TES games

I found Arena and Daggerfall to be pretty flat and uninteresting after playing Ultima Underworld.
When it comes to Morrowind I learned to admire it despite its flaws, I understand why people praise it so much, I just reainstalled it and I want to check out Tamriel Rebuilt.

I have yet to touch Oblivion and Skyrim, dunno if I should bother, the very mention of level scaling in Oblivion makes me not want to play it and the norse inspired setting of Skyrim never really interested me that much, beyond all the usual complaints about the rest of the game I see every now and then.
I know some of you faggots must have spent a lot of time tinkering with these two, dont be shy, even if they are not that good both have years of modding to spice things up, there should be something cool to play around with besides sex mods and reskins for armors.

Other urls found in this thread:

youtube.com/channel/UC_EXL_jNj1lMgrLi7QqPf9Q
depositfiles.org/files/7ev0vz0oh
wiki.arx-libertatis.org/Development_snapshots
twitter.com/AnonBabble

Buy skyrim

Oh boy, i have a good video for you. Multiple videos, let me quickly get through them. First you watch this video. Watching this video is faster than actually playing through oblivion.

First part of series of skyrim critique

Second part of series of skyrim critique

Third part of series of skyrim critique

And the last part.

People complain too much.

Skyrim is a fun little romp, despite much wasted potential.

Also, while nord-inspired, you do have medieval towns and armors and shit.

You can also watch what bethesda became after those games by watching "no todds no masters" video afterwards.

Understand something:
Oblivion is just Morrowind stripped of many many features. Skyrim is just Oblivion stripped of even more. It's not like the shift from Arena? Daggerfall to Morrowind where they shifted styles and rebuilt. Instead, they took experimental Morrowind, realized the flaws would be to tough for them to improve on, and stripped it all down to the bones instead.

No you're completely wrong. Nothing in skyrim (nor oblivion, nor fallout3/4) is fun. Its a wasted mmo-like experience with shit content and shit ideas, done as cheaply as possible.

Holy mother of Todds, this is my kind of jam a bit too much

Its easier to watch those videos than explaining every nook and cranny of why bethesda makes ass instead of video games.

Oblivion is worth playing. The setting is boring compared to Morrowind, and the people look like wax sculptures. But the progression system is largely intact, there are a lot of weird and memorable quests, and the combat fits the first-person real-time presentation better.
I doubt you'll enjoy Skyrim, especially if you didn't like the setting. It's too gimped from a character-building perspective.

Don't listen to this faggot. He is lying to you. Bethesda removes any need for strategy and any semblance of challenge (which was already miniscule in Morrowind) by replacing the combat with a godawdul swashbuckling sims and by replacing speech and lockpicking checks with chessy mini-games. The guilds are a joke. No longer can you pick a locality to focus on and get a variety of optional quests in each major guild hall. Now each guild is just one linear quest line and you have a line of completely mandatory quests that take you from one guild hall to another. They basically went full first-person action cinematic interactive experience. A lot of ebin stories that make you feel like an action hero. No roleplaying.

Some people really should just go and play first risen and gothic 1/2. To see similar fucking ideas, but done right. Bethesda from all things decided to copy npc behaviors and jobs instead of non-linear quests from gothic.

Get Obscuro's Oblivion Overhaul.

Calm yourself, lad.


I have Gothic 1 & 2 sitting on my hard drive. I plan on playing them this spring along with Ultima Underworld 1 & 2.

I did play Gothic, sadly Gothic 2 dips to 30FPS outdoors for some reason, even with the DirectX11 patch, supposedly this does not happen with Nvidia cards, but it happens nontheless, even after forcing settings with the Nvidia GPU control panel

its by no means unplayable, but it annoys me to exit Xardas tower and notice how the game slows down

Play openMW instead OP and get some friends.

Me and my buddies have been doing a playthrough as a rag tag group of adventurers but other ideas we've had are


Current playthrough we've got

Not pictured is our other buddy who is running racist berserker.

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How does dialogue work? Does it still pause the game? That sounds like it would be terrible in multiplayer.
Also,

I have. I don't think Gothic or Risen offer the amount of replay value as Morrowind. Even as non-linear as the structure is, it's still all focused on the main story. With Morrowind, you can kill Caius, skip the main story, and still have a full playthrough's worth of stuff to do. You can have three separate characters go through the same guild and still find yourself doing new quests each time because of the way they set guilds up.

it does say that some features are not implemented yet, whats missing?

I couldn't stand the combat, the animations and dodging are so bad I'd actually prefer the braindead Gothic 3 combat.


Did you install the Systempack? I never had any FPS drops except a few in the harbor and occasionally in the Valley of Mines.


All gameplay stuff was implemented long ago, now all it needs is some graphical features like shadows, some AI improvement and the editor.

I did install the systempack, I dunno whats wrong

There's been a fairly new fix pack in the Steam guides that includes Systempack. Try reinstalling the game and the installing that pack.

Everything in terms of dialogue is asynchrnous. Journals get updated across all players, this can be turned off but according to the devs because morrowind is a SP game it breaks quests if the sharing is turned off by the server


Player made potions can't be shared and player made spells disappear after you leave the server. I dunno if it's on the roadmap but go check their steam group and read the FAQ and some other stuff. It's honestly worth playing. The Old man nord I've been playing as is a custom class built around H2H combat. and it's fucking great

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If the leveling system wasn't so shit, Oblivion would be a very nice game.
Also don't bother using bows, they are pretty much peashooters even at master level.
If you don't use daedric arrows with enchanted bows it's going to be very underwhelming

Anyone know what the fuck ERROR: filesystem::recursive_directory_iterator directory error: Input/output error means regarding OpenMW?

Even as porn games they are mediocre at best.

this is some good autism.

arigatou fampai

Explain.

finally i can post this picture
also morrowind is breddy gud

Check out if Twitter, if it's even there still
Also check out the Nier followup video where he's literally crying

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his*
fuck

Is there some fancy Morrowind mod/overhaul which makes the game prettier, better models and textures, bug fixes and basic other basic shit?
I'm so tired of modding Bethesda games that I just want an easy way. Also not interested in that MMO.

MGE
But better to play it with friends instead.

Oblivion has the most interesting quests in the entire series. The problem with it is EVERYTHING else. Mods can fix level scaling and the horrendous skill/attribute progression but it still won't quite feel right. I'd say check it out for the side quests and the expansions (Knights of the Nine and Shivering Isles are both pretty good, KotN is better though) and try to largely ignore the main quest unless you REALLY wanna know what happens. There's also a mod(s) that makes the landscape a jungle to undo the retcon if you're interested in making it feel somewhat lore-friendly.


Well if you're not interested in using OpenMW, there is MGSO(Morrowind Graphics & Sound Overhaul). It comes with it's own installer and does everything for you and the game looks pretty decent after you use it. It does have some pretty old mods included in it though, and there are some textures that tend to stand out, like they kind of look like they're not meant to be there. But, if you're not at all interested in modding yourself, it's probably the best option if all you're looking for are the basics + graphics/sound mods. If you're gonna use it though DON'T use animated containers, it's pointless and it breaks shit.

I forgot to mention: just don't play Skyrim. There's not much that's redeemable about it.

user, you've learned an important lesson today, Bethesda has been producing nothing but garbage since it was founded.

these are better than original, do you have more ?

The music is good.
Everything else is shallow and uninspired

are you 5?

vastly inferior to Underwold, shit, even blobbers of the era were better at creating vast open worlds

a shitty roguelite before roguelites were a thing, filled with vast amounts of randomly generated filler

I liked Skyrim.

i said they were 2 of the only good TES games. didn't say they were great games themselves. wizardry 8 is superior to them all

me to budy

Go home retard. I had fun.
I would have had far more fun have have they fixed and changed stuff (actual guild positions to PROPERLY earn, requirements, body part targeting, etc, etc… It's a long list), but I DID have it and here's nothing you can do about it

Can anyone tell me about ESO: Morrowind?
Every website talking about it is choking hard on Bethesda's dick.
And yes i own the base game.

Why

Cause.

Does anyone have a download link for the vanilla Oblivion music folder handy? I want to add its music back to Nehrim but I'm too lazy to backup my current mod installation, let Steam download the missing files etc.

Says you and your an obvious half chan homo.

TES aside his whole channel is autism youtube.com/channel/UC_EXL_jNj1lMgrLi7QqPf9Q

I had to restart my PC after 20 minutes, I dont know if its my browser of the website, but Im sure this thing bugged out

Don't know why you'd bother, but here you go. depositfiles.org/files/7ev0vz0oh

I agree with Skyrim and the FPS Fallout games, they're shit and anyone who thinks otherwise is either deluding themselves, enjoys them simply for the vast array of modifications, or is just a plain idiot. But from what I've seen Oblivion isn't as bad as people make it out to be. I've never played Oblivion mind you, so maybe I'm horribly wrong. From what I've heard it's like a simplified Morrowind, with that simplification making the gameplay faster and more action-oriented. From footage I've seen, I can see that it's just slightly faster, but not by much. It's what I would call an Action-RPG.

The worst accusation against it is that it's "generic medieval fantasy", and that it retcons pre-established lore. Who cares about the lore? The series was based on the D&D campaigns of a bunch of dudes shoehorned into making shitty Terminator games and movie tie-ins. Lore, fluff, whatever you want to call it: it just didn't matter back then, and it really shouldn't matter right now.

New Vegas is good. It and Fallout 3 both played well, but the latter's setting and writing were dogshit.
Fallout 4 isn't even good enough to merit discussion.

I didn't enable any shaders, just vanilla Morrowind + bigger font + MGE XE for distant land. This game is seriously beautiful and the awful default fog totally hindered the landscape. I just randomly stop playing and stare at stuff. Only problem is the new water This video is the closest example of what it looks like (sans the shitty shaders)

Level scaling is reviled for a reason user

Imagine common bandits armed with the beat gear in the game

I'm playing through Morrowind now. I finally have items enchanted with mark and recall. I don't know how I managed before.
Just got highest rank in the Legion. Feels good. I'm probably 80% of the way done with the game.

i settle for "good enough" and then it turns into uninstall and delete when i notice its burning a 100gb hole in my hard drive for a badly animated rape quest

None of the FPS Fallouts play well though. They're gun games with shitty guns.

I forgot about that to be honest. I really need to play Oblivion at some point.

thanks for those hot dolphin sluts, magic numbers man

it's one of the few ways left to enjoy my people's culture without being send to the brown people's drug and human trafficking headquarter aka prison

Can we use mods like custom races, retextures calendar fixes that add holidays and MCA?

His commentary is still fantastic.

I hadn't thought about it this way. But you're right.

I've played hundreds of hours of Oblivion and I don't think I've ever seen an ogre once.

And given the fact that leveling up punishes you, you probably wont. Although there is a quest to find a potato thief that will always be a leveled ogre.

Seems like a good place to ask. I've got a hankering for TES lore and want to play a good TES game. What are some asolute necessary (i.e. fixing bugs in a big old experimental game) mods for Morrowind? And what are some I would probably want?

Morrowind is fine vanilla. You shouldn't mod it very much on your first playthrough. Just get Illy's Solstheim Rumor Fix and (maybe) Delay Dark Brotherhood Attack. There's also the Morrowind Code Patch and the Unofficial Patch if you want to be thorough. Anything else is overkill for your first time.

For the love everything that's good install MGE XE on your Morrowind folder and enable Distant Land (disable real time sun shadows if necessary)

This, both expansions add shit that fucks over your vanilla first playthrough so the rumor fix and delayed attack are nice to have.

Good for you, faggot


SaGa actually did level scaling well, in that it fit in with the way the game was paced and made it so that grinding wouldn't actually solve problems for you (in a jrpg no less)

thanks lads
Any opinions on this extended visibility mod on a first playthrough? Spoils original atmosphere or just a flat-out improvement?

I dont think it spoils anything, it makes shit a lot easier to find though. Atmosphere, at least for me, remained intact

Well, you could play the games and have fun, or you could listen to

and listen to some faggot ecelebs whine and cry about games for sweet ad revenue shekels because those ecelebs happen to have opinionis on these topics that align with hi/v/emind thought.

You are horribly wrong, Oblivions only interesting aspect were some of it's quests. Almost everything else was worse than the previous games. The sheer number of essential NPCs, the "action orientated" combat being more boring and generic than Morrowind, the guilds being simplified so you don't have to pay attention to what faction you are joining. Except for comfyfags, Oblivion is considered the worst TES for a good reason.

I can understand the spells being a lot more simpler but come the fuck on! There's no reasonable reason to defend Morrowind's move your mouse from side tos side in rapid succession to MAYBE hit your enemy because dice rolls.

Not that there's anything wrong with dice rolls but they have NO place in a 1st or even 3rd person game that doesnt have tab target autoattacking.

OP give Oblivion a try, just mod the level-scaling out and it's on par with Morrowind.

Oblivion is the best TES game

That's wrong, if you do this you're playing morrowind wrong.
1. It's generally a good idea to hold the mouse button for longer so you can do more damage since the longer you hold the mouse, the more damage you do, this also drains less stamina which means less missing.
2. Which direction you move also affects which attacks you do, these attacks having different maximum and minimum damage values. This helps give each weapon a different feel, something Oblivion fails at.
3. Once you hit midgame, you stop missing anyway due to buffs, high skills and attributes, potions, bound weapons or one of many other ways to break the game. If you are incapable of this, you're terrible at games and should kill yourself.
In summary, go back to /resetera/ and talk about your period there.

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Keep dreaming faggot.

I'm not blind of Skyrim faults, but to say it's completely un-fun and that no one can have any fun in it is OBJECTIVELY wrong, given how many people are clearly having fun.
Weather that fun if some hillarious glitches (same stuff is mentioned positively by Morrowindfags), random exploring, or just hijinks and experimentation or whatever.
You don't get a monopoly on fun.

The problem is that Skyrim isn't fun, it's compulsive and addictive. All it needs is microtransactions to be full cancer.

playing in trash can still be fun

If you enjoy the taste of trash, sure.
Just because people enjoy the Transformers and Avengers movies, doesn't stop them from being bad movies, it just means that they enjoy the taste of trash.

If we're going to do arguments that way, then Oblivion is a trash can itself, while Skyrim is just a half-empty room. Oblivion was shit incarnate in its very concept. Skyrim was just many missed opportunities.

I never use more than 3 cell distant land, anything more and the abstraction of scale is broken.

Nah, Oblivion still had more interesting quests, so it's more like a trashcan with a single teaspoon of caviar thrown into it. The caviar is now covered in garbage juice and the rest of the can is trash but if you don't mind dumpster diving, the caviar might be worth it.

Oblivion at least tried to be an rpg. Skyrim is just lol

Oblivion's quests were not especially good. People remember a few cool quests and that's it. The rest is no better than anything Skyrim has to offer. Also, it's an Elder Scrolls game - quests are next to the last thing you play it for.


No it didn't. It was a shitshow because it had stupid rpg features that didn't fit the action game they were in.

Is better than 0 interesting quests, thus Oblivion Quests > Skyrim Quests
Out of curiosity, what do you play TES games for?

should I play Oblivion just for the Shivering Isles?

I have a thing for landscapes with big mushrooms

You oblivion and skyrim loving faggots all are too autistic about having an open world with nothing in it. With such enthusiasm you could as well play fucking minecraft, it has no less mods than those games. There's so many fucking rpgs to choose and choose worst of them. This says something about intelligence. Even current year shit like Elex, Nioh and DOS2 are better choice than this shit. Also open world meme needs to die, it was never good.

Sanguine's quest in Skyrim. Forgotten Names in Winterhold. The Pale Lady. How about Kagrumez gaunglet in Dragonborn? Catching moths around an ancestor glade in Dawnguard? Just a few of my suggestions for good quests in Skyrim.
Something that gets glanced over in Oblivion is that even "good quests" are cursed with the worst writing Bethesda ever did, so you end up with mechanically proficient 10 minute quests that get absolutely ruined by terrible dialogue and facial animation.

I play for roleplaying and adventuring. This primarily means enjoying the constant exploration as you movie thru the game. But I don't mean just landscape. I also mean finding out lore and immersing myself in the world. Reading books in a tavern, finding secrets of various peoples and cities, uncovering secret plots thru questlines, spending an ingame week exploring middle of nowhere because my character really likes this small village and most of all; I love autistically arguing about it online.
To do this, up to Morrowind, you had to employ free form gameplay to build your experience as world was conveyed to you with various game mechanics depending how you played. Unfortunately, this was lost almost completely in the translation between Morrowind and Oblivion. Some things like spellmaking were ported over (poorly, by the way), but overall, it wasn't the same anymore.

Lets go thru a short list. Skyrim's overworld is great; Oblivion is among the worst I've ever seen. This already cripples 70% of the time you'll spend playing (and yes, vanilla Skyrim is better than Oblivion's Unique Landscapes). Regarding books, it had a few good ones like Song of Pelinal and Remanada, but Skyrim had much better additions overall. As much shit as Draugr caves get, they were detailed and intricate. Try exploring every cave Oblivion has and you'll go mad; they're that much worse and featureless. As for dialogue, Skyrim's dialogue was perfectly fine; a bunch of normal people talking to you about their dull normal life. Oblivion's dialogue, in comparison was so bad; it felt like it was being written for fourth grades, pure cringe.
So regarding immersion in the world and everything you breathe and experience ingame, Oblivion is a constant heartbreak basically every second you're playing.

Regarding the systems it utilizes to paint this world, combat was painful, it was no longer a quick engagement but a float-y sponge simulator (and no mod ever fixed the feeling; I honestly prefer Daggerfall combat). Persuation was a jarring wheel mini game; I'd rather speech be taken out of the game than to have this abomination. Everything else was useless - magic was just a combat helper, alchemy as well, etc. The core gameplay from giving you various ways to travel by levitation, teleportation, jumping - thru scrolls, magic, alchemy, institutions - turned to just run and wack enemies on their head. I guess only chameleon was left.
With both the world destroyed so there's almost nothing to see and gameplay being railroaded into run forward and kill (the the only exception being Thieves Guild), there's no "core" fun to be had in playing Oblivion and Skyrim. That there's 10 well designed quests in Oblivion hardly matters when the dialogue is so shit and there's nothing good about systems you use to "enjoy" Whodunnit!?

Skyrim had a well designed world and some cool lore hidden around, such as Blackreach or that dwemer quest in the College. And they at least ditched bullet sponges and floaty movement from Oblivion in favor of run forward and press left mouse click for everything to die. Finally it's not a chore to go thru the game; it's easy. And there's stuff to actually find. It's a far cry from Morrowind or any kind of a very good game, but it works and gives incentive to play.


No. It ruins Sheogorath into a plebbit meme. And the dungeons are as annoyoing and overly long like Dragur caves.

Morrowind was a fucking fluke. Bethesda accidentally and though no direct action of their own stumbled blindly into creating a half-decent game. Everything produced before and after has been the same brand of flat generic boring.

Skyrim is a "passable" video game. The mechanics are fun enough to warrant a playthrough, but it's not deep enough for much more. Daggerfall has some nice little in-game fanfic stories that set down some nice lore, but I mean all those books are in the later games too and the actual game underneath Daggerfall was pretty shitty.

Oblivion is straight dogshit. Not just dogshit because m-muh lore and setting, but also dogshit because it's mechanically awful and not fun to play.

Morrowind > Skyrim > Oblivion

Daggerfall gets an honorable mention for retrofags. Arena and all the other spinoffs are shovelware tier.

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faggots that drool over Morrowinds "deep" lore are like hose obnoxious atheists and pretentious modern art lovers that think themselves so smart hat anything hey like MUST be deep.

The world is a dream. Yay. So deep. Clearly best writing 100/10, game of every year.


you're a special kind of stupid, aren't you?

play kingsfield instead. it's the good game franchise inspired by ultima underworld.

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Daggerfall.

Not so fast, fucko. This ain't reddit. That's a very weak idea, if you ask me. It works but it doesn't work as a punchline. We can go beyond that and actually get to the messy subject of why it doesn't work and how we can actually derive a more complete Truth from that.

remember when this was considered unacceptable for consoles to be doing?

It's OK if TES does it.

Morrowind is good, independent of its lore. It's fun to tweak (or break) the skill system, and there are a lot of hidden quests and treasure that reward actual exploration–as in, going off in a new direction without any signposting, rather than just traveling to the next map marker (which most games these days call "exploration").

You can turn off map markers in Skyrim.

Also, Maorrowinds magic and crafting system is broken beyond all belief.
If it were any other game, the same people that consider it endearing and fun would attack it with fury and use it as evidence of a bad game.

It's a feature and Skyrim and Oblivion would be better if they embraced it like Morrowind did.

No

How is that relevant? I liked them both, but I'm talking about Morrowind.
By "crafting," I assume you mean alchemy and enchanting. If you know what you're doing, yes, you can break the system. That's part of what makes it fun. The main quest is the same way: you can break it, but still complete it in another, semi-hidden way.
These are both expressions of the same design goal: to not shield the player from the consequences of their choices, or to overtly constrain their creativity or desire to test the game's limits.

Don't let the kids fool you, Skyrim sucks. Even with mods (free)

Skyrim isn't designed around playing with them off, hence why you have to go to the config file to change that setting. Morrowind was, and was better for it

He's not only autistic in that he makes 5 hour long videos about Oblivion, he's autistic in that he actually has autism and it has made him unable to into the obvious. I also enjoyed his praising Daggerfall for giving you more roleplaying freedom in character creation because instead of 'You're in prison this one time for no set in stone reason' your bio page will almost always end in 'You totally impressed the Emperor/saved his son and got given le ebony dagger :DDD go to Daggerfall City and get spookt, kiddo' - there are a lot of potential outcomes in the bio page and it does ask you questions to determine some of it if you like, but the average amount of shit that's 'in stone' about your character is actually higher in Daggerfall barring your going outside of the game to actually change your biography text in your save data - which would actually let you have the reins and be the most roleplay friendly. At that point though, it'd be like modding the prison section out of the other games to do the same.

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There's something legitimately wrong with the entire western voice acting industry.

I agree with this. Although it's more about the fact that you have to be good at making your own fun because skyrim simply isn't fun.

There really is, it's like no one has soul that they can project into their acting.

Alright Holla Forums, Skyrim is 6 years old today. How many of you bought it at launch? I know I'm not the only one.
You think those parents who named their kids Dovakin ever changed the poor bastards names?

Oblivion is trash. The only reason people remember it fondly is because it was their first RPG.

Your enjoyment of Skyrim will depend upon how much of modern "openworld" bullshit you can swallow. In a lot of ways its a better designed game than Oblivion but in others it is less remarkable(most quests are forgettable).

Ultimately you can live without playing both of them. You are missing absolutely nothing. Go play better games in your backlog.

Oblivion has a nice guild mod meant to counter that - you need skills at certain thresholds to progress further in the story. It's not great, but it forces you not to blaze through an entire guild's questline in a week.

It was an immediate 4 AM pirate.

Yes you are.

I actually like Skyrim, but I didn't buy it at launch, because buying a Bethesda game at launch is a recipe for disaster, every single time. Even Arena was buggy and needed patches.

Don't respond to such obvious bait.

That was a default feature in Morrowind

Oblivion isn't designed with it in mind either. In Morrowind you could pay trainers to get levels in skills. In Oblivion its limited to 5 times per level so a mod like that would just force you to grind making it something like Runescape.

I only voice-act for fun and I could do much better than those guys. I wonder how poorly they get paid…

Knowing Todd, the actors were probably his highschool friends.

Ok, I just reinstalled morrowind with TR

whats a good suggestion for a custom class to have fun breaking everything? the first time I played I picked a Knight if I recall correctly, it was really funny to run around with all sorts of mismatched armor parts in the early game

Enchanting, and alchemy.

There's like 3 things max you can do in any given situation, and in most situations 2 of them will be shit

In Morrowind you can accidentally skooma-run through some shit. You can jump across the continent, you can fly around and lightning people to death, and you can break the everloving fuck out of the MQL and still finish the game. In Skyrim you can accidentally clip into a cart and die. Major NPCs cant die because that would ruin muh story, and chickens report your crimes because "XD UPBOATED"

Between 4 different grey-brown wastelands and one forest

Skyrim is a shit game, and people criticize it because it's shit. You enjoying the taste of fecal matter does not make it less shit


Vid related is clearly more your speed

Not gonna happen, faggit

As opposed to one shit-covered desert?

You not enjoying the taste of sweet things doesn't make sweet things bad.

I'm completely okay with giving Skyrim a lot of shit, but redditors outright lying to get good boy edge points piss me off even than the worst Skyrim fanboy.

The skyrim fanboy is doing the exact same shit by saying morrowind is just one shit covered desert. Better to just sit this one out

I like maps, so this is a good excuse.

Oblivion ruined everything, Skyrim was just a natural consequence of it. If you're gonna play Oblivion, install a couple of essential mods that get rid of level scaling and shit. Skyrim is beyond help, you can try all the major overhaul mods but it's still shit

That map exaggerates the differences between areas greatly, though

What did he mean by this?

It doesn't. Skyrim unironically broke new ground by radically using height to create landscapes that change the way you play completely. Compare The Reach with Windhelm's hot springs, Whiterun's fields with Hjaalmarch's swamp and Falkreath's forests with the glacier between Dawnstar and Winterhold. Then consider suicide.

Except they don't, at all. In Morrowind you had to use levitation to get to certain places. In Skyrim, you can reach everything by pressing W and maybe use your whirlwind shout.

I remember trying to play Morrowind a while ago trying to break the game with alchemy and magic. I lost the save file from then but I've been having a hankering for some open world games. I did some stuff, but never got to the point where I could jump across the map, and even then battling was still difficult. Is there any good guides on stuff like this?

Also I might want to try out Oblivion because I watched a few streams of it. Is that game any good?

Oblivion is alright if you get the mods OOO and Oblivion XP Update.

Skyrim is only good if you get a bunch of sex mods.

It's like he never played the game.

I did, but only because I didn't know better. I was aware of all of the memes surrounding Morrowind and Oblivion, but I hadn't actually set aside the time to play an Elder Scrolls game until Skyrim came out and everyone I was friends with at the time started hyping it up. As it so happens, I picked it up again today after watching front to back yesterday, and I figured it'd be worth another playthrough to see if I'd be seeing it through a different lens this many years later, and I'm refraining from passing judgement on it until later, but I made a hand-to-hand cat and it's been surprisingly fun for the couple hours I've put into it so far. Time will tell if that fun will hold up.

They were dumb or greedy enough to name their kids that in the first place. What do you think? Those kids are at least in Kindergarten by now, if not first grade. Poor bastards.

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Za Erudo Sukurozu Faibu: Sukairimu

autism
autism


Nigger please, neither the AI nor the mechanics are advanced/deep enough to support anything vastly beyond tap or hold the attack button. Closest thing to variation that happened for me across several mod-experiment playthroughs (none of which produced a worthwhile game, for the record) was that AI got stuck on rocks or trees. Hardly changed the way I played though

...

So Skyrimfags are now resorting to outright lies

Since you're retarded, I'll be quick and sloppy in my explanation. There are two base parts to the gampleay in the overworld - movement and combat. In The Reach or, for example Winterhold's glaciers, you must explore well and plan where you're going because of verticality in design. It's a far cry from just running forwards you do around Whiterun or Falkreath.
Second part is the combat. In flat forests and fields, it's basically about pressing mouse button to hit and blocking. In earlier mentioned vertical parts of the game fus ro dah and a few other shouts like become etheral are used so you can knocks opponents of ledges or jump down yourself when in a bad situation.

Of course, this is a low effort reply that barely scratches the surface, but it proves the point. If you unironically had to have this explained to you, when it's so basic, your place belongs with other lowest difficulty "awesome button" fast traveling redditards on the other site.

You wan't a tl;fr?
Oblivion is fucking shit.
Saved you the time.

This is the kind of autism that I can appreciate.
Well done, you glorious bastard.

This reminds me,
why the fuck do DIFFERENT people say the SAME line? It makes no sense, why bother getting different voices if they're going to be saying the EXACT same thing from the same script? It's like nobody could be assed to write something else so they just give them the same piece of paper.

It's almost like there's some dark conspiracy to make people used to robotic as fuck responses so that they don't notice how half the world is secretly NPCs like pic related user theorised.

Except you can just jump over pretty much every mountain if you're willing to spam jump for about 30s, and walking along a road is not really much more "challenging" than walking straight along a flat plain. Shit's pretty basic and you have a fucking map that shows you what the terrain looks like within the region
No, you really are retarded

Everything is retarded when you masturbate with words to make it sound retarded. Please don't hit me, oh highly intelligent one!

Now talking's too much for you, nigger? Clearly market research is the reason why Bethshit is afraid to have more than 4 dialogue options

how long til I get a
from a (10)+?

Lore/story: It's generally a good idea to save some money for your writers to go get shut in a room for a month with nothing else to consume but a Fear and Loathing level of drugs and copious amount of esoteric literature while writing it all down. The atmosphere couldn't be cut by an ordinary unenchanted knife.
Game mechanic: clunky, but expected of early 00' RPG's. Fights are slow at first but get fun later on. Well rounded and just enough broken to be fun.
Graphics: clunky, but was bretty good in it's day.
Interface: okayish for it's customizable windows, drag and drop is annoying and the journal is an abomination
Replayability: extremely high due to how broken the game it is and the demand for certain skills to join certain factions and play out their intricate politics

Overall one in a 100 years game. Early 00' games were still pretty much driven by talent and had a lot of magic and love of the developers put in them.
And the "gaming" industry was pretty much in it's fetus stage.

Hoo wee where do I start
Lore/story: absolute…I wouldn't say dog shit becouse that would be an insult to all dog shits in the world. Some say it's generic medieval, I'd say it's hardly passable for a kindergarden story. The dialogue was atrocious. Couple that with 5 voice actors and you get yourself an unsalted watered down soup made purely of pig fat.
The ONLY thing redeemable are the books. Smaller in size but juicy. Almost on par with Morrowind. Shivering Isles captured some of Morrowind's atmosphere but fell flat due to overall mechanics.
Game mechanic: The leveling system is an abomination and a an insult to intelligence. Fights while faster are just senseless button mashing with some good features being unlocked at higher levels of the skills, like the back thrust.
Graphics: IMO this is why the game was shit. They put all the time into making a new engine so they disregarded everything else. But made one of the most lazily written engines in games. You can see the effect of the schekel grabblers.
Interface: BIG FUCKING ICONS DUDE ARE YOU A OVER 60 YEARS OLD BECOUSE THIS IS THE GAME FOR YOU! Atrocious console port.
Replayability: None if you came from older RPGs. You can join all factions. All dungeons are the same and all oblivion gates are the same.
I tried to play that German total conversion mod but couldn't keep on due to shit mechanics of it all.

Overall a turd with a bowtie.

Lore/story: A progress from Oblivion but still shit. It's got atmosphere but the main quest is even mroe shit that O's. DUDE LITERALLY A DRAGON FIGHT WITH 3 HEROES I GIVE FUCKALL ABOUT THAT ENDS IN 1 MIN.
Game mechanic: A little more polished than Oblivion but still shit.
Graphics: Bretty good but once you get into the game more you can see they just put lipstick on a pig.
Interface: Same as Oblivion or even more dumbed down since consoles are the death of PC games.
Replayability: Bigger due to unplayable factions and more interesting features. But the farther you play the more shit smells through.

Overall a polished turd with a bowtie on a silver platter.

They fabricated the demo lines to lie to people worried they were going to pull another Oblivion and hire 8 VAs for 99% of NPCs

I agree pretty much entirely with this. I'll also add that Skyrim makes for a decent modded base for a comfy northern fantasy hiking/survival simulator. Not to mean to defend the game, after all mods are no defense for, just that there's one thing I find it somewhat good for. Albeit only for short periods of time.

Morrowind lore/story is shit.
Calling it the best thing ever just proves how little you know of good writing

How so?

Volcanic rock, rocky desert and a marsh.
Such wonderful scenery.

I played Morrowind. Once. Never installed it again.
I still Have Skyrim installed.

You forgot the Grazelands and Ascadian Isles. And Sheogorad. And West Gash. Pic related. Your eyes will prove your own argument wrong.

Or, if you really want more variety in Morrowind landscapes, just grab Tamriel Rebuilt.

The Eternal Contrarian posts again

You couldnt cut this pretentious post with an enchanted knife you gaylord.

Yeah I forgot that. It seems they realized that they can't do good games on their own so they just gave the tools to the community and cashed in the people it brought in.
Hopefully the team behind Enderall get it's own thing going and start it's own series.

The TES series is the Star Wars and Lucas of vidya. It's got some good starts due to so many talented people being involved. But then the one that took care of the money side of things and the license took absolute control, fired the ones responsible for the quality, brought in yes men and started churning out absolute shit with more money spent on advertising that actual development.


End that sentence Todd.
Then give us an example of good writing.


Todd Howard?
on Holla Forums??

One million times 0 is still zero.

I agree and want to add on about the visual and sound design.
Well, most of the problem here probably lays in technical limitations. Visuals wise it just felt like Runescape with mushrooms. I understand how it tried to go for arabic stone structures but honestly it just felt like communist blocks to me. Everything was gray i swear, at least it fir thematically. Sound wise it was pretty bland, only a couple of indication sounds and that was it. Bethesda actual sucks balls and walking/magic/hitting sounds in all the games. The music was cool at first but not that interesting and the fact that there were almost no tracks meant that they would repeat a lot at which point you just stop the music.
Visuals as you pointed out were an abominations. From garbage armor and weapon design to the caves literally being template tiles rearranged slightly and it would be insanely easy to get lost even in a small cave, morrowind even did this better since the caves were actually molded even though it was just an earth texture. I don't remember much about the hit and magic sounds except that it all felt floaty. Music was just meh to the maximum, its like take everything that made Jeremy generic adventure and use that. There was this one specific battle track that was constantly on repeat especially in oblivion that made everything insanely repetitive. The cities tried to have their own character but they all just felt to be like a collection of warcraft 3 style houses. The Imperial City was an abomination and the wall work made it feel like a generic commie block. And finally that fucking saturation killed me I swear how did they make dirt and gray over saturated, how did they manage to make such a visual abomination.
To start off they removed the disgusting failed contrast/saturation but left the dirt and bland colouring. This one actually tried to make Norse/Viking with its design but they went overboard and made things that would be Norse still Norse, like stuff that would come from different provinces felt like they were just made in Skyrim with a weird half style emulation. Weapon/armor design wasn't so retarded as in oblivion but still fell short at place, from the weapons being too thick to a general impractical look of the later tiers. Cities have never been blander but at least they tried to put in some specific structures or landmarks to differentiate them. The natural environments actually felt nice looking, as long as you didn't observe them too close. If you were to get ploped on a random location you could generally say where you are, maybe except the snowy mountains, those felt bland but then again snowy mountain in real life kinda feel bland. The game was gray for no reason, lore wise skyrim is suppose to be this massive waste of snow and ice, you can see this in the concept art, then the gray would have and excuse but they decided to make in more alive and varied but kept the gray for some reason. The dungeons had a few template visual designs but at least those designs seems pretty solid. They would look the best when they widened and gave you room to observe the environments connecting to my previous point. Sound - fighting and magic were an improvement but a very small one. Whats good is that they didn't so much repeating sound but the sound effects themselves weren't all that good. Now probably the best thing to come out of skyrim, the ambiance and non in world sounds, like the leveling up. Take for instance embed related, now image it with the widened environments in the dungeons, they actually managed to do the feel of ancient and mysterious. And the battle hurah! when you level up and the sound when you increase a skill felt pretty cool. Music in general didn't feel that repetitive except for some reason they fucking insist on using the main theme when fighting dragons making dragon fights EVEN more boring.

In none of the games did enemies feel like they had a unique and memorable noise they made. Sadly I can thing of others games or specific enemies that had a quality sound.

Todd was also head of Morrowind you dolt.

I don't know if you noticed, but multiple people echoed that same thing in this thread already. Some with actual arguments. Did you not read the thread or what? Was your post supposed to be an insult?

I liked Morrowind, Oblivion, and Skyrim.

I bought an Xbox 360 specifically for Oblivion. I sold the Xbox 360 and Oblivion after less than two weeks.

Kept the collector's edition coin though.

Yeah, but with people actually questioning him and putting him in his place. That's how you get masterpieces, through multiple people calling each other cunts.
After the success of M he probably took the most of the money and had the final say in everything done in the next games.
Oblivion was done with as minimal budget as possible to achieve three times the number of goals with less talented or motivated people.
A big difference in comparison with f.e. Gothic 3 that just had the studio pile way too much work on themselves. Which they reasonably finished with time.

Todd promised everything then delivered nothing while cashing in on retard millennials due to being their first user friendly RPG. And then the second time with Skyrimjob.
I don't even want to know how 6 is going to look like.

Nope, Morrowind was an accident. Straight up pure accident. Like hentai manga slipped on her own shoes and planted the pussy right in his mouth accident.

...

...

Yeah and thats pretty much how strong their arguments seem, just echoing each other.

What actual arguments did the post I replied to actually contain?
That replayability is better because you cant join all factions at once? Wow you get to play as a stormcloak / imperial. That totally makes up for the infinitely shittier guild quests and side quests in general? Nevermind that besides those two you can still join every faction in skyrim too.

What a load of shit. The only actual argument skyrim has going for it is that it has a larger mod community but that isnt exactly either games fault.

IIRC he got some detail wrong in one of his videos, rising storm I think and began to toss his spaghetti at the walls. Then he stopped making videos altogether. He's essentially the more autistic version of joseph anderson.

I liked fallout 3, Oblivion and Skyim Though to be fair, after modding skyrim too much I need breaks before trying again.

They also have more interesting enemies than Skyrim, but less interesting than Morrowind. I was shocked the level of difference there was between skyrims enemies and solstheims. Solstheim was actually interesting to explore but skyrims enemies are just sorta. . . .dull.

I did. But i've always loved tes games since playing morrowind on xbox as a little kid.

FUCK ADVENTURING GOYIM, PLAY CARD GAMES
IT'S ((("FREE")))
I honestly forgot this was coming out or existed until they announced the next expansion like two weeks ago, it's like even bethesda doesn't believe in it enough to spend money on marketing
Judging by player numbers, everyone else forgot this was a thing too

Maybe the games are actually shit and you have a serious case of fanboys?

Many as opposed to yours which had none.

When you play an RPG your choices in character backstory and it's creation have to matter and have to placed above else. But I believe explaining this to a retard such as yourself is pointless since you're is buttfrustrated why someone put a candy sprinkled shit in a shape of a nice turd above the result of spontaneous curry induced diarrhea.

He didn't really get the story of Nier: Automata. (I don't blame him, it's a mess near the end.) A lot of people, presumably Redditors, picked apart his video on Automata. He was pretty upset, since he thought it was a good video, and was planning on using it as a springboard for opening a Patreon.
I feel kind of sorry for him. He does a good job overall, and I didn't really have a problem with his Automata video.
I hope he comes back. I like his particular brand of autism.

Dudes just gotta get used to the bullshit. I was pretty sure he went to imageboards at least, considering the autism, the love for nip games and seething hatred for bethesda. Dudes gotta harden the fuck up. I figured he'd have learned that from imageboards already.

I think he only dabbles in imageboards.
Anyway, I can understand taking it hard when people shit all over your work, especially since it's probably the first real negative criticism he's had.
Hopefully he can find the time and motivation to get back to making videos. Maybe he just needs time to cool off.
In his defense, he took it hard, but he also took it the right way: he took the criticism to heart and said that he wants to do better, rather than just lashing out at his detractors, which is how most normal people react to big and unexpected negative criticism.

I goes to cuckchan at least, in one of the skyrim videos he said he didn't want to go to cuckchan and ask something because he wasn't in the mood for toddposting.

I went to the midnight launch at gamestop and i was literally the only one there that got the pc version

...

Yeah good point. We'll see I guess. The longer he waits the less his potential reach with his videos though.

Skyrim is fun if you want to mod something to the point where it's unrecognizable. I had fun with it.

If he was going to go full Patreon welfare with that shit he should have just rode the wave of autism and antagonized all of the people giving him attention, not shut down. What kind of pussybitch gives up because some severely autistic weabs into the very shit game that is Nier from Reddit yell at him? Ridiculous, nigger did a passable enough job with his videos that the majority of normalfags he'd be paid by would never take issue with it and wouldn't even understand the autism legion's bitching enough to be dissuaded by it.

This guy's review of Fallout 4 is right on the money, but his Skyrim review is barely mediocre. I didn't finish it because he gets his lore wrong and really misses the point of small things that I can't agree with his train of thought.

Specifically?

bump
also, how good is the writing in the Less Generic NPCs patch for Morrowind?
I was thinking of adding it but the tribunal patch seems to be bugged out since 2014

The writing is fine, you should get it.

what a candy-ass

Calm down hothead, you're scaring the buyers.

get

no, stop
I will NOT buy Fallout 4
STOP

why kamarad? i got the number of repeatings that mean you get game
buy game for the friend to
very best game

Watched the whole thing. Wish I hadn't; that was certainly not worth my time.

The narrator is a 360 nostalgiababby (jesus fucking christ where does the time go) who doesn't understand TES fans (or lore, for that matter; he openly admitted to not knowing shit, implied that the history of Cyrodil started with the Akaviri invasions and never mentioned the PGE 1E in any of his rambling tangents about Cyrodil's geography or Bethesda's consistency from game to game) or RPG fans and seems to be a massive fucking casual who's afraid to criticize with any vitriol, softballs constantly and is a Bethesda apologist even though he says he's not. All of his design opinions are milquetoast and he constantly shills for "accessibility" while also claiming that Oblivion and Skyrim didn't cater enough to "hardcore" players and claims there's a middle ground to be found.

Overall score: Faggot/10.

Stay there
>>>/cuckchan/

In an RPG there is absolutely middle ground. RPGs are already basically middle ground for people willing to read, but incapable of making good reflexive decisions.
If you wanted to allow a full retard option, you could just turn the classes into kits, and make custom class normal selection/progression. Now you have basically skyrim tier decision making- pick one of these 3 things and get a perk, but people who want to delve into a Daggerfall sized library of skills can still do so by not picking the mongoloid option
The problem with design like this is that it takes effort on the part of the developer, and BethShit is already too lazy to even do the bare minimum in terms of bugfixing their own work (even by modern AAA standards, lax as they can be)

I'd still cut out voice acting and bring in loredump levels of potential dialogue, because fags who hate reading in RPGs are why everything was ruined in the first place. Send em off to the camps

Cant comment on lore too much because I havent tried the PnP and none of the games are good enough to warrant delving in too deep. "it was all a dream": deity edition and what I'm hearing about CHIM sounds pretty retarded, but not write-off retarded if I'm being totally honest

Not for TES. "Hardcore" fans basically want the writing, agency, attention to detail, internal consistency and crunch-based gameplay of a particularly meaty 90s CRPG combined with the lore that Bethesda refuses to deliver on (pic related, an especially egregious offense) and don't really give a shit about GRAFIX, voice acting, "muh realism", mass appeal or retarded gimmicky shit like playing house with virtual furniture. Other "fans" tend to be either in the action game camp, who want future TES games to basically be Skyrim but with less gay shit like numbers and talking and more wars and dungeons, turbocasuals who worship Todd Howard and basically want future TES games to be Skyrim with better GRAFIX and the "virtual life" camp who want the next TES game to be the Sims.

Everything wrong with Oblivion can be fixed by mods.

Skyrim has had plenty of time for mods but for some reason they're not as good as Oblivion's.

You know, I tried to get into the TES games. Several times, from Morrowind, to Oblivion, even tried fucking Skyrim. And as far as I can tell, the only things that people salivate over with them is the open world first-person exploration and moddability. Or at least, I hope those are the reasons, because as far as RPGs go, all of them have been fundamentally broken pieces of shit with abysmal storylines to boot. Oblivion is probably the worst with the copy-paste landscapes and dungeons, level scaling, introducing their cancerous "improvements" to gameplay which tried to straddle the line between skill-based combat and stat-based combat and did both awfully, and that godawful storyline which had you running errands for some dopey priest prince before ending the game by watching a goddamn cutscene.

That being said, I can see how they could trigger Holla Forums's autism so hard that people ignore their blatant flaws.

Today Holla Forums didn't disappoint me.

The new fans really wont give a shit about the writing either way. If we're talking ideal conditions, it wouldn't be hard to build a game that had better, more consistent writing that still appealed to normalfags, because they'll never look at it regardless. They also don't do most of the quests, so you can drop a few obvious linear plothooks and then have the rest of the game actually be good. Crunch can be handled the way I mentioned, with a brainless kit system combined with the normal TES one (with hopefully some sort of addition that fixes the retarded skill selection issue, like maybe everything gains you levels at the same rate, but major/minor skills give higher stat bonuses on level up relative to unselected skills. There's probably a better solution out there than what I shit out at 4am)
True graphixfags dont play BethShit titles, because they all look like ass, even on release. Nobody cares about realism either, otherwise the memebugs wouldnt stay in Skyrim. At worst you'll get survivalfags, and I think they're just looking to scratch that resource management itch that most modern RPGs are afraid to touch. Houses shouldn't take up considerable development time either way, and are a non-issue.

My criticism of the series has always been that it has the same issue other hybrids have, where both the rpg mechanics and action combat suffer over time. Skyrim is fucking atrocious as an action game, but it no longer really has any RPG mechanics whatsoever. I dont really give a fuck if they choose to ape Dark Messiah, Gothic, or just go back to Daggerfall, but they need to pick a direction and actually push towards it in some meaningful sense. I'd be fine if they revamped the whole game to be a third person action game that also has stats if it meant that they'd make a combat system that works on some level. That said, I bounced really hard off of Daggerfall, and have only really been poking around in Morrowind, because combat (the primary form of interaction in all of these games, if we're being honest) is really unresponsive and clunky. Normally I'm fine with RPGs, but they generally don't force me to explicitly swing the sword and then tell me I failed to do so while providing no proper feedback either way. I'd sooner play a Dungeon Crawler, Turn-based isometric or RTWP TES game than another first person real time diceroller

I want the games to be autistic everything simulators with as few abstract numbers and such as possible to better facilitate feeling like a person in the world, what does that make me?

I thought todd likes us emotional?

Someone who seriously should reconsider having a life.

I am considering having a life, specifically this one
Mine's broken and I need a good replacement

Someone who is very into immersion. Yours is a life of mmos. Unfortunately mmos have all died, and without them the second best option is TES: Skyrim.

That's not even a good joke

Truth hurts user. Just gotta accept it.

They will when the Mage's Guild says "fuck off retard, you need to actually be able to cast spells to join this club", or when they need to ask around to find work and dungeon locations instead of every NPC giving them two jobs and their life's story in their first conversation, or or when Hermaeus Mora says "thanks for the free favor, sucker, your speechcraft wasn't high enough to tell that I was playing you like a damn fiddle".

Anyone who tells you you need broken shit like MGSO or other "it's current year" graphical overhauls to enjoy Morrowind is lying to you. The most you actually need is MGE XE and some fixes, plus maybe whatever gameplay tweaks your autism requires.

I'm kicking myself for not doing this sooner, literally no other game gives you more freedom to be a dick-ass wizard than Morrowind.

TES is shit. Horrible combat. Boring copypasta'ed world. People only play it for the mods.

agreed

And all those mods allow you to add immersion to the point of living in another world. That's why it or mmos are your best choices. Without mods skyrim is useless obviously.

that's what the distraction questline is for. Newfags will wander the open world doing basically nothing outside of wiping dungeons and about 3-4 "main questline" quests and call it a day. I think you massively overestimate the amount people actually do in these games. At most they'll join the fighters guild, do some of those quests, and then wait for "Skyrim 3"


Even with mods its useless. Trust me, I've tried. It's unsalvageable

People play it because despite it's flaws there is nothing else that even remotely compares. No other single-player "open world" game is as good as TES. If you thought TES was empty and barren, you haven't played other open-world games.

Most of the grafax mods actively make the game look worse anyway, you're not missing anything

I think you underestimate how willing people are to waste time in TES games just because nothing else scratches the same itch. My brother is a thoroughbred casual and he's poured easily 200+ hours into Skyrim because it's so fucking idiot-proof and there are no other games that scratch the same itch. He's done all of the faction quests, all of the main quests, collected all of the dragon masks, all of the shouts, all of the dungeon dives of note and cleared out all of the quests in about 3/4 of the holds - and most of these things multiple times.

Most people don't do all that many quests (with the same amount of time logged). Look at the steam achievement stats. Less than half of the people who bought Skyrim (original release, not special edition) even picked 50 locks+pockets or persuaded, intimidated and bribed someone. Only 70% of people completed Bleak Falls Barrow. Only 65% reached level TEN. 39.6% completed "Alduin's Wall", 28% completed 10 sidequests. Most people didnt join the Dark Brotherhood or Thieves guild. Only 52% of people even joined the College of Winterhold.
And anyone willing to go through all the collection bullshit clearly has enough autism to ask where a dungeon is. Just don't make it Daggerfall-tier where people decide they randomly don't like you and force you to jump through hoops so they'll tell you Jim's Gravestone is just past Steve's house, prompting another journey to figure out who the flying fuck Steve is

nigga please. It's just marketing

You're on 8/v//.

Stop right there. Installing a single mod or using the console instantly disables said achievements.

We're talking about normalfags here. Most of them wont use either
Also, MS doesn't list achievement stats, and PSNProfiles only has the original version, not Special Edition. Their entry matches up pretty close with steamshit though. The only one I've found higher is an explicit Xbox Achievement Whore website, and even then, only about 12% of people got all the achievements (which are all finish a quest or pick 10 locks tier. Easily doable if you've completed all worthwhile quests, done all the item fetching etc multiple times)

You built your character wrong. If you're swinging swords, you need to take long blade or short blade as a major skill, spec into combat, and preferably pick a race that also has a boost in that skill. And you need high agility, since that determines your chance to hit.
I agree that the way that Morrowind implements that feature is frustrating; the game should never tell you something that contradicts what's happening on the screen. But this "miss miss miss" meme is easy to avoid, and usually a good sign that you don't actually understand the skill system.

Wew.

And anyway, even if a fraction of a fraction of those people complain that's still hundreds of thousands of people whining on the internet and telling their friends IRL to not bother with the latest TES game and not spreading the love for sequels and DLC - or even worse, opposing those things on principle. Not to mention what the shit-for-brains critics will say when they make a horrible character and end up having a bad time because of it. You also underestimate the aversion of der ewige normalfag to anything truly alien to them; if you made a game where Cyrodiil was as it was in the PGE1E and you had proper CRPG writing then you'd probably get points for being "interesting" but the mass market appeal would be incredibly stunted compared to generic fantasy with skin-deep RPG elements a thin coat of TES paint like Oblivion and Skyrim.

Bethesda games are their own mini-genre at this point.

I'm not saying I missed all the time, I'm saying it's just a bad system with regards to feedback. Even when I hit it's often just a bar going down and a half-assed sound effect, as opposed to a bar not moving, and a shittier miss sound effect


as I said in , even if we assume normalfags actually use mods or the console regularly/for their first playthrough (seriously, most of these cunts bought on release, before creation kit was out, so we're assuming they all got dinged for tgm except for a supposedly non-representative sample that didn't use either and follows the achievement statistics for every game ever) for the only real reports for statistics on consoles that I found, it's not terribly different. You're also forgetting that the popularity explosion started with Morrowind, not Skyrim. It's only expanded outward since then (which is why Morrowind, and not Daggerfall, is the most common point of reference for dumbed down TES mechanics)
Normalfags also play ASSFAGGOTS, which is a game made almost entirely of potential bad build options, so that's not foreign to them either

No, that's the marketing talking again. Bethshit's titles are a drop in the sandbox bucket. They are a molecule in an endless wave of shitty games with bland features. At best you can argue that they separate themselves by being a first person fantasy series but most normalfags still go for first person hitscan trash anyway

Play Arx Fatalis.
It's the spiritual sequel to Ultima Underworld.

...

Fair enough. I agree, actually. But I find that it's not hard to get used to, especially when you've gained a few levels and aren't missing anymore. I'm on my first playthrough of Morrowind now, probably 40 hours in, and I almost never miss, and haven't for quite a while.


I have that game sitting on my hard drive. I plan on playing it soon.

I just want to play videogames

I had trouble with the Steam version of the game.
No troubles with the GOG version (got it from torrent).

As for the random crouching, you should be saving your game every 15 minutes.

One of the few things I liked from Civ5 was its options from autosave: you could choose how many save files to keep and how many minutes between each save. Not even Firaxis' Xcoms had that.

Weird, never had problem with Liberatis. If you're on linux just build the git version from source, they are still bringing new fancy shit with Liberatis. If you're on windows download the Dev Snapshot and copy it over your current Liberatis install: wiki.arx-libertatis.org/Development_snapshots

is there a way around the magic system being fucked on newer systems

Yes, use Libertas git/dev builds. The magic system on that works fucking better than ever.

As long as all parties have the mods and the mods are compatible with OpenMW then there shouldn't be a problem.

Then you've done a bad job of it and need to apply yourself. The multitude, depth and complexity of mods that add to immersion for skyrim is astounding. There's even a mod that adds in better sidequests than the original skyrim, dozens if not hundreds of them, considering I never found them all. All voice acted well as well

Why even live?

If it makes you feel any better the devs are still wanting to make a sequel to Arx Fatalis and will keep it for a niche audience, at least thats what they said.

Would anyone be up for a gamenight where we just go whole hog in morrowind MP and fuck aorund

Didn't the head guy leave arcane studios considering how full of poz Dishonored 2 is?
It would be a waste if it didn't happen since it seemed like both of those games were almost like a test run for the real thing.

We did it once but it would be fun to fuck around in again. I did some dungeon diving with some guy and it was actually really fun.
How hard it is to make a map in morrowind? Could we have a dungeon making contest or something like that?

Considering how many people have fled from ID after Zenimax acquired them, I wouldn't be surprised if most of Arkane has fled already as well. Zenimax has a notoriously bad corporate culture.

Dishonored 2 isn't pozzed, despite memelords here repeating that it is.
Yes, the studio's founder and co-head, Rafael Colantonio, left. I assume because Dishonored 2 and NuPrey didn't do very well commercially. Colantonio headed NuPrey, and Harvey Smith headed Dishonored 2. It's a shame, because NuPrey was better–it's legitimately good.

Clockworks.

Some of us shitpost from work.
Also, nothing I said was incorrect.

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Do you have a better alternative?

Doing your fucking job.

I do. My job just happens to also involve a lot of downtime.

I have it on good authority that the voice actors weren't Todd's school mates growing up. They were all professional, well paid voice actors that were outsourced.

I've learned long ago that these types of black and white critques are completely baseless without some sort of suggested improvement or otherwise an actual rebuttutal with some references to your claims.

SInce they aren't there, you are the faggot.

No, the issue is that Skyrim is broken on a fundamental level. I've modded it to the point where there's more mod content than vanilla, and the shit still seeps through the cracks. Keep putting lipstick on that pig though

Skyrim vanilla is fine.

>>>/cuckchan/

nice reply, did you think of that all on your own?

It's about on par with "no it's good", so I don't know what you expected

Implying that bitching and virtue signalling about how much you hate Skyrim requires any effort.

Give a few solid reasons why Skyrim bypasses "mediocre sludge" tier

I started playing morrowind. Any graphics mods that take the edge off a bit?

Mainly would like better animations and character models if such exist.

Zenimax has a history of using very underhanded tactics to acquire companies and intellectual properties, but since they made 'le skyrim' Redditors are willing to ignore it

They've owned Arkane since 2009, though. It doesn't make sense to quit 8 years later if your reason is something involving the buyout.

Correction: Wikipedia says it was actually 2010.
Polite sage for double post.

How?

Obsidian did NOT work on any of the Fallout games before New Vegas, Jesus god damn christ. Just because one or two guys on the team had their names somewhere in the first two games' credits doesn't mean the entire development studio made them.

Arena- never played it
Daggerfall- glitchy mess/giant sandbox full of nothing
Morrowind- good slightly flawed game
Oblivion- dumbed down console kiddy shit i actually enjoyed it when it came out
Skyrim- complete shit
TES Online- never played it and never will

I can't say much for Oblivion modding, aside from Dungeons of Ivellon, which has stuck with me to this day. I know a lot more about Skyrim modding, though. There's a couple of things you can do with it, though none of them are about turning it into a decent successor to Morrowind. That's nearly impossible. However, you can turn it into a decent survival sim, with weather mechanics and the like. There's a mod, called Legacy of the Dragonborn, which basically turns the game into a collectathon, if that sounds interesting. The concept works fairly well with Skyrim, as there's very few instances where a decision can lock you out of something. And, if nothing else, you can turn it into a doll dress-up game and take pretty screenshots. As for versions, Legendary Edition is still the preferable version for modding, as SE is just starting on the path to catching up with it.

I watched the whole thing and it wasn't worth it, but towards the end he did give a good fix for the guild quests. Instead of ranks you just partake in them as an outsider. This would solve being the arch mage as a warrior who can't even cast fireball, and could also tackle the world revolving around the player too much. They could also have various pathways, maybe competing guild members could solicit your help against one another so that they climb the ranks?
It's a very good and simple compromise. One that gives Bethesda their accessibility and the player his realism. I can see it working with everything but the dark brotherhood.
It made me think.

Still waiting for a response.
I got the game with the humble monthly and i am borderline liking it.

Oblivion confused me initially. I plan to get back into it again after I finish Skyrim a few times.

Skyrim has been really fun for me so far. The plot is a little bland at face value, but the surrounding lore books and side-quests and side-paths you can take fill it out comfortably.

I enjoyed the Skyrim gameplay, combat options are various. I plan on doing everything this playthrough (60 hours in) and then start over to RP as thief, then either werewolf or vampire, and then probably return to the sword and board with a conjouration mage.

For me, Skyrim was more than worth the money. I am really happy with the buy.

I doubt many people here play ESO. Don't know what to tell you.

Last day i saw someone triggering nerds in the chat.
I know some good old chan shitposting when i see it.

Oblivion is straight fucking garbage. If you ever ask someone why they like Oblivion you never get a straight fucking answer either they always tiptoe around it. I flat out asked someone why the plot was so shit and what they thought of it and he said " I dunno man I just play for swords and magic, reading journals is dumb." That's all you have to know about Oblivion it was made for and by big smelly dumb faggots, it's a waste of time and space and it has no right to exist.

I asked something similar to this earlier in the thread but what is the best way to play Morrowind, mods, builds, and all.

Have you played Morrowind before?

Correction. The CEO of obshitian was the lead designer of FO2 and he openly admits that he never cared much for FO1, he only wanted to enable a bunch of newfag writers to make their own memes and fanfic instead of caring about the setting's integrity. Nobody connected to obshitian worked on FO1 (in terms of writing), and the lead designer of FO1 later said that they all completely missed the point of the original. This is even more ridiculous than Todd's ascension.

They actually cut the original plot for being too complicated. We would have had fun shit like Ruma Cameron being a blade and Martin being an idiot you're propping up if they stuck to it.

I played some of it as a mage type character with the OpenMW version of the game stated here

If you haven't given it a proper playthrough, completing the main quest and some of the guild quests, just go with my advice here:

Take 2b4e85's advice, but throw in a chargen mod such as Simple Alternate CharGen. They eliminate the Seyda Neen Slog which is the worst part of the game.

NOW YOU DIE!

Balmora has actual quests. Seyda Neen has a dead tax collector, a Bosmer who hides his valuables in a tree trunk and wonders why they get stolen, and six skooma addicts slumming it up in a cave. Morrowind 2's Seyda Neen was much better.

is there any mod for skyrim that lets me loot whatever a corpse is visually wearing? like i i kill some boss and he only drops a weapon even though he has some epic looking robes on

???
Balmora and Ald'ruhn are the best towns in the game. Vivec is huge, but it's a pain in the ass to navigate, and all the other settlements have too few non-guild quests.

Skyrim has a great immersive world of the scale very few other games are on par with, good graphics, the RPG skill system and perks is leagues above Oblivion's and Morrowind's and it can sustain you for a long time just trying to increase your skills, the dungeons are good and fun to clear out, the writing isn't great but in some instances it's good like in Dawnguard which is fun, the combat is also leagues ahead of Morrowind and Oblivion and if you play the game right and don't make yourself overpowered it's fun. It has fairly good replayability because there's a lot of different playstyles you can pursue. The world isn't as levelled as much as in Oblivion. You don't have to fast travel because the game actually provides inter-city transport. And the world feels more organic than oblivion with the competing factions like Imperials vs Stormcloak, Dawnguard vs Vampires, et cetera. Dragons are a nice touch to the game, while they're pretty easy to kill they're pretty well animated, and they break up the monotony of dungeon crawling.

TL;DR the game is good without mods, and mods make it even better.

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Say what you want about Skyrim but the world us comfy as fuck, I can spend dozens of hours just exploring around picking alchemy ingredients and listening to the comfy music.

someone please help me
trying to instal osa/osex to skyrim
i've got skse installed, the osa module is enabled, everything is in the correct folder at least as far as i can tell
but when the game runs i get pretty much no confirmation that it's been isntalled correctly
pressing enter doesn't bring up the osa menu
there's nothing for osa in the mod settings either
what am i doing wrong?

TES was never good. Everything TES tried to do was done better and earlier.

We have ids here faggot. Skyrim sucks and the only good thing about it is sex mods, and those aren't worth the download time and space when I have to pirate skyrim. Fuck off back to reddit.

The to-go phrase when a game is shit and has nothing going for it but you still want an excuse to like it.

Any mods ever attempt to restore it?

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Skyrim has a world that's the equivalent of a playset. Nothing happens until the player is there to see it. The world never changes unless the player makes those changes, and there's barely an significant changes for the player to make. Skyrim is stuck in status-quo harder than cape comics. Most items that aren't unique are randomly added to inventories, and those that are unique largely scale to the player's level when he obtains them. There's nothing good, no great secret treasures to happen upon while exploring the world. Everything is either quest-related or generated upon entering the area. The majority of the dungeons follow an obvious design formula to be convenient for the player, even though it doesn't make much sense for most areas in a real world to be designed like that.

Scale means nothing if the world itself isn't worth the scale.

They were sub-par for the time, they've only gotten worse as games in general have improved, and this is not counting the various bugs and mistakes the devs made.

Completely removes most consequences of character creation, making it almost entirely cosmetic. It also encourages "master of all trades" characters more than its predecessors and the majority of rpg's.

That's called grinding. Grinding isn't fun. And it just adds on to the "master of all trades" problem.

As I previously said, the dungeons are almost all designed to be as convenient to the player as possible. There's little in the way of branching design, they're all a linear point A to point B, whatever is important in the dungeon is always at point B, the majority of dungeons end with a boss fight in a big room with a convenient big ol' loot chest filled with leveled loot, and most dungeons just happen to have a convenient exit or secret passage to the start right at the end. Not to mention the majority are filled with draugr, leaving a few non-Dwemer dungeons to have any enemy variety. And all the puzzles are basic "see sequence, repeat sequence" shit using the same assets over and over again.

You could have said Dragonborn, which does have interesting writing and plot, but no, you had to say the one with the terrible waifu character and uninteresting villain.

It's just as simplistic as Oblivion's, it just feels a bit better. It's also shit compared to the majority of first-person melee games, archery is basic, and magic is made almost as uninteresting as they could have managed.

Continued.

But it doesn't because the majority of content can all be done on one character, and, aside from the three branches of stealth, magic, and combat, there's barely any difference between playstyles.

It's still leveled way too much. I shouldn't be punished because I finished a quest too early.

Except the game is still designed around fast travel, and it has one kind of transportation that can go to any other city, regardless of location, and is super cheap. Compare this to the several transportation options of varying costs in Morrowind, in addition to several spell effects to aid in travel, which Skyrim doesn't have.

Except those barely have consequence outside the few battles you might come across and the occasional vampire attack on a city, which work just as well as dragon attacks. You also listed the only two major instances of competing factions. The Silverhand has almost no presence outside of the Companion's questline, for instance.

They're a chore.
They're stiff and barely do anything.
They provide a slight annoyance that you have to deal with occasionally and are completely unnecessary for keeping the game from getting monotonous.

The game is painfully mediocre without mods. Its RPG mechanics are sub-par, its action is weightless and shallow, its stealth and magic are awfully simple, its writing is largely poor, it has barely any good characters, and its world is less a window into another universe and more a playground to make the player feel good about themselves without demanding much effort for that reward. It's only notable for its open world and freedom, but both of those have been done much better, much earlier. It's a game that tries to be a lot of things and never excels at any of them.

You are a massive fucking casual, which isn't necessarily wrong to be, but don't try to argue that your low standards means that Skyrim is a good game.

No, there's not much left to restore and there's fuckall modders these days who are up to a project like that.

I can't believe just how much Oblivion's modding scene has died. Morrowind is more active than it, now. It's somewhat a shame, as there's more you can do with it than you can with Skyrim, although it's also less stable than Skyrim. At least we have OpenMW to open up any modding possibilities for Morrowind. I just hope the community takes advantage of it.

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The problem i have faced is that in both the fallout 4 and skyrim game, is that in the beginning you get blown by villagers wielding clubs, but later you beat dragons and death claws like it is a regular affair. They should start making games where player stats are according to difficulty level. In that way, you just don't blow out super mutants with a gauge rifle at sneak with 1 head shot. Or they should make it such that more enemies spawn per difficulty level.

Thank you for saving my time.

Don't do what I do user.

just go to a trainer, in morrowind you should be swimming in cash unless you pay for enchanting

Mod the game? I looked into it but I didn't really want to change the game beyond a font mod for readability. Speaking of which, I could use a better one if you have any suggestions. I wasn't able to find an hd fond mod, just one that brightened and crisped the text. It's an improvement but I'm still squinting.

Don't install a shit ton of race mods and keep trying to create a bunch of characters simply because they look cool.

Oh yeah, it's just my autism bugging me. I'm sticking with it as it's not a bad build and I've poured too much time into it to go back now. Know anyone I can offload skooma to?

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Some times I make a character that sticks, like a Dunmer bard or something. Then my computer fucks up and I lose that character.

the khajit trader in Belmora? also i think the creaper in caldera accepts skooma

Ajira also buys skooma.

Most Khajiit traders have no issue with moon sugar or skooma. Creeper the scamp, and maybe the talking mudcrab merchant, also accept it.

This is the truth. I love Daggerfall and like Morrowind, I've probably spent 1000 hours between the two of them over the better part of 20 years. Oblivion…fuck that is the flattest piece of shit I have ever played. I used to say ID games past the first Doom games were glorified tech demos and maybe at the time there was some justification to that, but for fucks stake even if Quake or Doom 3, whatever…were just for show they still had more meat on their fucking bones than Oblivion.

It doesn't feel like a game since there's fuck all fun to do, it doesn't feel like tech demo since the engine isn't even new, hell it's shitty fiction too since it's set in a completely bastardized version of the IP that doesn't have the weird shit, adult shit and exploration shit that made the first three games worthwhile to play. Oblivion feels like some sort of student project where you show the class the scripted interactive environment you have at the end of the semester.

And the mods don't help. Daggerfall had worthwhile mods in Andyfall and Deadrafall (with no help from the absolute state of that run of the XEngine and no Construction Set). Morrowind's modding scene was insane, IS insane. It's right up there with the Doom community (at least pre-2014/15). I've found things that were simply transformative wonders there, taking a 40-60 hour game into one that you play for weeks without running out of stuff to do. And that's before Tamriel Rebuilt. Oblivion? I didn't find a single damn thing that made that thing halfway enjoyable. Combat mods with some of the most ass-backwards mechanics in the world. Magic mods that were complete garbage. Tons of shit that was rank fanfiction or just plain didn't work well.

And the setting! They took everything that made the series unique (even the European-inspired stuff in Daggerfall had it's own distinct flair) and threw it in the fucking trash to make…what? Mini-Switzerland with LOTR-feel ruins dotting half the damn country? Wonder Bread plain NPCs to make up for it, how about it? Removing the mystique of the Blades, the Imperial political apparatus, and half a dozen other things?

You know, I've never played Skyrim. I have it, I fired it up for like 5 minutes or something, maybe wandered away to make a sandwich or something and then just sort of shut it off to get to it later. I don't have the heart to play it because I know what I'll find. I won't find the sprawling cities I visited in Arena, talking to prostitutes in Winterhold to find the location of the Labyrinthian while fending off pickpockets is some damn dark alley at midnight. I won't find the endless sands of the Alik'r Desert, wandering around to the hedge shrines trying to find a fun little quest to go on. I won't see something distinctive and unique like Vivec or Ghostgate. I'll just see some Nordic themed medieval shit with no spellmaker, no climbing or levitation or other things your character could previously do, toddler tier character generation and a soulless non-conflict with people who wear their affiliations on their sleeves, in a half assed playpen about 14 miles in size that's held together with mildly functional scripting and state flags. Plus more of the same modding that we saw with Oblivion, except this time Bethesda broke all the ones people put effort into because it wanted to monetize mods and fuck you for wanting to use a script extender. And that's another thing, thank you Oblivion for being an early adopter of paid DLC. Actually no, fuck Oblivion, fuck TES (or certainly nuTES) and fuck Zenimax.

I hate that I have to say this, but even though Skyrim's shit it's an objective improvement on Oblivion in just about every area except quest writing
And even if they can't make the game as a whole much better, it still has better mods, thanks entirely I think to the retarded size of the community which means at least a few gems would naturally pop up from the hundreds of thousands of trash mods uploaded to the nexus
Honestly it's a testament to just how intensely shit Oblivion was that it, a comparatively smaller, more focused game, can turn out even worse than Daggerfall, a game which you could very well find pictures of in dictionaries next to the phrase "wide as an ocean, deep as a puddle"

Also as a tangent, climbing would actually fit perfectly into modern TES games, casual perk-based progression systems and scripted linear level design included, but Todd & Co. are too shit at game design to realize it