Badly balanced games

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That just sounds like a shit game tbh.

Japan can't equality.

you forgot the part where you spend a majority of the first half of the game without a dedicated healer; one is an outlaw in hiding and the other is buttonholed for cheap labor

that being said the graphics were much better than the first game

BC2 Vietnam was such a clusterfuck of imbalances that it made a joyful, chaotic mess.

Archers in Fire Emblem

I like Hastings that map was bloody easy mode as a chopper pilot.

That looks more like a cover made for a beat-em-up more than anything.


It's also a problem with how Fire Emblem works in general. Unless it's hard mode in some of the games in the series, you're actually killing more enemies on the enemy turn than you are on your turn. For this reason, even if archers had a standard range of 2-3, they would still be inferior to every other class.

That's a good point, archers almost never get to attack the enemy on the enemy's turn. Even if the enemy has a ranged weapon, it has a good chance of being 1-2 spaces, so they can just close to melee anyway, and making the archer's inferiority really painful.

Breath of Fire's typically had redone covers out here as opposed to using the Japanese ones. This was the Japanese original for BoFII.

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Lmao, you just gotta grind more gook, it aint the devs job to make an enjoyable game

Also

You fucked up by not Shamanizing.

Counter killing is standard in that sort of SRPG though. It's pretty much the main strategy in SRW.

There's a hot catgirl, so it's all good though.

I am not sure what to make of you.

I don't remember helicopters being particularly balanced in Battlefield Vietnam either.

Even 20 years after it was released, the QQIng never stops even when the location changes

Other than vultures the game is fine. Vultures are just disgustingly cost effective.

I love this game to death, but you need some crackers to pair up with all the cheese.

Balance is overrated. Unbalanced games have more character.

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They're way better in Echoes to the point they're almost mandatory in some maps.

>Avatar of Khain not only increases population cap (haha, more fucking banshees!), but also increases production speed and makes it impossible to break any Eldar infantry. So fucking overpowered that most Eldar players keep him tucked away in their base despite of him being a monster unit.


And then people were genuinely surprised that anyone calling the Eldar OP on the relic forums was banned.

Secret of Mana

Legend of Mana

Never understood why people liked Secret of Mana outside the music and setting. Story was pretty boring as well as the characters. Meanwhile the gameplay is pretty horrid.


But SRW is much different in the way that it works. For one, there are lots of passive buffs you can have constantly or gain through skills. And second, you get the choice of defending, avoiding, or counter attacking. In Fire Emblem, you have no choice in the matter and are forced to counter attack. There are times when I don't want to kill someone because the guy who will replace the person I killed will murder my character.

I believe they should have a diminishing return on characters. Where larger numbers on 1 person is actually a good strategy. Like after every successive battle on the same turn, stats like skill and strength/magic will slowly lower. Fire Emblem Radiant Dawn had something similar called biorhythm. Certain characters would be better/worse on certain turns. And the more emotionally driven someone was, the higher the buffs/boons were.

Fucking Eldar. I used to play this regularly with a group of friends and one of them always played Eldar, I always played Orks. He would try to do sneaky shit like build Webway Gates in the corner of my starting location just out of vision, then suddenly 20 or so minutes later 4 Fire Dragons would mysteriously appear in your base and annihilate your buildings. I quickly learned to build Waaagh Banners very strategically and instant rush Big Mek with Tellyporta so I could instantly get an attached squad of Orks into melee with his fucking support platforms and Rangers.

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Pretty much, they should be balanced to hit more spaces than usual.

Any Valve game. TF2, CSGO, ASSFAGGOTS.

Don't even get me started on Renewal's 3rd jobs and the cats.

I really liked how they handled Archers on Gaiden since they can attack from 1-3 spaces (1-5 if they have a bow equipped) while they tend to sacrifice more hit percent, Archers become really good but they are not monsters.

I still don't know why they even put the other weapons in the game, none of them even compares to the Plasma Cutter.

Thracia 776 actually had something like this called fatigue, where every action fills the fatigue stat, and if the stat grew over your HP, the unit had to stay out for a map. I think Berwick and Tearring had something similar, but I haven't played them yet. Either way it's definitely something I want to see expanded on.

The line gun is incredible with the groups that the game loves to throw at you, and for the most part the travel time doesn't matter because of the enclosed spaces and the enemies running at you.

It gets a little boring using only the plasma cutter. Ripper is pretty fun to use for crowd control.

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I can't thank CFW makers enough.

Weren't the stats completely fucked too? I seem to remember one being THE stat to dump but I'm not too sure on that.

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Oh fuck you forgot about

BoF 1 and 2 sucked ass, I played through these fuckers well almost falling asleep. Some of the music is good, but the rest is furry faggot bait jrpg garbage. Starting to see now after my backlog the Snes is fucking overrated and the handful of games I had as a kid were actually the only good games it really had.

Depends. Sometimes its fucking painful. See and>>13738800 for examples.

No defense stat and armor only changes elemental resistances.
It's one of reasons why doping is a necessary.

I'd say that the EXP lost is incentive enough. SRW has evasion decay but that doesn't work in Fire Emblem, because permadeath.

What did you expect from a b-grade jrpg by a team of people who are only good at making action games.

Lordy that level drove me nuts. I wound up having to play the game twice just to anticipate that scene coming up.

Better keep my complaints about characters so vague that nobody can call me on my bullshit.

Also have to hope nobody has ever actually played the game and seen how the game balance changes radically from early to late game depending on what you do and who you use.

Now see, this is a legitimate complaint right here. I love the game but I fucking DESPISE that part.

FF13:

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The devs were confirmed to have a large contingent of Eldar tabletop players. Take from that what you will.

I'm halfway playing a bof 2 mod.

Which character is this??

In Echoes they're OP.

Holy fuck that was bullshit to deal with.

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There's no reason to get anything but water and earth magic in this game, because water is the healing spells, earth has magic barrier and avalanche, and for anything else you can just staff to death. just get 27 fire for the Attack up buff for staff. there you go.

Smash 4 is the most balanced Smash game of the entire franchise, followed by the first.

No reason to use any other party member in this game
Also doesn't help Akira is utter shit

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has anyone mentioned this yet?

Final Fantasy is a given. If anything 3's one of the more balanced games in the series if only because there aren't very many ludicrously overpowered setups.

have you played the 3ds version of 3??? seriously man they went full retard with the difficulty.

Yes and it's pretty bad. My point though was that just about every other game in the series is even worse, except maybe 9.

Congratulations you broke this fucking silly game, other ways you can break the game include:


I will never not love this game, tbh

It's the monkey

meant to reply to op, but also the assault rifle was pretty retarded in deadspace on PC, kb+m made precisely picking off limbs a breeze.

Caim did nothing wrong.

It's like an experiment in making a game as unbalanced as possible.

FF8 is one of the only games I've ever seen where it's pretty much impossible to play through the game "normally". At some point you'll end up overpowered without even trying.

you my friend have good taste!

To this day I have no clue how to play FF8 "normally". You either draw for hours like an idiot which I am sure the devs never intended for you do to or you use any other method to get junction shit and break the game in fucking half.

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I'd really be interested to hear from the devs' mouths how they intended it to go down. Card modding seems like the only logical conclusion.

FE Fates has awful balance.
Glad I didn't pay for it. So many characters are just BAD in it. It's even more obvious when compared to a game like 12. There are a lot of suboptimal characters in it, but I'm finding myself making a lot of hard decisions about who to bring because none of these characters are bad to the point of being useless (except Arran but that's the whole point of the character). In 12 you can make a character like Rody or Samto or Caesar, who lags behind someone else in the same class, work. In Fates that's a recipe for disaster.

The difficulty shift was because they only allowed 3 enemies at max? Although I do remember that Salamander boss fight giving me hell; I guess the RNG was on my side when he didn't decide to attack one unit twice in a row.

balance is boring as fuck, finding what is broken is half the fun

most early jrpgs are broken

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I think the problem was not so much that the plasma cutter was OP but rather that most other weapons either were useless or extremely situational.

Remember, the achievement to play the entire game with only the Plasma Cutter.
And do it on the Hardest difficulty setting.

Game only lets you change the difficulty after you beat it once, which is the dumbest idea ever.
I don't want to play the same game twice.

Awakening was on a huge level of nonsense too.

Chrome can cuck you

I'm sure I didn't even go over everything. The awful plot didn't help the game either.

Is this bait?

Games Workshop are a huge bunch of Eldar sucking fanboys. There's a reason Eldar has consistently been the meta for so long, even moreso Taudar (Tau + Eldar) which is just so badly designed that it's actually broken.

Meanwhile one of the only fun factions, Tyranids get shafted with each iteration. The one thing Tyranids have for them each edition get removed, meanwhile they sit around at a table asking how can they make Eldar even stronger this edition.
Hell Tyranids couldn't even fucking ally with the Genestealer Cult when they first released, which was a fucking faction of Tyranid controlled units.

Relic maybe. Games Workshop? Last time I checked, every time GW wanted to show how badass a character was, they would have him or her anally raping an Avatar of Khain with their little finger.

The only faction that GW likes to abuse more are the Sororitas, and they get slaughtered by their own fucking allies (Grey Knights) so they can use their blood as freaking makeup.

This piece of shit right here, is the reason why this dev is a fucking idiot.
This piece of shit is an RNG fest, the game will fuck you over, and slimes are totally bullshit in the whole mix.

The ai doesn't give a shit, you shit.

While I disagree on most of what you say, slimes are the worst part of the game.
If you see them, just vent fucking everything.

Those niggers know whats up

No.

So anyway how's that new God of War looking to you guys?

Strange.

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It's not even God of War. It is only in name.


Maybe if someone was shitposting. /monster/ material is more tolerated here.

She seems less tomboy and more retarded but that could just be the translation.

Secret of Mana was admired because of it's technical feat. It was the Crysis of the SNES generation as it was coded by a single Iranian coder who programmed it in assembly in under 6 months.


The voice acting was hilarious.

I'm afraid of it being successful, because Santa Monica is supposedly often with a monetary problem and that would just enable them to change the style of the game for good.
I want it to flop so hard they're forced to go back.

If the game flops they'll get shut down for sure. Might as well write them off entirely.

Did you forget you can infinitely farm for stat boosting items in that game? Raising Luck on the Frog guy is one of my favorite things I've done because when you combine that with his shaman form ability he becomes a grind master.

I come to these threads to figure out what not to do in vidya making.

I have a set of characters with gimmicks, and they're mostly really good ones. For example, a merchant class having shit stats and skills that cost gold, but if you take him along he doubles your item and money gain. And you don't have to keep him in your frontline either, he's utility mainly, but if you want to get around his shitty stats, you can equip an accessory that increases magic by percentage, and then give him spells, so you don't have to rely on his bad merchantry skills. And the merchant skills have unique effects, so they're not useless.

It's really not hard, all you have to do is to add a weakness for every strength and vice versa. Change a resource used, build your characters AROUND your game, make your core system work before you design characters, like the element exploitation system in Persona or SMT.

And you HAVE to have something just slightly complex to work around, otherwise your options becomes limited and the only thing that separates your characters from others is the animations they have access too.

I can forgive Breath of Fire 2 since it was clearly done in an era where no one knew what the fuck they were doing design wise and had little to build off of, though.

Thanks, Chad.

still great game

that sounds like one of the classes from darkest dungeon (reliquary? antiquarian?)

I'll never understand this Minnie Mouse Daisy Duck shit

Oh, should note the "Maeson" hack for Breath of Fire is actually pretty good and fixes the issues

It's not original, but I have a bit of love for those old gimmick classes, like Robot from Saga 2, and the various item caddies like Rikku from FFX.

Darkest Dungeon kinda put that shit in as an afterthought and it fuckin' shows. You should NEVER have that sort of character in your party at all, since you need to prioritize strong everything since your characters can get killed on a bad roll, in a RNG heavy game, gimmick characters will always lose out.

Having a dude who can determine his stats based on equipment requires that you make "modules" that specifically alter stats or make unique items that you can find (aka the "parts" from Live A Live for the turtle robot from the mecha chapter) takes only a small amount of planning and work.

If you want to make an effective item caddy then all you have to do is give items flat effects compounded by stats, healing items get big ass flats with normal stat mods, and attack items would be practically based around stats, and the Item Caddy character only needs to double or triple it's effects to match up with other characters' damage, which has a flat rate of 2 multiplied by the attack stat. You could also make a way for the caddy to make attack items or have them readily available from shops. This allows you to control what items to introduce to avoid breaking the game.

Having characters that have their own rules should mean you should be able to max those characters out or use them to level 99 without issue, and honestly it comes down to tiny, TINY changes you should consider and build around from the start.

Reminds me of pic related. My brother and I played through this one back in the day. It's been a while so I might misremember a bit of this, but we fucked up pretty badly. The game played similar to fire emblem, and if the main character died you had to retry the map. We held MC back because we deemed it too risky to have him participate in combat. This lead to a situation where he was underleveled and easily killed, and that lead back into a cycle of him not fighting. We got to the final boss, and our regular units should have killed him. However, the game wanted you to have the main character land the final blow using his special sword of light, but our main character was still level 1. There wasn't any way to grind levels or anything so we were pretty worried for a bit. However, we ended up eventually getting around it by leaving the boss with a single health point and giving MC several units to safely be escorted by.

uhh, protoss has the strongest 200 supply army. vultures are necessary to protect sieged tanks

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C'mon user, the side-quest for it was retardedly obscure