Mechwarrior 5

please use archive.is/mechwarrior-5-mercenaries-hands-on-the-series-goes-back-to-its-roots/

You heard it folks, Mechwarrior 5 won't have customization, so be ready with them shekels to pay for all the DLC mech variants they're gonna release. Aren't you glad we are finally getting the Mechwarrior game we truly deserve?

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I expected nothing and Im still disappointed. Wonder if they are afraid of people making a multiplayer game out of it.

Retard faggot.

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Who does this? When a game has tons of DLC, I pirate the game and if I like it, I'd buy the entire complete game 5 years later at $5. How has anyone not yet stared into the abyss long enough for it to stare back? How can you not out jew the jew by now?

are we really this far gone that people can miss the point of this. what an awful shitshow of a game this is going to be.

I dunno it looks fun and all the older entries look too dated.

So mechs can't be customized at all, or they have restricted customization like MW4's hardpoint system?

The latter is a good thing. MW4 is a shit game but actually making mechs meaningful beyond their tonnage was one of the things it did right.

THANK YOU MERCHANT YOU TRULY ARE MY GREATEST ALLY
*SUCKS CORPORATE COCK*
I CAN'T WAIT TO UNLOCK A SELECT FEW MECH CHASSIS BECAUSE I'M AN INFORMED COCKSUCKING COW- CUSTOMER AND I KNOW YOU DON'T HAVE TO BUY THEM ALL
*PREORDERS CE EDITION AND LUBE GALLONS JUST TO RUB HIS SEMITIC NUGGET*
OY VEEEEEEY MY BALLS


thank you for believing faggot would you like a can of fresh paint and a plastic bag so you can have some of that comfy fun

No, see, it's pure fucking genius. Take out the one standout feature of mech games and flood the game with slight variations of the same ten mechs for shit and giggles, and say it's so the players don't ruin their precious, poorly coded market.

The rest of the article then goes on telling you about your fellow pilots and mechanics you can hire, when we all know it's just going to be shitty percentage modifiers with a character portrait slapped on top and boasting about 300 planets of procedurally generated content. And this from the same chucklefucks that took over five years to implement the Clan invasion and whose multiplayer game is an ongoing dumpster fire that continues to exist because addicts need their fix and there is no competitor on the market.

Fuck everything.

No customization at all. The weapon you buy it with are what you have.

Fuck you. MW4 Mercenaries was the best entry in the franchise. And yes, all these clowns had to fucking do was copy the customization system from MW4 and slap prettier graphics on top, that's all they had to fucking do and they still mange to fuck it up.

I don't understand
Isn't this the same system all Mech games used?

The only major problems that MW4 had was that was no downside to making a cookie cutter PPC poptart build because every weapon always had perfect accuracy regardless if you were standing still, moving at full speed or jumping unlike the boardgame where there are different accuracy rules dependent on weapon type as well as depending on if you or the opponent had just moved as well as how you moved which actually helped differentiate between different weapons. In MW4 you basically have a choice between hitscan of varying attack range, heat build up and damage and missiles.
Regardless MW4:Mercs is still tied with MW2:Mercs for being the best mech game but the underlying gameplay sure as hell could use some work.

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Part of me wants Harmony Gold to win their frivolous lawsuit just so I can watch Piranha Games bite the dust.

Jokes on you, I have actually have an extra one

As much as I despise Piranha Games, HG winning the lawsuit would set an extremely shit and extremely dangerous legal precedent that would fuck over far more than Battletech and Macross related properties.

Guys how do I make a new thread? I want to make a thread where we talk about mods and help each other with recommendations.

Wew way to rape that lore, I don't need to read the article to know it will be trash. Especially since the trailer they used had a motherfucking Raven in 3015 of all places


Wew he actually said that? What a fucking retard.


What? That he actually insists that Ferro-Fibrous was readily available during the Third Succession War? Or the fact that he mentions that the Jenner-F somehow has changed it's specs and has Ferro-Fibrous all of a sudden?


To their credit thats actually lore accurate, Battlemechs are very hard to customize outside a factory hence why Omnimechs were meant to be so good. There are some Battlemechs that have been customized using a workshop but they are exceedingly rare and the even more exceedingly rare are ones without insane negative design quirks.


Stick the heads of each company in an arena where they fight to the death.

Not that I'm a huge BT lorefag, but isn't setting the game in the middle of the Third Succession War and not having period accurate tech levels and scarcity kind of undermine the entire point of setting something in the Third Succession War?

I used to play mechwarrior 2 all the time. No customization? You gotta be fucking kidding me.

Pretty much. Generally everything that should be available is relatively basic and all the more advanced designs should either be extinct or heavily downgraded to the point it's falling apart. You should not be seeing Star League Tech outside of Comstar in 3015. Even though this is the theme that is higlighted constantly a lot of lore contradicts this but that would be an autistic rant for another time

It's shit.

Of course it's shit, it's made by the same chucklefucks that gave us MWO. It not sucking donkey ass would have been a miracle.

At least you have an excuse to be retarded unlike most anons.

Just wait for Golden Clan Mech DLC :^)

Fantastic! Now it's going to be just as good as Mechwarrior Living Legends! :^)

I don't see the problem with this.


THIS is why I will probably never play this game. This dlc milking horse shit is killing vidya. It would be more palatable for most players to pay more up front and get the updates for "free".

To be fair, it is accurate to the BattleTech lore, and makes the game more challenging in a strategic campaign.
No, theoretical argument nigger, I have played CBT campaigns and have seen what allowing players to customize mechs any-which-way does. In CBT, the mech chassis have no fundamental differentiation other than their max tonnage. Inner Sphere mechs can only be customized to a very small degree, which is why Clan mechs with their Omnipods are so fucking rare and expensive. Allowing full customization of IS chassis defeats half the purpose of Clan mechs right from the get go.
Yeah I played Mechwarrior 4, also known as the Assault Chassis Funhouse. The entire game gets reduced to chain firing PPCs and Gauss rifles with the occasional LRM boat. Fucking riveting. I will take a pass on that one.

That said, I will be amazed if they do not use this opportunity to grease their palms, especially after MWO with its $500 gold Clan mech skins. I'll be looking forward to the Battletech game by Harebrained Schemes as more likely to be fun.

It kills me inside

Fact they used PGI models is what instantly made me lose interest in the game from the get go.

Good they got the ancestry right :^)

Honestly, I never found the characters or plot to be engaging in any Mechwarrior game except 2 Mercs. If they make the gameplay good I won't give that much of a fuck, although if they manage to make the characters actually obnoxious I will definitely hate them for it. Shadowrun Returns wasn't too bad so I'm holding out some hope that the Battletech/Mechwarrior IPs will stop getting horrifically flawed games for once.

I guess the fact it's a goddamn single player game flew right over your head, right?

Hence why MW4 had the customization system it did you smelly nigger. It made mechs more than a tonnage limit on legs.

The game is singleplayer you goddamn cretin. Just take your step-dad's gun and kill yourself.

Oh well

And that makes the pozz okay? Not only are you an imbecile, but a cuck too?

Yup, you are a cuck.

No, fuck you, and everyone like you. Avoid to address the issue does not make you position any less gay than the reddit faggots that slurp the left's jizz with gusto.

Er, the difficulties to the mission designers presented by allowing mech customization exist regardless of whether you have AI controlling your lancemates or not.

Was still retarded, as I explained in the PVP part. You seem to think that it's okay to break setting lore and basic game design principles because a game is single player. Why not just use cheat codes?


I don't care to. Checkmate I guess?

You're on a video game thread, Holla Forums.

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What mission design? The game will have randmoized missions and mech selections, so enjoy scrolling through a list of 30 variants of the same mech with minimal differences between them outside of one shitty loadout to the next. The smart thing would have been to limit the mech selection but make each one unique in some way.

Also, don't be an apologist bitch, it's fucking embarrassing. We had four games plus all their expansions that accounted for the fact you can costumize your loadout so these lazy faggots have no fucking excuse.

It's like I'm talking to a mentally challenged person… wait, I am.

They're already breaking lore, shill.

I'm just going to filter you.

It'll be shit. Its fucking PGI, if it was almost anyone else there could be hope. But nope not this time around. They will never make a game as vast as the first MW and they sure as fuck won't make it have "flexibility" or anything that will help the gameplay. Dead Before Arrival.

Sweet, it's almost like I never wanted to talk to you anyway and you only replied to me so you could look cool on an anonymous imageboard.

There's not customization. None. For whatever reason, and that reason is likely DLC shekels, they've decided to offer you mech variants to buy, and fuck every previous game in the franchise, clearly these geniuses know better. Also, the missions are randomized, so have fun playing No Man's Sky with mechs, sans the mech customization, and likely shit AI and whatever other moronic mechanics they decided to put in place.

But there will be customization, just not remotely the kind of customization we're used to have: You can't replace the AC20 with a AC10 or AC5, but you can swap it out for a different brand of AC20 with minor stat differences. Maybe one runs 10% cooler, maybe another has 10% more range. Irrelevant minute details, probably sold exclusively via some p2w gacha shit. Because lore. No, no, don't mention that ripping out one kind of gun and replacing it with a different one is the canon way of dealing with supply shortages during the dark period of the succession wars. The Kurita variant of the Shadow Hawk isn't real guise, you can't replace an AC with a PPC!

Isn't it the same system as in classic MW games?
You could never mix and match parts of your mech, only weapons.

This is what self-defeating behavior looks like, folks.

Doesn't sound like it. Just take a moment to contemplate the exact example they used: FF armor. Fucking armorplates you slap on top of the internal structure. Not systems that could be actually hard to change, like supplying ammo to a location that didn't have anything consuming ammo before or changing the type of reactor, but fucking different armorplates.

I swear sometimes people just post stuff like this because they're trying to be ironic or funny go home leftypolinb4 responding to bait.

Actually scratch that.. Just read fdd491 posts.. Nevermind, Forget I said anything.

Oh I vaguely remember something like that.
When you didn't have any more space for weps and ammo but still had some empty space you just put armor bonuses there.
I mean it didn't even reflect on model, it was just stats minmaxing.
As long as I'm able to chooses whatever kind of missiles my mad cat fires from its shoulders without any micro transactions I'm ok.
But if they gonna put those fucking "300" variants behind paywall I'll be mildly disappointed.
they probably will

Reading the article myself, it looks like it's going to be hardpoints. Anybody who says otherwise if just doomsaying ebcause it's cool to do so.

Why is nobody REEEEEing about the mention of Ferro Fibrous on an IS mech in a game set PRIOR to the Clan Invasion?

When I force a greasy tequila shit down Bullock's platitude dispenser, it's not just because I think it's what he wants, but because it's what he deserves.

The only concrete example given wasn't different weapons from a category but different variants of a specific weapon, so different variants of SRM6 launchers, not a missile type hardpoint. Also they're going from succession wars era to the clan attack like MW2mercs. I'd be perfectly fine with MW2mercs style customization only between deployments but again, doesn't sound like what they're planning.

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More like MechAutists, they games are trash

What should be done with mechs is a game like Metal Warriors, now that a was a manly badass game with fucking mechs, not this casual autist slow shit.

Oh, God, he's saying that the game is going to be on-disk DLC microtransaction shit, isn't he?

Well what's that mod, user?

MW4 was arcadey as fuck with everyone moving like chickens and having way too many hitpoints. Whole game is doomed by this. MW3 has by far the best simulationist elements.

:)

;)

Clearly only stuck to public Team Battle NHUA serbs.

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This quote and all its implications made my blood boil. Fuck these useless turbo jewsh

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Shit, what if he means it would be like the destruction system in Red Faction Guerrilla? Aw fuck, I shouldn't have thought that. Now I'm excited. Goddammit.

He doesn't, besides MW3 had terrain deformation in it already.

He clearly said there was no destructibles on previous mw games. Doesnt matter how they make it, he implied he never played a mw game

What's the point of that? Hell, why is he hyping up destructible terrain while also gutting the, arguably, core mechanic of every previous MW game (excluding 1)? I could give less of a shit about destructible terrain on procedurally generated maps, in a game that already reeks of shit.

Muh graphix tho

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OK? If it's MC1 style and mechs come with (hard)hardpoints and in specialized variants that's perfectly acceptable.

Bom dia! Imagine their surprise when the glorious Portuguese empire shows up on the world map again. fuck you, I can dream

Fucking Poland has more of a chance at this point

Heh

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Anyone who thinks battlemechs can't be modified, that those machines are stock-only and that variants are the only different chassis available, have never actually read a single fucking book or tro from the game. Or said people may be retarded. Like, actually, clinically, retarded.
OF FUCKING COURSE battlemechs can be customized, it's a core element of the game. If any of these shit kickers had ever opened a rulebook/tro, They would immediately find the build system. The tro's not only explained (and encouraged) customization, they flat-out told You You could even build an entire mech!

Listen fags, all of this "stock/variants only" shit is coming from the online pvp crowd that regularly get Their asses handed to Them in game, and instead of admitting They suck, They say it's the other guy's "OP" build.

The variants described in the tro's were examples. EXAMPLES. Any, and I mean ANY tabletop game's rulebook will be filled with examples of what the player can do with the game's character system.
Open up the rulebook for some faggy sword and magic game, and You'll find all sorts of fluff about characters. Like, maybe a little bit about some elf with a bad haircut who uses a staff and gets erections whenever they see the number five. That doesn't mean ALL elf characters MUST HAVE bad haircuts, staves, and a number fetish, it's just the game's writers' way of hinting at what You COULD do with the game.
Take the Catapult K2: The pult' is a missile mech, but to get the idea into the players heads that You can change things, there was a bit of fluff made about a variant used by the dracs' that had particle cannons on it.
Hell, read the fucking tros, and You'll find the variants were called "KNOWN variants". They would often state that there tons of customized mechs out there, but these EXAMPLES were some of the more popular ones.
And then there were the books. Most of these books described, in detail, battlemechs getting customized. And not just unit commanders either.

Nigger, the whole point of omnimechs were that they were EASIER to customize. The first wave of clan mechs all shared parts with one another, and clan tech was a Henry Ford wet dream of standardization. An omni with a damaged medium laser could have said weapon swapped for a replacement with little difficulty, where a battlemech would need to spend some time in a bay getting it's laser repaired, replaced with the same model, or go without until there was more time to jimmy rig something. A Timber wolf omni with a bad right leg could swap it's entire leg with one from a Mad dog, BECAUSE THEY USED THE SAME FUCKING LOWER BODY.

Archer Christifori. Canon. General in the fedcom civil war. Drove a Penetrator with CLAN er large lasers.
OF FUCKING COURSE You could mix tech. That was one of, if not the biggest motivation mercs had to fight the clans, to get some of that sweet, sweet tech. Risking Your shit against the clans and getting away with Their loot meant You could kick even more ass back in the Inner Sphere.

Motherfuckers, Battletech SET THE FUCKING MEME for customization. Look at any giant robot media from before btech. No customization. Now look at EVERYTHING after btech: The vary idea of a giant robot game without custom bits is considered an instant fail.

You're all a bunch of slack jawed faggots.

But goy, that would ruin the "carefully" crafted economy they have got going and unbalance their "carefully" crafted, procedurally generated single player campaigns!

I am honestly baffled by their choice. Like you said, it's not canonical (even though they claim it is), and this after making it obvious they are already loreraping the game by introducing mechs and tech that wasn't available until later. If I am understanding them correctly the choice of mech variants you can buy will depend on the location, date you are currently at and good old RNG, so whatever attempt they make to excuse the bullshit by citing game balance is obviously false. So why are they doing this? Are they too fucking lazy or are they intentionally gimping the game so it won't siphon whales away from MWO?

The fact so much of the game is procedurally generated screams quick cashgrab to me, them trying to squeeze a few more shekels by releasing a content barren game with minimal need for balancing or patching to make a quick buck, one which people will soon get bored of (because there will be little to none handcrafted missions) so they can go back to being Jewed in MWO.

If you read said tro and books you would know fine well customization of Battlemechs was the exception rather than the norm due to the sheer difficulty of doing such a thing outside a dedicated factory. If you actually seen customised mechs you would see the mountains of negative design quirks that makes them garbage. The rulesets for making customised mechs are rpg sheets for designing your own mech not editing existing ones. The only people who have their own custom mechs are people who can afford it, not average Joe Mechwarrior. The only time you see mass changes to Battlemechs outside a factory are field refit kits which are highly limited in what can be put on a mech.

Dropping a sky scraper on your ass.

You could do that on Mechwarrior 3.

wew. An ugly cast of diverse subhumans worked out so well for Lawbreakers. I'm sure it'll work out just fine for MW5 too :^)

So wait, instead of being able to decide which weapons go on what spot on your mech, you just choose a chassis and then a "loadout"? They always word shit so confusingly

It's like with real-world military vehicle models, if you pilot an A-10A then you're piloting something with a GAU-8 attached to it, you don't get to say "hey I think I'd rather have an M61 Vulcan" - you take the GAU-8 and you deal with it. Battletech is the same: piloting a Timber Wolf A? Then you're using dual PPCs as your arm cannons, none of this "well actually I think I'll cram some flamers in there", you're using PPCs because that's what a Timber Wolf A uses and trying to change that would take weeks upon weeks of work with the assistance of a veritable shit-ton of exceptionally well-trained, well-paid support staff.

Try bringing your shitty mix-n-match custom lance to a table and I'll bet you 99 times out of 100 no one will fucking touch you because no one wants to fight Edgy McMinMax and his custom mech made entirely from nothing but legs, heat-sinks and ER large lasers.

Oh wow, you mean to tell me a high-ranking officer has access to the manpower, equipment and finances to customize a mech? Well shit, you sure made a fool out of me. Call me when private Billy-Bob is rolling around in a Hitman/Atlas hybrid, and then we can pretend you actually have a worthwhile point.

That's an inexplicable amount of butthurt you've got there

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So what you are saying is that in Mechwarrior 5, I get to play as some no name pilot whose role in the storyline has absolutely no impact. Is there a reason to play this game?

Why are all of them mixed?

You know why.

Killing shit on decent maps and managing your mechs.
I'll give the kikes at Piranha the benefit of the doubt if they can make both of these not shit.

Wouldn't that completely depend on vehicle design?

Aircraft can switch missiles and there are gunpods for some.

Like a large hunk of ice being transported through space, fighters and mechs constantly assailing you, and large ships harpooning it with the intention of driving it into the sun?

I dunno much about the lore of this franchise but would a fully and easily customizable hardware be the military's wet dream? Why wouldn't a futuristic setting have that?


I don't.

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you are doing gods work, vol.

why is that girl showing her blood period tissue?

So every Mechwarrior game ever?

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But isn't this changing now? At least for Sweden.

As someone who wants to get into mech games but has only played Zone of the Enders, Gundam Dynasty Warriors and Project Nimbus. Where should I start or what should I play?

You know I could see that working, lore wise most mechs shit you couldn't just be like "hey I want to put a fucking laser here instead of a auto cannon." Custom mechs lore wise are limited to the rich space nobles and the successful mercenary(and even then rarely) I could see this as a neat idea for a game to carefully keep an eye on the markets/salvage you find so you can outfit a proper lance and make you value battlefield salvage more. Of course, Russ is retarded and has no idea what he's doing so it's going to be shit.

threadly reminder Piranha Games killed Mechwarrior Living Legends, Assault Tech 1 (mechwarrior 2 fan remake), Mektek MW4 pack (right before big update)
their response to fans keeping the game alive for a decade was to take a big fat shit on them.
pirate if you have to play this garbage. or just don't play it, they don't make good games.

Living Legends.

They tried to take own MegaMekz as well.

Down*

I don't think rape through conquest counts as voluntary.


Start with MechWarrior 4 as that game is the easiest one to get running on modern (or really, any) hardware. The game has two expansions, Black Knight, which isn't all that good, and Mercenaries, that is the pinnacle of the franchise in my opinion, though all three are worth a playthrough at least.

Next up is MechWarrior 3 that some people say is difficult to get to run, though I never had any problems myself. It has one expansion called Pirate's Moon which is difficult as fuck.

The most complex and freeform game in the franchise is MechWarrior 2: Mercenaries, but good luck getting that buggy piece of shit running correctly and not melting down halfway through the campaign. You can also play the two Mechcommander games, just remember to mod the AI in MC2 because it's fucking retarded. As for MC1 grab the Darkest Hours all in one package that contains the original campaign, the expansion campaigns, fanmade campaigns and pretty much every other user made single player mission and mini-campaign the author could get his hands on, along with bug fixes, support for modern hardware and added weapons.


Why should anyone pirate a game we all know will be shit, barren of content and flooded with DLC?

There isn't one white guy in there.
Not 1.
This is not even passable for diversity.

You're the white guy.

Diversity basically means removing white men from every aspect of public life.

Actually it's for the Battletech game coming out. Ancestry there is also and even larger lore rape since I doubt people a thousand years in the future who have not seen Earth for dozens of generations will identify their ancestry from being from a long dead nation there.

Maybe they're mythologizing their earthican ancestry.

Is that why the Portuguese guy looks like a fucking Moor? Even if that is the case it's still fucking cringy as fuck for anyone that isn't aristocracy, who might have some reason to trace their ancestry back to Terra, on top of the records and money to prove it.

Still, this is just pathetic virtue signaling for the sake of it because we all know all these characters will be disgusting people the audience will hate. I also love how they're making a game that only white men will play but deem it necessary to not feature a single white man or attractive female. Fuck HBS.

Then when my mechs get destroyed I should have to buy a new one and wait a week for shipping

Its a videogame you fucking faggot

Also, the fact no one had a fucking problem with the lore breaking all the MW games engaged it in terms of customization because it was a great feature that gave the games depth. Why are "people" getting so defensive of Piranha's retarded mechanics all of a sudden?

MW:O has one of the most autistic and loyal fan bases I've ever played with. No one I've played with defends their dumb decisions, but many end up buying premium mechs anyways. PGI is known for their journo shilling, and all things associated with being based in Quebec. I wouldn't put them above paying someone five cents a post because any chump from there can get a free lap dance in any local strip club in 500 posts.

I meant 100 posts, their women are whores

Butthurt casual autists, i played the multiplayer of this garbaget. Every single person sucked ass at gaming and just grinded mindless to upgraded their mechs.
This franchise is garbage and only attracts the worst casuals.

They aren't representative of the Mechwarrior player base. And you should see the Shekel Citizen community :^)

Fucking Leafs again, the smelly French ones at that. Should have known.

Armored Core for PC when?

There was a Nip making it on the Unreal 4 Engine a while back but not heard anything in a year. Apparently his kiketube account got taken down so he uploaded somewhere else, can't remember where though.

You're right, and this is actually something that is possible in Battletech. Swapping out, say, regular missiles for inferno missiles is perfectly viable with little to no technical experience, and minor custom work like downsizing an SRM 6 to an SRM 4 with some extra heatsinks isn't too wild - a couple technicians with the right equipment could easily pull it off within a day or two. Trying to do something like swap out an SRM 4 rack for a Thunderbolt 20 is going to take a fuckton of time, effort and c-bills to pull off, though.


In Battletech you often do, the delivery fees can be fucking devastating if you're buying shit off-world and want to have it delivered.


Because some of those "retarded" mechanics are accurate to the source material. I didn't mind customization in MW just like how I didn't mind power-ups in Mech Assault, but if given the choice I will always opt for the experience that brings me closest to Battletech because, deep down, I'm a "Battletech" fan and not a "Mech Warrior" fan.
There are plenty of reasons to take issue with a game developed by Piranha (I've never given those chucklefucks a single penny and I'm not about to) but this isn't one of them.

t. faggot

This. If I didn't want a mech-sim I'd play something Japanese.

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I don't get it. I'm reading this and seeing a fun game but everyone is sperging out because too many mechs? Where did they say any of this would be DLC?

The only MW game I've played was that Crysis mod, though.

You talking about the cancelled PvP multiplayer mmo?

Jesus what the fuck is wrong with their genetics? I mean mine's receding slowly, but I'm in my 30's, that's just horrific.

Nigger, do you even realize how big Battletech's 'universe' is? You're one Merc. One. In an area consisting of THOUSANDS of planets. To call your character irrelevant to the larger plot is an understatement beyond measure.

such a bright future!

Look at this cuck who doesn't know what high-T looks like

There was a Nip making a fanmade game porting AC4 to PC.

Well shit. He made the awful mistake of showing his work before its done.

Pretty much. If you are making a fan game of an existing IP and anyone knows about it? You've fucked up. He eventually removed AC designs and implemented his own.

High T is a late 20's body builder losing his hair.

Heebs are notorious for being sniveling cowards who are wounded when you speak their name. Low T, thy name is Jew.

I think the boy got his head shaved a bit. Looks like a weird cultural thing. Probably helps them sniff gold better or something.

In universe? Yes, people do keep track of their ancestry. This was something that's been established for quite some time now. Long story short, a lot of the colonies that expanded out of Terra were pretty ethnocentric as the expansion was driven by the space programs of individual nations as Terra hadn't been unified yet. Due to that and the Ares Convention reducing the scope of destruction on civilian infrastructure, there were comprehensive records about ancestral migration even well into the Succession Wars and Clan Invasion eras. It isn't until the Jihad and Dark Age eras, (that we all want to forget) where archives were being destroyed and the HPG manifold starting shitting the bed, that you'll actually get circumstances where nobody in the Inner Sphere keeps track of their ties to Terra (which is a point of pride even for those who aren't aristocrats).

I mean shit, read the Gray Death Legion novels, there's a guy that actively remembers slurs against Englishmen. I know I'm pissing into the wind here, but of all of the things to get assblasted about HBS Battletech, a future where a bunch of people spawned from race mixing are keeping track of their ancestry isn't one of them. That is actually lore friendly. And if you've read the Shadowrun rulebooks, you should know that this is more to do with FASA/CGL's political leanings than HBS's. Though they're both Canadian companies, so I doubt HBS is opposed to it.


This is a universe where mechs are force multipliers capable of turning the tides of major conflicts and being a Mechwarrior puts you in a position last enjoyed by knights in feudal societies. Your character should not in anyway be irrelevant even as a mercenary.

Yet the cast of the HBS Battletech is anything but. In fact, there is not a single pure-blooded anything in their lineup since everyone is a mongrel. I'm not sure you actually understand what "ethnocentric" actually means, since, if mixing was so prevalent as you imply then you'd fast reach the point of everyone claiming "I'm 1/200 Cherokee you shitlord" and your Earth country of origin would cease to have any meaning.

There's plenty of tanks and other vehicles that can go toe-to-toe with mechs and ruin their day. If there's one thing I hate with MW is that it made other vehicles cannon fodder

I wonder in how many wonderful ways they'll monetise the shit out of this?

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Good idea.

It helps to understand that, even if these are the stated reasons, FASA/CGL aren't exactly competent sci-fi writers. And even that is muddled by being terminally 80's. Really, read Shadowrun's lore, it's pants on head retarded and operates under the assumption that there are enough Native Americans to overthrow large portions of the United States.


I'm not kidding, there are plenty of in-universe lore examples of a single heavy or assault mech wiping out entire armored columns. Of course this is lore rather than the actual crunch.


Season Pass. Day one DLC. Pre-order bonus mech (gamestop and best buy editions).

You're thinking too small. We need lootboxes up in this bitch. Every mission you have a 1/100 chance of a loot box showing up and each loot box drops exciting new skins you can put on your mech, one paintable surface at a time to pad out the amount of shit in the pool. Or you can pay money to maybe get all the skins in the pool, just a dollar ninety nine per box!

Even better if there's hardpoints, can put some good weapons in the boxes that you can't buy normally, or better radiators and the like. Just put half the game in fucking loot boxes.

You have still to explain why people shouldn't be upset about the characters of the new Battletech game. You made a good point about people taking pride in their ancestry, but then it all falls apart if some girl from Finland fucks the darkest nigger from the most savage shithole in Africa. Is their halfbreed baby Finnish, Mongolian or Zimbabwean? It doesn't even make sense in the context of the game itself. Their ancestry and lack of pure blooded characters implies that having children outside your own ethnic group is prevalent, yet most characters are half one ethnicity and half another. If the great multicultural melting pot has been ongoing for centuries how is this possible?

Actually, fuck all of that. Leftists should all be gassed, the fluff of Battletech thrown out and written anew by writers that actually have the mental capacity to understand cause and consequence.

Michael Wittmann in WW2 did the same, so it's not so out there, but such scenarios are highly situational, not thing that occur with predictable regularity.

I'd be almost alright with mech expansions as long as THIS particular fucking cancer stays away. And so long as the expansions are strictly fucking optional, and aren't just stat sheet variants but actual mechs.

They said the game will feature hundreds of mech variants instead of "just 30 or 40" like in the old games. Do you honestly think they're going to put a shred of effort into this and not make them as cheaply as possible? Just remember that this is the same company that sells $500 golden mechs and has repeatedly lied and cheated their userbase.

Battletech has always been a combined arms game at the sole heart of things. There is a lot of shit that doesn't make it into Mechwarrior that is missed out which forces you downright to take an SRM, MG or Flamer. Hell flamers and inferno SRM's are perhaps some of the best weapons on tabletop for taking out tanks just by roasting the crews alive.
That's for damned sure. Considering they killed the franchise with the Jihad and burying it with Dank Age. "HEY LET'S KILL OFF EVERY POPULAR FACTION THAT PLAYERS LIKE AND RESET EVERYTHING CAUSE THE LORE HAS GOTTEN TOO BIG!"

MW2 Mercenaries is probably easier to run in DOSBox than in Windows these days. It is however definitely a buggy game. Also the only one I've played.

Mechwarrior 4 gamenight when?
Living Legends gamenight fucking when?
Good modern Battletech games never

Soon

Variants are fine, so long as I'm not having DLC that's just variants of a mech already in the game. If the game has 50 some chassis in the game with loads of variants, I'll be just fine with that, and if they want to come out with chassis as DLC later on top of that, as long as they're not mandatory, fuck it.

I just pray they add a fucking Co-op mode, because AI lancemates have always been dumb as fuck, and commanding them in the heat of battle is a fucking chore.

Variants are fucking shit. MW4 struck the perfect balance between customization and making a mech/variant feel unique. This will be just a boring as fuck shitpile of playing the RNG game and hoping you can find a decent mech to buy, and I guarantee you that 99% of the variants available will be filler trash you'll never bother using.

Why would they implement a feature that would draw people away from MWO?

Co-Op players aren't playing MWO, satan. Hell, NOBODY is playing MWO anymore except the fucking whales. PGI's best bet is to include a co-op mode to encourage further sales.

Yeah, it's not going to happen. PGI are greedy, incompetent faggots that just want to rape the IP to death.

Woah, wait - is that Mechwarrior in the Men of War engine?

They actually made progress with that mod? Holy shit.

Are you goys ready for BattleCrate™ Loot Crates?

You want that legendary Atlas, right?

If they pull this shit I will pirate it on principle alone.

Other way around, user. The A-10 is attached to the GAU-8.

Of course they're going to pull it. Why else would they be limiting mech loadouts?

I actually read the thing. There's a lot of interesting stuff like all of pic related, specially the first paragraph
But then again this is fucking piranha developing the game, it's not like they'd have any shame in outright lying

Except you could simply make it so that a JR7-D with Ferro-Fibrous armour performs less efficiently than a JR7-F with Ferro-Fibrous armour because the JR7-F was specifically designed around its added weight.
Like, it's not fucking hard to find ways to make customization meaningful. This is all just an excuse to be lazy as fuck.

All I read here is that the game is going to be grindy as fuck, forcing you to hoard "prestige" so whatever shitty plot they have in mind can move forward.

Fuck that clunky piece of shit. The benchmark was and always will be Mercenaries 2 and 4. Give me the Merc 4 area and commentator, the customization of MechWarrior 4, the campaign structure of Merc 2 (where even if you lose the campaign branches in a different direction) and the AeroTech, the cool moments of Merc 4 (like making a Clanner babe your personal bitch) where your choices actually matter. I know this piece of shit will just be a lazy, poorly made turd to cash-in on a dead genre, just like MWO is.

The rest is just them gushing over their shitty RNG market slot machine. Why are they even mentioning technicians? They're just going to just a portrait with a few stat modifiers you will not be able to interact with, same for the pilots.


Pretty much. Instead of limiting the number of mechs and trying to make them unique and fun to play, so loading your lance with assault mechs isn't the be all, end all of the game you're just going to get flooded with hundreds of variants of the same mech with minimal differences in loadout. You'll never actually use any of these mechs because it's going to be obvious which mechs are good and which are bad straight away.

I know it's going to be shit but I'm still excited. Being a mech fan is suffering.

How's the gameplay of Battletech coming along?

But Living Legends is alive, somehow. It even got a new patch yesterday with new assets.

Aside from these two points it looks pretty good. AI acts clinically retarded though, for example wasting the OP focus ability on turns where it doesn't fire at all, completely wasting it.

I think you mean you won't even pick it up.

Shit. I'm glad it's releasing next year instead of this year then. Looks like it needs a ton of polish.

do you have all the OST?

No, I mean I will seed that shit.

Oh neat, /tg/ has a trove of nearly every Battetech book.

Bitch please
exhentai.org/?f_doujinshi=1&f_manga=1&f_artistcg=1&f_gamecg=1&f_western=1&f_non-h=1&f_imageset=1&f_cosplay=1&f_asianporn=1&f_misc=1&f_search=parody:battletech&f_apply=Apply Filter

?!

nice

A little disappointing it isn't battletech porn though

yeah it got rolling again like a year back with new dev team that don't give no shits about PGI.
fan projects threatened with lawfare shutting down is stupid. just move your shit off shore and anonymize it, they can't do a damn thing.


heh

...

Guerrilla destruction was terrible. Red Faction 1 was the game with good destruction.

In Guerrilla you could only destroy man made structures. The game was largely outside to begin with and because anything "inside" that wasn't a cave could be leveled there was never much point of going in. In RF1 it was dirt and soft materials that were destructable. While it wasn't every wall, you could use the terrain destruction to create alternate routes or murder holes, or just dig holes and shit. I'm pretty sure the MP even used it to hide hidden pickups.

...

So when are we making battletech sessions/LL clan?


I recognise that dead waifu


you made my day

But Islam does still exist in Battletech.
There's even Jihadi death cults in the Cappellan Confederation, one even served with the Grey Death Legion. I'll admit it's somewhat jarring to see "allahu ackbar" written in a book where the person saying it is wrecking shit on behalf of the good guys.


You used the wrong Mech for your comparison. A Timber Wolf has Omnipods in its arms, those can be swapped out in hours. The Rakshasa would be a better example.

I was thinking it would be fun to go through a building kinda like Godzilla 1998.

...

seek help

>>>/a/

I read that as

In truth it is rather baffling as to how a game company that kept fucking up constantly to the point of being ridiculed by Forbes can possibly afford to make another game.