Divinity: Original Sin 2

This is not generic DOS2 thread. I want to bring up its issues, and last thread is on page 12.
Why this game is so damn cheerful? I mean there are literal skeleton necromancers practicing their shit, decaying humans, crucified mages turn into turrets, gurofags who turn body parts into ghouls, magisters torturing everyone and people being oppressed, diseased and turn into cattle.
Why the fuck its soundtrack sounds like cheerful generic fantasy shit (i especially hate combat music, its just shit), and lightning and atmosphere even in the most deepest dungeons looks like jrpg shit? Fuck, even blood texture is red ketchup that spreads around the map like red paint.
This game has story and art direction completely not fit together. Fuck, it deserves some grim dawn tier art direction to fit it right. Instead you get dark setting, about bunch of sorcerer slaves escaping their enslavement through mass murder and corrupt human inquisition haunting the lands.
People also don't know what they should had modded first, when mods came out most people tried to make it even more silly. This game needs huge retexture/environment/soundtrack changes to make it more fitting into its story.

So far from being 10/10 game this particular atmosphere and design issue makes it 8/10 game for me. Generic cheerfulness of it is a huge hit to a great game. The should had strayed away from style of the first game. Its like they wanted that damned dragon age inquisition audience.

Other urls found in this thread:

nexusmods.com/divinityoriginalsin2/mods/58/?
nexusmods.com/divinityoriginalsin2/mods/187/?
twitter.com/NSFWRedditImage

Just be glad it isn't as silly and dumb as OS 1.

But that's exactly my issue. Developer's desire to not stray away from design of first game is what makes it silly for its better written setting.

Your issue is that it isn't as silly as the first, but also the developers don't want to stray from the first game?
The game really isn't that bright, man. This is coming from someone who put 100 hours into it and moved onto Grim Dawn, I would have hated if OS 2 looked like GD. The lush colors of the Nameless Isle made me feel like I was on a fantasy adventure to claim the divinity of the gods. It serves its purpose.

I feel exact opposite when i hear cheery combat music while battling eldritch abominations turning into a pile of ketchup in a green Winnie pooh forest.
If you don't see this as an issue, i don't know what your perception of art direction for this story would be if you were a designer.

I can't help but notice you haven't talked about any of the areas beyond Fort Joy.

More like happy happy joy joy :^)

The music is shit in general.
I miss Kiril.

You missed the lack of racism too.
Wew.
I hate this "everything must be accessible" mentality. Yes give us freedom and options, but don't make every option feel worthless because they are all the same thing.
Undead in general suck shit.
Oh and talents in general suck. Most are so dull and change nothing outside of a few stat boosts.

I wish this game had better looking plate armor.

keep pointing this out until someone mods it, i guess

I haven't played either of the OS games but the entire series before then has been at least slightly humorous.

I hate the inconsistent rules, I hate the enemy always spawning in the most beneficial areas meanwhile you have to pick the best areas before a fight after you've done it once or twice.
The bitch witch is a good example, zombies surround you beetles all around and they're on high ground.

I especially hate
SOURCERY BEING BLOCKED BY MAGIC ARMOR WHAT THE FUCK, THAT IS THE ONE THING THAT SHOULD IGNORE IT AS SOURCE IS RARE AS FUCK

For people stuck on lv3 having some trouble getting the exp for lv4 i have a nice tip for the houndmaster fight
1. you can teleport into the room near the bossfight by this broken wall
2. sneak and teleport the archer near you
3. place it into the corner and kill it
The houndmaster and the others are likely to disengage if you kill the archer quick enough, you can repeat this and kill one by one

I miss Kiril too.

Dude, Sourcerers should be locked up.

The Magisters did nothing wrong!

Baiting by unchaining your team works as well.
Just have your squishy units hang back and have your tank go forward to aggro then move him back, the houndmaster and buttbuddy will rush forward while the archers are blind by lack of no los.

I used to teleport houndmaster himself into a cell where i bully him and use a cell door as a battle turning point, so soldiers and archers will have to go through it first.

Oh boy, that was a fun fight. I restarted it like 10 times. The whole premise you should ignore the zombies and focus on defeating beetles (in my case two times before and after the talk with the witch, since my game is heavily modded). Beetles have vulnerability to poison, are able to get hit by ground attacks, so you have to knock them down as fast as possible before they will spit you into oblivion with their own poison attacks. The whole strategy turned into reducing the number of beetle turns. Also poison characters should use it in the first turn on beetles completely ignoring the fact zombies heal off of it, because zombies do less damage to fortified warrior types and are easier to kill off with flames later.
This fight was great example on how to ignore one enemy type and focus only on another. If you ignore beetles each 10 of them will have 20 shots of poison enough to kil alll your party in 1-2 of your turns Zombies on the other hand have to walk and hit through armor.
Witch herself only exist to be bullied and knocked every turn.

No, nothing deserves to suck that badly.

You missed
Your only alternative is no talking to her.

Please tell me at least that you are on tactician and that it is your first time playing the game.

Does lifesteal trigger Living Armor?

You can talk to her without getting pozzed if you choose the right options. The real issue is how skeletons are affected and get the same exposition as fleshy characters.

It should, unless you're custom undead.
You can test out anything like this in GM Mode.

hum, gonna pick it later then, thanks

Well, that hurt. I'l up my difficulty later. I use bunch of mods increasing difficulty, but it was stated bunch of shit on tactician can one shot you with them. I think i need to at least once complete this game on classic.

On top of that the path finding is fucked for most the area, I had several units "unable to reach" despite there being clear paths to the area.

I like the game, I like most the mechanics, but the clear laziness or rushed areas dampers the entire thing.

While there are problems with this game I am optimistic for their next game. It's the opposite of the feeling I had after Mass Effect 2 where I knew it was all downhill from there.

It's like asking why DMC3 is so crazy.
Welcome to Divinity my man.

I agree Divinity OS1 was SHIT, this is a huge improvement over the last one despite its current flaws

if he's playing with the more enemies + tougher bosses mod, the boss encounters are absolutely bananas.

The Houndmaster for example has 6 archers + 3 shield bearing magisters. I think the Flenser encounter has close to 20 enemies.

This shit is so fun when you are doing a solo run without summons, you really have to use everything you got

I'm coming to dislike this game.
Its such wasted potential, so many of the mechanics are one sided, the battles are always uphill battles which is only increased when you haven't meta it up at attacked every area with lower level units.
The autosave is absolute shit.
The enemies are absolute shit that are largely countered with cheese.

Just absolute bullshit, and its frustrating as its a game I would enjoy to play but the half-assed mechanics and bugs are getting to me.

Git gud and all that.

Are the devs of this game still sjws?

Some of your arguments are total bullshit, but when i first started the game as necromancer i was incredibly disappointed with skills i got, and had eventually to rely on fire/poison based character in my party, and Red Prince as a tank, so i know your feel. Its particularly noticeable how some classes in the game more OP than the others.
For example hydromacer + lightning (base enchanter preset) is much worse than poison + pyromancy. Both explode liquids, but one just does it better, keeping the longer and more powerful effect. But that unbalanced preset shit is countered by making your own more stable class build, rather than keeping the developer's one.
Also this whole game is based around cheesing your encounters with surrounding environment, so its stupid to complain about cheese. And thanks to mods we can make classes/enemy encounters much better.

Non-of what you said is true.

Depends, you can't make the ugly female argument but on the other side by the other art from the game it doesn't seem intentional for them to be ugly, more so because of the portrait generation.
There are a bunch of faggot couples in one of the cities which is a big red flag. The good thing is you can gas the whole city with them in it.
The origin characters its seem are completely up to taste but the most hated one so far seem to be Sebille with the most like being Fane. I think.
What did they do?

You can cuck a man in front of him. Is that SJW enough for you?

How do you justify paying to play this game?

absolutely disgraceful

it's FUN

They changed the armor in the first game's cover because feminists complained about it.

I put my bone into whatever the fuck I want.


I don't have to justify shit. If I want to buy something I buy it, if I want to pirate something I pirate it.

The guy's been mindraped into being her toy. It's pretty heavily hinted that his mind isn't really his own anymore. Does it really count as cucking at that point?

That's not an argument you bootlickers. This is reminiscent of Divinity OS1 the game was perfect until OS2 came out then people could freely talk about its flaws.

Enemies ALWAYS have more HP, Magic Armor and Normal armor then you, unless you spend the game killing everyone with good drops to min max
This has been discussed to death in THESE VERY SAME THREADS, but you deny it now.

The enemy always has the best positioning usually up high, surrounding you in superior numbers, I don't know why you're arguing that this is not the case.

Many others have mentioned the game feels like TD when you're cheesing the AI and using the most OP skills while ignoring all others.

I've been in these threads for a month, but the common knowledge which everyone was aware of is suddenly bullshit because its used to criticize the game with?

So you're telling me that melee attacks hitting a unit 2 floors up is "working as intended"
That petrifying yourself with Bacchus Rex's spear using battle stomp is a "feature"

...

The worst thing SJW's can do to gaming industry is learn how to make good games. Then marxist shit will flourish. No, this game doesn't have any propaganda so far as i am playing. Fuck, i have yet to see a nigger character who's important to the story. The only multiculturalism is in zero racial tensions for lizards, but at very least neutral-evil humans hate elves.

I dunno man, you tell me.


Whoah, I guess mario is the most unfair game ever huh.
So are you getting gud or what?

Are you this guy?

More like "it's not cucking if his mind is basically paste by now."

Is there romance in this game? I can't get into a game without romance.

You're in for a treat in that term.

Normally the sign of a good RPG is balanced mechanics that apply to the PC as well as NPC, many tactical games have players that choose where they start a battle at, many did this.
Can you form an argument that isn't comparing apples to oranges or strawman?

You're so dishonest with your points its like you know I'm right but you still need to defend the game you paid for.

But user. I pirated gog version. You don't need to be upset about quality of free goods.

I just wanted to point out that vitality scaling was fixed by the community:
You either download this mod:
nexusmods.com/divinityoriginalsin2/mods/58/?
Or this mod incorporated with better balancing mod, since they conflict with each other originally:
nexusmods.com/divinityoriginalsin2/mods/187/?
Your opinion on usage of mods as legitimate way to fix game's problems is your own.

I see what people mean when they complain about Arx. Two fights in a row now have felt like complete bullshit.


Yes, with narrator-voiced sex scenes.

I have the mods increasing enemies and the one for tougher bosses. I'm playing on tactician and it is entirely doable. Honestly, mage like characters SHOULD get shredded once an enemy closes the gap.

bump up the difficulty and get the other mod to nerf xp gain. It's refreshing not being able to crush everything in sight and having to pick your battles.

What difficulty are you on? And how far have you gotten into the game?

All that trouble, and the two most aggravating fights in the game, for absolutely nothing. A gigantic waste of time.

But user, what about hordes of teleporting ranged enemies like frogs and beetles with enemy increasing mods? I just wonder if they are as amazingly annoying on tactician, as they are on classic.

There are mods that put origin skills in the game as books

Far beyond that. They are deadly and they gang up on the weakest first. You have to position well or your shit gets pushed in real quick. But I play solo so there isn't much room, outside of summons, to use positioning to your advantage.

Welp, i am pretty sure this hardcore shit won't be possible for scrubs like me. This is like believing that oirignal's game tactician was too easy.

It's not an origin skill; it's obtained through a quest.
After the Red Prince impregnates Sadha, you can travel through a portal in the Lizard Embassy in Arx and find her with a dragon egg. It hatches if you cast Dragon's Blaze, the lizard racial on the egg. But you only get the ability if you had permission, otherwise it turns hostile. You can only get permission for the Red Prince or the PC to do it, not other party members. I tried leaving my PC behind and initiating the conversation with only Lohse wearing the lizard mask, leaving my PC behind, but it still doens't let her get permission.

Yeah it is still in game as a learn able skill.

I just wanted another challenge beyond tactician. Tactician is completely fine as is, but once you know a few of the op combos and the ins and outs of every fight, it becomes too easy. I mean, its already possible to 1 shot some of the bosses.

I gassed the elves; race war now?

I don't even know why you'd not tackle tactitian as vanilla. The first batch of turtles you can encounter can curbstomp you immediately. I learned that lesson the hard way.

So I'm gonna be in a 4 player co-op soon. I've only done duo lone wolf co-op and solo lone wolf. We're running archer, 2h/necro, and the other two are up in the air. I've not fucked with magic as offense but am familiar with building for support. We're obviously going physical damage. What are some things I might not have considered? And is it possible to use magic but do physical damage? Geomancer maybe? Again, only really familiar with defensive magic.

Geo inflicts statuses that get blocked by physical armor, like Crippled, but their actual damage is all magic. Where Geomancy really has its best use IMO is on a melee or archer, with just two or three points in Geomancy to let you use the abilities and not bothering with Int. In that niche it's basically AoE CC rather than damage, with Impalement for Crippling and Earthquake for Knockdown, plus Fossil Strike can be useful for surfaces at times. Fortify can be suitable for a melee character too.
But as an actual damage-dealing school, it's generally blocked by magic armour.

So, did you guys looked at concept art stuff?

I'd douse that witch.

From the inside.

With semen.

From my penis.

Necro spells cause physical damage. There are also a handful of debuffs that require physical armour to be stripped. So unless you are modding you have very few options for magic based physical damage. Because for obvious reasons magic does magic damage.

Good shit. What else you got?

I am going to post a little more, but not too much.

The point spread is just so thin compared to lone wolf. I've really spoiled myself as Fane lone wolf with back to back turns and adrenaline. Maybe I'll start scoundrel and pick up other stuff along the way. Early game summoner is always viable with totems.

...

I said i won't post too much to not flood the thread, but most interesting sketches are the ones containing inspiration material photos in them. All available in GOG bonus material files, so you can look them yourself.

Yeah I can definitely see the vivec/ordinator influence in those masks.

...

By the way, they included HD paintings, the ones you could steal at any time and sell.

Okay, this is the last one i post, finally reinstalled the game.

Well fuck, i just had to stumble onto those completely accidentally.

That 4th pic is wallpaper worthy.

Just a tip - MMS was updated today.

Looks like he added more mobs in act 2.

What I meant was, there were a few fights where there were no added mobs.

Have you considered the people critical of it are not the ones who are defending it?
They also visit the thread less, because they enjoy the game less. I'm one, DivOS2 feels like a slog with the armour and it requires meta gaming to learn enemies placements and tactics.

Don't. It doesn't suit you.

Sebille is OK.
Though all characters suffer from a bad syndrome of "writers mouthpiece" when they suddenly make strange moral proclamations.

About the only thing this game did right was allowing to talk your way out of some situations, including convincing Alexander to support you and let you be the divine. He was actually defending me, buying me time to reach the pool.
He's a better character than all the companions combined.

Getting this little worm crippled was so satisfying. But the only thing i learned from it is that against bare health my basic attack is better than any of my skills. Which is fucking weird. Alexander himself was a joke, died running around fire like an idiot and caring about worm more than me. Worm spooked me as fuck when he drilled through the fucking castle roof though.
And no, they didn't added enough monsters to this phase, which was kinda underwhelming, but oh well, at least worm was spongy enough.

Wait a second. Did i just fucked a skeleton?

Turn it into a chicken.

fuck

...

That concept art is cool, you have a link to the art book?
Does the human mite, nightmare, or siren appear in the game? I'm at the end of act 2 and wondering if I'll see those designs ingame.

Actual spoilers below.

My buddy and I decided that we were going to beat this game TONIGHT despite doing 0% of Arx. Having no clue what we were doing, we somehow stumbled through the cathedral into the crypt and to the big dick himself. We then told him to fuck directly off, and to shove his pipe and lever puzzles up his ass. Underleveled and undergeared, we managed to put him and his bitch on the floor. Then the antichrist decided that there was going to be a phase 2 to the boss fight. I have never seen a situation go from worse to FUCKED that quickly. It was decided then that we would try again another night.

Either we missed a fuckload of content in our haste or Arx needs some serious love.

Also, can you beat the game with your source collar on?

Pretty sure Malady removes it before you leave Fort Joy.

I wonder if there's a way to fix a broken collar and put it back on.

I actually was glad they all died. I was almost believing that the game is going to force me on companions i never used. Also the only part of the game with not voiced dialogues, maybe by mistake. I am going for second play-through anyway if i want later to experience not lone wolf play.

After failing the fight twice and running away on the third attempt, I decided to cheat. I don't think it's doable as melee. Well, not unless I was a much higher level and had better gear anyway.

To be fair, she did found redeemption in Amadia's love. The real question is if someone who did awful things deserves forgiveness if they repent.


Exquisite

What happens if you Death Fog Dallis?

This fucking game.

Nothing she's undead

So she sez.
Anyone can conjure up a sob story. The only fact is her history of massacres and debauchery.

it's much bettrer to have 1 telekinesis, sneak into the fort from the ladder on the right when they're interrogating the lizard, then come up from behind them and put the barrel in the archway.
That way you'll kill the 4 guards and alexander right away, dallis will flee, and the monster thingies will run through the fog to get you.

Just remember to block the archway with boxes after that or some npc's will run into it trying to get out of fort joy, like the guy who asks you to escape with the teleport gloves.

The guards aren't an issue and the save I had they were already engaged so they were moving to the exit.

Fucking stun city. This was even easier than my necro.

Who cares? It's just "lol video game logic", like 95% of all video game webcomics. There's nothing approaching a joke in any of them.

...

The more I delve into the design of this game, the more I realize it's just a clusterfuck of band-aids and streamlining stacked recursively on eachother without any forethought.

How about this?


That pretty much solves all the problems. All abilities are useful, rather than focusing one damage type per target, status effects are useful rather than only coming into play when the enemy is effectively dead already. The only thing that's really still questionable is Vitality, but I wouldn't really want an armor overhaul mod to attempt to fix everything in the game by itself.

Lopsided armor is a major issue in the game for both encounter design and character building, and I've had a similar idea to what you've suggested in terms of armor busting; something like that does need to be implemented.

I've also been going extensively over Status Effects to both modify them and introduce new ones; right now I'm trying to create a set of status effects that increase damage dealt to armor that progress into more effective versions that halt armor recovery until they expire. Tons of softer statuses need to pierce armor because otherwise they're completely overshadowed by stun/burst damage.

It does make sense that when you hit someone's armor that you are going to physically damage their magic armor.

I have a solution. Make armor values for every single skill. Armor values against hydro, against warfare, against pyro, against all the possible resists. And enemy lifebar looking like clusterfuck of lifebars for more autism. Divide health into pieces too, like sorcery based damage, poison based skin damage and bone damage with skeletons not having skin type of damage affecting them, so poison heals them.

I like the way you think, user.

So where the fuck did half the thread go, it just up and dissappeared

It's all in your mind, user
none of this is real

I don't understand the rationale behind having two armor types if you're going to go out of your way to make sure that they both break at the same time. That seems like completely pointless obtuseness. Just have a single armor type.

The idea is some enemies are weak to magic and some are weak to physical. You should be encouraged to take advantage of this weakness, but not overly penalized for mixing some other damage in. Plus it's the simplest thing to implement vecause it still uses the values already present.

No, really, you can only expand autism from here on.

Except that if the system is implemented as stated no enemy is weak to either type of damage. It clearly says that both types of armor take the exact same damage proportionally from every attack. If both types of armor are guaranteed as designed to break at the same time, there is still absolutely no reason whatsoever to diversify your damage. There's not as much of an incentive to diversify your damage, but there's still no fucking point to doing so.

They actually completely removed physical damage types and resists, even global Phys Resist is completely unused outside of invulnerable things and objects.

There's not as much incentive to focus on one damage type, rather.

how does this compare to divos1?

You no longer have to make two characters and can go completely solo. This fucking crucial fix over first game alone sold me game completely.

Actually, focusing on one damage type is much preferred because of a stupid amount of reasons (burst damage and retarded scaling primarily).

Physical Damage is also vastly superior for an equally idiotically large amount of reasons (mainly scaling and stacking, and not having a functional resist tied to it).


It's like D:OS1 with a lot of cool changes and improvements and an equal-if-not-greater amount of retarded design decisions and fucked up systems/mechanics, many of which are from the previous entries.

I recommend playing Divinity: Original Sin: Enhanced Edition with the XC_Encounters mod; it's a fucking fantastic experience, especially on Tactician.

Yes, focusing on one damage type is preferred in the base game. I was referring to the described replacement system.

What are our legitimate reasons, Holla Forums?

snack

Uncontrollable foot fetish.

The disappointment that the game is never this self-aware and spot-on with its humor again.

yes
this is my fetish

If an enemy has less physical than magical armor, than using physical damage will break their armor much faster than using magic damage. Reverse if they have less magic than physical. Whichever armor value is lower is the one that they are "weak" to, with the exact value of that "weakness" being proportional to how much less of that armor they have.

An enemy with exactly the same magic and phys armor has no weakness, but probably has less max armor than others.


The idea is that all armor is "damaged" regardless of what you hit it with. If you hit a shield with a fireball and damage it, it's no longer going to be as effective at blocking fireballs OR swords. Eventually, with enough combined hits from both fireballs and swords that shield is going to break and it won't protect you from anything.

The split damage types just represent which one it is easier to break with. A shield might have leather straps that burn easily but a metal front that takes dozens of blows from a sword before it finally becomes useless. Of course all of that is abstracted into a purely magic vs physical system rather than having a different armor type for each element. Element differences are handled by resistances (and Dodge is physical resistance).

A treat for well behaving elves.

Okay, now I understand your system better, I think. And in doing so I like it even less.

1) This still doesn't explain why on earth you would leave in two sets of armor values. It's still completely pointless when the exact same system could be handled more intuitively with resistances and a single armor value. In fact, what this effectively does IS combine both bars into a single armor value, but in a manner that's just confusing both in the gameplay and in the narrative.

>"Why is my physical attack doing more damage to magic armor than physical armor?"

2) Looking at it another way, this change effectively completely neuters focusing on one armor type. You want a knight that's ace at handling physical damage but is weak to magic? A single fireball completely decimates his ability to handle any physical damage whatsoever, which is nonsensical. If you have 1000 physical armor and 100 magical armor, even a low-level ice bolt renders you completely and utterly incapable of withstanding a single sword blow afterwards. Every character is forced into pigeon-holing into a single mathematical game of "How can I get my two armor values as close as possible?" or else their armor is completely pointless.

In other words, if you have two enemies (one magical and one physical) that do identical damage numbers, the one with 500 armor of each type will last 5 times as long as the one with 900 physical armor and 100 magical armor. The 500 armor character will be constantly taking damage to his armor, since each damage type does equal damage, but all it takes is a single spell and the other character is immediately afterwards taking all of the damage straight to his health.

Maybe your system has an upside that I'm not seeing, but all I see it headed towards is a system that outright punishes a playstyle that likes to handle one type of damage better than the other.

Currently have my Ifan as a support caster, but due to cooldowns he has nothing to do on many turns. Necro 2, Geo 3, Hydro 3, about to get pyro 1 for haste and clear-minded. After that what direction should I bring him in? Max necro to assist my physical-based party? Currently feels like a kind of useless character…

My other characters are a dual-wielding straight warfare (custom main), warfare/huntsman bow user (sebille), and summoner who will also be dipping into necro later (lohse).

...

I mean, someone's gotta be the bitch.

Might switch the job to Sebille on the boat, but blood sacrifice + elemental arrowheads is too good.

Why wouldn't you just make him an archer so he can 1 shot everything? Why would you need a support caster anyway?

I could just make them both archers I suppose, or even make Ifan another STR frontliner. Kind of wanted a diversity of builds.

It's a real shame I'm probably going to have to kill him. I have no intention of going along with his nonsense about divinity.

1-2 Geo and Hydro for buffs and terrain effects.
1 Pyro for buffs.
2 Summoning for bodies and Dominate Mind.
2 Aero for Teleports and minor support skills.
2 Scoundrel for C&D and Adrenaline
Spend the rest on being a being an archer.

The Taunted player AI is so fucking retarded. Forcing me to attack is one thing, but there is absolutely no reason that it should make me heal them.

Gotta make sure the enemy isn't undead :^)

I am sick of dark and edgy RPGs. That is why I like divinity.

Was this an unfinished Kickstarter reward or something?

I like armor system.
You're all just whiny casual faggots.
Play on easy or something lol.

I believe its more casual than you think it is.

It might just be me but I find the weird mix of bright fantasy cliche and dark story tones to be super endearing. It gives me a storybook vibe, I dunno why.

Wtf? No, resists are still in the game.

I guess you are right it would be a little hard on player armor. It's absolutely perfect for dealing with NPC armor. The only real problem is where gear is chosen, but there's no choice for NPCs so no problem

The benefit in terms of attacking enemies is that no damage is wasted but there's still a split between physical and magic damage that you would want to focus certain enemies with physical and certain ones with magic.

If there is any armor of a type leftover when an enemy dies then ALL damage of that type was wasted against him. Wasted damage is very bad in terms of the games design because it leads to situations where you will ignore certain effects entirely as they won't do enough to matter. In order to prevent this with two armor types both armors have to break simultainiously AND both damage types have to contribute towards the speed it breaks.

Oh and this is just the begining of the weird shits.

THE ONE WHO CONSORTS WITH LIZARDS
Took me eons to figure out to use teleporting pyramids.

You should have had the Red Prince fuck her instead. It ties in to his quest line

Prerty much everything you encounter has resistances ranging from 0-30 and as such are basicly meaningless in my opinnion. And even less of them resist physical.

Well, fuck. Time to redo it.

I don't think it really matters, since I'm pretty sure the information you get from it you would get anyway, and you don't get the loot and experience from the ambush if you use him for it.

Why?

On what? Story mode? A lot of the shit in the game has resistances to something well above that. Look at these frogs in Fort Joy. Even these shitty green frogs become immune to earth on their first turn.

Because if you use him there is no ambush.

Meaningless to be honest, like I said MOST enemies have shitty resistances and your 3 frogs dont refute that, it doesnt even matter unless you're playing solo since you're going to have different elements or if you're focusing your party on physical damage then even those frogs and all enemies like them with a high resistance to one element are fucking meaningless.
Lets even list all the enemies from fort joy that are like this, frogs obivously, undead and fire slugs? Wow, look at that, so a handfull of enemies resistant to poison or fire.

Even when you're in an area full of creatures like this you can just go full physical and not even give a shit ever.

Well, now i have to choose between the save with an ambush or a save with red princess. What a dilemma.

Nice wall of text but its a sidestep from what I was initially addressing. I was addressing your point of saying pretty much everything having 30 resistance max. All you did was try to list ways that resistances don't matter.

If you are a girl lizard you can flirt with boris in FJ

What are you a nigger? Cant concentrate for half a minute?

Touche motherfucker, just like you didnt refute anything I said. You just posted about the 3 frogs on the island.

If we really wanna go autistic over this lets count all the inhabitants of the island and then see if theres any meaningfull amount of enemies with resistances. The fact that the ones that do have resistances are piss easy to circumvent or like I said in a physical damage party meaningless doesnt detract from my original point that the overal amount of them is shit. The fact that the ones that exist are pretty much meaningless is just a sugar coating.
5 fireslugs, 3 frogs, around 36 undead if I recall right, the 3 bugs in the cave with blood roses. Around 47 enemies with a high in some element.
I recall killing 11 sourcerers, 3 crocodiles, 3 turtles 69 magisters (dogs, monks and flesh golems included in magister count), that annoying old cunt who wrecked the boat, around 10 voidwoken and that cunt in the cave who vomits worms in your mouth. So around 98 enemies? And thats before going for a maximum XP kill everyone run, if I'd have went for that I'd have to add around 20 sourcerers more.
And if you played melee nothing above mattered.

So yeah, I'm pretty confident my assesment was correct that it would need some improving since as it stands, it might not exist, the only thing it does honestly is put even more shit on people going for elemental damage at start which is vastly more shit than physical allready in my opinnion.

Yeah, I did. To which you just backed up in your very own post. I'm not going to dispute numbers because I haven't had the normal amount of enemies in my games since my first run. But even you yourself are quoting it at roughly 47 vs 98. That's the end of the debate right there as far as I'm concerned.

Ok champ, keep being retarded all you want.

Stop shitting up the thread with this.
>2 thirds is 'pretty much everything'

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reduced number bloat mods are for casuals

LOUIS

This divinity knight fits fucking everywhere.

can I get a auschwitz edit? I'll suck you dick.

Okay, i'l make a good one though, wait a sec.

Here you go.

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Very nice

Excellent!

Fantastic.

I found it pretty cute to include the kickstarter donors as paintings you can collect and sell.

Its interesting concept to fill your game with fine drawn unique paintings in general. Little touch, but adds a lot of atmosphere to the game.

Here last strains of my today's autism and i'l probably post some concept art.

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Do you have any large images of the 3 painting of Lucian in Kemm's basement? You get the middle one for the main quest or something. They look very details but I can't see them very well in game.

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I don't know what precise painting you're talking about sadly. I posted all portraits available in concept art folder. There are only landscapes and tapestry paintings left, but they aren't that interesting.

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In the game they're called First Passion of Lucian, Second Passion of Lucian, and Third Passion of Lucian. You find them in Linder Kemm's vault in Arx.

Well, i believe i'l have little luck finding them. Its not surprising they didn't included everything.

I damn wish paladin armor was wearable.

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Maybe you mean those looking "paintings"?

Yeah the one of the right is them.

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First Passion is Zandalor leads the marked on to be made divine by the counsel of races. Second Passion is Lucian saves the child Damian from the King of Lies. Third Passion is his return (that never happened but in game lore many people wish for it).

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Holy expansionbait, batman.

They aren't in the game? Oh well.

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Naked elves.

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Are those guys in game?

There's only one Imp you can interact with in the game, and he's already dead. There's a few more Imp corpses. Same thing with Orcs, including those wonderful female ones.

And i think that's enough. Gotta go actually play the game.

Game isn't perfect but Larian writing is occasionally hilarious

Yeah they could have phoned it in on that one and no one would have cared. It's good to see someone still going the extra mile. Is there anyway to inspect the paintings in game?

I got a big Path of Exile vibe from certain points in the game
I got big MediEvil vibes from other points in the game (specially if you play a skellington man with a sword)

It's been

fun

But it does happen.

DivOS2 takes place before Beyond Divinity. That means the cannon ending is the one where Lucian returns, because he hasn't yet faced Damian after he gets back from Nemesis

Of course he loses that fight, and returns yet again in Divinity 2 and as it turns out he's already lost all of his Divine powers before either of those events happen.

I'm guessing they cut the imps and bellegar because tasteless assholes couldn't handle a bit of fucking humor in a parody game.

Did anyone check the Edgelord mod? It fuses necromancy with warfare, seems to be made by the guy who made elemental warfare, which is fucking great
I heard it's also compatible with the Overlord mod

To test out each fucking mod every time it releases it requires to start game again for proper initialization, or some scripts won't work. Not to mention class mods especially require hard restart. Its better to wait for some big overhaul and start the game few months later, than constantly restart just to test every fucking small mod that comes out every week.

Well I gonna share my experience with the mods I'm using in case anyone is interested
Overlord is simply great, allows you to summon hordes of skellies Diablo 2 style and has some cool damage spells
Elemental Warfare gives you elemental hybrid versions of warfare skills with some small twists, instead of cripple, knockdown and taunt your skills applies other effects like giving you jellyfish skin for 1 turn or creating electrified water surfaces, the damage of the hybrid skills is based on the weapon, making STR casters possible

THE FLAMES WILL BURN ME FOREVER

What never changes is drowning enemies in the seas of necrofire. Except when enemy himself starts at a fucking sea of fire.

That was the second fight where I became Spider-Man.

It is actually one of the rarest fun crpg released in the (((current year))). Just pirate and see for yourself. Its a little bit linear in regards of main quest, but fluid companion system with ability to play as companion and use him as a profile for your character makes every playthrough different, and you can go solo unlike the first game. Also fun is subjective. I personally have troubles not to sleep during some parts, but combat keeps interest alive.

I didn't found him very difficult, despite save scumming him a little :^) and losing one resurrection scroll because of shitty curse+terrified buff instantly placed on my character. Not as difficult as void worm fight. Source vampirism is a surprise though. And his main role there to receive buffs from his wolves, so they must be spammed with area attacks as quickly as possible. He's also not immune to tons of shit, so the fight can be exploited in multiple ways. I think you can even knock him down and cripple him, but i couldn't strip his armor bar fully before doing that.

Well fuck. I thought deathfog only is on the lake, but insta kills me anyway on the island.

Spirit Vision

(high pitched voice) THE FLAMES, DOUSE THE FLAMES

I just used thunderstorm and got some lucky crits on the lightning

The deathfog is on the lake. The boatman, who is undead, goes straight through it to get to the island, killing you in the process. Since you don't have an undead you'll have to come from the east side of the island with jump/teleport skills.

repeated fucking ad nauseam

I vaguely remember the first one having a bunch of puzzles. There is only really one in this game at the very end and the rest is just find the lever/door/dialogue option which may depend directly on stats rather than the player.

Is this game good?
Is it like Path of Exile?

The most stupidest fucking dialog.

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Wow, rude.

Much different genre dude.

I've only ever played Po and that didn't last long cause I found the game boring, the look similar to me and I've never played diablo or neverwinter or anything like that.

This is more like Baldur's Gate mixed with Fallout.

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Where is that guy? Never met him, but I want more exp.

Also where do I find corpse explosion for a suicidal skelly?

On the coast between town and island on the left of the map, had there tons of little blue frogs with mms. Screenshot literally has minimap on it.

Has anyone tried the game master mode?

Don't you need friends to spend time with you on that one?

I WILL KILL YOUR SHINING LIGHT

I forgot, Holla Forums doesn't have friends

Im murdering everything with critical thunderstorns, its getting boring
Next run will be melee only, no magical damage i will check out that Void Knight mod

And you have shitty taste in anime
lets be friends

The anime is shit, but it sure does have cute girls in it.

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Touché

Warfare is the shittiest skill tree in the game. At some point its easier to use basic attack than spam its skills, only knockdown is useful.

That is why i will try some mods to add spice
Im currently using the Elemental Warfare mod, its great, and does a lot more than just "This is Battle Stomp, but with Fire damage"
I think i will run a mix of Void Knight, Edgelord and Overlord for the ultimate spooky knight

~4 times my basic attack damage, at 13m instead of melee range, potentially against multiple targets, for the same AP. I think that qualifies as "useful" compared to basic attacks.

Oh, if you consider a sword&board build is not bad, Overpower also becomes great when you have a shield

So it's a good thing you get 2 knockdown skills right off of the goddamned bat. But you're forgetting Phoenix Dive, Onslaught, and Overpower.

Watching an anime because it has cute 2d girls is the sign of being a pathetic pleb.

A marketer salvates when it comes to suckers like you.

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Onslaught is trash

Its not worth it if you don't know where to look for the good ones, but even this season there are plenty good shows airing

Sorry I meant
DOUBLE VIRGIN

Name them.

Now that's more like it.

There are a few others, but i can't judge them yet, need more episodes to tell

How do you kill Adramahlihk?
Guy has more armour than my entire party combined, despite me outlevelling him, so I won't be CCing him any time soon. He got first turn and in that time he took out every point of magic armour we have, lit everyone up with necrofire, and Charmed my best melee.

Do you have Lodse? If you followed her questline you can have Malady help you invade his pocket dimension and free all souls feeding him to make him weaker

Why is this nigger called the doctor?

Because he pretends to be one

You make it. Combine a Pyro and Necro skill book. Although I'm pretty sure they can't be source skill books.

That IS the weakened version. 20k each physical and magical armour, plus nearly that much vitality.
The "weakened" thing just means you don't auto-lose by turn 4.
I ended up just opening with Assassinate and, since from there I started with the first turn, killing him before he had a chance to transform

Get out, weeaboos.

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I sincerely hope you've stealth killed all of his servants. Because they'll be complete pains in the ass.

Two disasters in the world, weebs and heebs.

I'm not a weeb though. I just like anime girls, and I love my waifu.

Acquire taste.

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Is there any point in killing devil's advocate? He seems suspiciously loyal to me for no reason in particular. The guy in the forests gave me quest to kill him, but this lizard fag doesn't look dangerous to me.

Also the more i play the more my computer starts struggling playing the game. The time it takes to create one save increased to 20 seconds, everything lags as hell during large fire shows with large crowd, especially if you have a lot of friendly units surrounding you, and i constantly get those damn directx crashes. Even switching to browser right now puts me at risk decreasing the performance.

i like it

Sell all your excess stuff to him and do as he says. When he tells you to fuck off, don't. Then kill him and loot his corpse for all the stuff you sold him.

stop

>Trusting a demon or demon worshipers

NEVER
TRUST
   A
DEMON

Well, i completed his quest. Do i just attack him now?

Oh, he feeds of a tree. Now i can kill him legally.

Deflective Barrier is so underwhelming. You still take full damage and all of the status affects.

What the fuck am I looking at?

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smelly ass cancer goon man is upset at dinner plate eye girls

I see. So instead of actually writing in the second person like a normal human being, they adopted the *teleports behind u* approach.

That was probably necessary for the whole "you can play as one of the companions" thing of the game. Can't make with all those personality traits a lot of written dialogues.

The last fight with braccus Rex is kicking my ass.
You always start getting buttfucked by his giant monster dick and his cronies.

Involving the asterix was both unnecessary and looks ugly. Also, the written tense in the options is rather inconsistent. The implementation of the dialogue feels sloppy and I'd preferred limited in personality but straight written dialogue. A lot of the options only give an illusion of choice anyway, so might as well expanded that illusion.

What the fuck is this chest in archives, behind the wall? It seems i can neither teleport it nor get to it. Like its left accidentally by devs or something. Can't even see it without using teleport.

I saw that too in another location. Probably just leftover junk they forgot to delete. You could always open that map in the editor and get a closer look I guess.

Where is it? I might want to boot up the game and have a look

Bloodmoon island archives. Location is on minimap.

Nothing there at all in my game

Use teleporter to see it.

Apparently this finding was popular enough for people to find ways to get it.

OK I see it now. Also I was able to target it with a teleport quite easily.

Fuck, it was too hidden for such shit.

Random loot is random

I started an Overlord character, where the fuck is the trader with the skillbooks?

skelly trader across the bridge of fort joy

the lonely mom in the beach near the fort joy kitchen sells a few too

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I teleported up to the ledge and shot webs at him every turn while I ground down the wolves as they came up there. It gets dicey with his teleport move, though, so you pretty much have to keep up fortify the whole time if you don't want to get one-banged.

Zaleskar I presume

Margo, the lady that is near the assassin sent to kill the Red Prince? Got it.

Thank you anons.

yeah thats her, she should have a few books

Give me your best start-to-finish NO THIEVERY solo builds! I've struggled through the game once and now I'm looking to grind it under my fucking heels from minute one

Lone Wolf Huntsman. Have fun 1 shotting everything.

Crossbow or Regular Bow?

Im doing a thunderdwarf (hybrid martial+aero with Elemental Warfare mod) its fun, but its so fucking frustrating that some doors and chests simply have no key and some you can't smash either, like the the chest that has the Green teleporter pyramid, its lockpick only

Bow for solo. You lose movement on the xbow. The most important talents would be

Put only as many points into huntsman as you need to learn skills. Otherwise your points go in Ranged. Split your Attributes into Wits and Finesse until about level 15 then go all Finesse until the cap. Also might want to think about putting a point into poly so you can get the cloak spell.

Being an unga greatsword-equivalent melee piece of shit who didn't raise warfare, this ranged nonsense doesn't mean too much to me. On average, how many huntsman points would be good enough to get by? You seem more knowledgeable on the topic!

You only need 3 for most skills. Arrow Storm requires 5. Which is fucking awesome and you want to use it. But you won't be finding it until after level 16. So put points in once you are actually getting close to that level.

only enough to use the skills, you dump all else in Warfare+Ranged

There truly is no justice in the world.

nonsense you should use spells to move (the rare times you'll need to) and grab executioner through warfare points instead - my caster has 127 int and 100% crit, literally wipes the whole map with 1 whatever cast - and I didn't even bother raising its scoundrel points for crit multiplier since nothing survives anyway.

just instakill whatever without even using source skills, or win the last boss fight (even killing all the adds for the fuck of it) in 1 turn using green tea + teleport isbeil in group + thunderstorm ->move to braccus -> meteor shower.
Just did exactly this without the infinite source thingy (killed them all too) and with a mod giving enemies buffs.

This game's balance is utterly broken

Just finished my second playthrough, this time as Beast, funny how i Thunderstormed every fight except the last one because Braccus has 85% resist and Dallis heals from it
It did rape the kraken though

Executioner is really good too. But for a solo run Pawn is just as good if not outright better in a lot of situations. It helps to get into position to line up shots without using AP, get even more distance with your teleports, and it doesn't rely on a killing blow to work. So if there's a round where you don't get a killing blow Pawn is already worth it. Above casual difficulty and with difficulty mods on, there should be 15-20 mobs per encounter. Pawn lets you line up for maximum damage for free every turn. This is where Pawn shines. Where Marksman Fang might have killed 1-2 enemies, might now take out 3-4.

What the fuck is the point of going beyond 100%? As far as I can tell it doesn't heal you. Wtf larian?

Ok so it looks like it only heals you with a direct hit from a fire attack. So it's not like undead getting healed by standing/walking through poison. This shit is definitely not worth the talent point.

Fun fact: Warm and Burning lower your fire resist, putting you back in the "takes damage" segment of resists.

someone get out that screencap of the dude who saw a tranny and talked about how "her" penis was bigger than his

this is that tier level of post sex "kill yourself, my man"

Remember Megaton in Fallout 3?
Remember how bad the whole idea for that town is?
Remember how pointless the destruction of that town was?

Unleashing the deathfog in Arx was justified, and gave the city a different aesthetic while also changing the gameplay around it. It's how you do it right.

There was a new thread made earlier today.