Cuphead Implications

Well, Holla Forums, seems we've got a winner here. What do you think will happen in the industry thanks to it?

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western standards will continue to lower

more gimmicky dark souls hard, low quality indie games

That`s it, cuphead is an anomaly

Why?


An anomaly that reached platinum in a couple weeks. You're telling me no suits will smell the money here?

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Darksouls is the Cuphead of Souls games.

cuphead is nothing special but it's style and that alone sets it apart from anything else in that genre

True, it's pretty much a cartoon Contra.

did you read my post nigger? all this popularity will translate to GIMMICKY LOW QUALITY TITLES.

Other devs are incapable of doing something so eye catching, so maybe I should have said CHAD is an anomaly

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good games never change the industry. One of the triple A developers might make something in a 1930's cartoon style (certainly not animated). I do think we'll see a trend towards more hallennging games but this isn't especially responsible. The sooner journos die out the better

Absolutely fuck all. If it's not AAA, the most you'll get is a Microsoft/Sony exec attempting to sell a port of he game at E3.

As far as I see there’s nothing left to discuss about Cuphead. These threads can only serve to be hives of degeneracy or attacks on said fans.
Unless if studio MDHR hires like crazy and spits out a sequel within a year, I only fear the worst for its future.

What will change as a result of Cuphead? Probably nothing. Maybe a half-assed attempt at a buyout from Disney, but I doubt AAA's will be lining up to make games like it.

I was worried that when this game came out it would attract a lot of Mr. Enter types, sour-grape faggots who were upset that this game was actually good and successful. Instead the pleb controversy was centered around the difficulty, because Cuphead is actually a video game. It's the antithesis of the feminist-driven, soyboy-supported zeitgeist of the modern gaming industry: A hugely ambitious project, headed by two white men, to create an innovative and artistic game, that is solely focused around core gameplay. There's no political messages or overt commentary. There is no hand-holding, and the difficulty is based around your ability to learn and adapt. It's not an easy game to rip-off, and the artstlye is perceived to be connected to a 'racist past'. An animated 1930's game is not a concept or method that can be easily stolen and replicated for virtue signaling points. Unless other indie devs with similar mindset and dedication embark on their own projects, you won't be seeing anything like Cuphead outside of Studio MDHR themselves.


If corporations try to imitate, they will hire Korean or Indian animators to complete the game dirt cheap. The resulting game would look like ass and likely make it difficult to sell.
Trust me, they'd rather make Mobile SkinnerBox: Licensed Billion Dollar IP Edition.

It took 5 years to make the first one and people even complained that it was too short. If you didn't give them two years you'd get the same kind of soulless product Nintendo or Ubisoft produces.

I dont give a fuck about the industry but im sure we will see a lot of games from this studio

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Absolutely a good thing. Though I have to ask, how rare are those sorts of game these days.


Ah. Right. Modern-day corps can't into risk-vs-reward and long-term investments. Also the cancer of focus groups and done-by-committee.

Probably the thing that bothers me the most about the business side of vidya. You're dealing with a bunch of faggoty douchebag kikes who don't want 50 million dollars in 5 years, they just want 6 million dollars today. Bunch of fucking retards who want to make sure that EVERY quarterly report is showing growth and profits in the black as opposed to taking a hit for a quarter or two and having a record high quarter later in the year.
Every rushed release and half-baked game can be traced back to these fucking kikes who need to fucking die.

I remember the last time a AAA tried to make a long-term investment….

Hopefully some more developers cotton on to the fact that people like beautiful 2D art. We could do with a few more Vanillawares. I want to see a Mario game made with this much care, instead of bland 2.5D graphics. I want to see a new Megaman game that feels like playing an Astro Boy cartoon. I want to see a Sonic game styled after the Sonic CD opening.

Probably nothing in the longterm aside from a few games trying to copy it while missing the reason as to why the game was difficult

The only thing I can really see coming from this is an uptick in the use of old time jazz, swing, and Max Fleischer style rubber-hose cartoon aesthetics… Maybe someone will make a spiritual successor to Toontown.

I'd be interested. Even if there's already several private servers up now, with various gimmicks.

The only thing I don't like is when people call the plane levels "bullet hell", there's not that many dense bullet patterns to really give that kind of title.

Now that I'm thinking about it.. Other than something like Epic Mickey and the Steamboat Willy section of KH, there haven't been many games that go for that old-old-old school style of cartoon visuals.

indeed. The only reason I have any trouble with them is I never really got the hang of Gradius and other horizontal shooters
Vert shooters get away with large amounts of shots because you're better able to judge things falling than coming in from the side. Horizontal shooters never have the fucktons of shots

At this rate we'll have Stalker 2 in 30 years. yay!

bloggers will an hero because they cant git gud

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This game looks ugly as shit.

Fucking nothing.The game got popular among normalfags mainly because of the artstyle and the "le hard game xD" meme it didn't change anything.Just look the achivements on steam,only 11% of the owners actually beat the game.

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Isn't this game based on fascist Walt Disney cartoons?

Wait, holy shit. You know how signifigant that statistic is, right? I've been under the impression that only some small fraction of owners ever actually play a given game, 11% actually going all the way through seems genuinely fucking insane

Those numbers are higher than I thought they would be.

The more a game is hyped up for being "hard" the more people are compelled to beat it for status.
For example, over a third of the people who played Dark Souls 2 have beaten it.

Why is King Dice so smug?

Ironic sense that's what happened in the 70s and 80s for western animation after that eraa

This obsession with Cuphead is pretty fucking gay. The game is alright, it's nothing spectacular. The only reason niggers are sperging out over it is that the landscape of games is so goddamn barren that a basic bitch 2d platformer that would have been considered average in 1996 is now something revolutionary and special in CY+2.

Agreed. If it's like if Furi took off and got praised into gotyay territory when all it is is a fun, yet flawed game.

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Well they hired AAA cucks to make it. Cucks who have been shitting out bad games constantly.
That's a bad example. Take a look at Nintendo. They invested in Smash 4 long term and look what that did, MASSIVE sales. Or fuck what about 3DS as a system? Bad launch where they toom hits but they stuck to their guns and the thing became one of their biggest successes.

I don't really see what's wrong with praising a fun game in an industry mired with non fun games. Its a good title worth it's price. What's wrong with that? If youre not using a Switch or on a PC the problem is even worse so it is a HUGE relief for Xbone only users. It makes sense why it's so well received.

You know what's hilarious in Cuphead threads? Everyone acts exactly like a dark souls fag, but openly ridicules the notion. Niggers you're pathetic, stop getting riled up because of a bossrush.

And stop with the revolution fantasies, Cuphead changed nothing and is already a stale meme from last month.

Dean Takahashi should really insist on a $50,000 bonus for all the attention he brought to the game by flunking the tutorial just before launch.

Boards will hate the inevitable sequel.

GENDER NEUTRAL LOOKING DRAGON WAIFU A BEST

I'm still convinced Dean was a marketing specialist hired for the game.

Hey, it's the Jews, man. They didn't have the foresight that letting a billion shitskins into London would just make them spill over (((The City of London))) just to bank on illegal immigration, what makes you think they can run business empires for more than a twenty-thirty years without constant plan-switching?

Prolly a bunch of copycats that just imitate the antiquated style and understand nothing of the passion that went into the game.

Nothing. We get a couple of stand outs here and there every couple of years. Cuphead is definitely a stand out. But, to say any change, let alone good change, will happen due to its success is foolish.

I wondered this too. At the very least Cuphead had a good deal of effort put into it, so I dont mind if they did a sneaky trick because in this case it all worked out.

And if he did do a paid viral fuckup, he deserves a bit more money because this game would probably only be half as popular as it was now.

Memes have power

Maybe because he's loaded

People have been saying how the success of nuDoom and Titanfall 2 would reinspire the market to make fast shooters again

I don't see it

Kys furfag

Dark Souls 2 has been out longer. I'd like to see if Cuphead gets that far in as many years.

This.
Cuphead came up with nothing new, they just cloned art from old cartoons with old shit music, and dumped it in a game.
That means there will be 30 games with old shit 1930s graphics, and a lot of fake 1930s merchandising that people suddenly realised existed.
Then they will rerelease 30s cartoons, anything to make a profit off boundless idiocy.

That someone put effort and care into making the art style accurately copied is the only standout factor.

Well said.
Pity everyone will just take it as you being butthurt, because "this is the best game ever and if you can't understand that then F off!!!!!!!!!!!!".
A comparable game was Comix Zone. Different art and game concept, not nearly as hyped, but because there were tons of other 2d games, they didn't piss their pants over it.

Why do you speak like a generic jew reviewer using all the appropriate buzzwords.
If you aren't a salesman by trade, it might be time to stop reading any kind of news, advertisements or reviews for about six to ten months.

Toontown Rewritten?

Nothing goyim don't you know that single player games are dead because Wolfenstein sold poorly?

Excuse you.

The only hope is on smaller companies. Big corps will just suck them in anyway, but maybe, just maybe for short while we can get some decent games before corporate shittery takes them over.

People bought it because of the graphics, but when they realized they have to actually play a game they dropped it.

Are you suggesting Dean was paid by the Cuphead devs to intentionally fail at the tutorial to generate views and attention? I could see the slimy journo signing an NDA and then acting like a retard for 20 minutes so he could get some shekels out of it.

I despise the music, art and everything about the era cuphead immitates so I hope it won't lead to somekind of subgenre of this shit being everywhere.

1. Gender is a social science buzzword created by a pedophillic jew.
2. The dragon didn't look feminine at all. Anything feminine in that art style would, at the very least, have huge eyelashes.
3.

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kys furfag

No one cares what you think faggot

Besides more challenging games, I'm hoping that Cuphead leads to a resurgence of traditional frame by frame animation. Heck Sonic Mania may not be hand drawn but it had more smoother animation that was frame by frame. The only thig to worry about is budget, but I really hope traditional hand drawn frame by frame animation would replace pixelshit in 2D graphics. Or at least pixels could be animated frame by frame. We may not see 2D frame by frame animation in theaters but we might see a game that looks like a Disney Renaissance movie in action thanks to Cuphead.

It's "scalie" idiot.

My problem with cuphead is that there is a clear reason why exactly that art style ceased to exist - it's plain ugly. It's unappealing and repulsive. It was a transitive state where animation was still establishing and looking for new techniques and forms.
And now this ugly ass game comes out and the whole world hypes it up and praises it as something beautiful?
It just doesn't make sense to me.

>tfw cuphead succeeding could show (((Disney))) that a pull-no-punches style game

Wew, that comic has always been shit and still is.

Oh look. It's bronies circa 2017.

All furries crave creature lewds user. That is a fact no matter how much they deny it. Most furry art is fetish or lewds anyways.

its because animation nowdays are so bad that raw diamond old ones look better

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Ok OP. It'll all change I'm sure lol

Die. right now.

That's why the "I'm not in it for the porn" attitude is so retarded. It's the lifestyle and otherkin aspect that everyone hates, if it was just porn people would have much less of a problem.

Isn't that the reason why Cuphead's style is loved and praised? To see that style of animation brought back into the modern era?

If I had to guess it is SJWs giving out the praise, they love to hold up ugly things as being amazing and beautiful.

You need to shut the fuck up. The art style is beautiful, clean, and aesthetic. Now die.

How are nazis ruining videogames? Who are the nazi developers and journos?

Well they didn't ruin video games but they ruined Holla Forums. And if people come here looking for a respite from normalfaggotry 'i play overwutch so i'm gaymr XDD' and they see a bunch of contrarian LARPing autists they'll tap out of the hobby entirely and video games will die faster.

what the fuck do you want? fucking titties?

yes

i guess making a fun game doesnt count, eh?

You're right, modern animation has made something like Cuphead just… ugly and outdated

Oh no, certainly not. He was probably paid by a marketing firm acting on behalf of the devs and contracted by Microsoft. It's important for the devs themselves to have plausible deniability / genuine ignorance so they don't get cornered in an interview and let the scheme slip. Microsoft was instrumental in the marketing of the game and the expansion of it to its current state, because they're desperate for any reason they can give consumers to buy an Xbox.

Either bait, or horrible shit taste.

Cuphead was completely hand drawn and took years to complete. You have to be retarded if you think there is going to an influx of an artstyle that is defined by being completely hand drawn. You can take your retardation back to neogaf.

More likely, there is going to be ATTEMPTS at imitation by people who don't understand what made it work. Expect a small flood of poorly-programmed Contra clones with high resolution tweened Flash/Moho animated sprites, and "retro" filters applied.

Actually, I'd be okay with this. At least it'd provide a relief from them all attempting to do "Pixel Art" and failing miserably.

Just a step down from Undertale's physical version.

I'm guessing they'll still be doing that boss pack for future dlcs. Got to ride that hype train while it lasts cause if they don't make a sequel or a game as "good" as Cuphead, they're finished.

But which Dark Souls is Cuphead the Dark Souls of? Dark Souls 2 is the Dark Souls of Dark Souls.

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Copycats doing it wrong.

Go fuck yourself.

The term "furry" will never have a definitive term as long as monsterfags and actual furries are around. Either group fits it to their own liking.

So you're saying we need to be nazis?

Ever since the game came out edgy shitheads like these guys have been crawling out of the woodwork with their cancerous retarded opinions.

These guys are normal as fuck. Just ignore them and be glad you will never be so fucking stupid that you can't appreciate the inherent beauty of consistent, hand-drawn frame by frame animation.

The only lesson there is to learn from Cuphead is that you can still sell a game using trending videos and shit-tier memes like "it's the Dark Souls of ___", so we'll get even more cancerous marketing. Regarding the game itself, I guess there's the fact that it managed to be popular while being a boss rush, which is a slap in the face of the retards who write opinion pieces against bosses in games as an outdated concept. But every reasonable person already knew they were full of shit, so that changes nothing.

The reason it ceased to exist is because all aesthetics are being ruined, and i don't mean only animation and vidya.
Buildings are concrete and metal boxes with glass slapped on them, cars are shaped like polished turds and have no outstanding aesthetic, the fronts of theatres, restaurants, and the like have no gleam about them anymore and are at best covered in some shitty signs with "economical" lighting that emits dead, dull color.

The rest of the world at least has something to fall back on culturally but for America, aesthetics are dead, and you know exactly who to thank.

Fuck you for making me reply.

Well we might see more 2D games again. I can't say I'm a fan of Cuphead's style of 2D however.

Nigger stylings come and go. And cars look the way they do across all manufacturers foreign or American.

Need I remind you that 1930s animation makes them whimper "racism"?

He could have just been stupid, you know.


Might also counter the Undertale aftershocks. Yep, it's possible to make a good and challenging game without making it look like shit!

I can't wait for the inevitable AAA game/s that try to cash in and completely fail to see what made Cuphead a good game

No. Why do you dumbass post-millennials keep talking like you think you know everything?

It's simple. They stopped making cartoons with fluid animation because it cost too much to do. It ended with the advent of Hanna Barbera and their cheaply made cartoon sitcoms. The animation of shows like the Flintstones and Scooby Doo were a lot cheaper to make, since they didn't do as many visual gags and relied more on verbal jokes, allowing for easy serialization. And it became the new trend for other animation companies to do the same thing.

Then starting in the 80s they began outsourcing to Japan, who would work for cheap and produce better-quality animation. That was another good era for animation but unfortunately it couldn't stop everything from becoming crap today.

Cuphead IS as close to a AAA game as it'll come. Microsoft helped publish it with an exclusivity deal.

Was Mugman supposed to be a nigger?

user meant a new mmorpg still following what Toontown originally was, a sequel. just that now we obviously have significantly better technology to make the art style look better in 3D

idk whats worse, furfags or the spaz that made this

Epic Mickey's original vision is basically what both FNAF and that Bendy game ended up doing. Disney really missed the gravy train on that one.

A game about toons doing toon shit without it being built on ancient browser-game technology and hindered by kid-friendly game design and so on. Most of toontown's playerbase was teenagers and adults anyways.

Do the global steam achievements discount people who've not actually played the game?

Huh, I never noticed they made a mistake with midnas coloration in that gif. When she tilts her head up you can see it. Sage for off-topic.

Modern Western cartoons like Steven Jewniverse look like shit compared to those 30's cartoons.

Shitty copies. Like all successful indie games.

What caused that one to crash again? It looked so promising.

glad i'm not the only one who thinks this


i'd argue it's not even alright, given the lack of content. i.e. there is nothing to do in the game except fight boss after boss with a poorly-written worse-than-saturday-morning-cartoon tier excuse plot.

cuphead's only redeeming feature is that is has a couple of neat boss designs (visually, not mechanically). gameplay-wise it's nothing to write home about.


i wish


ftfy fam


normalfags are retarded. the majority of the worldwide population is normalfags. there's your answer.

Normalfags also like Disney and Warner Bros cartoons.

Sometimes a retard is just a retard.

Is this joke really a result of that idiot journalist failing to do a jump dash?

I think that is the most disturbing thing when reading through this thread, it seems like every one on Holla Forums got brainwashed to suddenly believe that this gameplay is amazing, am I just too intelligent to not get caught up in the bullshit or something?

Yes, you're too intelligent to continue posting on this board, go somewhere else.

Here’s where you belong. >>>/reddit/rick-and-morty

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You do know you can slow down and keep stupid shit out of your post before you hit the button, right?

one can only dream

But wasn't the gimmick how tough it was?

There's already three threads up ((((Coincidence?)))) tangentially referring to cuphead so I'll be damned if I'm making another one but,
WHY THE FUCK IS A 2D PLATFORMER 11 GIGABYTES

I'm going to guess there's a shitload more spritework in this than your typical game.

Cuphead is 2 gigs. Still a bit much, but that's current year numbers. Don't know where you're getting 11 gigs from.

every frame has a different style. There are no shortcuts in animating for this game. also its not 11gb

I guess I just installed 9 gigabytes of bitcoin miners then

Not only is it indeed 11gb, steam even gives it a wide-ass berth.

fun game with a unique artstyle that doesn't have any of the (((current year))) shit rammed into it like loot boxes, dlc, early access, politics, or muh cinematic experiences.
pretty much a gold standard for what games should be.

Cuphead is a symptom of the "endless amounts of uninspired retro shit" meme that never seems to end. They happened to make a good game with that vibe, but it's only going to perpetuate the retro nostalgia shitwave, not create anything new.

It'll have about the same effect as Hotline Miami. It'll be fantastic, maybe get a sequel, but never affect the game industry as a whole

What's wrong with Rocket League?

What are you on about? Using an old artstyle isn't equivalent to being part of the retroshit wave.

People keep saying this, but what does it actually mean?

It's not gameplay you would handwrite a letter about, go buy a stamp, and mail to your mother.

I have no idea what the fuck you are trying to say with this. Are you saying it's worth playing only because of its story or something? Is there some kind of special definition for what makes games special that I'm not aware of?

You must have an IQ of at least 145 to truly understand the nuances of game design.

It's not gameplay that would make you mail a letter to the house you live in about (since you live in your mothers basement).

Gosh do I need to spell it out?

No, because I do not understand why you suppose I wouldn't tell everyone I know about Cuphead's gameplay.

wew

You're not being serious, right? In any case, here's your (You).

Who?
I googled. There was only some guy complaining about animated shows. What do you mean "Mr. Enter types", what relevance does it have ?

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More indie shit I guess. And it will collapse at some point. Trends come and go in this industry.

Remember Kinect?

11% is higher than average. Or at least what I assumed was average.

Those artworks didn't make the cut: Epic Mickey is just another Disney game.

Literally what, you gay faggot? Its probably the least pozzed and least diversified game out right now.

They know that, like basically every other indie game with a giant flash-in-the-pan popularity, everyone will forget about it in a year, and move onto the next fad game. They aren't stupid enough to invest in something that's had a meteoric rise, because they know it'll have a meteoric fall right after. These titles have no staying power, especially if they don't have a bazillion sequels like FNAF. Have you forgotten Undertale already? Of course you have; so has EVERYONE ELSE!

This game has nothing going for it besides "style" (and every fucking indie game has its own "style") and being "oh my fucking God, it's actually HARD! ugggh, difficulty makes me cuuuuummmm!!", which further isolates it because the largest market is normalfags who don't care for punishing difficulty in games.

For crying out loud, why won't anyone say what's wrong with the gameplay of Cuphead? I haven't even played the game, but nobody will fucking explain to me what it means. Everybody seemed to like the gameplay, so I have no idea what's the deal.

There is nothing "wrong" with the gameplay. It's just difficult like early arcade games were difficult, and most people aren't into that sort of thing. They want to be challenged and have to think to overcome problems, not have to smash their face into a wall over and over again until their muscle memory masters those razor-thin precise control inputs.

You sure? There seems to be a high degree of RNG involved to attack patterns so you can't really memorize your way through like you can in R-Type or Metal Black. Kind of reminds me like the RNG of Daimakaimura with randomly respawning enemies everywhere making it a case of being able to memorize where the enemies might spawn, but when they do spawn your reflexes have to kick in, and the combination of random spawns requires some serious on-the-fly thinking.

In which case it's razor-thin precise control inputs mixed with artificial difficulty. Once you hit age 20 or so, your "reflexes" for this sort of thing start declining. Meanwhile, teenagers in the "gaming community" are an ever-shrinking minority. Games with this style of gameplay are just not going to be that popular anymore. Cuphead managed it because it came first and is fresh, but if anyone else tries to copy it, they'll just be the second guy to try signing a urinal, so to speak.

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Yeah, especially on the final isle.
Fuck the final isle

Hello brain damage.

Dude what

Have you even played any of these kind of games for that matter? Without RNG they would be a test of memory and nothing more, as RNG is used in many action games to test the player's reflexes. Devil May Cry, Onimusha, Descent, Unreal, Nex Machina, Contra, Cho Ren Sha 68K, Saigo no Nindou, Alien vs. Predator (Capcom beat 'em up) and Castlevania all make use of RNG to test one's reflexes and would be much worse off without it. You underestimate the precision unless we're going for superplays, it's not like it's Tomb Raider or anything. Describe what you mean with 'artificial difficulty' in whatever case really.

I hope you realize you sound like an old man who only wants slow-paced games. Besides, it's not like there's a shortage of new young people getting into gaming. Not all of them are going to settle for modern trash.


Cuphead wouldn't be as popular if 'it were difficult like an arcade game', believe me. The core difference is in the structure. Arcade games are 20-50 minute (not counting second loops) endurance tests of memorization and reflexes where only minimal mistakes are allowed and getting a one credit clear requires many hours of progress. If you lose all lives, you need to start over, and the idea that you have made zero progress (score and skill gains apparently do not count) while having to start the whole game over just doesn't mesh with modern players.

So then Cuphead is structured around a map menu screen which lets you select bosses, most of which take about one and a half minute to defeat depending on how you play, but can take significantly longer to beat because of their difficulty. The difficulty doesn't arise from not knowing that this telegraphing animation does that or having to abuse safe spots, but rather the piling on of several layers of attacks which when randomized in direction, order, speed, and type, require you to think on your fingers. Otherwise it'd be fucking boring.

When you die, you don't get booted back to start of the game. You only lose about two minutes of progress and can instantly retry again. If you did have to restart the whole game, most people would be throwing fits. But then again the game isn't really built around single runs. Weapons don't come through weapon carriers because there's no place for them in boss fights, so you buy them in the shop, one of the few acceptable methods of shops in action games if I've seen it. The health system isn't built around long-term runs, giving you only three shots with no extends or means of health recovery. Compare that to a similar boss rush game like Alien Soldier where parrying projectiles creates health pickups, there's full health recovery pickups inbetween stages, and you can take on average more hits than in Cuphead because being allowed to take only three hits in Alien Soldier would be brutal.

Basically Cuphead managed to become successful not despite being an arcade-styled game, but because it managed to adapt arcade gameplay to home gaming audiences by abandoning the traditional lives/continues system, something most modern arcade game developers don't even bother trying.

Cuphead is technically around 30-50 minutes long, but has an average completion time of around 6-8 hours because of the time it takes to git gud against each boss. At $20, that'll prevent people from bitching your game is too short, especially with an additional Expert Mode. Had it been more traditional in terms of having a live/continue system, people would have been bitching about the game being short because they creditfed their way through, or if there isn't any, they'll bitch about it being too hard or repetitive. And then nobody uses the Practice/Level Select Mode because that's where people draw the line for some reason.

Basically what Cuphead did is the only way to make arcade games palatable to modern audiences, so any games looking after Cuphead's success would be better off no matter what. It's not like you are abandoning a niche in the process, there can always be a standard Arcade Mode and Cuphead can be played for a 1lc.

Are you sure you know what you are talking about?


Well, the guy does have a dice for his head after all. Like pottery.

It's not Contra, it's cartoon Gunstar Heroes or maybe Alien Soldier.

Just fuck off, anyone who compare this to japanese run gun have never played one.

Cuckhead is the next generation of the west euro american platformer run and gun, prutty graphic>tight gameplay.

This is odd. Your previous post said
but now suddenly you're an expert on the entire game and every little detail of how it works, and can even compare/contrast to other games. Of course, everything you're saying is completely positive.

I have literally never before, in the years I've been on Holla Forums ACTUALLY thought someone was a paid shill, until now. What you wrote is like pasta from a gaming magazine sucking the cock of a mediocre game.

Because I chose to not get called a shill from the outset. Do you want to have a healthy discussion about videogames or play the game of 'Who is the Shill'? You tell me what sets a better example for the rest. We could just leave it at here if you want, save everyone the trouble of having to scroll through the ensuing shitposting that does nobody any good.

Try to understand. I'm partially typing this out of frustration because I want to find out what it is exactly that peeves people with Cuphead's gameplay since I had no problems with it, but whenever I try to talk to people about it I'm either ignored, given responses which sound more like they dislike it for subjective reasons than objective, given half-statements which nobody seems to elaborate on when pressed, or just called a shill. I keep saying Holla Forums would be better off if people here weren't looking for the slightest excuse to not have to put any effort into their post so they can declare they've won, which is just bad form. It's like you can have a somewhat serious discussion but then at one point someone doesn't take your post entirely seriously so you reply with an equally worthless post and it all spirals down from there. I don't see the need to continue that.


Could you elaborate?

Google deep shit.

What? I don't really see what this has to do with Cuphead, or how it is an euro american platformer run 'n gun (how can something both be a platformer and run 'n gun anyways? They're two separate subgenres), or how it isn't Japanese. What do you mean with that it isn't Japanese?

It's hard for the sake of being hard, which adds nothing to the game. If the game is so simple that all it can do to keep your interest is have lots of RNG that only test how quickly you can mash those buttons, it's not a good game outside of an arcade, longer runtime or not. There is no intelligence required to play games like this; only "reflexes" which is another way of saying fast fingers. If, by saying that the game would "be boring" if you removed the difficulty, you're essentially saying it's a hollow game beyond that difficulty. You're saying that it's not a fun game, just a challenging one; that there is no satisfaction from playing it, just from beating it. Games are SUPPOSED to be fun; that's why most people play them, not to do things like test the limits of their concentration and precision and perseverance. Things like that are what REAL LIFE is for!

"Git gud" was originally a mocking statement of derision on games for having nothing going for them but difficulty, parodying speedrunners who glorify becoming gameplaying robots. Somehow, Holla Forums then took it as a goddamned mission statement. Cuphead is practically nu-Holla Forums-bait, like Undertale was furry-bait. It represents everything that is wrong with this place, that wants to classify all games into either "ass-clenchingly difficult game" or "casual game for cuck SJW losers".

Apparently retro cartoon is enough to completely mask a game's short coming. Pic related. The game is an completely bare bones short ass walking simulator with a few jump scares and combat so shit it felt like they thought it was mandatory. takes 45 minutes to beat a chapter, yet the official quirky soundtrack has over 66 million views on the official shilltube channel. Its basically FNAFs 2.0. Probably because of Borris and "that crowd". Completely didn't even hear about it until Halloween when people where spamming it, but its been around for almost a year.

I just came here to post this.

That's like saying motorcycle manufacturers will compete for top speed again because someone put out a bycicle

Ever considered that both things go hand in hand? Any idea why TV anime looked like hot garbage before computer animation whereas some costly to make OVA looked gorgeous?


huge as fuck asset files that aren't compressed for extra crips that never happens in the game. Since animations has at least 25 frames per second, that means one 10 mb sprite per image second of animation.


Gameplaywise Cuphead is OK for a first game. That it is hasn't been thought through entirely shows in the run and gun levels that are pretty dull sometimes. The main attraction is the Graphics. I hope they make a next one with actual levels and sub bosses which checkpoints you can chose on the map.


Kinect was a failed experiment Microsoft had to shove way up its ass, because it fucking sucked. Actual fads are Zombies, lame ass FPSes, Sandbox games, platformers and space shooters. Don't forget minor ones like FMV games. Remember these and how the shills claims they are the future of movies?

Are you fucking high? Are you saying every TV anime before the year 2000 looked like garbage??

That's kind of a groundless statement. What do you mean with 'being hard for the sake of being hard'? I hope you do understand that difficulty is a subjective experience and that it's mostly relative. What makes Cuphead 'hard for the sake of being hard' whereas other games of your choice aren't? Difficulty as I see it arises from the nature of the gameplay itself. You can jump, move and shoot, and the game challenges you on those abilities in fair ways. It's not like it wants you to die, it clearly wants you to succeed.

There's no button mashing involved in Cuphead unless you're a speedrunner.

What would make a good arcade game in that case?

When you consider that Cuphead has a ranking system, there must be something that divides good players from great players. And it's not like all of it can come down to unquantifiable intelligence. Come on man, articulate what you mean by intelligence.

Difficulty is an innate part of any game. Mario would be boring as shit without any obstacles in the way, it'd be just hold forward to win. GTA would be boring if nothing could kill you. SpaceChem would be boring if all the puzzles were the same. Wizardry's combat system would be meaningless if enemies did no damage and went down in one hit. Real-time strategy games would be nothing if the enemy did absolutely nothing. First-person shooters without enemies attacking you would just be massacre simulators. Not just Cuphead would be hollow without its difficulty, so would many MANY other games out there. At that point you'd be left with games like Minecraft or story-driven games.

This is a fundamental misunderstanding. The game systems have meaning and have their use because your mastery in them is being challenged. You can have fun being God and never being opposed, sure, but this fun usually arises from the difficulty and because you understand the game to some extent. Without difficulty, there is nothing to understand. Complexity can only be derived from difficulty, be it through difficulty of understanding and mastering the systems or through difficulty of the challenges the game throws at you. That complexity can only be complex if it is applicable.

You can also design simpler games which don't concern themselves with overcomplicated systems and enemies which rely more on the experience than their gameplay, but then I don't know why you called Cuphead derogatorily simple.

You complete games because the game has more content left for you to explore, so you get good enough to not die so you can see the rest and have fun with it. There's nothing to say that just playing Cuphead can't be fun. At the very least, because of the RNG you aren't getting a predictable experience each time you play it. Maybe you'll have fun just playing it, even though it is more designed around being beaten. And even then fun is highly subjective in this case. Deriving satisfaction from beating a game is the case for nearly every game because nearly every game is a game in some sense of the word. Cuphead is designed to have fun while beating things. There's nothing inherently wrong with this, unless you're arguing out some kind of IcyCalm-ite position which favors immersion over game systems at any cost. And those kind of games designed around being fun where you don't have have to beat things also exist, and perhaps you prefer those more than I do.

I hope you're coming to learn at this point that there's different strokes for different folks. Some people derive fun from beating tough challenges, some people derive fun from the atmosphere. Even though I like to argue about games from a game system perspective, I acknowledge the purpose of games who don't exist to solely challenge you and treat them as such. Different kind of games might appeal to different people. You don't have to put in huge amounts of effort into games, but that's just what Cuphead is aiming for. So I'm coming to the unfortunately repetitive conclusion that perhaps Cuphead is not the kind of game for you, but apparently so for the majority of Holla Forums. Just think about it, even the masochists among us have preferences for what kind of difficult games they want to play.

As an expert who has pissed away a huge chunk of his 20s on this I say, that you are blarping bullshit. First those things are called Jump'NShoot or run and gun if you suck dicks. It is a sub genre of platformers indeed. Cuphead isn't spectacular gameplaywise but not its future. Its graphics style is way to sophisticated to justify the use out of marketing considerations. Also Hipsters, this what most indie devs are, are fucking hacks. Second comes the fact that it it seems to be a exclusive hobby horse for German devs who grew up with Turrican and played it until the kikes got gassed. The existince of Gunlord and the fact that there is no other recent game like it has been made is testament to it. So no, we won't see multiple first attempts of jump'NShoots with pretty graphics but little lacking or garbage gameplay.


In comparison to most OVAs and evening filling movies, absolutely! I am not fucking high by the way and I wasn't when I have watched them on TV then popped in some fucker from the early 90s. Most of them were made cheaply for TV. A good example for anime that looks like feet drawn bullshit is Maya the Honey Bee. That some of them are timeless and most of them neither looked as shit as Hanna Barbara productions or Maya the Honey Bee is saying something for the skill in Japanese animation, nothing against it.

thats the shit right there.

Every time.

I swear I've seen that faggot face before.

What character are they ripping-off?

Felix the Cat meets Mandy?

Here is the issue. You think the only point of a game is to play it until you reach mastery, and thus "win". That's what is meant when I said that "there is no satisfaction from playing it, just from beating it". Your conflating complexity with difficulty, and thinking that RNG and grinding until success happens is "difficulty" don't help your case. The "best player" in any kind of game that is simplistic enough for a leaderboard to make sense is just the one who plays the most. There is no subjectivity in the gameplay experience, no creativity, thus no intelligence required. You play it until you get as close to a TAS as is possible through sheer rote. It's downright inhuman to call such a thing a game.

How nice of you to pay us a visit Dean.

HI NEOGAF, did you escape the resetera gulag?

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yiff in hell faggot

git gud

Unless you have personally mastered such a game, I don't think you're in any position to be making these kinds of claims. Sounds like you're baselessly opining on some extreme hypothetical scenario to make yourself feel better about not being very good at certain kinds of games.

There is a clear difference between completing an objective and mastering it. I think you completely took him out of context. Also do you even know what a video game is?

Hello ritsu

I think its just a mickey mouse looking character. I'm sure a few characters fit the bill, they probably had a few "template" examples and just went from there until they found something similar yet different enough to what the wanted.

No? You can, but you usually need to be at a competent level enough to just beat the game, which is what most people are going for. If you truly wanted to master the game you'd have to go get all the highest rankings and score possible on the highest possible difficulty and all loops, whereas most people are fine with settling for a survival clear which is usually hard enough on its own. It's like how in Platinum games anyone can enjoy it on Normal for it not being too demanding while still enjoying the cinematic experience, while on Harder difficulties you're expected to know how the game plays. I even said before that's not the only point games have to them and that there's plenty of others out there who don't focus on challenge. But it remains a fact that difficulty is what makes games work, what gives a purpose to game systems and understanding them, and activates your neurons, else you're playing a sandbox game. I'm kind of frustrated that you refuse to name any examples, because your hateboner against difficulty as a whole would ruin many games as I had mentioned before.

What's the point of complex systems if the simplest method is always the most viable? What is the point of having all this cool shit to play around with, only for the most braindead method of playing the game to be quite effective already?

Take Dishonored for example. You got all kinds of cool stuff like Time Stop, Possession, teleporting, summoning rats and so on, however the enemies you face are braindead and simple, as most of them do not pose a huge threat, and those that are can be somewhat easily dispatched using other means like flare arrows or grenades of which you usally have a dozen at once. You get a lot of mana potions in the field so you can freely use abilities as you like. However, just walking up to guards, shooting them in the face, or performing a simple-to-understand after which you're given a free counterattack is mostly just as viable a strategy, a strategy which most people who don't even feel like taking advantage of the game system would use. You got all this cool shit, but there's no wall of difficulty to encourage you to make smart use of your abilities, when stealthing or rushing through will work just as much. And if you do use your abilities, you'll feel like you're breaking the game because of how easy it makes the game. You might argue that that's the point of Dishonored anyways and that you're supposed to experiment even if it makes you blatantly OP, but that begs the question why there's even any need for enemies trying to kill you or why there's any need for resource management. Take a look at this Dishonored cool kills montage, looks cool, doesn't it? Fact of the matter is that it makes the game look at its absolute coolest, like being stylish in DMC. If that kind of gameplay were to be encouraged, rather than nothing being encouraged, there'd be an actual point to using your given abilities.

Then on the other hand we have Arkane's other game, Dark Messiah of Might and Magic, which just like Dishonored gives you all kinds of cool shit to play around with, but it does some things differently. Namely, you can't just bruteforce your way through. If you spam LMB to attack, you'll perform a measly attack not doing a lot of damage while the enemy can take a lot of HP out of you in one slice, getting you killed. Enemies have a lot of HP, so doing power attacks repeatedly puts you at constant exposure to their attacks while taking a long time to defeat a single enemy, unless you spec into being a warrior who can deal tons of damage in a single blow.

However, the tutorial teaches you to play smart, as you're introduced to kicking. You can kick enemies over ledges, kick them into spiked racks and fires for instant kills, throw objects at them to knock them over after which you can execute them in one blow while they're on the floor, and so on. Through manipulation of the environment, you can make fighting enemies a lot easier on yourself. Instead of dealing damage, you're looking for ways to instantly kill enemies or to knock them down, which is why a freeze spell casting an ice patch on the ground is so powerful as it makes enemies slip and tumble. Of course, you can't mindlessly kick your way through either. Kicking consumes stamina which regenerates slowly, and kicking is context-sensitive, where if there's a ledge or trap behind them they'll go flying ten feet, whereas if there's nothing behind them you'll just stagger them a little.

So then you WANT the enemies to get into the right position, and you can get enemies to move into certain directions using your power attacks which can force enemies into certain directions depending on how you execute them. Or you can lead the enemy towards a trap.

Now imagine what the point of all that kicking business would be if you could just mash LMB to win against any enemy you come across. Because there is a wall of difficulty in Dark Messiah's case, its game systems have meaning and a purpose in the game. You're expected to learn so you can make the game easier on yourself. It's not even a kind of game you play to master either, I replayed Dark Messiah many times just because I enjoyed playing it and seeing what kind of shit I could pull off like doing weaponless runs, though I'd only be able to do so if I understood what made the game work.

I never said this, and I believe you're thinking of a rather extreme example I wouldn't agree to begin with. This is why you list examples.

Not necessarily. I could throw myself at a game for a thousand hours, just trying to see how far I can get, but if I wasn't going in with the intention to learn I probably won't get as far. Dumbing it down to 'just spending time in it' is kind of moot when that's the essence of practice: you get better at something the more effort you put into it. So if you want to get better, you should do the same.

What the fuck does this even mean

Anyways, I'll try to understand. You think that RNG in games is like RNG in speedrunning where you need to get lucky to get the ideal condition so you can get through in the fastest way possible. But in the cases of good RNG that is not the case at all. You can memorize a route, but because of the RNG you might have to deal with random things like randomly spawning zakos that mess your route up, so you need to apply that brain power and think on the fly how you can get out of this sticky situation. The RNG here doesn't exist to randomly fuck you over, but to keep you on your toes, as the random challenges thrown at you are often solvable within the realms of possibility.

If you want. You can settle for just beating the game without dying. Most people do so.

I'm surprised the biggest implication hasn't been stated yet.

...

What do you mean by this?

How new are you?
Both Holla Forums and Holla Forums migrated from Holla Forums, specifically the side of Holla Forums that was pro Holla Forums.
If you are "against nazis" you have no place in this site and are more likely a random fucktard that joined only recently.

Simple. It's a platformer. Popular platformers will step on the toes of more popular platformers.

Either a retarded newfag or an idiot that fell for the Holla Forums false flags.

You mean it could have been better if it wasn't a platformer? Is that what you want to say?

>>>/reddit/

That wasn't what I expected.

Holla Forums isn't REALLY pro-nazi, you know. At least the ones that aren't teenage edgelords.

Also, they jumped off the Trump-train pretty much immediately, after he was revealed to be another do-nothing GOP puppet, so they aren't even united over that anymore.

allthiswinning.com/ Ahem. Also, no, they're just upset because he's friendly with Israel (a mistake, but an understandable one).


You experienced with the latter?

Have you actually played Cuphead? Because it sounds like you're talking out of your ass.

He obviously is Mr. Quints McDigits.

Trump's kids and grandkids are kikes now, that should have rang a bell.

Have you played past the second isle?

I've beaten the game once and gotten through the third isle on Expert. I still think that guy is full of shit.

Not really. I'm experienced at straight platformers but this is clearly more along the lines of contra.
If I may be honest this game is not my cup of tea, but I do recognize there's quality fucking work behind it.

If gaming were a free market, you'd see great remixes of this game. But as long as copyright still exists, Triple A publishers will always use false advertising to hype up new "IPs" and milk their most popular franchises until everyone gets sick of them. Copyright is the reason EA, Ubisoft and Activision have shit business practices and games. Give them incentive to make good games by taking away their monopolies. Force them to sink or swim.

Huh. How did you do so well with the bosses then, dubsman?


Oh well. As long as he keeps doing what he does, I'm content.

Search 'cuphead' in the Google Play Store.

You will see more pr0n of Calamaria

The implications of Cuphead will be that companies will go for graphics over gameplay. Again. Because for all the good Cuphead did, it sold because of the artstyle.

Cuphead as a game is fine. The platforming segments suck, but the boss fights are fun enough. And it's difficult too. But in terms of gameplay it's outclassed by Contra and Metal Slug every day of the week. What it has that those games don't however is great visuals. And not only great visuals, but visuals that were both simple enough to allow tumblr and reddit faggots to "make homages" to it, and nostalgic enough to make them feel intellectual for liking it. It was a perfect storm in that sense.
Cuphead isn't the first really good looking platformer that's come out. Rayman Origins/Legends looked even better than Cuphead in my opinion, but it didn't get this level of exposure since it didn't appeal to those demographics. For as good as Cuphead is, I predict it will have a negative effect on gaming.

Shut your whore mouth anytime.

What made Metal Slug or Contra better than Cuphead?

I've played all of the games, Konami and SNK killed them and they're never coming back.
Cuphead is great and it was only supposed to be a boss rush game, stay triggered niggers

Still four dozen better games to play

But what made Contra and Metal Slug better than Cuphead?

Now that everybody thinks it's good, Holla Forums will make the bold move of thinking that it's bad

Goodnight ResetEra tripe

No, you'll see plenty of NeoGaf and cuckchanners saying it to try and fit in though
Maybe some Japanese game only playing weeaboo because people like to reference it when they state "the West has no good videogames" like the misinformed shit eating retards they are.

We've already had a number of contrarian faggots trying just that in this very thread. Holla Forums pretty much told them all go fuck themselves. I'm kind of proud.

I mean in the context of the sentence succeeding it you fag


Have you ever played Contra or Metal Slug?
As I said, Cuphead's platforming stages suck ass. Its too slow to be a run n gun, and should have stuck with being a boss rush. But even as a boss rush it's sorely lacking content. Probably the biggest problem with Cuphead gameplay-wise is that everything you do lacks feedback. While the music in Cuphead is good the SFX are pretty shit and don't give anything a sense of weight.
I guess it's just that Contra and Metal Slug actually have good level design since things have to link together whereas Cuphead feels like a series of unconnected boss fights and then it ends. It lacks to replayability Contra and Metal Slug have because of that.


Are you this gay normally or did you just bust it out for this occasion?

What do you mean with that it's too slow? Why do they suck?
In what way?
What do you mean with this? Enemies flash when taking damage and appropriate sounds play when and also on how much you damage them. For example, you can hear the difference between a spreadshot hitting the boss from a distance and hitting the boss point-blank.
Is this a bad thing?
I don't see the connection.

Come on man, articulate your stuff. Not everybody knows what you do.

Nobody's saying it's bad, just that the gameplay is simply serviceable. Apparently that's not enough.

>remembers how Walt actually made oswald before Mickey and now (((current))) disney has shitloads of forgotten characters

No complaints here.

>Metal Slug lacks Great Visuals™
>Not only were there no Great Visuals™, they were also not simple enough to be aped by numales and trannies
Yeah, ebin context you got there, champ. Not that I disagree with the notions that Cuphead's style lends itself very well to be tumblr-fodder or the lack of satisfying feedback, mind (You).

It became popular because it had a very distinctive and recognizable artstyle. It made it prime lets-play bait. Nothing more. It was a shiny and funny-shaped turd sitting amid a heap of same-looking turds. Was it a good game? Marginally good, but don't fool yourself into believing that had ANYTHING to do with its popularity. If it had been the exact same game but with stick figures, nobody would have bothered.

Nothing. It's too late. Only bad will happen now

...

uh?
oh so?
uh-uh
ah

This is how retarded you sound

I can't wait for this game to be Undertale by next year.

What's Cuphead? I've never heard of it before.

I liked it but I can acknoweldge its flaws.
Truth be told outside of a few lategame bosses it's pretty easy and with the source of difficulty coming from wanting an S rank rather than the boss itself.
I wish it was more of a mobile onslaught of a boss rather than this stationary deal, but then that would mean the controls would be different.
If you're curious as to what I mean mobile onslaught, I mean something similar to Mega Man X5(Squid Adler) or Ys where the boss attacks you non stop and you're always on the move rather than only slightly changing your position whenever the boss is attacking you. Basically I wish the bosses were as mobile as the plane fights.

What's the problem with asking someone to explain himself?
I can't really do anything with a conclusion saying things are the way they are with little arguments or examples to underpin that conclusion, so the only proper course of action would be to ask for further elaboration instead of rephrasing something someone said in a silly way and passing it off as an argument. Hence my disappointment that I still got no reply.

...

It was also common knowledge prior to the release, that they suck, because they were an afterthought.

That bullshit and I refuse to legitimize that. Inkwell is actually well put together for a first attempt at a gameworld. Cuphead is lacking in feedback indeed however. None of the weapons have any weight to them. On the other hand, you can blame the problem on beginner's design mistakes.


Cuphead is not the fastest platformer character out there. The game wasn't designed to have platforming levels in the first place.

The problem lies in the shots fired in themselves and the fact that blinking is the only visual feedback you get. Don't forget that it is only a minor issue overall.

If you are used to good Metal Slug installments which levels actually fit together, because you play nothing but therse, yes. Otherwise its a bullshit nitpick contrarians like to pull out of their asses.
Because the claim is false. It Cuphead is a replayable as the two titles he has already spouted over and over again. In comparison to all the other Shoot'N'Jumps I hav played over 20 twenty years, Cuphead is as replayable as all the other games. That it is no Metal Slug 3 or Turrican 2, doesn't mean that nobody is going to replay it from time to time.


Can you at least explain your own position before you call someone retarded or do you have to nut some THOT into the face before you can do that?

Pretty good post.

This game lacks certain aspects of Undertale, like that morbidly obese dragon that shits itself. Really gives it that special something.

Eh, it's not even that. The character is so well-hidden that you have to know about it exactly to even be able to find it in the first place (the odds of encountering it on accident are about the same odds of being in a plane crash caused by your playing Undertale on an airplane which fouls the avionics), and then you have to do some serious googling to find out the character is a scat-fetishist, as nothing even hinting at that is in the game at all.

Plus his theme is pretty damn good.