Silent Hill 2

Is this game massively overrated or what? I can understand the story and atmosphere being praised, but I find the gameplay to be pretty average so far. Am I missing something here?

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I always considered Silent Hill 2 to be the weakest of the original trilogy. It's extremely easy to abuse enemy AI with the starting weapon, James is boring, Pyramid Head is a weak boogeyman which is thoroughly undermined when there's two of them in the penultimate fight and you mow them down with the rifle.
Shit is just kinda dull overall. For all I know people mostly like it because of the long atmospheric walks and the story twists. It gets stronger in the second half though. I did like the prison segment and its reality-binding and the final corridor.

The original trilogy has and always will be overrated. Shattered Memories is the only "Silent Hill" game worth a damn.

maybe the game has more parts than a boss battle
outed yourself tbh

I'm sure it does, but my personal dislike of the gameplay comes from fundamental principles that I seriously doubt will change.

What do you even mean by that?

Take a guess.

Gameplay did the the job well for the game as it was back then, what did you expect? Gears of War shooting? then Silent Hill Homecoming might be your thing.


Fuck off Tomm.

if you're playing for the first time, how do you know that there's ammo in that safe? checkmate atheists seriously though close your fucking walkthrough and play the game blind. as you discover the story you'll start to learn why things are the way they are

I'm not willing to make an argument for someone else, so no.


At the very least I would expect one of the most highly praised survival horror games to not shower you with an over-abundance of resources and having questionable AI, especially on the highest difficulty. This has nothing to do with wanting a modernized game.


I was never much interested in this series until now, so I've watched and read a lot of stuff about SH2 particular before I've got to play it.

Tomm was completely right. SH babbies are even more whiny and entitled than REfags.

If it's not your cup of tea, don't piss in the kettle.

you've ruined the game for yourself then, and that really fucking sucks because i'd give anything for that first blind playthrough again, when it was released and i didn't even know about gamefags. but you should understand, knowing about the game and presumably its big reveal, why pyramid head isn't there for "boss battles" but more to underscore certain scenes and why ammo isn't as rare as people make it out to be: you're supposed to feel fear and waste your ammo that first playthrough. if you know the right way to cheese the enemies, abuse their AI and save your ammo of course it's going to end up pretty easy

I'm LMAOing at your life

Believe it or not, some games are strong in atmosphere and story and still can be considered masterpieces

I will piss in the bloody kettle and you're going to enjoy drinking my piping hot urine.

I've never touched a silent hill game and I can tell you're a faggot, regardless of whatever you're talking about

As someone with firsthand experience being subject to 3rd degree burns, I have no qualms with letting you share that feeling when I throw your boiling piss at you.

It was pretty good for its time and hardware. I imagine it doesn't hold up well compare to today's fine games that are released one after another…

If you're also referring to running past enemies to conserve resources, that was an easy thing to assume because the old RE games worked with similar strats. I suppose I did spoil myself when I learned that enemies react to the flashlight from a review, though, so there's that.


Yeah, I know.

Stop pretending that you can magically play a game of the past and enjoy or understand it. You weren't there? Bad, then you've missed that train. Now you will never get what it was like to play Silent Hill at release.

It's like digging up fossilized grapes from a pharaoh's tomb and pretend you enjoy ancient egypt's culinary delights.

Good or bad they might be, what matters is that current year games use it as foundation: in short, they're the same kind of game. On release, Silent Hill was absolutely new on all levels. You would handwave whatever didn't work, as good natured but failed experiments: not so today, because the results are in.

I get that, I've felt that way with the MGS and FF series too. Who knows, maybe I wouldn't even be able to stomach those games if I only played them now. But it's also important to note that a true masterpiece can transcend that initial timeframe. For example, I've only played classic Doom for the first time about 2/3 years ago, and it was one of the most enjoyable games I've ever played. In SH's case, its real merits (from what I can tell) just happen to have more do with the story and atmosphere rather the gameplay.

Nigger I played SH well after its release and still enjoyed it greatly. You can't have the mentality of playing a shooter or platformer with piping hot action and dickings, you have to be in the mood for something slower and atmospheric.

Pretty much this. The only good thing about the game is the atmosphere. Anyone who's not brain-dead could figure out that hurrr Maria == dead Mary. I guess nu-males retroactively like it because it sounds like a poorly written soap. By comparison, SH3 has much better pacing and the main character's stutters can be attributed to her being preteen instead of a walking vegetable.
Also, it's a shame that horror games are all slashers x jumpscares x horribly loud sounds today. Shit like extremely ill bodies and things that go bump in the night are the things true horror is made of.

>>>/tumblr/ where you belong

Yeah how dare a game try to be playable when it can be about muh atmosphere, it's not like Shadow of the Colossus or Ace Combat exist.

Game Grumps actually has a pretty good let's play of it

Its was always trash, its all about the atmosphere. It was a less shitty walking simulator.

It's the same argument a fapper brings up when accused of not scoring any hot chick. It's one thing if you have a decent frame of reference, aka you were gaming back then and remember day one impressions and reviews.

But some kid who reads HG101 like an history book, then dives into ancient vidya and believes he can abstract his point of view as if it was possible ?That's pretenders.

I don't understand your point at all, especially with the normalfag analogy. It's a video game, I played it, I enjoyed it. It has good atmosphere and visual design, has interesting puzzles, exploring and figuring out the area and progressing through to the next one is fun. You make old video games to be some sort of ancient black magic you have no way of grasping now, it's quite retarded. If it's such a relic of the past and has been completely surpassed by modern titles, name them?

you faggots are the reason silent hill homecoming was such a shitshow

forgot pic because you fucking disgust me nigger

Move over, I wanna be disgusted with you.

And whose fault is that?

Homecoming was better than 3 and 4 faggot

wow guess I didn't understand or enjoy it after all, you're such a visionary, faggot.

homecoming wasnt scary for shit it was literally a fanmade game about the Silent hill movie, which also sucked ass and was only enjoyed by faggots like you, silent hill 3 managed to startle me at a few parts. objectively better in every single way if it managed to get even a single scare out of me, whereas homecoming felt like walking through a silent hill theme park ride. i dont think you know how horror games are rated faggot

are you 12? 3 was a fucking piece of shit from start to finish. 4 at least was interesting while you are locked in the apartment. they were just milking it with those games. Homecoming tried new things and had its moments.

2>1>Shattered>Homecoming>4>3>Downpour>origins

This is the only acceptable order for this franchise.

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You can keep being a pleb, i dont care

nu Holla Forums a, ladies and gentleman.

you're severely overthinking this from a gameplay perspective, like you were expecting SH2 to be a hardcore survival experience. It isn't. It's horror and focuses on that aspect more.

Silent Hill 4 was the best game

SM doesn't get near the original in terms of atmosphere.

Only Silent Hill 3 was good in terms of combat/difficulty. All the others are piss easy. SH was mostly about the tech and attention to detail.

you have to go back

While I'd hate to interject and interrupt your massive sucking massacre on that drum liner of nigger dicks, I must say that you missed the point entirely if you are condemning Silent Hill 2 for its gameplay.

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It's clear you didn't put any thought past that initial reaction which will just bite you in the ass, and I'll explain why in a manner that's as idiot-proof as possible:
Even if I am to consider TEW as the biggest piece of shit that has ever existed in all of gaming, that would only serve to further legitimize that comparison, because the fact of the matter is that TEW implements a crucial feature (which is the limitation of resources you can carry at a time) to a minimum extent that should be a must in games of the SURVIVAL horror genre. If such a mechanic is present even in a supposedly bad game, then what the fuck does that say about one of the most highly praised titles in that category, which fails to deliver on that front?

So there you have it. The matter of inventory management almost always gets brought up in a discussion about this genre, so why does this series get a pass? Hell, most of the responses I got actually don't even attempt to defend that, and straight up tell me to not judge SH2 in particular for its gameplay. If you also think that, then fine, but using the fact I mentioned TEW as an attempt to undermine that criticism just makes you an idiot.

hi pjw

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I guess your opinion makes you one of the cooler kids at class right?

SH2 isn't a particularly difficult survival horror game, like much of the series, OP. SH4 is the purest and hardest in terms of survival mechanics. You're not meant to be scared of failure or gore (like Resi), you're meant to be scared of the implied meanings scattered about the game space and mechanics.

Let me fix that for you.

They're different people, moron.

This

Who is this? I hate him.

please, you have to go back.

k, back to Holla Forums I go. Hitler did nothing WROOOOOONG!!

(Smegma King, really? Guy has a voice like a cheese grater)

So liking the game is a matter of whether you grew up with SH2? Congruent to other overrated games.

That's just half of the story, though. Avoiding enemies is pretty easy, especially outdoors. Just from casually exploring that part of the town in the first pic I posted, I found 2 first-aid kits placed very close to each other in an area where there weren't even any enemies nearby. The fact that James tilts his head towards an item just makes things even easier.

In short, there are too many items in easily accessible places, with no limit on the stuff you carry with you. It's one thing to conserve enough resources that will help you deal with the next big threat, but it's another thing when you have so much shit on you even don't even care about picking it all up (as I've mentioned with the safe).

This is the most embarrassing attempt at a false flag I have ever seen. Lurk more.

When you gameplay shift and genre shit 3 times and make shitty games that ruin the good half (every game released from 1 to 0) like ORC, Chronicles and VII, I think people will start getting a bit whiny

Silent Hill 1 is more concerned with demons and the occult than the interpersonal problems and fears of its characters. It could be argued the only one character from the first game that fits the same theme from the second is Alessa, but that's it.
like what

>(((hello my fellow Holla Forumsacks)))
>>>/TRS/
>>>/cuckchan/

Have I been living a lie this entire time? Have I been wrongfully having fun while playing older games that I never had a chance to because I was dirt poor as a kid?

This isn't some multiplayer game or MMO. Does the single-player experience you're more than capable of enjoying it for what it is regardless of when you get to the game itself.

This guy sounds like Jimmy Valmer without the stutter.

Speaking of outing one's self. Go back to twitter, ape.

Exploration, level design, puzzles, atmosphere, exposition, camera, and I'd argue even graphics. Maybe 2 has a better story, but that means fuckall when everything else is worse than its predecessor.
The puzzles in 2 were 90% riddles, while there were only one or two riddle puzzles in 1. Since they had to write multiple riddles for each difficulty, they have these contrived solutions that are unsatisfying once solved.
Exploring the world is almost as good as the first, except when the monsters pose no threat, there's absolutely no tension when going down an alleyway with the possibility of being cornered.
The biggest draw of SH1 was the indoor segments, specifically the identical hallways. I constantly had to check my map to find out where exactly I was, since each floor on either direction looked identical. Team Silent apparently thought this was a great idea and made the indoor segments of 2 be the same but bigger. Exploration in 2 is incredibly boring, it feels like going in and out of houses in a JRPG.
Like I said, the overall story in 2 is better, but the way it's told is not. I don't want to spend all day picking apart every single cutscene in both games and explain why 1 does it better, but the simplicity of 1's plot serves it well. I never cared about the characters in 2, but the game constantly assumed I did. I didn't care about the side characters in 1 either, but the plot didn't request that I needed to. Simplicity is the soul of wit, and SH1 is simple enough to not make every story event feel like a waste of my time.
Graphics follow the same logic, since the low polygon count and the gritty textures make your mind fill in a lot more. This is probably my most subjective point, since what creeps me out is not what creeps you out. Maybe 2's graphics are technically impressive for the time, but that doesn't mean much when 1's graphics are MORE impressive given the hardware limitations.

And before you start claiming nostalgia, I played both games back to back on original hardware (PSX and PS2), around this time last year, with no previous knowledge of either game. After I was done with 2, I dropped it like a brick and went back to replaying 1, and I haven't played any of the others yet. I must admit, my horror tastes err more towards classic Resident Evil, but I tried not to let my taste influence my opinions.

Tbh you should an Sudoku Famicom.

You needed a review to figure that out? Wew lad.

If we're counting the side quest then I'd argue it's on the same level as 2. Exploration in 1 serves as a means to reach the Good+ ending, while in 2 it serves to establish lore. Both serve a worthwhile function.
Both feature pretty unique environments, but I will admit that the first game does Otherworld transitions better. So sure, I'll give it to 1 on that.
Did the first game have a puzzle difficulty setting? I can't recall. And while I think the puzzles on the Hard setting are pretty quality, that means you have to set a handicap to receive access to said puzzles so yeah, I'll give it to the first game. That piano/bird puzzle was nightmarish the first time I tried it, for what it's worth.
Disagree on this one. Silent Hill 2 is drenched in atmosphere, but I think Silent Hill 1 does the Otherworld better so maybe that's what you're thinking of? 1 is very loud, frenetic and noisy while 2 is very quiet, dreary, and outright oppressive at times. 1's got good atmosphere, but 2's sets the tone and presentation for the entire game.
…what? Do you mean like the premise for the game? Or how well the game goes about informing the player of what's occurring in the story, because if you think it's the later then I think you're being unfair to 2 considering the entire plot revolves around James. Therefore it's important that certain details are left unbeknownst to him, as well as the player.
Silent Hill 1 certainly has some great shots, for sure. The first Otherworld transition is stellar, one of the best shots in the series. The jump scare in the School is great, too. But it's not like Silent Hill 2 didn't utilize its camera. The camera in the second game is meant to convey the emotions and feelings of its characters, which is why it's almost always tilted and angled for when you're talking to Angela. However, that's not to say there aren't moments in the game in real time where the camera is used to elucidate fear and intrigue in the player; you can't see the front of the corpse next to the television set in the Blue Creek apartments, and the first meeting with Pyramid Head keeps you at a respectable distance with the camera positioned to illustrate suspense and mystery.
This is entirely bias, but I'll humor you in that I can understand where you're coming from in that the monsters could supposedly be more fearsome since the low polygon count factors into our brains not being able to properly register just what exactly they really look like. I will say that Silent Hill 1 has better monster design, even though I think Pyramid Head is legitimately intimidating and his implementation throughout the game in real time is terrifying at certain places.
And this is why Silent Hill 1 is more up your alley, considering the second game is entirely driven by the characters. The plot revolves around them. There are a total of six characters in the game, one of which is dead and the other is too young to understand anything about the town at all. Only four people, including the main character, are given any real depth but they're considerably more nuanced and fleshed out than anybody in the first game.

Although, I think it's funny that you think Silent Hill 1's story is simple since I thought it was genuinely more convoluted than the second game. The first game has story threads about drugs being manufactured by the cult in the town, that has ties with some doctor that also was apparently sleeping with one of the nurses that just so happened to be the caretaker for a girl that is supposedly bringing about the destruction of the world but not really because she's actually carrying satan, who was called upon by being tormented by her own mother that runs said cult that is trying to bring about the completion of the ritual, all while a writer is looking for his daughter that just so happens to be the half of the girl that is foretold to bring certain doom. In Silent Hill 2 you play a guy that is looking for his wife. The scale is much smaller, considering almost none of the characters have arcs intertwined with one another. Everything is lot more concise and easier to follow as a consequence.

pic related in that I think you might really enjoy Silent Hill 3, and I'd like to hear your thoughts on it.

He's on a timer you fucking imbecile, you're supposed to wait out until the siren goes off

Like I said, I've watched and read some stuff about the series (particularly SH2) before I got to play it. In fact, this was the video where I got that info from.

You are a gigantic faggot.

I'm not sure how I was supposed to know that, so if that somehow makes me an "imbecile", then alright.

Hmm where have I seen this OP formula before
>>>/cuckchan/

Agree. Though i wish it didn't have the escort stuff.

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Are there any Imageboards where people are banned for being clueless Millennial cucks and having shit taste?

I'm ready to leave

don't play it on hard, it fucks up the bosses, especially the second pyramid head boss

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But why?

It's like a minefield, trying to avoid SH2 spoilers

Pretty much every video game was overrated as fuck.

Frankly, Silent Hill 2 was good on a tube TV when the fog effects were new and impressive. If you play it on an HD monitor today when everything in it has been done to death it's just not going to blow you away.

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I think it still looks impressive if you play it with scanlines. On a modern HD set the colors get blown out to shit and lose their photographic influence. The game was developed on PVM so if you insist on playing it without scanlines you're gonna have to turn down the brightness and jack up the contrast.

Maybe the devs intended you to waste ammo and then panic / struggle to get by
and by proxy waiting out the fight / starting the game over and being careful, which just means damaging him will tick down the timer faster

Unless the reviewer is a dipshit, they will mention it in passing
and not outright say what happens.
THAT STILL DUN MEAN ES OKAY TO SPOIL IT FOR YASELF

You can't compare a 2001 game with 2014 games like the Evil Within. Obviously the general gameplay is going to be inferior, especially the A.I. due to hardware limitations. Horror games are rare in the first place, so the evolution of these games are much slower too and the developers and designers had much less material to learn from.

From my experience, they usually show things that spoil the game, like Mary talking to James in her bed, the Maria jail cell conversation or Angela with the staircase on fire.
There's also the issue where the PC Intro Collage still has the voices from the cutscenes in with the music, so if you play the PC version and watch the intro, you will get spoiled on Maria and the Eddie plots

Reverse neogaf.
Stop asking for banhammer on everyone you don't like faggot

>>>/bog/
And never come back.

I didn't know Holla Forums had it's own subculture of the mentally handicapped. Good to see they're all rounded up in one place so no one else has to deal with them.

What about RTSfags?

CLEARLY that's every fucking 4 am thread.

Say what?

You mean to tell me that back in the day people couldn't program an AI to attack you as soon as you got close? Hell, Pyramid Head does have a grapple move, it's just that he almost completely loses his aggressiveness when you're walking towards him while shooting, but that doesn't happen when you're shooting him from far away, he can still use his big overhead swing that one-shots you.
This is what I mean (skip to 14:50): youtube.com/watch?v=LSLrwSgXPxQ

Hell, TEW suffers from a similar issue, as well. There's a part when a bunch of zombies are going after Joseph when he's turning a crank, and you can just stand in place blocking the enemies path and they won't attack you. This has nothing to do technological advancement, it's an oversight in scripting AI.

Face it, Holla Forums is it's own subculture of the mentally handicapped

Another fucking pleb, you braindead fags are the reason this franchise was dragged on the mud

ooh you fucking spoilsport yes Maria is a physical manifestation of James' inner demons representing the frustration of having to watch her beautiful wife whiter in both body and soul until he couldn't bear it anymore and had to put her out of her misery and protecting her is symbolic of either James growing more distant from his beloved or him neglecting her and clinging to the thought of her, you want me to write a goddamn paragraph just cause I equated their existences?

what

Because you're the faggot comparing a game that released on 2001 with one released on fucking 2014.
That's like rating a roman painting by renaissance standards, you retard.
An appropiate comparison (and critique), would be to compare it to other games from the same year/generation.
Also another tip you humongous faggot
It's like comparing resident evil 3 with 5.
Do your homework, lurk more, and then come back kiddo.

(waste of dubs)
the franchise was dragged to the mud the moment konami let western nobodies develop the titles.

Of course they limit the number of weapons you can carry on a game with flamethrowers, grenades, grenade launchers, multiple shotguns
This is made so the player doesn't get overpowered as fuck, and they have to choose a setup and playstile.
But really user, you can't be that retarded as to compare a game with flamethrowers and machineguns (focus on combat) with one which most powerful weapon is a rifle (focus on story).

Reminder that 2 is better than 1 in every way.

I already did (see the pic in , the RE series evolved along SH).
Aside from that, if an action horror places more restrictions on the player than a pure survival experience, then that just puts SH2 in an even more awkward position. I see the point is still going over your head, I guess my comment wasn't as idiot-proof as I thought.


That is still a piss-poor excuse, sorry. As I've mentioned before , I see no good reason that one of the most highly praised survival horror games drowns you with an over-abundance of resources, especially on the highest difficulty setting.

Thats what retarded plebs want to believe, 3 and 4 were like what Ubishit does today, they shat those out as fast as possible to get some gold out of retards that only cared about the brand name. You wouldnt know that because you are some young retard that only played these games because of people on the internet talking about it.

after finally getting around to truly playing the game, I've got to say:
it's not only overrated, but in fact not even a good game. the story is retarded and has 3 characters whose vague stories are irrelevant and dead-end into nothingness, the "antagonist" is nonsensical, the camera in the streets is outright nauseating and sleep-inducing combined with the daytime fog, there's no reason to use anything but the pistol since it takes 2-3 shots to knock down an enemy and 1 kick to kill them, the final boss is laughably easy, james isn't even a very interesting character, and the very concept of the game doesn't make any fucking sense considering everything that happened in silent hill was all the doing of alessa

all in all SH2 is not great

what a pleb, you not only didnt understand the game, you are judging a game from 2001 by today standards

Look up how the average game was in 2001, excluding some gems like Max Payne and Severance, everything looked like trash compared to Silent Hill, the atmosphere really was something back then.

God this board is filled with pleb faggots

Kill yourself.

t. pleb

t. human trash

how am I judging it by today's standards? compared to SH1 and 3, it's not even half as good
as a kid, the fog spooked me out, but as an adult, finally playing through the game, I realize that, if not for the fog and creepy sounds, the game wouldn't have much going for it outside of your average weird mid-90s-mid-00s SH game

t. assblasted pleb

Kys

Holla Forums has been a pit of millennial retards for at least a year and a half. Where have you been?

This is autism.

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There have been "videogames were never good" faggots, they just want easy (you)s.

which boils down to:

I think silent hill 2 is the best one, Mostly due to its deep narrative and atmosphere. I'll admit that the actual gameplay is a bit less rewarding or fluid as some other horror games, or later games in the series, but I feel that the lack of fluid combat etc makes the game better for what it is. James sunderland isnt a space marine or professional badass, he's just a regular guy, so it emphasizes the horror aspect of the game to literally be "less in control". This was a common feature of survival horror games up until RE 4 turned them all into action games, and i actually miss the "clunky" gameplay of older horror games.

Are you some kind of Tarofag?

The combat in 2 is basically peak survival horror. 1 feels like shit by comparison, with the ridiculous RNG miss percent based on range from target.

This is wrong user, The Evil Within has no fucking idea what it wants to be so all of its implementations of certain features are fucking terrible, because ultimately they don't have a purpose to exist.

Do you think the restricted camera in the resident evil makes that game shit too?

Having shit controls, and having controls that are fluid, but do not allow you to do certain actions are not the same thing.

Nope, it's experience. Silent Hill 2's colors are wrong without scanlines or increased contrast and decreased brightness. Don't make me take photos for proof, I mean how can you honestly not think on a modern monitor the colors look blown out? Do you think the people making games back then just didn't know how to make not shit colors?

Wew lad
A proper comparison of the games in on their intended hardware. You're judging the game here, not the screen.

Yep, I play on a framemeister so I get to turn the scanlines on and off while keeping HD sharpness. Plus I can directly compare them. Again if you really want to be a faggot I can turn on my capture software and spoonfeed you.

I mean I know Holla Forums hating good games is a meme but sometimes you guys worry me

So a framemeister somehow makes LCD get the same warm colors and true blacks that CRT does?

No, that's called buying a good set and tuning it. Also the framemeister isn't limited to LCD, it can be used on anything that takes HDMI. What are you, a CRT autist?

So you're using it on a newer CRT? Or are you saying the game only looks like shit on a modern LCD?

I'm say it looks like shit when not properly presented e.g. with scanlines. The game looks fine on a modern set so long as you have scanlines. Looks fine on a CRT as well given it has built in scanlines.

I'm a scanline fan, but you're doing it wrong.

It's not static, it changes when there are highlights on. This isn't a filter, this is a fucking framemeister generating it. You need to see it live and in action. Also my capture software is brightening the image, just what it does, I always have to post process when I make videos but I don't want to go too far for this comparison.

user…

Are you trying to imply that the framemeister, which gets it's very name from it's scanline mode is just a cheap filter? Because I'm gonna have to ask for a source and what makes you an authority on the subject?

So it looks fine on the intended hardware, and you're just shitting on it for not looking good on newer screens without a framemeister helping it.

I'm not shitting on anything, I'm saying that when played on modern screens the colors look blown out and need to be corrected for. What exactly triggered you?

Using 'cheap' as a qualifier does not change anything, although your tone is noted, but yes, there are a variety of built in filters with the framemeister, and the simple scanline overlay is one of them. The actual scanline effect is just darkening 2 out of every 4 lines.

So I asked for a source, I guess I'm still waiting on that.

Disregard me I suck cocks. Thought you were one of the fags saying 2 is shit compared to 1 and were using it looking like shit on modern monitors as an argument. That's why I brought up comparisons of the games here

Oh, fair enough. Silent Hill 2 is a fucking great game, fuck faggots bitching about it.

junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER

For the intended use scenario, it's fine, but if you thought you were getting these magical high-tier effects out of it (like what you can get from complex shaders), you would have been better off buying a CRT TV with that money. There's no need to be upset.

Epic source. I know you're wrong because they're adjustable. If it were a filter it wouldn't be adjustable. Also a CRT wouldn't be able to handle all the processing a framemeister does, nor could it handle RGB, Component, hell most can't even handle S-video. Sorry to have triggered your CRT autism by bringing up I use a framemeister. Forgive me CRT autist-senpai, your way is the only way and it will always be superior!!!!

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The wiki recommended and used by XRGB owners. I honestly expected to you attack the source, since you're upset and would rather shoot the messenger then just roll with it.
Heh, you're just fucking with me, right?
Sheeeit, I was just being nice to you and explaining how you were mistaken about one of your FM's many features. There's no need to launch into a full on pissy sperg rant.

I didn't attack the source, I said it doesn't have the information you're insisting it has. The source is fine but it says nothing about what you're saying.
Chill out bro. You win, I said CRTs are the best thing ever invented and that television technology should have stopped at the 1980s. You're an enlightened individual and everyone else is a sheep.

Don't be a child.
That's not what you said at all. You said, and I quote "Epin source." I don't know what you think you said, but seriously, your post is still right there. As for it "not having the information", I implore you to read the TV Scaling section.
You're being irrational. Here are the scanline settings for the XRGB. That's all there is to it, it's the equivalent of an extremely simple scanline filter. This isn't even remotely similar to what scanlines look like on CRTs, or even on 4K LCDs with something like Royale. I'm not calling you on your bullshit because you like those "scanlines", I'm calling you on your bullshit because you got all pissy when I told you that it was a filter.

You first, I didn't.
No, my full quote was:
Epic source.
You see that green text before the statement? That's me saying the page doesn't have the info. Do you have a hard time reading or are you just so full of rage you've forgotten what I posted?
Do you think that says the scanlines aren't generated but instead are a filter? If so again I have to question your reading ability.
Just read it again to be sure, again NOTHING about the scanlines being a filter. Still mentions them being generated, even mentions how the generation goes overboard on 1080p sources which if it were just a filter I am pretty sure it wouldn't do… It would just scale…

What bullshit do you think you're calling me on exactly because so far you've just been rambling about a piece of technology you seem to know nothing about probably because you've never owned one. Oh and let's not bullshit, you're "calling me out on my bullshit" because I mentioned I use a framemeister.
How would you know? Have you seen it aside from the dark screen shots from Silent Hill 2 I just posted that have also further been processed by my capture software? Have you actually seen it in action?

please stop

Please keep going. I'm enjoying this autism war.

...

IT'S TIME TO STOP

I'll give you a pass on the cringey rambling I'm sure anons are quite entertained and instead address the relevant points.
I don't know if you're confused as to how it "generates" scanlines, or what. The settings show it's simply inserting a black line at the desired interval, adjusting brightness for lines not darkened, because otherwise you'd lose 50% brightness, and then smoothing the transition between the darkened lines and the non-darkened lines, so it looks less harsh. What your XRGB is doing is no different from your typical scanline filter.
Exhibit A) What scanlines actually look like (courtesy of a based CRT user). Note the variable width and brightness.
Exhibit B) What scanlines on an XRGB look like. Note the simple black lines drawn and blurred.

You can continue to sperg out, and I'll continue to remain calm in the face of your irrationality and explain why you're wrong.

So you know what it looks like because some ass hole took a picture of his tv set way too fucking close? LOL
>The settings show it's simply inserting a black line at the desired interval, adjusting brightness for lines not darkened, because otherwise you'd lose 50% brightness this is incorrect by the way, the image gets darker, again more proof that you don't know what you're talking about, and then smoothing the transition between the darkened lines and the non-darkened lines, so it looks less harsh.
Last I checked that's not how a filter works user. Last I checked filters like in emulation are just a quick and easy layer over something that isn't even adjustable outside of small opacity tweaks. I think you're confusing FILTERING with FILTERS. The image is being filtered, yes, but it's not "just a typical scanline filter". It's generating the lines. It's the differences between a simple pre-set low pass filter for sound and a fully adjustable multi-band EQ filter. Honestly, if you need to call it a filter and are so desperate to make my purchase seem pointless I don't really care. Be my guest, Fox.

Seriously, I can't be bothered to carry on listening to someone who knows nothing about the subject which they are talking outside of memes.

Not entirely certain who is right, because I am not a CRT autist and would rather play games than fiddle with scanlines and whatnot, but you sound like a faggot.

You're just still triggered for earlier. Sorry I'm not memeing properly for you.
Also:
Fuck yourself nigger.

You couldn't be more wrong. Pic related is a "filter" or "shader". It seems that your idea of what constitutes a filter is stuck in the late 90s.
There we go, finally you're being honest. My comment made you feel insecure about your purchase, which is what set you off and triggered that little fit. I get it, I really do, and I sympathize.

there's no hope for Holla Forums anymore

Did it? Or have you been desperately trying to shame me for buying a framemiester the whole time? I'm not insecure about my purchase, I love it and use it daily. Sorry I'm not a poor nigger like you. To me buying a framemeister isn't a lot of money really.
Yeah, no shit, it looks like one. It's just a lazy cover slapped on, how is it adjustable?

Did I hit the bullseye?

No, you're just full of bullshit for even trying to imply that Fox and Grapes isn't a legit thing that happens nearly constantly in human culture. Stop acting like a nigger just because you were retarded earlier and thought I didn't like Silent Hill 2. Sorry if I hurt your fee fees.

I think that while 1 is an impressive specimen compared to other Survival Horror games of the time, it's the obvious weak entry in the trilogy.


If you honestly think that, you must hate your XRGB.
Pretty much every way imaginable, especially if you tacked on an Image Adjustment pass. Go download Retroarch and try it yourself. I think you'll be impressed with how far shader tech has come, provided you've got a high enough resolution monitor.

Do you know how I know you're extremely upset and feeling insecure about your purchase? Because you're still going on, after claiming that you were going to stop.

...

Okay, if that's what you really want, no problem. Sorry I triggered your superiority complex.

This is an absurd statement for someone anonymous to make, that said just seeing the mental disability you clearly struggle with: I would rather be shot in the face than live even a day in your life.

You sure sound like the Fox right now.

I genuinely enjoy each one of the first four games. If you personally disagree and dislike or even hate one of them, that's fine. However, I think we can all agree that everything past 4 is a cancerous mistake, except perhaps a slight intrigue regarding Shattered Memories.

I've heard everything past 4 is irredeemable garbage with no merit whatsoever. What the fuck are you on about?

I personally got a little interested in its angle. Nothing more.

Have you played it? I haven't touched anything beyond 1/2/3, but I'd potentially play through SM if it was recommended.

You should definitely play 4 at least.

No I've never played it, but I would try it if I had the chance. I doubt it's super grand, but the premise makes it sound head-and-shoulders above everything else after 4.

Hang yourself.

No U.

That's completely besides the point. You're failing to realize the context in which I made that comparison, because I took into account the fact that SH2 is presently considered the pinnacle of the genre (or is at least very close to that), while TEW is a widely polarizing game, and sometimes not even considered a true survival horror game, but despite that, it STILL got some basic gameplay mechanics right pertaining to this sort of experience that even SH2 failed to deliver on.

To expand further on those replies I got, resource limitation isn't some advanced technique of game design that would require a 13-year period to be developed, especially not when games from various other genres, INCLUDING the horror genre, that came out way before SH2 had already done that. So the generational gap issue that user brought up is a completely moot point.
Also, someone else had mentioned how RE has inventory restrictions to avoid the player becoming OP, but I'm feeling pretty OP right now in SH2. The stamina system is barely enough to make a difference, avoiding enemies outdoors is a joke, I don't think James even limps when he's near-death, and I have shitton of healing items with me, not just ammo.
I've also watched the dual Pyramid Head bossfight recently, and while that scene seems really interesting from a story perspective, the fight itself looks braindead and tedious as fuck. Having weaker weapons just means this sort of fight drags on for longer.

If TEW is a mess from a gameplay perspective, then SH2 is not much better.

Going back to the conclusion I made earlier and based on all the responses in this thread, what SH2 fans mostly liked about this game was the atmosphere and story (which I can totally understand), with the gameplay barely being a factor. So my criticism of it is perfectly valid and within reason.

OP, please don't play horror games, period.

shattered memories has a lot of neat concepts and gimmicks but it's ultimately a mediocre game to actually play since it keeps throwing you into these maze running sequences that suck dick

but aside from the dumb mazes that appear too often it's got a neat story, the psychology stuff is neat and actually determines the way characters act, look, and how the game ends, and it's got some pretty neat puzzles even if they're all pretty biased towards the wii's motion controls despite being on 2 other systems
everything except 1-4 and SM are trash, though

SM is trash

I hope you enjoy the first half of the game. Hard action level has one extreme difficulty spike right in the middle.

No, you've got it.

Most people(even ones that have experience with videogames) have troubles with
Meaning that exploring=getting lost, searching for resources and clues=wasting time, engaging an enemy=wasting health and resources. Thus, to supply players with manageable amount of things developers need to place shit everywhere, then also some in convenient places, while being careful with limiting mechanics of the game, since they can add to an overall frustration average folk have when struggling with the game in it's base package. Sure, games back then didn't have casualization problems as they have it now, but that's probably why silent hill found success with general folk.
Basically, SH gameplay is far from being great and it's also the reason why other not so great survival horror games that tried to cash in on the popularity play like shit. But it's serviceable(or reasonable) and is nowhere close to where the strong points lie (or the weak points of the whole structure).
Thus, to prove why SH is shit, you need to enter the story/atmosphere/design side of things and create a case based on those terms. Otherwise it's safe to say that it's not for you (and that's what anyone would conclude knowing this). Also, you should probably compare that to something better so that it makes sense.