite mooks are given explicit instructions from the final boss not to fight you. And they're just standing side by side of the path leading to the entrance either staring at you, nodding in respect or mocking you.

Fallout 3 kind of did that but it wasn't the final boss.

wow

The 2016 US election

spec ops the line

MGQ part 3.

No, that one is awful in most cases. Most of the time it's some stupid shit like "we both fight for what we believe in", which is pretty much the equivalent of "Hitler breathed air, therefore you're just like Hitler".

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Dead Space Extraction

it's cheesy as fuck but i've seen it happen a few times, and got the feels everytime.

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it's a much more poignant argument when leveled against the standard rpg main character who will fill rivers with blood and genocide whole countries for the most tenuous of reasons.

Anything other than Ace Combat do this?

Did he twist some nerve, Markike?

>the final boss wasn't such a bad guy after all

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Arkham Asylum

High skill games that focus on the often ignored skill of patience, such as games that cannot be beaten without several hundred hours of level grinding and item farming just to stand a chance.
There's a lot of casuals who don't have the skill to meticulously and patiently do the work, and such genetic deficients disgust me.

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>by the end you're familiar enough with the mechanics that you can beat the "secret" final boss pretty easily

And while I'm at it:
>when they take one of your lives, the boss gets angry with you and tells you to take the fight more seriously

What “game” is this from?

Ocarina of Time

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Bastion, kind of

OOT?

I can't think of a single game that's ever done this.

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I ruined my own oblivion play through

Mildly related: I also liked it how when you die in Duke Nukem Forever and your head hits the ground, your sunglasses get crooked.


A perfect example of this was in Mad Max, where after hours of getting in car from the wrong side Chumbucket asked whether I actually know where the steering wheel is.

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