Dynasty Warrior Clones

Why the hell are there so many Dynasty Warrior clones? From shit like gundam, to nintendo, dynasty warrior shit seems to be all over the goddamn place, and I don't get it. The games are boring repetitive hack/n/slashes through armies of the same dude, and occasionally fighting another brain dead ai 'champion'.

I just don't get the appeal. Is it the spectacle? It can't be mechanics, all there is to the games is just AoE everything. Can't be strategy, since you don't really command anyone, and all is basically comes down to, is cleave the insignificant blades of grass faster towards your enemies base.Can't be story, as most DW games and those that copy it have infamously crap story lines

Honestly, it seems like the only true purpose of a DW game, is to show off how many models and crappy particle effects your console can have on screen at once.

It's probably the easiest way to nab a Japanese license.

Why the hell are there so many League of Legends clones? From shit like DOTA, to DOTA2, to Heroes of the Storm, League of Legends shit seems to be all over the goddamn place, and I don't get it. The games are boring repetitive RTS's through armies of the same unit, and occasionally fighting another brain dead player 'champion'.

I just don't get the appeal. Is it the spectacle? It can't be mechanics, all there is to the games is just AoE everything. Can't be strategy, since you don't really command more than one unit, and all is basically comes down to, is cleave the insignificant creep waves faster towards your enemies base. Can't be story, as most of them just focus on the "lore".

Honestly, it seems like the only true purpose of a League of Legends game, is to show off how many models and crappy particle effects your PC can have on screen at once.

Yes.
DW games are all the same, but the spinoffs sell the most because they have a Gundam or a Zelda skin on them. I can perfectly understand why most games are the same; if it ain’t broke, don’t fix it.

would be funny if LoL and DOTA didn't run on basic APUs at this point and get 100+ fps

Nice meme.


My issue with that, is that it's not broke because theres nothing THERE save for a glorified tech demo.

It's big in Japan, us even getting it over here is an oddity. They like the combination of historical fanservice and rote, simplistic gameplay. They just chill out and mash away until the next cutscene where Mufu famously betrays the Motorola clan. In the case of the spinoff games just replace those names with other ones. They don't want it to be more complex than that and the ones that are, like Sengoku Basara, are treated like a different niche entirely.

i'm not sure they count as clones, when they're mostly made by the same developer, and considered spin-offs of the main series.

So are there any musous where the average enemy actually poses a threat and you don't just cut through them like a knife through butter? The genre might be fun if that were the case.

I guess that's a good reason as any for their mere existence.

Why do you think they used to do the same thing for 2D sidescrollers?

They're all made by the same studio, omega force. They're just securing licensing deals.

Because they're fun you jaded autist.

Because the more there are good games the better.
Musou is thinking's man genre.

Won't be any as the game format has been actually fucking patented. Nips are worse than Jews.

I'd rather have all these Dynasty Warrior clones than shitty Telltale clones

Most of these are by Omegay force.
Worst part I really want a good musou, but I can't really explain what would make a musou good.

The people who play musou games are generally satisfied. I think all it would take to make a musou game really popular within the west would be to give the game more aggressive AI and increase control over friendly soldiers. From there you could play around with movesets for characters.

Then explain Nier, Chaos Legion and Sengoku Basara

Power Fantasy. You play as a legendary warrior and conquer armies for your chosen side. Or you make your own character and do it. And it has the historical backdrop to maintain interest in the areas and situations of the missions.

Mostly this OP. All the other systems are there to help alleviate the repetition, but choosing/creating a character, their weapon, and the way you tackle the objectives help. Like this user suggested the games need just a little more strategy and control to be truly great, but they're serviceable. IMO they peaked at DW5 Empires, and have never attained that level of greatness since.

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They're pure cathartic fun. You can set it on a high difficulty and have fun being as weak as any other foot soldier, and see how much in a mission you can help despite not being very strong, or you can crank it down, and have a fun tearing through hundreds of mooks while rescuing allies from traps that should have killed them. In a lot of Dynasty Warriors, when you kick enough ass to tear through the level faster than you should, you get the enemy shouting voice lines like, "This can't be happening!" or "The enemy isn't supposed to be here already! Help!"

I'm a big fan of the musou games, but I'm not delusional to think they're really amazing games. They're simple and repetitive, but for some reason I don't care at all that it's repetitive. And this gets brough up every fucking musou thread. If you don't like them, that's completely understandable. If you can't COMPREHEND why people like them, you're just an illiterate fuck with no reading comprehension, because someone makes a post like mine in every single one of these threads.

All of them, if you get the difficulty properly. Until you start reaching max level at least.

Haven't played DW5 yet, but 6 was my favorite. The seige mechanic of having to secure construction locations and scale the walls to take out defenses was fun as hell. Plus, none of the levels ever limited what you could do because the requisite cutscene hadn't happened. I love that you could smash down fort doors and plow through to kill the commander right form the start if you were strong enough.

EDF?

That's the same reason people say they like games like Fallout 4.

What made DW4 and 5 great is fine balance between pseudo-realism, fancy moves and large but not insane amount of enemies on screen. It had unique heroic feel to it, where you actually played a legend loosely based on reality.
DW7 and onwards feels like anime. You play as a fucking Alucard from hellsing, basically eating armies of enemies, not legendary hero who was just a bit superhuman.

Speaking of Dynasty Warriors, I heard the new one is falling for the open world meme. Hopefully it's good, I really like Musou games.

I think open world could really work for the series. Most of the fun is running around the battlefield to a tactical spot to make the most difference. If the game is about choosing which BATTLE to head to for the entire war effort, it could be pretty great.

Who keeps making this thread? It's worse than a template since at leas templates can slot something out.

Why the hell are there so many dark souls clones? From shit like demon souls, to bloodborne, to the surge, dark souls shit seems to be all over the goddamn place, and I don't get it. The games are boring repetitive hack n' slash without flair, and occasionally fighting another rigged boss until you die from the clunky controls.

I just don't get the appeal. Is it the spectacle? It can't be mechanics, all there is to the games is just dodge everything. Can't be strategy, since you don't really do combos and the ai isn't really that deep, and all is basically comes down to, is to keep dodging enemy attacks until you get a chance to hit them. Can't be story, since it has none and requires you to read items to understand the """"""lore"""""

Honestly, it seems like the only true purpose of a dark souls game, is to show off how cool you are by playing a relatively easy game that normalfags find hard.

Here are my two cents…

I love to micro-manage weapon setups, leveling up hundreds of characters, switch between fighting styles on the spot, taking over bases to control the map, fighting the bosses right in between armies of fodder, ride through archers/magic users etc. to prepare for a upcoming brawl, then the whole addiction to leveling up everything like characters, skills, weapons, your home-base, affinity's, bonds etc.

Then the whole difference between difficulties where the fodder becomes a extremely dangerous nuisance and the bosses can be pretty fucking insane. Also the gameplay is nonstop action until you decide to chill in the options and don't forget the fucking fan service for all those great franchises.

I would like to sway your opinion with Bladestorm which may look like your normal button mash mayhem but changes the formula in one specific way…your player and always will be a weak little commander who can't even kill an enemy alone. Instead it's all about commanding small battalions by running into them. This makes the whole shebang way more tactical.

A musou is to a certain degree what you as a player make out of it.

Lots of people don't like musou games, because they aren't very good.

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Wrong! The gameplay is fucking there, the side content is massive in most cases and you get like up to a good hundred hours off each of the great musou entries.

If they want to put their cosmetic schemes on top of all that I couldn't care less because I'm busy playing. And as for gratification…fucking yes I love when a good game rewards my efforts and fulfills it's duty to take my mind off other things.

Yeah, but the question is how to make musou games good. I played the Attack on Titan one and it was pretty fun, they really did manage to nail the controls. Pity it's so lackluster in terms of content. As pointed out Bladestorm mixes it up a bit and I have to agree. If you are put in charge of a group instead of a single individual it would make things more interesting, especially if you include the rock-paper-scissor dynamic present in strategy games. Suddenly you can't rampage on the battlefield as much as you want, but have to coordinate with other formations to make up for your weaknesses.

I find it rather unfair for you to call musous not good. They have so much to offer if you just look for it like for example the Empire editions of DW, the very streamlined Fist of the North Star games, DW Tactics, the aforementioned Bladestorm, the hard as balls Strikeforce, Gundam, Orochi, One Piece and many more.

All of them play differently depending on difficulty, characters or co-op modes. There are not many other franchises that give so much diversity (god I hate this word).

You should also consider that musous have a dedicated fanbase that goes from really invested hardcore gamer who fill the wikis with their knowledge about rare weapon acquisition to your weekend normalfag who just runs through story mode on easy.

According to…

I remember after the first exodus when people didn't take personal offense to others liking games they didn't like.

I'd like to see a new Bladestorm or someone make a Bladestorm-like game. Maybe when Bonerlord comes out and modding options are sufficient enough, someone could make a Bladestorm-esque mod for it, though I dunno how well it'd work depending on Bannerlord's map sizes and optimization.

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All I'm saying is a lot of people don't like those games. Don't assume everyone with something bad to say about musous is the same person.

Now I think of it, Battalion Wars had an okay take on this style of gameplay. Could Battalion Wars be considered a musou?

It's not like musou is on itself a real genre. It's more of a mash up of different ones and just the massiv amount of games that Omega Force has unleased upon us makes them seem like one.

It should be, desu. Besides, there isn't games like it, so I would guess it's a genre. I mean, if fucking dark souls is considered genre, and musou has to be.

Well you don't have to convince me. They're my guilty pleasure for a long time now, but could you explain if EDF is the same genre or why Ninja Gaiden isn't ?

I think my problem with musous is movement. I wish movement and attacking were more related rather than feeling like seperate entities all together. I can't really explain it but it just feels bad personally.

EDF is similar to musou because it has the same power fantasy. In one, you're some futuristic soldiers killing hordes of bugs and cleansing a city, while the other you play as some warrior gods who kills hordes of soldiers and cleansing them from sections of the map. Even though EDF has guns, it still has the same objective and feel.

Ninja Gaiden is a hackn'slash with limited on-screen enemies and linear path. That's at least how I see them.

Dark Souls is an action RPG.

Lot's of people don't like other games, but nobody makes threads starting "I don't like Final Fantasy, discuss." It's the definition of pointless.

We don't assume everyone who dislikes Final Fantasy is the same person.

EDF: Isn't it it also an open world 3rd person shooter and if you say yes to that would you call the Gundam musous (which rely heavily on using the laser guns) also 3rd person shooter?

Ninja Gaiden: The aspect of linear level design aside you're controlling one guy who hack n' slashes his way through huge groups of enemies, you have your regular boss encounters and rely on melee weapons and flashy combos. So musou would be like your standard hack n' slash (ignoring item management and strategy parts for this one)

I think the easiest answer would be a "great fucking mash up of everything"

It's the genre that most closely adapt to Shonen stuff. My absolute favorite is Pirate Warriors 3. In One Piece the main characters can easily deal with thousand of grunts, and they do it regularly, so doing so in a game closely resembles the anime, which is what Anime games should fucking aim to. Same with the Berserk game or even the Kamen Rider ones SPECIALLY THE KAMEN RIDER ONES.

It's a power trip, and there's nothing wrong with that. knocking out 300 enemies in a single punch just feels fantastic.

Kind of feels like knocking out 300 babies to me. No challenge, no satisfaction.

It's not about them being weak, is about you being strong. You don't exactly play these games for challenge, faggot, and if you can't feel satisfaction by beating an army by yourself with a single punch, maybe you're not manly enough.

I don't feel strong unless I earn it. What's so empowering about being handed a win?

You're playing with a character that can shatter a shit the size of a city. The character already earned that power and you're playing with said character.

It's kind of like letting a kid punch you and then pretending to fall down. It's patronising.

>>>/reddit/

How so? You're playing an anime game, first and foremost. It's like playing dragon ball and complaining to blow up the planet on accident. It's a power trip. Succeeding in something challenging is not exactly a power trip because that would assume it was difficult for you.

This is extremely simple, user, how can't you get it?

Try the two Dragon Quest musous. There's plenty of monsters that will make your life an unending hell. The only things you're going to be blasting away by the hundreds are slimes and candy cats and shit like that.

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The core of the Musou formula is also its crutch: Feeling Like a Hero. The games on a whole— which I love since I feel I should qualify that—are designed with no complex mechanics and simplistic strategies to make you feel very much like a savior of the people. This is good, because it made the core franchise, Dynasty and Samurai Warriors, into grand spectacles instead of boring and often ass-on-head retarded political drama. But the core never adjusts: Because the player absolutely has to feel big, and so the opposition is never particularly brutal, or clever. Instead of taking the proactive path to that idea and allowing both AI and maps that will make for challenged thinking and reflexes to stop enemy forces, the enemies instead politely bow and line up to be mowed down like wheat to a threasher, doing so in droves the more used the player gets to the elementary system.

This works in other licenses easily. With Gundam, traditional animu jousts of 1 on 1 for the most part are tossed in favor of finally getting to see famed robots doing head-on combat with a dozen or so mooks without a top-down grid, sparsely-drawn map, and cut scene where the hand of god forbids non-scripted action, only rule of cool and polite turn-taking. One Piece lends itself to the "endless hoardes of no-faces" with little to adjust save for style. Hadn't touched Fire Emblem Warriors, but I can't imagine it to be the exception to the rule. HAVE played Hyrule Wariors—lather, rinse, repeat.

The core has to change in order for the Musou formula to become engaging. Take a page from Ace Combat—establish an original canon, or even beginner Dynasty/Samurai where the characters are nobodies. You have to scrap for better resources, food, weapons, lands to defend and/or pillage, etc. And by the end, the empires know your name. And they rightfully shit themselves when they hear it.

tl;dr make a Musou mechanics alteration concept that starts you as a grub but the final goal is you become Lu Bu.

Haven't played EDF. But Ninja Gaiden isn't a beatemup like Musou is. It's a hack-n-slash with platforming and small arms equipment management with emphasis on combos and uber-fast reflexes. It isn't insterested in making your dick feel huge, it's interested in breaking it off if you aren't a good fuck.

You don't get his point. Recommendation: Play Ace Combat.

Devil May Cry is an anime power trip once you get good at it, but you have to get good at it.

Oh I now all about the Ninja Gaiden skill-ceiling but if you look at the more recent entries (Razor's Edge or the Yaiba spin-off) you get pretty much the same crowd control action we love in the musous (if you turn the difficulty down) and the platforming is pretty much nonexistent. So for a newcomer the fighting elements would feel pretty much the same.

And you absolutely must play the latest EDF on PC, PS4 or 360/PS3. It may look silly but it's a 10/10 action game in single-player, co-op and ultra addictive on top of it. A must have I swear to god.

Yea, but it's more for btfo'ing max 5 enemies at a time, musou lets you obliterate armies.

Nipps have good taste user :^)

Ninja Gaiden musou game when?

There needs to be a dynasty warriros clone with porn.

How would that work, exactly?

Start the game by playing on hard difficulty. It'll be hard to get through levels, and the challenge comes from understanding how to whittle down the health of enemy lieutenants, and placing yourself near units who need a morale boost to keep the battle going. As you level up, keep increasing the difficulty. Eventually your level begins to surpass any difficulty, and you get to start tearing through mooks, then the captains, until eventually you can start going toe-to-toe with Lu Bu. It's fun.

From what I've seen, it's more the regular Three Kingdom's story, fit into an open world design with a swath of optional objectives/missions between major battles, which affect how hard/how you tackle the main missions.

I'm most worried "what if" type stories will be sidelined or omitted altogether.

I guess you didn't play Warriors Orochi 3?

Also

It's Super Robot Wars MAP Attacks: The Game. You're doing shit that Fire Emblem wishes it could do, and you actually have to worry about positioning your units.

He missed out in that case.

A warriors strategy game and they didn't port it to PC…like come the fuck on Koei.

Dynasty Tactics 2 for the PS2 might emulate well. It uses many of the same mechanics, only more toned down, but with a much greater emphasis on positioning and organizing your attacks for high combos.

Oh shit, I didn't know it had Ryu. I never played that, only played the usual dynasty warrior and some of the spinoffs.

Why do you think movies like the Transformers keep getting made despite being shit? Because of the Chinese liking it.

I hope you have some time on your hand cause Orochi 3 is massive and will cost you about 80-100 hours of precious lifetime. And if you need a little more incentive to start the game right now…Ryo doesn't come alone.

I wish that Dynasty Warriors had some RTS elements. So basically you'll be playing Kingdom Under Fire: Crusaders. And why KUF:C is not for PC? I don't want to play degraded MMO version.

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Maybe it's just a matter of the design and challenge not working when scaled up to hundreds of enemies. I'm sure you could make it work though.

I don't know of any real Dynasty Warrior clones except the Sengoku Basara games, all of the rest are actual real Dynasty Warriors spinoffs from Koei. Literally all of them are coming from the same company.

They've got a solid guaranteed sale install base which is small but dedicated and they can essentially copy/paste shit since they've made like 50 distinct fighting styles 6 or 8 at a time every couple years for two decades, so they just halfass each new game for guaranteed easy sales.

So far as the gameplay itself goes they are somewhat separate and a few are pretty good.

Dynasty Warriors is the basic, default.
Samurai Warriors is more speed oriented and over the top.
Warriors Orochi combines those two and amplifies they're over-the-topness.
Pirate Warriors is a collectathon and essentially shit.
Gundam Warriors is the Dark Souls of the warriors game with exceptionally high difficulty officers focused largely on dueling.
Fist of the North Star is kind of oldschool beat'em up focused and the first one to be truly unique from the rest, but it's tedious and slow paced.
Hyrule Warriors is actually pretty great on a lot of fronts and is a better Zelda game than Breath of the Wild based purely on the common features of the Zelda games that came before it, but it's an even bigger grind/collectathon than any of the rest.
Berserk is a straight up cash grab and is a halfgame compared to any others.

They all keep going downhill over time. Originally they were basically about chewing through hundreds of soldiers to fight the super powered officers who could pose a challenge, that's relegated almost exclusively to Gundam and Hyrule currently. Basically all the rest of them fall into the categories you outlined and are shit.

If you want to pull up a challenge though, try Gundam or Hyrule. Most of them have gotten harder with each new iteration over the past 2 or 3 games focusing more on time management than anything else, requiring you be at he right place at the right time.

I don't know why I enjoyed them. I don't anymore though so maybe I just stopped having shit taste.

This

Pretty much this.

It's the mechanics.

They are easy to make games as far as game design is concerned there is nothing to design. It's already done.

Then you just take a license and pay people to do character and environment work and you've more or less got a game.

TLDR it's easy.